Updated 3/29/16
>Current Jam, ONE DAY REMAINING.
>https://itch.io/jam/agdg-boat-mecha
Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev
> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8
> Previous Demo Days
http://pastebin.com/zsDQmN9K
> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015
> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials
> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/
> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
You can do it!
second for learn the fucking pythagorean theorem you retarded engine babbies
https://www.youtube.com/watch?v=KxGRhd_iWuE
I wanted to enter a game in the jam but I'm too useless at gamedev ;_;
The portrait for when Anubis is in Lava.
What are you working on today son?
i hate scaling in my game but i dont want to leave it at tiny 800x600 either
>>137168609
You gotta just do it anon. Don't give up. JUST MAKE LIKE GAME
But why can I not get properties to show up in details on an ActorComponent?
>>137168450
>today I dropped out of university
>>137168748
but it's only a day left and nowhere near playable
whats this stupid fucking plus sign
>>137168904
It's fine, you'll be able to do the next one, you've become a better game dev, and that's what matters.
>>137168620
>gif
>doesn't move
Someone extol the virtues of Godot please.
does your boss transform anon?
>>137169123
o-ok I'll try my best
>>137169193
can't, still waiting for him
>>137168885
Im about to drop university too... I've been giving too much priority to gamedev so my grades are dying and Im not even good at it.
>>137168885
>>137169669
I dropped out the other week..
http://strawpoll.me/7240691
>>137168885
>>137169669
>>137170012
I dropped out 3 years ago and again this year
I'm dropping out right now
>>137170210
>>137170197
>>137169669
I knew these threads were fucking full of nodev NEETs.
>>137170012
>>137169669
>>137168885
congrats on avoiding debt
welp, time to drop out
I'm even going to drop out of this thread. I'm done
>>137170197
>spending 4 years of your life on '''''''''''''''''''''''''''''''''''''''''''computer''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''science'''''''''''''''''''''''''''''''''''''''''''
>>137168885
>>137169669
>>137170210
>>137170012
>>137170391
I never graduated high school
>>137170012
>>137169669
>>137168885
>>137170210
>/agdg/ - failed existances
What have you lads been studying?
I did computer science and that was awful as fuck
>muh turing faggotry
>muh language
>muh logic
>muh analysis
>muh irrelevant garbage that was already done 40 years ago by some autist
seriously fuck off prof I don't care
here comes the pleb patrol
Nice progress guys
>>137168683
dad just leAVE ME ALONE OKAY
>>137170763
psychology first then creative writing
I would happily do actual CS because I love programming language theory but my grades are too bad
This is the most gamedevvy thing I did in 8 months
Seriously though, I wanna get back into 3d modelling and pick up Unity and release something by the end of April. Like a walking sim with some interactive stuff to toy around with. I have creative cravings but I just spend my days in comfortable apathy for no good reason, time isn't a huge concern.
I'm gonna do it aggy daggy.
what are you working on today son?
>>137170763
Computer Programming Analyst or some bullshit
https://github.com/search?q=This+should+never+happen&type=Code&utf8=%E2%9C%93
>>137171285
making a make file
>>137170391
Im not in a third world country where you need to take a debt to study.
>>137170763
Software Engineering but Because I decided to study on my own making gamedev everything is too eazy, so I get distracted by more fun stuff and dont make what Im supposed to make to get grades on the university. Fuck off I dont need to know your bullshit OOP. I read three books on it already, tried it on a game and decided it was bullshit!
Why is your game closed source?
>>137171285
>>137168683
- acceleration/deceleration
- velocity
- finishing movement in general
- maybe collision
>>137170756
got GED myself.
i don't seem to be intellectually deficient in any way more so than someone who went through high school, but i do kind of regret missing the social opportunities. i coulda had a "high school sweetheart".
though i've kept all my best friends to this day so that's nice.
>>137171285BOSS BATTLES!!!!!
>>137171404
>C
>10,579,555 results
Just goes to show you how shitty C devs are.
>unity just turned everything white.
>ctrl z does nothing
I'm a bit scared to be honest.
>>137171196
>I'm gonna do it aggy daggy.
you fucking better
>>137172342
Maybe clear out whatever it is you were searching for in your scene.
>>137171404
>C: 10 million
>C++: 868k
wat
>>137172342
weird, what's your lighting panel look like?
how do I stop my code from becoming spaghetti?
>>137172692
plan ahead
Just finished the third boss!
>>137172342
>>137172624
I don't know what caused it but closing and reopening unity seemed to fix.
I hope to god that doesn't happen again shit is terrifying.
>>137172692
yeah, plan ahead
i find it helpful to first write pseudo code to design systems and keep em organized
>>137173064
oh, good. it looked like the sky turned white and thus the reflection turned white and everything got whited. wonder what would cause that.
>have project on source control
>have a copy of it locally, with very minimal differences
>don't work on it for a few weeks
>local copy doesn't want to create a 4.5 opengl context, instead stops at 4.3
>source control one works with 4.5
>remember having this issue before
remember to comment your shit, kids
>>137173064
what are you even doing
>>137172692
Prototype your game, just the absolute minimum.
It shouldn't take more than a couple of weeks and will give you a general idea where things get complicated.
>>137172692
I wish I knew.
After a certain number of lines of code my fingers just start spewing shit all over the keyboard
The rest of the project is just a roller coaster ride to hell
I'll code your game 4 free. Just as long as you do everything else I'll programPlease, I wanna dev but I'm uncreative.
>>137173627
really? quite an intriguing offer. are ya good?
>>137173746
I coded my own OS because I was bored, is that good enough?
>>137172874
>>137173085
but... how? I'm not sure where each bit of my code should go
>>137173540
doesn't prototyping just mean I have to write it all again?
>>137173064
its because you were searching for something in your hierarchy you dumb dumb
>>137173839
Temple OS Dev?
>>137173935
No, I'm not autistic enough to create a new language and then code an OS in it and claim god wanted it that way.
My OS is my shittier, it barely works, it's just text mode with interrupts and a couple programs. Current effort is to compile GCC in it.
>>137173839
just because you made an OS doesn't mean you're a good game programmer. My highschool comp sci teacher made his own OS but even admitted he could never make a game as good as i could
>>137168885
I never even went, didn't think I was bright enough to learn programming, 6 years later I taught myself C++.
>>137172517
>>137173291
>>137173909
Yea it was caused by searching for something. I would've never guessed.
>>137173351
I zoomed out to show the whole scene.
>>137174215
>hurr durr just because you;re a good os prorgrammer but u aint a gud games program bru hdo you even GameObject.Instantiate? see my compleks gamec code?
>>137174365
wheres your game? oh right you don't have one
>>137174480
wheres your game? oh right you don't have one
>>137174073
I'm not sure if he's here right now but there is an artist who comes by every once in a while asking for someone to work with.
Here's his patreon I think: https://www.patreon.com/matthewjwills?ty=h
why the rush for 3D recently
>>137174517
revealing myself would be career suicide, I'm not some idiot like pic releated
After avoiding it all day I finally added the lap time counter.
>>137173839
nice, interesting. well i might ask you for help, but i'm not sure my way of doing things would work very well with another person doing the programming... fuck
>>137174787
PHIL FISH CONFIRMED FOR POSTING ON AGDG
>>137174765
because shitposters nodevs are bullying 2D devs
>>137174765
because apparently the people who make games here hate themselves.
>>137172876
how do u make long fucking gifs like this without going over 3MB ?
Hey is this the spurned game developer's board? Ah, I guess YandereSimDev wouldn't be here then huh. Shame, his game has crossed the language border
https://www.youtube.com/watch?v=R-SaztmhX1Q
What about yours?
>>137173874
>doesn't prototyping just mean I have to write it all again?
What do you mean by this?
>>137175318
Combination of having few colors and the environment being mostly static
>>137174765
>why the rush for 3D recently
You mean unity "developers" ? That's just kids toying around with the unity examples. None of them can create anything good other than some walking simulator on atrocious terrains.
>>137175479
ya
https://www.youtube.com/watch?v=G8kmByRCPtI
https://wildpolis.net/forum13/topic1124.html#.Vv2cUnvSm8E
>>137174806
I find the deforming effect a little over the top, it looks like its entering hyperspace
>>137175603
well i remember the majority of game development here is on 2D
some devs got serious about 3D here just in the recent year, good example would be mayhem league and that dmc cartoon thing called mayhem league i think
>>137175514
well if I prototype and the code is spaghetti do I have to start again?
>>137173935
you just missed his livestream
https://www.youtube.com/watch?v=ZrWZmBnnk0w
>>137174765
>rush
>maybe 2-3 guys who got beyond "dicking around in unity"
wew lad
>>137176123
but its ULTRA FAST
>>137176292
Anon, as long as you can read the code, and as long as it works, whether the code is spaghetti or not is irrelevant. As you get better, the code will naturally get better and more concise.
>>137176123
but entering hyperspace is the shit so he should keep it in
>>137176539
I'm at 400 lines and starting to find it really hard to read it and remember where everything is
Alright guys, need some feedback. Which one of these do you like best
1. https://a.pomf.cat/wybdlt.mp3
or
2. https://a.pomf.cat/fuipxb.mp3
>>137176292
No, you fix the code. The advantage of a prototype is that you don't have 20 classes related to quests or stats that reference random shit-code that needs to get purged.
When you are done with your it you have
- become a better dev
- an overview of how your game is going to work
- the most important features of your game in a neat little package
>>137177243
I'm stealing that for my game
>>137177087
are you even using classes
>>137177243
first one
>>137177415
If you want I can give you an uncompressed .wav version and make it loop seemlessly
>>137177243
First one but just to make sure I am going to steal both.
>>137177597
I would like that
woah I dont want my stuff to get stolen
>>137177649
Forgot to ask which one was it that you wanted, 1 or 2?
>>137177740
It's easy, just don't ever make anything good.
Red water thing = bad
why does he keep posting this porn game here
>start making a feature
>find a problem
>"I'll fix it later"
>start making a new feature
>find a problem
>"I'll fix it later"
>game is nothing but bugs and errors
Why did I do it.
>>137177895
Isn't lava usually orange-yellow?
>>137177895
Red water looks like blood not lava, make it fanta orange.
>>137177895
He should continue to burn(with flames on your game sprite) for atleast a second when he exits the lava.
>>137177087
are you commenting shit...? using classes?
>>137177814
I think that should be good.
https://a.pomf.cat/vgmhau.wav
Now if you're gonna use it at least tell me the name of the project so that I can see how my music is being abused
>>137177895
looks like a vat of fruitopia
I want to start on the art of a game but I am so bad at making art that I had to steal a really basic pixel art person with literally no detail on them, just their outline.
How can I get good at pixel art? I don't even know where to start.
>>137179332
watch others do it
>>137178619
it doesn't have a name yet
Ugh, I think I should just get rid of all my physics based things in Unity but it's such a pain to make jumping without it.
>>137179591
this the game that turns people into burgers?
