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/mcg/ - Minecraft General
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Previous thread: >>135143097

We discuss mods, resource packs, projects, seeds, building ideas...
Share server stories and keep the screenshots coming, we want to see more builds!
If you develop mods or anything Minecraft related, keep us updated so we can give feedback.
Don't spam your server here; use the list from the link below to advertise it.
Please do not reply to shitposts. Report them instead.

>==[Links]==<
OP text (use it to contribute news and info for the next thread!): http://piratepad.net/DWWLxyOdll
General FAQ and resources: http://pastebin.com/3h0T2ZK3
Modding FAQ: http://piratepad.net/vr6Fz48Ctx
Server list: http://docs.google.com/spreadsheet/ccc?key=0AiZ4nkhea5nXdERzVXFWVFp1SEN5SjM2WnNwVjZPUEE&usp=sheets_web#gid=0
/mcg/ IRC circlejerk channel: #/mcg/ on Rizon

>==[News]==<
Minecraft for Windows 10 beta released, coded in C++.
FyberOptic ported the modloader "Meddle" to 1.9 snapshots.
1.9 Has been released, and it's buggy as all hell. Contains The End revamp, beets, YMMV new combat, witch sounds and other features. Check the wiki for more info.
Team Cofh anounced that 1.8.9 modding is garbage https://twitter.com/TeamCoFH/status/709535352369909760
An anon released a "diet" Natura fork:
https://github.com/Rukachan/Nature
BetterWithMods 0.6.1 beta released: https://boards.fireden.net/vg/thread/125714872/#125846565
Grimoire of Gaia Dev is no longer dead, 1.8.9 Waifus are here.
Some anon has been working on a Traincraft clone.
Adagar and a Bop dev briefly visited.
>>
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First for rape the maids.
>>
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it's hip to fuck bees
>>
I JUST WANT A MOD PACK THAT IS FUN AND THAT I WONT BEAT IN HALF AN HOUR PLEASE ANYONE GUIDE ME TO THE LIGHT
>>
>>135461658
FTB infinity expert mode. Its impossible to beat in a half hour.
>>
>>135461658
>THAT I WONT BEAT IN HALF AN HOUR
Mod makers don't know how to design progression or endgame, they always just fall back to ungodly grind
>>
>>135461635
fuck off yog
>>
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First for TRAINS.
>>
>>135461831
dah please
>>
>>135461937
>first
>is 7th
>>
>>135461946
('8
>>
>>135461973

Breh.

Fuck logic.
>>
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Some questions, while I'm building a modpack for a new serber (1.7.10, moderate kitchen sink).

Do I want to include RotaryCraft?

How do I make early-game advancement easier?

How do I make late-game advancement harder? (without making it into dumb grind - lots of resources required can be a thing, as long as the player can automate getting them)

Thaumcraft Minus Thaumcraft, or no?

RFTools, or no?

Who do I have to give sexual favors to to get a good nuclear mod? (Reactorcraft sucks, BigReactors sucks, IC2 is IC2...)

Should I include Blood Magic? Actually, is there any way to make BloodMagic not an overpowered piece of shit?
>>
>>135461034
>you will never have this terrain gen
>>
>>135462409
I intend on doing this for my next serb
>>
>>135461034
Wow is that beautiful.
>>
>>135461937
>2016
>Still no big ass comfy trains you can walk around inside
>All the train autists are just faggot trainwatchers, one of the lowest orders of autism that exists
>>
>>135461034
>that pic
On a scale of 1 to lag how playable is this?
>>
>>135463065
Sorry anon, I tried to get a railroad job. Didn't work.

>A month later they were axing positions anyway
>>
>>135461937
>still no 1.7.10 Traincraft
>>
>>135463117
http://www.planetminecraft.com/project/insert-fancy-fantasy-name-here/
Probably wouldn't be much worse than atg generation.
>>
>>135463229
You don't need a train job to get inside a train
You just need to move to a country that has more respect for the most patrician form of transportation, and still has passenger trains
Either that or become one of those ye olde train hobos
>>
>>135463065
That could be possible for 1.8.9, but nobody really seems to be making mods that uses moving blocks to their maximum potential.
>>
Are there any good minecraft youtubers besides the guys who go around griefing everything?
>>
>>135464975
Ethoslab is the only youtuber in general that I can deal with watching. He spends a fuckton of time and effort on his builds.
>>
>>135458771
well I fucking would use something simpler but for a couple reasons I won't:
1) I want rails at standard gauge so the trains actually feel like trains instead of oversized minecarts. so, they'll occupy 3 blocks across. look up Rails of War, you'll get it.

2) ISBRH doesn't make any fucking sense. I can tell the Forge to load an obj model using TESR and it actually does it.

