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/rpgmg/ - RPG Maker General #135
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TRAPS Edition

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPGMMV Crack: http://s000.tinyupload.com/index.php?file_id=94706179999319730759

[MV] Base Resources, Cover Art DLC, Essentials DLC and Pre-order Plugins:
http://pastebin.com/QtQnqvf5
[VX/Ace] Humble Bundle DLC:
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
http://pastebin.com/FgVGxTqW
Updated DLC Pastebin:
http://pastebin.com/D1Nr8Zwd
Pixel Art Tutorials:
http://pastebin.com/SuXCN3pf
Other useful resources:
http://pastebin.com/TyAHmtW4

[MV] Plugin Releases
http://mvplugins.com/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast (Updated every other Wednesday):
https://www.youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

/rpgmg/ Chain/Collaboration Game!
Status: Part 13 (The finale) is in development.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk
- Firgof !aFqhsxkECQ

Currently working:
Silent Maid !ztOzYBnEEw

Version 12: http://www.mediafire.com/download/4fgjv2fucr51c3r/rpgmgcollab_v12.exe
>>
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Made new thread because the last one was
DED

Enjoy!
>>
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>no Battle Network rpg maker games
>>
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At least the last thread lasted quite awhile. That's always good.

All I made today was this rock. Today was also the first day of my first job ever (yay me!) and I was tired when I got home. I guess any progress is some progress.

Good luck with your games everyone!
>>
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>>136820598
hell mecha
>>136828529
melon head
>>136830034
bear knight
>>
>>137090105
You just slapped Baloo's head on a furry knight.

I approve.
>>
>>137090105
Baloo? Is that you??

Good job on Melonhead though.
>>
>>137090405
I'm not even going to deny it.
>>
I'm having some trouble.

One of my characters is a short goblin-like creature. Short legs, long arms, claws on all limbs. It is supposed to crawl on all four, but I can't figure out how to make a decent 3-frame animation for this.

Anyone have any tips? Or even premade images for such an occasion? I can do the pixel art, but for the life of me I can't draw decent animations.
>>
>>137091060
Something like a gorilla? For front view, I'd focus on the rotation of the shoulders, maybe exaggerate to get it to read right?
>>
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Battleback. Thoughts? It's the first one I've ever done.

Yes, it's supposed to look cartoony.
>>
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>>137091461
Somewhat like a gorilla, but also like Gollum from LotR. The design is something slender and lithe, but strong enough to at least lunge/claw. I didn't think about gorillas though, that might be a decent inspiration.

Also, the hands are nubs, but with claws on them, kind of like pic related (just flesh and bone, not robotic). Can't go the way of a gorilla with the hands, but the posture would definitely work.
>>
>>137091921
My first thought was that it's too blurry and abstract, if that makes sense, but I'd have to see it in use to be sure. It's clear enough what I'm looking at, and maybe an indistinct background would keep the focus on the characters and enemies.
>>
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Quick, post an image of whatever you're currently working on, and tell us what it is.

>Party member side view battle sprite
This is gonna take forever to make, but I only have three characters for the party planned.
>>
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>>137096160
>inb4 Yoshi's Island
>>
>>137097768
You know, a little bit of aliasing would probably add a hell of a lot to the outline. Like 2 or 3 pixels here and there.
>>
>>137098294
You think so? Show me what you mean.
>>
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>>137098807
Under the left cheek, something like that, but in various locations. Kind of like this.

Very minor touches to give a sense of depth, but not in a way that would be overbearing.
>>
>>137099416
Oh I see. You mean Anti-Aliasing.
>>
>>137099773
Yeah, my bad. Forgot the anti- part.

I think a little touch of anti-aliasing here and there would make it stand out quite nicely. Maybe not like I showed, but that was just a general idea.
>>
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Guys I think I made my boss a little too hard
>>
http://strawpoll.me/7235008

here is a poll, trying to decide on this.
>>
>>137091921
Probably could use a bit more contrast.
>>
>>137101842
I wouldn't decide on one arbitrarily like this, it should depend on the game experience you are trying to deliver.
>>
>>137101842

>>137100671 here

It really depends. I'm making my game in the vein of FF Mystic Quest and so you can save anywhere, and there are spots littered throughout the game where you can restore all HP and MP.

