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"A Legend, here? I am [TRANS_NAME]!" edition
Previous thread >>135462610


>Download the basic game here. Current version is Dwarf Fortress 0.42.06
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Alpha release):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Alpha release):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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first for best fort
>>
>>135841824
Huh, that seems a lot bigger than the pictures I've seen of it before.
>>
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Third for elderly bandits
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Man, I noticed I have insufficient bedrooms. Gotta construct more.
Plus cups.

Food situation is pretty excellent, but I think I need to get bigger defending force.
8/48 is pretty small.
>>
is lead good for trap components?
I dont want to waste iron on it and I dont have copper
>>
>>135842767
it depends on the trap component. is you have one that does blunt damage lead is good. you'll have to check the wiki though
>>
>>135842767
Especially in the case of cage traps ready yourself to see your dwarves take 2 seasons to haul components. Lead is heavy as fuck.
>>
>>135842894
usually I make traps with serrated blades
I guess I will use some iron for it then
>>
>>135842609
Nice fort. The graphics are unknown to me. Is all of it wood?
>>
>>135843003
Menacing wooden spikes do a decent job. Shove 5 in a weapon trap and it will deal with most things.

Place them next to a pit and the opponents may dodge into the pit for a more final end...
>>
>>135843003
iron is a good idea.

Lead is heavy but kinda soft, like silver, totally not recommended for making cutting stuff. Spiked balls come to mind.
>>
>>135843189
>>135842904
I just remembered that I made my flasks out of lead, does that slow down my military significantly?
>>
is there a way to check civs with dfhack?
I want to know if I can expect invasions
>>
>>135843507
It will have an impact. Leather waterskins are a better idea.

You can check the weight of the flasks and compare them to other items they carry.

I like to give my marksdwarves full leather and a helm and breastplate, but I can't say that I scrutinise their speed.
>>
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>embark is filled with trees and bituminous coal
>no metals in sight
>a year in, strike a huge native gold vein
>and a nother one
>and a third after that
>with every migrant wave after that, jewelers start coming to my fort, at least two in each wave

Oy vey
>>
>>135846006

jewelers, get it? get it guise?
>>
>>135843003
Can't used lead for weapon trap components anyway, outside of strange moods or modding.

>>135843189
Spiked balls are edged.
>>
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>>135846006
>another one
>another one
>>
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>>135846262
>Spiked balls are edged.

don't they do piercing damage like pikes and spears? Only heavier.
>>
Why don't spoilers work no more?
>>
>>135846609
They do?
>>
>>135846693
Oh the problem's on my end then. gr8

thanks
>>
>>135846452
Piercing damage isn't a thing. Every weapon does either edge or blunt damage, and every weapon has an armor piercing value. Spiked balls have much lower armor piecing than every other trap component.
>>
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>>135846821
What is Ctrl+S2 B H
>>
how do I unhide my control interface, I have no idea what I pressed
>>
>>135847128
Tab
>>
Dead at 26?
>>
>>135850094
The /dfg/ is dead? I feel no grief.
>>
>>135847075
I know how to spoiler it just disappears after I post, that's why I thought spoilers were removed from /vg/ but seems like it's just my nigger browser needs to download some nigger updates so here's your (You) you fucking nigger
>>
I need to make my walls 2 z high if I want to stop enemies climbing over them, right?
>>
>>135851069
2 level high walls will stop most enemies, assuming they are either smooth natural rock, or made out of blocks. Exceptionally good climbers may still be able to climb over them.

If you leave a special entrance for the enemies to use, even one level will be enough for the walls, since the enemies will prefer not climbing at all.
>>
>>135850274

It was inevitable.
>>
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>>135851858
Something like this should stop 'em all?
>>
>>135851069
An overhang works too;

---W
W
>>
>>135852209
>>135852197
feels a bit complicated, I've never done scaffolding and stuff
>>
>>135846006
All I ever get is gold and silver. I want some proper fucking metals, but I do enjoy working with what I get. Making stupid amounts of money and gilding my entire fucking fort.
>>
Can you fish all the fish from a connected river? Secondly i have like 7 fisherdwarves and they wont chill the fuck out fishing, all they do is sock fish and idk if this will fuck all the little fishes from my river, should be worried?
>>
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>>135852618
It's not hard, you can do it in 10 easy steps.
>>
>>135852618
It's really not that difficult, see how this guy >>135842609 has a 3 wide pit? If the pit was 4 wide and the walls built over the 4th spot, nothing would be able to scale up

>>135852973
Yes I believe you can deplete a river but not 100% certain, I usually reassign fishers to something useful
>>
>>135852973
You can deplete their populations. They'll regenerate over time. Used to be they would be gone forever, but it was fixed somewhere in .40. If you start getting "nothing to catch" messages just take a few seasons off and they'll come back.
>>
>my only doctor dies on top of a tree

why isnt there a fucking warning about starvation
>>
>>135846006
I wonder what iron looks like. All I ever get is gold, gold and more gold. Paving every single floor with tiles of solid gold really gets old.
>>
can I make my scholars do more useful stuff than pondering?
>>
>>135855063
Are you trading for it? melting for it? mining goblinite?

