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/fcg/ - Factorio general
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Internet images edition
>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

>Official /egg/torio on friday and saturday approximately 8 PM Central USA time.

This thread is dedicated to autism factories simulator aka Factorio.

When posting a server please include version number and any mods used.
>>
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I didn't know Machine Civilization was on my playlist but I sure am glad it is.
>>
>>135165082
Forgot that WebM for retards should include ShareX, as it records straight to WebM
Am I a shill?
>>
testicles en masse
>>
so yeah blue science setup is literally cancer
>>
so im using bobs mods and cant fucking find the research for the red advanced electronics
>>
>>135166832
>using furry mods
>>
First run with ayys here, are armor piercing rounds worth it or should I suck it up until lasers?
>>
>>135167575
They are better than basic rounds. If you need extra fire power then use them.

I think you also save on iron per dps if you use them but not sure if that's true.
>>
>>135167575
Once you get decent steel production going hell yes, you can put a stack in a turret and it will last forever
>>
>>135165350
>shilling
>for an open source project
that's impossible anon
>>
>>135169001
Nice shill ;_;

But seriously: It's perfectly possible to shill for an Open Source project. Sure people don't have to pay money for it, but there's still prestige to be had when you can say "my software is used by 123456 anons to encode their Factorio videos with."
>>
>>135169284
I doubt the guy cares what it's used for.
Also it's a shame that he's a kebab.
>>
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i found iron

on the far right :^)
>>
>>135169284
i guess, people keep using garbage like gyazo/lightshot that advertises itself etc. though, while sharex/puu.sh only spread through word of mouth
>>
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r8 my science, you can save it for inspo
>>
G'day fellas. Sorry this took so long.

https://www.dropbox.com/s/0ex0p5k92zpx8hv/EggtorioSupplyDropBackFromVacationEdition.zip?dl=0
>>
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>>135171010
Wonderful.
>>
So if you accidentally connect crude oil to refined oil pipe system you have to replace every single pipe in the whole system.

E P I C
P
I
C
>>
>>135173287
I load autosave on such occasions.
>>
>>135173287
pipelines are hard, man
>>
>>135173287
REALISM FEATURE
>>
Serb when?
>>
>>135174447
Fun fact.
Oil refineries lose the most money not transporting the oil via pipes, but rather trying to get it out of the pipes
>>
we need some kind of trading in singleplayer, kinda like rimworld has it
>>
>>135169889
How long does it take until the Ayys spread so much? I'm playing vanilla, and I'm currently almost ready to research PowerArmor Mk2, and I just once I saw a single medium sized biter. My four turrents with generic bullets behind a wall never took any damage at all.
Is it supposed to be that way, or am I just lucky?
>>
>>135175987
I have the ayyliens on biggest spread settings, so they have only a few bases but those are massive and grow incredibly fast. It takes quite some time in vanilla until they even become worth looking at. Modded is alot harder

Right now they are still peaceful and never attack, but this will change soon.

i had to build right around their base through the water using the landfill mod. If they ever start attacking me the literally cut my life support, because that Iron deposit is the only one i could find after 2 hours of walking now.
>>
>>135175243
Just light it on fire!
>>
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>plastic factory can't use solid fuel instead of coal
>other stuff like furnaces can use solid fuel instead of coal just fine
Why is this a thing?
It's part of the oil production chain, it would make perfect sense to do it
>>
>>135176813
Because in one case you use coal as a chemical component, and in other as a fuel.
>>
Because in one case you burn that stuff, and in the other case you react it with oil in a specific way to produce plastic. Those have nothing to do with each other, might as well suggest that wood should be usable in plastic production.
>>
>>135175932
There is a mod that lets you buy/sell items on an imaginary market.
>>
SERVER NOW
>>
Mod where you can experiment with rocket fuel (and blow yourself up in the process) when?
>>
>>135176813
Sometimes I question if all that general education was worth it, and then I see posts like this and realize why it must be like this.
>>
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>>135177146
>>135177007
>>135178089
Okay thanks for explaining I'm not an expert on the subject
And I'm sorry for being dumb
>>
>>135178159
It's okay anon, we need people like you.
Gotta have someone to make fun of.
>>
>>135178945
Bully the ayys, not your fellow anons, please!
>>
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Just started playing this, god this is ugly, im starting to understand the automation and that i want to end up having the potions feeding the science machines, ill probably just restart....
>>
>>135165257
>Listening to World Order

Ma brotha from anotha motha
>>
So what's the optimal ratio when it comes to refineries? I always find myself starved of petrol, and I always end up with massive amounts of light and heavy oil. Do I just turn it all into solid fuel or should I pump everything into a few dozen storage tanks?

