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You are currently reading a thread in /vg/ - Video Game Generals

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Pay It Forward Edition. Do something nice for a fellow dev.

Discussion about the making or playing of English Language Visual Novels.

Do you have a question about a Japanese visual novel or a translation of it?
/vn/ is ready to answer it.
Want to talk about Katawa Shoujo or similar evns? /ksg/ is the place for you.

>Getting Started:
http://pastebin.com/7LsCvtq3

>Recommended Reading:
https://vndb.org/v/all?q=;fil=olang-en.tagspoil-0;o=d;s=rating

For Developers. Huge collection of guides on everything:
http://meganelover.com/post/122965940223/visual-novel-creation-masterlist

Ren'Py Download:
http://www.renpy.org/

Previous Thread >>135240342
>>
first for crippling despair and animmay tiddies
>>
>>135614487
lmao we made a thread at the same time.
>>
>>135614487
anime tiddy
>>
>>135614726
let's stay here, I already feel almost bad for WW
>>
>>135615412
Don't be. He still makes more money than you.
>>
>>135615810
Not than me, can I feel bad for him?
>>
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More JVN companies are beginning to release their games in the West before in Japan. How will EVNs compete?
>>
>>135616047
By catering to furries and feet fags
>>
>>135616047
Evns are comparable to Japanese doujins, so a major dev like FrontWing isn't a good comparison.
>>
>>135616286
I'm not comparing them. I'm saying games that are better than them are starting to come out in the West even before Japanese release.
>>
>>135616402
They'll like be 3-4x the cost as well. Steamfags are cheapskates, so $5-$10 evn still stand a good chance.
>>
>>135616730
Or they'll buy one expensive VN and have no money left over for cheap, less polished ones. Whatever helps you sleep at night.
>>
>>135616819
Anything over $20 has repeatedly been said to be too expensive for a vn on Steam.
>>
>>135617349
Any VN has repeatedly been said to not be a game and not worth buying period, too.
>>
>>135617562
Steamfags are cheapskates. Unless it's a kamige like Clannad, it'll be lucky to see a few thousand copies. More than likely Steam will see a rush of short Nekopara clones hoping to cash in.
>>
>>135616047
this reeks of "japan didn't care so gaijin please do".
>>
>>135618073
How can Japan care about a game that was never announced?
>>
>>135618194
It's going to be Go Go Nippon all over again.
>>
>>135618194

Because 4chan logic.

Also it's Frontwing, armchair VN critics don't understand how hugely popular they are in Japan
>>
>>135618668
they put a soundtrack on greenlight and it's marked as incompatible
>>
woah
>>
>>135618318
>Go Go Nippon
I keep seeing mentions of this, whats the deal with it? I'm curious.
>>
>>135621910
You meet 2 nips on the net and decide to meet up so they show you about glorious Japan.
It turns out they are actually girls and want your dick.
All while learning more about their great country.
>>
>>135622231
And one's a tsundere, while the other is your classic modest waifu.
>>
Completely new to making VNs. I'm thinking about starting with Ren'Py, but I want to make use of many animated scenes, and use constantly animated character sprites during dialogue. For instance the character will have a breathing animation or waving hair. I'm interested in learning simple scripting if possible to extend my game further, so having a little flexibility is necessary. Does Ren'Py do those things well? Most of the Ren'Py games I've seen just have simple static sprites, and I'm having trouble finding information that isn't very dated.
>>
>>135622231
But what does that have to do with the newly announced VN?
>>
>>135622802
Frontwing likely made their new vn to pander to weebs. This is supported by the teaser looking like a Nekopara ripoff.
>>
>>135622802
They're probably assuming the plot line will be similar. Tokyo School Life, the failed KS campaign by that one company reusing their assets, and Sekai's recently announced High School Life with Japanese Schoolgirls are all attempting to copy it.
>>
>>135623585
>cat ears means Nekopara ripoff
I'd like this meme to die before it begins.
>>
I want to make a robot girl nukige. And a monster girl nukige. And a catgirl nukige. Fuck it, I'm starting a nukige/ecchi studio.
>>
>>135622694
If you're talking about Live2D, renpy doesn't support it. You can do some blinking and mouth flaps though.
>>
>>135623984
It is a Nekopara ripoff. I know what I'm saying, I sell games.
>>
>>135624124
>Fuck it, I'm starting a nukige/ecchi studio.
Oh yeah because that totally hasn't ever been done before oh my god man you are so original holy shit you will be raking in the money.
>>
>>135624280
>jealous that you didn't think of it first
It's okay, anon. I don't blame you if you try to steal the idea
>>
>>135624551
Can we at least profit share?
>>
>>135624143
Thanks, looks like it's back to good ol Unity for me then. I was kind of hoping I could find something like Ren'Py that supports something like Live2D, spine, or AE, but it looks like most options are not designed around that kind of thing. It would be nice to have a proven visual novel type engine to work off of so I could work more on the story and art instead of spending so much time programming. Unity has some interesting assets, Fungus and Jokerscript(Japanese language only), does anyone here have any experience with these?
>>
sorry guys I'm the only one allowed to make monster girl nukiges around here. Stick to your catgirls and robots
>>
>>135625081