With this much complaining about a good thing your vaults had better be plump.
>>
>>135855006
I know there's a DFHack thing that pauses and warns about dehydration. Is annoying as fuck, though.
>>
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>>135856324
>plump
>>
>minotaur attacks
>order everyone to prepare the defense underground
>while the minotaur is killing some calf topside, some ranger walks up to it
>bashes it to death with a bismuth bronze crossbow
>emergency over
>>
>>135853359
Z+1:
Z+0:

Z+1:
Z+0: ^# <- ramp+wall

Z+1: .._# <- wall overhang
Z+0: ^#

You don't have to build the underlevel at all, you can just hang a wall right over from the top of another one.
>>
How do I make a dorf move these fucking trog corpses before they start stinking up the place? Should I grab a dwarf and make him only haul corpses or something? What about when I have tons of corpses?
>>
what makes a better milita captain, the better teacher or the one with the higher weapon skill?
>>
>>135859060
I like to set teachers in line to become champions though they don't do the demonstrations as much, it's still a nice touch.
>>
>>135859060
Doesn't matter. Both do the same work the same way. Just pick whichever dwarf you like better.
>>
>>135859060
None of it matters, since the own squad leaders work radically different from the enemy dittos.

First of all: your squad leaders don't actually "lead". They'll stick to stations and attack enemies as they see fit, just like everyone else.

Second, who leads the squad has no influence whatsoever on who does the teaching. I often see my captains get taught by other soldiers.
>>
>>135858918
Make a refuse pile that only allows trog corpses and body parts or dump them.
>>
>>135860063
>>135860256
>>135860420
this, it's negligible if any difference
>>
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never
>>
>>135861360
>7122201
>>
>>135862335
>post is more than 6 years old
>>
>>135862606
>still isn't true
>>
favorite defense method?

right now my favorite has to be a 3x20 bridge over a 20 deep pit with archers above for enemies to dodge into the pit, at the bottom a squad waiting to kill them
>>
Has there been any substantial attempts from the modderbase to "fix" the boring oceans?
>>
>>135866605
>memories of mermaids and nonsense spring to mind
>>
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>tfw boats never ever
I guess I'll try and build a bridge over the inland sea. Also post your maps lads.

>>135866542
I've been experimenting with releasing forgotten and megabeasts at invaders

>>135866605
not that I know of
>>
>>135866605
Fix how?
>>
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I waited for monster made of vomit since I started playing.
Probably will not be hard deal with.

Lately my military only job is to take out megabeasts and sieges, regular creatures are mostly taked out by traps. I never suspect those are so effective. Cage traps especially.
>>
>>135870609
By adding more marine fauna.

I can think of several animals that would vastly enrich the oceans. For example:
>sea spiders
>hydras(the hydrozoan animals, not the fantasy creatures)
>barnacles
>corals
And so on.
>>
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>>135868967
I'm the fort in the top right on a volcano on a sheer cliff. I'm at 90 dwarfs with about 30 children and no more migrants. most of my strange moods have targeted the children.
>>
>>135871713
>magma forge complex is build
>finishing attaching relevant buildings to levers
>last thing to make is a pipe section for a screw pump
>metalcrafter withdraws from society and claims my only working forge
Fucking. Kill. Me.
>>
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>implying all the history that's randomly generated for the game isn't just window dressing and an excuse for a shit game
ISHYGDDT
>>
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>>135868967
>>
>>135872141
That wouldn't help much. There are already tons of marine fauna that never spawn. The only thing modders could do to fix that is remove hundreds of land and cavern creatures so that marine fauna are more likely to spawn. Besides, the ones you listed would just be vermin anyway, aside from coral (make it a grass? would that even work underwater?). Those are pretty much the only kind of sea creatures that can already be encountered in vast numbers already.
Not to say I don't agree that oceans could use more variety, but I the real problem is in how few ways we have to interact with bodies of water. All the additional creatures in the world won't make oceans more interesting as long as fishing, generating power and filling reservoirs are the only things we can do with them.
>>
>>135873776
>(make it a grass? would that even work underwater?)
I just imagined them added as a form of immobile creature, similar to the sponges.
>>
>>135872947
Oh look, it's this post again.