>>135179390

>restart
>not just tearing it down and optimise it

C'mon anon, there is literally no penalty for tearing a building down.
>>
>>135179390
>ugly
nigga its smooth as fuck 60 FPS animations and looks like fucking C&C back then, pixel art will look good in 2500 years
>>
>>135179593
He meant his factory design is ugly
>>
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HOW MUCH LONGER UNTIL NEXT PATCH
Even FARL can be awkward, I want this rail pathfinding algorithm.
>>
>>135179514
i know, i could do that really easily but i my iron and copper are in such fucked up locations i dont know if its best to just start over on a new world....

Do any of you draw your designs out before you start?

>>135179593
i mean my abomination of factory line.

one of the reasons i bought this was because of that oddly realistic abe's odyssey/command and conquer look.
>>
>>135179514
>I always find myself starved of petrol, and I always end up with massive amounts of light and heavy oil.
A shortage of petgas is easily fixed, provided you have at least one of the other oil fractions.
Research advanced oil processes to unlock cracking, then crack your surplus into petgas.

>ideal ratio
Don't bother trying.
Your consumption will fluctuate, and you must be able to cope with this.
Although enormous storage facilities would work, a circuit-based pump system will allow for automatic cracking.
>>
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>>135179390
>>
>>135179805

>Do any of you draw your designs out before you start?

No?

Just tear shit up and place them down again. Nothing in the game is permanent, you're going to move that mine sooner or later in search of new deposits. Redecorate to your hearts desire, at the start you have nothing to worry about because of non-existant pollution.
>>
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>>135180130
its only getting worse
>>
>>135180356
>Those Steam engines

Goddamn newfags
>>
>>135180270
ok ill be back later when i figure out some of this conveyor belt pathing
>>
>>135180508

You were one too, anon.
>>
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>>135180508
When will they learn to just watch youtube videos, am i right?
>>
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>>135180681
I never was
I knew not to do such fucktarded things right from the beginning
>>
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>>135180356
You should try doing a bus design, where you branch off the main belts like this. Makes everything much better and easier to expand later on.
>>
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>>135180838

I'm sure you did, anon.

I'm sure you did.
>>
>>135180809
>what is tutorial campaign
>what is observation
>>
>>135178089
>organic chemistry
>general education
Pick one.
>>
>>135181014
can i get a day time picture please, i want to see them engine placements, i have no clue what they're running off of.
>>
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>trying to modify your mess of refineries and storages to fit in another refinery
>it's okay I can do it without cross contaminating every single pipe
>>
Honestly, with Bobs Mods this site here is useless
http://factorioblueprints.com/
>>
>>135182504
This is basic knowledge of chemistry. Like absolutely basic. You could go as far as calling it common sense.
>>
>>135177390
wew
basically equivalent exchange for factorio
pretty fucking gay senpai
>>
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>>135183061
Also I should probably plan this out a bit better in the next game.
>>
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>>135182873
It's just coal
>>
>>135179774
uh are they going to include something like farl in 0.13? not sure if i understand your post correctly
>>
>>135183921
That path was generated through the forest automatically.
>>
>>135183921
They are getting rid of corner rail and adding in a "planner" system where you just click and drag whatever you want your rails to do and it will find the optimal path and pathfind around obstacles.

In that image, the person started at the bottom and then dragged up to the top, the game then pathfound through the forest to the position his cursor is at from where he started.
>>
>>135184257
Is there gonna be something for automated pole and signal laying as well? Would suck if it did just the tracks and nothing else
>>
>>135183521
You don't need to plan things, just think ahead.
It's pretty evident that you just plopped down two refineries next to your first oil wells, thinking it'd be sufficient.
Always assume you'll need room for more.
>>
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>>135184458
No, I'm worse than that.
I only put down one refinery.
Then I added a second one diagonally.
Then I move a bit of a stuff and forced in a third.
This pic is from before placing the third one.
>>
>>135184375
>They are getting rid of corner rail
what corner rail?
do you mean the curved rail?
>>
>>135184794
Whatever, yes they are, they are replacing it with a single rail piece, curved rails will cost 4 rail pieces