Games like Majora's Mask, SMT and Undertale are different because save points tie well into their main system (Majora's Mask ties them into the gameplay, Undertale ties them into the story, and SMT has the system to add to the dungeon-crawling tension.) I personally don't see the reason in my own game to not let the player save anywhere.
>>
too tired to pretend this isn't a bump
>>
>tfw you can't balance enemy stats for shit

I kind of want to go super basic and make it so enemies always hit for 1 damage, bosses being the exception, but that seems like such a cheap way out.

How do you guys balance your damage?
>>
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Two days of progress here, just learning how to do this stuff. Got a question though;

My text box is transparent, but the system.png file is solid. There's absolutely no transparency on it, except for the arrows. How do I change it to be fully opaque?

Using MV, if that matters.
>>
bump, don't die
>>
>>137108623
What's the premise of your game? I'm interested.
>>
>>137110586
Not entirely done writing a proper story, but the barebones is this;

>Girl doing her thing
>Suddenly dead
>Turned into that green monster (Named "Husk")
>Basically a sentient zombie, she works with unlikely allies to find the guy who killed her and regain her humanity, and also to help prevent others from becoming Husks
>Husks are incredibly weak, so you are the weakest of your party members until you regain your humanity
>At one point, you "borrow" a body, and can freely switch between Human and Husk. Some puzzles/areas require Husk form, some require Human.

Nothing else is set in stone, but I did take some inspiration from Legacy of Kain 2 with the design for the Husk. The webm is just a test area, making sure I got my common events working as well as testing the sprites I'm doing. Took me half a day just to make the husk overworld sprite and battle sprite, and yesterday was setting up the basic events.
>>
>>137108623
I think you'd need a plugin. It'd be super easy if you don't mind every window in the game being opaque, but it'd be a bit harder if you only want battle windows opaque. If I cbf I'll do either if you'd like.
>>
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It's getting there.
>>
How are you holding up Anons?
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>>137116452
>>
One final bump. Just in case.
>>
This general is just as dead as I remember it.
Good times.
>>
Should I have a trap in my party?
>>
>>137123786
Yes
>>
>>137123786
Yes
>>
>>137123786
Yes.
And by that I mean add a mimic to your party.
>>
>>137123786
It's 2016, people. Yes.
>>
What's the best way to write/structure a long in-game conversation? I'm trying a Metal Gear-esque stealth game (more to practice mapping than anything), and I want to keep it from being WORDS WORDS WORDS like, well, Metal Gear.
>>
>>137130904
IT'S >CURRENT YEAR<
>>
>>137131454
I heavily copied Golden Sun and used a lot of emoticons and characters changing direction.

https://www.youtube.com/watch?v=gO4lI8slqv8

Skip to about a minute in.
>>
>>137107520
Decide the level I expect the player to be.
Modify enemy stats until they pose the challenge I want.
>>
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>>137123786
Only if you want the me audience
>>
>>137115993
Looks pretty good to me.
>>
Where can I go to find some confidence so that I can continue to work on my game?
>>
>>137123786
I have a guy in my party that likes traps and everyone, even the bosses bully him for his shit taste.
>>
>>137138080
Are they really traps if it's obvious they have dicks?
>>
>>137139785
You have to believe you can do better than the next guy. Look at all the mediocre RTP games that make it to Steam, simply because they got finished. Look at Anonymous Agony, which is cringe-tier nonsense but became a meme.

Look at my webseries, which is also cringe-tier nonsense but netted me some very talented voice actors and about 45 subscribers

https://www.youtube.com/playlist?list=PLyrIVUR5VXKDo-Rohe0Z5rzlt216WKbHg


Once you know what it takes to be successful, the road ahead seems less daunting. Don't get intimidated. Nobody's perfect.
>>
Hey guys, could I get some feedback of a track I'm making? It's the theme of one of the antagonists, who you encounter throughout the game. She's kind of a robot policewoman, and this is the track that plays during her final stand near the end of the game. Keep in mind that it's not nearly finished.

http://vocaroo.com/i/s0qHyJ7yLECG
>>
>>137142871
I would hear it but my 4g is shit
>>
>>137142871
Undyne/10
>>
>>137143718
Yeah I figured it might be too similar, gonna have to change things up
>>
>>137142871
It just sounds like a ripoff of the fish girls theme from undertale.
>>
I swear there were links to royalty free music at one point in one of the OPs. Maybe I remember wrong.