Have fun not having fun playing DF.
>>
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"you sleep with the carps"
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>>135875126
>zombie carps
>werecarps
>carpmen
>mfw
>>
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>>135878213
>skeleton
>giant skeleton
>skeleton man
>>
>>135879872
>wereskeleton
>wereskeletonmanskeleton
>weremanskeletonskeletonman
>>
>>135880760
>Now you'll know why you fear the osteoporosis!
>>
>>135880952
>a giant pile consisted of skeletons beware of its spit made of skeletons!
>>
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the combat system in DF is my favourite one, dasu sempai
>>
>>135874054
I guess I could see that working. It might get wierd if some other creatures tile-switched them. And reproduction would be a problem, as they would just pile up on one tile as they reproduced. It mighy work better as a pseudo-tree, using the branch growth behavior to grow. But I don't know if that could be modded, I've never tried underwater stuff. Toady will add it eventually. Coral is already a defined material in the game, but the only way to see it now is as a material for fbs/titans/clowns.
>>
>>135875126
>that microcline wall
>>
>>135872654
At least forge may lead to something cooler and interesting. My last mood was again mechanic shop, at least this time it was mechanism with alot of stuff added and described.
>>
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>Etur Inethsedur, Letherworker cancels give water: No water source
>>
>>135887619
>Giving people sea water
>>
>>135886520
The only useful thing a metalcrafter can make is a chain. Everything else is just trinkets.
He made an iron goblet, though.
>>
>>135885423
only the best.
>>
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>>135887619
>he actually expects his dorfs to drink salt water
>>
>>135887619
>water water everywhere
>but not a drop to drink
>>
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>>135887832
It's a freshwater lake.
>>
>>135888156
world seeds pls
>>
>>135887942
I expect them to drink the hundreds of units of booze available to them. Besides, they couldn't find salt water if they tried. There is no ocean here.
>>
>>135888420
Did you actually assign a water source through the zone menu? You need to do that.
>>
Absolute noob here. Got a quick question:
Is the latest Starter Pack 40.24-r20 compatible with latest version of the game (0.42.06)? Mainly asking for therapist cause that look very useful. Other than that I'm rolling completely vanilla and I'm having fun so far.
>>
>>135889081

You can get the rapist seperate
>>
>>135889081
Just install therapist without the starter pack. If you're doing good without the starter pack crutch, there is no reason to risk growing dependant on it.
>>
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>>135888792
>You need to do that.
No you don't, unless you toggle zone-only drinking (same for fishing). Which I haven't, in either case. They also can't find the water to fish, and caravans can't find that side of the map to spawn on if I put the trade depot there. However a dwarf that's already there for something else can find the water just fine for fishing or drink delivery. It's just a bug caused by the absurd topography of the site. The cliffs to the north are ~95z tall.
To clarify, that wasn't a "help me fix this problem" post. It was a "join me in being entertained by this bullshit" post.
>>
>>135889796
>To clarify, that wasn't a "help me fix this problem" post. It was a "join me in being entertained by this bullshit" post.
Oh this clarifies the situation.
>>
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>dwarf fortress is stone
>>
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So dark in these caverns..
>>
>>135889371
>You can get the rapist seperate

Yeah, thanks. I saw that the other day. Think I'll do that. I'd like to play the latest version of the game.

I also just unpacked the Starter Pack. Before I wasn't too sure what to make of the 'core is 0.40.24' but it just comes with that version of the game it seems.

>>135889489
Thanks

>>135889796
>>135887619
What tileset(s) are those please? They look nice. -Not even sure that's what it's called.
>>
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Heres a view of the water.
>>
>>135883184
when it says 'you did this and that', is it from adventure mode?
>>
>>135890946
Author is Ravingmaniac. I found it on the tileset repository.
http://dwarffortresswiki.org/index.php/Tileset_repository
I would just post it, but 4chan doesn't allow bmp.
>>
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Looking for some comfy smallfort times. How many dorfs should I go for? Just the seven gets annoying whenever you actually want anything done.