3) These are rails so they'll have to be smarter eventually, and blocks aren't terribly smart. but, looking at vanilla rails they use blocks just fine, so I'll have to borrow some concepts.

4) I will gladly use something simpler if you can point me to a working example or tutorial.
Good fucking luck.


>>135464059
AlexIIL is working on Traincraft for 1.8.9, though he's probably respecting the license for some reason instead of just going ahead and doing stuff.
>>
>>135462184
>reikashit
fuck no

>early-game yawn
StartingInventory, iron pickaxe, handful of apples.

>late-game: the part where its fun
dunno. personally I find automation enjoyable in of itself, and building structures to house it all and such.

>thaumcraft minus thaumcraft
there's a config for that.

>rftools
its that or Mystcraft.

>nuclear reactors
BR is not a nuclear reactor. IC2 is your only hope. you can either Minetweak it to be less grindy, not worth the effort or get the Advanced Machines addon and using an AE2 system automate everything.
that's what I did anyways. it was fun.

>grind magic
yawn.

set up a piratepad.
>>
>>135465210
Any videos in particular that stand out as good watching material?
>>
>>135466651
>set up a piratepad.
Sure.
https://public.etherpad-mozilla.org/p/Auryn_Modpack

>dunno. personally I find automation enjoyable in of itself, and building structures to house it all and such.
Agreed, but sometimes I need a little push to actually build automation stuff.

>BR is not a nuclear reactor. IC2 is your only hope

fugg

I guess I should go back to coding my tech mod :^)

>>grind magic
>yawn.

Yeah it's usually not my cup of tea. I just saw a Let's Play of Bloodborne recently. I love doing things for dumb reasons. :^)
>>
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>>135470053
Reposting the link but now with an image to attention whore better, let's see how hard moot's ghost thinks this is spam https://public.etherpad-mozilla.org/p/Auryn_Modpack
>>
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>>135466651
>>135470053
>>135470378
Also feel free to tell me to remove shit, the pack is in early-ish development and the serber is unlikely to go up until I'm sure the pack and server are ready for a launch. I'd guess two-weeks-ish.
>>
>>135461658
>>135461808
>Mod makers don't know how to design progression or endgame, they always just fall back to ungodly grind

Actually how SHOULD we do progression / endgame in modded Minecraft?

Bosses are meh since the combat system is shit.

Since worlds are procedurally generated, any attempt at making the player "find" a thing will just turn into grind real fast.

A pile of new tech / magic mechanics, each one requiring the last as infrastructure, seems like the way to go, but that would necessitate fuckloads of content.
>>
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woah
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>>135465960
He made his own mod which just re-uses the name and is completely different otherwise.
>>
>>135471691
Exploration
Like, make dungeons and shit
Thaumcraft is really the only mod that does this, and not even very well
Twilight Forest also does it, but that's all about combat
>>
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these are maids
1.8 quality
>>
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Yay new friends popped up.
>>
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>>135463397
>Probably wouldn't be much worse than atg generation.
so no noticeable performance hit?
I can work with this
>>
>>135474312
What is Rocky?
I want one.
>>
>>135477869
He's my ex nihilo cobblestone grinder golem. I give him cobblestone, he gives me gravel, I give him gravel, he gives me dust.
>>
>>135478192
That sounds wonderful.
Does he work on the ore gravels?
>>
>>135478269
No. I have ex comprsseum, which is why I trade with him, I give him nine stacks of things till I get the nine stacks of whatever I need, I compress the stacks, then I sift them.
>>
>>135478367
Oh well, Still pretty neat.
>>
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Is there a mod that will help me identify liquids in the world? I don't like carrying around buckets (and it doesn't always work).

This turned out to be ethanol, but working out what Ink was was a real pain as the only thing you can do with it is put it in a bottle.
>>
>>135478578
>Is there a mod that will help me identify liquids in the world?
WAILA
>>
>>135478578
SmartCursor
>>
>>135478578
in case for some reason you don't use WAILA
>carry a bucket
>pick one bucketful of liquid
>open inventory
>hover cursor over bucket
>>
>>135482009
>didn't even read the full post
Some liquids can't be picked up with a bucket
>>
>>135482416
>implying i can read
>>
>>135461034
>this is never return for modern versions.
https://youtu.be/GUggP4zIYdo
>>
>>135483796
That video triggered my vertigo.
>>
should I get rid of gregtech or is there a way to make it more of an addon than a fucking overhaul for 1.7.10. Im looking through the config files and they are long as fuck and vague.
>>
>>135484618
I'm also wondering this. The concept sounds nice, but I'd rather not opt out of every other Minecraft mod there is
>>
>>135484618
1. no
2. no
submit
>>
p10
>>
>>135488372
Has anybody developed a gay furry cummies mod yet?
>>
>>135488489
BUT WAIT, THERE'S VORE! t.billy "bad dragon" mays
>>
Whats a fun to set up and maintain power source? I want to stay away from mawpc reactors and lava
>>
>>135488574
Hungry nodes
>>
>>135488574
>fun
>>
>>135462184
That has got to be the most obscure reference I've ever picked up on.
>>
>>135488574
if by power source you mean RF, my favourite source is non-renewable liquid fuels especially BC fuel. usually i make an array of 20 compression dynamos from TE. Other than BC fuel sometimes i use fuels made from EIO vat. But sometimes i go full autist and make my own fuels, mixing fuel with additives that increases octane rating like TEL or MMT.

