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/wgg/ Wargames General
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Now with more DED edition
>What is this?
A general for all strategic, operational, and tactical war games that can't generate enough traffic to sustain their own generals. ARMA need not apply.

>Old thread

>Attention Grabbing tags:
/wgg/ /rtt/ /rts/ /rtsg/ /tsg/ /mowg/ /mowassg/ /ctag/

>Example welcome games:
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns
Graviteam Tactics
Theatre of War
Men of War
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Beasts
Steel Panthers MBT
CMANO

>Graviteam DLC:
http://pastebin.com/TwMLZQ6h (embed)

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf
Everything there is to know about the T-62:
http://thesovietarmourblog.blogspot.my/2015/12/t-62.html

>Steamgroups:
/wgg/ old group
http://steamcommunity.com/groups/VG-Wargamers
/wgg/ new group
http://steamcommunity.com/groups/dedgamededthread
Uralmod official group
http://steamcommunity.com/groups/Uralgraznomod
/wgg/ Men of War / Call to Arms Group
http://steamcommunity.com/groups/ReReaGa

>Teamspeak server
uralmod.typefrag.com:7495

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m (embed)
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>Mius Front torrent:
https://www.skidrowreloaded.com/graviteam-tactics-mius-front-codex/
>>
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first for legos
>>
>Old Thread Link:
>>134691534
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Any thoughts on this Norad armored deck?
>>
>>
>>135111540
>Logistic
not a fan of two vehicle cv's id take one vhc and one inf or only one cv.
>Infantry
I would get the riflemen in the M2A1 instead just to have more and in the '75 configuration so they are a bit cheaper
>Support
drop the vulcan and get the pivads or 107mm mortars
>Tank
looks good id change the regular c2 for an M1IP or an MBT-70
>Recon
take one less card M3A2's for cav scouts or cheaper ground recon
>vehicle
decent
>helis
decent if you can take aa choppers
>planes
down vet voodoo get an f15-c instead of hornets and get an atgm plane.
>>
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>>135113192
this game makes for some good cinematics
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>>135113192
I didn't even notice a new GT game came out
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>>135111540
Avoid the support tab Vulcan at all costs, some genius at Eugen gave it 300km autonomy instead of the 500km the PIVADs and the M163 (veh tab one) get.
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>>135112529
The C2 is boatloads better then the M1IP, but the MBT-70 is still a better choice.
>>
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>I wish i was back at HQ playing cards
>The MG fire from the Panther is too loud
>My engine hurts
>I'm hungry
>>
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With MF released recently I decided to try and give OS a go again and I am amazed by the fun I had after getting around the confusing UI.

How is MF in comparison?
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Question about GT:MF, what does the color of the enemy markers represent in tactical mode?
I don't mean the ones that signal the approximate location of tanks and infantry but the stylized ones that appear on top of fully identified enemies.
Obviously they are grey when the units are dead but i noticed they sometimes become yellow, beige, white or blue and i have no idea what the color stands for.
>>
>>135116963

If it is anything like OS does its yellow for a last known location of an enemy, blue for a spotted enemy, lighter blue/white for a spotted enemy that is being engaged.

Dunno about the beige though.
>>
>>135115697

Mius Front is even better in my opinion. Lots of engine upgrades, UI/AI improvments, and overall just better
>>
Does anyone know how to get the pz III flame tank in battle editor in Mius Front? It's bothering me of badly because the flamingo tank has horrible armor. I need something durable. Also, how can I get German infantry carrying flamethrowers? Asked on the stream forums, got absolutely no responses.
>>
anyone got any eurocorps decks they wanna share with me? ive never tried them and dont know what to get
>>
>Every Graviteam torrent is dead
Oy gevalt
>>
>>135121501
does graviteam need a crack, or can one just upload the whole game to a file sharing site
>>
>>135121617
I remember having been told it's DRM free, unless that's only the DLC
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>>135121879
I could upload it to megashare for you
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>>135122002
If you don't mind that would be amazing, but I don't want to inconvenience you
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>Send 3 pairs of Pongai-2 batteries with starting column.
>12 big ass missiles fly at a tomcat taking it down within the first minute.
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>>135122121
np, games not even that big any way
just gotta upload it in a zip
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>>135122404
Fucking rights, thanks buds
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In 1943, a shitty conscript unit was sent to the frontline by a military court for a crime they didn't commit. These men promptly escaped from a maximum security trench to the Lenningrad underground. Today, still wanted by the government they survive as soldiers of fortune. If you have a Tiger, if no one else can help, and if you can select them....maybe you can hire The Bylat-Team.
>>
Hanz, asleep at the AT gun.
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>>135122520
15 min for it to upload, shitty internet :(
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>>135123315
damn, how do you get them to prioritize targets? I saw you drag with the red box, but I can do that..
Explain pls?
also why are krauts using a vodka AT gun
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>>135123445
We're all cheering for you mate
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>>135123598

That crosshair with the circle, then drag over any units you can see while your squad is selected.