What are some good places for some royalty free looping tracks? I can't make music for shit.
>>
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>>137145513
Environmental noises
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>>137100671
>things Square Enix never said

keep it. And when you die enough times, let the game give you a "hint" that says "git gud son"

Also maybe you just need to level up more
>>
>>137101842
>not having savepoints only in the towns outside of the dungeon, encouraging players to beat the entire dungeon in one go without dying
>also they disappear after you use them once
what a bunch of plebs you are
>>
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>>137108623
>>137110586
It's about the FACTUAL theory that reptilians exist, taking the form of humans, and are trying to take control of all of the world's governments and, by extension, the entire planet. They are actually aliens from space that populated on our planet and have been living in the center of the earth since the Jurassic era.

Wake up #sheeple
>>
>>137115993
Neat-o. I'd play it.

It's not necessary, but it'd be pretty cool to turn that into like a wavy background, kind of similar to Earthbound. It'd keep things from looking bland and mixes well with a cartoony style. But if it's too wavy, you won't be able to tell what the background is, so I don't know. Maybe my idea was shit after all.
>>
Hey i have a question /rpgmg/, Can you make an open world game similar to skyrim with yanfly and a action battle system?
>>
>>137141103
B-But my game would use the RTP.
>>
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I made a template so you can easily sell people on your RPG!

Use it as you see fit, and feel free to add or disclude things from it. Post them RPGs!
>>
Can anyone link me the VX Ace to MV resource converter.
>>
>>137145513
http://www.freestockmusic.com/

There was a different one that people used to post, but I forgot what it was. Never bothered to bookmark it
>>
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>>137154861
200000 hours in MS paint
>>
>>137138080
Not really traps if it's obvious they're male.
>>
I'm thinking of hiring a pixel artist because i'm a talentless idea guy. How much do you think a single tile would cost me. And I don't mean floor tile, but like a tree or something.
>>
>>137157372
I don't think an artist would like to get paid by single sprites
>>
>>137157372
https://www.tumblr.com/search/pixel+art+commissions

Most people advertise sprites and not tiles, but I'm sure you can figure out who's good at it, or ask for a portfolio
>>
>>137157920
No I mean like what if I needed around 40 tiles. How much will he charge per tile?
>>
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>>137154861
You ask a lot of spoilery questions my friend.
>>
>>137156258
Man I seriously want to play your game so bad. Everything so far is looking great. It's really my kind of game. How close on a scale from 1-100 how you to finishing?
>>
>>137090105
Bottom right, the leg-body ratio is quite off putting, perhaps that's the style you're going for, but it's a bit.. unaesthetic.
Nice work anyhow
>>
>>137142871
I kinda agree with the Undyne thing, but I still think it's a good start.
>>
>>137163321
Oh thanks man! Highest praise.

I'd say I'm about 20 percent finished. The due date is by November or so. Here's a link to keep track of it; the current build of the game is always gonna be there:

http://www.slimesalad.com/forum/viewgame.php?p=121526&sid=c0585a51e18e4da8b8762bfb7d6f4a9d
>>
>>137166027
Nice!
>>
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>>137166027
The deadline's actually at the end of July, dude.

Anyway, I really should stop bouncing between projects at this point in the year.
>>
>>137167806
This is also nice
>>
>tfw can't do simultaneous events in RPG Maker 2

Fuck. I wanted everything except the dungeons my game's "Nightmare World" to be completely silent, but the music is on autoplay and you can't turn it off without a slight delay. I'm disappointed; I'm about to lose so much A E S T H E T I C
>>
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>>137154861
Inspired by Legacy of Kain: Soul Reaver and generic fantasy.

Hero loses her soul to the bad guy, wants it back.
Villain is a demon thing with five eyes and eats souls. Typical bad guy.
First boss is a righteous soldier. He becomes your ally.
Final boss is a dragon and the villain. At the same time, on a cliff, over lave. Sleeping Beauty x 2, motherfucker.
Favorite NPC is a Fisherman. He's a recurring character who helps out with minor things.
Bikini Armor. It's a joke armor that the Fisherman gives you if you complete a stupid fishing challenge. It makes every enemy drop fish when defeated, which can be eaten for health and mana restoration. The stats suck though, because it's a damn bikini.
>>
>>137167806
>The deadline's actually at the end of July, dude.