> implying cat girls and robots aren't monster girls

only because you aren't trying hard enough.
>>
>>135625594
Catgirls debatably fit into the Monster Girl category, but robots definitely aren't.
>>
Anyone here have experience with TyranoBuilder? It's pretty cheap, and it seems like a good deal.
>>
Does anyone know who is the artist for that vampire game WW is doing?
>>
>>135627758

Last thing I heard it was buggy as hell.
>>
>>135628072

I hope you are not asking because you are interested in them because holy fuck, those eyes.
>>
>>135628247
I was afraid of that, since it's so new.
>>
>>135628471
No, it's because I think I know the artist and I was surprised to see him in the evn community.
>>
>>135627758
stay away
>>
>>135629556
Why? What's wrong? I'm scared now.
>>
>>135628072
No idea.
>>
>>135628072
Is that Love Bites? The blog says it's Eileen's.
>>
>>135635124
Ah, I see. Then it is another person.
>>
>>135630525
It's alright if you are doing something short and not complicated at all. It'll just become a pain in the ass if you are. You're better off just using Ren'py.
>>
>>135641243
Thanks for the information. Could you elaborate a bit on why that is? It's so new that it has been tough to get any objective reviews on it.
>>
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>only one more day till sample charms for KS rewards arrives
Can't wait.
>>
shout out to MLanon and the Siliconera feature
>>
>>135646280

oh, cool! I hadn't noticed.
>>
>>135624143
PyTom is working on implementing it.
>>
>>135648687
i wish he would fix video playback first. my next project has a decent lot of animation in it and ATL is bloating everything.
>>
>>135645716
I'll try to post my experiences with it later, a bit busy right now.
>>
>>135648687
Is there a time window or a post about it? My game requires it, and it's the only real reason I'm not using Ren'Py.
>>
>>135650372
As far as I know there's no set date for it. I imagine he's aiming to include it with the next big update.
>>
>>135650372
It's pretty much just "later" at the moment. You could sit around and wait for it maybe in the next update or start working with another engine now.
>>
>>135650884
>>135651125
Thanks.

I guess if it's for sure coming in an update within this year, I'll go ahead and start making the game in Ren'Py and just use placeholders for the art for now.
>>
>shilling on /v/
shameful
>>
>>135657021

> implying it was me

I dislike out of place shilling on 4chan as much as the next person. Looking at you, SD.
>>
>>135657219
your kickstarter will never raise almost $40,000
>>
>>135658030
Of course it won't, it's not porn!

In all seriousness, that amount of cash would partially cover another game so... I'll keep my fingers crossed.
>>
I sure hope that this isn't their final font because it looks like it'd be a pain to read for long periods.
>>
It's too early for this thread to be this dead.
>>
>>135661545
I took a quick look and boy does it ever look worse in their transparent text box.
>>
>>135661545
What a cutie.
But yeah, that's not a good font pick.
>>
lol sheepburning.
>>
Someone in this thread once commented that the hard part about long games isn't writing them, it's editing them.

I fucking hate that you were right. Holy shit writing from six months ago is painful to read.

