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/cgg/ CUHRAYZEE GAMES GENERAL
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VST8 ANNOUNCED
https://www.youtube.com/watch?v=3qOj4RdyV8w

Style Trial #2
do it
https://www.youtube.com/watch?v=Rl-Q-p1bYUI

CUHRAYZEE THREAD FAQ (please read this and CUHRAYZEE NEWS before asking questions):
http://pastebin.com/XFGyzhzB

CUHRAYZEE TIPS, TECHNIQUES, AND MODS
http://pastebin.com/Pzmmx36v

STEAM GROUP: http://steamcommunity.com/groups/CUHRAYZEE
WIKI: http://cuhrayzee.wikia.com/wiki/CUHRAYZEE_GAMES_GENERAL_Wiki
FORUM: http://cuhrayzeegames.boards.net

DMC, Bayonetta, Viewtiful Joe, God Hand, Ninja Gaiden, Wonderful 101, Vanquish, Sengoku Basara, Rising Revengeance, Fairy Bloom Freesia, Rainblood, Mitsurugi Kamui Hikae.

https://www.youtube.com/channel/UCYXkKE6Cty7c_CTWrqWdPGg

NEW OFFICIAL VST CHANNEL, MAKE SURE TO SUBSCRIBE. WE NEED TO GET IT TO 100 SUBS MINIMUM TO GET A PROPER CHANNEL URL THAT ISN'T A CATASTROPHE OF RANDOM CHARACTERS
>>
>>134918743
prev thread
>>134687358
>>
>>134918743
>fuck this shit
>>
>>134918743
dead on arrival
>>
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I don't want to go to /v/ to talk about BASARA!
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>>134920295
how far are you in the game?
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>>134920550
I'm still unlocking characters but I do play around with my favorites.
>>
>>134920295
what does /v/ have to say about Basara? Besides saying it's the same as any other musou
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Shinobi is cuhrayzee
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>>134924207

bugman please come back to us
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>>134924109
No idea and I don't want to go to /v/.
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>>134924207
>>
Not to point fingers or anything but I'm simply curious, which of you are guilty of mostly if not solely using anime reaction images.
>>
>>134924109
Nothing. /v/ doesn't even know Basara exist.
>>
>>134926021
>you are guilty of mostly if not solely using anime reaction images
thought that was the staple here
>>
How do I git gud
I've been trying the BP as Vergil and I get to around Stage 20 before dying, which seems rather terrible
>>
>>134933254
>BP as Vergil
>stage 20
>dying
Are you losing too much health at Blitz or something?
>>
>>134934118
Kinda yeah
I'm pretty terrible, I don't have too much experience with the game. I'm currently going through the main game on LDK mode too without too many problems
>>
>>134926021
Why would that be a problem? Cuhrayzee games are anime as fuck
>>
>>134934195
with Blitz, mash summon swords, use JJC, or Blistering Swords to remove his armor. You could manage to hit a Distorted Just Charged lvl 2, 3 Punch with Beowulf as well but it's trickier to do. After removing the shield, use Sword Storm to hold it in place and land a Just charged lvl 2 or 3 uppercut, distorted preferrably. If you are out of DT, throw Round Trip to get DT and stunlocking him and use Beowulf.
>>
>>134935498

Never said it was a problem, I don't mind it myself at all whatsoever. I was just curious if it was one person posting many or many posting some.
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Was Miru Miru big on cuhrayzee, or were her pics just posted here by some anon?
>>
>>134926021
I tend to use anime sad Dante images a lot and feel no shame nor guilt at all.
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>>134924207
Prove it.
>>
Testing something
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>>134942781

Testing again
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>>134918743
Please put this in the next OP for a while so people can grab it:

Here is the DMC4 pachinko soundtrack uploaded as a torrent here: www.nyaa.se/?page=view&tid=792637 or as a zip here: http://www.mediafire.com/download/dvlhjka86dniq6y/PACHISLOT_Devil_May_Cry_4_OST.zip
>>
pizza loving bastards
>>
10
>>
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I was eager to give Mayhem League a try today but unfortunately when setting up UE4, this appeared.