>>137179332
learn the basics of normal art
>>137179785
yes it is
>>137179591
That game looks freakin neat. If you want me to make more music for it I'd gladly give it a shot.
>>137179908
i like it.
What happens if I use a fake billing address for Steam? Will it fuck my Greenlight shit up later?
>>137179332
pixel art is just another medium
learn to draw in general
>>137179619
> it's such a pain to make jumping without it
It's actually really easy. New Position = Velocity + Current Position. Jump = Velocity for Y axis + Jump Height.
The tedious part is implementing your own collision handling, because Unity will only handle collision resolution based on accurate physics simulation. In 2D this isn't particularly difficult either, especially if your game is tile-based, but in 3D it can be quite cumbersome.
>>137180121
For what purpose?
>>137179619
>>137180262
I found this rad Gamasutra article earlier about designing jumps, you guys should check it out.
http://gamasutra.com/blogs/DanielFineberg/20150825/244650/Designing_a_Jump_in_Unity.php
>>137180328
My address is on file as my billing information for my main account and I want my dev account to have absolutely no connection at all whatsoever to it.
>>137180121
Valve will submit the address you give them to the tax authority in your country, and if it doesn't list the address you submit yourself to the tax authority in your country, that's a big red flag for an audit.
>>137180429
That's what you get for being a deviant
>>137179987
sure, I need music for this area if you want to give it a shot
>>137180429
Why?
If your game makes any significant amount of money you're going to be discovered anyway
Need ideas for LowRez Jam. What do I make?
>>137180429
If you're going to go to such lengths to hide your identity, instead of lying and violating the ToS, just form an LLC and set up the address under a PO Box. Zero connection to your personal identity, with the benefit of zero liability to your personal assets.
>>137180380
Seems good, I don't understand what goes into the jumpVector though.
>>137180904
I like it a lot.
>>137180904
Are you in the webchat so I can talk to you there? I just need a better way of contacting you then through the thread. My nick on there is Musicfag001
Can someone find out if i pirated some unity plugins for my game and if so how?
>>137181929
>asks for your Unity account
>checks if you bought them
Seems easy enough senpai
>>137182012
Who ask for my unity account?
>>137182296
Plugin owner or Unity ltd. The only reason you'd have not to tell them would be if you pirated it.
>Doing website editing for work for the first time because nobody else knows anything about computers and our tech guy killed himself
>My general knowledge of fucking GML of all things actually carries over fairly well to HTML and Python edits.
>Already made a bunch of changes to horrifyingly old links, nonexistent images, etc
Wew lad, time to learn websites by trial and error!
>>137177408
how do I fix the code? I'm new to this ;_;
>>137177495
>>137178562
I find classes hard to understand and end up with stuff either in the wrong class or just dumped in the main game loop
>>137182362
Thanks anon. Guess i have to go with the free ones then. Being a poorfag is hard
>>137182586
What plugins?
>>137182682
Nothing specific im just checking. I've been using libgdx but i found out that i can run unity natively on Arch linux now so i am thinking on switching to unity for my next project.
>>137181658
From what I understand, jumpVector is the Vector3 or Vector2 that you want to be the direction your character is jumping in.
now with 100% bloom +tip
>>137181929
Unity is a proprietary platform. You don't control what code is run on your system or the system of your players.
For example, even the final binary you package for your game includes a telemetry payload from Unity that tracks information of all your players (https://unity3d.com/legal/privacy-policy).
Additionally, Unity will disclose your information to third parties and law enforcement if they believe you may have violated the law.
Your information, and the contents of all of your online communications to or within the Service (including without limitation chat text, voice communications, IP addresses and your personal information) may be accessed and monitored as necessary to provide the Service and may be disclosed in the following circumstances:
(i) when we have a good faith belief that we are required to disclose the information in response to legal process
(ii) to satisfy any applicable laws or regulations
(iii) if we believe that the Service is being used in the commission of a crime
(v) in order to protect the rights or property of Unity, including to enforce the terms and licenses that govern the use of the Services
If an asset developer contacts Unity, they will disclose your information. If you pirated Unity yourself, and sell your game, Unity will use your information to collect damages.
>But I lied on my profile
Information that is passively collected by Unity (often automatically), including:
Device Information: including digital fingerprint, and various unique identifiers, such as IDFA, Android Ad ID, IDFV, MAC address
Location information
We may obtain additional information about you from third parties such as marketers, partners, researchers, and others. We may combine information that we collect from you with information about you that we obtain from such third parties and information derived from any other subscription, product, or service we provide
>>137182495
>how do I fix the code? I'm new to this ;_;
You have to understand classes and object oriented programming first.
After you get those two you'll be able to split your code over multiple classes which will make it more readable and open-ended.
Basically instead of having
>class Game
>2000 lines of spaghetti
you'll have
>class Game: 200 lines
>class GUI: 400 lines
>class Character: 100 lines
>class Story: 300 lines
>>137182915
I don't know if I'm just retarded or what, but it's giving me no matter what I put as the jumpVector.
"Rigidbody2D.AddForce(force) assign attempt for 'Player' is not valid. Input force is { NaN, NaN }.
UnityEngine.Rigidbody2D:AddForce(Vector2)"
>>137182980
nice. reminds me of zul'farrak from wow
>>137183242
Why do i need to pirate unity? Cant i use the free version comercially?
>>137183458
do you have any resources to help learn? I'm using javascript and don't understand how classes are supposed to communicate. like when my player class shoots it just adds a new bullet class to the list of bullets in my global game state variable
>>137182495
you really should learn to use classes properly before trying to make a game
>>137183458
>class Story: 300 lines
lol
>>137183763
I did all the tutorials on codecadamy but it didn't explain how to use classes for video games
Best source to learn C++ for use in UE4 or should I just use blueprints and pray my game isn't too complex?
>>137184452
Just use blueprints.
A first person 2D platformer.
>>137184452
C++ in UE4 is actually really simplified, it even has optional garbage collection which makes it almost as beginner friendly as Java or C#.
I would not recommend trying to create the whole game in blueprints. Blueprints and C++ are meant to work together, not be either-or. You create reusable code sections in C++, expose it as a blueprint module, and then easily prototype and tweak with blueprints. Attempting to create even simple functions in blueprints (Like say, a sort function) gives a whole new meaning to the phrase "spaghetti code".
Progress has been made
>>137184993
You're losing it Peter
>>137184993
an indie open world survival sandbox with unrestricted pvp and craftingthat takes place completely underwater
>>137184993
What if we go further in the opposite direction.
It's a 4th, 5th, 10th person game.
You tell an NPC what action you want the player to take, and they tell another NPC, etc. running through a game of telephone/chinese whispers until the player receives the action to take.
1-2-3-4 ROGUELIKE
5-6-7 AUTISM GAME
8 PLATFORMER
9 RPG
0 NOGAME
>>137185454
>It's yet another roguelike
If you're making a roguelike these days you might as well have a sign on your head that says, "I'm creatively bankrupt"
>>137185604
Don't blame me blame the RNG gods
>>137185604
What should you make anon, then?
Everything's been done?
>>137185802
not my game, my game is fresh
>>137185604
>Discouraging more roguedevs
FUCK THAT ANON MAKE A ROGUELIKE.
>>137185863
>my game is X but with Y
>>137185454
I was going to say "welp, another roguelike?" but then I remembered you guys never even finish them anyway
>>137185042
Right but
>how do c++
>>137184934
Will I be able to make a game and pretty much not worry about it slowing down? It's not going to be super complex like... Well I actually don't know like what.
Is there some software for pixel art that allows me to see previous frame in background? That would make animating so much easier.
>>137186314
That's called Onion Skin and GraphicsGale does.
>>137186314
https://en.wikipedia.org/wiki/Onion_skinning
Asesprite
Photoshop
>>137183732
Just use google and youtube there are like millions of beginner tutorials.
>Javascript
I am not judging but why?
>>137186314
Also note that even for software that doesn't allow it you could still copy the frame and paste it to a layer with lowered opacity it's not that much work
>>137186301
Epic is working on a blueprint to c++ converted for when you export your game.
>>137186035
>>137185989
>>137185604
>>137185454
MECH ROGUELIKE WHEN?
>>137186726
Heeh I was thinking of having some simple mecha in mine but I don't know if I would manage to get that far in development
>>137186726
You mean cogmind?
Is this properly documented, or am I forgetting something?
Also, does this layout acceptable?
>>137178020
>>137178142
>>137178684
Yum, now it's Orange Crush!
>>137178461
That'd be a cute touch, but doesn't really work with the aesthetic.
Stuff is working way better/more easily than I thought. When's this gonna blow up?
>>137185067
now that's nice. i hope it's an enemy that hops toward you on one leg. it'd be scary.
>>137180904
I thought up a little tune doesn't work in anything I'm making, but it might fit yours.
https://clyp.it/ukdtyeyo.mp3
>>137187213
much better
>>137186549
How do I enable onion skin in Aseprite? Sorry, I'm retarded.
>>137187440
nvm found it. thanks everyone.
Any musicbros have uplifting music similar to these that I can use for my game? Or music that reminds you of the beach.
https://youtu.be/Dgkqhz5ViNo
https://youtu.be/2sjDjC8d6yE
>>137182980
What are these moonrunes in the post header that I keep seeing
>>137187570
>>137187440
np ;)
[thread locked]
>>137187864
google translates it to yeah
apparently the "+" button next to the post number let's you add one to your comment, but attempting to post marks it as spam.
I have no idea
I'm probably not going to finish my jam game by the deadline should I submit the steaming pile of poop it currently is or should I just drop it?
>>137188480
I want to see it, pls show what you got.
>>137185410
The only setting I can see that making sense in is some kind of military engagement. You are the General, you give orders to Colonel, Colonel relays orders to Captain, Captain gives orders to Lieutenant(s), and finally they give the orders to the rest of the squadron.
It'd make for a cool RTS kind of game where instead of telling people where you go, you're pretty much asking them to do it.
>>137188480
You'll be one of three submissions, so your game will get a lot of attention.
If I was to just like make game, is it possible to release it on steam while maintaining some sort of anonymity?
>>137186551
k I'm looking now
all the sources for learning programming recommended javascript on codecadamy, is there something wrong with it?
>>137188850
see
>>137181485
At the end of the day, no, you can't be 100% anonymous. Because Valve is a business that complies with business regulations, and regulation requires taxes paid for every sale.
>tfw you discover an artist so good that you just quit drawing
>>137188850
I understand your anxiety.
Try to dispense with it.
Man I really hate working on menus. Who the hell enjoys that?
>>137189071no one
>>137189028
>do a certain artstyle
>find an artist that does it better
>>137189071
menus are easy mode
>>137189071
Sakurai's wife.
How do you get youtube uploads to use 480p60? I uploaded a trailer for my game to youtube but 60fps is only available for 720p, which is a shame because I'm pretty sure it defaults to 480p for most people and 30fps looks way choppy.
