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/agdg/ - Amateur Game Development General
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>Current Jam
>https://itch.io/jam/agdg-boat-mecha

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
Lumberyard: https://aws.amazon.com/lumberyard/
LOVE: https://love2d.org/wiki/Main_Page
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
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First for cute dancing.
>>
>>135055913
It's nice that you made a progress collage. But you made the thread 50 posts early. You might miss some progress because of that.
>>
>>135056025
Don't post abandoned games, it's too sad.
>>
4th for animal crossing is NOT easy for a beginner
>>
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Post your jam ideas, I will tell you if they are shit
>>
Guys can we seriously all make a video game together Lets make agdg great again
>>
>>135058798
>animal crossing is NOT easy
love this meme
>>
>>135058924
>your mom is NOT easy
Love your mom
>>
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>>135058554
To make a collab, people have to agree on what are they gonna make and that's a tall order when basically everyone here wants to make something else.
>>
would an asymetrical fighting game work?
>>
>>135058885
MAGDGGA
>>
>>135058885
i'll make the engine :^)
>>
>>135058924
where is your game
>>
>>135058885
>>135058885

>>135058949
>>
anyone want to collab on an animal crossing game?
>>
>>135059001
No we need you to make the logo
>>
Is a Zelda-like a reasonable first project?
>>
>>135059053
what graphical style? (assuming you want an artist)
>>
>>135059078
Pong is the only reasonable first project
>>
>>135058819
I'm making a 1v ship battle game.
Customize your ship with hull, motor and weapon then start the fight.
>>
>>135059149
>project
I wouldn't consider something you shit out in two hours a project.
>>
>>135059078
what is your eventual end goal dude?
>>
>>135059078
no. make pong, ball hit brick, pinball, match 3, snake, bomberman. Then zelda.
>>
>>135059078
A Zelda-like is very content-heavy and involves a bunch of mechanic. I'd say try cloning the arcade classics first. Once you've made Pong, Asteroids and Tetris (and by "made" I mean gameplay, menu, saving, an ending, a game over screen, etc. plus some open source art/music), you can definitely move on to a Zelda-like.
>>
>>135059053
I definitely would but I have nothing to offer except ideas and mediocre everything else
>>
>he had a meltdown 3 times last thread
uhh.. :3
>>
>>135059053
you should collab on a game for boatjam
>>
>>135058554
men only work together in order to survive
but from a evolutionary standpoint men are also prone to argue and have in-fightning amongst themselves due to dominance instinct

so to your answer, no. there is little chance of collab
>>
animal crossing on boats
you do nothing but fish
>>
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>can't come up with any ideas
>>
>>135059464
Have a (You).

Now get your stuff ready for school tomorrow, kid.
>>
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There's barely anything left to model but i just can't bring my self to finish it. What is this curse?
>>
>>135059703
love this meme
game ideas are a diamond dozen kid
>>
>>135059662
> pseudoscientific evolutionary psychology
> implying there's any men in these threads
> #girlslikeus
>>
>>135059818
Game?
>>
>>135059818
It's your deep subconscious crying out in rebellion at you using your creativity to perpetuate the obsession with violence and weaponry. Try modelling something cute instead.
>>
>>135059860
i am NOT a kid, KID!!
>>
>>135059892
all human behavior can be explained by observing mammals
>>
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>>135057340
Have faith the cuteness will return
>>
>>135058885
sure what game will we make?
>>
>>135055913
>My game's in the OP
Oh fuuuuuuuuuuuuuck!

Now I CAN'T give up!
>>
>>135058885

We tried to do a WarioWare jam, and it failed because people couldn't agree on what engine to use. A full game would be impossible for us.
>>
>>135058819
rpg with cute girls made on rpg maker
>>
>>135060536
unity
>>
I only stay on /agdg/ because I'm terrified of what AGDG will say if I leave.
>>
>>135060924
>I'm terrified of what AGDG will say if I leave.
>implying anyone knows you
>>
>>135060993

I'm hopoo.
>>
I have the character jumping on the enemies, but there was a problem, the character stuck on top of the enemies.

