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/dfg/ - Dwarf Fortress General
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Ababababa edition
Previous thread >>136522245

>Download the basic game here. Current version is Dwarf Fortress 0.42.06
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Alpha release):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Alpha release):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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>>136965130
Heavily.
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>claim castle in city
>soldiers just start flocking in

I wonder if I can win.
>>
Anyone have some tips and advice for a first time desert embark? I was thinking of a savage desert embark truthfully with a river for trade reasons.

What do I need to know/do?
>>
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>>136967305
Get right into the caverns quickly as you can.
>>
>>136967305
Bring some starting wood and enough food to last you until you either hit the caverns or are able to start farming.
>>
>>136967230
Well that went smashingly.

Armok bless face kicks.
>>
>>136969135
>smashing
>face kicks
>blargrghlarharhgglrff
>>
Are silver warhammers worth making?

I don't have steel yet.

(late bump)
>>
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Autumn now, dinning room remains unfinished. The merchants are going to show up and laugh.
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>>136974827
Very worth it, yes.
>>
>>136974827
Theyre one of the best non-candy weapons in the game.
>>
>>136967305
There's literally no point in desert embarks now that Giant Desert Scorpions aren't a thing anymore.
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>>136974974
>>136975109
Awesome, thanks!
>>
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So this Dwarf shows up in the first wave followed by his mother and father in the 2nd with the 2 other children dragging grandma with them.
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>>136975345
>Giant Desert Scorpions aren't a thing anymore.
>>
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>>136975345
Huh, I didn't know that.
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This is really one big family, then again these could be the first dwarfs.
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>>136975345
Yeah, Toady pulled them out for some reason and didn't add them back in officially yet.
>>
so when's digging coming up?
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>>136978967
Soon hopefully.
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I think I made a mistake when I embarked to this place. While the natural landscape is fantastic for a fort and I've had a great time designing this place, it is completely devoid of action. The fort is 5 years old now and the only threat it has seen was some two headed person who rocked up and was promptly beaten to death by a crowd of dwarves.

It's a shame really, invasions make the game so much more fun. I'm going to keep this save going and make this fort as prosperous as possible, but I think I might start a second world and embark into a dangerous place for more FUN.
>>
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>>136980630
"A vile force of darkness has arrived"

Just wait they'll ambush you in numbers soon enough maybe even riding bears oh god so many bears
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>>136975345
The raws are on the wiki, cant you just add them back in the game again?
>>
>>136980630
What's your population?
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>>136980630
>>
>>136981787
120. My fps is pretty low at the moment due to the huge amount of water flowing around the fort. I hope it speeds back up after the water level is at 7/7 throughout the fort.
>>
>dead at 28 posts
can this be a new record
>>
>>136984235
Not if I have anything to say about it.
But I'm going to sleep now, so it's all up to you anon.Don't let us down.
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>>136984235
kobolds are ______!
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>>136985283
Target practice.
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>>136985407
that's not goblins that kidnapp dwarf children
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>>136985283
...cut. CUT.
>>
Begone page 10
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>>136988697
In init.txt change
[GRAPHICS:No] to [GRAPHICS:YES]
>>
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Building a fort with a lot of aboveground features and OH MY FUCK THE TREES.

We need to implement sapling control and prevent tree growth. My only options are to pave everything with floor tiles or cut trees every five minutes.
>>
>>136990763
Just create a grid covering the entire embark, consisting of 3-5 tile wide pathways made out of wooden floors(or rock, if you're feeling generous).

The pathways will secure permanent access for the caravans, and the untouched ground tiles will serve as tree plantations and horticultural gardens.
>>
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>>136980630
That, is a very very nice fortress, I particularly like the angled corridors around the Ankh room.

But what stops you from being completely fucked the moment swimming invaders fall into your moat?
>>
>>136991236
Not him, but I guess permanantly drunk dorfs won't care about the corpses.
>>
>thinking of giving it another go, been years
>need to install bunch of 32 libraries to get in running on linux
>or run it through wine
is this real life
>>
>>136990584

it didnt work everything stiull 2d
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>>136991829
You're going to need to invest in either an Occulus Rift or the Vive to make DF 3D.

Take this screenshot for example, looks completely flat on your screen, but on my Vive I can lean in and see all around my fortress.
>>
>>136991208
Yeah I will establish paths soon. I've managed to run out of wood after building my wooden temple atop my elf corpse stockpile and queuing up a gazillion charcoal x30 jobs.

