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/fcg/ - Factorio General
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LOOPS edition

>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

>Official /egg/torio on friday and saturday approximately 8 PM Central USA time.

This thread is dedicated to autism factories simulator aka Factorio.

When posting a server please include version number and any mods used.
>>
rip
>>
Thread is dead baby
>>
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https://a.pomf.cat/fchpdy.zip

47.223.135.84:34197

Hellscape serb from yesterday is back up, really need help pushing out into the waste.

we are currently COMPLETELY out of iron, but there is a field just south of the outpost, we are tunneling through the ayys to reach it.
>>
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Why the fuck did I choose to play with huge water again?
Should I just start over? I hate not having enough space to build.
>>
>>134957723
How the fuck did you let the iron run out

I will slap your shit when I get on later
>>
>>134959201
There is a landfill mod that lets you replace water with terrain for some stone.
>>
>>134959201
Yes, water is a menace
>>
>>134959320
I know, I'm just doing vanilla playthrough since it's been a while since I've played.
This is just like one hour in, just gonna start a new world.
>>
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>TFW FELL FOR THE MODULE MEME
How the fuck to i optimally use them
>>
>>134960765
Just put speed module into fucking everything to double your production without having to double the amount of factories.
>>
>>134960765
Basically you use speed if the limiting factor is space not inputs, you use productivity if the limiting factor is inputs not space and the third one you use if you are hippy.
>>
Is it acceptable to handcraft 200 accumulators? Too lazy to make factories for them.
>>
>>134960870
The productivity one is a meme right fucking bullshit it just adds another bar that takes 20 times more to craft

>>134960976
I'm using the productivity on the oil but it takes a year to fill the bar
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>>134961040
>Handcrafting anything after assemblers are invented
>Ever
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>>134961040
>200 by hand
>>
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>>134960976
Or you could just have everything with bob's mods.
You cannot possibly comprehend with your mortal brain the amount of materials needed for one of these.
>>
>>134961275
post metal/ requirements
>>
>>134961074
Productivity is slow, it's supposed to be like that.

The second bar gives you products out of thin air, which is great when you are limited on inputs. It WILL make shit slow as fuck though so double up on your assemblers.
>>
Does the cracked version have trouble connecting to legit copies or is the game just horribly optimized connection and netcode wise?
I don't want to buy a game that I literally can't play at all with my friends.
>>
>guy speedrunning Factorio in less than 3 hours

What the fuck

https://www.twitch tv/antielitz
>>
>>134961492
No, pirated version runs just fine with other pirates and legal copies.
>>
>>134961618
>antielitz
go away antielitz
>>
>>134959201
>gets perfectly defensible position
>is unhappy
Learn to build effectively.
>>
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This is my second factory, I now got so far as to build robots

But I've no idea how to use them
I built a robo port and put 5 construction and 5 logistics robots in it, but nothing happened

How do I git gud at them?
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>>134961358
It's not displaying total raws as I don't have it researched yet.
The prerequisite research is pretty crazy too.
That's 1000 of each module just for the research for going from god module 3 to god module 4.
>>
What kind of system can you make for automating the production of green research? What kind of monstrosity do you need to automate all that shit?

Is there any kind of tool that lets you wire inserters up to chests and belts and machines and only take out or put in products as they are needed?
Or an inserter with a longer range?

I just started playing the other day, this campaign is weird.
>>
>>134961275
>light green processor board
>dark green processor board
"Bob" needs to git gud at graphics design
>>
>>134961865
There are chests. Provider chests provide, requester chests request. Logictic robots carry stuff between them.
>>
>>134962084
Are the robots smart or will they just transfer everything from a provider chest to a requester chest regardless if it's useful or not?

Can I make them bring stuff to me instead? Like keep me stocked with belts, splitters and underground belts?
>>
>>134957723
RIP arrakis.

Turret tunnels without repair packs could not hold up to the flood.


New world going up, same hell settings, lets do better this time.

https://a.pomf.cat/fchpdy.zip

47.223.135.84:34197
>>
>>134962203
Yes, you can. With a certain research you will have request slots and trash slots (latter auto-dump to storage). When requesting you specify what you need and in what numbers. Same works for requester chests.
>>
>>134961865
Constructors automatically repair all things damaged near them.

Logistics bots move things around based on chest and your own inventory set ups.