I solved this by having two physics layer, onair and onground, and switching between them.

But now when I jump on top of an enemy, both colliders become justapoxed (almost same position) so they're stuck together.

It's there any way to unstuck them?

Like OnCollisionStay or some shit?
>>
>>135060924
>>135060993
I like it when I see people talking about me, thinking I left, but I never did, I just stopped posting.
>>
i want to cuddle rotatedev
>>
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Hope you're devving cunt
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I'm a dense retard
how do I erase a pixel in graphics gale?

I can't pick up my gray transparent bg color, it just turns into white
>>
>>135061748
rip underagedev
>>
>>135061159
If you're using unity, you can disable colliders, which might solve this problem.
But you might want to take a step back and try to work out a solution with one physics layer; 2 layers sounds like it could become a nightmare.
>>
>>135061828
In graphics gale there is no "true" transparency. You have to pick a color for transparency and the default one is white. . Each layer is allowed to have a different transparent color, you can click in the ... to change it. Note that frames also have a transparency color and if I'm not mistaken it is the color that will actually be transparent in the final image so if you want an image with a transparent background you will need to set the frame's transparent color.
>>
>>135062151
>and the default one is white
so how do I change it to the same grey that I have set as transparency for my layers?
>>
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Let's see what people who just woke up/came back from wherever they were have to add
http://strawpoll.me/7065946/r
>>
BoatJam inspiration.

>>135062313
You linked to the results rather than the poll, remove the /r
Also it just let me vote again despite voting yesterday.
>>
>>135062151
>>135062275
nevermind, I think I figured it out
when I turn off the alpha on my layer, the background turns white, that's where the white pickup comes from apparently
>>
>>135058819
>MC has depression
>MC is thinking of dying
>MC has no job and gets out of his house to apply
>MC saves a fine looking girl running in the pedestrian dumbly.
>MC gets hit by vehicle instead of girl
>MC gets into coma
>MC gets haunted in his coma because of his negative emotions.
so?
>>
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>had to sink some time into blender to figure out how to prefracture
>redid hit system to better deal with multifragmented meshes
>particle systems
>boats instead of target dummies
>>
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>>135063142
>reddit hit system to better deal with multifragmented meshes
>>
>>135063142
Best game of the Jam right here.
>>
guys I need ideas for a boat and/or mecha game.
>>
>>135063142
>qtes
manual aiming pls?
>>
>>135063142
This is a really smart jam game.
It's relatively simple yet looks cool, and has plenty of room for expansion if you have the time.
>>
>>135063116
>so?
exactly
what the fuck man?
>>
>>135063570
It's a horror game.with lots of endings
1.mc dies
2.mc lives
it depends by choice.
I wouldn't sell it on steam though. Maybe ill just get donations. Since $$$ is a lot in the country.
And its a small game. maybe it will last by 1 hour.
>>
>>135063756
>It's a horror game.with lots of endings
>2
>>
I have this little problem where the unity colliders get stuck on top of each other. I have two layers, onAir and onGround that I switch, this avoid the problem of a collider getting stuck above the other.
But as you can see, when you jump on top of each other, when the falling collider switch layer, it enter the collision on top of the other collider, so they get stuck on top of each other.
Dunno how to solve it.

https://youtu.be/o9tTFEzyz74
>>
>>135064128
I don't understand why overlapping is a bad thing.
>>
>>135064128
have a box collider, disable it when you jump, when you land it should push you out.
>>
>>135064379
they get stuck on each other.
>>
>>135064483
I guess I'll try this.
>>
>>135064601
careful not to make them fall through the floor.
>>
.>>135063890
Others are to be planned.
I need a drawing pad though to make reference images.
Going to sell my ps3 for some $$$
>>
>>135064701
oops.

