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agdg - /AGDG/
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You are currently reading a thread in /vg/ - Video Game Generals

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Where the boat/mecha games at?

>Current Jam, 2 days remaining.
>https://itch.io/jam/agdg-boat-mecha

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
/agdg/ is dead.
Long live /agdg/.
>>
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second for possible multiple party members
>>
It's finally over. It's time to go. Put all your projects in the trash and empty it. Or put them on a hard drive and bury it. It's time to quit and do something else.
>>
>>137104457
Nice atari game grandpa.
>>
>>137104843
Thanks! How's your game coming grandson?
>>
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nth for hand enemy
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What are you working on today son?
>>
>>137105134
refractoring my collisions to a third party library because I said: Fuck it, I'll never get good performance on my collisions and now I can just blame that on others
>>
>>137105134
idk, i'll tell you when i wake up you aussie fuck
>>
>>137105134
Some UI.
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>>137105134
modeling
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>>137105134
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>>137105134
fixing enemy rotation
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it's...
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now i've made a walking animation and tried doing a couple attack animations for this test guy.
one of the attack animations wasn't very good but this one turned out alright.
>>
>>137106568
Looks super good,he gets kind of rigid at the end of the animation. though.
>>
>>137106095
those mechs though
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>>137106718
thanks.
and yeah i got a bit lazy in the end, since he's just a test enemy. for now i'm just going to hope animation blending will cover that stuff up somewhat.
>>
>>137106874
Is that a compliment? I didn't draw them, someone else from the thread is doing art for me. I think his name's Anonymous.
>>
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>>137105134
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>>137106095
before i saw this was an rts i was psyched because i thought u were making mecha soviet strike
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Is this font better for both the main text and the buttons?
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>>137108243
You know... There's probably no reason to have all those buttons always available.
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>>137108243
looks good but its too small on the right side

maybe if there were a lewd of that YES girl it would look better
>>
>when you land dunk on someone who's fishing.
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>>137107601
they look pretty good imo
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>>137108459
Granberia is a placeholder and the replacement is being made

I really don't want to make the left hand side any smaller, since I think I've hit the sweet spot in between for ants and too big. Plus, I need 300px for muh logo and stuff. Do you have any suggestions on how the right side can be made larger?

>>137108446
I don't think a special menu just for those six buttons is needed. Do you see them as an eyesore, or were you getting at something else? The tab buttons are always required.
>>
>>137108690
Well just thinking like from non-browser games. They'd always hide that kind of thing from you.

I mean maybe ALL of those buttons could be pushed away into another menu, unless any given one needs to be clicked a lot.

No clue how gamey it's going to be, or if they really are going to just mostly / only be reading...
>>
>>137108645
I think so, too, thanks.
>>
Here's a link to the current work in progress, version 0.1, of Kobold Adventures. Note that your scrollbar will look crummy unless you use Chrome. Neither Firefox nor Edge provide CSS ways of altering the damn thing, and I refuse to get a jquery extension just for this purpose.

>>137108889
The tabs (Scene, Stats, Status, Inventory, Save, Load) will see frequent use. The six smaller buttons not so much.
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>>137109314
>Here's a link
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>>137108690
that's not a kobold that's a fucking drug addicted yoshi
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>>137109314
>>137109350
>When you forget the link and the post cooldown is a billion seconds

http://garrusvakarian.github.io/
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>>137109431
Well, there'll be a druggie route so eh.
>>
>>137105935
you must be pretty attractive
>>
>>137109314
>The tabs .. Save, Load .. will see frequent use.
strong doubt

Also I strongly suggest you change "stats" and "status" to separate words. Having "scene" right before that doesn't help... too many "s" words of similar lengths. I know it sounds autistic but... best case it looks a little weird, worst case it will cause people problems.
>>
>>137109848
There'll be people who will want to save after each and every choice they make. I know, because I used to be one of those people in every single last RPG I played.

Status could be changed to Condition, but that's a bit too long in my opinion. Why do you think it'll cause people problems? At most they'll trip over it maybe once or twice, but by then muscle memory should kick in, right?
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Scattering loot in containers (only barrels for now) and the corresponding loot tables all up and working. Fixed some bugs, but created even more
>>
>>137110201
Well, is there even a solid reason for separating "stats" and "status"? They seem like they could fit in the same window...