Maybe I'll take the first wave or two and leave it at that.
>>
>>135891752
Thanks. Do I need to save that as a PNG for the latest version of the game? The installation instructions in the repository say so.
>>
>>135892685
shouldn't need to do that.
>>
>>135892685
I'm using a bmp and it works fine, and half of the default tilesets in the art folder are bmp. You could just save the png version of the tileset right off the site if you want, the one opened by clicking the image is a png. IIRC that's how I originally saved, but the transparency was fucked and I converted it to bmp myself, which fixed the issue. The bmp on the repository probably doesn't have that issue.
>>
>>135893940
Sorry to bother you again. It worked but didn't have the desired effect. What I actually like about your screenshots is the color scheme. It seems a lot easier on the eyes. How I can I get the game to look like that?
>>
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Alright what are some good weapons to fight undead? I've been using silver maces but there's got to be a better way.

don't say traps
>>
>>135894331
Yeah I got some issues right away I think in the intro when I converted it to a PNG in Photoshop. Now using the BMP straight from the repository and it seems fine? Didn't know I could've grabbed a PNG from there though.
>>
>>135894631
I can't remember which color scheme I'm using, but I know it's one of the vherid color schemes. Possibly vherid bone or vherid warm. They're also on the wiki.
>>
I can't believe I'm saying this, but its too easy.
It's been a few years, with no invasions, no werebeasts, no undead.
I even made sure that my fort has neighboring goblin civs, and theres a tower to, so what gives?
>>
>>135895607
thanks again
>>
>>135895002
Sorry, that's as good as it gets. Hammers work well, too. Maces are a little better at pulping, but assuming you're fighting undead things close to dwarf size the difference would hardly be noticable.
>>
>>135895859
What's your wealth and population?
>>
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2nd year's summer enters smoothly...

Fucked around with magma, made some new tunnels, and finally got a proper moat!
I think the problem was that the magma from single tunnel evaporated?
Maybe I'll kickstart my metal industry. I haven't actually used stone for pretty much anything, all's wood.

Oh well. Finished the wall, next stop is probably working on proper dining rooms/taverns/etc.
>>
>>135896081
Assuming it's mostly undead elves with full armor + weapons, what kind of armor should I be equipping? I have a very limited supply of adamantine, tons of silver & gold, and I just hit a vein of tetrahedrite for copper.
>>
>>135896249
>>135896249
71 pop, I haven't gotten around to appointing a broker yet, I think I'll do that now.
>>
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>>135891752
>>
>>135896583
The best uniform is the best uniform in any situation, as long as your dwarves aren't too weak to wear it. Unless you want to go with crazy layering, full coverage should be your goal.
Helm, mail shirt, gauntlets, greaves, highboots, robe or cloak (these cover facial features), and a breastplate (after they're all wearing mail shirts, or shirts won't get equipped). That covers every body part. If have to use copper gear that could end up being too heavy for some weaker dwarves.
>>
>>135896694
71 pop is too low for sieges. You need at least 80. If you didn't set your popcap lower than 80 and you haven't reached it a few years in, then your wealth is probably really low, which will also not do you any favors attracting threats.
>>
>>135897654
I got you.
Many requirements for undead invasion?
>>
>>135897835
If you're near a tower they should already be coming. They aren't associated with a civ so they don't have any entity-related progress triggers like goblins do. It's not uncommon for forts near towers to get an undead siege in the first winter.
>>
>>135897330
thanks
>>
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>>135898618
Np, I fixed the transparency with gimp to make sure it would work, I've got practice at it now.
>>
>>135899041
>I've got practice at it now.
I fear i will too in the near future. Again thanks for looking out.
>>
>>135897330
I saved your transparenfixed version too. That was the third or fourth time I've been asked what tileset I'm using and had to explain the issue with it. So thanks.
>>
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>>135899294
>>135900776
Yeah, it's a neat looking set, part of why I started trying to angle the walls on mine was seeing the raving shots and the taffer shots.
>>
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>>135904808
>>
>>135904808
Yeah, the walls were the main draw for me. I don't really like the dwarves, though. I've been thinking of grabbing some dwarf graphics to supplement the tileset.
>>
>>135907607
The gap where the angled wall meets the bottom of the pillar really stands out.
>>
>>135909206
Yeah, it's frustrating though because if I make the pillar too tall they look weird as trees, y'know?
>>
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>>135909729
>>
>>135909729
This may sound crazy. Have you considered making the center solid? Like inverting the mat color vs blackspace of the pillar? I think it could give you more wiggle room to fill the tile with it without making it look treetrunk-like. You could maybe even still give it thin outline of the mat color to join more neatly with walls if you're working in a big enough resolution.
>>
>>135916272
Yeah, I tried but the hollow walls made me want to preserve the empty middle across the columns. I haven't done much with the column since I switched over to 24x36 though, just knocked the corners off really.
>>
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Might try getting new pictures for the dwarfs and a new colour scheme, just need to figure out what colour scheme I have now.
>>
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>finally get an undead siege
OH boy time for some fun!
>realize I don't have any alerts set
>scramble to create a burrow for the cives
>they all cram into my storehouse
>check units list to see what I'm up against
>two fucking zombies
>order squads to kill them
>the siege state is removed, the zombies just disappear
>check combat logs, nothing