Anyone else in this hell?
>>
>>135666145
Get someone else to do it?
>>
>>135616047
Interactivity.
>>
>>135667105
I do have someone else that officially edits, but so much of it needs reworking that he won't touch it until I've got it back where I'm content with it. He's there for guidance though, which is a huge help.
>>
So at GDC someone wanted to convince me that their tool for updating interactive narrative in Unity is a thing I should care about. I'm not a Unity user but for the benefit of anyone here who is, their site was motive.io

i don't have any idea if it's useful
>>
Can anyone recommend a VN engine or an engine that would work well for interactive VNs on the Unity3D platform?
>>
>>135667331
I'm hoping by the time I read something 6 months out it'll feel like someone else had written it and I won't have to deal with that cringe factor.
>>
>>135667331
>>135666145
someone in this thread? this is a fact of writing.
>>
>>135669065
I specifically remember reading it here. It was during one of the many discussions on games that claim they're going to be a million words or some shit.

I hang out here because aside from my editor, my only experiences with other writers have been high school/college classes which were a mixed bag to say the least.

Never forgetting the feedback day I was handed an unformatted, alternating first person roleplay with no labeling about who the narrator was.
>>
>>135669065
Either I don't write things that are long enough or I do too much of the editing phase during the writing phase, so I don't really relate.
>>
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christ.
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>>135671532
What's your NaNoReNo strategy, then?
>>
>>135672363

start working on it beforehand and then pretend it was done in a month.
>>
>>135672363
Probably anon is the anti-nano fag
>>
>>135672363
Keyboard smash, drink and cry.
>>
Are you all using Ren'Py for your VNs?
>>
>>135672656
>implying there's only one
>>
>>135672972
I'm not using an engine at all. I've decided to revolutionize the medium and do something no one has ever had the balls to do: I'm going to draw every single scene of my VN on paper, like a flip book.
>>
>>135673672

Yes, but will it have black protagonists?
>>
>>135673672
Didn't Deji do something like that?
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>>135674713
She did hand-painted art but that's not the same joke as drawing out each frame (including the letter-by-letter text) and flipbooking it
>>
>>135673672
>>135674710
This.
>>
>>135674710
>>135676226
We don't have the budget for black people. I apologize. We are looking into it as a stretch goal.
>>
>>135676459
Then you are not going to "revolutionize the medium" when you are making games for little white girls.
>>
>>135678037
But girls are the new market since gamers are dead.
>>
>>135678037
>little white girls
>little
>girls
>>
>>135680216
Clearly Strawberry Vinegar is a game for little white girls. I mean, look at it.
>>
>>135680763
ebihime's sick lolicon fetish games are tempting our daughters into lesbianism. Why do we allow this?
>>
>>135681228
Because it's cute?
>>
>>135681507
There's nothing cute about forsaking the Lord's teachings.
>>
I am making a nasty smut game, what are you going to do about it?
>>
>>135681834
Make one of my own without any of your shit fetishes.
>>
>>135682515
But my fetishes are better than your fetishes.
>>
>>135681692
But that's the ultimate form of moe.
>>
Christ-chan EVN when?
>>
>>135682704
list, I dare you
>>
>>135681834
not care?
>>
>>135683083
Hi JP
>>
>>135683107
No, it's too devious for anyone here to even comprehend.
>>
>>135683879
chickens with strap-ons?
>>
>>135683730
;_; but I'm third-world takbir anon.
>>
I'm still waiting for someone to tell me why TyranoBuilder is no good. What kinds of bugs does it have, why is it bad for longer projects, etc.
>>
>>135684335
Glitchy when playing games made with it and it has very limited customization options.

http://store.steampowered.com/app/345370/#app_reviews_hash
>>
>>135684335
The longer the game, the more likely the glitches are to appear. It doesn't do well when the game has alot of choices either. If your game is free and very simple, then it's okay to use for that.
>>
>>135684335
In general, visual "No Code!" systems are easy to get started but difficult for longer projects because everything is always the same amount of effort.

When you're doing proper code, once you get past the initial hump things tend to be smooth sailing until and unless you hit something really tricky you need to do. The functions are already defined, you can just call them, you can just copy-and-paste the line that does the thing. Once you understand it, typing "show eileen at right" takes only seconds.