If you're deadset on those, you could consider changing "scene" with"chapter".

There was a time in my life where I used to saved all the time... but I found it hurt my enjoyment of games, so I stopped doing it.

In some games it was just so super easy to save/load that I did it anyhow, but I feel like it hurt the experience anyhow. Hard to have self control when it's so easy.
>>
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I was good and made lots of progress today so I could stay up and play hyper light drifter. You can now throw your sword like a boomerang to whack stuff. It also uses your charge, to make a bigger and bigger effect, a la mega man X. Its pretty fun.
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>>137109819
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>>137110545
Stats will contain statistics. How many people, creatures and kobolds you've fucked, how many times you've been fucked yourself, how many things you've killed, coins you've stolen and so on.

Status will be your mental and physical status.

Replacing scene with chapter might be a good idea. I'll certainly keep this in mind if anyone else reports a problem with it.
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GameMaker Studio just got a massive update. GM forums are getting a massive update at this moment.

Making fun of it before the update or calling out devs who use it as not being real devs is no longer a valid hobby for nodevs/bullies. GameMaker is now a legitimate game dev engine and stands alongside the greats like Unreal and Unity and Godot. /agdg/ hereby certifies GM:S as an official toolset for amateur game developers. No one is allowed to bully GM:S devs or shit on the engine for whatever reason from now on.
>>
>>137111251
Either rename stats to record(s), or rename status to condition.
>>
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Are you making your own soundtrack for your game?

I am
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>>137110295
>Fixed some bugs, but created even more
It's truly the worst feel
I manage to break my save/load system all the time, and I really regret implementing it so early in development.
>>
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>>137111526
>and Godot
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>>137111526
>tfw you already purchased substance but want to go back to making 2d pixelart games
>>
>>137111661
the way in which it breaks will point you towards the correct abstraction. follow the bugz
>>
>>137111526
some one called this shit yesterday.
>>
Rolling
>0-5 try to fight through dev block
>6-7 try to improve art
>8 - learn more programming from reading then reroll
>9 - watch anime then reroll
>dubs or higher - shitpost on agdg no reroll
>>
>>137111552
I think I'll either end up renaming Scene to Chapter or Stats to Records. I'll make an issue on git to remind me of this. Thanks for the help!
>>
>>137111526
am I going to have to port all my code to newGM in order to get all these cool new features?
>>
>>137111719
I usually know how to fix it, but I still make fundamental changes every now and then that requires me to rewrite parts of it.
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>>137111526
>stands alongside the greats
>like Unity
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>>137111689
manual texturing is more fun
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>>137111917
>I like restricting myself
>>
C# or Java?
>>
>>137111987
?
it's not restrictive at all. it's just more fun.
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>>137111652
I'll probably make some simple guitar tunes as placeholders.
If I manage to write something good I may keep it.
>>
>>137112018
both are equally good
master either and transitioning between them is easy
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>>137111987
How is it restricting?
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>>137112034
Do you like spending 10 times more on texturing then you actually should?
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>>137112075
I already know Java and started my game in c# to get a feel for it but Java might be more cross platform so I'm thinking of switching
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>>137112158
Super ugly.
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>>137112158
I like it
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>>137111928
just set up a filter bro
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>>137112178
>>137112218
Smartasses.
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>>137112172
how far into the game are you?
If you are already very good with Java using C# should feel quite natural and you may as well just stick with it
>>
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I hate grids. Why won't you work properlyyyy
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>>137112354
Literally started yesterday so starting over would be easy. I'm just concerned about the cross platformedness of c# is lacking.
>>
>tfw when you started programming in java and any code that doesn't follow java conventions looks wrong to you
>>
>>137112668
that's because java is the king of languages
>>
>>137112668
My condolences
>>
>>137112391
Is it on press or release? The view moving may be messing it up if it does something on release.
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>>137113005
It's on press. I made the grid at the start with all the walls in it and then deleted the wall objects but it seems to randomly pass over blocks some times. I don't want to leave all the walls in because that's a lot of instances, and deactivating them outside the view and updating the grid when moving doesn't work for other reasons.