They fall.

any tip?
>>
>>135064846
add a child with another collider that doesn't collide with the players?
>>
Boat & Mecha Jam

vote here
http://strawpoll.me/7071721

I'm making a boat game but still idea phase
I'm making a boat game, started already
I'm making a mecha game but still idea phase
I'm making a mecha game, started already
I haven't decided what to make but I will be making one
I'm not going to make one
I'm making a combined boat mecha but still idea phase
I'm making a combined boat mecha, started already
http://strawpoll.me/7071721
>>
>>135065443
>"Not making one" takes a strong early lead.
>>
Weekendly progress! Got line drawing working and drawn, movement system works.

Moved everything to pyglet, rendering shapes looks so much better with proper AA.

Except for the rounding errors in the bottom where you can see a 1px width black between hexagons line that didn't get drawn properly
>>
>>135065561
Its only natural. If everyone here was to participate on a jam we would have over 100 games, which clearly never has or will happen.
>>
>>135065664
Is this jam?
>>
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>>135065561
>>
>>135064128
I wouldn't disable the colliders outright in the air, I would leave them but make sure they are shaped (and with no friction) so that characters still won't be able to stand on one another.
>>
>>135065739

nope, no boats to be had here
>>
>>135065443

3 weeks is too much time for a game jam and not enough time to make something people would want to play.

http://strawpoll.me/7071723
http://strawpoll.me/7071723
http://strawpoll.me/7071723
>>
>>135065765
I figured maybe cause of the blue tiles it'd be a boat-based TBS or something.

I don't know what it is but hexagons are my fetish so good job.
>>
>No one ever makes games based around your fetish
Truly this is a tragedy. At least furries get that anubis fucker.
>>
>>135065740
I am developing. Just I'm sticking with the game I've been working on for a long time.
>>
>>135066006
what is it?
>>
>>135065829
3 weeks is perfect what are you even saying
also you don't have to work on your game the 3 whole weeks
>>
>>135065421
I dunno, they still get stuck.

>>135065756
I guess I'll try this.

problem is, how do you check then a collision when P2 attack hit you?
>>
>>135066048
heterosexual furries
>>
>>135064128
Goddammit cristian how did you even manage to fuck up the simple unity colliders?
Remind me of leto, you both feel like students that I need to yell at so you can get better.
>>
>>135066048
TF, especially inanimate. If no one picks up the challenge I'm ACTUALLY going to start working on it myself. There's only so much shit from tfgamessite and CoC that I can put up with.
>>
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>"try webmcam" they said
>"it's better than licecap" they said

got healthbars working though.
>>
>>135065829
>not enough time to make something people would want to play
I see AGDGers doing it all the time
GIT
GUD
>>
>>135065829
>3 weeks is both too long and too short
Literally what do you nodevs want?
>>
>>135066074
Hitboxes are different, the colliders or whatever you use for those only check for overlaps, they don't react normally to collisions as rigid bodies.
>>
>>135066162
I'm trying to avoid getting a box colider to get stuck on top of each other when they jump.

is pretty obvious there will be some kind of overlap when one lands on top of another.

>>135066287
I dunno, I guess I could add a force to separate both.
>>
>>135066241
H-JAM
>>
>>135065829
what the fuck is this strawpoll for you nazi fuck?
>>
https://a.pomf.cat/iuvnli.gif
Made bombs and a new enemy.
>>
So who's making a 2D game that isn't pixel art?
>>
>>135066896
>.gif
>>
>>135066374
Well usually you wouldn't want to use the native Unity physics for a fighting game, but since that's what I do here's a couple things you need to remember when working with it :