I have another power setup for my alchemy lab, there is a shit tier mod called technomancy with %98 shit but has a little gem called essentia dynamo. This little fucker basically turns essentia into RF, i attach an alchemical furnace to it. This creates Mr. Fusion from the Back to the Future. When i have any excess materials dirt, cobble, saplings, seeds etc i throw em in furnace. Better than trashcans! sadly it produces only infernal amounts of RF not suitable for daily use.
>>
>>135491438
>But sometimes i go full autist and make my own fuels, mixing fuel with additives that increases octane rating like TEL or MMT.

Do you mean you make your own fuels in MineTweaker, or what?

Is there a mod for mixing fuels with additives?
>>
>>135492005
>jsonables for creating new liquids
>minechem for creating chemicals
>buildcraft for mixing additives with fuel
>minetweaker for binding them all
>cofh fuels.cfg for adding final fuel to combustion dynamo fuel list.

but currently minechem is a wreck and development is halted. because minetweaker support is finicky it's better to not include it. probably there are better ways of synthesizing additives.
>>
>>135483796

Holy shit
>>
>>135474312

What is your modlist anon? You're making me want to try skyblock again
>>
>>135493942
>Ex Compressum
Gives ex nilio cobbole, gravel, and sand compressed variants for much, much faster seiving and handling. (Requires Cofh Core)

>Carpenters Blocks
Being a skyfag doesnt mean I can't have decent looking buildings.

>Cobbleworks
Is a cobblegen that requires a diamond pickaxe to make, if oyu have an RF producing mod, you can buff hte cobblegen to make sand, glass, gravel, etc in large quatities, but only if powered with RF.

>NEI (Requires code chicken core)
For looking up what can be seived, what can be composted,etc.

>Custom NPC's (Requites self restraint)
So its less lonely.

>Ex Nihilo
Required for fun.

>GoG3
Required for waifus.

>Placeable Tools
Lets you shift right click wooden blocks with tools to place the tool int eh block as a collidable block, letting you do things like make stairs out of swords or make a more fun looking combat training area.

>Treecapitator (Requires D3 Cores)
Makes tree farming less of a chore at midgame if you make your tree farm a checkerboard pattern and let them all grow, you can harvest huge amounts of trees form one log.
>>
>>135495248

Using the classic skyblock map or some other form of world gen?
>>
>>135495993
classic skyblock is unavailable from all the searching I did, I ended up using a skyblock map off curse. it was a bit easy, and int he distance with enough render you can see the command block the map maker used ot clear land, but aside form that it works.
>>
I am playing FTB Resurrection right now and there is nothing you can do to stop me
>>
Anyone has a good Mo' Creatures config? I'm thinking of using it but can't be bothered to sieve through the config.
>>
>>135496161

Cool, does that map change the nether too?
>>
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>>135461937
It's things like this, that make me realize why the fuck haven't we gotten an API yet so we can actually use these mods on Broville without fear of losing the map because of dead mods/no updates.
>>
Mods that I wish were backported
TC5
Tinkers V2
Chisel and Bits
JEI
>PSI
And a bunch of other smaller mods or changes.
>>
>>135499484
sounds like enough reason to go forward to me
>>
>>135499484

> TC5
agreed

>Tinkers V2
meh

>Chisel and Bits
Seems good

>JEW
I use recipe books from bibliocraft and no other guides in game

>spoiler
shit. SHIIIIIIIT
>>
>>135499484
>Thaumcraft [n+1] on a version with Thaumcraft [n]
every single time

>Chisels and Bits
DaVincing, but it's less powerful and not as well coded IIRC
>>
I actually miss Dartcraft. Shit was entertaining as long as you weren't playing for hardcore balance. I got the feeling it was made sort of like a parody/fun mod.
>>
>>135496457
The best Mo'C config is to use Project Zulu instead.

It sounds like I'm memeing, but I'm serious. It does the same passive overworld mob stuff, except the models are better, the textures are better, and the code is better.