Not sure what to do right now.
>>
>>137111872
You don't have to recode anything. Just use the easy-to-implement drag and drop system. It will save you time and allow you to focus on the meat of your game development.
>>
>>137112892
>>137112729
If I see another person opening braces on the line under an if statement I'm going to be triggered beyond repair
>>
>>137111526
Fuck GM. I tried it out when it was free and used the starting to tutorial to figure things out. I made a few of the tutorial games and even though they functioned, they were glitched out. I tripled checked that I used the tutorial exactly right and all the games had the same glitch. I uninstalled it after that and now you have to pay for that shit.
>>
>>137113332
>braces

thanks lua
>>
>banned from /v/ for three days for posting goldface

I can finally start working on my game
>>
>>137113332
I think people get taught this in university or something because I only ever see computer science graduates doing this
it's like they can't understand code that looks like
} else if {
perhaps they think it only compiles when all the ifs and elses line up in a super autistic manner
>>
>>137113174
Well, you can draw the grid and the path to look at it, if it helps. Just draw it on gui to see the whole thing at once.
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>>137113892
Haha everything in red is the impassible part of the grid. I think I'm just gonna start over tomorrow
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Just started progress on my asm roguelike.
Also what's the IRC everyone uses? The one that's not in the OP.
>>
>>137114156
asm?
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>start playing super nintendo games again to get a feel of control and movement mechanics
>year is now 2016 and marvel at how they managed to fit entire games into 1-2mb sized ROMs
literally how
>>
>>137114156
Assembly.
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>>137114268
they did what they were supposed to and nothing else
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>>137114156
>Also what's the IRC everyone uses? The one that's not in the OP.

#agdc on rizon
the one in the OP isn't used by /agdg/, I think it's more of a /v/ or reddit IRC
>>
What's the real reason you dev anon
>>
>>137114305
>>137114259
Oops.
>>137114383
Okay thanks
>>
>>137114305
Oh neat. We use some Assembly thing developed by our Uni so I wonder how much of that knowledge would apply to actual assembly
>>
post progress
receive fanart
>>
Anyone know of that guy who was making a hearthstone Esq card game for steam that was going to make the cards items in your steam inventory to it would be a real trading card game

Pic unrelated its just Kevin Costner
>>
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Why does the god of indie games always look so depressed in all of his photos, /adgd/?
>>
>>137115237
He's a bleeding heart for the plebeians who are hold back by garbage games.

He made a quintessential game and saw the truth that no one else wants to see.
>>
why even bother making games anymore when FFXV will be the best game ever?
>>
>>137115237
>>137115368
who?
>>
>>137115237
He realized the saddest truth of all. Phil fish was right.
>>
>>137009124
let's roll
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>>137115379
because FF a shit.
>>
>>137115431
Creator of La-mulana, takumi naramura.
>>
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Moving blocks with more complex movements act as necessary now. They can p- fuck the player can't hold onto them back to the drawing board.
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>>137115506
fuck
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Boring UI progress progress.
Stacking windows are working
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>>137115506
Your roll says to make game. But making the roll shows that you won't do it.
>>
>>137115680
i got double roll to just like make game, fuck you
>>
>>137115630
nice quicksand coastline clone
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Hello guys, I have probably a stupid question

I am making a game w gameplay centered around navigating through menus.(Like main menu will have sub menus like Communication center, Engine room etc and they will have their own submenus w actions that player can perfom, like turn on/off engines and stuff)hopefully you can understand what I wrote

How do I program this w construct? I am more of an artist then a programmer.
>>
>>137115741
haha jeez
>>
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>>137114578
I made a giant metal hand.
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Hoping this even loads but
Tell me if this title screen loads and what you think of it
https://dl.dropboxusercontent.com/u/12024286/Bootkit/index.html
>>
>>137116158
How to program a game is very broad question, I don't think any one here is using construct but a good place to start would probably googling menus in construct.
>>
>>137116442
ok, thanks!
>>
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>>137114578
>>
>>137116342
that's vaporwave as shit mate
>>
https://blogs.msdn.microsoft.com/vcblog/2016/03/30/visual-c-for-linux-development/

lol
>>
>>137116158
1) Learn to use Construct
2) Already be able to make a game

That's literally how it works.