Chances are you didn't have anything that needed to be done and so they just chill in their base.

Simplest thing you can do is fill one base up with repair modules and it will repair stuff around it, or research "logistics trash slots", place down a storage chests and dump something in the thrash slots and the robots will move the things to the storage chests.

>>134962203
They can do that, for that you need to have a chest with items you want, research "logistics slots" and then order them to bring the stuff to you. This is best done by replacing basically any chest you use to store or hold items with a passive provider chest.
>>
>>134961856
>defensible positions
Seriously?
>>
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>>134961686
So the game just has terrible connection code?
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>>134961492
The download from their website and the steam version don't play well together it seems, otherwise I have never really had problems connecting.
>>
>>134962776
No you have terrible connection.

Or the server you are trying to connect to.

We like to call you people lagfags.
>>
>>134962776
It's like back in the 90s.
>>
>>134962980
I usually get a download rate of around 150 kilobytes per second everywhere else and can play every other multiplayer game on the market perfectly fine. There's not reason for the game to be this slow.
>>
>>134962776
That is simply a terrible connection it's either server or your problem
>>
>>134963381
So?

I don't have any problems with pirated version and neither does anyone else.
>>
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Am I the only one who derives a weird pleasure from work arounds and having a messy factory barely holding on but still managing to be efficient?
>>
>>134962438
>>134962430
Oh great I have those already

Do the chests and myself need to be in range of the roboport? So should I be making more of them to cover more ground?
>>
>>134963941
You should always make more in Factorio. More! MORE! MOREEEEEE!!!
>>
>>134963941
Yes they have to be in range.

You need more roboports to expand the network to cover more ground.

You can even get a personal portable robotport later that goes into your suit allowing you to use construction robots outside of your base.
>>
>>134961865
Protip about chests:
Put a bunch of storage chest to somewhere in your base. Your bots will carry whatever needs storing into them, think of that as your main warehouse.

Requester chests are obviously for input. You use them to supply your factory.
Active/passive provider chests are what often confuses people. You use these for factory output to store end products. The only difference between active and passive provider chests is that passive chests are left alone until their contents are needed, while active chests are always emptied by bots and their contents are carried to a storage chest.
Generally it's best to use passive provider chests to store products, and use the red X on the chest interface to limit how much you want to stockpile. For example you don't want to produce 2000 laser turrets, so you could limit the chest to 2 slots to stockpile only 100 at max, and then the production stops.

You use active provider chests if you want to store the items in a central storage, or if you want to keep producing them even when you have a full chest's worth. Examples are solid fuel, walls and so on. Alternatively, when you use drones to carry materials from your nearby mines and want to relocate the ores to somewhere else.
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>>134963934
I do the same shit, instead of having a main bus I just have some sort of franken factory. I don't even have special purpose circuit production, my entire assembler line is there to build whatever the fuck I need at that moment. I haven't seen a drop of blue science for days now because I'm too fuckin' lazy to set up a better circuit setup.

I don't even bother to transport steel and batteries by belt, I just use bots for all of it. My furnaces feed everything out at such a rate that it's becoming logistically impossible to feed my assembler trees.
>>
>>134963934
Nah, that's great
I wish I knew how to go back to that, instead of going full bus
protect your childish innocence while it lasts, anon
>>
>>134964535
>I wish I knew how to go back to that
Create a mod that makes it impossible to put belts next to each other.
>>
>>134964535
>full bus
please explain
>>
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Can you make belts that cross over each other? Like a belt overpass or something?

Can you specifically tell an inserter to insert to near side or far side of the belt?

How's my red science machine? I am dreading trying to design a good green science machine.

Do I still need to provide the machines with red science if it has both red science and green science on the research cost?
>>
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>>134965223
>>
>>134965309
>Not directly but you can use the underground belt to go below one. And you can obviously merge several belts in a crossing too.

>No, they always put stuff to the far side
You can control the side of the flow with some clever tricks though but that's after it's been put to the belt.


>It's ok

>Yes
>>
>>134965359
Jesus fucking Christ.
>>
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oh god they're everywhere
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>>134967583
Express belts?
>>
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Can someone explain how this set up works to me?