They'll only prioritize if an individual soldier in that squad, or their CO actually sees the target with their own eyes. LOTS of things block vision, like smoke, dust, plants obviously. If you turn on sight visualizer for a squad after they fire a large weapon you can see it blocks out a large cone for a few seconds etc.

As for the gun, in Mius front they use a lot of captured Russian weapons like they did. You get a good amount of Russian 76mm cannons too, as well as some soldiers using PPSh.
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>>135123680
9 min
>>
sign up at ipt morons they have all the cmano/graviteam meme torrents up
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>>135124071
cool
also realized why prioritize targets never worked
>I dragged with right click, not left
fuck I feel dumb now
>>
>>135124125
>He's actually doing it
>He's actually making /wgg/ Great Again
The absolute madman

>>135124217
>Just sign up
>To an invite only site
wew lad
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>>135124125
>It ends up being a bitcoin miner
>>
>>135124217
>sign up
shoo shoo shill
>>
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>>135124371
>>135124432
1 min
>>
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>>135125107
This fucking storm is gonna knock out my power right as you're done, calling it now
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>>135125301
>>135125301
>>135125301
https://drive.google.com/file/d/0B9C_KBrk6cmCcTBmN0lqNG9ocVE/view?usp=sharing
;)
>>
>>135125463
How heavy is the zip? I can't see it on the download screen.
>>
>>135125598
1.3G
>>
>>135125713
>1.5 hours of download
I swear if this is dolphin porn.
>>
>>135125463
>Google won't let you use DownThemAll to download it
How Jewish do they even have to be?


Thanks
>>
>>135124217
Do they have the update up? I doubt it but its not like I lose anything by asking.
>>
>>135125463
>Not uploading it to MEGA
Thanks anyway
>>
>>135125463
Downloads fine, but it crashes on the splashscreen. That could be on my end or DRM
>>
>>135128598

If you have something like precision x running close it
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Does the download I posted work? I know that one anon days he is having problems, but I want to know if it works for anyone at all.
>>
Need help from a Russian speaker:

What would be the correct Russian name for a FIST team, something similar to East German Panzerjagers or American SMAW?
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>>135130483
I found a seeded torrent and I'm downloading it now to see if it's a DRM issue, a you issue, or a me issue
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>>135130483
Just finished the download now. Gonna test it to see.
>>
>>135130539
Гpyппa oгнeвoй пoддepжки
or
Oтpяд oгнeвoй пoддepжки
I guess
>>
>>135131128
>>135130483

Game works perfectly fine for me. No crash on either splashscreens. Thanks.

Are the engagement zones larger than Operation Star? Seem to get more units in on a single battlezone.

Also can confirm that Ctrl + Backspace still removes the HUD for all of you cinematic and screenshotty folk.
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>>135131942
Ah, so my link works well? Latest update and all?
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>try out sovkor motorized
>tropic thunder 3v3
>go mid with spetsnaz,gru and nk sf with igla and konkurs-m support
Mfw spetznaz and nk sf gang up on commowealth shock infantry before they even get in to my town
>heli rush and facistjager spam push me off near the end
>get pushed off but counter attack with spetznaz with btr90 and igla-n
>take over the town again
>hothead on blufor leaves after his side is lost and only made 600pts in kills
>b-5 nukes am sf flank
>win with a positive score even after all those loses
Who else /comfy/ here?
>>
>>135132062
Guy who was having problems here. The torrent works for some reason. Good to hear it was just me having issues, though
>>
>>135131942
>>135132371
>>135131128

New people don't forget to change options to simulator setting if you want to be a real grognard. You can also change the engagement map size limit to unlimited, which I'm not completely sure what it does honestly. Think it just makes the tactical battle zone much bigger
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Has anyone ever played with this guy?

He hosts 1v1 destructions on Paddy Field.

My friend rolled him twice in a row and got sperged at for "spam" despite using less units than him.