I guess they left, I didn't realize the undead could have second thoughts about this kind of thing.
>>
>>135923634
Peek-a-boo siege. It's a known bug. Better luck next time.
>>
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>>135916272
Played around with a few things, trying different ways to connect them and such, these look neat but kinda busy.
>>
>>135928678
Interesting. How do they look next to fortifications and up/down stairs? The Xiness of them could make for some awkward adjacencies. I like the direction it's going, though.
>>
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>>135931786
Good thought to check and I don't actually see a problem right now.
>>
How realistic is it to seal up a fort from the surface entirely nowadays and become deep dwarves?
>>
>>135933227
If you have a road on the map in the caverns you'll get vistors and traders from it not sure about migrants.
>>
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>>135933029
They're interesting, I like the way they blend into the adjacent walls and such for sure.
>>
>>135895859
You can also try to create a world with high savagery and high amount of beasts. I get a werebeast at least once a year.
>>
>>135890137
>what is flux stone
Oh boy
>>
Speaking of walls, where you at comfy set anon?
>>
>>135937990
Still struggling with the statues. As things look now, I might just go for some non-figurative shape on a pedestal or something.

I havent worked on it so much the last few days, due to trying to finish my uni paper before the deadline. The paper's in now, so I'll resume work on the tileset.
>>
>>135875126
is that a nobel on the front page of the news?
>>
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>>135940352
I sat there looking for a Nobel Prize hidden in that picture for far too long.

>>135939185
Try crazy shit man, I looked at the suggestion anon gave up there and was trying to figure out a way to get the columns looking right and wound up with these crazy looking things that I feel like I have to use somewhere now.
>>
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So I decided to make the statues look like busts, rather than full-figure statues or abstract statues. It seemed more fitting for the small size.

Now, which one of these seem best? In the second one, I made the base of the pedestal slightly thinner.
>>
>>135942397
Second one for sure, but I'd thicken the face at the top and bottom a little, it would be a really nice "dorf" statue and still resemble the omega shape.
>>
>>135942397

both look stupid
>>
>>135943692
It's weird seeing someone else getting such helpful criticism.

Perhaps you could explain which kind of stupid you mean? Like they look stupid as in average dorf stupid, or they look stupid as in you personally think they lack some elegance, some missing je ne se quoi?

Perhaps you just mean when you gaze into their eyes you see something resembling the mongoloid who taunts you each day in the bathroom mirror after you wake up to discover that yet again you managed to avoid choking to death in your sleep, but you're still only 3/5 on not wetting the bed this week, hey, don't feel bad sport, we've all been there... well, not all of us, mostly just you.

Sorry, been reading a lot of Pahluniak and I'm in a really harsh asshole state of mind right now.
>>
>>135944451
Have had shitposters of late seems they won't fuck off.
>>
Why is there a human lord in my tavern and why is he dancing? Did this guy show up just so I can make a joke about irish dance troupes or does he actually mean something?
>>
>>135945481
He's just there so you can nickname him Flatley.
>>
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>Strand extractor
Shes never going to do a job...

>>135945481
Pretty much anyone apart from postions in the civ so human lords can show up.
>>
>>135942397
Right side.
>>
I want to embark on a sinister place, but the only place in my world thats sinister also has an aquifer. I know how to do the double slit method but is this a really stupid idea or just partly stupid? should be /fun/ at least
>>
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>>135946061
>mfw its a literally a stupid place to embark on
>>
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>Bone battleaxe
One version early you stupid dwarf, couldn't wait for the magic update where artifacts might be magical and bone unimportant.
>>
>>135946061

>embark in untamed wilds
>Giant Hippos on starting screen
>two Giant Alligators
>one Giant Eagle

>Eagle chases dwarves towards Alligators
>fun ensues
>only 2 dead
>one was a miner
>praise be Armok

What I'm saying is embarks that aren't in sinister regions can have surprises too.
>>
>>135948097
Yea I know last embark was on a untamed wilds volcano. The giant dingoes killed half of my dwarves and a fire imp took care of the rest. Problem here is that I first need to breach the aquifer to carve out a fort which can take a while. In the meantime i need to fend of zombies and syndrome weather. Its not gonna be easy.
>>
>>135948515
Also when I butcher an animal in a sinister zone, do the bones reanimate or not? Never really tried it before.
>>
I've cleared out multiple entire z levels underneath my fort. What should I do with all the space?
>>
Fucking elf
why can't just leave me alone?
i'm a fucking hermit dude, that means i don't want anyone near me
>>
>>135948867
Flood and drain it to make a tree farm
>>
>>135948867

Giant reservoir with intricate system of tunnels and floodgates filling a moat, irrigating treefarms and washing away invaders.

