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/agdg/ - Amateur Game Developers General
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Updated 3/29/16

>Current Jam, ONE DAY REMAINING.
>https://itch.io/jam/agdg-boat-mecha

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
You can do it!
>>
second for learn the fucking pythagorean theorem you retarded engine babbies
>>
https://www.youtube.com/watch?v=KxGRhd_iWuE
>>
I wanted to enter a game in the jam but I'm too useless at gamedev ;_;
>>
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The portrait for when Anubis is in Lava.
>>
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What are you working on today son?
>>
i hate scaling in my game but i dont want to leave it at tiny 800x600 either
>>
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>>137168609
You gotta just do it anon. Don't give up. JUST MAKE LIKE GAME
>>
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But why can I not get properties to show up in details on an ActorComponent?
>>
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>>137168450
>today I dropped out of university
>>
>>137168748
but it's only a day left and nowhere near playable
>>
whats this stupid fucking plus sign
>>
>>137168904
It's fine, you'll be able to do the next one, you've become a better game dev, and that's what matters.
>>
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>>137168620
>gif
>doesn't move
>>
Someone extol the virtues of Godot please.
>>
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does your boss transform anon?
>>
>>137169123
o-ok I'll try my best
>>
>>137169193
can't, still waiting for him
>>
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>>137168885
Im about to drop university too... I've been giving too much priority to gamedev so my grades are dying and Im not even good at it.
>>
>>137168885
>>137169669
I dropped out the other week..
>>
http://strawpoll.me/7240691
>>
>>137168885
>>137169669
>>137170012
I dropped out 3 years ago and again this year
>>
I'm dropping out right now
>>
>>137170210
>>137170197
>>137169669
I knew these threads were fucking full of nodev NEETs.
>>
>>137170012
>>137169669
>>137168885
congrats on avoiding debt
>>
welp, time to drop out
I'm even going to drop out of this thread. I'm done
>>
>>137170197
>spending 4 years of your life on '''''''''''''''''''''''''''''''''''''''''''computer''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''science'''''''''''''''''''''''''''''''''''''''''''
>>
>>137168885
>>137169669
>>137170210
>>137170012
>>137170391
I never graduated high school
>>
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>>137170012
>>137169669
>>137168885
>>137170210
>/agdg/ - failed existances

What have you lads been studying?
I did computer science and that was awful as fuck
>muh turing faggotry
>muh language
>muh logic
>muh analysis
>muh irrelevant garbage that was already done 40 years ago by some autist
seriously fuck off prof I don't care
>>
here comes the pleb patrol
>>
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Nice progress guys
>>
>>137168683
dad just leAVE ME ALONE OKAY
>>
>>137170763
psychology first then creative writing

I would happily do actual CS because I love programming language theory but my grades are too bad
>>
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This is the most gamedevvy thing I did in 8 months

Seriously though, I wanna get back into 3d modelling and pick up Unity and release something by the end of April. Like a walking sim with some interactive stuff to toy around with. I have creative cravings but I just spend my days in comfortable apathy for no good reason, time isn't a huge concern.

