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/fcg/ - Factorio general
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previous >>135371845

peaks of pollution edition
>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

>Official /egg/torio on friday and saturday approximately 8 PM Central USA time.

This thread is dedicated to autism factories simulator aka Factorio.

When posting a server please include version number and any mods used.
>>
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New Thread, New Way of thinking with Red/Green bottle production
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>>135622059
>Multi-track drafting.webm
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>>135621882
spoiler that shit
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>>135622059
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>>135621882
wew lad

That looks pretty impressive desu

I might use it for next game. you got any ideas on how to branch out later on for blues?
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>>135622059
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>>135622245
>>135622316
>>135622404
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For future OPs
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>>135622257
>>135622391
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r8 my factory

Any improvements i can make?

fyi, waiting for all research that doesn't need blue to be done before i start automating blue
>>
>>135623001
Yes, we browse Reddit too.
>>
>>135623001
>looping
>>
>>135623220
Its not from reddit I found in on google
>>
>>135621672
>still no server list
>>
>>135623098
press Alt so we can see what your assemblies are making without having to hurt our eyes. On that same topic, take your pics either during the day or at night if your base is full of lights.
>>
>>135623263
>he is not looping
>>
>>135621672
>>135623314
>still no http://rubyruy.github.io/factorio-calc
>still no http://factorioblueprints.com/
>>
>>135623498
Make the next thread yourself then.
>>
>>135622892
That's pretty cool.
>>
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>>135623376
my bad

is this better?

I basically never take screenshots of games, nor do i upload them or just take screenshots in general. I just know the basics so sorry if it is still pretty bad quality
>>
why wasn't this general named /fag/? It was a nice chance
>>
oh boy, Day9 is playing Factorio.

Although I haven't watched him since his SC2 days I'm gonna watch out of nostalgia.

tv/day9tv

Looks like he's doing the tutorials.
>>
>>135624019
yes its better but if youre asking for help with your factory its just common sense to actually show us your factory.
looks fine, but you want to go for a ratio 3 copper wire assemblers to 2 green circuit assemblers. this is because one circuit assembler needs 3 copper wires every half second while one copper wire assembler only makes 2 every half second. you can figure out some rough ratios by looking at craft amounts/time but green circuits are generally the only material where it really matters because you need so fucking many of those
>>
What's with all the pretty conveyors with one of each item on them? Am I the only one who puts a cluster fuck of shit on a conveyor and loop it. I automated green science in like a few hours with shit being taken off the conveyor and placed right back on it. One conveyor had like 5 different things on it
>>
>>135626454
>He miscegenates his belts
Oy vey.

What happens when any one product on that mixed belt loop isn't used as much and builds up?
>>
>>135626051
Oh hey. Day9's actually not awful at videogames so this should be enjoyable. Also rip the daily, hearthstone a shit
>>
>>135626785
It's not a perfect loop. One part of the conveyor goes off by itself to put what isn't recirculated into boxes. So if one of the five grabbers don't grab to recirculate then they go into storage. If the system needs more iron plates I grab ones from the boxes and put them back into circulation. You won't believe how far I've gotten into research will this cluster fuck setup
>>
Starting a new game is suffering after being used to sanic speed with 6 exoskeletons.
>>
Oil needs a complete overhaul
The way how Pumpjacks initially give a nice amount and then basically produce Zero Oil is the most retarded thing ever

Everytime fucks over my chem industry
>>
>>135627330
After 3 playthroughs I never even tried stacking them. Using more than one makes no sense.
>>
>>135624019
You should always look at the crafting times of things, like green science takes 6 seconds per flask, while transport belts need 0.5 seconds for 2 of them. You can supply 24 assemblers of green science for every 1 assembler for belts.

Same for everything else you do. Always look at the ratio between the assemblers.
>>
>>135626789
I cry every time. I became bilingual by watching his dailies back during the SC2 beta.
>>
>>135627991
meanwhile he invents loops
>>
>He looped the coal back into the box

Why tho...
>>
Oh no, Day9 has found out the ancient secrets of useless loops.