Jesus christ you people need to read the friday updates.
>>
>>135185009
Yeah, those posts are great. Always have some thoughts on some technical, or game design problem.
>>
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>>135184704
beautiful
>>
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>look forward to playing Factorio all day
>come home from work
>too tired
>>
>>135185812
bobs mod has a gas venting pump that gets rid of gases that you don't want, in case those 4 hydrogen storages in the middle get full.
>>
>>135186179
Is there a CO2 in this mod? I'd love having a dedicated greenhouse emitting facility.
>>
>>135186179
not in that version(about a year old) and at the bottom there's a chemical plant turning it into solid fuel which i occasionally turn on when it's getting full
>>
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>tfw no velyks-kun to play with you
>>
>>135173287
Can't you just use an electric pump to pump it all in a tank that you then remove
>>
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Don't forget to train harder.
>>
Has anyone of you guys ever had the aliens destroy their entire base, managed to escape and rebuilded?
>>
>>135180356
>>135180508
What is wrong with the steam engine?
>>
>>135173287
just fucking download Rotatable Pipes_1.0.1
>>
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Give it straight to me

Is it shit? this is my third setup because the roboports were asking for more energy than i was producing
>>
>>135191043
you can connect engines to engines but he made boilers for each engine.
>>
>>135191681
Yes, let the water first run completely through the boilers, then to the steam engines. I think 14 boilers to 12 steam engines is a good ratio.
>>
>Steel chest is the highest tier
WHAT

Pretty sure there are mods for this right?
>>
>>135192303
Anything more than 10 engines will run out of water. 1 pump, 14 boilers and 10 engines is the best setup.
>>
>>135191681
that's pretty interesting, do the steam engines atcually get hot enough water this way?
i'd think the first few get cold-ish water when it's under high load
>>
>>135192714
Pretty sure you only need dumb chests for limited-size buffers. And for those initial coal/stone mines.
>>
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>>135191681
>>
Research accidents when? Exploding labs, poisonous clouds, the works. Right now research is too safe.
>>
Wait, if you can put different bottles in different labs, how does that affect research speed? Does a lab with one bottle type in it work n times slower?
>>
What is a good number of logistics/construction bots to have in your system? Do you make a certain number per roboport?
>>
>>135191849
>>135192303
fug you were right the first two weren't getting the water at 100 but it's fixed now
>>
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How do I into deforestation?
>>
>>135194513
Does deconstruction work on trees?
>>
>>135194513
Use a tank or create a mod that lets you research Agent Orange.
>>
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CAN'T WAKE UP
>>
>>135193919
For research to work in that particular lab, it needs to have all the necessary bottles for that particular research.
>>
>>135194616
Yes it does

>>135194513
Best way is to use robutt deconstruction on it, but poison capsules are really powerful until you get to robutts
>>
>>135194513
COMBAT SHOTGUN
O
M
B
A
T

S
H
O
T
G
U
N
>>
>>135184257

Jesus Christ that looks beautiful.

Mod or update?
>>
>>135195106
0.13 update

Soon(tm)
>>
heyyyy
>>
So

How do i get Fluids like Processed Oils into assembling machines?

Just put a tube next to it even though it doesnt look like its connected?
>>
Is there any way to burn off light and heavy oil? I don't need that shit and it's cockblocking my petroleum production. Can't I just dump it into the ocean?

>crack it
Fuck that. My bundle of snakes is already complicated enough.
>>
>>135198936
If you set a recipe that needs a liquid the assembler get's an input tube you can connect with.
>>
>>135199158
Put it in tanks
Space is unlimied, run that shit outside your pasta and crack it there
>>
>>135199626
>crack it
B-B-But I don't wanna.

I fucking hate pipes, and setting up a whole additional factory of pipes just to make petgas I don't need is the opposite of ayy removal.

Huge oil fires sound Factorio as fuck, anyway.
>>
>>135192874
>>135192303

Different guy, but do you guys mean:

Pump>boiler>boiler>boiler>ect>engine>engine>engine>ect, in a great big line?
>>
>>135199804
Yes, the boilers need to be one after another, however afterwards you can split of the pipe as much as you want to the engines.
>>
>>135199804
Jawohl.