I know that it works but I want to understand how it does.
>>
it was you creed, sorry m8
>>
>>134965359

I think at some point going full bus instead of localizing production of advanced components actually just ends up reducing efficiency. I could understand bussing components like iron, steel, circuits and what have you but there's no point in bussing half the shit there. I feel like even trying to walk across that would be a pain in the ass.
>>
it wasn't you creed
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>>134968180
Splitter preserves side. When you connect a belt sideways to the underground belt, only one side of the belt gets unloaded to the underground belt.
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>>134968348
fuck youuuuuu

Anon32 just joined, and it still isn't lagging even with the extra guy, so it definitely was you.
>>
>>134968464
no fuck you
I'll be back in an hour or two, internet seems to be at peak normie times
>>
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How can I see all the items stored inside the logistic system?

It looks like here it's trying to display them all but the list goes off the bottom of the screen.
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>>134968587
>1280x840
wew
>>
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>>134968180
Underground belts only let you drop the items on one side of the perpendicular belt
since the splitter preservesthe input's shape on both outputs, you get pic related
>>
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>>134968180
various setups with underground belts, from bottom to top
does that explain it?
>>
What's the best way to not get unnecessary iron/copper/steel sit on bus offbranches? Just build close to bus?
>>
How do you take those nice screenshots where you can see what's inside the machines?
>>
>>134969541
press alt
>>
>>134969369
use loops
i think underground belts are "shorter" and buffer less
>>134969541
press ALT
>>
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>>134969697
>>134969701
r8 my babbys first science abomination.
>>
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Do you have failsafes in your base?
Pic related just saved me. Four chests with 1k solid fuel in them each, along with 4 inserters facing away. They can be rotated to the correct unloading position just by pressing 'r' on them once, then they fill the belt with solid fuel in case your coal runs out unexpectedly.
>>
>>134970235
>not having your failsafe hardwired
>>
>>134970235
>not building all the solar panels and all the accumulators
>>134970205
Now scale it up for 8x the output
>>
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>>134965309
>Can you make belts that cross over each other? Like a belt overpass or something?
underground belts, man
>>
>>134970973
Why?
>>
Hey Ayyyy,

What map gen settings did you use? I want to shove a similar one on EU.

Also EU people sorry I got a call from work and had to deal with shit. Generating new map shortly...
>>
>>134971350
loops
If I don't loop wire back to the beginning, the first circuit assembler is starved and the last overloaded
If I don't loop iron back into the bus, each "after-branch" will be one half of the previous, leaving any further industries starved
>>
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Do I regret this?

Yes.
>>
>>134970205
It's technically pretty good and compact.

The real problem is that it's not scalable at all which will result into problems when you move out of early game.

It will get you out of the ground though.
>>
>>134970235
AUTOMATED INSERTER ROTATION WHEN
AUTOMATED BELT ROTATION WHEN
BELT SENSORS FOR DETECTING ITEM FLOW WHEN
Sensors detect no coal flow in x seconds from belt, so backup belts and inserters rotate to start deploying coal onto the main fuel line from a backup storage area. When coal is flowing through main bus once again, inserters rotate back to stop fuel redirection, and belts rotate back after all backup coal on the belt system has been transferred to the main line.
>>
>>134971849
You know it doesn't work like that don't you?
>>
>>134971839
low frequency
small size
highest richness
on everything but oil, oil is high high high
max ayys or 1 tick down from max ayys
medium water
>>
>>134971879
>one laboratory
>gear manufactories served by regular inserters
Nigga what are you doing
>>
>>134972103
I DON'T KNOW
>>
>>134971901
How can I make one that is more scalable? I'm just trying to do the campaign at the moment.
>>
>>134972012
>Implying you can do that with logic systems or burner inserter detectors
>>
Anyone know the ratio of gear assemblys to red science pack assemblys?
>>
>>134972162
You'll get the hang of it eventually.

For now try to imagine how could you place another assembler right next to the previous one and you will see the problem and the quite likely solution.

Don't worry about it too much though, if it works it werks.
>>
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>>134972205
>me
>implying anything
You what
>>
>>134972321
Just literally look at the recipes and their build times.