I don't know him anymore.
>>
>>135627382
>The way how Pumpjacks initially give a nice amount and then basically produce Zero Oil is the most retarded thing ever
Would you prefer that it worked like ores, and completely disappeared?
Mind you, the previous friday fact hinted at developer dissatisfaction with current mining.
>>
>>135628237
he didn't want it piling up on the belt
he hasn't realized that having all your supply belts backed up all the time is the default order of things
>>
>>135628237
LOOPS
>>
>>135628385
Can someone please explain the hate towards looping
>>
>>135628647

I bought froot loops once, even though they are differently colored they taste the same.
>>
>>135628647
Every time a newfag posts a screenshot to show us his first setup, and ask what he could do to improve it, there will ALWAYS be at least a few loops in it
>>
>>135628647
Even day9 did it on his first build, everyone does it and only later realizes it was retarded.
>>
>>135628347
yes absolutely, i rather have them be gone entirely and the total amount of oil like trippled

Right now, when they are at 0.2 you can deconstruct your entire oil production at that point and rebuild them somewhere else. Repeat forever
>>
>>135628995
Why is it retarded?
Plz no bully
>>
oh god he has no idea how high his power use is and just how much he isn't meeting it
>>
Starting a new game of factorio with bob's mods. Anybody want in? Its me and another dude doing it.
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>>135628647
In 99% of the cases, looping is completely useless, and even slows down the factory to some extent.

For instance, pic related allows the train to only discharge as many barrels as needed.

Also at 0:42-0:49 of the trailer you can see a loop being used to sort some ores with smart inserters.
https://www.youtube.com/watch?v=DR01YdFtWFI
>>
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>increasing power generation by building more boilers
>still only one engine per line
>>
>>135628647
1. It's literally useless, you're just carting the same materials around your base for no reason taking up space
2. Unless your loop is 100% packed, in which case why not just let it pile up on one belt? your inserters actually have to wait for the material to finish it's loop and come past, instead the material being right there in front of the inserter whenever it needs it
3. I think it's harder to tell at a glance what's running low and what you need more of
The point is overproduction is better than underproduction and you're better off just flooding all the belts with materials to 100% density
>>
>>135629568
If an entire line is filled with plates and the line end. What happens to the ones that don't get grabbed. Do you just make enough that everything is utilized.
>>
>>135630486
Don't make the line too long.. It should only go up to the last inserter.
>>
>>135629507
JUST
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>>135629178
Use oil tanker (mod) or pipes to carry oil to your central refinery.
>>
>>135629178
or just keep acquiring new oil fields until you have so many pumpjacks that you get enough oil even with only 0.2 per
>>
>>135629395
>not just having a buffer chest to drop 4 stacks of barrels to each location so that when the train arrives all it has to do is load full barrels and dispense empties into the buffer instead of waiting for each barrel to be processed by an assembler as it drops them off

Literally retarded and I don't understand why anyone thinks this is a good design, unless you have only produced 20 barrels.
>>
>He keeps making loops

wew

was expecting him to loop the cogs back onto the feed belt, pleasantly surprised when he didnt.
>>
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God damn, where is all the oil, I can't live on two patches per deposit! Fuck you RSO, my base was just starting to get comfy!
>>
>>135633679
it'll get more comfy with a train station
>>
>>135633679
you need more ayys friendpai
>>
how long until day9 realizes that green science exists
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>place a train station
>this happens
wew lads, CLANG is coming
>>
For the love of god, someone with a subscription and the ability to use the chat, tell day9 that splitters and tunnels are a thing, and that belts can feed into the sides of belts. He keeps using inserters to split and combine.
>>
>>135634432
pls be real
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>>135635307
Just like all of us did. Let the man slowly explore the game.

Though, this is why people should play the campaign and learn some basic designs.
>>
>>135634432
top kek
>>
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>>135633769
>>135633827
No ayys, no oil, default rso settings kinda blow
I'd build trains but it just doesn't seem worth it for single deposit oils
>>
>>135635437
It's very likely. The names are kickstarter backers or some shit.
>>
>0.12.7
>>
>>135604094
This is a dumb idea.
>>
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>>135635437
>>
omg, day9 is using long inserters to bridge resources over belts because he doesn't know tunnel belts exist.