Think logically, comrade-anon. The water has to be hot before entering the steam engine, so it has to run through the length of the boilers before entering the engines.

However, once through all of the boilers it can be routed however you want.
>>
i feel too safe near water, i want to have swimmers that get alerted when you make sewage waste, then a kraken or a big fish comes as end boss, pushing you to make sea bases and aquatic advances to destroy them.
>>
>there are 2 more upgrades to the blue transport belt
>you actually need them
bob's mod feels like Dragon Ball Z. It's like a constant upgrade of power levels as your production reaches ridiculous numbers.
>>
Do I really have to get a mod to be able to cross water?
>>
>>135200529
>tfw I'm still using yellow belts
>while making purple tech in vanilla
I just don't see the point.
Most of my factory is clogged with raw resources regardless.
>>
>>135200731
You'll want blue belts for your smelters once you start with modules, they'll just eat up your resources
>tfw watching whole copper belts disappear in the hungry stomach of my electronic circuits line
>>
>>135177564
Server When?
>>
Is there any way to get permanently use up Light Oil and Petroleum?
I only need the Heavy Oil but the other 2 are impossible to store and i absolutely dont need them
>>
>>135201902
Cracking, from Advanced Oil Refinement.
>>
>>135199158
>>135199776
Turn into solid fuel. You can burn it instead of coal in your power plants.
>>
>>135202225
1 setup of oil creates an infinite amount of fuel. I have a 25 hour old base which im nonstop building and i cant get rid of the fuel. Thats not a long-term solution
>>
Would it make any sense to remove almost all conveyors at some point and replace them by robots?
>>
>>135202676
In place of water, use any other liquid for your steam engine.
It's highly inefficient in terms of power generation, but very effective at waste disposal.
>>
>>135186021
>found out about factorio 2 days ago
>didn't sleep for ~40 hours
>played factorio instead
>finally feel asleep today
>just woke up
>all I want to do is play more
I love this fucking game.
>>
>>135202676
Just put the fuel assemblers first in line with the heavy and light oils. This assures that the solid fuel generators get first dibs on the byproducts. Then, use the conversion assemblers to turn heavy into light and light into petrol
>>
>>135203510
it doesnt really make sense but its still what i end up doing every single playthrough, along with a gigantic solar panel field
>>
>Making Blue Science with Bobs Mod
4 hours in senpai

This is autism at its finest, the logistics required for this are insane, especially since im not good with base building and the blueprints from that blueprints site dont work with Bobs mods
>>
>>135203968

Why is Factorio so incredibly absorbing? It draws me in like no other game, I've racked up these 55 hours in the last 2 weeks. I can zone in for hours and lose myself until I realise I need to piss so much it's actually painful.
>>
>>135204350
>55 hours
>2 weeks
>not even 120 hours in 1 week

casual

Anyways, the reason its so addicting is because its basically problem solving: the game
Many people get bored super fast, but when they discover a problem with a game or their computer they become incredibly focused on fixing this. No idea why. Factorio basically turned this into a game, constantly thinking about optimizing and finding solutions for new Logistic problems which in the end can be extremely rewarding when it works.
>>
>>135204180
You will have to repeat that about 5 more times. There are like 2 or 3 more tiers of circuit boards to make, and your first module has about the same complexity as blue science from scratch. And then there are 2 more tiers of module circuit boards.
Have I mentioned that all modular armor like power armor is also gated behind speed/efficiency module tech? Better start working on that if you want that personal roboport.
>>
>>135204350
Because there is no stopping point in the game. There are no levels or rounds, the game doesn't end. There isn't a point where you can say "okay, I finished this round, this would be a good time to quit and do something else". Nope, the game goes on and on. Once you finished something you are instantly thinking of the new tech to build, or new expansion you need. This is the true curse of sandbox games.
>>
>>135201902
the easiest way to get advanced oil refining if you are too lazy to set up blue science is to make 75 blue science by hand.
>>
>>135204995
has anyone ever made a base with that?
I seriously need to take a look at something like that to understand it
>>
>>135194513
Grenades are a cheapish early way to remove tree
>>
>zero oil spots before i hit aylmaos
hatred.webm
>>
Is the hellscape serb still up? I wanna get back to killin ayys when I get home from work.
>>
>>135205492
Get them rail tankers up bruh
>>
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Am i the only one that like to make needlessly big and stone consuming but cool looking walls ?
>>
>>135206919
That's like my favorite thing.