- Keep your hitboxes in different layers to save you troubles later. You can also use tags for a cheap way. Ideally, you'd have 3 types of hitboxes : Bound (physics), Hurtbox and Attackboxes
- Colliders with get stuck like it does for you because they use the force-reaction logic. If you want them to slide, you will have to create a PhysicsMaterial with no frictions.
- Obviously don't rely on standard colliders for hurtbox and attackboxes, use triggers
- If you're going with the native animator, learn about events and how to use them
>>
>>135066549
mein fuhrer-dev
>>
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>>135067007
cry about it.
>>
Guys im using unity and i never use classes. i mean unity kind of creates it, but i never define any class. and i dont feel the need for it. i know how to make them, but i just dont do it. what am i missing ? i feel i can do it all without defining classes programaticly.
>>
ive hurt /agdg/
>>
>>135067497
>>135067528
Stop with your low quality b8 and work on your fucking game.
>>
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>>135067341
that background needs to die.
>>
>>135067528
implying yesdevs have feelings.
>>
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>>135067528
do you wish to continue hurting it?
>>
>>135067598
not even bait bro. im trully never using it. i made dwarf runner without using a single one. how retard am i ?
>>
>>135067718
youre waifu a shit
>>
>>135067718
I never got this webm
How many devs "left" for tumblr and never posted here again? many devs have a tumblr and post in the thread too
>>
>>135067032
I guess I'll use triggers.

I'll try that.
>>
>>135067872
its bollocks shitposting, just to rile up responses like yours im afraid anon.
>>
>>135067907
No, not what I've said.
You keep your standard collider for the boundbox but you apply a physicsmaterial with no friction to i.
You use triggers for the rest.
>>
>>135067720
you mean classes that dont inherit monobehaviour?
i have them for like players and enemies stats
>>
>>135067872
That webm was made years ago when we were going through drama episode # 3001, then when he didn't get enough praise for it, he kept posting it every day.
>>
>>135068092
i see. so the only use is that if i want to use inheritance and polymorphism. mabe thats why i never used it. in a case of a shitton of objects that share similarities isnt it ? mabe thats why i never used it.
>>
>>135067872
some people think that when a dev gives up on gamedev and does not delete his tumblr it means he left agdg for tumbler
>>
>>135067720
You mean you've made a full game without a single line of code in Unity?
That in itself is kind of impressive since it's not like Unity has lots of drag'n'drop tools like GM does.
>>
>>135068230
or if you want to make your own math functions or data structures etc
>>
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>>135067612
I agree. how's this?
>>
>>135068072
oh, that's pretty cool.
thanks anon.
>>
>>135067872
It's an old gif. Back then some devs left
>>
>>135068258
no, i used different scripts. what i mean is creating a new class. like enemy or player programmaticly. with a constructor and stats and stuff like that. i created a class for the player that is a default unity script.
>>
[blender] how to convert ngons to quad/tris?
>>
>>135068536
Like who? I was there when it was first posted
>>
>>135068631
y
>>
>>135068459
easier to look at, still complete shit
>>
>>135068459
are you just grabbing freebies from free1993gameassets.info ?
make your own man.
>>
>>135068631
ctrl+t
>>
>>135068631
you can triangulate the mesh i guess
or select 2 vertices of the N-gon and press J
>>
>>135068626
That's fine, why do you care? As long as your game works bro.
You don't have to do it the pro coder's way™
>>
is it okay if i dont have speed in my game
i just add the acceleration to current position every time i update
>>
anyone making water for unity?
>>
>>135068678
marmo
>>
>>135068889
yeah i dont know. everytime i see a unity dude streaming he is creating classes all over the place. and im like : thafuck am i missing ?
>>
>>135068817
>>135068868
thx yall
>>
Hey guys! I'm almost starting to think about making a game!
>>
>>135068969
Marmo was bullied to death, I don't even think he does gamedev anymore
>>
How do I design a text based game? I'm a programmer but not really sure where to start.
>>
>>135068978
If you don't see a need to create classes all over the place then you probably don't need them yet.
You usually start to create classes only when you're trying to do some very specific things.