I'm gonna do it aggy daggy.
>>
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what are you working on today son?
>>
>>137170763
Computer Programming Analyst or some bullshit
>>
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https://github.com/search?q=This+should+never+happen&type=Code&utf8=%E2%9C%93
>>
>>137171285
making a make file
>>
>>137170391
Im not in a third world country where you need to take a debt to study.
>>137170763
Software Engineering but Because I decided to study on my own making gamedev everything is too eazy, so I get distracted by more fun stuff and dont make what Im supposed to make to get grades on the university. Fuck off I dont need to know your bullshit OOP. I read three books on it already, tried it on a game and decided it was bullshit!
>>
Why is your game closed source?
>>
>>137171285
>>137168683
- acceleration/deceleration
- velocity
- finishing movement in general
- maybe collision
>>
>>137170756
got GED myself.
i don't seem to be intellectually deficient in any way more so than someone who went through high school, but i do kind of regret missing the social opportunities. i coulda had a "high school sweetheart".
though i've kept all my best friends to this day so that's nice.
>>
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>>137171285
BOSS BATTLES!!!!!
>>
>>137171404
>C
>10,579,555 results
Just goes to show you how shitty C devs are.
>>
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>unity just turned everything white.
>ctrl z does nothing
I'm a bit scared to be honest.
>>
>>137171196
>I'm gonna do it aggy daggy.
you fucking better
>>
>>137172342
Maybe clear out whatever it is you were searching for in your scene.
>>
>>137171404
>C: 10 million
>C++: 868k
wat
>>
>>137172342
weird, what's your lighting panel look like?
>>
how do I stop my code from becoming spaghetti?
>>
>>137172692
plan ahead
>>
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Just finished the third boss!
>>
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>>137172342
>>137172624
I don't know what caused it but closing and reopening unity seemed to fix.
I hope to god that doesn't happen again shit is terrifying.
>>
>>137172692
yeah, plan ahead
i find it helpful to first write pseudo code to design systems and keep em organized
>>
>>137173064
oh, good. it looked like the sky turned white and thus the reflection turned white and everything got whited. wonder what would cause that.
>>
>have project on source control
>have a copy of it locally, with very minimal differences
>don't work on it for a few weeks
>local copy doesn't want to create a 4.5 opengl context, instead stops at 4.3
>source control one works with 4.5
>remember having this issue before
remember to comment your shit, kids
>>
>>137173064
what are you even doing
>>
>>137172692
Prototype your game, just the absolute minimum.
It shouldn't take more than a couple of weeks and will give you a general idea where things get complicated.
>>
>>137172692
I wish I knew.
After a certain number of lines of code my fingers just start spewing shit all over the keyboard
The rest of the project is just a roller coaster ride to hell
>>
I'll code your game 4 free. Just as long as you do everything else I'll program

Please, I wanna dev but I'm uncreative.
>>
>>137173627
really? quite an intriguing offer. are ya good?
>>
>>137173746
I coded my own OS because I was bored, is that good enough?
>>
>>137172874
>>137173085
but... how? I'm not sure where each bit of my code should go

>>137173540
doesn't prototyping just mean I have to write it all again?
>>
>>137173064
its because you were searching for something in your hierarchy you dumb dumb
>>
>>137173839
Temple OS Dev?
>>
>>137173935
No, I'm not autistic enough to create a new language and then code an OS in it and claim god wanted it that way.

My OS is my shittier, it barely works, it's just text mode with interrupts and a couple programs. Current effort is to compile GCC in it.
>>
>>137173839
just because you made an OS doesn't mean you're a good game programmer. My highschool comp sci teacher made his own OS but even admitted he could never make a game as good as i could
>>
>>137168885
I never even went, didn't think I was bright enough to learn programming, 6 years later I taught myself C++.
>>
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>>137172517
>>137173291
>>137173909
Yea it was caused by searching for something. I would've never guessed.

>>137173351
I zoomed out to show the whole scene.
>>
>>137174215
>hurr durr just because you;re a good os prorgrammer but u aint a gud games program bru hdo you even GameObject.Instantiate? see my compleks gamec code?
>>
>>137174365
wheres your game? oh right you don't have one
>>
>>137174480
wheres your game? oh right you don't have one
>>
>>137174073
I'm not sure if he's here right now but there is an artist who comes by every once in a while asking for someone to work with.
Here's his patreon I think: https://www.patreon.com/matthewjwills?ty=h
>>
why the rush for 3D recently
>>
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>>137174517
revealing myself would be career suicide, I'm not some idiot like pic releated
>>
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After avoiding it all day I finally added the lap time counter.
>>
>>137173839
nice, interesting. well i might ask you for help, but i'm not sure my way of doing things would work very well with another person doing the programming... fuck
>>
>>137174787
PHIL FISH CONFIRMED FOR POSTING ON AGDG
>>
>>137174765
because shitposters nodevs are bullying 2D devs
>>
>>137174765
because apparently the people who make games here hate themselves.
>>
>>137172876
how do u make long fucking gifs like this without going over 3MB ?
>>
Hey is this the spurned game developer's board? Ah, I guess YandereSimDev wouldn't be here then huh. Shame, his game has crossed the language border