The only thing is that Project Zulu doesn't add as many hostile mobs, but why would you want dumb mobs like silver skeletons, anyway?
>>
>>135501580
Play EvilCraft, it's just as silly but with extra edgy.
>>
>>135502809
Thanks for the suggestion!
>>
>>135502809
>edgy
So as blood magic then?
>>
ba dump
>>
Jeez, thred's ded.

What would you guys want out of a new nuclear mod?
>>
>>135511365
Tumors.
>>
>>135511365

ok, ok. Hear me. The only thing that could make a decent nuclear mod is I want nuclear pollution as a chunk based world effect. pls punish me for fucking around throwing nuclear waste in lava.
>>
>>135511365
Snake-bunnies. :3
>>
>>135512137
>ok, ok. Hear me. The only thing that could make a decent nuclear mod is I want nuclear pollution as a chunk based world effect. pls punish me for fucking around throwing nuclear waste in lava.

The question, I think, is "punish you how?" since Minecraft's combat is shit, so we can't take the Factorio route.

Maybe killing off all of the plants so you can't farm? Giving you an irradiated debuff? Making it so you can't respawn in the area?
>>
>>135513432
>Combat is shit, can't go factorio route
That would could be a good deterrent though, increasing the chunk difficulty and mob spawn rates.
>Cherbnoybl your setup
>Horrible monsters are attracted to it - or start emerging from the ground zero
>Lord what have i done?
>>
>>135511365

Actual downsides to using it that are more than "grind for 70 hours"

>Risks of explosion
>Fatal radiation damage when too close
>Nuclear waste mobs
>Cancer that will kill you in 90 in game days if you don't cure it somehow

Just spitballing here
>>
>>135514203

>Monsters spawned from reactors drop unique items and give you a reason to blow a reactor up somewhere
>>
>>135505376
No, edgy as in you use blood for everything. You don't cut yourself though, only other mobs.
>>
>>135514203
>>135514329
>>135514483

In practice, the radiation mobs would be dumb not-zombies or dumb not-skeletons and their function would be to get 2-hit by the player's OP thaumotechnical resonant sword if the player is expecting them to be there, or annoy the shit out of people trying to build things.

I do like the idea of mutating mobs, however. Suddenly when you try to breed sheep, you get two-headed sheep-abominations with too many eyes and mandibles rather than a mammal mouth.
>>
>>135513432
Stop the growth of sapling and seeds, make leaves decay, set a continual weakness effect in the area for a start
>>
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>>135511365
>What would you guys want out of a new nuclear mod?
A control room. All the mods I've seen focus so much on the reactor that the control mechanism is always boring.

It should look just like this, including white wool "radiation suits" like in the picture which serve as the base for the upgraded version
>>
>>135515204

also, maybe you could add the chance that a block near the reactor would "melt" in a highly radioactive block that kill everyone near, and melt dropped items as well.

something like this. http://rarehistoricalphotos.com/the-elephant-foot-of-the-chernobyl-disaster-1986/

The blocks is indestructible and decay over... some years of gameplay? And the only hope to continue to live near is to shield it with some block, like specialized concrete, that decay and need to be replaced oftern with hazmat suit and so on.

Make it so It cannot be destroyed or removed, and it reform if deleted, and check if it's "shielded" by enoughs blocks around him.

something like 26 blocks of special concrete/lead, or a 5x5x5 cube of sand, and the sand itself is destroyed pretty fast.
>>
>>135511365
Enrichment processes with centrifuges and laser isotope seperation

affecting the reactor with actual ingame mechanics like raising and lowering the water level, emergency venting, cooling loops, etc.

CANCER

basically everything everyone else mentioned, I fucking love nuclear technology.
>>
>>135499625
Nah, thats a small fraction of mods compared to the 200 I usually run.
I dont even have Thaumcraft in the pack Im using now, that would probably bring the mod count to 300.

>>135500110
>SHIIIIIT
But, neat spell making. Vazkii is a massive fag, but, dat aesthetic, dem easy to program stuffs

>>135500552
I mean, I just want the floaty shits when doing alchemy and golems. New spells is okay too. I didnt even like Thaumcraft till 1.6.4/1.7.10
Also DaWhatever is pretty shitty.
>>
There isn't a single 1.7/1.8/1.9 Minecraft Let's Play on the internet that's even remotely interesting to me.

I think Minecraft is over with, guys.
>>
>>135516914
>There isn't a single (...) Let's Play on the internet that's even remotely interesting to me.
It's okay, anon, that means you still have taste.
>>
>>135513432
Background radiation around nuclear plants is negligible

>>135516018
Meltdowns don't randomly happen for no reason.