Oh, didn't know that.

Well, that still gives me plenty of time!
>>
>>137168131
Can't you turn it off on the previous map? If touching Event Sqaure X leads you to Nightmare World, it would be safe to turn the music off before you do the transfer
>>
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Just finished the third boss of my game.

He's really easy compared to the second boss, but whatever
>>
>>137172734
This game looks so full of personality, I love it.
>>
>>137173808
Thanks anon!
>>
>>137152156
The open world part is easy enough.

"Easy" as in I don't think you'd really need scripts to do it. It'd be an enormous, backbreaking load of work, though.

The action battle system part... I've never used one, so I can't say, but I have heard that they tend not to be very good. You'd have to look around, see what's available, and if it's worth building a game around.
>>
>>137171826
Like I said, it's autoplayed, so the next time I enter a map the music starts playing automatically, even if I turned it off before. I found a compromise though; I just turned off the overworld music entirely (my normal world, nightmare world, and dream world are all on the same overworld map) and make an event prompt to play music only in the normal and dream world. This is a hassle because I have to remember to turn on the music every time, but it's better than nothing. Also, it doesn't allow me to make smaller houses in the nightmare world silent either. Whatever.
>>
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>MV ship is hidden behind a dead service
>probably repackage it to a 15$ DLC
suffering
>>
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>>137154861
>>
>>137179105
You posted this a few threads ago and you didn't tell us WHERE THE FUCK DID YOU FIND IT!?

I will fucking buy it and share it with everyone if you would just fucking link me to it.
>>
>>137180539
it was on the official forums but the tileset itself was only obtainable through members+ which is a dead service. I asked rpgmakerweb today if I can have it, havent replied yet.
>>
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Made a song to be used in the final dungeon

http://vocaroo.com/i/s1IhYnBmpuqD

Thoughts?
>>
>>137180712
POST
A FUCKING
LINK
TO WHERE
YOU FOUND
THE FUCKING
BOAT

(Also to the forum thread.)
>>
>>137182856
http://forums.rpgmakerweb.com/index.php?/topic/51485-mapping-a-ship-deck-with-the-rtp/
>>
Bump, obviously
>>
>>137096160
That's XCOM, baby.
>>
>>137183584
The game is afoot!
>>
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So is this new "そ う だ ね" button from 4chan or 4chanx? If the former, why does it make the post count as spam? Literally what's the point?
>>
Check the date
>>
>>137142871
WTF, this sounds nothing like Undyne.
>>
>>137186763
And why is it in runes? This is an Murrikan site.
>>
>>137179105
You guys are so helpless.
Ask someone to make it for you. It's a basic ship, not the Sistine Chapel.
>>
>>137195043
can you make a ship for me please?
>>
>>137195620
can you make a ship for me please?
>>
>>137196006
One ship please.
>>
>>137195043
I tried posting on the RPG Maker forums' resource request forum.

It was closed immediately for being too big of a request and telling me to go pay someone to make it.
>>
I'm bored.
>>
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>>137201709
Work on your game, faggtron.
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anyone said traps?
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>>137203881
>>
>>137203881
Is that a trap?

>>137204153
How does a robot have a mom?
>>
>>137199070
If you're talking about rpgmakerweb, I'm not surprised. Anything more than a recolor is too big for them to handle.

Is that the Little Paw request?
The last part basically reads "I plan to make money off you, sucker." Kinda of a deal breaker.
You shouldn't make it sound like a personal request when it something for everyone.

Alright. I might know a guy that can help. But he's probably busy preparing for a indie game show thing. He'll probably do it just to one-up rmweb.
>>
>>137085976
What's the game in OP?
>>
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>>137205273
That's how they call their creator.
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WHO WANTS FREE MV DLC!?
I BET YOU DO!
So here it is! Season Pass 2 content, hot off the presses.
Includes:
>Characters
>SV Actors
>2k style faces/busts
>MV-ish style faces, no busts
>Various expressions on faces/busts

Here's the link for it:

https://mega.nz/#!IgYFzarR!Xg3LlztOxVn0DAKC04-o0-lxl9hb0eMyv_oIQ3jgaCs

And here's the first Season Pass DLC pack that nobody cared about, so I'll repost it:


https://mega.nz/#!Yo5AlLxZ!yzS3PMn144EGsj9LMnXeaaJ_ZxyTGgbIvFf3Y4Z0YRw

Enjoy!