Please, somebody save him.
>>
>>135637695
every week without 0.13 i die a little inside
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>>135637695
The area of 400X400 tiles is explored when the game starts.
>>135638534
>day9
ayy lmao
>>
>>135638534
he restarted because he doesn't know the game autosaves
jesus help
>>
>>135639157
But who among us would spend $5 to save him from himself?
>>
>>135638001
Yup.
>chance of getting something more valuable than sulfuric acid: 0.0001%
>>
>>135632443
There were only 20 or so barrels.
>>
>>135640112
unless you have a total of 20 barrels made and won't make more. jesus christ
>>
>He's on his fourth retry of the first level on normal

wew
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>>135640319
>already spent my paycheck
>powerless to stop this madness
>>
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Fuck
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He FINALLY tried building splitters and tunnels.
>>
This is what happens when a normie plays factorio...
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>>135640617
what am I looking at senpai
>>
>>135629395

Why would you ever put things in barrels as opposed to just using a pipeline? It makes no sense.
>>
>>135640841
gay furry sex

Also;

>There are still large rocks all over inside the walls

wewew
>>
>>135640617
>no bus
>no loops
low score/10
>>
>>135640841

Disaster spaghetti factory, I'm in too deep to restart but it's all fucked, this is the first time I've had to automate manufacture of underground belts because I'm having to use so many weaving a tangled web of conveyor belts.
>>
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>doing fine with red and blue science
>"well that was easy, let's see what blue needs"
Holy fuck. How do I even plan out my oil industry for this? I heard that robot would make it easier but that's more or less cheating isn't it?
>>
>>135641305
But does it work?
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>>135641608
Robots make everything easier, yes
You need blue science for robotic logistics
>>
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we gonna need more ammo factories
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>>135641730
...which is easier just done by hand than go full ham on the automations?
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>>135642118
How
>>
>>135641305
just play with lots of ayys, they wont give you enough time or space to build properly so at least it wont be your fault if your factory looks like shit
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>>135641681

Sort of, especially using logistics robots in such a useful way as this.
>>
>>135642118
> William_Tell.ogg
>>
For the love of god someone tell this normie to use a long on the assembler!
>>
>>135642242
No. Takes too long.
>>
>Normie can't figure out how long hands work
>>
Any servers tonight? Ayyy?
>>
which is better: regular tank rounds or explosive rounds?
>>
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Finally launched a rocket after 32 hours. I could do it a lot better if I played again. I think my factory looks alright for going in completely blind, but my oil production is a huge mess.

There's no way I want to continue... my iron mines were running dry so fast I constantly had to worry about it, and the aliens are so strong they kill me in like 5 hits even with 4 shields in my armor. I really don't understand how to deal with them.

I used the same copper mine for the entire fucking game and only 1/4 of it is used up. They really need to put in more iron.
>>
>>135643419
Soon(tm)

Considering restarting with a more hellish hellworld to drop some mods we aren't using and adding some mods I think we'd like. Or we could just keep going on our current world.
>>
servers where
>>
>he has blue assemblers
>doesn't use them
>>
>>135643875
my mod restart got overrun so its up to you Ayyy
>>
>>135643419
maybe few hour later
since not much people join
>>
I think my explosives production is a bit dense.
>>
>>135643875
Did you ever get that ion cannon launched?

I wouldn't mind starting over
>>
>>135644268
2 of them, was fun spamming them on hives.
>>
>>135643875
Ayy would you want to try out my mod for the server?

https://a.pomf.cat/osimzf.zip
>>
>>135642751
>1 ammo clip into each turret
This stream is funny and awful at the same time.