>tfw your video game ideas are fucking gold
>tfw working hard every day
>absolutely confidence that you will be making money from your game in two years
You can't stop me
Alright so the graphical fidelity of my game is going to be about the same level as a PS2/NGC game. Would I still benefit from sculpting out my models or should I just box model?
>>137188850
>>137189005
This, also avoid pic related.(basically using a LLC name that can be linked to you)
>>137189294
Wow, they got a lot worse after melee. Nice job.
>>137189437
i rest my guess 98% of ps2/gc games were with box modeling alone
maybe the one of the games that had sculpting was black/late silent hill titles
quite amazing given how hard it is to do all those textures from scratch
>>137189740
Silent hill 2-3 didn't even use normal maps so I doubt they sculpted anything.
My guess would be Doom 3 is the only game that had sculpted models.
>>137187409
It is and it will fiddle you once it's close enough
>>137188976
To be honest I am not very familiar with javascript and maybe I am being retarded right now but isn't javascript a scripting language for small web-applications?
Learning to do gamestates in Love2d
It's an interesting one. Splashy would probably do the job, but my lua is still meh, I have a feeling Hump would serve me better in terms of learning how to package things in tables
>>137189953
how do you call that riddick game?
anyways that one had normal maps as well
and yeah doom 3 was the pioneer at that
i don't think half life 2 got normal maps, maybe aside from some characters
>In the middle of making my game
>want to take a small break to try prototyping a different game
scale of 1-10 how likely is my first game to not be completed?
>>137189367
>your video game ideas are fucking gold
that's the nodev motto
hyper light drifter
>>137190713
I have to hand it to Phil Fish. He has range! Hyper Light Drifter is distinctly different from Fez in its gameplay but shares the same distinct visual style and soundtrack.
Should I be learning Python to make small 2d games? I definitely can't do anything C...
>>137190009
it's my first language but it can do opengl and draw graphics really easy
>>137190978
Python is great for things like data science or analysis (and a great first language to learn), but too slow for games.
Lua is similar to python, and fast enough for games. Godot also uses a python-like script afaik
Today we made much progress. We finally managed to make the multithreaded simulation deterministic, it doesn't seem to desync at all even with more than one thread running the simulation loop. We played around 30 minutes without a single desync, so it's certainly looking promising. This is a great step forward, we were getting a bit worrisome that we'd never be able to get this to work.
I also added line of sight checks to ship sensors. Now they get blocked by the ship they're mounted on so you have to leave at least some parts of your ships vulnerable to lighter weapons.
I also implemented a system that limits the ship's functionality if the core block doesn't get enough electricity. The effectiveness of all thrusters and other vital blocks decreases as the core loses power, and the ship won't be able to use the datalink to share sensor information with your other ships. This means that you can't isolate the core block inside an armor block, you have to leave at least one line for power. Ships also can be disabled more easily as a result, as losing sensors and generators can leave a ship blind without completely destroying it.
Finally, I wrote a visualizer that allows you to see the viable firing arcs for turreted weapons. It uses raycasts and binary search to find firing arcs that aren't blocked by the ship itself, and displays them for selected ships. The same system can also be used for sensor arcs, though they aren't shown in the webm. The visualization needs some more work, it doesn't do a terribly good job of being informative right now.
>>137190978
java/lua/c# are the main languages in game making
also you could find some html and js frameworks out there for browsers
you can try pygame but mind you it was last updated in 05 or something like that, still usable and not broken from what i heard
>>137190607
God damnit.
Guess my game is dead.
>>137191285
I didn't think Lua was an actual programming language. Like it can make desktop programs? I thought it was just a little scripting thing. Thanks for the response
>>137191375
Here's a longer version of the webm to better see how combat plays out. Quality is too shitty for details, but you can maybe make something out of it.
>>137191524
>java/lua/c# are the main languages in game making
You forgot C++
>>137191572
it can't, its just for scripting
idk about current version tho
>>137191375
>>137191591
That looks really awesome, what engine are you using?
>>137191723
You're an idiot. Lua is turing complete
>>137191572
>>137191524
>>137191716
C++ is used for performance critical aspects of game development, like physics, rendering, etc.
Almost all of the "game" part of "game development" is done with a scripting language that calls to lower level C++ functions.
Whether you use C#, Lua, Python, JavaScript, GodotScript, Boo, GML, or whatever else for game logic scripting makes little difference. Just use whatever you're comfortable with.
>>137192097
A mess of custom spaghetti code.
>>137190549
10
10 for the new prototype as well
And any other games you decide to start
>>137192171
>making completely logical argument in a language war
>everyone hates on python
ok
>>137191572
It's a scripting language, but it's main benefit to just like make game is that you can use the Love2d engine, which is kickass
>>137192389
Fine I'll fucking finish this game first.
Asshole.
:(
>>137192480
I love python
I just really don't like pygame
>>137192171
As kind of a continuation. Scripting is generally when you are making calls to another program to do something instead of doing it it's self.
For example most games are made by creating the engine with a low level language then scripting the objects with Lua, Python, C# etc. They do this mainly because development time with low level languages like c++ and C generally require too much time for not enough benefit.
>>137191375
I haven't seen much of the shipbuilding aspect yet, are you guys kicking that all down the line until you finalize more combat stuff?
Is there a list of game ideas you could do in an afternoon?
Something to get my feet wet in an engine other than Pong, Pacman, Space Invaders etc.
>Godot Engine
>so much fucking features
>workflow just werks
>Documentation is shit
>sometimes watching some artsy girl on twitch
>she is just a whore sucking money from her neckbeards fans
epic
should my bullet class or my enemy class or my game loop be in charge of collision detection? also do I move everything first and then do collision or do it while moving each object?
>>137192912
>using the poorman's Unity
Why?
>>137192912
>no tutorials
>weird pseudo-python language
Why? Why not just use python?
>>137192628
pysdl2, pysfml2, jython with libgdx, etc.
pygame might be bad but it's like saying you hate C# because you don't like XNA.
who dead game here?
>>137193672
Dead game as in abandoned development?
Too many, anon. Too many...
>>137193040
>"bullet class"
>"enemy class"
jesus christ.
>>137193046
>>137193084
It's free as in freedom.
But Having literally two "whys" back to back may suggest I need to revalue my choice.
I did get GameMaker from that humble bundle. Should I just use GM?
>>137168620
He seems to be enjoying that.
>>137192756
The basic building system does work, but we're focusing on combat and usability for now. The build system mainly needs better UI and more information about the ship designs when building. The current UI is very much placeholder.
>>137193961
The second why isn't rhetorical. Sell me on it, anon.
>>137193961
Godot might be great - I have no idea. I'm just always curious when people use a different engine.
>>137193672
>tactics game in AGDG
100% death rate, I believe.
Kobold Adventure has entered version 0.1! Basically this just means switching between tabs is now capable and there is documentation on the JavaScript functions available in the contribute section.
Feel free to report any bugs you may encounter, either here or via git.
Official logo still pending.
http://garrusvakarian.github.io/
>>137194228
>game on agdg
99.9% death rate
>>137194228
im still trying but my discipline level is at an all time low
>>137193845
what's wrong with that? I was told to use object oriented programming
>>137193040
If using unity, look up on collision enter/stay/exit, slap that on your bullet. Ignore bullydevs
>>137194862
ok and then the bullet tells the enemy it's been shot?
>>137194698
OOP is fine.
Why do you have a bullet class though?
>>137193961
Come on, anon, share why it's so great.
>>137194161
>>137194130
>>137195046
Here's some pseudo JS code, you're going to want to delve into the unity documentation to get it right.
// this function will detect when you collide with something, and name it enemy for the sake of the function
function OnCollisionEnter (collider : enemy){
// checks to see if "enemy" is a bad guy versus like a wall or something
if (enemy.tag == BadGuy){
//removes 1 hp from "enemy", assuming Enemy_Combat_Script has a public var named hp
enemy.Enemy_Combat_Script.hp -= 1;
}
}
then you'd need Enemy_Combat_Script on the enemy, with a var "hp". On that script is where you'll check to see if (hp < 0){ die;}
Hope that helps! You're starting a long journey which you will most likely fail, like all of us. Google is your friend
http://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html
http://forum.unity3d.com/threads/subtracting-health.159561/
>>137196083
should the bullets go in the player class instead? I'm new so no idea what I'm doing
>>137196431
What's even inside your bullet class?
And depends how you want inheritance to work.
>>137196431
What do your bullets do that they need an own class? Maybe you mean method?
>>137196149
Because it provides a decent enviroment to work with a team, scens and nodes provide a logical workflow.
You can do most of the logic on its scripting language that is'nt that bad, and do the heavy lifting on C++
Its light and open-source, so you can fix bugs and alter whatever you like.
Only problem being. Documentation Suck Balls. I hate it, maybe I should start writing it instead of being a whiny asshole, but where's the fun on that?
>>137196235
that helps a lot thanks
>>137196596
>>137196582
it's just code to move them every frame and remove one if it hits a wall
>>137197009
Be sure to also remove one if it goes out of map bounds
>>137197009
Nope.
That does not require a class at all.
>>137196637
Any good tutorials anon? You're right, the actual documentation sucks.
>>137197009
You don't want to move it every frame, it'll change based on the computer it's on. Used FixedUpdate instead of update.
>>137187584
I really wish I did because I fucking love this music and your jetski jam
>>137168620
>ahegao
>>137196637
how is the new version?
>>137197132
not him, but https://www.youtube.com/playlist?list=PLS9MbmO_ssyAXRl-_ktrebQBFxjSQt7UX
will give you an OK foundation of godot. But the best from what I've seen is opening the examples, analyzing them and learning from them.
>>137168683
Dad? You returned from the grave as a black man?
I'm not working on much still just making muh islands and shamelessly reposting progress.
Re-did the jumping but it still feels off and I can't quite put my finger on it. Maybe it's just my awful animations?
>>137197814
>https://www.youtube.com/playlist?list=PLS9MbmO_ssyAXRl-_ktrebQBFxjSQt7UX
Why thank you, anon. And I'll check out the examples. Didn't realise I had to download those separately.
>>137198024
It's the fact that the legs just say completely static during the jump that makes it look weird.
>>137198024
are those supposed to be wings? It looks like he's flapping wings
Also, the legs don't move
>>137198024
Just the """"animations"""". Jumps lookn bretty gud
>>137197128
oh yeah the bounds are walls so that's what I meant kinda
>>137197131
what's the alternative?
>tfw hyper light drifter makes you want to totally redo all your art and maybe just abandon all hope
>>137198024
There seems to be a mismatch between the ground and the player.
When the camera moves, even though the player is standing still, the player's location will shift around relative to the ground...
>>137198389
Owners: 10,374 ± 2,514
Players in the last 2 weeks: 5,254 ± 2,969 (50.64%)
Players total: 5,586 ± 1,844 (53.85%)
>
>>137190919
I thought I was going crazy. Every review of Hyper Light Drifter talks about its amazing art design, and all I could think the entire time I played was how it looks so similar to Fez. The pastel color scheme. The sharp/angular line aesthetic. The "collect these pieces of a large object" puzzles. They even have the same guy who did the soundtrack for Fez working on HLD.