>>134972404
It was supposed to be can't

You can create an equivalent system right now if you want, just not so fancy one.
>>
>>134972321
Why don't you calculate it yourself, nitwit?
>>
>>134972513
So you need 1 gear assembly for 11 red packs assemblys? Somehow I doubt that.
>>
EU Hardo-modo server is up:

IP (and teamspeak): gonnahate.org
>>
>>134972813
Then test it out
>>
>>134972828
Shit mapgen, map regenned, server back up.
>>
>>134973754
Did you make the starting area bigger?
>>
>>134973787
Yes
>>
>>134972012
Just put a buffer smart chest and wire it to the backup fuel storage's smart inserter(s) so they'll throw out the fuel once the main supply goes dry.

Shit, you can even add a lamp into the system to light up when backup supply is being used and stay lit until the situation is rectified and the normal flow of the fuel is resumed.
>>
>>134968916

>playing Factorio in fullscreen mode
>>
>>134974172
>not playing Factorio in fullscreen
I bet you don't even have a second monitor
>>
>>134974803

Fight me IRL
>>
>>134961275
Just getting transistors is worse than getting blue circuits in vanilla.
>>
>>134968916

For real though no matter how big I make the window I can't see all of it.
>>
Tried to join the gonnahate.org server, didn't have the right mods.
Didn't see anything in the thread about installing mods, and the official forum has tons of mods and tons of mod management tools as well.

What's the easiest way to get the mods I need?
>>
>>134972056
How does it work then?
What's wrong with taking the excess, unused iron back into the bus?
>>
>>134975253
https://a.pomf.cat/fchpdy.zip nigga
>>
>>134974803
>tfw have a second monitor
>desktop PC borked literally something exploded inside it
>autisming in Factorio on a crappy laptop
/blog
>>
>>134975609
You can literally just stop the line and let it backfill for the same effect.

>>134975253
You only need to dump the mods into the mods directory and you are literally done.

There is an ingame mod manager if you have more mods than you plan to use for that session.
>>
>>134975609
It's unnecessary. Don't think in terms of items, think in terms of the flow. Number of items per unit of time.
>>
>finally get a massive factory going
>was too distracted to realize that everything is on normal so there's no bugs to provide challenges for miles and miles

Fug
>>
How is coal mined in real life? Is it mixed in with dirt?
>>
>>134975993
Is it possible to change world settings in a save?
>>
>>134975993
Go further. Fully evolved ayys are a pain in the ass to deal with.
>>
>>134975609
>What's wrong with taking the excess, unused iron back into the bus?

Because it does the exact same thing if you just leave it backed up. The splitter won't send iron down the backed up path and just lets the iron that would have gone down that path continue down the bus normally.

You can let things back up in this game, it won't blow up your factory.
>>
>>134975812
Thanks man.
>>
>>134976314
*girl
>>
>>134976061
https://www.youtube.com/watch?v=UOu1hVVewzw
>>
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Rate my steam engines. It's fun to watch the inserters move the coal from one boiler to the next.
>>
>>134976373
https://en.wikipedia.org/wiki/Bucket-wheel_excavator in Factorio when? I want to plow through ayys and use their carcasses as fuel!
>>
>>134976373
So if some dumbass worker flicks a cigarette on that seem will the entire thing combust?
>>
>tfw can't get into oil industry
>>
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This car is a lot smaller than I expected it to be.
>>
Is it even possible to have more than 2 people in a game and not lag?
>>
>>134976854
No. Coal doesn't catch fire that easily.

Coal dust is a different case. The crushing of coal creates coal dust which can be suspended in the air. This coal just can be easily ignited, and will explode. The risk for these explosions is much higher in enclosed mines than in strip mines.
>>
>>134976471
That is an interesting solution. I always keep my steam engines in walled off packs as I need them. So I'll start out with 6 and then later build a pack of 12 somewhere else.
>>
>>134976854
Yep, that's called a coal mine fire.

Obviously the thing doesn't catch fire that easily, especially with lower purity coal.

Centralia Coal mine fire in Pennsylvanian has been going for 50 years and predicted to continue for next 250 years.
>>
>>134977493
At school we visited the fire department once, and one of the firemen showed what happens when you light flour dust...