>>135514329
Nor explosions. Chernobyl exploded because when the control rods (which were made of carbon, the Russian government knew this was a bad idea but covered it up) caused a power surge when they were activated and all the coolant instantly evaporated, the pressure of this caused the reactor to blow.

Another thing that people and mods never get is the difference between radiation and radioactive materials. Radiation is like light: it goes in a single direction in a straight line. Radiation only acts like a cloud when there are tiny particles of radioactive materials in the air, such as from a nuclear explosion.

Realistic nuclear technology when?
>>
Minetestfag here, still planning on cloning IC2 onto mt.
Is merging IC2 and BC a good idea? I mean, creating a universal energy currency and removing redundant mechanics between the two mods.
>>
>>135518997

Hi friendo. You want buildcraft pipes and?
>>
>>135518997
IC2 and BC were historically designed to be separate, but nowadays it's all a mess.
>>
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>>135461937
Pack?
>>
>>135519520
I know, but literally everyone uses BC and IC2 along with other autistic mods and there are a shit ton of redundant shit between each other.
>>
>>135518745
>Radiation only acts like a cloud when there are tiny particles of radioactive materials in the air, such as from a nuclear explosion.

I'm the guy who started this discussion and I already have in-world finite gas fluid flow code.

Unfortunately for fans of real-life science, it acts upon simple videogame-y rules, and doesn't respect stuff like PV=nRT. I got gas concentration to fit in metadata so these blocks don't need to be tile entities, but consequently they're pretty simple.
>>
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map guy here from the last thread.
gonna post some more wip pics
>>135461034
this looks absolutely gorgeous
>tfw my terrain will never be this realistic with the method i'm using

>captcha: mountains
t-thanks
>>
p10
>>
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>>135523886
>>
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>>135524101
>>
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>>135524298
last one 4 now
>>
>>135497767
I'm holding out hope that 1.10 is paving the way for the Api soon after.

Removing numerical block id's is a big step.
>>
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>TRIGGER WARNING: AUTISM

Have they fixed this bug in the new versions? It bugs me whenever I spot them
>>
>>135526012

reeeeeeeeeeeeeeeeeeeeeeeeeeeee
>>
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>40 minutes
>tree still refuses to grow
ehh
>>
>>135526478
Twerk mod.
It's designed to get around that bullshit.
>>
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I'm playing the latest FTB Simply Magic modpack and I'm trying to get into Witchery but I'm stuck on Otherwhere chalks. I threw all the ingredients in the cauldron like NEI suggested (pic related), but it failed to create the chalk itself. What am I doing wrong?
I repeated the crafting right next to my altar too but it was the same.
>>
>>135528471

more power
>>
>>135528549
I need more power than fire? How does that work?
>>
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>>135519954
Maybe make it so that in-world it's the simple stuff, but in machines and tube systems it follows more complex laws?
>>
>>135528669
More power in your altar.
>>
>>135528669

your altar absorb power from a range of natural block, the ender egg and demon hearts, and can be upgraded to have a multiplier on that power. The cauldron uses that power (right click the altar) to process most items
>>
>>135528669
More altar power
> http://ftb.gamepedia.com/Altar_(Witchery)
>>
>>135528904
>>135528928
>>135528974
Oh wow, neither NEI nor the fucking questbook have mentioned anything like that. I went into this modpack thinking that it'll be pretty much a tutorial for magic mods, but I'm disappointed now to find out that I still needed help.
Thanks though.
>>
>>135530649

Witchery has it's own books you can craft that can tell you shit.
>>
>>135531565
I read through all of them I had but I found nothing on this. Maybe I didn't have all the books, I didn't look the books themselves up.
>>
>>135530649

stop crying like a baby. Beign disappointed because you found something you didn't know is a childish behaviour. Now you are more educater and therefore a better person.
>>
>>135523886
>>135461034
I wish somebody made microblock terrain generation for MC.
>>
>>135531885
The mod pack describes itself as a tutorial for those unfamiliar with magic mods. >>135530649
Yeah that pack is garbage, reading the mcforums post will give you more information.
>>
>>135462184
>>135470053
>>135470378
>>135470845
Goyro pls.
>>
>>135532149
I will never stop shilling
>>
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>>135533580
this is the least funny thing I've ever seen
>>
>>135534006
You were destroyed.
>>
>>135534169
>Did you hear about the anon who read "Jokes for Minecrafters?"
>He was destroyed!
>>
>>135533580
That still makes me think of how hard some dubs worked to omit the word "killed".
>>
>>135533580
This is so unfunny it becomes funny. I am being destroyed!
>>
>>135533580

I remember seeing a book devoted to fucking minecraft combat of all things. "ULTIMATE GAMER'S GUIDE TO {thing}", it was part of a series of Minecraft books. I could see a redstone book maybe, but not combat. All it did was list stats.
>>
Question about ore generation from mods. When you install a mod that adds new ores to the world do I need to start a new world to see those ores in a world I made before I installed the mod? Or do I have explore areas that I haven't been in my current world to find them?
>>
>>135536095
Depends on the mod. Look in the mod's config for something called "retrogen".