You can help yourself along with the process by making a handful of smaller games (a la jams, or whatever you're comfortable with).

After finishing them you'll be comfortable enough with the process to make your masterpiece.
>>
>>137117353
This is either gonna be EEE or Microsoft is getting desperate to get people on Win 10.
>>
How would I start writing a lore and a story for a game?
Any head up tips for starters?
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>>137117749
>Releasing linux dev tools to get people on windows
eh
>>
>>137106568
Blender?
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>>137116158
id advise against construct for this task.
Not very user friendly for UI and stuff. Nevermind it isn't supported.
If you know some web development stuff, (which would help you with the UI shit), use Construct 2.
>>
>>137117927
yes sir
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>>137117868
http://www.zdnet.com/article/microsoft-and-canonical-partner-to-bring-ubuntu-to-windows-10/
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>>137118004
>bring-ubuntu-to-windows-10
good luck with that.
>>
>>137118004
>http://www.zdnet.com/article/microsoft-and-canonical-partner-to-bring-ubuntu-to-windows-10/
I'd actually use the fuck out of that, I have a windows desktop and I have to use linux shit all the time but I haven't found a VM yet that isn't aggravatingly slow.
>>
>>137118195
KVM
Oh wait
>>
Please, if you're a developer, stop being so defensive when you shill your game. No, you're not literally god. Your game isn't your perfect little child. It's flawed.

It turns real critics/analysts off and doesn't get them to play and interpret your game.
>>
>>137118241
>solve the issue by having two machines
I do not want to be running two machines at once dude
>>
>>137117961
Oh so its possible to import animations from there?
I didn't knew o-o
Thanks.
>>
>>137118273
Nobody here is defensive. The issue is that a lot of people don't even get replied to.
Hell, someone posted progress just a few posts ago and I was the only one who responded
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Everybody loves motion blur right?
>>
https://www.youtube.com/watch?v=0tdyU_gW6WE
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>>137118665
It certainly looks fast.
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>>137106568
Looks good. Great sense of motion. What is going on with the feet sliding about?
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>>137118004
>combining everything that's bad with windows and Ubuntu in one terrible shitfest of an operating system
This has to be an april fools thing, right?
Anyway, I'm looking forward to it
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>>137118986
It's integrating the bash command line into windows
It's great, actually
>>
>>137118986
>>137119045
That really sounds great and would definitely make win10 attractive enough to move to.
>>
>>137119080
sure thing MS shill
>>
>>137118978
thanks.
he's stepping forward, but his feet barely lift off the ground so it's not quite obvious what he's doing when he's not actually moving.
when i get him moving in engine, i might find i want to change the animation in that area...
>>
>>137119215
Eventually we are all going to have to get a newer windows, if for nothing but DX. This is the first actual reason outside of it.

>>137119256
Ah, so maybe he steps backwards with right foot and then forwards again? I am not really sure.
>>
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>implementing inventory
>but now I have to work on the UI
Welp...
>>
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>>137119045
That's an obvious fake.
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>>137117749
Microsoft are going back to their old business tactics. You know, the ones that actually worked.
I can guarantee that this will be an EEE attempt. I don't think it will be successful though.
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>>137119301
>2016
>not having plugins
>>
>>137119045
>==
triggered
>>
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Anyone familiar with blender and knows why this happens? One half of the model is solid the other half has this weird transparency effect where only the surface you look at is transparent.
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Are there any games with this kind of mspaint animated art style? I actually like it.
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>>137119736
Aside from the one you just posted?