Disasters in Factorio when?
>>
>>134977752
..what?
Do you mean fluoride dust?
>>
>>134977898
I mean the flour that's used to bake bread with: https://en.wikipedia.org/wiki/Flour#Flammability
>>
>>134977898
https://www.youtube.com/watch?v=zKMPC2l80NU
>>
>>134977898
No

Flour
Actual, wheat flour
>>
>>134977361
How else would you be able to carry it around in your pocket?
>>
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I tried to do a bus but I only half understand - getting iron and copper off a central line to make things is fine, but what about moving secondary products around the place? Like advanced circuits and so on? Surely you can't just send everything down the middle.
>>
>>134978684
>Surely you can't just send everything down the middle.
Normally you can't, but with autism everything is possible: >>134965359
>>
>>134977898
No, flour dust is extremely explosive. Any dust that contains a material made of carbon is extremely explosive, due to the very large surface area of the material that is able to contact oxygen.

With most things that combust, their combustion speed is limited by the surface area in contact with oxygen. This is the reason why an unsplit log burns very slowly and coolly but that same log split into 4 pieces burns very quickly and much hotter. Simply put, more surface area means more places for fire to catch. By turning it into a dust, you maximize the amount of surface area in contact with oxygen, which causes things to combust very rapidly, and thus explosively. Piles of saw dust are one of the most dangerous things to keep lying around a workshop because any small spark or ember can cause a very explosive reaction.
>>
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You see this?
This is my progress after 24 HOURS!
Fucking Marathon!
I'm also using train outposts for infinite ressources. But I can barely survive. My main entrance to the north is atacked by a horde of spitters every few minutes. I have to help with grenades just so my laser turret doesn't die.
It also doesn't help that I have only one oil field nearby.
There's also some to the southwest. Considering how my coal outpost fared, I better not try to get it.
>>
>>134977898
What flour is mostly polysaccharides so it can combust quite violently when spread out thinly.

Your know ethanol, kerosene and similar doesn''t generally burn in their liquid form, it's the fumes.
>>
>>134976471
you don't need that spot in the middle of the boilers, you can make it smaller by just skipping that
>>
>>134979000
if you're in the EU, try hosting, i'll join you
>>
>>134976471
Well color me rainbows and call me a nigger, I never knew that you could put coal in one boiler, and an inserter will take it from one boiler to the next.
>>
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So will these only turn on once my solar array no longer meets the power demands? So like at night and stuff?
>>
Biter evo 20
SEND HELP

There is only one kind of wall and gate right? Stone
>>
>>134980582
Just get mods
>>
>>134980320
Yes.
Do you have accumulators? They store excess sun energy in daylight to use it at night... or so it's supposed to work, but this was never an "official" version and you need to work around it.
>>
>>134980582
>20
Lol you don't even get small spitters at that point
just throw down a couple of gun turrets
>>
Did they buff the aliens? My base just got DESTROYED in like 5 seconds. There were like 50 of them and I had just barely completed green science.
Never seen attack so big in previous patches (6 months ago).
>>
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>>134977898
There was an accident in a flour mill where I used to live. From a survivor:
"First I heard a terrible roar, vibrations as if it where a powerful earthquake, as if the whole floor was collapsing. Then came the fire wave [...]
I was loading goods into a truck. The fire wave came with such force even the trucks moved. It was terrifying. I saw coworkers burning, metal sheet raining everywhere, flames, screams. My hair flamed up, my hands were burnt. It's a miracle I'm alive"
http://www.belt.es/noticias/2005/mayo/24/harinera.asp

I went past that building every day when going to class, It looked like those post apocalyptic wallpapers on /wg/
Let me see see if I can get a god pic.
>>
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Man, they are getting annoying.
I should go out and cull them a bit.
>>
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>>134981183
here, this is after the explosion

I should go back and take a photo some day
>>
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>Power goes down when laser turrets attack
JUST
>>
>>134981183
>>134981467
Jesus man, can't you read between the lines? Flour doesn't burn. It was probably a secret government weapons factory. I can't believe you guys believe the most ridiculous cover up stories.
>>
>>134981635
>spain
>secret government weapons factory
>in an old ass factory mill from francoist era
>which was opened in 1945
fuck you, now I want to believe
>>
Are bob's mods any good?
>>
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new collection
>>
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>>134982675
depends
do you like complicated production chains
>>134982921
how does that work, do biters only spawn adjacent to nests?
>>
Pipes that aren't complete fucking agony to deal with when
>>
>>134983273
OH DO I!!!!


What map settings, by the looks there is gorillion new ores.

Am I fucked if I put everything into
Very low / medium / very good
Or am I unable to proceed with settings like that.