If, instead, every time you want to do a thing, you first have to open up a window, scroll through a list of graphically-represented options, find the right icon, drag it into your code, click on it to customise the options, and set the correct options... done over and over, this becomes exhausting.

Sure, it was helpful hand-holding when you were trying to figure out for the very first time how to make a character appear on screen, but it's annoying to do it all the time.

(The above is not necessarily how TB works, I'm comparing other visual game tools I've used.)

As for the bugginess, try playing the games in the TyranoBuilder game jam.
>>
>>135683976
Oh! In that case, as-salamu alaykum.
>>
>>135685281
>As for the bugginess, try playing the games in the TyranoBuilder game jam.

I downloaded a game, but it was made more than half a year ago and there have been a few updates since then, so I don't know if many issues were fixed since then. It had falling snow particles for no reason throughout the entire playthrough, when the particles landed on the bottom of the screen the window would get a little temporary scroll thing on the side which would go away when no snow was hitting the bottom of the window. Then when I tried to maximize the game it clipped to the top left corner of my screen, but the window was the exact same size as it was before, leaving most of my screen still visible. I was just hoping it was a fluke.

It seems like the creator is always posting updates, but is there really no hope for it? I really don't like all text systems. I like to have a nice GUI where I can organize my folders and mess with certain things while still retaining the ability to script when I need to. Something like GMS for VNs would be perfect. Where you have the visual element to the engine, but you can do everything with code if you like. Unity as well. I just don't want to use Unity because I don't know C# and don't really want to learn it, and I don't really want to use Ren'Py because it feels so outdated in many ways. Not having things like Live2D support is a killer, and we don't actually know if Tom will ever be able to add it. I saw his posts, but he seemed up in the air.

It's too bad there can't just be one perfect solution. I guess Ren'Py is my only real option at this point, but I really don't want to be stuck with no Live2D or Spine support and I'd have to learn python which I know nothing about.
>>
>>135686369
Oh, and another bug with that game. Whenever I hit the spacebar, the window would scroll downwards into blackness, and then slowly rise up again over time. Really disappointing to see that stuff in an otherwise nice looking program.
>>
>>135685327
Wa-Alaikum-us-Salaam
>>
>>135686369
>and I'd have to learn python which I know nothing about.
Do you know bog standard basic programming, like setting variables and checking if/else logic? That's pretty much all you need for most RenPy games.
>>
>>135689789
I know a bit about programming in general, but not much. The problem is that while I'm making a VN, I'd like to have intractable elements like a shop, and a simple inventory. Nothing fancy or crazy, just simple items that do simple things to the character like change the sprite's clothes or hair. I'm completely terrified of learning programming to tell the truth, so I'm always trying to find solutions that don't involve any, but I think I finally hit a wall. I think Ren'Py is still my best bet. I'll just have to hold out hope that someday it will have Live2D support so I can use my characters easily. I don't even have a clue how hard it would be to code something like the thing I said above. Not even sure if I'd be able to accomplish it at all.
>>
>>135692263
Those sound like pretty simple things (to someone with a little coding experience, unfortunately trying to explain how to get to that point can be hard). There definitely have been RenPy projects done with character customisation (colors, clothes, etc) but I'm not sure if there are tutorials or code samples for it.

Depending on your project you might be able to get someone to help out with the side bits if you're really stuck on them.
>>
>>135692263
All those live composites mang.
>>
>I want to make a game but I'm too scared to learn how to do it
Quit being a baby and start learning and looking up examples of the things you want to do. It can only benefit you.
>>
slice of life is hard to write.
>>
quote me on this: the new sc2vn is going to be A SURE-FIRE 8.5/10
>>
>>135696503
hi sc2vn dev
>>
>>135696503
You're making a sequel?
>>
>>135692263
>I'll just have to hold out hope that someday it will have Live2D support
it's going to have movie sprites in the near future, you can easily convert live2d projects to webms and play them that way (in-game customization would be near impossible though unless you pre-build sets of sprites or something)
>>
good morning devs
don't forget artists are scum
>>
>>135700358
and musicians are whores
>>
>>135701367
some are just sluts and do it for exposure, but you don't want those
>>
berate me
>>
>>135700358
>devs
Hueueue
>>
>>135702992
you're not very good at what you do and your hair is thinning
>>
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>>135703361
>>
>>135702992
your tummy smells funny and you should be working on your game
>>
>>135700358
We hate you too
>>
odds work on project
evens fuck around all day
>>
>>135706312
setting yourself up for failure
>>
>>135706536
don't be jealous that 4chan tells me to take it easy
>>
>>135706536
Odds you're right and I get shit done
Evens I follow in that guy's footsteps
>>
>>135706820
>>135706867
wew lad
don't come crying here later bitchass niggas
>>
what a quality thread we have here
>>
>>135706312
Dubs, I work on project
Odds - I jerk off
Evens - I sink in depression
>>
>>135707730
you sure have low hopes for yourself buddy
>>
Vn about catgilrs but they are actual cats in human bodies
>>
>>135706312
rolling just for fun.
>>
Trying to write some sexual tension is the worst. I think I accidentally bro-zoned my mc.
>>
>>135698182
>in-game customization would be near impossible though