Alternately, if you have CofHCore, you can use its config files to retrogen any ore you want into your world, but it will take some tinkering.
>>
>>135536095
You could do both. Some mods have retroactive orgen too.
>>
is openmodularturret good?

I want some opencomputer autism
>>
is dahj server dead? isn't that where most people were playing?
>>
>>135538447
Judging from the dynamap it crashed, usually there is 4+ people on it playing
>>
>>135532128
what's that?
>>
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>>135536296
>>135536302
Thanks for the info, sadly it is bad news for me. The mod I am running is for a newer version than CofHCore's current version. Secondly, I only finished a HUGE project a few days ago and I don't want to abandon my world.

I think I will need to dig around to find an editor than can move my current creation into another world or something else.
>>
do i have to reinstall my mods when i update to 1.8 forge im new to modding
>>
>>135541351

no.

because you will not have any mods in 1.8.9 AHAH AHAHAHAH FAGGOT
>>
>>135535016
My sides were destroyed
>>
Looks like RTG's default cave settings make it so barely any caves ever get generated, and when they do they're tiny as fuck. Ravines help with that a bit but they're disabled by default too for some reason.
Oh well, time to make yet another world once again I guess, I wanted to wait for the new RTG version that's also going to be incompatible with everything but I like caving. I don't even have TCon in this pack to be able to properly enjoy breaking through massive blocks of stone everywhere.
>>
>>135515183
Mandibular sheep... I need this. Eats other sheep to regrow wool.
>>
for a server I may put up in the future
http://strawpoll.me/7110189
>>
>>135511365
Nuclear sure
but any chance a Protoss pylon sorta wireless power source?
>>
>>135545398
Regrowth
>>
>>135545398
just fuck my fps up onisan
>>
ey my pals and I are tryin to play a ftb and like always one of em can't get mods to work, the client just insta crashes with :

[20:03:57] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[20:03:57] [main/ERROR]: Unable to launch
java.lang.ClassNotFoundException: cpw.mods.fml.common.launcher.FMLTweaker
at java.net.URLClassLoader$1.run(URLClassLoader.java:372) ~[?:1.8.0_25]
at java.net.URLClassLoader$1.run(URLClassLoader.java:361) ~[?:1.8.0_25]
at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_25]
at java.net.URLClassLoader.findClass(URLClassLoader.java:360) ~[?:1.8.0_25]
at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_25]
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) ~[?:1.8.0_25]
at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_25]
at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_25]
at java.lang.Class.forName0(Native Method) ~[?:1.8.0_25]
at java.lang.Class.forName(Class.java:344) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:98) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Java HotSpot(TM) 64-Bit Server VM warning: ignoring option PermSize=256m; support was removed in 8.0

idk what hes doing wrong, any of you guys know?
>>
>>135547843
>ftb

Just have him uninstall the pack and reinstall it.
>>
>>135545398
2nd for regrowth
>>
>goons from forge irc are going around talking up 1.9 to get the kiddies to want to update

Here we fucking go again.
>>
You know TC4's research would be fine if you got maybe 2-3x as many research points
I've scanned at least 80% of the items available to me and scanned nodes across thousands of square blocks and I'm still running out of primals. I think I've got most of the nonforbidden stuff down but I've got plenty of addons left to research and minor researches to buy. Pretty close to just cheating in a bunch of RP.
>>
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Posting some broville before and afters
>>
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>>135548190
>Lex: Okay, lesson learned, let's not push 1.9 on people until Mojang fixes their shit.
>everyone else: LOL, fuck that, HEY MCF AND /r/FTB, YOU READY FOR 1.9?
>>
>>135548190
>Go to 1.9
>There is no support, forge or otherwise
>Several MCP-breaking patches later
>>
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>>135548401
>>
>weebserb has been down for days
muh waifus
>>
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>>135549116
>>
>>135547843
he either needs to update to Java 8 or remove old versions.
also try >>135547986
>>
>>135549319
Weebserb is perma-down, cerd's comp can't handle hosting it anymore
>>
>>135549724
His fault for using so many mods
>>
>>135549386
We did both but the thing is just insta crashing still I've got nothing
>>
>>135550213
Delete everything, redownload the launcher.
>>
>>135549791
do note that I never made the pack, it was jake's
that being said I've told him that his pc is perfectly capable of hosting it, yet he hasnt done anything to try and remedy the situation
>>
>>135550607
Pal here
We got it! Thanks fellas
>>
>>135551141
Who the fuck is jake?
>>
>>135553682
https://www.youtube.com/channel/UCCQ6R-h4hsaO1pUwEke1zEQ
>>
>>135546690
>>135548161
>ftb
Kill yourself my man.
>>
what's a good name for a 4chan factions civilization serb?
>>
>>135554190
4cancer
>>
>>135554567
sounds perfect, thank you
>>
>>135545515
Fuck you that's stupid.
>>
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>>135554068
>I don't like it, therefore it's shit
Sounds like someone's on the spectrum
>>
Is there something like factions but for Forge? I'm more interested in the ability for players to form alliances/clans/guilds/etc rather than any of the actual advantages you get from doing so.
>>
I want to alter a mod's textures. Thankfully the author for this mod has publicly give the source code so anybody can tweak it. Once I finish altering the textures how do I turn the source code in a jar file so that game can use my new textures?
>>
>>135557146
Jesus christ kid, that gave me cancer.
You dont need to fuck with the mod's source code at all, ever.
Have you ever heard of texture packs?
>>
>>135557667
lol Whats a texture pack?
>>
>>135557667
I know what texture packs are, I don't know how to modify the mod's textures.
>>
>>135557146
>>135558149
More proof that there are 12 year olds among us.
>>
If direwolf20 smoked weed, he'd be higherwolf420
>>
>>135558859
If direwolf20 got a mail order bride, he'd be buyherfor20.
>>
>>135558859