https://www.youtube.com/watch?v=R-SaztmhX1Q

What about yours?
>>
>>137173874
>doesn't prototyping just mean I have to write it all again?
What do you mean by this?
>>
>>137175318
Combination of having few colors and the environment being mostly static
>>
>>137174765
>why the rush for 3D recently
You mean unity "developers" ? That's just kids toying around with the unity examples. None of them can create anything good other than some walking simulator on atrocious terrains.
>>
>>137175479
ya
https://www.youtube.com/watch?v=G8kmByRCPtI
https://wildpolis.net/forum13/topic1124.html#.Vv2cUnvSm8E
>>
>>137174806
I find the deforming effect a little over the top, it looks like its entering hyperspace
>>
>>137175603
well i remember the majority of game development here is on 2D
some devs got serious about 3D here just in the recent year, good example would be mayhem league and that dmc cartoon thing called mayhem league i think
>>
>>137175514
well if I prototype and the code is spaghetti do I have to start again?
>>
>>137173935
you just missed his livestream
https://www.youtube.com/watch?v=ZrWZmBnnk0w
>>
>>137174765
>rush
>maybe 2-3 guys who got beyond "dicking around in unity"
wew lad
>>
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>>137176123

but its ULTRA FAST
>>
>>137176292
Anon, as long as you can read the code, and as long as it works, whether the code is spaghetti or not is irrelevant. As you get better, the code will naturally get better and more concise.
>>
>>137176123
but entering hyperspace is the shit so he should keep it in
>>
>>137176539
I'm at 400 lines and starting to find it really hard to read it and remember where everything is
>>
Alright guys, need some feedback. Which one of these do you like best

1. https://a.pomf.cat/wybdlt.mp3

or

2. https://a.pomf.cat/fuipxb.mp3
>>
>>137176292
No, you fix the code. The advantage of a prototype is that you don't have 20 classes related to quests or stats that reference random shit-code that needs to get purged.
When you are done with your it you have
- become a better dev
- an overview of how your game is going to work
- the most important features of your game in a neat little package
>>
>>137177243
I'm stealing that for my game
>>
>>137177087
are you even using classes
>>
>>137177243
first one
>>
>>137177415
If you want I can give you an uncompressed .wav version and make it loop seemlessly
>>
>>137177243
First one but just to make sure I am going to steal both.
>>
>>137177597
I would like that
>>
woah I dont want my stuff to get stolen
>>
>>137177649
Forgot to ask which one was it that you wanted, 1 or 2?
>>
>>137177776
1
>>
>>137177740
It's easy, just don't ever make anything good.
>>
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Red water thing = bad
>>
why does he keep posting this porn game here
>>
>start making a feature
>find a problem
>"I'll fix it later"
>start making a new feature
>find a problem
>"I'll fix it later"
>game is nothing but bugs and errors
Why did I do it.
>>
>>137177895
Isn't lava usually orange-yellow?
>>
>>137177895
Red water looks like blood not lava, make it fanta orange.
>>
>>137177895

He should continue to burn(with flames on your game sprite) for atleast a second when he exits the lava.
>>
>>137177087
are you commenting shit...? using classes?
>>
>>137177814
I think that should be good.

https://a.pomf.cat/vgmhau.wav

Now if you're gonna use it at least tell me the name of the project so that I can see how my music is being abused
>>
>>137177895
looks like a vat of fruitopia
>>
I want to start on the art of a game but I am so bad at making art that I had to steal a really basic pixel art person with literally no detail on them, just their outline.
How can I get good at pixel art? I don't even know where to start.
>>
>>137179332
watch others do it
>>
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>>137178619
it doesn't have a name yet
>>
Ugh, I think I should just get rid of all my physics based things in Unity but it's such a pain to make jumping without it.
>>
>>137179591
this the game that turns people into burgers?
>>
>>137179332
learn the basics of normal art
>>
>>137179785
yes it is
>>
>>137179591
That game looks freakin neat. If you want me to make more music for it I'd gladly give it a shot.
>>
>>137179908
i like it.
>>
What happens if I use a fake billing address for Steam? Will it fuck my Greenlight shit up later?
>>
>>137179332
pixel art is just another medium

learn to draw in general
>>
>>137179619
> it's such a pain to make jumping without it

It's actually really easy. New Position = Velocity + Current Position. Jump = Velocity for Y axis + Jump Height.