Put a fez on the Drifter and it could be called a Fez spinoff.
>>137198172
>>137198281
I can't into drawing at all, would someone be kind enough to draw me a few frames? Also, it's supposed to be his scarf/cape thing going up while falling.
These are all just placeholders until I get a friend or something to become my artist.
>>137197009
>>137198386
>>137196431
This allegory helped me when I was getting started, maybe it'll help you too:
Imagine your game as a city
Your game is made up of multiple classes just like a city is made up of multiple districts
Classes are your city-districts, they are a collection of methods(buildings) that serve a similar purpose. For something to be called a class(district) you generally need more than one tiny method(building).
Methods are your buildings, different buildings serve different purposes and belong in different districts, I mean, you wouldn't expect a family home in an industrial park right between two factories, would you?
>>137197435
Ayyy! Thanks.
>mfw giving up
what a relief!
>>137198959
Phil fish made that game? I wasnt even aware of why people were talking about it so much.
>>137199354
phil fish didn't make HLD
it's just a very pretty game that's pretty good and has been in kickstarter for 2 years
>>137199202
I like the classic space-ship comparison better.
Helps you better picture how to implement and use it.
>>137198959
What? Is HLD made by Phil "suck my dick, choke on it" Fish?
>>137199202
>you wouldn't expect a family home in an industrial park right between two factories, would you?
>mfw houses built in a commercially zoned area
The city where I live is a mess, and its only 60 years old. I hope nobody makes a game like it.
>>137199468
>on kickstarter for 2 years
Living the dream
>>137199319
>mfw not giving up.
Yes it feels good. Mmm.
You should try it
Can someone explain Gamemaker's locked framerate thing? I've never used it.
GM games locked to 30fps often blame it on GM, but people say you can select 60fps or something?
What's the deal?
>>137199354
>>137199563
No, but it takes very heavy inspiration from Fez in its design, all the way down to having the same mysterious monoliths with runes on them. If you compare them side to side you could very easily assume HLD was done by Fish.
>>137198954
>>137198752
Was quoting someone from twitter, I haven't even played it. Sure looks like it bombed from that lmao.
>>137198959
Superficial similarity to something else doesn't make something bad, Anon.
>>137199740
>Fish quits games
>Ghostdevs for people to get by
>Can't put his name on his vidya since he's so hated
What a horrible night to have a curse.
HLD looks like fun, I think I'llpirateit.
>>137199691
Just set room_speed determines the fps. I have no idea how to make it limitless though.
>>137198972
Oh well, I'll head to bead for now. Thanks in advance if anyone decides to help. Otherwise I'll try to do something about it myself tomorrow.
>>137199691
Game Maker uses the same frame rate for everything in a scene. If you have animations running at 30fps, you might set the game speed to 30 and have everything just werk.
But in games like HLD or Risk of Rain, where the camera is often moving quickly across the room, that 30fps limit can result in very laggy/janky movement. So you set the game speed to 60, and double the frames of your animation. So it's still a "30 unique frame" animation, just double to run two duplicate frames for the same rate.
If you don't account for this in the beginning of your development, it can be quite a hassle to update all of your animations for everything later. So in HLD's case they just didn't.
Does Unity package all scripts into a build or only the ones being used?
>>137198954
>>137199793
>bombed
Oh oops, it JUST came out. That's pretty decent for indieshit.
>>137200307
How silly.
>>137200341
I think Unity packages everything you have in your project since you could potentially access it per script from your assets folder.
>>137199202
DO NOT READ THIS POST! IT'S WRONG INFORMATION AND VERY MISLEADING!
An object is a collection of data, called attributes, and procedures to access or mutate that data, called methods.
A class defines the structure that an instance (created object) of it will take. A class can also have its own data, which will be shared by all instances of it. This is often called "class-level" data. Classes can inherit the structure of other classes.
The best analogy to use for objects and classes is therefore the blueprint and building analogy.
>>137199202
>>137201096
didn't read either post lol
>>137201096
>an allegory for beginners who can't get their head around classes and methods isn't 100% factual
wew lad
Force still hit/move on zadogrudo.
Also now the force doesn't stop if the enemy dies on 1 force hit.
I think the mechanics overall looks better now
>>137202017
Time frozen inverted circle expansion is my fetish
>>137201390
It's not that it's not 100% factual that's the problem. It's that it is extremely misleading.
It seems as though >>137199202 himself hasn't gotten his head wrapped around OOP.
>>137190713
>>137190919
>>137198959
>>137199354
>>137199468
>>137199563
>>137199740
>>137199961
>>137200023
daily reminder not to support lazy devs who use noodle limbs
daily reminder that the """""art""""" in that """"""""""""""""""game"""""""""""""""""""" is lazy and the colors are obnoxious
Picture this:
>You're falling asleep in your chair after looking at lines of code for the past 20 hours
>Suddenly you feel a warm breath from behind
>You jump up like a retard because you know for a fact there is nobody else in your moms basement at this late hour
>When you turn around you're blinded by the reflection of what seems to be a bald head
>As your eyes dlowly adjust themselves to the brightness you realize who you're looking at
>It's Notch! It's really him
>Before you're able to say something he whispers:
>"Shhh my little creeper, don't scream
>I'm your personal Dev-fairy and I will grant you 3 wishes!"
What do you wish for?
>>137202735
>putting quotes next to statements makes them into legitimate criticism
wew
>>137202735
>get a (you)
>its for a shitpost and not your progess
Ery time
>>137201096
OOP is eazy
Classes are an abstraction of the object it wats to represent. It describes what atributes (data) and methods (behaviour) describe said object.
A class can be instanciated n times. Each instance is a separate object that stores its own data.
OOP allows a way to program thinking of real life objects. But tends to create rigid structures and inheritances hard to alter if the design documents changes. And the fact that data is all over the heap is no-good for performance.
Therfore, not ideal for games.
Is HLD even that intricate? It's development seemed to take forever. Was that just making the environments?
>>137202787
>What do you wish for?
A 10 inch dick.
>>137202787
1. All engine dev knowledge possessed by John Carmack
2. Godlike 3D modeling skills
3. A sweet rig
>>137202017
Seems like it misses one or two objects erroneously during the freeze.
>>137202735
>don't support them because limb style
>not because of the fact their action game is locked to 30fps
Priorities
ive been working really hard lately
haha april fools this is all ive done in like 2 weeks
>>137202979
>And the fact that data is all over the heap is no-good for performance.
1. You're going to have data "all over the heap" anyway, just by nature of how memory is managed. Although this really depends on which language you're using.
2. The engine, which should be designed for performance, is going to be doing most of the heavy lifting. At this level, your scripting style is quite inconsequential. If you're an enginefag, that's a different story.
https://youtu.be/WuU1tEF1xYs
>all those games
>made with babbys first engine
why don't you just like, make game?
>>137203126
. . .
>>137203774
I'm trying. I just don't have any ideas.
>When you don't know what to write and open Corruption of Champions to see what Fenoxo put on his front page
>>137203126
>all these pixel art sins
Your game looks fun, but please choose a different art style.
>>137203575
True
I meant Each object is stored god knows where with whatever data you want to grab. a better way would be store performance-relevant number-crunchy data in a cute array, next to each other.
but thats indeed for Engine-devs to figure out mostly
>>137203874
>just redo all your art lol
>>137202453
>>137201096
Where does that post mention OOP or even the word object?
It literally just says
>your game has classes
>your classes have methods
>make sure your classes have the right methods
>>137203908
Don't think about it too hard. Compilers and interpreters are much smarter than you or I. Just get that game working.
>>137204040
Sorry, what do you think OOP is?
>>137203874
>le pixel purity
>>137204040
You do know that a class isn't just a library of functions, right?
...right?
>>137203874
>"pixel sins" that the pleb population won't notice.
>not doing the MVP for that quick money
hopoo would like a word with you.
>>137203874
The Binding of Isaac
Shovel Knight
Risk of Rain
Stardew Valley
~*Reminder that players don't actually give a shit about pixel purity*~
Woo enemies attack
Not caring about pixel purity, while it will be a bit uglier (as will doing pixel art to begin with...) gives you a fuckton more flexibility for making things JUICY AS FUCK
I think it's obvious what one's choice should be.
>>137204627
Shovel Knight does a pretty good job.
The others are not so blatant about their ugly mixels. specialy rotating pixels that really suck
>>137204627
if you're not part of the solution, you're part of the problem
>>137204627
Or they haven't seen a good example of it.
>>137204917
I don't think that's true
>>137204940
i seriously doubt these people haven't at least seen an older game which worked within the limits instead of self-imposing them
>>137204741
Keep up the good job!
>>137204973
you're either with us or against us
>>137204627
this
most people don't even know how to tell this shit apart. It doesn't matter.
>>137204627
Don't forget Hotline Miami. Pixel Sin City.
>>137205076
That doesn't sound right to me.
>>137204741
I'm the guy making post linked; if I streamed dev would anyone care to watch?
>>137204276
>>137204403
>>137204040
You guys realize that non of this matters to someone who might not even see why it's a bad idea to put everything into the main-class?
>>137205834
barf
How does this sound?
https://clyp.it/cjlm5wjr
https://clyp.it/vlbtbrr1
>>137205834
>put everything into the main-class
Is that even called a class then? Or is it just a program? There's nothng wrong with procedural programming.
>>137206164
Yeah, but there's a lot of overhead programming in an OOP language like java. Just look at the size of a hello world .jar vs the .exe when it's made in C. If you're gonna be procedural, be procedural and use a language suited to it.
>>137206049
Might help if you say what it'd be used for.
They sound kind of cheesy.
Don Hertzfeldt style platformer yay or nay?
>>137206343
This is indie gamedev not operating system dev.
>>137206410
You'll have to make it 99% story driven.
Can you come up with a 2deep story?
Progress,
+a bit moar performance
+Added wind that affect the bullets and can be manipulated by the player.
>>137206384
lazers
>>137206549
I see your point, but I still think if you're gonna commit to a tool, you should use it how it's meant for. You'll get a whole loot more out of tutorials and documentation.
So I added force to explosions.
>trying to learn GameMaker through video tutorials.
>mfw the amount of cringe.
I know everyone in gamedev is in the spectrum but jesus christ.
My game runs @ 60fps, and it looks great in a video running at 60fps, but when I play it via the non-60fps options on youtube it looks extremely choppy. Is there a way that I can reencode it to have interlacing or interpolation or some shit so it looks better at 30?
>>137207685
>Using video tutorials ever
Rip
>>137203126
I used to say your game felt like it lacked something, but this webm is different, and I realize its the addition of furniture to make the room feel like a place.
>>137207685
>using video tutorials
>using MemeMaker
>>137207989
B-but anon, if I don't hear the old man saying "click here now for me please" i don't learn.
Why can't I stick to an engine?!
>Unity's too clunky for 2D
>GameMaker doesn't feel like real dev
>Godot uses its own random language for no reason
>HTML5 is full of half-baked frameworks and uses JavaScript
>Unreal Engine uses C++
>>137202787
1. Motivation
2.