>>135069218
Poor guy, he tried so hard to be a little anime girl than he got bullied like one in the end.
>>
>>135069404
start by making a game not a visual novel without visuals
>>
>>135068969
>>135069218
He's been working on that 2d platformer with the mop weapon and smug slime since forever.
http://marmorealgame.tumblr.com/
>>
>>135068719
noted.
>>135068750
but I did make them :'(
>>
>>135069498
That's not Marmo.
>>
>>135069834
So it's apparently not.
I'm confused now.
>>
>>135069471
That's what I was concerned about as well. I genuinely just don't know where to start.
>>
>>135069209
i believe in you
>>
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>goals for the day were to add a couple of functional objects and write a couple of scripts
>spent most of the day planning more depth and fucking around with assets instead

This is a dangerous rabbit hole. Remind me to concentrate on tangible progress.
>>
>>135070291
The linked blog is marmo's.
The game that appears with the maid is the maiddev, hexxun or something like that I believe.
>>
>>135070727
>that image
did aerannis dev really go to live in japan?
>>
>>135070815
I always thought that wasn't Marmo's.
Did Maidev hijack the tumblr or something?
>>
>>135070496
Haha, you idiot
>>
>>135070938
What are you talking about? Marmo just reblogged the progress, it's always happening in tumblr, that's how you get more views and popularity.
>>
>>135070938
Its how tumblr works you can reblog other tumblr posts you like and they appear on yours. note the "↵ Reblogged from hexun6" at the bottom.

yeah I also hate this design its hard to tell who posted what
>>
>>135071198
>>135071216
Oh I'm a dumb faggot.
I just looked at the comment and completely skipped the name.
>>
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making small progress

who else [spoiler[masturbate to girls on skype here?[/spoiler]
>>
>>135071390
Can I still make a trailer even if I don't have a game?
>>
>>135071503
That should literally be the point of that.
The irony of being out of touch with an event entirely purposed around showing how out of touch the AAA is.
>>
>>135071462
It's a wonder you coded that while you can't even get your spoiler brackets right ayy lmao


small progress is good progress tho' Looks solid.
>>
>>135071462
ctrl-s
Moot put that in fucking years ago and it's amazing people still manually spoiler.
>>
>>135071390
Can someone explain this to me, I can not wrap my head around the wording.
Is it addressed to us, or /v/?
Are you making an actual game or a fake trailer?
>>
Fuck.
I've been making no progress whatsoever for the past weeks and I don't see myself going back to the project anytime soon because of stupid arts.

I'm going to start a new project and this time I'm going to use stock assets everywhere and you will have to deal with this.
>>
>>135071926
It's addressed to /v/ with the implication we already knew about it.
We didn't, some splinter group made this and started spamming it.
Last I checked the guy said it was for an actual game.
It's not ours.
No ones actually doing it.
Don't bother.
>>
>>135072042
im like you except its been a month
but im not giving up
>>
>>135056025
Looks more like drunk dancing.
>>
>>135071390
I would participate if this involved /agdg/ shilling my game on /v/.

In fact /agdg/ should post a daily /v/ thread during E3 listing every participating dev and their trailer.
>>
>>135072240
i plan to
>>
>>135072240
>In fact /agdg/ should post a daily /v/ thread during E3
Have you actually been on /v/ during E3?
You'll be in 2-3 general threads.
Everyone spams new threads with stupid shit the presenters do/latest surprising/stupid/silly announcement.
Console war threads rev up 999^2 times and /v/ moves faster than /b/ for the week.

It's a shitty idea because /agdg/ games rarely even have enough gameplay to fill a 1-2 minute trailer.
And more than half of them would be Muggog-tier
>>
>>135071787

shit i had no fucking clue you could do that
>>
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made the laser draw for 3 frames to make sure to wouldn't drop while recording. also added an energy meter. going to try out a charged up attack.
>>
>>135072509
>compulsively saying his name backwards as if saying it normally is a curse word
autism
>>
>>135071787
Is there a shortcut like that for code blocks on /g/?
>>
>>135072756
You're clearly a bad dev if you don't reflexively press ctrl+s every 10 minutes.
>>
>>135073040
crtl +w
>>
>>135073042
>saving experimental broken code
surely you jest.
>>
>>135072509
I suppose you could do it the week before. Any extra eyes on our games is a win. How well they do after that is upto the dev, if they dont have enough gameplay its their loss.
>>
>>135073040
Not that I know of, Moot was too lazy to implement board specific features like that.
4X or Appchan X has all the binds though.
>>
>>135073113
I know my FF keybinds m8
>>
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Switched to linear colour space and HDR+deferred, also played a bit with ocean settings and skybox.