>>136991938
Haptic glove and VR architecture planning when
>>
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>>136993015
>you can really feel it!
>you can really smell it!
>you can really taste it!

Call me elitist if you like, I'll stick to my ANSI thanks.
>>
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>>136993197
>all that elf blood
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Wonder where they are.
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Right next to each other.
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>>136991236
I've got stone grates blocking off the waterways into the fort. If that fails though I'm happy to have some FUN occur all throughout the fort.

It would be pretty cool to bring a military embark in the reclaim it if it fell.
>>
Is it possible to get multiple species of settler in your dwarf fort?

An human or elf in a dwarf expedition, for example?

Technically I want to include horrific spiderpeople with my dwarves.
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>>136996078
>spider people
>horrific
>>
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>>136996461
Despite how cute most spiders are, a fully grown spiderman would look pretty terrifying.
>>
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>>136996858
They'd look intimidating at first, but think of the fuzzy four/six armed hugs they'd give you when you became friends!
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>>136996461
I'm a spider person! Any day now I expect Mrs. Skarlett's babies to emerge from their egg sacs. This was the other Orb Weaver we found trying to climb the slippery metal door so we named her Elvira.
>>
>>136997386
Fatass.
>>
>>136997536
She was full of eggs, she can't help it.
>>
>>136997386
Orb weaver on porch-anon, is that you?

Please pot more pics.
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>>136997536
What kind of idiot favours skinny creatures, don't you want ANY fucking tallow for making soap with?
>>
so, yes, spider creatures, all very good.
But how do we have multiple races in an embark choosable? I know multiple race empires are possible via goblins.
>>
>>136997920
Can't the first 7 aren't historical figures so they'll be of the civs default race.
>>
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>>136997620
She's a pretty girl, very amicable too.
>>
So I'm done with Starcraft 2 and I want to try a new game. How's Dwarf Fortress? I heard many good things about it.
>>
>>136998221
If you build a tavern, beast people might come to stay there and petition to become citizens in your fort. That's the closest I can come to your idea.
>>
>>136998892
It's better than SC2
>>
>>136998892
It's like starcraft if you replace the word "star" with "vomit" and craft with "more vomit" and 2 with "oh god why is everyone still barfing where do they even keep all of it" basically.
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>>136999395
>forgot pic because I was giggling over emo helm pumps
>>
>>136999395
I look forward to play Vomit More Vomit Oh god why is everyone still barfing where do they even keep all of it.
>>
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>>136998892
It's a little bit different to Starcraft.

Imagine if a math professor decided to make a fantasy world/story generator from the ground up, and it just so happened that it was possible to try and play either a city builder or adventure game in the middle of the thing.
>>
>>136999556
So it's a bit like Dominions?
>>
Someone should make a big arachnid mod. They should add harvestmen, pseudoscorpions, whip scorpions, amplypygi and camel spiders. The spider species in the game also need to be fleshed out.

Seriously, I can't believe that there are only four types of spiders in the game, two of which are fictional. The two real-world spider types that DO exist in the game are both meme spiders. The fictional spiders are both creepy crawlie stereotypes("cave spider"? "phantom spider"? really?).

While those aren't real arachnids, someone should also add sea spiders.
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>>136999774
Without any win conditions and with awesomely personal combat.
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>>136999989
I hope you can edit the font, because it's hard to read.
>>
>>136999989
I always end up so strong by the time I try this that I just crush skulls when I try to bite people so I never end up with a head hanging out of my mouth.
>>
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>>137000035
You can, the reason that's hard to read is because I prefer a square tileset, so you get large spaces between the characters.

Sadly, if you want a square tileset there's not a great solution to this problem yet.
>>
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>>137000035
df/data/init/init.txt has lines like [FONT:sometileset.png] and [FULLFONT: [GRAPHICS_FONT: [GRAPHICS_FULLFONT: which control that in full screen/windowed and graphics/non-graphics states.

You save the tilesets themselves into the df/data/art folder, I don't like square ones myself, but it's hard to tell if it would be better or worse for you individually to play with without you trying it.
>>
>>137000172
It makes the map looks good, but the text is awkward.
I guess there's no way you can have a different font for the screen and for the text?
>>
>Should really be studying for exam in two days
>Still lurk /dfg/ and considering playing DF for just a little while...
Litterally WHY?
>>
>>137000172
>>137000259
Can't you use TWBT for square tileset & rectangular font?
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>>137000259
There's a Truetype function that will replace some of the text with a properly rendered font, but it doesn't replace all of the text by a long way, and comes with it's own issues.