AND PUT IT IN THE OP!
>>
>>137142871
The start is really good and it does keep going good but the others are right, the main melody of the wind instrument does sound a bit like Battle against a True Hero. I'd say just change up that melody a bit and you'll be good.
>>
>>137207998
Got an updated copypasta saved on my computer. If I end up making the thread, it'll be there.

You're doing God's work, anon. Thank you.
>>
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can i make a game similar to stardew valley or harvest moon with rpg maker VX Ace?

I wanted to make a game in that style but incorporate eroge elements.
>>
>>137209780
good luck the guy who made Stardust valley took 4 years
>>
>>137209780
Completely possible, even without scripts. Your event-fu would have to be on point, but its well within the realm of getting done.
>>
>>137209780
http://store.steampowered.com/app/423770/
>>
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Would you play it?
>>
Does Steam save stuff I've been working on in RPGmaker VX Ace if I uninstall it both from Steam and/or from my programs list?
>>
>>137211653
At this point I'd play just about anything.
>>
>>137211653
Does it have bubbly, happy music that makes the player want to puke rainbows? Because it sure as hell should.

Demo when?
>>
>>137214191
It has hillbilly-ass banjo music so yeah kinda.

I'll post a short demo to showcase the game soon. I only have one screen so far though.
>>
>>137142871
Reminder:

If you want to make Undertale-esque boss battle music, but don't want to be a faggot that just rips off Undertale songs, study Touhou songs.

There are plenty of MIDIs out there of Touhou songs, especially for TH7 and TH8, the entries with the most iconic songs that also influenced Kunta Kinte.
>>
Boomp
>>
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Budding musicfag here.
Some new content, been unable to catch any Z's lately so figured I'd use it to my advantage.

https://soundcloud.com/mondo-nugget/boss-battle-futur3-wip

Actually rather like how it came out, even if its a bit rough around the edges. I have an actual keyboard to practice my scales on now, so I'm slowly gittin gud. Better than the shitty normal battle theme, which needs a serious rework I think.
>>
>>137215467
>for my undertale clone
http://vocaroo.com/i/s1tdEVziR3U4
>>
>>137211653
It's cute, so sure.
>>
>Kinda want to use the RPG Maker again to make something
>Know too well it will be for naught

Conflicted
>>
>>137221042
Do it anyway. Even if it will be all for naught, it's better to keep yourself active and trying. That way, one day, it won't be.
>>
>>137218637
This is a really good song anon. What's it used for?
>>
I'm feeling really stupid right now. I want to set up abilities that deal a static amount of damage. Like, X attack always hits for 20.

How do I do this? What sort of formula do I need?
>>
>>137225427
Just put a number in the formula bar?
>>
>>137225427
Should you be able to set the formula simply to 20?
>>
>>137225609
>>137225646
Now I feel really stupid. I should probably stop trying to make shit today and just get some sleep.

Thanks.
>>
>>137225879
No worries mate. I've done worse in a different situation.
>>
Is there a way to make enemy stats start at 0? It keeps defaulting to 1, but I need 0 for what I'm trying for.
>>
Haha
Bump
>>
Whoa there, thread. It's only been 30 minutes. Let's not die yet.
>>
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>Found an old actor sprite from when I was trying VX Ace when it first came out
Shit man, this brought back memories. Do you guys have any custom sprites you've had for a long while? Any sentimental ones?

This guy was in a platformer (using a script to jump) that had the king going around and punching his kingdom's citizens to enforce his rule. He had no army, and relied on his own brawling skills to keep the peace. He was an asshole.
>>
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Quick, post old projects you likely will never finish
>>
>>137206309
Megaman Battle Network.

I have no idea which one.
>>
>>137232667
This would just make me sad
>>
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>>137232667
>towergirls will never be finished in your lifetime
Hold me, /rpgmg/.
>>
>>137233231
It would remind you of your failures. This should be a lesson learned; follow through with your ideas.

>>137233683
I'm fairly certain the original towergirls did finish. There's a board over at 8ch that is strictly for towergirls, and it's nothing but fan stuff now.
>>
>>137234860
It's not like I completely abandoned my ideas but I decided to learn how to draw first and this is taking a while.
>>
W.T.Bump
>>
I've decided to make all my actor skills and gear progression before even touching the world of my current project. I've also decided I want a shit ton of actors, gear and skills. These two decisions aren't co-operating at all.