I also like over the top gatehouses
>>
>>135207135
example?
>>
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The main problem with bob's mod is that since you need so many types of ores, mining bases kind of lose their meaning. Instead of making a dozen mining bases here and there like in vanilla, it becomes more effective to just push your wall and take over massive parts of the land.

This screenshot is with medium/medium frequency/size settings. As you can see my mines pretty much touch each other. All the ores fields are much closer to each other because of the increased variety of them spawning. I guess I could decrease the frequency, but making wall push like you do in longworlds would probably still be the best.

I think in my next game I will just disable the new ores and use the replicator mod to create the new resources. This means I will need a lot more iron, copper and coal to create the massive power needed for the replicators, but I much prefer the original kind of expansions where you have fewer but larger mining bases.

Also most of the new ores added by the mod are only needed in small quantities, so you end up with a dozen mining bases that you barely even use, because everything you need can be harvested with 2 round trips with a train. Honestly with things like gems it was simpler to just load them into the car and haul it home personally, and that pretty much lasts for the whole game.
>>
>>135206919
nah i like it. gives me an oddworld kind of feeling
>>
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>>135207135
I know right ?
i like to put mines too generaly but i was lazy this time. Going to mass produce them eventually
>>
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>>135191681
Well i used your technique
>>
>>135208102
A proper rail gate is such a beautiful thing, makes the base all hermetic and nice.
>>
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>>135208262
>>
>>135208262
Do you know what is triggering me the most about that?

It's not even the horrible power generation.

It's that red splitter on a yellow belt
>>
>>135207771
Well, to quote the fag from above:
>>using furry mods
You probably should have gone with RSO and be daring at that if you don't like color-vomit maps.
>>
>>135166708
its not even that bad. just take it one step at a time
>>
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>>135208645
>>135208532
i changed it for you
>>
>>135209128
This is only like the third thread of this general and we already have a massively cancerous meme. Can we please drop the furry shit? I honestly don't give a fuck who made the mod.
>>
>>135209625
This
Don't be fags
>>
>>135209128
Of course it's made by a furfag, every autism mod is.
>>
>>135209128
To mod an already autistic game like factorio with more autism requires a degree of autism only seen in furries.
No other being has enough manage the feat
>>
>>135177007
>Because in one case you use coal as a chemical component, and in other as a fuel.
Sure but coal is just lots of carbon a tiny bit of hydrogen some sulfur and a mix of other trace elements.

Coal isn't part of plastic production in the real world and in fact heavy oil production creates a byproduct that's the next best thing to coke as well as plastics.

Plastics shouldn't require coal and in fact should only offer coal as a less desirable option to oil.

That said game balance is the real answer. If you could just use oil after advanced refining coal becomes worthless and can be ignored completely.
>>
Serb up?
>>
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>>135206919
are you me

walls backed by lasers supported by radar dishes and robo repair ports
>>
is anyone down for a 0.21.26 vanilla server?
>>
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I'm losing performance in my steam engines, available performance is pretty high, how am i to make the most of of these engines
>>
>>135214582
They throttle back performance when it's not needed so they don't burn coal needlessly if nothing is consuming the power.
As long as available performance is at max you're fine.
>>
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>>135214582
>>
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>>135214582
Put them all
>>
>>135214701
oh right, thanks.

>>135214714
i honestly didnt know, i thought it was the pressure within the engines that was low
>>
>>135214386
Sure
>>
Dam, went trough the the fast inserter recipe and found it needs actual wood in construction in bob's mods.
Does bob's mods come with some way to automatically harvest wood or is that something you just have to do by hand?
>>
>>135213692
That's a sweet wall, son
Does radar vision prevent the spawning of new ennemy camps btw ?
>>
>>135214982

You can make "synthetic wood" from heavy oil.
>>
Im pretty scrubby at making facories and havent even made it up to Blue level science shit.

How do my factory plans look? My idea was to have 2 belts, and to have 1 color potion on each half of the belts, and supply the Science as needed.