In the end it'll just come down to your personal taste; you're going to take a while to learn to 'read' the game anyway, so pick something you like the look of. You can always change later, but for the longest time you're going to feel like you could never abandon your first tileset.
>>
>>137000294
>first day at new job
>I'm here posting

I blame Toady
>>
>>137000294
Study hard Anon, so you can be like thus guy: >>137000538
>>
>>137000437
Yes if you're playing fort mode only twbt is great, it crashes a lot in adventurer mode so I decided to just dive into nonsquare land headfirst and never looked back.

>>137000294
Build a catapult and claim it is your exam, if anyone disagrees, hit them with a bundle of books.
>>
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>>137000643
>a catapult
>not a trebuchet
Reported for shit taste.
>>
>>137000643
Is TWBT stable in fortress mode yet?

I've been waiting for it to get stable so I can make some sweet multi-level flat fortresses.
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>>137000731
>>
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>>137000212
So you can theorically use any font you want?

>>137000000
Whut.
>>
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>>137000936
It's even better than that, it's an image file rather than a font, so you can easily modify it to look however you wish.

But I think Truetype will let you use any font files too.
>>
>>136998418
While I can admire aspects of spiders, and enjoy having them around, how can you claim that this one is amicable? Sure it may not mind being handled, may even seek it out due to some sort of conditioning, but I'm pretty sure they can't be literally amicable.
Pretty spider though.

>>136999521
Perfect. Truly a *captcha*.
>>
are floors overrated?
>>
>>136999521
>not activating adblock on 4chan
>wanting this hell to go on forever
>>
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>>137001985
No, walls are horribly overrated though.

Floors you can do all sorts of things with, they're super useful.
>>
>>137000629
>Study hard Anon
Oh well, NMR theory it is -_-
>>
>>137002807
>NMR theory
sounds like some nerdy STEM shit
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>>137001943
She's at least slightly venomous (though not of any significance to a human) and could attempt to flee or bite or something but all she did was leave draglines in case she fell and just hung out.

They also do a great job killing gnats and other asshole bugs so I count that on the friendly side, I guess.

>>137002195
Eh, I like /dfg/ for some reason.

>>137000731
I thought trebuchets were outlawed.

>>137000772
More stable in fort mode than adventurer mode where it crashes when you travel.

>>137000936
Yup, as: >>137001108 said, save a 16x16 tile image of whichever pixel size per tile (anywhere from the monster 36x54 sets I've made to the purest of purist sets, Monoscii which works fine at 1x1) and change the data/init/init.txt lines accordingly.
>>
>>137003179
It is. Studying chemistry, course is spectroscopy.
>>
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>>137003198
>I like /dfg/ for some reason.

Sometimes during moments of weakness, I will admit a certain lack of distaste for a handful of you.
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>>137004560
>I-it's not like I l-l-like you or anything baka.
>>
>>137005118
>baka page 10
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>>137006606
I wish they'd kept doing DF comics, they're so good.
>>
>>137006823
They were how I discovered DF in the first place.
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>>136999796
Adding more spiders would make the silk industry collapse. This is the one thing Big Silk doesnt want to happen so theyre keeping the spiders a secret from us. You can trust me, I know what Im talking about.
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>>137007074
Are you another of those fools who think Elves don't actually like trees at all and just pretend so they can control the lumber industry?
>>
>>137002807
>NMR
>Studying
Lmao, NMR is one of the easiest analytical techniques I've ever learned.
Mass spectroscopy is way harder
>>
>>137007269
>I'm so dwarf, I shit anvils!!
THIS IS MY FETISH
>>
>>137007269
>defending Big Lumber
>>
Has an old player coming back I have 2 questions
- What "ASCII Tileset" do you recommend?
- Why everyone is saying 40+ is shit? Do you recommend it?
>>
>>137007902
Personal pick; >>137001108

As for the other, probably the masterwork bug, unless you've been hanging out with 40d players.
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>>137007269
HYPERDIMENSION FORTRESS
>>
>>137007902
Everyone where? Or rather, which everyone? Also 40+ encompasses 30 releases, so you would need to be more specific. 40.24 and 42.06 have very different problems.
>>
>>137007902
>- Why everyone is saying 40+ is shit? Do you recommend it?
While it changed the game radically(in most ways, for the better), many players found the first 0.40 release underwhelming after all the hype. The fps became worse in both modes, for example. The hyped elf and goblin sites were disappointing in many ways, too: the elf sites turned out to just be "smoothed" trees, and the goblin sites became nearly unvisitable due to the adventure mode lag. The dwarf sites were ok, but how much they differed from ordinary player forts triggered some negative reactions from the playerbase.