That's really only thing I want to know.
>>
>>134982675
Yeah, they are good but expect a 2-3 times more complex production chain for everything.
They seem to be mostly bug free, I never had any technical problems with them. It's also not too unreasonably unbalanced, though higher tier gun turrets trivialize defense at the cost of having to have ammo logistics for them compared to laser turrets.
>>
>10 hours into a game with RSO mod
>still don't need trains

It just doesn't feel the same building a train when you don't need one.
>>
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>>134983525
Haven't tried those settings, but this is medium/medium/very good. That is, normal size and spread. As you can see the new ores are added in addition to iron/copper/coal fields rather than replacing them, so it's super tight this way.
>>
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>>134983525
I'm not sure, but i'd set ayys to low or very low frequency on your first playthrough so you won't get outpaced
>>
>>134984149

It looks so complicated, I feel overwhelmed.
>>
>>134984354
read this.
>>134917019
>>
>>134984354
it's not really that complicated, you need only small amounts of the new ores usually
>>
How does tech work in multiplayer? Does the host control and everyone benefits from it or how does it work?
>>
>>134985082
everything is shared between everyone, this includes a lot of modded stuff other than technologies
>>
>>134984354
The new ores come in tiers, it's not all that complicated.
You can survive on vanilla mats at the start.
Then you need some tin and zinc for green science.
Then zinc and a small amount of quartz for blue.

After this, Nickel will give you new equipment, like Mk3 gun turrets which will keep you safe for a long, long time.

Then comes titanium which is basically replacement for steel, and you will need a ton of it. Mostly for higher tier buildings, equipment and so on. These are usually just a more faster versions of lower tier mines, assemblers and so on. Of course it's also needed for weapons.

Eventually you will need lithium for tech 2 batteries, which is needed for upgraded solar panels, lasers, and everything you need batteries for.

You also need a lot of other shit like chemicals (gas or fluids), but they just come either from water or oil.

Anyway, my point being that you will only need about 4 new materials all the way to blue science, and then everything after that is just really needed to make better versions of everything. 2/3rds of the mod adds new stuff after the vanilla tech would end.
>>
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Could I make this scale by just putting down a spliter and making more of this installations all the way down with the science packs going to a big lab complex instead of just the four labs you see here?

Can I make a filter or a timed inserter that takes like one out of every four sheet and shoves it onto a different belt so I can but more sheets into other lines instead of having everything go down my science line?
>>
>>134985493
Sorry, meant tin and lead (galena) for green science.
>>
[Can't wake up]
>>
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>>134978684
>>134978817
I'm not particularly autistic but I brought everything down the middle too, though my design wastes room and isn't very good
>>
>>134985739
>putting 3 types of inserters on belts
REEEEEEEEEEEE
wait what's that
is that fucking copper wire

at least put like, transport belts and electric engines on the same belt
also, use fucking robots for red engines
you can save on underground belts by using them on your bus lines rather than on the outgoing lines
this saves underground belts whenever you have 3 or more parallel outgoing belts
>>
>>134985551
Or is there a better way to make research scale so I can reuse all those parts instead of just letting them pile up on the line?
>>
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>>134985551
here's a large research facility
feel free to take inspiration from it
>>
Glloyd why!
>>
Downloaded the mods, anything in particular I should know about them before I join?
>>
>>134987516
Exactly.
>>
>>134987516
There's a storm in my area. Started lagging the fuck out all of a sudden. It got pretty bad so I left instead of dragging you guys down with me.
>>
>>134985551
You could do it like that, the main problem is that you would waste a lot of assemblers.

As you can see some assemblers are constantly on break and some are working non stop in your set up. For example a single inserter factory could serve more than one green science facillity.
>>
>>134985493

Does it change the victory condition? Do you now need all the fancy new materials to make and launch the rocket?
>>
>>134987310
>Ant research facility

Neat though. I'm still not quite sure how I'm supposed to do this, but have one assembly plant for each component basically?

Are there any tricks to turn a full line of one material into two full lines of the same material?
>>
>>134987310
That's really fucking g... are you using 1st gen assemblers there? Your whole production is unbalanced REEEEEEEEEEEE
>>
>>134988117
if all assemblers were blue it wouldn't be unbalanced(apart from batteries, i forgot that chemical plants have their own crafting speed)
>>
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>Torret was damaged

HOW? Do these fucking ayy lmaos dig holes or something?