Absolutely destroyed
>>
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>>135558149
>>135557146
>>
How fucked will I be if I try making a texture pack for Blood Magic? I fucking hate a lot of the textures and the fact that he's using the wrong kanji for the runes shit.
>>
>>135559798
which version are you on? If 1.7, try looking at the unity textures for it first, they are the norm in 1.8

why the fuck is blood magic using weebrunes anyway. are the japanese known for performing blood magic, or is way exhibiting 13 year old level "well japan is cool xD" aesthetic choices?
>>
>>135558149
It works the same as it does vanilla stuff, open up the mod.jar and look., you dont need to decompile it, or find the source code, it's literally right there.
>>
>>135560035
Unity does look better. For starters, the Blood Orbs look much better.

>spoiler
I guess it's because it's an already established writing system that looks cool. Ars Magica 2 had a similar idea with Runic writing, by the way.

And shit, Unity doesn't seem to have AM2.
>>
>>135560825
Looking at assmagic runes, they seem to be the same kind in thaumcraft. Anyone know if they are based on something from real life?
>>
>want to work on my mod
>don't want to write shit I'm going to have to tear up in the 1.7.10 -> 1.8.9 transition
>>
Does anyone know where to read up on/Watch railcraft stuff?
Im trying to get oil and lava trains going but, im literally too retarded to figure out how to set up loaders and unloaders.
I have the stopping track on top of the unloader but the steam loco stops on top of that.
I want to use the steam locos, instead of straight boosters for a bunch of carts, but thats the only thing i'd know how to do straight off the bat.
>>
DAH FIX THE FUCKING SERVER
>>
>>135563245
He's updating to leeknacks for stability, he says it'll be up (probably) within the hour
>>
>>135563187
Mind posting a pic of your setup?
>>
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We did it lebbit
>>
>>135551141

Do note that if i did host it it wouldn't be up all the time since I have a job. That and I wouldn't be able to host and play at the same time.

t. Omar
>>
>>135564373
According the the comments, he says he's going to allow dual-weilding in exchange for slower regen.

>24 spells at once

imgonnaneedbothcadsforthis.png
>>
>>135564373
What mod?
>>
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>>135563585
There is no set up at the moment. I had a circle track with a steam Loco with a linked tank cart, Liquid Loader with water, and an unloader
The Below the loader was a holding track/locking track.
above the unloader was a locking track

Actually, after writing all this I re-made it. Pic related.
I got the loading right, or at least it's retard proof, however, the unloading part is what gets me, I dont know how to get it to stop, unless I put the holding track after the unloader, and link some redstone to the track.
>>
>>135566979
Actually, I took the time to actually read what one of the settings for the unloader is.
"emit signal if nothing was moved"

God damn Im a massive retard.
>>
>>135566979
>>135567651
Have you also tried filtering by cart so it doesn't stop locos?
>>
>>135566295
psi
>>
>>135568024
I also just realized that, but thats for the loader/unloader. Does it emit a signal when the cart that passive over is NOT the one that is white listed?
Other than that, thats not really what I had in mind. I think.
>>
>>135568024
Holy shit, that works too. Thanks anon.
Ill probably be back with more retard questions, though.
>>
>>135568786
Un/Loaders emit a redstone signal when whatever action they are supposed to do is fulfilled.
so an unloader emits a signal when it completely empties a tank cart, for example.