What's some fun passive skills for a CTB based system that aren't just stat blocks?
>>
>>137207998
Awesome! Thanks a bunch.
>>
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Roll a name! You must now put an NPC in your game with the name you got!

GOGOGOGOGO
>>
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>>137241101
O shit, rollan.
>>
>>137241101
What? How does rolling a name work??
>>
>>137242784
Like that, Deborah.
>>
What do people look for in a murder mystery game? I'm trying to make one.
>>
>>137243270
Good dialogue and interesting puzzles. Play Broken Sword, the original ones.
>>
>>137243270
Murder
>>
>>137241101
rollin
>>
>>137241101
>>
>>137218637
Yeah, sounds very generic Japanese game.
>>
>>137241101
>>
>>137243270
Murder and Mind games. I really don't care about puzzles but I like the idea of trying to actively avoid a murder by predicting the psychopath's behaviour instead of something predetermined. Kara no Shoujo was kinda something like this.
>>
>>137248058
>I like the idea of trying to actively avoid a murder by predicting the psychopath's behaviour
Isn't that technically a puzzle as well?
>>
>>137241101
Hopefully it's a good one
>>
DED thread.
>>
>>137218637
>http://vocaroo.com/i/s1tdEVziR3U4
what do you use for the guitar? I've been looking for something like that for a while now
>>
>>137233683
DUMBASS
>>/tg/46340880
>>
>>137254352
shit how do i do this
>>>/tg/46340880
>>
Fuck this April Fools joke
Seriously, fuck this
>>
Does your game have spooky moments / stages?
>>
>>137256793
My whole game is spooky. It's about a man who is a massive paranoid schizophrenic wandering the streets at night in some psychotic whim.

Most of the spooky things that come after you are really just hallucinations that do no real harm to you but one of them isnt
>>
If I want a character to have a weakness to an element, do I do this;

>Element Rate (element)*150%

Is this correct?
>>
>>137254470
>The three princesses I made in the past (Secretary, Book, Levia) are in the official towergirls lists now
That makes me happy
>>
>>137256793
Maybe something surreal, but nothing outright scary.
>>
>>137256793
I have a few "Oh damn" moments, but nothing outright spooky.

Closest would be the kind wizard erupting in rage at a flower girl. He just gets absolutely mad, and throws tons of insults. Completely contradicts the image of "That kind old man who is like your grandfather" that I've built for him. Flower girl is intimidated and runs away.

Not really intending to have anything spooky, but I might add some flair to a cave or dungeon.
>>
https://www.youtube.com/watch?v=2C1oIYKv7zs

Yanfly's April Fools Video
GOD
DAMN
IT
I wish it was real
>>
please don't die I need you
>>
What happens if you post with a tripcode?
>>
>>137263989


wowie
>>
>>137263989
I clicked the link. I don't think he's messing around
>>
>>137263989
It's real.
>>
Hows you're game going?

----------------------------------------------------------
Meme the memelord
>>
And Yanfly makes a plugin today, too. He's on a rolllllllll

https://www.youtube.com/watch?v=sYr1UCn7FWU
>>
>>137263989
Nothing but the date makes it look like a joke.... I think its real
>>
>>137269039
There should be a rule against showing new things and announcing things on the first of April. I don't know what's real and what isn't anymore
>>
I don't even know what to say about Yanfly anymore. I already thought since the beginning that he was incredible based on his scripts and plugins and now, he releases this incredible icon generator tool. I feel like "incredible" isn't even the right word to describe him anymore.
>>
>>137241101
What a weird fuckin April 1st thing.
>>
>>137241101
I am shit at generating names, as I always use the same few. This reddit shit is actually useful.