I then proceeded to join his game a few hours later, rolled him and was sperged at for spam, again despite using less units than him. He proceeded to ban and block me, assuming that I was my friend.
>>
>>135131634
How about Komanda Podderzhki? This is for a Wargame mod so it's not going to be Cyrillic
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>>135133015
That would work. You can also use Ognevaya gruppa.
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>>135133302
>Ognevaya gruppa
I like that better, thanks
>>
>>135132907
Im a bit confused who is who here?
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>>135133420

The one bitching about spam is the dumb sperg of course.
>>
>>135132585
What's the difference between tactical and simulator? Does it change how AI behaves?
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>>135132907
CAV is a known 10v10 stacker who thinks he's hot shit because he has 1k wins or something
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>>135133593

Well it's a shame I just shat on his 80% winrate, then. The dude is a fucking pushover.

Post replays?
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>>135132585
>Playing the second tutorial
>Zoomed in watching the Russians walk towards the objective
>They're talking and I can hear them laughing
>Suddenly a mortar
>Two of them wiped off the face of this Earth, see another writhing on the ground screaming
>>
>>135120468
Where did that burning guy at 0:17 came from, tank rider or a tank crew that threw itself off?

>>135121501
Just buy the MF mein juden.

>>135122940
underrated post
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>>135132907
>>135133593
>>135133752
>>
>>135132062
Wait a second. You uploaded the patched game? If thats the case, does it include the 2nd update which rolled out 2 days ago?
>>
>>135122940
[accordian cover of the A-team theme plays]
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>>135135440

Driver's hatch. Can't figure the settings to make webms not blurry. You can see him come out in the full video
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>>135135083

Krieg ist die hölle
>>
>>135135723
Yes, I copied my entire installation folder of Graviteam into that rar file
>>
Btw guys using Mius Front torrents, buy the game if you like it. Devs need cash too.
>inb4 shill
>>
>>135137009

Yep, I bought it after making sure it worked fine
>>
>>135136796
Perfect. Time to download it then. Thanks senpai.

>>135137009
To be honest, its one of the few games I'd buy. The downside is that I'll be short on money for the next 4 months so it isnt an option yet.
>>
>>135125463
Reported :^)
>>
>>135135464
Dont bully a child
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>>135137009
If they wanted money, they should use denuvo :^)
>>
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>>
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>>135139764
Are there SS units or is it only Wehrmacht ?
>>
>>135140227

Pretty sure it's just Justin Biebermacht, could be wrong though.

Also, historical markings or whatever is an option that says disabled in Europe and US version. Obviously this get rid of swastika but I like the realism, is there a mod out to fix it?
>>
>>135140475
Sadly, not yet. But people on steam forums are wanting one, so it probably won't be long.
>>
Microing radar in Red Dragon: does the radar only need to be on when firing? I ask this because I've sometimes turned it off right after firing and it seems like the missile still hit.
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>>135142325
If its fire and forget then you can turn it off a soon as it fires.
Not sure about semi active ones though
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Is there a decent tutorial for Mius Front ?
If it is anything like the previous ones their tutorial is bound to be shit and leaves even more questions to you than you started the game with.
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>Mig-25PD / 100$ / 0.3.0.0.2
>Yak-141 / 140$ / 0.0.0.2.0
Nice. Some affordable air power.
https://steamcommunity.com/groups/WGV1/discussions/0/405694115210460931/
>>
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>>135148543
Probably getting raped a couple of times is a good enough tutorial. The actual tutorial is prone to break, in my experience. Might be fixed on the lastest build though.
Besides that, reading this might help you
https://steamcommunity.com/app/275290/discussions/0/619568793773619819/
>>
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>>135132907
Ya'll ever played with Keif, nigga loses his shit in chat if he sees one arty piece
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>>135132152
Bretty good but aren't Gornos gimped now?
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>>135132152
>only 3 units that are nork in a sovkor deck
>not counting T-55 since USSR gets it.

I dunno lad, sovkor seems kinda pointless if you only use 3 units,
>>
In mius i have to defend the ground against 10 pz III and IV+apc's and infantry using 6 t34's 2 apc's some infantry, 2 AT cannons and 2 arty spotters (that somehow call's the strikes on my positions).