Dang. I guess that's one reason having Live2D integration is so important. Movie sprites might be a decent temporary fix though.

>>135694157
I guess I'm not so much scared as I am worried that I won't be able to create the project that I have in mind, and I might waste months of my time learning something I end up not needing.

>>135693616
Thanks. That gives me hope. I guess I'll just dive in and see where it goes from there. Ren'Py has the best support and seems to be the most stable. I like TyranoBuilder for the fact that it has Live2D built in, but I absolutely won't put up with having my game filled with bugs unless I'm the one responsible for them and they can be fixed by me.
>>
Waiting on assets from other people is such a pain - I have 4 projects that I've pretty much completed, but I can't release them or do anything with them because I'm waiting on other people to finish their jobs. I also want to finish coding but I can't do that yet either.

Maybe I should just start working on another project while I wait...
>>
>>135712267
>4 projects that I've pretty much completed
>has no art and/or writing
>completed
look at him and laugh
>>
>>135712619
I mean, I finished writing all 4 stories and have proofread them, scripted them into ren'py - including music, sfx, and other misc ~fancy~ effects - and put in the sprites/cgs where they exist... Each project is also missing different things - one has all the art but no music, one is missing only 1 sprite, one missing a handful of CGs and music, and the last has sprites but no BGs/CGs...
>>
>>135712917
The only solution is to make a frankenstein out of them and merge them all into one.
>>
>>135713236
I kind of want to write some awful Frankengame where a bunch of my characters across different stories interact, because it would be fun... But also supremely self-indulgent...
>>
>>135713351
One of the uplifting things about failed projects is that, sometimes, you can salvage characters/designs.
>>
>>135709981
I'm adding lesbian catgirls in my nano project in honor of yuricat :_:
>>
Is there a good beginner tutorial for advanced techniques in Ren'Py? Things like showing numbers on screen, player portraits, health or exp bars, camera, things like that but geared for beginners? It doesn't matter what the topic is. Just any beginner tutorial that goes outside the normal scope of the simple VN options like showing characters, bgs, music, dialogue, etc.
>>
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>>135715856
little Yuri lives on
>>
>>135716657
When you download Ren'Py it comes bundled with a tutorial IIRC. More a showcase of things you can do, and access to the code too so you can learn from it.
>>
>>135715856
>>135716790
Yuricat deserves to be the subject of a crush fetish video.
>>
>>135716846
Don't even joke about hurting cats. It's literally the one thing you can't do in 4chan without getting absolutely destroyed.
>>
>>135716846
>subject of a crush fetish video
The reason I don't lurk on /an/ anymore.
>>
>>135716657
No. Those things you have to look up on forums, since none of those is a default function in a VN.
Also, a camera?

The only exception are player portraits.
>>
>>135716806
Thanks, you're right, it does have some very good examples. I kind of rushed through it at first.