Will add regular attacks next.
>>
>>135073042
i press ctrl+s literally after every line of code.
>>
>>135073372
>no manual aiming
why do you deny your game its full potential?
>>
>>135073515
post your dick
>>
>>135073515
>Please guys
Come on, you can shitpost better than that.
>>
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>>135073515
stop baiting me or I will get really mad
>>
>>135071787
real devs manually spoiler and manually quote
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>>135071462
Pretty cool! What are you making this with? Any plans?

>>135073515
>https://www.reddit.com/r/gamedev/comments/4a8xa9/psa_need_game_design_help_lgbt_friendly_games/
Apparently this is legit (the account has a bunch of real-looking posts on it already), even though it might not be the same person posting it here. I sorta feel bad for her.
>>
>>135073842
It's copied from r/gamedev (surprise surprise)
>>
greaterthangreatherthanonethreefivezeroseventhreeeighttwothree
I hope you made your own carbon matter.
>>
>>135073402
This
Fucks me up every time I try to write code on a browser, like on pastebin
>>
Okay /agdg/, is Python suitable to use for a text based RPG? I can program but have never attempted to create a game. Like a previous anon said I would like to avoid making an interactive novel.
>>
>>135074018
>what are you making this with?
it's [poiler]GM:S[/poiler]
>any plans
just prototyping for now, this is probably the most complicated thing i've tried to code so far, my first attempt for some of things i've been attempting haven't worked out so i figure i should make all that work correctly before i continue
>>135071698
thanks, also my code is spaghetti
>>135071787
test
>>
>>135074319
>is Python suitable
Probably not.
>>
Who want to make a Dating Sim game with me?
>>
>>135074376
>my first attempt for some of things i've been attempting

i should read my posts to myself out loud before i hit send
>>
>>135074319
It's very suitable yes.
There's several dedicated engines for text-based games, but they're for people who want to avoid programming.
The main downside of Python for game development is poor performance, but that's very far from being an issue with text based games. The other downside is it's a slight hassle to package it up as a easily distributed executable, but you'll deal with that when the time comes and it'll be fine.
>>
>>135074470
>only need coders, musicians and artists for my team
>also funding
Sounds like a plan.
>>
>>135074319
if you want no one to play your game then sure. i did it in highschool.
>>
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Progress

A total of 6 verts (12 if you count the mirroring)
>>
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Why the fuck does every artist think they deserve 50% on a revenue share? you're just drawing pictures ffs. it's still a game without your pixels, it's nothing without a programmer.
>>
>>135073486
Different weapons will have different behaviour. I'm working on making one that uses manual aim.
>>
>>135074715
Nah, only a coder
It doesn't need music and all the art will be stick figures
>>
>>135074752
You could have doubled your progress if you kept working instead of posting
>>
>>135074986
if he does everything including menus and hud then yes
>>
>>135075086
how is that equal to the work a programmer puts in?
>>
>>135074986
It's a picture without your programming
What would you say do they deserve?
>>
>>135074986
Not a marketable game though. Have fun trying to sell your red square vs blue box when you can't even make eye contact with other human beings.
>>
>>135075086
even more than 50% since the programmer probably uses an engine
>>
>>135074986
because no one buys a game based on how cool your code is. They buy it based on how good the game looks. Then whether or not the game is fun they either keep playing or refund it.
>>
>>135074732
It's my first game so I dont really expect anyone to play it.
>>
>>135075172
then pay for your art if you don't want to make 2 dollars out of 5
>>
>>135075236
thomas was alone.
>>
>>135075172
Depending on how good the artist is he put decades of work into your game
>>
>>135074986
If you are simply hiring an artist to draw over your programmer art then you are doing it wrong.
Art includes programming too with cosmetic effects and even game design with proper artistic composition.
>>
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>"artists" getting all butthurt because they don't get a ton of money for drawings some pics
>>
>>135075419
my artist puts maybe 2 hours in a week, while im putting in 8+ hours a day.
>>
>>135075403
Wasn't made by an autist. That's what I was getting at with the last sentence. If you're going to skimp on the graphics you need to double down on the marketing.
>>
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>"devs" getting all baited because they don't have a game
>>
>>135075603
then make a game with no art, problem solved
>>
>>135075613
Yeah, he puts in that amount of time because he put in years of work into learning it before.
Try doing his work yourself and see how long it would take you.
>>
>>135075803
LMFAO are you fucking retarded? you think i learned programming in a day? jesus artists are such entitled cunts.
>>
>>135075898
so what are you coding for 8 hours if youre such an experienced programmer?
>>
>>135074986
Work load and skills. Art takes time and if the game has plenty of art assets then it's justified. If the coder is doing way more work, then it doesn't make sense of course.
Good art is worth more.