The quest overhaul also came as a disappointment to many: instead of actually receiving quests, you now had to ask for rumours about monsters/bandits and then just choose whether to give yourself the quest to go hunt them down. There where some special cases where you'd receive orders from military commanders, and they'd show up on a special screen, but that was it.

In fort mode, the 0.40 release included a bug that prevented goblins from using mounts during sieges. There was also another bug that prevented 99% of all siegeing forces from reaching your fort at all, making the game less fun.

The recent 0.42 releases fixed most of the things that were bad in 0.40. For example, some of the old quests are back. The sieges are back, and the siegers use mounts properly again.

We still have to good things introduced in 0.40, including world activation, climbing mechanics, more advanced combat, and so on. 0.42 also introduced more exciting features, like libraries, taverns, travelling bands of performers, ability to specify materials at workshops, and so on.

I'd say the game in its current form is more fun than it has ever been.
>>
>>137007354
>Lmao, NMR is one of the easiest analytical techniques I've ever learned.
Interpreting the spectra, sure. NMR is piss easy to solve, MS is harder.

But the actual theory about NMR is tough. It's all quantum stuff, how spins interact and how pulse sequences affect your experiment.
>>
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>>137000212
Mine: >>137007902 or if you want a clean easy to read square set, pic related.
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>>137010592
42 is great, 40 was where I actually started but it had a lot of empty space which is made really obvious by 42 now.

Also if you play on a 1366x768 screen or window, or just want a 24 pixel tall twbt text set, boosh!
>>
>>136980630
What is your tileset? Its awesome.
>>
>>137011349
That's the Myne/CLA variant of Myne I'm pretty sure. Comes with the best graphics set, CLA.
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>>137011223
Naturally with these Curses+1 sets you need to have the goblin soldier tile switched to the 1/2 (forget the number, fffff, 171) and the column tile switched to the NBSP (tile 255) tiles.

http://dwarffortresswiki.org/index.php/Character_table is handy!

Oh, and since I just updated the walls and made this version, because really I enjoy fucking around with getting them cleaned up, here's the dorfletter variant, based on the same "dw" tile Taffer came up with that I loved because it's so awesomely autismal.
>>
>>137013429
>notice I left an extra row of pixels at the top arm of the ) tile
>berate the woman because now there is a chance that the one anon who isn't sick of my tilesets might look and notice and then I'll look bad in front of my autismonigs or something
>she looks over and mutes her music and asks what I was talking about
>fffffuuuuuuuu
>>
Been away for a long time, any in game replacement for DF Therapist yet?
>>
>>137014815
v p l
>>
>>137014919
is it as fiddly as before though?
>>
>>137014815
[u]nits > [m]anipulator
>>
>>137015101
As fiddly as before what?
>>
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>>137015881
I assume as fiddly as it was after getting used to manipulator/the rapist?
>>
>>137018308
If that's the case, then it probably is? Hard for me to say, I've been at home in the native interface since before therapist existed.
>>
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Any records of harpy taming? Got quite a few flyin about takin dives at kobolds and vermin
>>
>>137019917
Harpies are both [EVIL] and [CAN_LEARN], making them doubly untameable.
>>
>>136980630
This looks like Ironforge.
>>
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>>136991938
>>
>>137020949
Damn, there goes my dream of harpy falconers
>>
Guys help.

I'm a Legendary Fighter/Wrestler Vampire in Adventure with good sword skills for when things get hairy. I've killed literally hundreds of things and the one time I've taken anything more than a bruise in that time was getting clipped in the lung by an arrow when I was in a room full of bowmen.

I need to find a challenge. Something that takes more thought and style than
>single throat punch
>single head kick
>strangle
>fracture leg with punch then single throat punch once they give into pain

That's what most of my fights are.
>>
>>137023012
>I'm a Legendary Fighter/Wrestler Vampire in Adventure with good sword skills for when things get hairy. I've killed literally hundreds of things and the one time I've taken anything more than a bruise in that time was getting clipped in the lung by an arrow when I was in a room full of bowmen.
WELL GOOD FOR YOU
>>
>>137023093
Finish reading my post. It's getting repetitive because I can kill literally any human or dwarf in a couple of rounds at most. I need something harder.
>>
>>137023012
Find a hydra, kill it without removing any heads, carry its corpse to an evil region with husking weather, then wait.
>>
>>137023206
FUCKING GOOD FOR YOU
Do it with a rockband controller and a Japanese keyboard. Then we'll talk.
>>
>>137023217
Oh, and try not to pulp any of its heads either. Ideal death would be by bleeding or suffocation from an upper body wound.
>>
>>137023385
Thanks for the tip.