>>135717652
I see, thanks. I don't mind looking things up. What makes Ren'Py so awesome is there are so many awesome examples of nearly everything you'd need. About the camera, sorry, I come from engines that use cameras to control the viewport, so I assumed there was some kind of camera function. I'm not used to thinking in visual novel terms.
>>
>>135716846
kill yourself my man
>>
bum
>>
>>135714564
I wouldn't call them failed projects when the writing is all finished... I just need to wait for other people to finish doing what they were meant to be doing.
Which is probably going to take a few months.
>>
>>135722457
the fun time when people badger you "WHEN WILL GAME X BE OUT?" and all you can say is "I don't know, when some other person finishes THEIR end of it"
>>
>>135724852
What about when a project dies and people are mad that they aren't getting it? Remember the anon who said his team merged with another, and the fans of the other team kept pestering them to include things from the dead game that weren't intended to be in their current project?
>>
>>135726363
>What about when a project dies and people are mad that they aren't getting it?
I don't think I've ever yet had to dump a project that was far enough along for people to care and complain. I hate seeing things go to waste, I'd be inclined to try and release what existed and let the fans finish it themselves.
>>
>>135724852
I feel like I am perpetually in this situation.
I finish writing a script, but the artists and musicians haven't finished, so I get bored and start writing something else while I wait - and so I end up with a lot of finished scripts just floating around.
So it's like I'm always working on about 4 things at once, but not really, because I've pretty much finished my job and all I can do is wait...

But it's not like the other people I work with are slow, I think the problem is I write too quickly.
>>
>>135726689
>I think the problem is I write too quickly.
I wish I had that 'problem'.
>>
>>135727168
I second that.
>>
>>135726689
share some unused scripts
>>
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>>135727168

>My problem is that I'm TOO productive.
>>
>>135726689
>I think the problem is I write too quickly.
Maybe try working on some text-only projects on the side, both to keep you from being frustrated and to practice different styles of writing?

Whether it's a straight book / short story or some sort of twine/choicescript thing, it might be valuable perspective.
>>
For all of you Ren'Py users, do you have your entire game script inside of the script.rpy? If not, what is a good way to set up and organize scripts? I haven't done much with my script so far, but it's already starting to feel a bit cluttered.
>>
>The Fall of Gyes is a sci-fi visual novel series with stunning cinematic quality and an intriguing story
>>
>>135729665
>The Fall of Gays
I wish.
>>
>>135729665
Don't use curse words if you're going to censor them. Just don't. It makes you look like an idiot.
>>
>>135729839
gays are falling from the sky! shoot them down before they land all over your beloved television programs!
new missile defender clone
>>
>>135729839

JP pls
>>
Could anyone link me to some Ren'Py games that have interesting features, minigames, and unconventional stuff?
>>
>>135733664
do your own fucking research.
>>
>>135733664
Dysfunctional Systems (complex menus and encyclopedia) https://dischan.co/downloads/

The Censor (hard to explain but VERY unusual) http://renai.us/game/the-censor.shtml

Science Girls (full JRPG in RenPy) http://store.steampowered.com/app/269010

Y;N (adventure game) http://mirrowdothack.vnovel.com/yin.html

Sunrider (space battles)
http://store.steampowered.com/app/313730/

The Next World (simulation / building)
http://store.steampowered.com/app/427860/
>>
>>135734363
Suck my dick.

>>135734539
Thanks.
>>
>>
>>135738243
>you will never piss /u/ off so much that they bring up your hetero NTR plotline every time you create something
>>
>>135738489
Are they on about that again?
>>
>>135738243
I never really got the whole 'show sprite again in textbox when it's already on screen' thing. It's especially weird when either one of the sprites changes emotions, but the other remains the same.

Enough visual novels seem to do it though for it to be an accepted thing.
>>
>>135738243
for some reason it always bothers me when i have to see twice the sprite of a character who's talking.
>>
>>135729465
separate files for each route, each route's endings, mini-game sequences or some other such parts, I like to define assets and transforms/etc in a separate file too. So basically all I have in "sript.rpy" is a short prologue then the jump to the common route.
>>
How much is the typical rate for 8-10 CG?
>>
>>135740164
Depends on complexity, artist's speed and skill, how the fuck would we know?
>>
>>135740164
I would assume $100/cg and then double that.

So assume $200 per CG and if it's cheaper then you're pleasantly surprised. Really though, it depends on the artist.
>>
>>135738809
>>135738719
It bugs a lot of people but depending on your text box placement and sprite size, it can be very helpful for being able to see the expression while also reading the text.