The tedious part is implementing your own collision handling, because Unity will only handle collision resolution based on accurate physics simulation. In 2D this isn't particularly difficult either, especially if your game is tile-based, but in 3D it can be quite cumbersome.
>>
>>137180121
For what purpose?
>>
>>137179619
>>137180262
I found this rad Gamasutra article earlier about designing jumps, you guys should check it out.

http://gamasutra.com/blogs/DanielFineberg/20150825/244650/Designing_a_Jump_in_Unity.php
>>
>>137180328
My address is on file as my billing information for my main account and I want my dev account to have absolutely no connection at all whatsoever to it.
>>
>>137180121

Valve will submit the address you give them to the tax authority in your country, and if it doesn't list the address you submit yourself to the tax authority in your country, that's a big red flag for an audit.
>>
>>137180429
That's what you get for being a deviant
>>
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>>137179987
sure, I need music for this area if you want to give it a shot
>>
>>137180429
Why?

If your game makes any significant amount of money you're going to be discovered anyway
>>
Need ideas for LowRez Jam. What do I make?
>>
>>137180429

If you're going to go to such lengths to hide your identity, instead of lying and violating the ToS, just form an LLC and set up the address under a PO Box. Zero connection to your personal identity, with the benefit of zero liability to your personal assets.
>>
>>137180380
Seems good, I don't understand what goes into the jumpVector though.
>>
>>137180904
I like it a lot.
>>
>>137180904
Are you in the webchat so I can talk to you there? I just need a better way of contacting you then through the thread. My nick on there is Musicfag001
>>
Can someone find out if i pirated some unity plugins for my game and if so how?
>>
>>137181929
>asks for your Unity account
>checks if you bought them

Seems easy enough senpai
>>
>>137182012
Who ask for my unity account?
>>
>>137182296
Plugin owner or Unity ltd. The only reason you'd have not to tell them would be if you pirated it.
>>
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>Doing website editing for work for the first time because nobody else knows anything about computers and our tech guy killed himself
>My general knowledge of fucking GML of all things actually carries over fairly well to HTML and Python edits.
>Already made a bunch of changes to horrifyingly old links, nonexistent images, etc

Wew lad, time to learn websites by trial and error!
>>
>>137177408
how do I fix the code? I'm new to this ;_;

>>137177495
>>137178562
I find classes hard to understand and end up with stuff either in the wrong class or just dumped in the main game loop
>>
>>137182362
Thanks anon. Guess i have to go with the free ones then. Being a poorfag is hard
>>
>>137182586
What plugins?
>>
>>137182682
Nothing specific im just checking. I've been using libgdx but i found out that i can run unity natively on Arch linux now so i am thinking on switching to unity for my next project.
>>
>>137181658
From what I understand, jumpVector is the Vector3 or Vector2 that you want to be the direction your character is jumping in.
>>
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now with 100% bloom +tip
>>
>>137181929

Unity is a proprietary platform. You don't control what code is run on your system or the system of your players.

For example, even the final binary you package for your game includes a telemetry payload from Unity that tracks information of all your players (https://unity3d.com/legal/privacy-policy).

Additionally, Unity will disclose your information to third parties and law enforcement if they believe you may have violated the law.

Your information, and the contents of all of your online communications to or within the Service (including without limitation chat text, voice communications, IP addresses and your personal information) may be accessed and monitored as necessary to provide the Service and may be disclosed in the following circumstances:

(i) when we have a good faith belief that we are required to disclose the information in response to legal process
(ii) to satisfy any applicable laws or regulations
(iii) if we believe that the Service is being used in the commission of a crime
(v) in order to protect the rights or property of Unity, including to enforce the terms and licenses that govern the use of the Services

If an asset developer contacts Unity, they will disclose your information. If you pirated Unity yourself, and sell your game, Unity will use your information to collect damages.

>But I lied on my profile

Information that is passively collected by Unity (often automatically), including:

Device Information: including digital fingerprint, and various unique identifiers, such as IDFA, Android Ad ID, IDFV, MAC address
Location information
We may obtain additional information about you from third parties such as marketers, partners, researchers, and others. We may combine information that we collect from you with information about you that we obtain from such third parties and information derived from any other subscription, product, or service we provide
>>
>>137182495
>how do I fix the code? I'm new to this ;_;
You have to understand classes and object oriented programming first.
After you get those two you'll be able to split your code over multiple classes which will make it more readable and open-ended.
Basically instead of having
>class Game
>2000 lines of spaghetti
you'll have
>class Game: 200 lines
>class GUI: 400 lines
>class Character: 100 lines
>class Story: 300 lines
>>
>>137182915
I don't know if I'm just retarded or what, but it's giving me no matter what I put as the jumpVector.