>>135643751
Explosive if you want to kill ayys. Regular if you want to kill buildings while kiting around bugs.
>>
>>135643751
I use regular they take out nests in 3 hits and I take out the majority of ayys by stepping on them
>>
>TFW not willing to spend $5 to tell this guy to right click
>>
>Existing gear factories are getting NO iron so the solution is to build more gear factories

Is this guy retarded or what?
>>
>>135645318
>>
>>135645318
It's okay, grandpa. This is an imageboard, not myspace, so you can post an image or two.
>>
>>135645582
Well, gramps, that's definitely an image, but you're never going to reach the front page of reddit with screenshots of Internet Explorer, especially at that resolution.
>>
>>135645857
I'm on 4chan.org
>>
>>135643875
I'd be okay with starting a restart, but I don't think we need to remove any of the mods. We ended up using almost all of them last time, minus supreme warfare. But might as well keep it in. You could add some more that you think we'd like though.
>>
>>135644409
What's the mod?
>>
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>>135645857
>>
>>135627382
Just turn your coal into oil, family.
>>
>>135646310
cancer
>>
day9 finally finished the damn car level.

Now he's gonna get stuck for the rest of the day on the train level.
>>
>>135647097
At least he has a sweet smelter setup to start up with
>>
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>>135646283
>>
>>135647097
>>135647245
>he noped out of it
>>
>>135646114
yeah, the modlist is fine. there's a few out there that would be cool to add though,

>>135643875

Add smart long inserters and maybe some stuff to make ayys more scary, like that increased ayy attacks at night mod or whatnot.
>>
>>135648154
>he's in freeplay
get ready for maximum overnope once he sees the tech tree.
>>
>>135647754
i think the bourgois process is included in ours already, which does mosly the same thing I think.
>>
https://a.pomf.cat/hudvue.zip

modlist

How do you get no-ip to forward to 34197?

is it just X.no-ip.org:34197?
>>
>>135648882
But this one doesn't need another liquid, as the recipe yields crude oil instead of liquefied coal like in the other mod, and it's more balanced.

Also you have the other 2 recipes, the one with the petroleum gives you the ability turn light/heavy oil much more efficiently into gas, but with the cost of using a lot of energy and room, and the third recipe with the light oil gives you the ability to make more solid fuel from crude oil than with advanced processing, but again at the cost of needing more room because it's slower.

You should try it out by replacing the bergius process mod.
>>
>>135649018
Anyway, let's test it out.

Factorio.no-ip.org:34197

Hellworld serb up.
>>
>>135649018
Yes. no-ip shouldn't replace anything other than the IP.
>>
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tfw taking your train far off from your main hub to get oil.
>>
>>135649576
I just wanna wait and see his reaction on the tech tree then I will be on
>>
>>135643875
thank you based ayyy
>>
>>135648882
>bourgeois process
factorio is pure proletarian, tovarisch
>>
>>135649018
why did you decide to remove terraforming and FARL this time? We used both last time.
>>
>>135649018
>>135649576
>no warehouses/megachests
>no long underground belts/pipes
>>
>>135650431
Landfill replaced terraforming, and FARL was used by like 1 person 1 time all of last weekend.
>>
cat killed factorio wew
>>
>>135650842
Its better this way
>>
>>135649576
Couldn't establish connection with server.
>>
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Which one is better /fcg/? Left or Right?
>>
panicBasket
>>
>>135651156
Same
>>
>>135650874
>Lineworld
>Max resources
>Wall crawl
Ez
>>
>>135651156
>>135651313
Try now, was regenerating the map, kept getting islands.
>>
it habbened he looked at it
>>
>>135651208
The right one, because it fills from both sides of the belts on both outputs. Its situational if you need that though.
>>
>>135651208
Right.

Left will unbalance towards the right lane in the input gets anything in the right lane.
>>
>>135651208
It's situational

Left only works when you only have one lane but is compact

Right will perfectly balance both lanes but takes up more space.
>>
Forget No-ip then, 47.223.135.84:34197
>>
>>135651919
no-IP works now.
>>
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>>135650874
>>135651447
I've hit the end of tech 1 under those conditions; no savescumming yet (though I did have to reload after a crash once)

I've been advancing very slowly though because I wanted a proper wall/gun setup before I really make my mines boom

for real challenge add "no car field repair" because that's 2 of the early ayy clearing options gone; no grenades is another one and would mean you could only clear ayy bases without worms in them realistically so you'd just have to weather them on your walls until power armor
>>
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Greetings anon. I want to play a game.
Up until now you were fooling around with loops and making more thick buses with mods, but this time we gonna take a detour and see if you can call yourself a worthy engineer.
Today you will embrace yourself to the task that no other was able to comprehend the tension and sophisticated multitasking to stay alive long enough to send rocket to space. Win your way out of misery or die trying. Choice is yours.