>inb4 something about my shitty setup

i already know
>>
>>134988720
>Spitters
>>
>>134988720
After a certain percent of evolution they get ranged units called spitters.
And then later large biters that have 8 armor (ie. your 3x upgraded SMG bullets that does 9 damage per shot will do 1 damage do it)
>>
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>>134988869
>>134988946
KILL ME NOW
Guess i'll have to get rid of them somehow
>>
>>134988720
>Captura de pantalla

hue
>>
>>134987815
check the time required to craft each component, that's how many assemblers you will need for that component
if you get more than 1 result item(example:1 copper plate->2 copper wires) divide by that amount
for example, red science packs take 5 seconds, so 5 assemblers, iron gears take 0.5 seconds to craft so 0.5 iron gear assemblers
now if you wnat more production you can double these numbers for double the production, 1 iron gear assembler for 10 red science pack assemblers
>>
>>134989182
You can just get logistics robots that give AP ammo to your turret and construction robots that repair them. Problem solved.
>>
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>>134989185
>Can't differentiate languages
>>
>>134989398
>Construction robots
i'm working on it, was just setting up the automation but then this fuckers attacked
>>
>>134988117
the reason i used first gen assemblers here is that i like to build 1 big monolithic setup at the start rather than building more science pack production as i progress through the game
>>
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>>134989182
>>134989318
Also lasers, lots of lasers.
>>
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>tfw bugs won't stop bullying you
>>
>>134990209
The only answer is to bully them.
>>
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>>134990209
>They infiltrate your base
>>
>>134990297
Bully them to the great lakes and put up walls to keep them space immigrants out of your lands
>>
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>>134990209
>bully bugs picking on poor engineers because they're too hippy to make something out of all the resources lying around
poor show honestly
>>
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Is there a trump mod?
To build some next level wall?
Only stone walls
>>
Anyone have a server up?
>>
>>134990297
>>134990367
I'm getting attacked at least once every five minutes with increasingly larger waves
I finished my wall but there are just too many
>>
>>134990762
bobs mods has concrete and steel reinforced concrete wall
there is also a force field mod (its basically just auto regenerating walls that eat a lot of energy)
>>
How should i be killing them? What should i research i have never attacked the enemies only defended from them
>>
>>134990853
Literally go out and kill them. Can you build a tank? Have you been working on your weapons tech? Unfortunately it's not viable to totally disregard those routes unless you're playing full peaceful or something. If their attacks are getting overwhelming then it's time to go dunk a base or two to push them back. The reason their attacks seem so overwhelming is that they gather in large herds before they reach critical mass. If you attack their base just after one of their attacks they'll be in fewer numbers though you'll still want to be mindful of the worms. Bring explosives and fire and get your bug hunt on.

Alternatively to bombs and fire, bring a bank of turrets and a metric shitfuckton of ammo and leap frog turret batteries as you get closer and closer to their base. I did this with lasers but I imagine it would go about the same with regular turrets.
>>
>>134991256
make a tank, circle around the enemy base kiting all the biters behind you while you destroy the buildings, then run home to the turrets.
>>
>>134990853
Step 1: check pollution
Step 2: figure out which hives are pissed off
Step 3: destroy them with turrets or lasers
Step 4: ???
Step 5: profit
>>
>>134991353
>>134991369
Basically these to answer this question >>134991256 . The tank is your friend. AOE shells are also wonderful but they can be expensive resource wise. Try not to lose your tank either. If it starts getting damaged get out and repair. Also don't bring a lot of stuff with you because you'll lose it when you die.

If you have extra power to spare then get lasers ASAP so you can put those resources you aren't spending on ammo into other things.
>>
So I just set up a giant factory but the world settings are shit. Is it even possible to make an efficient unique factory without bussing. I want to do something unique because I have to restart.
>>
>>134992770
My favorite meme factory is to use a lot of rails and never make more than few steps of each product in same place.
>>
>>134992770
>I want to do something unique