Its probably incredibly inconvenient or something, but I dont know shit yet.
>>
>>135214945
ok
0.21.26 vanilla server:
62.31.153.25
don't hack me silly boys~
>>
>>135215249
nice loops
>>
>>135215529
>62.31.153.25
Unable to connect, lacking a port maybe?
>>
>>135215814
I can port forward
what port does the game connect to
>>
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these here are an absolute bitch to make
they eat up my basic electronic components like nothing and constantly bottleneck my blue science production
>>
>>135215249

Either troll/10 or give up now/10
>>
>>135215871
Default port is 34197
>>
>>135215954

Thanks for the constructive criticism
>>
>>135215954
What's wrong with it?

Also, if you route oil through a boiler does anything fun happen or does it just not work?
>>
>>135215979
ok, try now
>>
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>>135215249
Too complex for no reason.
>>
>>135216245
Still no luck.
>>
>>135216281
>that belt layout
I was wondering how I should get t3 science to my labs, this will be useful.

also, if you put an open space between every two labs you can use half as many power lines
>>
>>135216383
could you make one?
>>
>>135216520
Power lines are cheaper than land.
>>
Guys, the modded hellscape serb is still up. Just go there.

https://a.pomf.cat/fchpdy.zip

47.223.135.84:34197
>>
>>135216837
oh great, here come the lagfags
>>
>>135216837
It wasn't up when I was trying an hour ago.
>>
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>>135204180
feel free to use this or parts of it
https://imgur.com/a/hCfax
note that this is ~7 months old but the recipes should be similiar. if you have any questions or need more zoomed-in pictures just ask
as for pic related, it's a compact way to get 4 products into an assembler, or 6 if you use the lines at the sides
>>
>>135216837
>>135217373
I normally don't host on weeknights, but I was really into the map, and want to play a bit on it tonight, don't expect it to be up all week. Will definitely be up starting next friday.
>>
>>135218213
Ah alright, wasn't sure what the hosting schedule was.
>>
>>135218213
if this guys download ever finishes
>>
[Can't wake up]

>20MB map at 50k
>>
Wow, map is actually up to like 50MB, that's massive for a factorio map.

>People in planes keep discovering new chunks

>Tons of useless water chunks

wew.
>>
>>135216185
it works and increases the temperature of the oil which is useless unless you want to waste it by burning it in a steam engine
>>
how do you host a server?

I have a pc lying around I can setup as a dedicated server

any mods people would want on it?
>>
>>135218681
pls have decent upstream, as game is paused for everyone while people are downloading maps
>>
>>135216837
please upload the map once you're done i wanna check it out
>>
>>135218681
You should run a vanilla one since the one up right meow is running a bunch of mods, also you should mention where you're hosting.
>>
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>>135218809
pic related

>>135218974
i'm reading the server documentation now (I assume I'll need to actually own the game? I've been playing a pirated version for the past couple days and was planning to buy it tomorrow when I get paid)
>>
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>tfw spend fifteen minuted DLing the map
>finally join
>excited to play factorio with my comrade-anons
>game is laggy as fuck
>factory is already enormous beyond my ability to contribute
>ruining the game for everyone just with my laggy presence
>leave without saying anything
Kill me.
>>
>>135219579
thanks for leaving anon-kun
>>
>>135218213
Hopefully it's still up by the time I have a chance to join, I'm Killin Ayys, and I was really looking forward to continue expanding on that peninsula me and Steel cleared out last night.
>>
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>>135219697
We all make sacrifices.
>>
>>135165082
ayy lmao i hate them
>>
29 Hours into my latest save with Bobs mods and i think im about to give up

It just gets worse and worse, i just started increasing my module research and production and basically have to spend another 5 hours constructing that

i just cant
>>
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>>135171784
Pic of your sister?
>>
>>135178089
It obviously wasn't worth it, as it's not fuckin' working.
>>
>>135221873
The point of the mod is to give you endgame content. So even after you've built everything, you can still make better versions of them.
>>
>>135221873
mix the production for the different modules and sort it out at the end
>>
>>135219247
>>135218974
turns out I didn't have to buy the game