I think I've seen at least two others... Fuck if I know the names though.
>>
>>137119729
Looks like the normals are flipped.
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>>137119729
your normals are fucked out the ass
>>137119736
pugdev made a game with MS tier art. Think it was called Pug's life Seven years an uncle
>>
>>137119736
https://www.youtube.com/watch?v=TbRsc4npxX8 ???
>>
>>137119884
>>137119974
thanks lads

I created one half with dublicate and then scale -1, I guess that fucked it up.
>>
>>137120017
Yup. Next time use the mirror modifier. I personally like to use it with clipping enabled and the 'adjust edit cage to modifier result' option.
>>
>>137120017
Try not to scale anything in modelling programs unless it is sub selections of individual vertices. Why this should matter is beyond me. 3D modelling tools are decades behind.
>>
>>137120138
mind explaining what you mean?
>>
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>you don't need to know maths to program
>you don't need to know maths to make game
of all the memes this one is by far my favorite
>>
>>137120289
You know how your faces normals got flipped? Bad things happen to materials, bones, skinning. Don't scale things. If you think something has been scaled, try and find the way to reset the scale, or bake it. It is just general advice for 3D modelling.

The exception is if you are editing vertices, you can scale them.
>>
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Which one looks cutest?
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>>137120319
Eh, you really don't.

If you're not an absolute retard, stack overflow / google can fill in all your shortcomings.

Sure it's better to know math, but it's still at least well within the realm of possibility to work around such a shortcoming.
>>
>>137120319
(You)
>>
>>137120402
there's literally only one girl there, so C
>>
>>137120360
So basically don't scale in object mode. That's the first thing you learn about Blender. Scaling by -1 will still flip your normals though.
>>
>>137120402
I like the little boy in the middle.
>>
>>137120402
1 Kill
2 Kill with the force of a thousand exploding suns
3 Fuck and marry
>>
>>137120402
I want to marry grown up Vivian
>>
>>137120514
1 Kill
2 Kill
3 Kill and Fuck
>>
>>137120402
2
>>
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>>137120402
is this a harry potter gender bending game?
genuinely curious
>>
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>>137120402
>>137120448
>>137120505
>>137120514
>>137120556
>>137120695
>>137120696
>lifting a god awful style from image searching, and using it as your own
>>
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>>137120847
KILL IT WITH FIRE
>>
>>137120402
Leave the fucking thread already. What the fuck is this about: >>137120847
Go.
>>
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>>137120847
>>
>>137120940
Note: I wouldn't have even given him shit for aping a style... but goddamn. Model your art after something better.
>>
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>tfw there is a website full of these monstrosities
>>
>>137120402
3.
1 isn't good at all, especially with mixel freckles. that's hella messed up.
wait a sec... there are mixels on ALL of these. what gives, my man? at least 3 has the least.
>>
>>137120916
>>137120940
>>137121164
>I can't handle a real woman posts
>>
>>137120940
Shit, didn't mean to reply to you specifically. Sorry for the two (!) pings.

>>137121164
Disgusting.
>>
>>137121164
why are so many of them wearing glasses
>>
>>137116629
What are the white dots?
>>
>>137115579
>not riding a block off into the sunset

How are you setting up the path?
>>
>>137110686
Nifty.

How's Hyper Light Drifter?
>>
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>>137121372
>why are so many of them wearing glasses
>>
>>137121372
they wear them so they can see through the fog in the midnight channel
>>
>>137117551
I did a few arcades and infinite runners. Just having trouble figuring out the best way to organize this whole menu mess.
>>137117938
I actually meant Construct 2 from the start.

Thanks!
Thanks for advise.
>>
>>137121656
Well, your problem is still too vague but: Plan out everything you'll probably need the menus to do.

Once you have that, it's easier to plan out how to make the menus without shooting yourself in the foot (making some menu features but then having such a hot mess that it's hard/impossible to add later features).
>>
>>137120360
just because newbies don't know what filpped normals look like don't mean modeling programs are shit
>>
>>137121541
>>>/pol/
take it back from where you took it
>>
>>137121727
>there still no permaban for continued shitposting
>>
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>>137121945
hit too close to home fella?
>>
>>137121727
STOP WITH THE DOGPOSTING
>>
Daily reminder to report posts that you deem are sufficiently low in quality to merit reporting.
>>
I'm new here and I'm a little confused.

Where are the games?
>>
>>137121727
FUCK OFF ALREADY
YOU ARE THE WORST THING EVER HAPPEN TO AGDG
>>
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>>137121838
This was the first thing I did. But thanks anyway.
>>
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Anyone ever notice the amount of progress being posted is inversely proportional to the amount of /v/ drama shitposting?