everything without any tranches... help.
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>>135155814
Nah gornos are still pimping
>>135156403
Yeah but I enjoy using meme units and they it helps to have them around
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Bimp
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When did they make T-55's actually usable in wargame? I've not played in a while.
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Only t-55's worth taking are the flame tanks
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>>135156802
Doesn't seem too hard desu.
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>>135158729
About a month back when they added the 2nd batch of new maps. Also some good buffs to low end T72s.
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>>135159209
im terrible at this game this is how it goes
>tanks get killed immediately without them firing a single shot back
>infantry holds a bit but is not trenched and refuses to get inside the houses
>AT cannons dont fire even with direct line of sight, they jusr reposition eternally
>call arty with the spotter, but those 120mm mortars start firing 30 minutes afteri called the strike, and they shot directly on my infantry and the spotter (that are 1500m from the mark)
>apc's are useless of course
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>>135161587
Such is life in the Red Army
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>>135159653
Forum butthurt must have been a site to behold.
>>
>Call to Arms lobbies full of pussies that wont play against people their own rank
>Have to wait 20 minutes to get a match going because people want to be stat-padding bitches that leave the moment they realize the host can actually give them a challenge
It's assault squad all over again. Wish the game just had matchmaking. Lobbies are stupid as fuck for public gaming.
>>
>>135162089
Not really. The buffs were pretty nice for both sides. Personally, my M-8's have gotten a LOT more viability, it feels like. Especially now that lighter tanks are a lot more common. I prefer to play NATO and I think it's pretty good to see more slavshit diversity because it allows me to have more diversity instead of having to focus on countering heavies all the time.
>>
>>135132371
im have the same issue mate. Did you find a solution?
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>>135111275
what game is that?
>>
>>135163595
Steel beasts. It's like 120 though or something.
>>
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>Nork T-72m can actually hit reliably now
>can use a tank besides T-90 and type-63 to attack.
Now we just need the Chonma-Ho's to got to 7 rpm and proto tag removed from the t-72m.
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>That salty feeling when it feels like none of your units can hit the broad side of a barn due to RNG, even against targets flanked and in the open
>You lose several units, and ultimately the game over it.

Share that feel with me, comrades.
>>
>>135165048
>You didn't deserve to die this way Yuri
You will still be a hero to me. ;_;
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>>135149345
>elite mig 25s for non airborne decks

I want back on that ride.
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>>135163697
Are there any good tank sims apart from anal proprietary Steel Beasts? Played T-72 Balkans on Fire recently, though it's not 100% a sim.
>>
>>135166403
You know that there is thread for sim games on this board?
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>>135166575
Trying to keep this shithole alive, m8
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Would super-heavy tanks really be all that practical?
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>>135167047
They weren't even practical in WW2, arguably the only time they ever had a chance of being practical.
>>
>>135167047
>breaks most bridges (if it can even fit)
>[stuck in the mud intensifies]
>needs specialized equipment to go anywhere fast
>a million parts ready to break
>guzzle a trillion gallons per mile
>probably slow as shit to boot
>giant "just fuck my shit up" brick of a tank
Not really.
>>
>>135161587
>>135161587
Was it at night? Anyway, the T34s tend to be fairly blind when the target isnt in front of them iirc, dunno if they have radios either in MF, therefore having units near them would be optimal because they'll relay what they see to the tanks.
As for the vision thing, you WILL be fooled by the terrain unless you reach ground level to see how it is.
The AT cannons can make or break the match. I had a single 75mm taking care of like 10 T34s and a couple of KV1s at 1.5km. Just position them on hills with some cover and dont move them unless you really need to. Use the "rotate" and "priority target" functions instead of "attack".
As for the "it takes too fucking long for the arty strike to begin", the time the order needs to be executed is tied with how far the spotter and commander are.
>>
>decide to play some ARMA solo campaign
>Me and two bots, I drive for ten minutes to get to a nice vantage point over the enemy emplacement
>Set the bots to stealth mode
>Get the binoculars and start sizing up the place, ranging targets, etc
>Bot opens fire
>Oh shit oh shit
>Too late now, open fire
>Fire a bunch of RPG, waste a couple of them because I don't know how far away the enemy is
>Suddenly hear a bunch of explosions and die
>Turns out they had an AGL Ifrit

All is well in the world lads
>>
>>135149345
>J-78C / 100$ / 0.3.0.0.2

Fuck, too late to the party.
>>
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>playing gravi team that based anon uploaded for us
>can't even beat the tutorials
>>
>>135168773
This is definitely bait to get somebody to say "fuck off to your own thread"...

Fuck off to your own thread
>>
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>log in to play
>difficulties in connecting to server
>start tactical
>making first contact
>connection drops
thanks eugen
>>
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>>135169079
>>
>>135169204
>ARMA need not apply clear as day in the OP
>"LULZ IM TOTES GONNA TROLL THESE RTS KEKS WITH MY SICK ARMA POST XDDD MAYBE ILL GET SOME GOOD BOY POINTS AND MOMMY WILL MAKE ME TENDIES FOR DINNER!
>>
>>135170881
you seem upset
>>
>>135171125
nah family we good
>>
>>135171125
He's attempting to keep the thread alive.
>>
>>135170881
Just don't use word. Or you think all arma gamers know how to read?
>>
>>135159194
The top end polish one (50pt for 60% accurate gun) is worth takeing
>>
Eugen reveals what they've been working on (spoiler: it's not Wargame 4):
http://forums.eugensystems.com/viewtopic.php?f=112&p=918405#p918405
>>
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>>135173389
No...
>>
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>>135173389
Even more dev time that could have gone to wargame 4 wasted on this abortion.
>>
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>>135161587
I had a similar encounter in my recent campaign in Operation Star. Only had 7 T-34 a T-60 and 5 infantry squads. My tip is to ALWAYS use a terrain advantage that can hunker your t-34s.