3.
>>137208486
Sounds like you can't stick to an engine because you're to retarded for programming.
Who /pretending to be a girl for free followers/ here?
>>137208486
>>Unreal Engine uses C++
I found the problem.
You don't know how to program.
>>137208486
Make your own if its just 2D.
>>137208845
vine....
>>137202787
1. A good games source code to rip off
2. An autistic fan base
3. Infinite wishes
>>137202787
1. The means to convert semen into gold
2. A new computer
3. No one else gets a wish
My semen-gold would allow me to stay a neet without making life easy mode.
>>137208486
Why not use HTML5, anon-chan?
It's working out pretty well for me! While I agree JavaScript isn't the best language around, it works...somehow.
>>137209281
"What do you do for a living?"
"I masturbate"
this is the real dream
>>137209281
>Genie makes you ejaculate liquid gold, can never enjoy an orgasm for the rest of your life
>The new computer is an Apple II
You'll just have extremely painful climaxes for a few years and then kill yourself.
>>137209479
>>137209281
>I masturbate
https://www.youtube.com/watch?v=wcV1UpZAWAc
>>137210071
good one
>>137209909
>working Apple II
You realize those go for $2500+?
>>137202787
1. Autistically Dedicated Fan Base
2. Motivation
3. Being Good at Art
>>137209424
Can you use html5 for a standalone game or is it just for in browser games?
>>137210505
You can write a simple, fully customized browser in Qt to run your game in, if you really want to. You can even make the canvas fullscreen, to give it the authentic videogameâ„¢ experience.
>>137208486
>GameMaker is too easy!
>Godot and UE4 are too hard!
M8 just choose something, it's not that hard to learn a programming language, and if you're really too dumb to learn that, then GameMaker is perfectly fine.
>>137210505
You can export to desktop. There's HTML5 games on Steam.
>>137209424
What engine/framework are you using?
>>137168963
Moonrunes that translate to "Yeah!"
It looks like a vote I guess
>>137208486
Hyper Light Drifter was made in Game Maker.
Go fuck yourself.
>0-2 enemies
>3-5 stage hazards
>6-8 dialogue
>9 let agdg decide
>>137211423
>locked at 30 fps
>>137211180
Nothing but jQuery! Kobold Adventures is meant to be a browser game, and a browser game it will forever be. There'll be a download option, but that's about it.
I personally don't find anything wrong with browser games. Heck, if you press F11 it's just like you're playing natively. Maybe I should make a fullscreen version of Kobold Adventure sometime.
>>137211541
That's because the developers wanted to be stupid, it can do 60. Doesn't change the fact it's an actual game.
Get fucked.
>>137211553
>>137209424
Is this one of those games where you get raped every 10 meters?
>>137202787
the ablility to do anything
that's it, I dont need anymore wishes. I guess then I would wish for him to fuck off twice
>>137211998
Not if you play it smart. Dumb kobolds get abused, raped, killed, enslaved and corrupted. Smart kobolds do the raping, killing, enslaving and corrupting themselves. Not that you'll be forced to do any of that, of course.
>>137212279
I go out of my way in every porn game to get as far as possible without having engaged in any debauchery.
>>137212279
> Dumb kobolds get abused, raped, killed, enslaved and corrupted
Pretty sure 90% of your target audience will be intentionally dumb.
Does this make any sense at all?
-full bright tiles on the left of image are lit and visible (there is a character just off screen to the left
-somewhat desaturated tiles on the right are unlit, but visible
-tiles around the top are not visible (some lit, some unlit, and I know there is a problem with the walls)
I'm just trying to figure out a good way to differentiate between lit+visible, unlit+visible, and tiles that you can't see any more. Undiscovered tiles are black.
The other option I was considering was grey-scale for tiles that are discovered, but out of current sight.
>>137194537
Hang in there, brother. I think one of the problems with making turn-based games is they're not as much fun to playtest.
introducing pushable crates to player
>>137211423
Every time a flashy indie game comes out and everyone is hyping it furiously I look up their gameplay or even pirate them occasionally just to see what the hype is about and always feel disappointed.
In this specific case, the game is flashy and that's it, the gameplay is lacking and the world just feels like 80% padding with a deep story. Then again, I barely play any games, so maybe the rest are even worse than this.
>>137212576
There'll be a way to escape (most?) scenes undiddled. Pure virgin kobold ruler of the land, leader of the kobold rebellion is one of the planned endings.
>>137212692
And some will unintentionally fall prey to the many hazards of the world! I'm not saying staying pure will be easy. It'll require some wits, some common sense and maybe a bit of savescumming when things go south.
>>137212816
Too many, too similar shades of grey, even with your explanation I still have a hard time understanding that image.
>>137212985
I wanna FUGG that ball
I pulled away the camera, I think it looks better.
>>137212985
So, just wondering, how do you make things move like that? Do you have the object update location to an x/y variable slowly, and change it when both of the buttons are pressed?
>>137213032
That's just like, your opinion, man.
It's still a game, it was still developed in Game Maker and it is selling. Whether you think it is fun is not what's up for discussion.
post progress
receive fanart
first two instances of progress
receive rule34
>>137212985
What if they push both crates against eachother? Is there a way to pull crates? What if they push both crates in one hole?
Tutorials need to be foolproof!
>>137212985
looks nice m8
>>137213223
Looks a bit too rigid to me. It it moved more fluidly, I'd like it.
Just finished my first 3D model.
How'd I do?
>>137213198
Thanks, anon. If it doesn't make immediate sense, that isn't good. Everything looking too similar was my concern. I have another idea though, hopefully it works better.
>>137213346
I guess? Not really sure how you'd do that, but whatever.
>>137212985Any news on that turn based combat tutorial? I'm really looking forward to it.
>>137213370
How is he going to push the crates in the opposite direction? Making problems where there are none is not the way to gamedev.
>>137213457
the player, or the camera? maybe both... I guess tomorrow I'll tween everything tweenable for science
Hey guys i published Dwarf runner on google play. Dont even bother downloading cause its a complete shit. still if you want to check it out. its there. Now im working on a political whack a mole game. im not goint to post progress tho, it will be a brazilian thing only. once i finish i will try to program something cool. i promiss.
>>137213234
do you mean the door?
I just have it so if the y coordinates of both crates are low enough, then move the door y coordinate down a certain amount.
>>137213370
no way to pull crates, but yea they could push them against each other. I'll make add a hole to kill yourself and it'll reset the room when you respawn.
>>137213440
thx
>>137213650haven't even started. it'll take awhile because i've never made turn based combat before so I gotta figure out how to do it from scratch THEN make a tutorial for it.
>>137213556
I've seen worse. Is it rigged?
Also T-pose > A-pose.
>>137213556
Better Picture.
Made all the armor removable so I can switch it out in game. Its not really good enough for me yet.
Is it better to start from scratch or try to fix this one?
Special reminder to not forget about GetAxisRaw() if the GetAxis() "feature" is annoying you.
>>137213556
hum ... dunno check the wireframe here is the hint : http://wiki.polycount.com/wiki/Limb_Topology
>>137213961
Player model. It doesn't really look "serpentine", more like a string of cans clanking against each other. I'd also say to prevent the player from being able to cross over itself, like when you immediately turn around, since that in my opinion is the part that looks the worst. But, you know, just my two cents.
>>137214131
that bandana is way 2 spooky for me.
>>137214153
Which engine?
>>137214234
That's a bandana?
>>137214389
I assume it is, that's what thieves usually wear. Unless this is some freaky snake person with a huge mouth.
rolling for progress
>1-3 projectile particles
>4-6 viewmodel
>7-9 movement physics
>0 procrastinate
>>137214112
Yeah, its rigged. Attempting to animate it.
Going poorly.
>>137214169
I was trying to create this. The knee joint worked out pretty well, the elbow not so much.
>>137214389
It is a bandana
tfw playing adventure quest, runescape, and hentaiverse. Trying to understand the human desire to grind, to harness it, to make a great game dedicated to grinding.
>>137202017
>>137203092
I was just going to ask about that. Do you know why those objects were skipped? Issue with steps etc?
>>137214662
fuck. okay time to google "godot particles"
What's a good engine I can use with Java?
>>137203942
>>137204325
>>137204429
>>137204627
You plebs just mad that you don't understand why this is so awful.
>>137215107
Make your own with Libgdx.
Or JMonkeyEngine. Or just check the hundreds that litter java-gaming.org
>>137208486
>GameMaker doesn't feel like real dev
I really don't understand this attitude, not just for GameMaker but for other engines like it.
If you really want it to feel academic you can forego a lot of the more simplistic shit (it's easy to use virtually no dragondrop, for instance).
People have made and continue to develop fantastic games with it.
>>137194283
Don't forget to announce your game to /indie/ when you got a demo!
And all of you, announce your games at /indie/!!
>>136980320
>>136980320
>>136980320
>>137215107
Use the library LibGDX.
go ahead. use java. but dont call yourself a man
https://www.youtube.com/watch?v=vsRXzzu69J0
Despite being some of the most obnoxious acting, this is all actually pretty decent information for a lot of you nodevs.
>>137214940
Is a bug, the force works with an area dot, every n ms, damages all the enemies on the hitting bound, but when hits for first time an enemy, this is automatically damaged by the force by tick damage, that part of algorithm fails when two or more enemies hits the force for first time, only damages the first one. I think a way of fixing it, but is more priority now the laser behaviour on zawarudo
>>137213650
Hey your progress is looking really great! Keep it up and JLMG.
Anyone have any youtube channel/vids of indies making videos of their progress? I love watching an idea come into fruition.
>>137216168
so c++ is impractical for everything.
sounds about right.
>>137216168
if we're using meal preparation as a metaphor for our games then mine is a fucking fugu
>Finally get into CG peers after months of missing the registration dates(registration is open today)
>It's literally 3D computer graphics/models and shit, not just a private tracker for general piracy shit
wow oops
>>137216612
I've always wanted to register only to get some of the unity asset store packs for free but
>months of registration
>>137216807
You can register
T O D A Y
>>137216612
its the best source of tutorials bro. i dont even get free stuff. the tutorials alone worth it.
>>137216152
Oh interesting. Thanks for sharing that.
I've been really enjoying your progress updates, by the way!
>>137217067
Thanks
>>137216886
No. The whole registration muh sekrit club is stupid anyway. Typical of artists.
>>137217587
It's more about quality control, no doubt...
Jump in and start making a game with no idea what I'm doing aside from basic understanding of Blender? y/n
>>137217957
If you mean starting with a small/jam project, then, yes.
If you mean working on your masterpiece then hahahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahahhahahah
I'm working on a isometric game inGMS[spoiler/], I'm not really sure wtf I'm doing but it is coming along.
>>137218331
That's a really nice editor.
This looks like shit
https://www.youtube.com/watch?v=Gs7iVqA5zO4
"Having someone come in and say, 'I'm an Ideas Guy.' You're a dime a dozen, make something and show us."