Sorry dev. Looks like I won't be earnestly playing it today, as much as I really wanted to.
>>
>>134924207
Rich leave
>>
>>134948372

You first, Alps

Not Rich by the way
>>
>>134949690
Is Alps the new boogeyman now? People are just going to assume that anyone who disagrees with anything is pretty much Alps?
>>
>>134949690

Not me

Who are you
>>
>>134950481

Just a guy who thought it was you because I remembered you not liking Shinobi. I didn't mean to start anything though, honest.

Moreover who even is >>134948372
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>>134948220
update your libraries idiot
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>>134952256

I'm not technologically proficient so whoops, sure
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>10
>>
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Hey just for the record if anyone submitted anything to the vstyle redux email (early VST entry, Style Trials 2) I'd like to ask you to send it again in case I didn't get it. Running a Twitter with that e-mail may have gotten me a little delete-happy. So I'll be more careful from now on.

Alternatively if I don't respond in two or three days to receiving like I always do, just assume I didn't get what you sent.
>>
why is my first name always brought up in these threads
>>134948372
>>134950949
have i become the gay ninja fanboy of /cgg/ if so my life is complete
>>
pizza
loving
bastards
>>
anyone have a link to the dmc novels?
>>
>tfw DMC5 was all but announced and /cgg/ is still ded
>>
Hey, does Witch Time increase Bayonetta's damage?
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>>134958104
Pizza is the greatest food so why is that a problem?
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Hm.
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>>134962606
A problem it is not
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>>134948220
>setting up UE4
...really?

I guess I never noticed before that UE4 games may have some dependencies since I already have the engine.

Odd

And it's the worst kind of bug: the kind I can't troubleshoot (since I'd have to uninstall UE4 to do so)
>>
>>134967712
>>134948220
Apparently this happens when the Prereq-er can't properly patch DirectX or VS.

Did you run ML while you were running some other program that would be "actively talking to" XInput? Like a background process like J2K or XPadder or something? If the DirectX updater tries to check against XInput1_3 or 1_4 or whatever and those files are in use, it might cause the DX installer to fail, which would shitbrick the dependency checker.
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God fucking damnit Mephistos/Fausts are the most annoying shit in the goddamned world.
>>
>>134970596
Blitz is just as bad as those fucks too.
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>>134970579
What?
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>>134959078
anyone?
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>>134974269
http://www.amazon.com/Devil-May-Cry-Vol-1/dp/1598164503/
http://www.amazon.com/Devil-May-Cry-2-Capcom/dp/1598164511/
>>
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Goto Matabei has a single-move infinite. Infinites like this are actually surprisingly rare in Sumeragi. Infinite loops are pretty easy when you understand the various systems, but something like this is uncommon. Never managed to kill someone with it though cause my arm just seizes up after about 30 or so hits.
>>
>>134975515
Is that a mother fucking dinosaur?
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>>134971552
https://www.youtube.com/watch?v=04veXWhFo0o
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>>134975515
Damn, those DLC costumes looks great. For some reason dlcs never was uploaded anywhere.
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>>134975515
To be honest infinites don't look very cool, but cool find.
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>>134976421
Infinites are the antithesis of cool.
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>>134976493
tell that to mahvel 3 players.
>>
>>134976563
Anon please don't tell me I have to talk to the fgc. I was having a good day.
>>
>>134976563
go away Woolie
>>
Why don't I live in a country where BASARA is popular enough to get shitty cleaning robots and real-life bronze statues of the characters?
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>>134975667
/mhg/ here can confirm that's a velociprey/drome
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>>134974735
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>>134975515
>this game is cuhrayzee

Cool stuff yo!
>>
>>134954838
Just turn off email notifications for twitter
>>
>>134979173
You can thank musou general for shitting up the thread on the incredibly weak basis of "we also play one of the games you guys discuss" + the pansies who pat themselves on the back for allowing and encouraging the stupidity of inviting people to have unrelated discussion in a general thread.
>>
>>134976421
I know they dont look cool. This is more about documenting its existence.
>>
>>134979571
Sengoku Basara conditioned as cuhrayzee is mind boggling already. This is the icing on the cake. That is some shitty boss design right there. I thought Crapcom was better than that.
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I await the day this general will only talk about DMC, because the rest is never good enough.
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>>134978870
Man unless you want me to transcribe the books for you that's all there is to it.
>>
My unanswered question to the Ninja Gaiden players; Hey, could you explain how to pull off a flip cancel in Razor's Edge? Maybe some other technical stuff that'll help me as well?
>>
By this threads definition are crazy games just those over the top japanese action games like Devel May Cry 3 and bayonetta?