>>137023217
>>137023457
I could probably punch it in the chest enough to cause suffocation, but I'm a little worried that I might wind up exploding the torso.

Can't strangle a hydra, can you?
>>
Is it possible to make my military dorfs wear their armor all the time, even while they do normal (non-military) stuff?
>>
>>137023660
Nah, it has too many extra throats. Exploding its chest is fine, though. Husks don't need to breath. As long as you don't do spinal damage, they still need a functioning nervous system to be at their optimum murder level.
Also, for bonus cool, level your misc object skill by using its corpse as a weapon on the way.
>>
>>137024008
Aren't husks considered undead? Wouldn't it not attack me?
>>
>just learned i dont need to manually assign bedrooms to individual dwarves
kill me now
>>
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>>137024710
This never fails to make me laugh.
>>
>>137024104
Oh, yeah. They're opposed to life, but I guess that won't help with you being a vampire. Anon posted the brief life of a fort on a husking glacier recently and some of his husks were fighting each other, so maybe they retain their preundeath hostilities? I know I've taken adventurers to husking biomes before and been attacked by husks after getting husked myself, so maybe you'll still have some fun. I won't promise it, though.
If nothing else you can become a husk yourself and have a husked hydra bro to raise hell with (if it doesn't try to kill you, I mean).
>>
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What precisely is a husk?
>>
I wonder when Toady is going to introduce diseases and plagues.
>>
>>137026393
an empty husk of something once alive
>>
>>137027029
But it's not a common undead is it, because they're immensely stronger and faster?
>>
>>137026984
When reddit will discover Dwarf Fortress.
>>
>>137026984
Didn't some syndromes vaguely behave like diseases?
>>
>>137026393
Imagine a zombie. But now, instead of the zombie being the reanimated corpse of some decayed peasant, imagine that it was a healthy person whose soul was suddenly and forcefully replaced with pure evil.
>>
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>>137027287
They found it years ago, the DF subreddit is remarkably similar to /dfg/.

I hope that doesn't offend anyone here, I like to pretend you're not all retarded.
>>
>>137027619
Now that makes more sense to me, I was picturing them as some sort of fantastical viral infestation or something.
>>
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>>137027642
>I like to pretend you're not all retarded.
You should be using that vivid imagination on dorfs.
>>
>>137027287
>>
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>>137027642
>the DF subreddit is remarkably similar to /dfg/.
Yeah, no.
>>
>>137021974
If your willing to mod the hell out of your game, there was some guy with a human fortress in a blood rain biome. All of them were kitted with blood stained armor and tamed harpy companions. I think he'd changed the harpies to count as vermin and spouse stealers rather than just some random evil/immortal creature

Fighting them would be FUN
>>
>>137028357
Just keeping it trim while awaiting the update, it doesn't do to get lazy.

>>137028986
They don't have to shitpost to keep their subreddit falling off the site, so obviously it's not going to match word for word.

We still get people sharing layouts, mods, updates to Rapist and DFHack, combat logs and elf abuse. I'm not sure what you find so contentious in that image exactly.
>>
>>137029786
>combat logs and elf abuse
These are why I'm here.
>>
>>137029007
The things you're saying aren't even possible, and I suspect you don't know what vermin means in the context of the game.
>>
>>137027642
The only thing about the subreddit is that they see all the sick shit as gross. We love that shit
>>
>>137030753
I never understood what was so horrible about Obok Meatgod.
>>
>>137030936
I like the subreddit cause of this post https://np.reddit.com/r/dwarffortress/comments/416gqb/eugenics_a_proposal_for_breeding_a_slave_race/
>>
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>>137030665
I can help with that.

>>137030753
Perhaps the people on reddit who enjoy that stuff are afraid to speak out for fear of being called out.

Good thing that never happens here!

>>137030936
It's just a little obscene really, I'm not sure there's many people who would think a violent rape combat log isn't just slightly disturbing.