>>137218216
>If you mean starting with a small/jam project, then, yes.
Yeah, I figure a jam project might be better than another few months of saying I'm going to do something. It's easier to get motivated with a time limit. Is it actually possible to take a "learn as you go" approach to something like Unity or URE4?
>>137218331
There's already a gamemaker iso dev who worked on a editor for 3 years.
>>137219274
is it available anywhere? I've seen some isometric engines out there, but none that really fits what I want.
>>137218867
>make something and show someone
>doesn't matter, nepotism wins every time instead
Good night, sweet prince.
>>137215858
I really wish someone made an IDE to use with libgdx, that had stages and actors and textures/models/sprites all set up for easy access and configuration. I guess I'll make it some day, if I make it professionally using java and get the experience.
Anyone planning on adding NTR mechanics to their game?
It's usually the player that does it in RPGs/MMOs where you can play as a thief and swipe an item or some gold from an enemy. The only game I've seen where the enemies do it effectively is Borderlands 2. There's an enemy called a 'Rat' which is a mutated skinny guy that just runs up to you and swipes a couple hundred thousand bucks off you and runs away. Also runs around the battlefield nabbing loot or money that's just laying there, even if it's a valuable item like a Legendary drop. Those Rats give zero shits, it's all up for grabs. And then if you don't kill them fast enough they run back to their little hideouts and disappear forever taking your loot and money with them.
It's the only time I've ever experienced getting cucked by an enemy to the point where it pisses me off enough that they're the first type of enemy I gun down upon showing up to an enemy camp. But I love that they're one of the few enemies that actually get an emotional reaction out of players. Maybe there are other emotions that can be activated by other enemies or NPCs which will improve overall gameplay.
Do you guys enjoy these mechanics or do you prefer less rage-inducing enemies? Should stealing/NTRing/cucking mechanics apply to all items/people/NPCs/areas or is there a limit or 'safe area' where these kinds of enemies aren't allowed to spawn and bully players?
Maybe it doesn't even have to apply to items. Maybe a certain kind of enemy shows up and nabs one of your party members and converts/seduces/NTRs them to fight against you. Actually, come to think of it, you could actually get cucked in Galaga too, but you could perform a reverse-cuck and steal your captured ship back which would result in a more powerful upgraded ship when you two fused together.
>>137215818
>it's easy to use virtually no dragondrop
It's possible to use 0 if you right click the code action instead of dragging it. I tried to use the drag and drop shit ONCE, when someone asked me to help them with something they were making, and I could not make heads or tails of it.
>>137216168
Gamemaker is a plastic knife. Java and C# are proper butterknives.
>>137217587
>muh sekrit club
Registration in the early days was open to all. Now, you gotta control that flow. You can either go to the forum or the cgpersia blog if you wanna find something and don't have access to cgpeers, albeit it'll be broken down into dozens of archives.
>member for 5 years
>still can't art for shit
this is literally "yesterday you said tomorrow"
I wonder how decent I'd be if I actually started doing shit 5 years ago and kept doing it
>>137219821
It's a weird sort of isometric. Wizrobe dev or whoever.
>>137223508
Haha yeah.
It takes some learning... at which point might as well learn the scripting instead.
https://www.udemy.com/blendertutorial/
>Beezer curve
So with an actual team of developers why did Hyper Light Drifter take 3 years to develop?
>>137223936
Fuck that scripting is doing me fine
working on a commission in the style of a specific video game. if you can guess the game, then i've done my job
https://clyp.it/ehhsklgq
im going to make game
>>137224552
sounds like some weeb crap.
insult my anime friends again
I dare you
>>137224678
u do make gaem, anon.
How important is it for my sprite dimensions to be powers of two? Right now my sprite is 64 pixels tall, but almost half of that is empty space. If I removed all that, the file size might drop a noticeable amount.
>>137223846
Sorcerobe is not isometric. I'm so tired of you people.
>>137224891
What're you using? For most things, doesn't fucking matter.
>>137225015
C++, it's 2D.
>>137224998
Fucking fight me, dude, Dolphin, Melee netplay, NTSC 1.0.
u won't
faggot.
>>137224891
Powers of two is for the GPU and people have already worked around that to an extent. Also the GPU will be loading a whole texture page, not the one sprite.
Your sprites can be any size you want them, it's the texture page that needs to be a power of two.
>>137225056
>_> you're concerned about the filesize difference between a 64x sprite and a 32x?
>>137224891
I believe that was a limitation of old consoles because it saves some speed during drawing, but it doesn't matter anymore.
>>137224552
Something fast paced. Racing/Rhythm/Sport game?
>>137224552
Splatoon?
>>137224552
JSR?
>>137224552
sounds like something out of sonic rush
same guy that did the jet set radio games
Amateur Voice guy here again.
Reply to my post with the line you want me to say in whatever style etc etc and I'll reply to you with a clyp.it
>>137226454
Press F to increase the Fapping velocity and C for cum
>>137226454
"unity-chan is my waifu and I'm going to marry her!"
Some more progress over here
>>137226454
Onii-chan, there's no way that's gonna find inside!
>Time to dev
>Get invited to a closed beta of an online game
Shit
>working on UI
>needed some :
>System.Enum.GetNames(typeof(Items)).Length
>Instantiate(LevelItemHandler.instance.RetrieveItemController(Entity.Inventory.GetItemAt(index)).icon)
help I can't think of anything easier to do my menus
>>137226887
Give me your key.
>>137226638
https://clyp.it/rv40b524
>>137226650
https://clyp.it/dmpj0spp
>>137226820
https://clyp.it/20i4gu0o
>>137226983
>https://clyp.it/rv40b524
Thanks anon! you are the best
>>137226983
He did it, the absolute madman.
Nice anon.
>>137224891
If it's opengl the texture needs to be a power of 2 or it won't render it correctly if it does at all. I can't speak for whatever engine you may be using though
>>137224552
Looks like someone here is making music for a 2D fighting game.
https://www.youtube.com/watch?v=MSc2ZFXhQu0&index=2&list=PL3A40C889EDC64C9B
https://www.youtube.com/watch?v=Dgb3XlTyA0Q&index=3&list=PL99E7866E06EC14C8
It's gotta be one of these OSTs, but I'm leaning towards it being inspired by Capcom vs SNK 2 because of the extra energy vibe I'm getting.
>>137226983
Eh, you sound generic.
>>137226951
Too late, I've been nodeving all day
>>137227205
Speaking of fighting games where is cristian?
>>137226983
that's pretty meh, anon
>>137227251
>>137227348
Thanks for that incredibly constructive criticism.
It's almost like I posted my game.
>>137227251
Generic is good sometimes, he sounds like tutorial man.
>>137226783
Zombie or drunkard?
>>137227493
Well, unlike games, voice is not something that can be improved.
Sorry you pulled a shitty ticket, m8
>>137227531
well you gotta give me more than just a line if you want me to do it a certain way. I need some directions.
I'm not the best, but I'm the only one here doing it forfree
>>137227591
https://clyp.it/irfpejel
>>137227719
>that damage control
just give up
there are way more things you can do in life
>>137227567
Not sure yet. It's just a test model to figure out a combat system
Could someone proof read my introduction, please? The full text is available at
http://garrusvakarian.github.io/
>>137227719
BTFO
>>137227591
So you are saying that he cannot provide anything to games? Wrong.
Having a voice acting is already an asset devanons here need.
Why does agdg chases away anyone that shows even a tiny bit of talent?
>>137227789
ill just stick to posting my progress then
>>137227719
You gotta work on accent I think.
>>137227891
talent is not real
>>137227947
I have to work on my game above most things.
but im busy playing OSRS Deadman
>>137227891
C.u.c.k.s.
I can't say much without bringing the shitstorm, but you better believe many game makers troll to crush any competition.
>>137227983
>genes aren't real
>>137228098
>being a darwinfag
>>>/tumblr/
Anyone? ANYONE!? >>137207828
For real what is the solution to this. Am I supposed to do fps resampling and use some kind of interpolation/blending?
I don't know about how video playback or whatever works but am I on the right track in thinking that if you have a video that's recorded at 60fps, and then play it at 30 on youtube, it drops frames kind of erratically, leading to the choppiness?
HERE I GO
THIS DEV OF MINE IS BURNING RED
ITS LOUD ROAR TELLS ME TO GRASP PROGRESS
TAKE THIS! MY LOVE, MY ANGER, AND ALL OF MY SORROW!
you just need to fucking chill ok
>>137228389
Record at 30 FPS instead then?
Reading around it seems like that's bound to cause problems if your video has lots of movement and you're recording at 60.
>>137226783
Why are your animations so good
>>137228182
No, don't bring Darwin to this, he is misused by idiots. That guy is a stupid nazi, not a darwinist.
>>137229062
I guess I'll test recording at 30 but I almost hope it doesn't alleviate the issue because then I'll have to redo this fucking trailer lmao
So which school/courses would you recommend for learning game design? Something with an actual degree you can use to get hired, not just learning it on your own with youtube tutorial or something. Something that will actually get you hired.
Game programming? Game Design? Game animation? etc.
>>137229083
They are?
It's just a lot of practice
>>137229164
Well I mean, you could also try using your program to export to 30FPS. Perhaps it will do a better job than youtube's transcoder.
>>137229390
Computer Science.
Because you learn the fundamentals of code and applications you can use it with other than video games.
Also you can get a job when the gaming bubble bursts.
>>137228389
>>137229062
>>137207828
>>137229164
Can you re-render the video at 30fps?
>>137194283
Koboldev, the begin button doesn't do anything
>>137229390
In case you're not meming, the best bet is to get into 3d art or programming. Programming is the best for general employability, because if you can't find a games job you can get one elsewhere. Art is a good goto for games jobs, because AAA companies need artists like you need oxygen.
Games design comes from a shitload of practice. Make mods, read design docs from Gamasutra, write documentation, etc. Game design courses won't get you a job.
>>137229390
>Get you hired
The only way to get hired as a game designer is to make a good game on your own. This usually means making a very impressive mod or your own video/card/board game which you've published and has become popular. No design degree will help you get hired.
If you want to be hired as a programmer or an artist or whatever get a degree in that field but be prepared for the fact that you are hired to be a programmer or an artist or whatever i.e. if you try to do design the current designers will smack you down and tell you to fuck off because that's their job and you don't know shit. It is relatively rare for a non-designer to climb up to a designer spot nowadays and primarily happens to producers and their like, or those who make their own game on the side and show the result as previously mentioned.
>Learn game design
As far as I know there aren't really any institutions which are recommended by the big guys. Most recommend a combination of reading a ton of books and practicing yourself.
>>137229589
Not yet! That's planned for tommorow: loading scenes, loading games and saving games.
>>137211553
>Nothing but jQuery!
My negro. Even though I use plain JavaScript, it's good to see someone without Phaser or Easel.JS. However, what do you use for sound handling? Do you even have any sound in your game?