"Rigidbody2D.AddForce(force) assign attempt for 'Player' is not valid. Input force is { NaN, NaN }.
UnityEngine.Rigidbody2D:AddForce(Vector2)"
>>
>>137182980
nice. reminds me of zul'farrak from wow
>>
>>137183242
Why do i need to pirate unity? Cant i use the free version comercially?
>>
>>137183458
do you have any resources to help learn? I'm using javascript and don't understand how classes are supposed to communicate. like when my player class shoots it just adds a new bullet class to the list of bullets in my global game state variable
>>
>>137182495
you really should learn to use classes properly before trying to make a game
>>
>>137183458
>class Story: 300 lines
lol
>>
>>137183763
I did all the tutorials on codecadamy but it didn't explain how to use classes for video games
>>
Best source to learn C++ for use in UE4 or should I just use blueprints and pray my game isn't too complex?
>>
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>>137184297
>>137182495
>>
>>137184452
Just use blueprints.
>>
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A first person 2D platformer.
>>
>>137184452

C++ in UE4 is actually really simplified, it even has optional garbage collection which makes it almost as beginner friendly as Java or C#.

I would not recommend trying to create the whole game in blueprints. Blueprints and C++ are meant to work together, not be either-or. You create reusable code sections in C++, expose it as a blueprint module, and then easily prototype and tweak with blueprints. Attempting to create even simple functions in blueprints (Like say, a sort function) gives a whole new meaning to the phrase "spaghetti code".
>>
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Progress has been made
>>
>>137184993
You're losing it Peter
>>
>>137184993
an indie open world survival sandbox with unrestricted pvp and crafting that takes place completely underwater
>>
>>137184993

What if we go further in the opposite direction.

It's a 4th, 5th, 10th person game.

You tell an NPC what action you want the player to take, and they tell another NPC, etc. running through a game of telephone/chinese whispers until the player receives the action to take.
>>
1-2-3-4 ROGUELIKE
5-6-7 AUTISM GAME
8 PLATFORMER
9 RPG
0 NOGAME
>>
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>>137185454
>It's yet another roguelike

If you're making a roguelike these days you might as well have a sign on your head that says, "I'm creatively bankrupt"
>>
>>137185604
Don't blame me blame the RNG gods
>>
>>137185604
What should you make anon, then?
Everything's been done?
>>
>>137185802
not my game, my game is fresh
>>
>>137185604
>Discouraging more roguedevs
FUCK THAT ANON MAKE A ROGUELIKE.
>>
>>137185863
>my game is X but with Y
>>
>>137185454
I was going to say "welp, another roguelike?" but then I remembered you guys never even finish them anyway
>>
>>137185042
Right but
>how do c++

>>137184934
Will I be able to make a game and pretty much not worry about it slowing down? It's not going to be super complex like... Well I actually don't know like what.
>>
Is there some software for pixel art that allows me to see previous frame in background? That would make animating so much easier.
>>
>>137186314
That's called Onion Skin and GraphicsGale does.
>>
>>137186314

https://en.wikipedia.org/wiki/Onion_skinning

Asesprite
Photoshop
>>
>>137183732
Just use google and youtube there are like millions of beginner tutorials.

>Javascript
I am not judging but why?
>>
>>137186314
Also note that even for software that doesn't allow it you could still copy the frame and paste it to a layer with lowered opacity it's not that much work
>>
>>137186301
Epic is working on a blueprint to c++ converted for when you export your game.
>>
>>137186035
>>137185989
>>137185604
>>137185454
MECH ROGUELIKE WHEN?
>>
>>137186726
Heeh I was thinking of having some simple mecha in mine but I don't know if I would manage to get that far in development
>>
>>137186726
You mean cogmind?
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Is this properly documented, or am I forgetting something?