Bonus points for:

>whole fort can be drowned with the pull of a lever
>said lever is in plain sight, tantruming dwarves are a threat
>the whole water system has to be drainable and able to be refilled
>wells have to keep working even if the water system is drained for collecting corpses/goblinite

Do you hate boredom?
This will kill it.

Do you hate FPS?
This will kill that also
.
Do you hate nobles?
Show them your reservoir that's so big nobody will hear them mandate stuff

Do you hate elves?
Build all your 45 floodgates out of wood

Do you love Armok?
Pull the lever and watch your glorious creation wash away the sins of your dwarves
>>
>>135949625
>>135949607
I feel I should point out that I'm still relatively new and don't even know how power really works
>>
>>135890467
>>135890974
Well fuck i just realized dwarfs really do live in the pitch darkness. How do they deal with that? Do they have night vision or something?
>>
>>135951548
They have their beards...
>>
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>>135951975
this guy
>>
>>135952305
>carps live in murky water
>have their whiskers to "see"
>dwarves have their beards
>>
>>135948631
I'm pretty sure there's something like a 50% chance for evil biomes to have ambient reanimation.
>>
>>135950795
You don't need power to do anything anon suggested if you have a watersource on the surface. Water pressure will do all the work for you.
>>135951548
They have [LOW_LIGHT_VISION: 10000]. By comparison, the creature with the next highest is goblins, with 100. I don't know that it actually does anything yet, though.
>>
>>135955548
It's clear in adventurer mode.

Human or elf in a fort at night:

[------] Crap vision range

Goblin.

[---------------]

Dorf.

[------------------------------------------]
>>
>>135955895
Oh, yeah. I meant in fort mode. I know that vision cones are invisibly modelled there too, but I'm not sure if it affects anything outside of determining facing for combat. Since all melee attacks originate adjacent to the creature being attacked, I suspect that vision's role ends with the creature's facing direction.
Although the thought of a visiting elf scholar squinting against the darkness trying to read "The Sun: Fact or Fiction?" in a cave is pretty funny.
>>
>>135955895
>They have [LOW_LIGHT_VISION: 10000]
Dwarf frots must be maddening compared to human forts, that's some lovecraft tier insanity with dwarfs just living in their society in the pitch blackness. I do not envy anyone that invades a dwarf mold and charging into that darkness
>>
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How do I get my architect to actually build the northern bridge here? No matter what I do I can't get anyone to approve it for building. I was trying to do one bridge across the whole thing before and it didn't work, and I got the bottom half to build, but no matter who I make an architect or where they are compared to the wood they need they won't do it. There's a temporary bridge of floors under where it's going to be, since I had a wave come and they needed in, but that shouldn't effect it, right? Please help, /dfg/, I already lost my original carpenter trying to build this stupid thing.
>>
>>135956605
You can't see it in fort mode if you don't go tick by tick but the way they look around randomly is why sometimes you'll have a beast or invader sitting there with a woodcutter chilling right behind them for a weirdly long time before it explodes into violence.

>>135957457
Super creepy to go in there and you see the ! !! ! from footsteps and talking all around you, see people greet you and have no clue who said it.
>>
>>135960353
>effect

Just temporarily disable all labours other than architecture on someone, then they should do it. It's a fairly low priority task as I recall.
>>
>>135960353
The floor shouldn't prevent the bridge from being built but the bridge will prevent the floor from being deconstructed. If you don't want the floor there permanently you should remove it before they start on the bridge.
>>
>>135963382
I tried that, he just sits around with No Job.
>>
>>135964046
>>135963382
I found a solution, I'm just going to build a separate bridge for each column.
>>
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Nice.