>>137229476
>>137229530
I sort of tried that. I'm using avidemux and I used the fps resampling filter and set it to 30 but it moves the same way it does at 480p on youtube. One thing that a bunch of tutorials keep mentioning is to use the blending option but it's not present in my fps resampling options for some reason despite having the newest version of avidemux. So I guess I'm going to fuck with an older version tomorrow.
>>137229390
Also, stuff like this is absolute game design 101 and the vast majority of the people who want to be designers have never heard of any of it. Be sure this is what you want to be doing before committing to it. Game design is more psychology and Excel charts and less imaginative flights of fancy.
https://www.youtube.com/watch?v=qwPe3OHR04c
14:00
>Alright, Imma add railguns
>But I could really refactor the other guns
16:00
>I could totally add explosive force in a half hour
17:00
>My collision's needed optimising since forever
20:00
>Oh man I could tidy all this away into my Projectile system
22:00
>Wasn't I supposed to eat?
03:00
>Back to the grindstone, railguns
>But I could also tool around with my weapon generation and get rid of all those nasty debug functions
07:00
>RAILGUNS: ACTUALLY STARTING NOW
08:00
>Railguns complete and implemented
dev life
friendly reminder to remember to drink enough water today devs
>>137229964
Plain JavaScript is what I used to use, but then I realized that jQuery isn't really a framework as much as it is a language extension. It really makes a lot of things a lot easier.
KoboldAdventure doesn't have any sound yet, and no sounds are planned, yet if at some point I feel like adding audio, I can easily do that via the HTML5 <audio> tag or the JavaScript way of using the same interface:
var audio = new Audio('audio_file.mp3');
audio.play();
>>137230152
what makes it a railgun
>>137230461
The rails.
>>137230672
it is supposed to accelerate in them, that doesnt look like much acceleration
>>137227847
I'm not a native english speaker, but it looks fine for me. Or at least I understood everything. I have only two things to add:
>You will assume the role of a kobold
Shouldn't it be "take the role"? I haven't heard this idiom before.
I also think that there should be some line which distinguishes the game play description and the technical description. A simple <hr> would do the trick.
Other than this, I would like to ask a question about Github. I was thinking about using it, since I'm also devving in HTML5, so my code is always there for anyone to read, however I don't know which CC license covers the case, when I allow someone to do what they want with the game (creating new levels etc.), but I have the right to make money out of it. Not out of their changes or forks, but from my own version. Like I put it on Kongregate for some advertisement cash, or I enable donations on the Itch.io page, I'm not actually talking about selling it.
Also: how do you get attention for a game on Github? The Dark Room got quite viral, but I don't know how they did it.
What is a proper way of doing this?
>>137230992
by not having opening and closing braces on new lines
Is it acceptable to make my fast paced twitch-reaction game locked to 30fps?
>>137230461
It charges up from 0, fires, must fully discharge before cycling again.
The projectile properties (speed, penetration etc.) are entirely separate from the gun so the slug it fires doesn't do anything particularly neat yet.
I was toying with having the projectile penetrate several enemies, applying knockback to each, but that's for tomorrow. I need a nap.
WHERE ARE THE JAM GAMES
>>137226454
I asked in an older thread but, do you have a site you can share or anything?
>>137230938
"assume the role" is a common english phrase
>>137230992
What are you trying to do (not even going to read anything without at least that much).
>>137230446
I'm guess there's no way to really make or test our own content yet?
>>137231190
I'm still working on mine, chill your shit.
>>137231254
>>137230992
Store some parameters from that JSON into variables.
>>137231136
Consistency is the only important thing
>>137231232
The more you know!
>>137230992
I'd make a "Command" object class with subclass "CmdParams" or something.
>>137230938
First off: thank you for your effort! I'm glad to hear that everything was clear-cut and understandable.
"Assume the role" is a more fancy/formal way of saying "take the role". I thought it more fitting.
The line comment is a very fitting one. I'll see to adding one straight away, if just a small one.
Github is a pretty darn good git host, and as such they even have their own guide on which license to use in which situation. I'm not really an expert on the matter, but I bet you the people who wrote this website are!
http://choosealicense.com/
As for getting attention, what I personally do is just show all my friends on Steam, and tell them to spread the word. Plus I do a bit of viral marketing via choose your own adventure threads on various 4chan boards.
Thanks once again for your feedback! It was really helpful.
>>137231190
Not a surprise. After forcing as fuck their boat jam look at the results.
>inb4 it's not the end do u know how jam work shitpost
As if itb wasgoing to change anything.
>>137231190
Literally nobody wants to work on a month long jam.
>>137208486
none of those are valid excuses.
>>137231149
Yes. A pointlessly bad decision, but sure.
>>137231582
I'm kind of on this one. Max 2 weeks IMO. 1 week would probably make more sense for here.
>>137231493
Thank you for your answer!
May I ask what sort of method will you chose for saving the game state for the user? Will you generate some string for them (like in A Dark Room), which the game will understand if they type it in? Or will you get a hosting service with php and MySQL for the final version?
Collab with me or I will slit my throat!
>>137231582
>>137231783
You guys don't make any fucking sense. A week is less than a month, 2 weeks is less than a month. You can literally pick the one you prefer.
>>137232337
Having more time to do something makes you more likely to procrastinate.
The less time you have to dedicate to something the likelier you are to do it.
I get what you're saying but in abstract it actually makes more sense to have more limitation (and not self-imposed).
What does it mean for a mechanic to be deep? What does it mean for a mechanic to be shallow?
>>137232337
It's impossible to drum up hype for a month long event. If you limit it to a week, you can get everyone excited in the week leading up and keep everyone motivated during the jam week. It's even easier if it's just a weekend jam. There's a reason that every single popular jam is either 48 hour or 1 week, and only does them quarterly at most.
For the month long jams, everyone is completely over the idea by the end of the first week. Sometimes less *is* more.
>>137232102
In order to save the game, I will be logging three things:
1) The scene the user is currently in
2) The kobold object, which holds all information about the current playthrough
3) The scene object, which scenewriters can use to store their progress and anything else they need
I'm not saving anything server-side. This is all just getting written to a file on the user's computer by JavaScript.
>>137232494
You don't see what I'm saying at all. There's literally no reason for it not to be self-imposed. If you wait a week before deadline it's not even self-imposed at that point.
You being a nodev with no intention of joining is one thing, but pretending it's because someone gave you more time than you wanted and then repeating it every thread is getting annoying.
>>137232578
I'd say everything below 5ft is shallow and everything above 8ft is deep
>>137232578
It depends on how many uses the mechanic has.
If it has a lot of uses, or a lot of subtly in those uses, it's deep.
>>137224552
Damnn, this is like some Jet Set Radio funky music. You got any other songs to show?
>>137232653
Ah, so you'll use cookies then? I have searched high and low and found no other solution to store newly created data on the client's side other than this, that's why I assume you're using this method. In this case, you might want to warn the users that if they clear browser data, they'll lose their progress.
>>137232784
But what about a mechanic like a contextual action, used in many modern games. It does many things, jumps through windows, jumps up cliffs, rolls out of the way of things, but is very shallow.
Or what about mechanics with only one use, that are deep. Placing a stone in Go?
>>137232718
>implying
>implying
>implying
I'm sorry, not everybody has your asceticism, master.
Let me put this another way: If I'm making a game over the course of the month, why would I waste my time making a game for a jam instead of a project I'm already working on?
Additionally: Go fuck yourself.
>>137232578
If a mechanic is simple, but provides for lots of different possibilities (a la chess moves), it is deep.
If a mechanic doesn't go much further than its immediate function (a la tic tac toe moves), it's shallow.
Another important thing to note is complexity. Merely slapping on many shallow mechanics tends to not actually add depth. Meanwhile you're making the game more and more inaccessible to those unwilling to learn, and disappointing to those who are.
>>137232982
In Frauki I use localStorage. Works great. Much better than a cookie.
>tfw your progress posts won't get any SOUDANE'sWhy the fuck is there an upvote system on 4chains now
>>137233125
wtf are u talking about
>>137233125
wut
>>137232987
Contextual action does one thing. Play scene A or B.
Placing a go piece threathens the area, or makes it eazy to be captured by an enemy, strenghthen a structure or weakens it. and many more subtle effects.
Mario has a jump, a duck, a grab sometimes and some powerups. But just Jump has a ton of uses, killing, bouncing, pushing, dodging, punching blocks etc...
Its not just the mechanic itself but what it can interact with
>>137233086
>localStorage
You have changed my outlook on life. I don't understand how I haven't stumbled upon this before. Thank you very much!
>>137233160
>>137233216
There's a + sign next to every post number now.
You click it to give SOUDANE to other people which means you agree with them = upvote.
>>137233315
That's part of whatever botnet extension you're using.
>>137232987
>It does many things, jumps through windows, jumps up cliffs, rolls out of the way of things, but is very shallow.
I'd say that the movement in those games isn't shallow. The games as a whole tend to be shallow, but there's a lot of subtly and factors to the movement.
Go is deep because it's one mechanic with effectively infinite results.
Complexity can arise from the interaction of multiple mechanics (even if they're shallow individually), such as Go, and individual mechanics can be deep, such as the movement in something like AssCreed.
>>137233358
Uh oh, I removed it, is it too late, do they have my data now?
>>137233125
am i getting memed on?
>>137232982
I'll be using local storage for save slots, but I'll also be giving the user the option to just download the file I generate from their browser. Cookies aren't really what you want to save game progress in.
>>137233023
You're not making a game over a month, you're making it in a week like you want and then submitting it to a jam that is a month long. That's not a hard concept. Do you get your mom to make you a little set of rules for everything you do?
>>137233457
Thanks for the heads up!
>tfw you want to post progress but you can't because of the porn games here.
Isn't there a separate general for porn games?
>>137232987
Interesting examples. I would consider qte's etc as shallow mechanics because they don't involve much thought from the player. They can have added depth though (precision, random selection, mashing for example).
With Go, it's really holistic. Sure placing a piece is simple, but it involves countless strategies and repercussions. It doesn't really have "only one use".
>>137233125
an updoot for you if you tell me which extension you're using
It's probably just an april fools joke...
>>137233559
4chan X
I still want my updoot.
How can I go on
>>137233160
>>137233216
>>137233315
>>137233559
It's you guys who are the April fools.
>>137233064
So if the depth of a mechanic is defined by the possible uses, I guess it then comes down to how meaningful the different uses are. So a mechanic in isolation cant really be deep or shallow. It depends on the mechanic having varied uses + the context in which you use the mechanic providing meaning to those different choices.
So then I wonder, how does the context allow a mechanic to be deep?
>>137233536
>omg loli can't post
>omg anime can't post
>omg porn can't post
>omg racists can't post
Do you even know where you are?
What weapon should a low level cleric have?
>>137233925
A Cleric is proficient with Maces, Hammers and Staves.
>>137233925
Onahole
>>137233925
A small cal. revolver
>>137233925
they could have holy scrolls of different qualities and rarities. like, a ragged scroll. then on the high end, an ornate scroll.
or they could have holy objects. like saint aquinas' big tow bone. then on the high end, the skull of jesus.