A lot of people hate it, a lot of people like it. Don't know if anyone's done the sensible thing and made it toggleable.
>>
>>135738489
What?
>>
>>135739413
Thanks, that's really helpful.
>>
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>>135734539
>Y;N (adventure game)
>mfw it does exactly what I was going for
>even the theme is very similar
welp, time to kill myself
>>
/u/ game thread is currently discussing Rising Angels: Hope.

>>>/u/2009005
>>
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Are VNs the easiest genre of video games to make?
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>>135745078
No, it's platformers
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>>135745078
no. vn are not games.
>>
>>135745825
Then why are we talking about them on a video game board?
>>
>>135745078
Coming from other types of games to visual novels, they can be very easy, but it really depends on which tools you have to utilize, and what you do with those tools. Traditional games like platformers can be made very easily in game engines like Construct, Fusion, or even Game Maker Studio's drag and drop feature. Alternatively, you can make a complicated game completely through code using Game Maker Studio, or even code your own engine from scratch. It really depends on the scope and complexity of the game in question. I just got into VNs, but I've seen some very complex ones, and I wasn't even aware that things like that existed. I just thought all VNs were nothing but branching dialogue with pretty pictures. I guess it also depends on what you consider to be easy. Do you find artwork to be easy? Do you think coding is easy? Do you enjoy writing? All these different factors play into it. For example, if you enjoy art and writing, you will probably have a much easier time creating a visual novel than someone who doesn't write or draw, but loves to code physics and such. That said, making a Visual Novel might be the easiest thing to get into outside of some of the drag and drop systems, but it really depends on the scale and complexity.
>>
live
>>
>>135745078

Just copy Mario like Fez. Pretend you're a good dev
>>
Get ready for summer and my Stock Art Stories series. Nothing but dlsite artwork. Don't worry, it'll be free.
>>
>>135752712
dlsite background packs saved my life. Praise based god minikle-sama!
>>
>>135738538
>>135744730
They're not talking about the new game, they are just bitching about the old one. Which is funny as a backer who is playing the game and seeing none of their illogical fears.
>>
>>135754496
Does Lenna not end up with Sol, then?
>>
>>135745825
I don't really consider visual novels as games either - but I don't care why everybody cares about classifications so much. Who cares if they're games or not? Well, I know some people obviously do care, but however you choose to label something doesn't change what it fundamentally is - VNs won't suddenly gain more/less worth if everyone unanimously decides 'yes they are/no they're not games'.
>>
>>135728979
I try to practice different styles of writing with each VN I write (not all the time, but sometimes), but this makes me worry it'll alienate potential audiences... If I try doing different writing styles with each project, it might mean somebody who liked the writing style in one of my VNs would hate the writing style in another, so it might put them off trying my other stuff.

So maybe writing projects in a similar style would actually be a better way to establish a fanbase... But that's really boring...
>>
>>135755491

they don't lose worth, but I guess the fear is that they'd get pushed out of spaces dedicated to games.
>>
>>135755456
No. They break up, which is pretty obvious even without playing Hope because they are still broken up in Reborn and Sol blames Faye for what she does in Hope. But don't tell /u/ that, this is amusing to watch.
>>
>>135756105
So, does Faye end up with anyone or is there no romance?
>>
>>135756105
I'm not sure. He hasn't sent me the final episode for testing yet. Pretty sure it is implied though with some sort of light romantic end with Yoi, Lenna, or Kika from what I've seen so far.
>>
Reading the comments of JP's We Know The Devil review. He really pissed the lesbians off didn't he?
>>
>>135754496
They worry it'll end the same.
>>
>>135755937
Some people just don't like visual novels. Some people hate the idea of having to read through so much text. Just like plenty of people have grown tired of RPGmaker rpgs and generic looking pixel platformers. Fun games get passed up all the time because of the stigmas attached to the genre or style in which they belong. As far as VNs go, I just think they have a much smaller potential audience. At least in the west. I mean they're highly subjective. Style and subject preferences vary from person to person. You can have a generic pixel platformer, but if it plays and looks good, people who love platformers will enjoy it. With a visual novel, you're relying on people being into whatever message you're trying to convey through the character dialogue and game art. People playing a platformer will make exceptions if they don't like the characters, the story, or even the art because they like playing platformers, they like the challenge, gameplay or both. I would assume not many people would play a VN simply to click through a bunch of text they aren't interested in or look at art that isn't appealing to them.
>>
>>135754045
Just wait to see all my Blue Forest sprites.
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>>135757369
Is it mostly all written, then?
>>
>>135757882
It doesn't. They won the war years ago.