Will this progress drought ever end?
>>
>>137122196
Released:
http://homph.com/steam/

Demos:
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
>>
>>137121879
Congratulations.
>>
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>>137122253
So... you're good?
>>
>>137122180
I assume this is directed at me?
I was asked why so many wore glasses
It's because the indie game dev scene is polluted with hipsters like >>137121541 who want to appear super trendy
If this triggers your delicate sensibilities then I'm sorry but it's definitely not a low quality post since it's dealing with amateur game development
stay salty and continue to not post progress though mr nodev
>>
>>137122395
>I assume this is directed at me?
No that would be bannable!

Realtalk: No I forgot about your post and didn't even particularly mind it.
>>
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Can I be a dogposter too?
>>
I just broke my legs and got 6 months paid leave

Should I continue making my shitty-looking game at full pace or start learning art for real
>>
>>137122513
yes
>>
>>137122557
Grow up.
Learn 4 reels.
>>
>>137122557
Go full on into game development while saving money for four or so of the six months, then pay an artist for assets and finish your game. Take assets required into account while making the game so not too many unique characters/enemies.
>>
>>137122979
this sounds like your best bet
use placeholders that can easily be swapped out
eg correct dimensions
>>
>>137122267
>post progress and get no reply
>complain about dogposter and the post gets deleted
>meanwhile he's still shitting the thread
I've learned my lesson. Just keeping the progress for twitter and tumblr.
>>
>>137120319
You don't need that many. At most I've needed matrices/vector mechanics, and I constantly forget how to do shit like multiply matrices by hand.
>>
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XNA/Monogame bros: How do you guys keep your LoadContent, Intialise, Update and Draw loops getting polluted?

I'm thinking of using singleton managers
>>
>>137119301
what is this gif from?
>>
>>137123145
It's easier to say than actually find good assets. I would gladly even buy a pack like Kenney's, but I haven't found any yet which would appeal to me. This is the reason why I miss the days when I was fucking around with RPG Maker back before it was legal to use it. There were a ton of sprites which you could use, and most devs I cared about just used the ones packed in the basic RTP. So all the games had the same graphics, yet they were still fun. As I see nowadays you can only use RPG Maker assets if you actually use them in an RPG Maker game, which is a shame.
>>
>>137123750
you just use blobs or squares dude
you can code 2 stage blobs too for animations and then easily replace them with the real art
you are the programmer so you are the one deciding what dimensions everything is
>>
>>137123273
I'm silently admiring your progress, Anon
Please don't leave us
>>
>>137123750
>I miss the days when I was fucking around with RPG Maker back before it was legal to use it.
Guess I'm not the only one. Despite the "too many RTP" shitposting that went around the communities, I was enjoying working with RPGMaker too. It's more appealing to work with sprites than "just a blob and cubes" and some people just don't understand that.

Also I've noticed that RPGmaker artists were more generous with arts as long as you didn't forget to credit them. That was awesome.
>>
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>tfw just wasted 30 minutes because I forgot to use equals() instead of ==
>>
>>137124407
thats the best feel in programming why are you sad?
>>
Watched a video on mobile games from GDC. Holy shit they really only care about money. They like to give lip service to making games and that the players are people, but in the end they are just walking wallets to them and the game is a monitisation vehicle with graphics.
>>
>>137124671
>GDC
what is this and mind linking the video?
>>
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>>137123273
What's your twitter/tumblr?
>>
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>>137124671

Mobile devs = Cancer and Pajeet.

Jon Blow actually has a great talk on this. "The Medium is the Message" IIRC. He compares mobile games to TV shows and real games to movies.
>>
>>137124671
Here is a good summary of how he views thing in this QA. He has been talking about splitting up the playerbase where different subsets test totally, dramatically different styles of their game so they can increase player retention.

https://youtu.be/4w6LohQ0-wk?t=3294

>Summary: Fuck those players.

>>137124769
^link. It is a good video if you frame it in increasing enjoyment rather than $$$
>>
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>post progress
>no one cares
>shitpost dog memes and drama
>all the replies in the thread
>>
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>>137125029

>dogposters contributing to discussion
>animeposter shitting up thread with hypocritical complaints

typical
>>
>>137119301
boku no pico
>>
>>137123578
u avin' a giggle ther m8?
>>
>Decide to leave /agdg/ for a while to concentrate on actually working on my games and not get bogged down in shitposting and asking dumb questions
>Come back a few weeks later and it's not but dogposters and memes

What the fuck happened? This place is literally garbage now, there's like 5-6 posts about game dev.