>>135075403
Thomas was alone was marketable on the querk that you'd get emotionally attached to squares and rectangles. Geometry wars is probably a better example.
>>
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>>135074986
>tfw thousands of modellers and artists making shit in their free time
>tfw 90% of them never make money off their work but if you want to use it they'll ask for pay

I look up free assets and there is surprisingly little once you try to find specific parts.
Its a shame so much is wasted because of greed.
>>
>>135074752
I suggest you sketch out the edge flow before continuing. It will save you the trouble in the long run.
Also take a look at other people's existing base meshes and their edge flow if you plan to use automated smoothing methods.
>>
>>135076096
>refuse to work for free
>lmao youre just entitled

epic
>>
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More progress. See you guys next saturday
>>
>>135075613
>im putting in 8+ hours a day.
And your pixel platformer's not done yet? You must be an absolute shit programmer spending hours on minor bugs.
>>
>>135076048
It's a huge game and half of it is programmer art because hes too fucking slow. wheres your game?
>>
>>135075898
Are you? I didn't say you do nothing but you are paid more the better you are in any field and becoming an artist people would hire is harder than learning basic programming.
>>
>>135076313
where is your game?
>>
google super mario bros
>>
>>135076267
you're probably a NEET since you're here, why aren't you devoting all of your free time to your game you nodev?
>>135076367
>answer a question by returning the question
nodevs leave.
>>
>>135076367
>>135076313
Where's my game?
>>
>>135062313
>ideas
>second place
lel, and whats the difference between music and sound?
>>
>>135076491
where is your game? i want to see that 8 hours a day masterpiece
>>
>>135076617
ill post it as soon as i see yours.
>>
I have nothing again artists. But I don't understand why they complain all the time about money when they literally just have to draw shit on patreon.

They can even do like that girl and shamelessly trace shit too. So why are you asking me for money for a game that still is in the development part?
>>
>>135076542
>doesn't know the difference between music and sound
hello nodev
>>
>>135076169
The work is already done or is an easily modifiable derivative, they should share it and perhaps impress someone enough that they get a kickback later instead of paywalling smalltime devs up front.

Not like this is a professional studio.
>>
>>135076662
what does my game have to do with it? im not claiming i dev for 8 hours a day
>>
>>135076678
If it's that easy, try doing it yourself you entitled piece of shit.
>why do I not get work for free?
>>
>>135076761
because i asked you first, what do i have to prove to a nodev?
>>
>>135076491
>why aren't you devoting all of your free time to your game you nodev?
Because you don't need to spend 8+ hours a day on a pixel platformer. You'd better be making this shit in like C++ with SDL with your own physics engine. If I found out your using an engine I am going to flip out.
>>
>>135076678
why wont those god damn programmers work for free? they can just like get a job to make money and then work on my game for free
>>
I'm an artist who's willing to work for free
Thread replies: 255
Thread images: 110

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