Also, does this layout acceptable?
>>
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>>137178020
>>137178142
>>137178684
Yum, now it's Orange Crush!
>>137178461
That'd be a cute touch, but doesn't really work with the aesthetic.
>>
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Stuff is working way better/more easily than I thought. When's this gonna blow up?
>>
>>137185067
now that's nice. i hope it's an enemy that hops toward you on one leg. it'd be scary.
>>
>>137180904
I thought up a little tune doesn't work in anything I'm making, but it might fit yours.
https://clyp.it/ukdtyeyo.mp3
>>137187213
much better
>>
>>137186549
How do I enable onion skin in Aseprite? Sorry, I'm retarded.
>>
>>137187440
nvm found it. thanks everyone.
>>
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Any musicbros have uplifting music similar to these that I can use for my game? Or music that reminds you of the beach.

https://youtu.be/Dgkqhz5ViNo
https://youtu.be/2sjDjC8d6yE
>>
>>137187440
F3
>>
>>137182980
What are these moonrunes in the post header that I keep seeing
>>
>>137187570
>>137187440
np ;)
[thread locked]
>>
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>>137183472
>>
>>137187864
google translates it to yeah
apparently the "+" button next to the post number let's you add one to your comment, but attempting to post marks it as spam.
I have no idea
>>
I'm probably not going to finish my jam game by the deadline should I submit the steaming pile of poop it currently is or should I just drop it?
>>
>>137188480

I want to see it, pls show what you got.
>>
>>137185410
The only setting I can see that making sense in is some kind of military engagement. You are the General, you give orders to Colonel, Colonel relays orders to Captain, Captain gives orders to Lieutenant(s), and finally they give the orders to the rest of the squadron.
It'd make for a cool RTS kind of game where instead of telling people where you go, you're pretty much asking them to do it.
>>
>>137188480

You'll be one of three submissions, so your game will get a lot of attention.
>>
If I was to just like make game, is it possible to release it on steam while maintaining some sort of anonymity?
>>
>>137186551
k I'm looking now

all the sources for learning programming recommended javascript on codecadamy, is there something wrong with it?
>>
>>137188850
see
>>137181485

At the end of the day, no, you can't be 100% anonymous. Because Valve is a business that complies with business regulations, and regulation requires taxes paid for every sale.
>>
>tfw you discover an artist so good that you just quit drawing
>>
>>137188850
I understand your anxiety.

Try to dispense with it.
>>
Man I really hate working on menus. Who the hell enjoys that?
>>
>>137189071
no one
>>
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>>137189028
>do a certain artstyle
>find an artist that does it better
>>
>>137189071
menus are easy mode
>>
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>>137189071
Sakurai's wife.
>>
How do you get youtube uploads to use 480p60? I uploaded a trailer for my game to youtube but 60fps is only available for 720p, which is a shame because I'm pretty sure it defaults to 480p for most people and 30fps looks way choppy.
>>
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>tfw your video game ideas are fucking gold
>tfw working hard every day
>absolutely confidence that you will be making money from your game in two years

You can't stop me
>>
Alright so the graphical fidelity of my game is going to be about the same level as a PS2/NGC game. Would I still benefit from sculpting out my models or should I just box model?
>>
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>>137188850
>>137189005
This, also avoid pic related.(basically using a LLC name that can be linked to you)
>>
>>137189294
Wow, they got a lot worse after melee. Nice job.
>>
>>137189437
i rest my guess 98% of ps2/gc games were with box modeling alone

maybe the one of the games that had sculpting was black/late silent hill titles

quite amazing given how hard it is to do all those textures from scratch
>>
>>137189740
Silent hill 2-3 didn't even use normal maps so I doubt they sculpted anything.

My guess would be Doom 3 is the only game that had sculpted models.
>>
>>137187409
It is and it will fiddle you once it's close enough
>>
>>137188976
To be honest I am not very familiar with javascript and maybe I am being retarded right now but isn't javascript a scripting language for small web-applications?
>>
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Learning to do gamestates in Love2d

It's an interesting one. Splashy would probably do the job, but my lua is still meh, I have a feeling Hump would serve me better in terms of learning how to package things in tables
>>
>>137189953
how do you call that riddick game?
anyways that one had normal maps as well

and yeah doom 3 was the pioneer at that
i don't think half life 2 got normal maps, maybe aside from some characters
>>
>In the middle of making my game
>want to take a small break to try prototyping a different game
scale of 1-10 how likely is my first game to not be completed?
>>
>>137190549
10
>>
>>137189367
>your video game ideas are fucking gold
that's the nodev motto
>>
hyper light drifter
>>
>>137190713

I have to hand it to Phil Fish. He has range! Hyper Light Drifter is distinctly different from Fez in its gameplay but shares the same distinct visual style and soundtrack.
>>
Should I be learning Python to make small 2d games? I definitely can't do anything C...
>>
>>137190009
it's my first language but it can do opengl and draw graphics really easy
>>
>>137190978
Python is great for things like data science or analysis (and a great first language to learn), but too slow for games.