Rollan
>>
>>137243270
A good mystery. Victims I give at least half a damn about. Something gripping about the mystery, and a solidly constructed universe to support it (I'm not going to give a tenth of a fuck about who killed King Important in a locked room scenario when magic exists)
>>
>>137241101
Beep boop I am a robot and my name is...
>>
I probably should be comparing it myself but does Yanfly's current stuff for MV cover the majority of scripts he did for VX Ace?
>>
>>137272576
It covers about 90% of everything he did in Ace and then more. Everything he's ported over from Ace is pretty much on steroids in MV like his instant cast. The power of Java is amazing.
>>
>>137241101
Might as well
>>
>>137272576
Passing his tips and tricks to VX ace is possible but since he managed lunatic mode much easier with MV, it's tough to replicate it in vx ace, you need to know what the fuck's going on
>>
>>137241101
Rollan, I have nothing to lose
>>
>>137263989
It's real.
>>
>>137263989
Is there April Fool's Day in Yanfly World?
>>
>>137275250
I tried converting a couple of them over to VX Ace. Shit is hard as hell not to mention easy to confuse. I'm about ready to give up and convert over to MV. It's probably time I do so since every time a youtube video gets posted here with yanfly's plugins, I get more and more eager to cave in and revel in the goodies he gives out to us.
>>
>>137241101
test
>>
>>137276414
This is gonna be the Dark King's real name. It's never gonna be explicitly stated but it's implied in the manual.

Karl Nielsen, I mean. Fucking perfect.
>>
>>137263989
It would take more effort to fake that than to just make it. Not to belittle the author's work.
>>
>>137241101
Rollan

>>137276660
>not Vickie
Shiiet
>>
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Question; how much is too much?

>Intro waits 60 frames, starts with cart and horse moving up
>Intro has four characters (player included) introduce themselves; Name, home, and a brief plan of what they're studying
>About 9-10 lines per character
>Cart driver tells everyone to get ready
>Gameplay begins after a fade out-in

Too much to start with? I want the player to get to know the characters on a very basic level at first, so you know that your friends will be unique from the get-go, but I don't want to go too far into it. How much is too much, and how much is too little?
>>
>>137278530
I only stick around for long introductions if the visuals and music can keep me interested. If you're using RTP graphics and explaining all the characters at the start then I'll assume the rest of your game is lazily made and I won't feel compelled to play through it.
>>
>>137278826
The graphics are placeholder, since I'm going to do everything from scratch (game engine excluded, obviously). I don't intend to make it too long, but just long enough for the player to know "Oh, this is so and so from place, and he's a collected person. Okay", but for four characters. Right now, the intro lasts 2 minutes with all the text.

All the character development happens later. Intro is just so you know the characters' basic design.
>>
>>137278530
I'm gonna give you some Hollywood-tier advice:

Get a stopwatch, boot the game, and see how long it takes you read everything. If the player does not get control in the first two minutes. you need to shorten your intro or break it up.

Ironically, the latest podcast deals with this issue in-depth. Do what I did and study LPs for SNES-era RPGs
>>
>>137279115
And you can't get that information across in a less info dump-like manner?
Players won't initially care about your characters, and giving their life stories at the beginning of the game won't change that.
>>
>>137241101
Let's fucking DO THIS!
>>
>>137241101
Sure, I'll shoot.
>>
>>137280051
>>137280512
Advice taken. I'll incorporate their short intro in a better manner, thanks.
>>
I have a concept for a lewd fantasy world, but I'd like some opinions regarding:
Worldbuilding.
Feasibility in RPG Maker (for somebody who would probably be able to program the combat engine in Flash (in several weeks, which is why I wouldn't use Flash), but has never done any Scripting for RPG Maker).

Would you guys like to hear me out?
>>
>>137207998
Thanks!
>>
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>MV has a built-in name select
MV is so damn good, holy shit.
>>
>>137256793
I just finished the third chapter, and the fourth chapter is gonna take place in a graveyard, but it's probably gonna be mock-spooky like TTYD's was

The REAL scary part is gonna be The Final Dungeon
>>
>>137140464
>>137156294
puffy vulva
>>
D-does MV work on Windows XP?
>>
>>137291772
Ask your uncle Bernie
>>
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>>137172734
Fucking this guy shit up. I like the idea of being a thorn in his side. add a extra boss that just see us a fly, but we kick their ass almost every time.
>>
>>137284548
You have my interest. I'm planning to make a lewd game of my own one day, but minor problems like crippling depression keep getting in the way, so all I've managed to do so far is planning. I'm curious what you have in mind.
>>
>>137293236
There is a boss in the game like that, but the boss in the GIF is a one-off.
>>
>>137241101
Fuck it, not like my game will ever see the light of day anyway right? May as well...
>>
>>137172734
How long have you been working in this? Looks good.