>>135758643
It is, that's why he felt safe using it for the episodic test.
>>
>>135758962
Do you think that if it goes well he'd do the same for other VNs and have them mostly written so each episode can be published a couple of weeks at a time?

But what's the point if you pay all of it in advance?
>>
>>135757369
But according to Reborn, Faye's not with any of them. And in Fates, Faye and Yoi are both romantic interests for Name, while Kika is one for Natalie. The canon end of Hope most likely ends with Faye being single.
>>
>>135757601
Religious dude doesn't like game where you embrace the devil, what a shock. It's not a well-written game anyway. It seems to resonate with people who feel alienated by Christianity.
>>
>>135759195
They go their separate ways at the end as they are all assigned to different places, but still remember the warm touch of the other as they continue on the road of life. I could easily see it going that way.
>>
Now /u/'s bringing Brilliant Shadows into the argument (Chief helped with that project).
>>
>>135763206
Not really. They're friends, but IDHAS barely had any role in that game. He's the /u/ version of /evn/'s Tao, except he doesn't really do anything so they need to make blow up the little things.
>>
>>135760184
I can't really tell if it's well written or not because I had no idea what was going on the majority of the time... Which I feel was intentional, but that didn't make me like it more.
>>
>>135763737
>I can't really tell if it's well written or not because I had no idea what was going on the majority of the time...
I'd define that as bad writing. Being vague doesn't make a work deep, it just comes off as lazy.
>>
Wow, they are really bitter about The Red Rose.
Didn't people complain about Reborn only allowing you to romance Zuri?

Damned if you yuri, damned if you don't.
>>
And they wonder why no one makes yuri games
>>
>>135766370
No one should care what /u/ thinks about anything.
>>
>>135765860
I thought an update to Reborn made the start of the Kika route that will turn into romance in the next game.
>>
>>135766752
Aren't they representative of the yuri fanbase?
>>
>just got around to playing Sunrider
How did they manage to make the paid version so vastly inferior in every way to the free one? Apart from jap voices.
>>
>>135770782
Like how /evn/ is representative of the whole EVN scene
>>
>>135771176
When it starts being about the money things usually go to shit.
>>
>>135770594
It did.
>>
I wish IDHAS would patch Reborn. There are quite a few typos, whether Blade is alive or dead seemed to vary by the conversation, and if you don't put the crystal in the engine, there are scenes with Rasoona that play out like you did.
>>
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$12 for B/W two half body characters or one full body with basic background.

Is this a fair price? Art seems kind of wonky.
>>
>>135773848
> kind of wonky

it's pretty damn wonky.
>>
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>>135774003
Can't expect much for that price I think.

Good deal? Or could I find better for a similar price?
>>
>>135774414

I mean, it's good for the price but some of the mistakes (like the girl's underbite) are pretty obvious.
>>
>>135774414
That boy needs to watch out
>>
What evns are next up for Steam?
>>
I wonder what triggered the sudden influx of criticism of JP's We Know the Devil review. It was made back in October and the game came out on Steam a month ago.
>>
>>135770782
Yuri fans include:
men who think two chicks making out is hot (especially if they will then make out with him)
self-hating men who think maleness is impure and worship girl-only relationships
bisexual sluts who think it's awesome to get the chance to date girls as well as guys
bitter SJWs who feel oppressed by a history of bad lesbian stories and therefore go batshit at the slightest provocation

Those are just some of the most obvious groups, and that should explain why /u/ sometimes turns into a bloodbath.
>>
>>135780717
The something awful let's play concluded recently and the thread dug up JP's review and started bashing it (much more than he bashed the game)
>>
yuri fans are a bunch of dirty men pretending to be cute girls

yuri was a msitake
>>
>>135780717
Snowflakes from the SA thread probably.
>>
>>135780829
you know nothing of yuri, jon snow.
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