Don't dev on an empty stomach!
>>137233863
Yeah it depends on the context. a jump can be used just to reach high platforms or be mario.
point and click to find objects, to get headshots or solve portal puzzles.
Bullethell bombs are limited resources to gain tons of points or avoid death or skip a dificult pattern.
etc...
>>137233863
Context allows the complexity to be used. The most complex mechanic in the world is useless if it's never actually needed or used.
Consider the movement in 2d Mario games. There's walking, running, and jumping. All of these individual mechanics interact to enrich the rest. You can move while jumping, hold down the jump key to go higher, jumping after running for longer has a much longer jump etc.
Plus, having many mechanics side by side allows for dynamic and unaccounted mechanics to appear. The best example is rocket jumping, which was never intended but became a fun mechanic (there's a word for mechanics that appear unintentionally but I've forgotten it)
>>137233925
>>137233967
>>137234051
>using tired old cliches
anon in charge of originality
>>137234271
I like my games to make sense.
Originality doesn't instantly make anything good.
>>137234271
yeah im really sick of seeing every other game using the skull of jesus
gee, anon, your artist lets you have -two- mechs?
>>137233925
A watergun filled with holy water.
>mfw someone next to me confuses a Cleric with a Priest.
>>137234510
Priests are clerics.
>>137234568
lmao
>>137234672
No.
Cleric is a medium armored melee unit with holy magic capabilities.
Priest is a lightly armored ranged unit with holy magic capabilities.
>>137234568
1 soudane for you.
>>137234271
>what does "generic class" use?
>bitch about generic responses
???
>>137234807
>implying I'm the one who asked what to use
>4chanX has been updated!
>finally see the updoots that guy was talking about
lol
>>137233605
ok here you go
>>137235119
>it just quotes, they don't even pretend
RUDE
>>137235250
ok here you go
>>137235196
>using a dedicated app for one cyclical general on one board for dedicated cyclical generals on one site dedicated to chinese cartoons
>>137234775
>Cleric is a medium armored melee unit with holy magic capabilities.
>Priest is a lightly armored ranged unit with holy magic capabilities.
m8. A priest is a type of cleric. Just because some games make priests and clerics different classes doesn't make priests not clerics.
>>137235348
upvoted
>>137235461
>>137235461
>>137235461
I still can't upvote posts.
>>137233605
Huh. Just getting it now.
upvoted
>>137235519
You need a 4chan Gold Pass
You DO have one of those right anon?
>>137235574
Uh oh
>>137235519
upvoted
>>137233605
upvoted
>>137235735
Stop it you madman.
You're cheapening the value of soudane's, only progress posts deserve those.
>>137235774
Soudanes would make a nice rpg currency
>>137235774
Yeah sorry, I was figuring out how that shit even actually worked. Apparently you can't even have other text in your post...
Maybe if "upvoted" came first, but I'm not going to shit up this place any moreafter this post!
>>137235774
upvoted
confirmed words:
+1
upvoted
lol
lmao
kek
haha
lel
ha
thx
What color scheme is agdg using?
I hope it's not that black on white eyebleed
>>137236121
soudane
>>137236136
Solarizedlight
>>137236136
flatland dark
Who here cries herself to sleep?
>>137236136
The best theme.
>>137236430
>; ;
your code is crying
>>137236383
Not me, but I do get depressed as fuck. It's weird as hell because I'm super well adjusted to the day.
Go to sleep?
FUCK IM GOING TO DIE
IM A WORTHLESS PIECE OF SHIT
I CAN'T EVEN SLEEP RIGHT AAAAA
>>137236651
that's funny. something continually bad happen as you went to bed throughout your life?
>>137236651
*during the day
>>137236840
Nothing like that.
>>137236121
10/10 post, although you should have just checked the plugin source
>>137234271
>using the anti-cliche-cliche
>all this talk about soudanes
>no screencap posted
t-thanks
>>137237016
upvoted
>>137202735
wheres your game?
>>137237086
ignore him
he's that annoying shitposter who doesn't have a game
>>137237046
w-what?
>>137202787
1 million dollars
nuke San Francisco
destroy IGDA
I'd have a pretty reasonable chance at successful indie game then.
Let's collab real quick
What software do you use for UI drawing? I'm having trouble with this and my UI looks like shit. Maybe i can get some free UI buttons and stuff somewhere and modify them?
>>137237495
plenty of ui resources on opengameart
as with everything, since UI is the easiest to create, there will be a lot to choose from compared to something like nude sprites with big boobs
>>137237519
Alright, who's taking and who's recieving?
>>137237625
Thanks ill look into it.
Check out my progress you fartheads
>>137237967
upvoted
contemplative jazz music plays
>tfw you had a dream about a game with a really strong narrative and a cool plot twist and you wake up wanting to post about it
>the game doesn't exist
What does Anon think of this list?
Anon kept saying that there are no good games that didn't do well. I used steam spy to compile a list of games that:
> 500 owners
< 5000 owners
>= 95% ratingObviously the rating is sketchy at best, especially with so few owners. Can't do much better though with the resources at hand. At least I made it 95 which is relatively high.
http://paste.ie/view/d4772a64
I declare this the day of anime and also announce the next game jam
https://www.youtube.com/watch?v=rnQBF2CIygg
>>137238664
yea nah.
>upvote shitposts
This shows how many shitposters we have in this thread. They just have found a new toy.
March is over.
Here's a playlist of all the """dev music""" for the month.
https://www.youtube.com/playlist?list=PLMudba7GPrse5Efrhka7-j0j79f4y32sS
>>137238932
you aking a playlist every month?
I'd like to see this as the first of April https://youtu.be/JhE88Tp4I6U
>>137238601
When nobody owns a game, most of the reviews are probably from the creators friends, so having a 100% rating doesn't mean much. The first game I looked at had 100% and was a fighting game with black silhouettes against a cornflower blue background
please don't be a fresh water goby again!
Its the weekend! Time to make shit.
>>137239151
Ya.
Trying to avoid shit that's too abrasive, though!
April:
https://www.youtube.com/playlist?list=PLMudba7GPrsfoYtNMEEhqh47mqyeHjgKV
>>137239560
Flyknight is cute.
Helmetspider is terrifying.
>>137239436
>click random 100 game
>9 positive votes
>awful skilled but sterile artstyle
>all reviews are sterile businessy sounding things
hehhhh
This went better than expected.
>>137239781
noice
Oh god
I'm okay with this
>>137239781
Cheers for this
Wow thank you 4chan x.
not too shabby lad
>>137239945
>>137239978
>>137240237
>>137240241
>>137240260
What a shitty April fools prank. How's is this a prank?
>>137240354
>it's a different name every time
oh ok nevermind
>>137240385
low effort prank
>>137240385
>implying japs can into banter
Test
>>137240260
buncha namefags in here ruining everything
>struggle for days with the same problem
>go annoyed to bed
>wake up
>everything is so clear now
>solve problem in a very elegant and efficient way
>come to 4chan to brag
>site looks like aids
what a strange day
>>137239627
He's a bee!
>>137240954
Damnit, you made me curious enough to refresh the page...
>>137240954
very nice, my man. feels good to refresh oneself so successfully...
and the site looks much better now, you gotta admit :)
>>137240954
MY FUCKING EYES
>>137241254
I know what you mean Janice, the old design was so archaic and nerdy.
>>137241640
I wish to know what you are talking about. It looks the same to me.
This is the reason material design is cancer.
Literally no, fuck off Google.
>>137241640
>>137241950
Nevermind. I just F5ed. Now I get it. It looks like a Google subsite.
Don't
REFRESH
>>137242103
Is there an unfresh button? I want to claw my eyes out.
This is awful.
moooooooooooooooooooooooottttt
>>137242103
A little too a late there lonnie.
PREASE UNDERSTANDU
Nobody make a new thread
We need to take agdg somewhere else for the day
>>137168885
>today I dropped out of university
Oh shit, nigguh.
Was just about to drop out myself.
Hanging on by a thread at this point.
>>137242103
Refresh! You won't regret it!
You know what I take it back this might be a shit prank but I'm enjoying the unrest its caused thoroughly
>>137242103
Ah, I get it. It's the first of April.
>>137242336
Is it finally cripple-chans time to shine?
>>137242336
+1
Make AGDG great again
Jesus I'm trying to shill my game so I made an account for
>>137242336
http://yukizini.com/RIP
You can fix it by shrinking your window to ~1/4th of your screen.
>>137242336
What's wrong Josie? Don't like the improved new format?
This is awful
>update unreal to 4.11
>game doesnt work anymore
>>137242823
>it works
Thanks anon
>>137242887
Aww man. But I wanted to keep my Viola Kelly.
2+6 net/agdg/res/2627
NEW THREAD
>>137243084
Too bad you're now Sheri Craig.
>>137243185
*26273
>>137243185
>going to #GamerGate-chan
I didn't know agdg was filled with misogynists
Guys, stop namefagging and post progress
>>137242103
I regret nothing.
What are important elements you'd expect in a stealth game? What's a good name for a stealth game (about stealing shit, assasination, etc) ?
>>137243481
I guess you're new here.
>>137244034
Any of the following: cover, distraction, disguise, shadows, hacking. Peeking through keyholes is also the shit.
>>137242972
APRIL FOOLS
>>137244034
I expect 2 things in a stealth these things are core and fundamental to the stealth genre.
1. the ability to avoid detection by an entities or entities.
2. lock picking.
Fuck this, closing AGDG. See you guys tomorrow!
>>137244034
The most important aspect for me is sandbox maps. I want to be dropped into a map with an objective and figure out my own way of completing it.
Like Hitman and Thief. Linear maps can work but few stealth games really work well with them. (Splinter Cell Chaos Theory being the main one I can think of)
>>137244034
Good AI
If sitting in slightly dark spot makes you 100% invisible for the AI it's shit and your game is most likely shit.
>>137244735
Goodbye Roy! See you tomorrow!
I like this.
I hate this.
>>137245740
Shut up Lonnie
>>137245740
Please leave this group, Lonnie.
>>137244290
>>137244523
>>137244745
>>137245286
anon in charge of originality
wew lad don't let that excessive brainstorming tire you out
>>137245740
upvoted
>>137246026
He wasn't asking for originality, he was asking for staples. Those examples you posted were great by the way!
Seriously, get your head out of your ass.
HOW TO GET YOUR 4CHAN BACK:
1. Copy: s.4cdn.org/css/md2016.*.css
into your blocker of choice
2.F5
3. JLMG
>>137246217
is css change only this gook-moot changed for 1st april?
I wanted something like: post to facebook ect.
>>137246491
Yeah, also as a joke for Mootkins joining Google.
>>137246491
You're expecting a lot of work for a throwaway joke.
>>137246565
>>137246547
fair point
NEW THREAD
>>137246274
>>137246274
>>137246274
>>137246952
Not this thread, Perry.
Freshjuice?