puts my shitty game with RTP map tiles to shame too
>>
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>>
>>137295803
Who that?
>>
>>137295803
What a mysterious madame.
>>
>>137295948
original character do not steal
>>
>>137241101
eyy
>>
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>>137263989
IT'S REAL HOLY SHIT!
Though I can't seem to figure out how to import an icon set... the button is greyed out...
>>
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>>137295318
I've been working on it for like a month or two now
>>
>>137297806
With previous experience on rpgmaker?
>>
>>137298887
I'm not using RPGmaker
>>
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Demo 0.1
http://www.mediafire.com/download/bei4hn5p7atgt73/Pigtails_v0.4.exe

This isn't an April Fools prank, I swear! Anyway, the game has no music aside form the battle theme. Everything else is environmental ambiance. There's only like 3 screens in the game so don't get upset if you can't progress! Anyway, tell me if you experience any bugs.
>>
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Made this for part of the game's intro, I really like how it turned out.
>>
>>137298975
Gamemaker?
Unity?
>>
>>137301139
OHRRPGCE
>>
So has a crack for the new MV version came out?
>>
>>137301842
That's some bizare shit I've never heard of before
>>
>>137302237
Old Hamster Republic. Enjoy bob the hamster and spam. And their pretty solid RPG Creation Engine.
>>
>>137302237
Yep. Stands for "Official Hamster Republic Role-Playing-Game Construction Engine."

It's old as time itself and programmed in fucking BASIC. I'm using the newest version that was released like 2 months ago.
>>
>>137301867
i got u famalam

https://mega(dot)nz/#!gY5FFRoA!3uh6nWltPxHZ3PniWct3HqKkeou2M2NDeTPtN3eEOQI
>>
For a lewd game... Frontview or sideview? SV would allow for some nice custom animations, like using the "status ailment" pose for some nice oral action after some re-spriting.
>>
>>137302417
That´s not funny, my brother died that way.
>>
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>>137302591
is that a threat?
>>
>>137293560
Well, for starters. I have fetishes for slavery, exhibitionism and ahegao / o-faces, so the setting is built around that.

Basically, this is a world where orgasms create energy that can be turned into spells. This energy can be transferred, but is difficult to store it and will naturally deplete if not used.

In this world, Magic has permeated most areas of society and often fulfills roles that machinery or animals would fulfill in other worlds. So, there are no Windmills, Blacksmiths or Carriage Horses. Different types of Mages grind grains, craft armor and make carriages move with the help of "Retainers" (almost always women, since they have a much shorter refractory period than men).

There are different types of Retainers: permanent-willing, temporary-willing, temporary-criminal, slave and permanent-criminal, with slaves being the most common. But all retainers need to be trained appropriately by their Mage before being put to use.

The existence of this "orgasm magic" has also made the world quite a bit more dangerous than our own. Succubi and Incubi, monsters born from the sexual fantasies of humans, roam around the world.

That is mostly it for the setting so far. I have some ideas regarding villain groups and main characters, but those are probably still prone to change.

Mechanically, for combat, you would have your designated Mage Hero that can launch spells based on the "combined mana" of the supporting cast or start fucking a supporting cast member to create more energy for spells. The supporting cast can perform regular attacks, use items or "masturbate" to create more energy.

Outside of combat, you have regular town-to-town travel RPGing, but also involve some Slave Maker elements in the adventure, where you push your Retainers to different sexual acts, and also figure out their kinks to increase the effectiveness of your Fuck command.
>>
>>137304408
Nah, but you got a giggle out of me.

Real talk, its been a month and nothing about it, damn. Guess ill go ahead and try to make my game with the not updated MV.
>>
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>>137299504
Was this made in Game Maker or RPG Maker?
>>
Have you already given up on yiur dream of making the next Undertale, /rpgm/?
>>
>>137308115
never wanted to make another undertale. Furries isn't my style either
>>
>>137308115
Of course I've given up on making the next Undertale.

I can do better than that.
>>
I want to make it so that the player cannot use the Attack command in a specific battle. How do I go about doing this? I set it up so that the battle plays out through a troop script, but that's a lame way to do it. I want to make it so that all options, except for Magic, are locked for this specific battle. How would I do this?

Using MV.
Thread replies: 255
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