It doesn't help that he'd befriended the little things either, that's the sort of thing that sets off parent's emotional alarms.
>>
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>>137030753
>We love that shit
>>
Can I get an embark roll image? Wanting to play Fortress Mode but I'm sick of having the standard thing with a couple of rectangular rooms on every level underground in the side of a mountain.

It's what the wiki's quickstart guide explains to do and it's the only kind of fort I've done in the 4 years I've been playing. Every single fort, dozens at least. I can't deal with it anymore.
>>
Looking at the wiki it seems like most of the game content still existed in 2D, which came out in 2007. What has Toady been doing for the last 9 years?
>>
>>137031972
You should carve some dirt spires out of the ground, then you can live like a termite in a crater to the lava sea.
>>
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>>137032701
So Utapau.
>>
>>137031972
You don't need a roll image, you need INSPIRATION.
>>
>>137032843
>>137032701
im actually doing this right now. i have a 40 z level long shaft going down to the first cavern level.
>>
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>>137032686
Meth.
>>
>>137032686
Massive overhauls of the extent systems, improving world gen.
>>
>>137032686
mostly been working on getting the game multithreaded and fixing pathing i believe
>>
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>>137033689
>>
>>137033504
Still the world gen seems pretty much the same from the perspective of the fort. And it seems like all the major ideas were there at the start. How long did it take Toady to come up with those ideas? Adamantine, sieges, worshops, the lot, 4 years on-and-off and 1 year seriously. Now he's getting a full salary and we get barely anything
>>
>>137034005
Are you-
Are you trying to bait me?
>>
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>>137033089
>>137031972
>>
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>>137034173
I don't think it's just you, I think he's trying to bait all of us.

Don't panic, just lock the main entrance and we'll see how he copes with The Elf Entrance.
>>
>>137034476
I built a wooden temple to enrage the elves, then that anon mentioned a wall of charcoal and now I feel inadequate and want to tear it down and start over...
>>
>>137034717
cover it with dirt then burn it, you'll have a charcoal temple then :^)
>>
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>>137034717
Stop; don't make it out of charcoal, I have a better building material.
>>
>>137034910
Fill it with elves first.
>>
>>137034173
>>137034476
Okay he added new systems like temperature and climbing, but it really doesn't add much to the main gameplay experience
>>
>>137034910
>>137035127
My friends, you have given meaning to CharcoalTongs. The puddles of Elf Lye will weep from my flaming sarcophagus.
>>
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>>137035293
I'm not going to give your bait serious consideration until it's at least a paragraph and you've carefully thought it through to make it properly enticing.

It's for your own good.
>>
What's a casual alternative to Dwarf Fortress?
>>
>>137035498
Gnomorrhea.
>>
>>137035000
I like the totally-not-compensating defense grid.
>>
>>137035498
rimworld
has like 5% of the content though
>>
>>137035636
>5%
Are you serious.
>>
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>>137035576
Are you implying I've got a small fortress?

There's a lava-fall a couple of tiles in front of the battery, I abandoned the fortress when the ballistae bolts didn't catch fire as they flew through it.
>>
>>137031972
Inspiration for dorf forts sometimes require reading a book.

Just look up some books on architecture theory, ancient cities or rock cut architecture in general.

Pic related. I'd love to see it done in DF.
>>
>>137035745
yes i did the math
>>
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>>137035778
A crushing realisation, no doubt.
>>
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>>137034476
>image says retractable bridge
>bridge raises

Triggered tbqhwyf
>>
>>137036025
A shame.
>>
>>137033089
I need a roll image.
>>
>>137035000
>>137034910
You guys know constructions won't burn, right?
>>
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>>137035864
What's the concept?
>>
>>137036453
QUIET!
>>
>>137036219
its still in alpha though I think and has mod support, there's potential
>>
>>137036453
No, but dreams will.
>>
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>>137036609
>>
>>137035472
How is this bait I just realized this after downloading 2D to see what it's like. The gameplay experience is exactly the same, dig fort make workshops, make metals, discover caverns, get to adamantine. Even the tutorial is exactly the same. If toady could make a tutorial for the game at the beginning in <2 years along with originating and coding every other idea, why can't he give us a tutorial now?
>>
>>137036531
Huge monumental towers, surrounded by wide avenues and parks.