Or does any fucking wierd ass game fit the bill like Nier?
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>>134983804
Sengoku Basara is here and Dynasty Warriors isn't. That should explain the depth of mechanics that divides the line.

I never played the original Nier, but... How much interesting is there to say about the combat mechanics?
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>>134984540
>http://cuhrayzee.wikia.com/wiki/CUHRAYZEE_GAMES_GENERAL_Wiki
not much, Nier's combat is generally considered it's weakest link. I just noticed the wiki and answered my own question. Nier is not a crazy game.

The Nier sequel is being made by platinum and may belong here however.
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>>134979571
Man /eagg/ is the real boogeyman of this fucking thread, not Alps. It's not like Sengoku Basara just became cuhrayzee overnight after that gen dissolved, and the one fagposter admitted he had no idea what /eagg/ was.
>>
>>134981505

pretty sure the other RE anon doesn't know much about advanced combat so I'd try asking the other guy who's doing the guide
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>>134985648
Um, ok. Where can I view the guide(work in progress)?
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>>134970596
For which character? Fausts(forgot which was the fedora wearing cunts) can be a bitch but even he is not that bad
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>>134993014
They probably aren't I just suck at dodging their attacks, especially when there's a bunch of them.
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>>134979173
High Time > Repeat ?
It exists the same way between either game. You can use if you want, but you probably are gonna try for something more interesting.

>>134980451
Because a couple of moves in game with hundreds aren't tracked properly by the move usage system?

>>134975515
There are other moves that aren't tracked, too.

Ieyasu's Evade Cancel charge release.
Sakon's Kicks Triangle launcher, first hit only.
Unblockable moves like Hideyoshi's R1 up close.
There are some still some others as well.

Overall, though, it's still pretty easy to just use 4 different moves to create one that way.
>>
>>134981505
Never heard of it. Were they maybe using heavenly justice or cicada surge?
>>
>>134995634
Yeah, Gotos dash infinite doesent really have any practical applications quite frankly. Youre better off doing an actual combo instead, cause it does piss poor damage and all you accomplish is ruining your arms.

Now, Sen no Rikyus first hit in his normal string however, thats a practical "infinite". Its not a true infinite vs generals, since they can eventually get out of it (although they will take huge damage from it), but weirdly enough it works on camp commanders and the most bullshit enemy in the game, tigers. Both camp commanders and tigers will get continually staggerlocked by it and they cant do anything about it. It will even cause them to stagger while theyre attacking. This also works on max difficulty. As far as I know, no other character can do this.
>>
>>134988853

OP i think
>>
>>134996964
It's one of the only consistent things he can do against Tadakatsu lol.

Normal hits can be used 10 times, with enemies escaping on the 11th. This is 11 total inputs of the button and doesn't matter for moves doing multiple hits.
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>>134997041
there is no NG3RE combat guide. i don't think anybody tried to make a combat guide for RE.
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>>134999943
He meant the NG2 guide that is on work, saying that it could be possible that would help the guy with his ng3re question.
>>
>>
Were can i read/watch dmc3 ground combos info? Or maybe someone could just share cool stuff they know.
The only things I found are stinger into wild stomp cancel and weapon switching canceling.
>>
SOMEBODY ONCE TOLD ME THAT CUHRAYZEE'S GONNA ROLL ME

I AINT THE GUDDEST PLAYER AROUND
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>>134996176
Here you go; I recorded a video of a video for you. As seen, the player performs a Flying Bird "flip" after using a strong(Hold). Hence the name, "Flip cancel", because the player flipped out of the strong attack via cancel. I do not understand the requirements to activate the cancel.

The skills used were: Dodge > Light (Tracking) Attack > Light Attack > Strong(Hold) Attack > Flying Bird Flip.