In my instance I placed all of my infantry as bait and used 5 of my T-34s to flank their attacking force from behind by taking the enemies sloped flank. Sure all of the Infantry died but thats the life in the Red Army
>>
>>135169204
And why do you think /a3g/ no longer exists?

Because the ArmA community is so cancerous they can't even stand each other. Why do you think WE would tolerate people that can't even tolerate each other?
>>
>>135173389
>Still no active abilities
>On a 'me too' copy of C&C Generals
They just don't fucking get it.
>>
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>>135150842
Thanks cant wait to massacre slav untermensch.

>>135167681
1-If it is big enough it can ford small rivers making bridges unnecessary.
2-large threads = better mud resistance (as in what happened to panzers vs t-34s with large tracks)
Others all depend on the level of technology.
Also keep in mind that you are getting double or triple amount of armor tanks have access to. Changing the game copletely.

All in all i think they will have their use when tech gets high enough and things get more streamlined to support it in meaningfull numbers. If you consider the fact that a single fucker with access to tow or milan can fuck up modern tanks easily there must be a counter measure to it in the future that does not exist reliably currently. See all the vids of isis blowing up abrams tanks.
>>
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>>135176574
>Super heavies
>Fording rivers
This is such a retarded idea I have to wonder if you're a German engineer.
>>
>>135176850
That's unfair Germany produces so many good engineers it's bound to have a few crackpots slip through.
>>
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http://www.warfaresims.com/?p=4243
http://www.warfaresims.com/?p=4236
http://www.warfaresims.com/?p=4215
http://www.warfaresims.com/?p=4199
http://www.warfaresims.com/?p=4190
http://www.warfaresims.com/?p=4182

Cant contain the REEEEEEEEEEEEEEEEEE
>>
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Someone help me
I can't beat the graviteam tutorials
How do I get good :(
>>
>>135176574
The counter to ATGM is called Active Defense, like Arena or Trophy. They have significant drawbacks, but requiring the tank using them to be roughly the size of a barge is not one of them.
>>
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>>135178196
>Good engineers
Severely debateable. They're meticulous, but have a lot of really, really stupid ideas about what constitutes a reliable war machine. Let alone one that can be produced in both sustainable and realistic numbers to be of any actual use against opponents that have fully equipped armies capable of actually putting up a fight conventionally.

>Make a tank model
>Produce the model
>Model breaks down
>Go to fix it with the parts you were supplied
>Suddenly find out that half your tanks all have differing parts despite being the same model because their schematics apparently change depending on what factory made them.
>The tank itself is also wildly prone to breaking down due to trying to do too much with too little.
>Also they're expensive as fuck both monetarily and in resource requirements.

>Then wonder why they get utterly seal clubbed by far cheaper, much more simplisticly designed machines that are more reliable, cheaper, easier to make, and easier to fix.
>>
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>>135161871
>start a german campaign
>they actually aim, execute the orders and dont bomb your men
>tfw those russians acting retarded was an intended feature
>>
>>135179219
what tutorial? I guess you are talking about the attack one with the two tanks and the platoon right?
>>
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>>135173389
Ayy lmao
>>
>>135182830
>You will never get Generals 2
>Games like these come out to mock the game.

I fucking hate this industry.
>>
anyone else getting constant disconnects in RD?
>>
>>135181717
>tfw those russians acting retarded was an intended feature