You should have minecart tracks in the avenues. The towers should contain dwellings, workshops and recreational areas. The parks/squares should be made meeting areas.
>>
>>137036548
Yeah, but
>5%
>>
>>137036914
How does one do that underground?
>>
>>137036548
It's a good game already. Not great, but certainly not terrible.
Most of the missing features - and I'm wagering a guess here - are the world gen and history ones. Rimworld plans to have off-site interactions detailed, but the map is still fundamentally an isolated instance in a purely hypothetical world.
>>
>>137037153
Carve out a cavern, obviously.
>>
>>137036776
I know right, I downloaded The Sims 1 to see what it was like after playing The Sims 4, I was disgusted to see I was still making a house, arranging furniture around fireplaces and making sims wee themselves.

No advancement at all!

Seriously; what are you actually complaining that he's not added, you want him to remove the fortress mechanics and make some new gimmick? He's not going to add a tutorial because it would be a complete waste of time when it's outdated in a year or so of updates, and he'd have you whining that he's not wasting MORE time making sure the tutorial works.

Look at the big picture, if all goes according to plan then DF will be finished in 30 years, do you really think it would be a sensible investment of his time to make a tutorial, UI and graphics that he'd have to spend time updating throughout that 30 year development?
>>
>>137037153
You hollow out the earth, and make menzoberranzan.
>>
>>137037295
>having to make the retard AI channel out straight down for countless Z levels

It doesn't sound interesting enough to be worth the effort.
>>
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>>137037153
You invert it, and hang the towers from the ceiling of the largest cavern you can find.
>>
>>137037096
anon my ass made that number up, but its not as expansive as df
>>137037268
yeah, i think it's really going places, especially if the modding keeps up
world gen can be 'simulated' even if it's instanced, but i duno we'll see what comes of it
>>
>>137037153
I'd build it above-ground.

It IS entirably possible to do it underground, as well, though. In one of my earliest forts, I actually dug out a large underground city with tall towers and avenues, one of which lead to my noble's personal "castle". It was also the first fort where I managed to produce enough food to survive. Needless to say, the first large gobbo invasion wiped the fort out completely. I remember having a great deal of fun exploring the ruin in adventure mode(I wish invaders would still remain in ruined forts. I also wish that the countless merchants and their stupid living wagons would fuck off).
>>
Why does DF look so ass by default? Fuck every other colour scheme is superior
>>
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>>137036776
I'mma stop you right here. I know part of the title card says Dwarf Fortress, and that this is ostensibly a game. Easy mistakes to make, focusing on that. But such has never been the Toad's design philosophy.
All of Dorf Fort to date - ALL OF IT - has been Toady trying to get the framework built. Building the world that the player interacts with. Making it live and breathe. Fort Mode and Adv Mode both are just crude tools for allowing the player to interact and effect the world that DF creates. Really, he doesn't intend for them to remain separate modes by the end of development.

So you're sitting here, staring at the little box of the fort mode map, whinging because you've opened the lid and saw a few familiar looking toys, without picking them to see both how they've changed, and all the new ones laying under them.
History continues to advance and react to the player during play now.
Emotions, arts, philosophy, and society are all beginning to be incorporated into an interdependent system that touches everything.
Combat saw a serious overhaul, and more is being done to improve many other underlying mechanics.
All races' sites now render in the world and can be interacted with in Adv Mode, as can their populations, along with all the various savage races and animals.

And you're sitting here complaining that *mining* still works the same.
>>
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>>137038119
If only Toady had studied art instead of mathematics...
>>
>>137038258
autism
>>
>>137038416
because the skills gained from studying mathematics has fuckall to do with df
>>
>>137038416
I can't imagine how long it'd take him to implement features without his math skills
>>
>>137038453
Yes, we're on /dfg/ right now.
>>
>>137038453
Don't just blindly +1 his post with a compliment, we're not on reddit you know, you're expected to contribute with your post.
>>
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contributing!
>>
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>>137039041
Sometimes I feel bad for the dwarves having to live in such a bizarre and vicious world, poor little guy.
>>
What's your favorite bedroom design for nobles? I'm uninspired right now. My plebs have housing but I need some good shit for the patricians.
>>
>>137038258
point is none of that art and culture really effects the gameplay experience much, and it's hard to come in contact with all that "framework" shit when your only interaction is still caravans and sieges, which come less often now. And the actual gameplay experience is a lot less balanced now with skills growing quickly and infinite logs and food
>>
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I figured out how to get my spiky mountains again, but still can't get exposed volcano tubes consistently, though my experiments kinda accidentally did something similar to this: >>137035864

...but across the glacial top 2/3rds of a 33x33 map.
>>
How does one properly prepare? I think I've clocked at least a year and a half of playtime now and I've never figured out how to use the "prepare for the journey" thing.
>>
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>>137039926
And what's your point, do you think sales are going to decrease, are you worried that DF won't be attracting enough new players to sustain the servers?