CONDITION SET
>No Electric Furnaces
>No Solar Panels
>No Laser Turrets
>No Grenades
>No Smart Inserters
>No Car Field Repair
>Singleplayer Only
>No Mods
>No Custom Maps (that include size, seed, string, mods)
>You Die = You Die! (no auto save use)
>Ayy's at MAX settings! (frequency, size, richness)
>All other Settings in Map Generator on Default (Normal, Medium, Regular)
>>
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>>135649576
fugg
>>
>>135652884
>>135649018
>>
>>135652884
Oh wait, autofill didn't copy over for some reason
>>
ayy, get misanthrope, and scary nights. It causes MASSIVE bitter attacks at night and they just scale up and up
>>
>>135622892
I really like this image, it suits factorio so well
>>
You should put FARL back in Ayy, I just figured out how to use it, and there's no reason not to have it.
>>
>>135653543
I don't hate myself enough to use misanthrope.
>>
you can edit misanthrope to not attack rails, in the lib folder, in map.lua

it literally says biter target so you can comment it out
>>
>>135652884
update to 0.12.27 it has been fixed

https://forums.factorio.com/viewtopic.php?f=3&t=21789
>>
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welp, built my first logistic robots. What do I do with them exactly?
>>
>>135656273
>no ayys
mfw >>135646310
>>
>>135656610
I mowed down all the ones nearby with my tank.
>>
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I got frames for dayz
>>
>>135657491
Frames for days?
>>
>Host US serb
>5 people join
>ALL EU

FFS this is why we can't have nice things.
>>
>>135656273
Draw funny faces on them and give them nicknames.
>>
>>135658818
>Am Australian
>No Servers
keep crying
>>
>>135658818
I'd join, but the insanity about the Hulkster winning against Gawker is keeping me in the /pol/ sticky for now.
>>
>>135658818
Maybe you should have mentioned where are you hosting your server.
>>
>>135661851
agreed, want to start a fresh map?
what's your upstream speed like/where abouts in aus?
>>
>>135656273
You build colored chests.
Purple is emptied into yellows
Blue will be filled from red and yellow
>>
>>135662047
I'm there too

Hulkster just elbow dropped gawker into oblivion
>>
>>135662484
I cant host; unforwarded ports and lazyness
I get 25/5 though in brisbane (NBN mothafuckaaa)
>>
>>135662047
SMASH'M, HULKSTER
>>
>>135663361
lucky bastard
i can host if you want to put up with my shitty copper speeds
>>
>>135662484
I'm Pirate34 on Evolve if you wanted to use that though
>>
Just realize how pleb I am at planning after starting the tutorial
>zig zag conveyor
>electric pole everywhere
>>
>>135663516
don't have evolve, should i get it?
>>
>>135663362
>>135662574
SMASH'EM HULKSTER!
>>
>>135663513
desu latency matters more than upload speed
I'll get 12kbps to a guy in romania (and vice versa) despite both of us having good upload speed (he had 50Mbps up) no matter what we do
>>
>>135663668
its just hamachi with an instant messenger and profiles/friends lists
at your own discretion
>>
Is there a mod that adds particle effects? also, is there a mod that adds an aerial attack vehicle of some sort?
>>
>>135664023
michael bay and airplanes
>>
ayystralia.no-ip.org will be up in a min
using >>135649018 modpack
all default worldgen settings
>>
I'm in the process of building a fuckhuge field of solar panels and a fuckhuge field of accumulators. Would this eventually be able to provide power to everything?
>>
Is concrete the best path or is there a higher tier?
>>
>>135663664
I'm still trying to figure out how people make such nice looking main buses.
>>
>>135664287
noice
I'm fucking terrrible though
>>
>>135668756
They're not. It's what I like to call "Exponential Autism" One person builds something and posts it, then someone else improves on it, and it just keeps going like that, with everybody taking what plans and setups they see and adding their own little autistic touch to it. It's actually kinda beautiful when you think about it.
>>
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>>135669158
One collective autistic conscience.
It's beautiful.
>>
Is there a life improvement mod?
or are the mods just more autistic creations
>>
>>135665782
I would like to know this as well
>>
>>135665782
take out them calculator boyo
>>
>>135670286
side inserters
long reach
larger inventory
upgrade planner
module inserter
fat controller
Those are mostly quality of life improvements.
>>
>>135668551
Concrete is the highest