new vanilla dedicated server up and running, address is 4chas.ftp.sh
>>
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>>135224375
also here's the "server" hardware stats. I have no idea what kind of requirements this game has.
>>
>>135214986
I don't think so but it does give me early warning if the apocalypse comes and everything shatters somehow. It also scans the shit out of the surroundings so the map will keep unmasking. The wall itself DOES prevent ayys from getting in once they're completely eradicated from behind it. Technically they need to have a clear pathing line from an existing camp to establish a new camp so this prevents that.
>>
>>135224814
is that an actual dell server?
or just a dell laptop?
>>
>>135224814
https://www.youtube.com/watch?v=L7wfHStzm24
>>
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>>135224375
Lagfag en route. MUHAHAHAHA
>>
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Finally got it up and running
>>
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>>135226165
>>
>>135209625
>This is only like the third thread of this general and we already have a massively cancerous meme.
This meme is an immigrant from other princes of the "Holy" "Vidya" "General" board.

YIFF IN HELL, BOBS MODS PLAYERS!
>>
>>135225221
best commercial I've ever seen
>>
>>135226165
>that science pack transport belt
anon why
>>
>>135225839
>>135224814
>>135224375
laptop was too slow and eventually crashed, should be back up and running correctly now
>>
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Post shitty set ups!
>>
madcat come back
>>
>>135227676
yea you go. so it was me?
>>
>>135180838
>I knew how to play the game to 100% before I played the game
OK. Either lying, or a youtube watching faggot. Either way youre super gay and probably a faggot that kills communities
>>
>>135227937
I think it was neko?
>>
>>135228036
both
>>
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How the fuck do you chat in multiplayer?
>>
>>135227142
im going to just research bota and have them automate it, my set up is ass but works, no space for green pots so i had to cut corners
>>
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>>135227937
it was neko

and now "presstabstart"
>>
>>135228410
maybe it is actually the number of connections?
>>
>>135228401
~
>>
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A moment of silence for our fallen comrades, dobrosNeko (sp?) and presstabstart. May there be a server for you somewhere, even if not ours.
>>
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>>135228402
literally just put a single south-aligned belt where the arrow is and it'll force green science to the other side of the feed probably
>>
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>>135228502
presstabstart here
I don't understand what's going on
>>
>>135228967
>UK
try doing it to NE USA
>>
What's the best way to unload a train onto a conveyor? I'm using a row of chests as a buffer, but it never manages to fully unload the last haul before the next one comes into the station, so my chests will eventually fill up. Tried various conveyor layouts but they always clog up somewhere.
>>
>>135229172
http://www.speedtest.net/result/5168298550.png
>>
>>135228898
What I would do is don't feed the reds into the main belt on that side. Rather, tunnel through and feed them in to the left. That will keep them separated.
>>
>>135227142
>Not hiding a loop in every screenshot

wew
>>
>>135229312
Did you remember to unpause the game?
>>
>>135229312
Use the fastest inserters you can and operate on both sides. Also robutts make it go lightning fast. If you don't have robutts you'll have to just setup a second train stop just after your first one.
>>
>>135229487

>ping 112

There's your problem pal.
>>
>>135229640
I actually don't have a problem unloading the train into chests, but unloading the chests to move the ore into smelting I can't do before the train makes a round trip.

Logistics chests might be the answer but I need to tech into blue science to get them which I haven't done yet.
>>
>>135229569
That'd work too, I just thought the single belt was the easiest fix.

>>135229312
What's the blockpoint, belts not emptying at the other end quick enough or too high density on a single belt?
>>
Could anyone in the UK/Europe set up a vanilla server?
>>
>>135229945
Oh yeah, I couldn't really tell what you meant by "arrow" but you could have the green science packs load onto a downward facing belt I guess. You would probably have to move the other belts in the row one cell down though.
>>
>>135230147
Nah, the point is to aim the inserter at a curved belt since that'll make it insert to the inside of the curve. Putting the new piece north means that the inside corner is the left-hand side of the belt, while red is already entering on the right-hand side.
>>
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>>135229945
I think it's too high density on a single belt. I wound up making this monstrosity to try to help distribute the load a bit better but I don't think it helped.
>>
How the fuck do you deal with a massed horde of green ayys?

No amount of lasers kills them before they at least get through a few layers of wall, and if they have behemoth spitters turrets will be lost as well.
>>
>>135230693
>How do you deal with a massed horde of green ayys?

You don't. Embrace death.
>>
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I hate my country so much.
>>
>>135230582
What's at the other end of the iron belt? Is it moving?
Thread replies: 255
Thread images: 126

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