Pointless detail is rather the point of making a game like DF, it all seems pointless and irrelevant until you get enough of these pointless mechanics to start having interesting interactions.
>>
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>>137039791
>Pic related
>>
>>137039926
Actually, it does.

A civilisation which tolerates slavery will enslave their enemies, resuting in lots of slaves in their sites, all of which can be rescued in adv mode.

The culture of each civ also determines whether they're literate or not, and if they are literate, what kind of literature they specialise in.
>>
>>137040563
so the point is to make a big transcendental world simulator with no gameplay?
>>
>>137041693
Yes, do you not know anything about why DF was made?

PROTIP: it's not made for you, me, or any of the other chumps playing it.
>>
>>137041693
The gameplay comes later.
>>
>>137041536
Yeah none of this means anything while playing the fort. Even the additions of taverns and libraries add basically nill except permahappy dorfs.
My point still stands, why do taverns and trees take years to develop when the entire framework of the game took 1 year of supposed focused work
>>
>>137043290
Because Today has very sensibly cut back on the Meth.

What is it you actually want? You don't seem to like the nuance that's been added to the game over the years, so what precisely is it you're complaining that he's not added?
>>
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>>137043290
>entire framework
Just leave.
>>
>>137043290
Is it just me, or has it been a single anon bitching about this all the time?

Why can't you just stop playing the game, and let the rest of us enjoy it in peace? Dwarf Fortress is obviously not for you.
>>
>>137044558
Think he has a point desu, does feel like details not affecting gameplay gets a disproportionate amount of time sometimes
>>
>>137044689
>desu
Fuck off weeaboo.
>>
>>137044689
I don't know, friendo. I personally think that the libraries and taverns enriched the game vastly. I'm super hyped for the myth generation.

I just hopes that Toady complements the personality sliders with a set of appearance sliders.
>>
>>137044689
>disproportionate

Toady is making a fantasy world story generator for himself, how is it possible that he's spending too much time on details unrelated to gameplay?
>>
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>>137044764
>>
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>>137040515
> that world gen map
how the fuck? please explain your magic method
>>
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>>137043290
Fort mode is just part of the game, adventurer mode is just part of the game, legends mode is an important part of the game even.

>>137041693
"We don't want a crappy fantasy universe, we want a crappy fantasy universe generator."
>>
>>137044948
Yeah, opinions and preference at the end of the day.
>>137044954
You already made your point about his goals of the game, no need to repeat it we read it the first time
>>
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>>137045193
Lots of tinkering and fucking around, taking the base from perfect world and fucking with it, even manually editing the world painter shit (all the EL:100:300:400:100:etc lines) to get certain results.

If you wanna check em out: http://pastebin.com/9gwd074N should give you the glacier littered with clumps of peak/volcano spires.
>>
>>137044764
>>desu
>Fuck off weeaboo.
wew lad
>>
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>>137043508
Some new gameplay content, or at least not letting the new features get in the way of the balance of gameplay, ie infinite logs and permahappiness.

It seems like this game has evolved from "claw your way into existence through a onslaught of terrors" to "build a cozy cabin in the woods as part of your own special fantasy world"
>>
>>137047860
But you can still claw your way into existence if you don't embark somewhere nice or neutral, there's plenty of room for both of those AND playing adventure mode and trying to build it by yourself.

DF has plenty of space for all of these things.
>>
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>>137044764
>There are weebs on 4chan now
Pretty fucking taihen, sempai.
>>
>>137043290
>playing the fort
Fortress Mode is not Dwarf Fortress
Get it through your skull.
>>
>>137047860
DF has never been hard. You were just bad at it. The idea of this superhardcore survival experience is a meme perpetuated by constant influx of bewildered new players buying into the "losing is fun" slogan and playing badly for a couple of months for their hardcore gamer cred.
The reality is that fort mode, as a game, is a simple resource management game with only a few numbers that actually matter. DF as a simulator is a remarkably deep and complex procedural monster that connects all those simple mechanical elements. If you're playing just for the former, you'll never not be disappointed by it once you actually git gud.
That's your real issue. You're still playing to the hypebeast thinking it's supposed to be the final boss, but you've slain it already. Nothing you do will ever make df the game you thought you were promised.
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