This. I dunno why but Soviet units are ultimate shit in GT. Maybe 'cause the dev is Ukrainian. I almost gave up on Mius front and got back to good ol' Angola GT part as the most even one
>>
Why is the Promet not available to Spadochroniarze like the Skrezhet is available to VDV ?
>>
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>>135167047
LEAD ME, FOLLOW ME, OR GET OUT OF MY WAY

fresh OC, RUSE doesn't get much love. It is even much better than AoA.
>>
>IL-2 wing decided to show up
PLEASE MAKE IT STOP
>>
>>135184679
How is sturmtiger a super heavy tank?
>>
>>135186937
it's heavy. Super heavy xD
>>
>log into wargame
failed to connect to server
>press log in again
works
>but now i cant see my online friends and i drop from servers
>friend is also having this issue
NICE SERVER EUGEN I'M SURE ITS GREAT
>>
Don't suppose anyone could upload Operation Star could they? It runs better than Mius for me
>>
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Why aren't open-topped artillery pieces more common? Did everyone expect to be deploying their artillery in NBC zones?
>>
If I already own Graviteam Tactics with a handful of DLCs in Steam and I buy Mius Front, I'll get all those interface and engine upgrades in others DLCs too, right?
>>
>>135196575
No, Mius is a standalone AFAIK
>>
>>135196575
I don't exactly understand what you're saying. Are you asking if you buy Mius Front, you'll get the upgrades to UI and such in future DLC for Mius?
>>
>>135180056
I feel german engineers on both sides of the wall learnt alot after the second world war.
>>
>>135193918
I got my copy off this site, MEGA download.
http://cs.rin.ru/forum/viewtopic.php?f=10&t=68134&sid=55b2800cf1d2da1d007b8dfc770165b6
Beware: Do NOT mount the .iso until you've applied the .iso fix or else you'll be seriously fucked.
>>
>>135182063
That one and the defense.
I tried to do a campaign but my first battle the Russians were super grouped up in one spot but my mortars say there at 0% and I can't figure out how to get them to actually fire.
>>
>>135163032
>Did you find a solution?
Ya, I downloaded the CODEX torrent from KAT
>>
>>135196850
No, in current ones for Graviteam Tactics. I thought Mius comes as another DLC for Graviteam Tactics base game (pretty sure read about it long time ago), not a standalone game.

>>135196846
Thats a pity.
>>
>>135196545
Everyone assumed the cold war would be fought post nuclear war, so yes
>>
>>135197649
>Beware: Do NOT mount the .iso until you've applied the .iso fix or else you'll be seriously fucked.
Well that sounds ominous. Why's that?
>>
>>135200472
It makes mustard gas
>>
>>135200472
An angry soviet soldier will kick in your door and rape everything in sight
>>
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>>135190843

I feel your pain.

I just want to liberate asian villages from capitalists/communists.
>>
>>135167047

Only if it can kill its own tonnage and logistics footprint in regular tanks.
>>
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Anyone have a link to a good in-depth tutorial for graviteam?
I'm so God damn lost but I can tell there's a ton of potential
>>
>>135202856
what are your questions?
>>
>>135202980
Literally everything.
How do I get mortars to actually go? They target but sit and do nothing.
How do I use the phone people?
How to use the logistic trucks?
Where to put officers?
>>
>>135176574
>Ford small rivers
Regular MBTs can already do this. You waste time setting up snorkel, pressurizing the compartments and so on, when a regular tank can keep moving over the bridge.
>large treads will defeat mud
I don't think you understand how often tanks get stuck. Wide tracks as a means to maneuver through thick mud depends on power and weight ratios. Having a big tonk then throwing big ass treads on it is not good design. Besides this, you have to deal with difficult terrain, which is made harder when you're really fucking big and slow.
>Double/Triple the armour
Then someone will just drop a JDAM or bunker busting bomb on your ass. If it doesn't outright rek the tank, then the crew will be non-serviceable.

Doing maintenance on the Leo2 is hard enough as it is, working with even more parts on a bigger tank is a nightmare. Maint on a tank either requires 1-2 guys working, because it's hard to access the part, or needs everyone pulling their weight since pieces are fucking heavy.
>>
>>135196545
>counter battery fire comes in
>Crew disemboweled by fragmentation

>Bad weather comes in
>Crew electronics and powder gets miserable/wet

>Some sneeki breeki Spec Ops comes in
>Kills crew with his rifle

>Chemicals/radiation comes in
>Crew needs to mask up and work in bunny suits instead

This biggest downside would probably be noise/fumes in the compartment.
>>
>>135173389
they've officially gone full retard
>>
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metal box
>>
>>135200472
The original .iso has been trampled with, adding a trojan to the setup.exe. The .iso fix removes it, making it safe.
Its also a way to make mouthbreathers read the warning.
>>
>>135206331
Don't armour crews still bunny up in the presence of NBC threats regardless in case of a pen hit?
>>
>>135213708
That sounds sus as fuck, man
>>
>>135213879
Nope. Only if you need opened hatch or whatever.
>>
>>135213879
Tankers do for several reasons. One of them is because our military doesn't have decent filter systems on our tanks in the first place, so you mask up incase the pressure system gets a leak.