Also, which RAW token makes dorfs able to move through mountains in worldgen? Can it be applied on gobs, as well?
>>
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It's made of out water, how terrifying. if I poured magma onto it would it make an obsidian forgotten beast statue?
>>
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>>135965887
[BIOME_SUPPORT:MOUNTAIN:1] will end up with goblins settling in mountains and competing with dorfs for space.
>>
>>135967581
you can try, but if anything touches the beast it dies
>>
Why is it always deadly blood in this fort?
>>
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>>135969715
What's up with your screenshot?
>>
>want to play df
>come to /dfg/
>someone mentions that a new Princess Trainer is out
>spend 2 days wanking and playing through it and Witch trainer

thanks lads
>>
Anyone else using the more leather mod may be interested in knowing that it breaks parchment making. I'm going to tinker a bit and see if I can get it to work with an existing save.
>>
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>>135974315
Trying out different column shapes.
>>
>>135975073
It was inevitable
>>
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Lisping became even cooler when the real-time dialogues where implemented.
>>
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Hello /dfg/

This will be the one way into the fortress from the surface. It is a bridge. It is 70 z-levels above the cavern floor. That is, assuming a tile is 2.5 meters tall, a 175 meter fall which is the equivalent of falling from the top of the Gherkin tower in central London to street level. It is 5 z-levels from the cavern roof which is, by the same measurements, 12.5 meters. Every single one of those 5 z-levels will be smoothed, engraved and notched for statues once I have skilled enough engravers. I'll also make two shooting balconies along the cavern walls and engraved fortress entrance for defence. My goal for the fortress will be to make a full master piece set of adamantine armor with whatever legendary adamantine/platinum(The map has galena) a mooding dwarf creates. It'll all be human sized, if possible, for an adventurer to one day take when fun strikes.

I find this very exciting, however my computer is not strong enough to play it at anything more than 12fps with 16 dwarves present. If I simply take the save file/region file, email it to myself and open it on my good computer with the same LNP settings, will it work? Or is there a special procedure for this.
>>
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>>135981680
As long as you open the save with dfhack installed and the init shit set up it won't have any sort of problems.

>>135978179
Yeah, the busssst ssstatuesss make ssssenssse after looking at them in full ssscreen context.

I'm sssstill playing with my columnsss though I remembered I could fake the supercomplex looking ones with a bit of translucency and still have them make sense as trees.
>>
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Tragedy has struck The Tool of Steel.
>>
are there any foreign weapons that are worth getting for my dwarves?
>>
>>135984956
Whips
>>
how do I craft instruments? the job isnt getting done
>>
>Decide to play like a proper mine and trade materials rather than finished goods
>Trader laughs at my piles of worthless copper bars
>>
>>135988878
Forge them into serrated disks, its easier to make things from them than from bars.

:^)
>>
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>>135982546
When a serpent man tells you that his name is [TRANS_NAME] or [CIS_NAME] or whatever, will his lisping also affect the text within the brackets?
>>
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>>135989209
Possssssibly?
>>
>>135989190
>Just give up on a minor element of challenge when it proves slightly inconvenient
But I'd rather moan about my self-inflicted hardship.
>>
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>Be miner
>Dig out moat
>Lumberjack fells a tree onto you
>Knocked into moat
>Die
It was inevitable.
>>
>>135993062
>our time in the wondrous plane is so brief... This does not scare me.
>I've been injured badly. I will not lose hope.
Dem dorfs man, dem dorfs. even after getting his neck destroyed he still had hope.
>>
>>135993062
>Be jeweler
>Building bridge over chasm
>Floor tile next to bridge does not compute
>Cave in
>Fall 150 meters
>Die.

It was inevitable
>>
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>Today I learned: prophecies = magma.
>>
>>135996903
Misplaced hope. Those trees take no prisoners. Deforestation is self-defence.
>>
>A migrant has arrived
>zoom to location
>not even anybody there

Great. Fuck you too.
>>
>>135997281
maybe he is enjoying your beer now.
>>
>got 1 trillion vacant bedrooms
>dwarves sleep on the floor
>>
>>135997395
He should have read "Migration: The Truth" before it was too late.
>>
One of my dwarves wrote a guidebook about a forest retreat. I'm not sure how I should respond to that.
>>
>>135999264
It means he has a personal attachment to it. He might have lived there for a while before arriving at your fort.
>>
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>>135999264
It's a coded manual to plan your attack.

You know what to do.
>>
>>135999561
I know. He's a former member of the Chaste Berry, which is probably an elf group.
Hence my dilemma. He's also a legendary gem setter. It would be a real waste to drop magma on him.
>>
>>135998362
That's an intended behaviour for any dwarf who has the hunting labour activated.

I think it's supposed to simulate sleeping out in the wilderness or something, but for the most part, they'll just sleep in a heavily trafficked corridor and then have the nerve to get angry about it.
>>
did anyone manage to get a succesful library running in their fort?
>>
>>136001021
Most players, I guess?

Some dwarves seem to be more prolific writers than others, so you might want to assign as many scholars as possible, from as diverse backgrounds as possible, just to be safe.