If you need speed get power armor and a fuckload of exoskeleton mods
>>
>>135670286
There are quite a few QoL mods/small, basic, but critical mods. Here's a few of them that the thread uses.

EvoGUI (Shows Biter Evolution, Playtime, and Pollution)
Uplink station (allows you to take control of your satellite and spy anywhere/set blueprints/etc.)
Orbital ion cannon (Blast ayys from orbit after rocket)
Rotatable pipes/Flow Control (So you can place 2 pipes next to each other and they won't auto connect)
TheFatController (Allows you to keep track of your trains, see what they are doing and carrying, and remotely change their schedules)
RailTanker (No more barreling and unbarrelling crude oil)
Uranium power (Because needing 500 steam engines or half a map of solar is stupid)
RSO (Better resource spawning)
FARL (Automatically lays tracks in front of a train you are driving)
Bergius Process (Turn Coal into Oil)
Terraforming (Turn that annoying lake into usable land or build a bridge across it)
Modular-Armor (More modular armors and more armor modules)
Upgrade Planner (Upgrade belts or machines to the next tier with bots)
Module Inserter (Have bots put modules in machines for you)
Larger Inventory
Side Inserters
>>
>>135672548
Is TFC fixed? When I downloaded it, it shat out a bunch of errors.
>>
>>135671904
Autofill.

Makes the buildings you drop take fuel/ammo from your inventory when you drop them.
>>
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Why does it do this shit?
>>
>>135670286
Unfortunately, there are no mods to make life better.
>>
>>135674493
press t to start a new research
>>
>>135672548
>upgrade belts/machines with bots
Hot damn that sounds great.
>>
>>135674493
Science packs are consumable items like ammo. They are "eaten" by the lab in ticks. 99% remaining means how much is left of that single item, if it reaches 0 the stack will decrease by one. Once you start researching, the lab will start eating them again.
>>
>>135672548
modular armor is pretty much pointless with bob mods right?
Does it add anything radical new, or just mk2+ of the same items?
>>
>>135672548
Where does one find these mods? Is there a central place for them?
>>
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>>135676152
Have you tried looking up 'factorio mods'?
It doesn't sound like you've tried looking up 'factorio mods'.
>>
>>135676152
just google factorio mod <name>
it will usually bring up the first result in the factorio forums
>>
>>135674736
>>135675114
I mean the "99% remaining" crap. If research takes x amount of red science, then why does it also take another 1-2% from another red science occasionally? Is it due to the tick-based time system? I'm trying to wrap my head around this shit and failing.
>>
>>135671904
>>135672548
Thanks a lot for the reply
>>
loop
>>
How the hell does oil work? Sometimes it just sorta...stops. I built a bunch of tanks to hold it but it still just stops going randomly, then starts back up.
>>
I'm buying this game soon. Anything I should know before getting into it?
>>
>>135680008
You talking about your refinery?
It shuts down if any of the fluids it produces doesn't have anywhere to go. (Like if the storage tank that holds the heavy oil is full)
>>135680867
Do the campaign. It serves as the tutorial.
After that, you can continue on to the second campaign, or go into freeplay to make your own factory.
>>
>>135681052
Ok, thanks! Multiplayer is a no until I get a hang of the game?
>>
>>135681264
I wouldn't say so, but if you have shit Internet, you're better off not trying to connect, as it messes up the game for those already connected.
Past that, I don't think anyone minds so long as you don't try to deconstruct anything they've made.
>>
>>135652835
>no RSO
fuck that
>>
>>135681052
OK, I have my oil going into a refinery that turns it into the light and heavy oils and the petroleum. I have the petroleum going off to the side to work on my plastic, and the light/heavies being made into hard fuel. But the whole process just keeps stopping randomly. My only guess is that one thing is working faster than the other, but I don't know. I guess I could split the petroleum into two pipelines and double my plastic production since it seems to be going slower than my hard fuel productions.