Here, take a look at my tower defence game, this is the first few models in a graphics testing scene that was slapped together.

Gameplay is coming along nicely got a few towers in place and the pathfinding works well.
>>
>>137125029
i'm one of the many lurkers that enjoy looking at progress but don't bother replying with "neat" or "cool"

don't give up anon, we all appreciate your progress
>>
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>>137125331
>stop shitposting
>take a look at my tower defence game instead
>doesn't post the game
is this a new elevated form of shitposting or did I just get memed on?
>>
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>>137125331
>Forgetting to post the image like a retard

Fuck.
>>
>>137125426
What gameplay all i see is still image.
>>
>>137125331
Fuck off. I'm so tired of shitposters like you coming into the thread and trying to get people to leave with your "wow this thread is shit and dead!" talk. If shitposters trigger you that much, filter them, they use the same few memes every time they post, so it's extremely easy to filter. If you don't want to use the filter, fine, but stop being a whiny bitch about it because you shit up the thread just as much as they do. You could have just posted progress without acting like you're some kind of savior that will save us from shitposters.
>>
>>137125789
what a nice way to spin off the shitposting on him
>>
>>137125745
>>137125789
Kill (You)rself.
>>
>>137125326
>>137125210
i know its from dbz you homos, i was asking what ep is this from, or game
>>
>>137125789
I'm not here all the time but a big problem I've noticed is people who have given up keep trying to drag other people down. It's not bad right now but it was ridiculous how high the pathetic levels got in these threads. I swear there was a thread where 20% of the posts were "Why bother" and "You should stop trying".
>>
>Tfw you need to be godlike at programming
>Tfw you have to be a wizard at math
>Tfw you need to be a supreme artist

Why is it so hard to make a good game?
>>
I don't understand the complaints about agdg. Sometimes progress gets ignored, it's not a big deal, it just happens. It will happen in any forum or community. You guys shouldn't take it as people scoffing at your game, thinking it's so shit that it doesn't even deserve a reply. More than likely people looked at it, thought it was neat, but don't want to just reply with "neat", so they don't reply at all and they continue working on their own game.
>>
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>>137125789
shitposter shitposting on a shitposter shitposting on shitposters
is this no end to this madness
post progress you immature fucks
>>
>>137126157
>use an existing engine
>steal all mathematical solutions from other peoples scripts
You're fucked when it comes to being an artist though.
>>
>>137123486
Every object in my game has it's own Initialize, Update and Draw.

So my actual Main loop only has code that calls those and is really clean.
>>
>>137126157
>He's not a mathemagician
>>
>>137126195
I don't think it's about the complains. It's about the progress posts being buried under shitpost.
>>
Hint: People actually working on games have little time to spend shitposting in these threads.
>>
>>137126513
this

don't you guys notice there's always a huge gap between dogposts?
>>
>>137126157
You just need to be alright at programming and math. Being a great artist always helps, but games like Stardew Valley and Undertale are ugly as shit and still make millions. The really important skill is design. And being a determined dev that can focus on one project for years.
>>
>>137126690
>Stardew Valley
>ugly as shit
what aspects are ugly?
do you consider harvest moon ugly too?
>>
>>137126775
Are you seriously going to defend Stardew Valley's art and animations?

It's charming and the colors are nice, the actual art and animation is terrible.
>>
>>137126775
Not him, I wouldn't say it's ugly as shit but it sure is unpolished.
>>
>>137126851
I've never actually played it (nor would I)
but from a few videos I saw, the tilesets are reminiscent of harvest moon no?
not the character sprites or portraits though
those just make me want to heave
>>
>>137127041
Overall it has only passable art.

Undertale is top notch work.
>>
>>137126593
I don't know what those gaps even are considering all you've done in the last few weeks is download someone else's tileset and placed a river using game maker's built in editor. And I guess you scaled those tree sprites too.
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