Getting a successful library isn't a hard thing to do.
>>
>>136001354
getting the industry running is a bit confusing

I think I got everything and 2 scholars but they havent written anything
>>
>>136002870
Like I said, you might want to assign more scholars. I have no evidence for this, but I personally suspect that historical figures are more likely to write books than dwarves pulled from the site pops. So, before assigning someone as a scholar, make sure that they have parents.
>>
This is a bump entitled My Life with Page 10. The tone is vicious and self-indulgent. Overall, the prose is terrible.
>>
>Finllly manage to get that dragon passing thorugh the map

>after it scorched my three attempts at leading it into a trap

>One dragon and 12 crisped pesants..not a bad trade

>Tamer works day and night taming the wild beast and finally get it somewhat tame

>get out my freshly forged chain and chain it to the corridor leading to the caverns since its atleast can do some use scaring off cave critters

>Suddenly a party of Trogs stumble into the Dragon lair

>while my tamer is feeding and checking up on the Dragon

>Dragon goes full barbeque mode and start grilling the poor buggers...and my tamer

>Trogs and the tamer run burning into the fort everything is set on fire and the flames rage across the fort and several dorfs dies

>My best militia dorfs get caught in the flames...barrack is all wood

>flames dies down and sends in the tantrum squads to deal with the spirals occuring since all the rooms and decoration went up in smoke.

>desingnated dragon tamer is death and dragon goes full feral breaking the chains and laying waste to the fort

>after the dragon manage to escape i am left with 6 out of 84 dorfs

guess ill wait for migrants
>>
>>136006812
>Putting non-domestivated animals outside of their cages for any reason

What did you expect, Urist?
>>
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To which extent does Toady involve his family members in his project?

He still lives with his parents, doesn't he?

Also, what does Zach actually do now that Threetoe's stories is discontinued?
>>
>>136006941

Still learning....my fifth fort by now
>>
>>136006812
>barrack is all wood
>decoration
>breaking the chains
Nice try.
>>
Best duchess ever. I wish I could give her that electrum bed she's demanding.
>>
>>136007530
>>breaking the chains
>Nice try.

a rope or a shit-tier metal could burn/melt right?
he admitted to being a pleb, probably mis-interpreted what happened
>>
>>136008432
Order some electrum bars.
>>
>>136009653
>electrum BED
>>
>>135947139

is magic artifacts maybe coming in?
>>
>>136009018
Ropes absolutely can. Chains almost never will. Even though dragonfire is hot enough to melt anything except adamantine (usually), it takes a sustained exposure to it to cause a metal object to melt. Because of the way dragons behave that typically doesn't happen. Cloth and wood objects will catch on fire right away, though.
>>
>>136009653
I could just make electrum if I didn't already have it. It's not the material that's problematic. Barring a blacksmith mood with a pref for beds there's no way to make one. She'll get over it.
>>
>>136007258
Keep up mate, all of this shit is years-old information.

Tarn has an apartment he funds with dorf bucks.
Zach is the ideas guy, and provides a lot of creative and research support.
No else really gets involved anymore, because it offends Tarn's autism.
>>
>>136009982
Magic and myth are the focus of the next major update, with a focus on artifacts. We're probably looking at 2017 for it, though. We'll have plenty of little patches and some smaller new features before then.
>>
>>136010983
He only ever had help once from the guy that split the graphics into a different thread for him... still he can't fix true font himself.
>>
>>136011386
>focus twice in one sentence
I have shamed my family.
>>
>>136011386
Just depends on how far he wants to go with it, should be out before next year though.

Looking forward to the next one after that, the real meat in the grinder followed by boats.
>>
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Just want a area thats terrifying with undead. Bonus if it has eyes.
>>
>>136011638

I forgive you senpai
>>
>>136013716
>should be out before next year
That's awfully optimistic. He started "finishing up" the taverns release last march and we didn't see it until december. We're barely into the patching phase on that, and he's hardly even started teasing the features in the myth/magic/artifact arc.
>>
>>136016093
>impying he tests it more then once.
Where do you think all the bugs come from?
>>
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>>136016867
>implying he tests it once
>>
Will human citizens have children? I have a male and female bard living in my fort now, and you know how bards get.
>>
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NO! I can't into military. How fucked am I?
>>
Does building right next to another civilization do anything? Where can I find further reading? I can't seem to find a page on the wiki for that.
>>
>>136017883
You can knock it unconscious with one arrow bolt to the lung.
>>
>>136017893
Doesn't really mean anything at this stage.
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