There's also the chance of it coming down the tube as you load a new round in, although there's a lever to prevent the breach from opening and kicking the shell out.

I can only guess self-propelled arty works similar, although countries that actually invest in their equipment might have workarounds.

It's already hot as hell in the turret, working in a bunnysuit would suck bigtime and I can only imagine the fun time the gunner and commander would have trying to look their their sights with gas mask bug eyes.
>>
>>135214660
>There's also the chance of it coming down the tube as you load a new round in, although there's a lever to prevent the breach from opening and kicking the shell out.

Not if the NBC system is working, overpressure will constantly push air out the barrel, the Leclerc uses this to evacuate the bore instead of a barrel-mounted bore evacuator.
>>
>>135214067
That's the reason why I added the warning. As I said, I got it from there months ago. The OS is still working without side effects, made sure of it by running the AV, Malware bytes and some other stuff. No positives.
>>
>>135214975
I can't remember exactly if the Leo2 overpressure system can keep outside air from coming back in or not, I'll have to dig up my manuals.

Regardless, our instructors said normal practice is to have bunnysuits on, just in case.
>>
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>>135196545
Towed howitzers are bad enough. I was field artillery for 3 years, myself. We end up having to keep all the ammunition and powder in our trucks both for the sake of ease and to keep them dry. Having an open top artillery piece would be retarded as shit and you'd have to ride around with a tarp always covering shit. It was bad enough having to get out, emplace the piece, then have a 'ready rack' set up by the howitzer with constant back and forth to the truck.

I'm convinced towed shit only still exists because it's air-liftable. Working on a M777 section kinda sucks shit compared to working in a Paladin.
>>
>>135217013
If weight is the issue, then perhaps stuff like the CEASAR and G6 will help kill the towed gun, being lighter and thus air mobile, unlike the traditional tracked, armored SPG.
>>
Does these HQ units actually do anything?
>>
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>>135223441
SIX FUCKING LETTERS: H I M A R S
>>
>>135223548

oops
>>
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two questions for mius:
is it normal that nights are so bright? can i turn them into real dark nights?

the enemy is covering me in flares to get some visibility, how i do the same? i was thinking that the arty spotters could do that, but i can only shoot HE and smoke rounds
>>
>>135223441
Pretty much. Air lifting is the only redeeming quality of towed. SPG's load faster, shoot more accurately, require smaller crews, and are just plain easier to operate with.
>>
>>135224038

Some arty has flare ammo to choose. Nights appear bright, I think someone is making a mod for it. But it doesn't really matter since it's dark to the game units and you only see what their eyes do in terms of enemy
>>
>>135224038
The darker night thing is addressed here:http://steamcommunity.com/app/312980/discussions/0/405694115211560552/
I liked the really pitch black nights in OS, they were nice. Hope that mod comes quick.
Different types of arty gets different ammo. I think howitzers and mortars let you use flares. Use the battle editor and experiment, its pretty fun.
>>
>>135215292

That is... how overpressure works. The pressure in the tank is higher than the pressure outside, if there are any holes in the tank ( there obviously is ) then air flows out of them
>>
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>there are people on this thread RIGHT NOW who arent using the balansemobile

how else do you cuck blufgas?
>>
>>135230621

You wouldn't get away with that against any other tank. The M1A1 is basically the least cost efficient tank points can buy.
>>
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God damn POs trying to ruin my night defense mission.
>>
Someone post a suberduber meta blu mech deck pls
Red Mech aswell if possible
>>
>wake up from nap
>red dragon is still having connection issues
REEEEEEEEEEEEEEEEEEE
>>
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>>135231841
>wake up
>Wish I didn't
>>
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>attempt to go to the options menu mid match
>game goes straight to the main menu without quitting

Yea, I'll try back tomorrow when Eugen gets their servers unfucked.
>>
Anyone got a list of units with autoloaders for wargame?

I know some Red:
T-64, T-72, T-80 all variants
BMP-1 all variants

And some Blu:
AMX-13 both variants (12 round mag)
Kyu Maru Shiki
Rensou 105mm (2 round mag I assume)
Ontos (6 round mag I assume)
MBT-70/Keiler (I think)
>>
>>135233069
http://forums.eugensystems.com/viewtopic.php?f=189&t=47156
>>
>>135233641
Whelp that was easy, I never surf the forums because of how shit they are. Thanks.
>>
are the rd servers back yet?
>>
>>135231438
cant see shit captain
>>
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>>135110829
>>
>>135237214
I was under the impression waifus were inherently cartoons?
>>
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>>135234894
According to r/wargame eugen is getting ddosed by neckbeards because of the AOA announcement amd the ddos protection is up on the american and south american servers but the europe servers still work and to just use vpn
>>
>>135238258

According to my asshole, your men may invade me now
>>
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MORE CAV SPERGING IMMINENT

give my nigga some time to put together the chatlog
>>
>>135215187
I don't know, Anon, you and the comments in there got me all on edge now
>>
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>>135239649
L-lewd!
>>
>>135240064

Ask him if he wants to make out
>>
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>>135239667

Drove right into his spawn with no resistance, other than a longbow he spawned as i was at his doorstep which immediately got tungaroonied.