there are lots of track types to choose from and your mileage may vary with them, so try lots of things with your setup.
>>
>>135461034
Ok, when I play with my friends it's always hard to know where they are unless I'm looking right at them, and I think that's because we can't make sounds. Is there a mod that allows a player to scream or make a sound so we could find ourselves better?
>>
>>135569908
Use a minimap.
>>
>>135570030
No, minimaps are shit.
>>
>>135570356
crackshot has the ability for distant and close range gun shot sounds, so you could probably mod it to have some air horn you could use to locate yourselves
>>
>>135569908
There's a mumble plugin that adds positional voip audio iirc.
>>
>>135569908
>>135570356
>no minimaps
>specifically says scream instead of shout

This is some kind of fetish thing isn't it?
>>
>>135577948
Wat?
>>
Ten.
>>
DAHJ SERB FIGS BLS
>>
>>135586218
dah doesn't know how to computer
>>
Noticed that ModularPowerSuits throws a fuckton of console errors if you let it generate IC2 recipes when you have IC2 Classic, so I spent some time fixing MPS's recipes to make them working in the superior version of IC2.
https://a.pomf.cat/mtpbet.7z
Just throw the unzipped file in the \config\machinemuse\recipes folder.
>>
>>135564373
Vazkii may be a turbo twat, but at least you can't say he's lazy.
>>
>>135587878

Dahj serb is up it's time boys
>>
>>135548401
Truly, man is a parasite
>>
>>135588262
Anon, you may want to put this in the piratepad for the OP postings for new threads, no one will ever find it in this thread.
>>
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I hate essentia
Since I learned I can stack full jars in drawers, I'm considering keeping just one or two on the ground and stashing extras that way, but I'm not sure
>>
r8
>>
>>135594486
It's the ugliest abomination I have ever seen, but its very well done. Appeal 0/10, Design 8/10
>>
>>135594486
Is that based on a character from Ahh! Real Monsters?
>>
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>>135593136
If you're gonna stash it all in drawers, use phials or crystallised essence to make it easier on yourself.
Otherwise, git gud and learn how pipe suction works - and integrate it with that thing from automagy for a proper alchemy storage system.
>>
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>>135593136
upgrade to thaumcraft 5 and use the essentia ejaculators
>>
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>>135595113
>vism
>>
>>135557129
There is some "territorial dealings" mod with the same purpose and effect
>>
>>135497767
Please stop spamming Broville, no one cares dude.
>>
>>135597695
Shut up you cock gargling shit fucker, I care, broville is good for occasional inspiration.
>>
http://pastebin.com/XAB6Wi8X

How do I fix this?
>>
>>135598138
This feels like only half a crashlog. Where is the other half?
>>
>>135598532
That is a 1.2.5 crashlog.
>>
>>135598810
Oh, so it is. I'm clearly not paying enough attention right now.
I'm so used to the format of the 1.6.4 and 1.7.10 ones that I just flicked through looking the usual important spots and got confused when it looked all different
>>
>>135598138
mod_MoreRecipes is causing the crash. Possibly due to not being able to find enough space to register a texture? Maybe a bug in the mod itself.
>>
I tried to get back into MC with 1.9 but it feels so dry and boring compared to modded minecraft. Whats the hot modpack all the cool kids are using these days?
>>
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Is this courthouse good enough for a city.
>>
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>>135601156
Also anyone here do interiors for large lobbies/foyers?
>>
Vanilla 1.9 question - is there an easy way to create a new mob with command blocks so that it spawns naturally in certain biomes? What's a good place to start with that
>>
>>135600830
Minecraft 1.9 is having 1.8.9 mods ported to it rapidly, and an alpha of Forge had just come out. It seems to be as hard as 1.5 -> 1.6 was.

(Personally, I'm waiting for 1.9.1 or 1.9.2 Forge, or something)
>>
>>135608386
>waiting for 1.9 at all
>>
>>135608386
Besides not being able to break blocks in survival and nether generation being completely fucked, Its great.
>>
>>135600830
>Whats the hot modpack all the cool kids are using these days?
The one you build yourself.
Use version 1.7.10, nearly all mods are for it since 1.8 made porting mods majorly shit.
>>
>>135609728
That's the "first stable release" bugs. 1.8.0 had a lot of minor glitches. 1.7.2 had a bug where some GPUs did not render the world at all.
>>
>>135609728
>>135614787
this is all shit that shouldn't be making it to release, much less anything called "stable".
>>
>>135614907
I guess one could say they have a large budget and more developers, but I can't throw stones as many of my own "stable" releases had pretty amazing bugs.
>>
>page ten
Thread replies: 255
Thread images: 116

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