No conveyor belts allowed.
>>
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What the fuck does this option mean exactly.
>>
How do I survive marathon? Everything ist just so damn slow and the resources in the starting area are not enough to keep defenses up.
>>
>>134993045
How far to bugs.
>>
>>134961979
Speaking as someone who's only played the game for a couple of days, don't bother with the campaign, it sucks and is apparently out of date. You'll have an easier time just starting a normal game and keeping the guide or wiki handy.
>>
>>134993602
i think the campaign is great, but you might want to get the basics down first
>>
are smart inserters used as an ingredient in anything else but science packs? trying to figure out whether I should split its conveyor belt, or if I should just direct the main production belt straight to science packs and end it there
>>
>>134995015
you'll want to have some in your logistiscs system so that broken ones can be replaced other than that only science packs
also:
make them onsite you cuck
>>
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I tried connecting to a MP server and it says it will take an hour, is this normal?
>>
>waiting for clients downloading map
>>
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>>134995541
I can't, I'm retarded
>>
>Laser torrents attack
>Power outage

SEND HELP what the fuck am i supposed to do?
>>
>>134996491
>>134996509
hmmm something seems amiss but I can't quite put my finger on it

(51 minutes is not normal get less shitty internet or connect a server closer you live)
>>
>>134996491
The game is paused for everyone while you're downloading the map
>>
>>134996491
i'm not even on the server but for the sake of those who are please task manager quit factorio or forcequit on mac.
>>
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How's my science looking now?
>>
>>134996491
For the love of god stop this.

Jesus just put the hamsters out of their misery.
>>
>>134996682
Make more power. Boilers, steam engines, solar, whatever the fuck you have on hand/ can make.
>>
>>134996682
build more steam generators for power
remember the 1pump 14boilers 10engines rule and make 100 engines
>>
>>134996682
Build more steam engines and accumulators.
Laser turrets always have the highest priority for power. This means they also draw power from boiler inserters.
One of the most common ways to die midgame is having your laser turrets use up all power until your boilers slowly turn off, and then your ENTIRE power production shuts down completely, until you manually put coal into your boilers to restart it.
Fix your power NOW.
>>
>>134997012
>one inserter maker
wew lad lookin' pretty dry
>>
>>134996682
Increase power generator, or build few accumulators to store the energy for this kind of spikes.
>>
>>134997093
>1pump 14boilers 10engines
Not that guy, but is that the best possible ratio?
>>
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>>134996567
here you go anon
the design on the lower left should be able to do 24 T3 assemblers assembling blue science packs, the more compact one on the upper right should be able to do at least 12
>>
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>>134997162
one inserter maker is twice as much as he needs
>>
>>134997012
you need 2 fast inserters putting iron into the iron gears
they take 0.5 seconds to craft and require 2 iron
i think yellow inserters might be enough with your setup, but i'd use fast inserters on all the assemblers apart from science packs
>>
Does it make sense to run RSO with bob's mods?

I explored the map a bit and seemed like most of the new stuff didn't spawn.
Is the stuff just super far away or are those mods incompatible.
>>
>>134999139
super far away
bobs adds like 15 different fucking ores, and RSO moves ores away so trains have a use
by those powers combined, bad time overload

do we have a modded serb up at the moment?
>>
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>>134999491
Ok I see.

Found some tungstein and silver at the top corner there. I presume the other stuff is there too just far as fuck.
Since there is a big iron deposit there too I suppose I can just build a bunch of rails. This is nice, I was just worried there was nothing since I had to walk so far to even see anything.

everything is on very low frequency too
>>
>>134999491
an anon said that rso gives you a patch of every bob's mods ores in the starting area, but i've heard the opposite of that as well.

are you looking for a server with bob's mods or basic mods in general?
>>
>>135000082
In my image above I have a good deposit of iron, copper, stone and coal, bit of oil and then few of the bob's mods resources. Though I don't think you need the ones I don't have until later in the game.
>>
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>Witness the birth of a spawner near my base
>>
i feel bad senpai, i can't connect to any severs because ping is over 600
>>
>>134990803
>server
this. any server up?
>>
>>135000849
>Tfw using mobile internet from Siberia and and trying to connect to French server trough a Chilean VPN

Laggers pls go
>>
I just started playing this, any tips or layouts for red and green science goop or in general?
>>
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What the FUCK?

Where do I even start?
>>
Do I need a locomotive on each side of my train or can it push too?
>>
>>135001257
is there no compilation?
>>
>>135001257
There is a download at the top and then just vacuum up every link
>>
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>>135001387
>>135001537

The guy has a furry avatar

That is not OK, I feel like by playing his mod I would be enabling him
>>
So is there any server or not?
>>
>>134985739
your design looks way more tidy and neat, though
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