Drove a lone M1A2 back to his spawn with no recon and lost it.

Hid his last CV and told all his LVTPs to move fast to my spawn, which didn't make it anywhere at all, and tried to sneak his SMAW spam around the map. Surrendered when they all died.
>>
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>>135240180

I can't, he blocked me despite me only saying 1 thing at the end of our first game.

amusingly he is still sending me shit.
>>
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he just admitted he has downs syndrome.
>>
>>135241567

also

>okay here we go
>bans me immediately after
>>
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>>
>>135241868
>1500 starting

whatapleb
>>
>>135244279

In what way? What I found most comedic in his start is that his entire ADN essentially consists of a single chap for each potential conflict area despite having more than he needs, and only a single recon unit on the ground.
>>
Anyone one down to play a game of Bumba Jumba Warriors Tactical with me?
>>
>>135184679
Russian turtle with arty was comfy as fuck
>>
>>135246939
Most comfy is doing Russians and rushing the first fighter. Airfield, get fighter out immediately, and strike their construction trucks before they can build the building, and making them waste tons of resources.
>>
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>>135246939
>20+ Katyusha and Arty Bunker turtle behind a few well placed TD and AA guns
>Spend every other dollar on Admin buildings
>Win by default because no one could break through
>>
>>135240278
>>135241567
Stop bully, he is an obvious retard
>>
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>>135240253
>>135241567

why are you letting some sperg bait you so hard?
>>
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>The ZPU technical for GRM
>Cheaper than the BTR-80
>Similar survivability anyway
>Fucking destroys anything lighter than a Bradley.
>Near immortal thanks to cheap retard martyrs with nothing but bolt action rifles and rags on their heads to keep Americans from just sneaking up with AT.
>Even if you lose it it's not as expensive as american elite infantry anyway and is almost guaranteed to pay for itself unless you're a retard whom Allah has turned his back on.

https://www.youtube.com/watch?v=3DI_jqkcLrc
>>
>>135224039
they're considerably cheaper too. price is important.
>>
>>135254759
>US military
>Caring about cost efficiency.
>>
Tiger stripe mig-21 best mig-21
>>
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>>135255206
m8, that's a /simg/ meme, not a /wgg/ one
>>
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A single 37mm gun took this tank out. Wasn't expecting much out of it
>>
>>135257130

And it was also a 1 shot kill to boot
>>
>>135257130

The improved PzGr.40 ammo will go through T-34 armor if it's within 500m.
>>
>>135257130
I find kinda odd that a Pzgr 40 made it explode. Wasnt it a shell without HE filler?
>>
>>135184357

I don't know man, I ordered a rifle platoon to attack a trench line, one russian dude just runs up and when he reaches the trenches he just cowers, then a german runs up next to him and cowers next to him. Wish i took a screenshot, was too busy laughing.
>>
>>135258074

The Russian soldier was probably on meth
>>
>>135203960

>How do I get mortars to actually go? They target but sit and do nothing.

You have use the commanding unit, for example if you have a 5,cm mortar or something, click on the platoon commander and then on the bombardment icon, it looks like a big shell thats about to hit the ground. Use that and any guns within his command will open fire. You can also use that with tanks and stuff.

>How do I use the phone people?

Just put them somewhere next to your battalion commander, they'll set up the wires themselves. If you move em it'll break the wires but they'll set them up after a while again.

>How to use the logistic trucks?

I dunno? I don't think you can resupply during battle, maybe you can use them for transport.

>Where to put officers?

Somewhere where they can be heard by their men and have good los over the battle.

I'm pretty new myself but I think thats how it works.
>>
>>135258535

Another russian soldier ran up and kicked the german dude once and he died, I didn't know this game had cqc lol
>>
>>135258074
I got two KV-85s against a single German AT gun

>force tank to rotate towards Germans
>loses sight every two seconds
>can't area attack
>order an attack movement to get closer
>rides past the point
>returns back, now facing its back side towards AT gun
>gets rekt
>second tank just rides past the first one and gets hit in the side
Thread replies: 255
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