By the way, can oil pools run out? I could've sworn they had like 2/s or something when I first built my jacks and now they're all at like 0.1/s
>>
>>135681461
Cool, nice, thanks for the info!
>>
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>>135681620
That sounds like it would work. Give it a shot.
Also, oil is infinite, the rate of production just decreases over time, until it reaches 0.1/s.
>>135681729
Have fun anon.
>>
>>135681620
put storage tanks after your refineries for buffer

you're most likely using all the petroleum and not enough light/heavy oil, causing the refineries to shut down

researching advanced oil processing will let you turn heavy into light and light into petroleum.
>>
>>135681620
>they're all at like 0.1/s
>>135682016
oh, or you're just not getting enough crude

the % yield drops over time but never fully stops
>>
"How does my factory look" post #4578493
This is attempt #2, I abandoned my first world pretty fast because everything was too tightly packed to allow any sort of expansion and I felt like I had learned enough to try another take

I tried really hard to plan room for expansion this time, I left space for a whole bunch more rows of boilers and each smeltery can expand forward and then start zigzagging up or down if needed
>>
>>135684354
Looks good m8.
>>
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>spent an hour doing conveyor belt shenanigans with inserters
>just realize there's a splitter
>>
So what in the world is going on inside the research lab?
>>
>>135684702
is that you day9
>>
I'm probably missing something obvious, but is it possible to make a splitter that splits unevenly? Like 3:1 or something? I know I could probably just use a second splitter to loop half the contents back onto the other belt.
>>
>>135687447
3:1 is easy, split once and then split both outputs, route one of the four to whatever and reunite the other three. 2:1 is harder.
>>
Not him but speaking of day9, how far did he go? I went to bed after he looped the coal feed of his boilers.

His last broadcast is only available to subscribers. Dammit, he used to be a good person.
>>
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>stay small scale at first to get defences up because max ayy map
>when I got large scale with full defences no ayys attack
>all that hard work for nothing
>>
Is there a mod to designate bots to mine resources?
>>
>>135689582
That doesn't look max ayys, what's with those gates, and that's a really nice spawn. (and destroy that goddamn rock bottom right with your shotgun)
>>
>>135690331
I've cleared some of the nearby ayys but it becomes much clearer as I get further out how infested the planet is
>>
>>135690331
The gates are incase the ayyliums have pathfinding that doesn't just send them to the nearest wall; if it actually worked they'd run for the gap and get blasted; the gates behind the opening are where I planned to put my cars
>>
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I can't help but feel that there are better things I could be doing with my oil.
>>
>>135690779
>not showing flow rate
wew, lad
>>
>>135690779
Plastics and sulfur, yo. Also some lubricant.
>>
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>>135690331
proofs of max ayy planet
REMOVE BUG REMOVE BUG YUO ARE WORST BUG HAHAHAHAHA
>>
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Do you anons wanna see something disgusting?
its my first time playing ;_;
>>
>>135693113
WEW
>>
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>>135693298
Don't worry anon, its getting worse.
>>
>>135693113
Yeah, why would anyone use Windows 10?
>>
>>135693460
In what fucking universe am i using windows 10?
Im using 8.1 dipshit.
>>
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I close the game
I go to my bed
I close my eyes
I see conveyors and factories
Now is not the time for sleep my brain tells me
Now is time for Autism
H̨͕͙̖̊͂̉̿̍ͩ̊ͬͩE̯̞̦̹̝͇͂͗̏͞L̛ͦ̂̓͊ͧͣ̎͗̓҉̨͙̹̲͍P̧͍͕̭͍͎̮̟̣̚͘ͅ ̪̺̮ͣ͗́ͅM̬̲̮ͪ̇͐̿̕E̜̼̫̗ͮ̉ͥ̑̃̏̂ͭ̑͘
>>
>>135693543
Then don't use the Shittiest Theme In the Universe™.
Thread replies: 255
Thread images: 146

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