Lua is similar to python, and fast enough for games. Godot also uses a python-like script afaik
>>
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Today we made much progress. We finally managed to make the multithreaded simulation deterministic, it doesn't seem to desync at all even with more than one thread running the simulation loop. We played around 30 minutes without a single desync, so it's certainly looking promising. This is a great step forward, we were getting a bit worrisome that we'd never be able to get this to work.

I also added line of sight checks to ship sensors. Now they get blocked by the ship they're mounted on so you have to leave at least some parts of your ships vulnerable to lighter weapons.

I also implemented a system that limits the ship's functionality if the core block doesn't get enough electricity. The effectiveness of all thrusters and other vital blocks decreases as the core loses power, and the ship won't be able to use the datalink to share sensor information with your other ships. This means that you can't isolate the core block inside an armor block, you have to leave at least one line for power. Ships also can be disabled more easily as a result, as losing sensors and generators can leave a ship blind without completely destroying it.

Finally, I wrote a visualizer that allows you to see the viable firing arcs for turreted weapons. It uses raycasts and binary search to find firing arcs that aren't blocked by the ship itself, and displays them for selected ships. The same system can also be used for sensor arcs, though they aren't shown in the webm. The visualization needs some more work, it doesn't do a terribly good job of being informative right now.
>>
>>137190978
java/lua/c# are the main languages in game making

also you could find some html and js frameworks out there for browsers

you can try pygame but mind you it was last updated in 05 or something like that, still usable and not broken from what i heard
>>
>>137190607
God damnit.
Guess my game is dead.
>>
>>137191285
I didn't think Lua was an actual programming language. Like it can make desktop programs? I thought it was just a little scripting thing. Thanks for the response
>>
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>>137191375
Here's a longer version of the webm to better see how combat plays out. Quality is too shitty for details, but you can maybe make something out of it.
>>
>>137191524
>java/lua/c# are the main languages in game making
You forgot C++
>>
>>137191572
it can't, its just for scripting
idk about current version tho
>>
>>137191375
>>137191591

That looks really awesome, what engine are you using?

>>137191723
You're an idiot. Lua is turing complete
>>
>>137191572
>>137191524
>>137191716

C++ is used for performance critical aspects of game development, like physics, rendering, etc.

Almost all of the "game" part of "game development" is done with a scripting language that calls to lower level C++ functions.

Whether you use C#, Lua, Python, JavaScript, GodotScript, Boo, GML, or whatever else for game logic scripting makes little difference. Just use whatever you're comfortable with.
>>
>>137192097
A mess of custom spaghetti code.
>>
>>137190549
10
10 for the new prototype as well
And any other games you decide to start
>>
>>137192171
>making completely logical argument in a language war
>>
>everyone hates on python

ok
>>
>>137191572
It's a scripting language, but it's main benefit to just like make game is that you can use the Love2d engine, which is kickass
>>
>>137192389
Fine I'll fucking finish this game first.
Asshole.
:(
>>
>>137192480
I love python

I just really don't like pygame
>>
>>137192171
As kind of a continuation. Scripting is generally when you are making calls to another program to do something instead of doing it it's self.

For example most games are made by creating the engine with a low level language then scripting the objects with Lua, Python, C# etc. They do this mainly because development time with low level languages like c++ and C generally require too much time for not enough benefit.
>>
>>137191375
I haven't seen much of the shipbuilding aspect yet, are you guys kicking that all down the line until you finalize more combat stuff?
>>
Is there a list of game ideas you could do in an afternoon?

Something to get my feet wet in an engine other than Pong, Pacman, Space Invaders etc.
>>
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>Godot Engine
>so much fucking features
>workflow just werks
>Documentation is shit
>>
>sometimes watching some artsy girl on twitch
>she is just a whore sucking money from her neckbeards fans

epic
>>
should my bullet class or my enemy class or my game loop be in charge of collision detection? also do I move everything first and then do collision or do it while moving each object?
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