Suffering.
>>
>>134968336

I'll see about this later today, I'm a tad busy. But thanks for the input!

>>134985090

I don't think /eagg/ actually did anything wrong. The guy you responded to is just an idiot (and I don't think he'd actively trash his own general supposing he did come from there) and the guy he responded to is obviously Stopsign because it's always him using that reaction image.

C'mon it's been a while now, sniffing him out should be extremely simple.
>>
>>135009449

I WAS FEELIN KINDA DOWN

STOPSIGN TRASH TALKIN US AROUND

BUT HE STILL HASN'T SHOWN ANY GAMEPLAY

WELL
>>
>>135006317
old DMC3 combo vids were mainly about ground combos
>>
>>135011463

no idea where you're getting your info from but pretty sure that aint a flying bird flip m8. check what you think is happening before making a statement
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>>135011463
yeah that is weird
he's doing light > hold heavy > light + jump > (maybe jumping off the enemies head?),

i'd go experiment but my ps3 just died

you should also check if it works when you throw a shuriken or tap block after the launcher. sometimes that does it

>>135017697
it's called wind run
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>>135011463

I haven't played RE in forever but if I'm not mistaken he simply cancelled a heavy launcher into wind run (light attack + jump)

Basically first he dodge cancels from a block, then does a light attack, then the heavy launcher but cancels that with a WR. This move has always had these odd little just frame moves in all games so I wouldn't be surprised if with the right timing you could cancel a single animation into a WR

The thing is he's not actually canceling the moves themselves but just the recovery animations. Basically the same way in which you can cancel a combo into an instant block when necessary

I can tell you I'm pretty sure that shouldn't be Wind Path because of the animation, it's unmistakeably the WR animation

>>135019541

Can't be due to block cancelling since tapping the block button only cancels the combo string along with any buffered moves, not the animation itself. Basically when you're performing a combo and you tap block what the game does is reset the combo string but it still plays out the last movement right until you tapped block.
>>
>>135017697
Why didn't you post the correct name of the move performed the video, passive aggressive-kun.

>>135019541
>Wind Run
Thank you for the correction. That's a weird name to give a visual flip. He does not run, he flips into the air.

>In game techniques menu
It's difficult to know which move is which when the game does a horrible job explaining things.


>he's doing light > hold heavy > light + jump >
Um, it does not work. As mentioned in my other post, now with the correct name, this advance trick does not work when using a Wind Run (Light + Jump) after the Strong (Hold) Attack. Nothing happens. Master Ryu stays in the Strong (Hold) Attack animation until the recovery is over.
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Well I got the .dll file needed, and for some reason it required me to reinstall the UE stuff or whatever. I made sure nothing else was running, then I tried to load it up and got this.
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>>135019541
>Testing
>throw a shuriken
Work after being thrown. Does not work before and does not work if you try to cancel the throw animation.

>tap block after the launcher.
Does not work. I tapped the button at different times during the Strong (Hold) after failed attempts. Nothing comes regardless if it's an earlier press or a late one.

>>135021064
I promise I'm doing i correctly. I even went to the same point in the game and tried it on the same enemy. It does not work.

>Notations
Please corrrect me if I'm wrong. I redid what I saw in the video multiple times.

>Step 1
Wait for your guard to break.

>Step 2
Dodge away using the Analog stick + Block button

>Step 3
Press a Light Attack during the dodge. This attack is a special light attack that from my experience only activates when you dodge an enemy attack.

>Step 4
Another Light Attack. This one is a normal Light Attack, different form the tracking Light Attack.

>Step 5
Strong (Hold) Attack. You have to Hold down the button or Master Ryu will go into the air

>Step 6
Press the Wind Run (Light + Jump) before/during/after the Strong (Hold) attack hits/before it hits/late

So you see, I have the correct notation. I even tried it from a guard break. It never works for me and I don't why. It's impossible.

>Just Frame
I learned about this from viewing the link here: >>134984778 This is sad, because I don't know what I'm doing wrong and nether does anyone here. This is something very important, it's a requirement in order to play Master Ryu correctly.
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>>135024796
Correction; I was wrong about there being two light attacks. Sorry, I can think straight right now because this is frustrating. I am in the game right now attempting to do it on the same level, on the same enemy, but nothing is working. I'm going to give up now and wait for the pro players to educate me even more.

Thanks for the help anyway anon-kuns.
>>
Anyone know if that Basara vs DMC stage play ever got subbed somewhere? I'm sure it's dumb as hell but I wanted to see it once. I've googled but all I keep getting are a ton of results from when it was first announced.

I haven't been to /cgg/ in a while so apologies if it's been mentioned since I've been MIA.
>>
Are there any more cuhrazee games on ps4 other than dmc4?
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>>135025631
>>135024796

The series of moves leading up to the cancel don't matter at all unless the "cancel" itself is part of the combo string. Example is this combo; the last portion cannot be performed unless you specifically do the heavy launcher beforehand. Similarly all combo strings work this way, so you only ever need to learn what are the inputs for any specific combo or technique such as guillotine throw, counter attack etc. I've explained everything about this in the NG2 guide if you want to learn how combos work in general

But aside of that all special moves such as cicada surge and heavenly justice are specified in the in-game move lists. If that particular string of cancelling Y(hold) into WR is a listed move then you should be able to find it. If not then there's no reason to complicate things, since all you need to do is find any enemy and then do heavy(hold) and try to cancel the recovery into a WR
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>>135028437
Sengoku Basara and Transformers
>>
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How the FUCK do I use accessory offset in Bayonetta? I watched yoshesque's video and it's just not working. Activating the accessory just completely interrupts my combo even with the buttons held down.

Please tell me the Wii U port isn't gimped.
>>
>>135039206
Ok nvm got it. Looks like you have to dodge after activating the accessory. It doesn't function as a means of offset itself unlike umbran spear and taunt offset.
>>
I know that NG bosses weren't meant to be styled like DMC or something, but is it impossible to look cool-ish? Just gave up on NG2 bossesWarrior difficulty and went for 360+Y attacks and I feel like a filthy casual.
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>>135026902
I highly doubt it. They barely dub BASARA's cutscenes.
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>>135043182
*sub
My bad.
>>
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What do you want/what are your predictions for DMC5? (Assuming it's real.)
>>
>>135045216
A maid outfit for Dante.
>>
>>135045216
>want
finished game
five, maybe six Lucia playable characters
all characters are fully fleshed out
weapons that are more unique. Broadswords and Punchy Kicky weapons are fine and dandy but add a drum set weapon or something even more wackier.
the game takes place after DMC2 only to just kill the elephant in the room
story mode is fun to play

>predictions
maybe 2 playable characters
game is unfinished
assets(animations) will be reused from Sengoku Basara or even DMC4. Or just copied from one character to another.
Story mode will be garbage
game will take place between 4 and 2
DMC5 was actually just extra-story DLC for DMC4SE
DMC5 will never happen
>>
> got capture card and webcam to record fingers as I play
> feel too shy to show my scrubby gameplay

at least now i know what i have to git
>>
>>135045216
More Nero
>>
Practice Practice Practice
https://my.mixtape.moe/wlkief.webm
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>>135047547
>recording hands
you maining DMC3?
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>dmc4 practice
>shit goes well for the first time in a while
>record it
>recording is botched at 2 frames per second for some reason
fug
>>
>>135050292
Nice. If you're not practicing you should be practicing.
>>
>>135028528
OK. So, it's part of a combo, not a cancel executed by the player through Wind Run. Alright I will go through the list of Techniques, one by one, to see if I can find it.

Oh yeah, my Capture Card came in the mail today, maybe I will post some crappy gameplay.
>>
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>>135045216
I want it to be real.
>>
My friend just sent me this.

What are you guys opinion on it? Is it happening?
>>
>>135058931
I cant wait to get my hopes crushed by Cap. Even though I have none
>>
>>135058931
It's gonna be something for Street Fighter 5.
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>>135058931
So is Vergil not going to be in 5? I think Southworth was at a convention when that was posted, so if they're doing mocap, wouldn't that mean he's not in it?

>yfw they removed him because he leaked it at that panel
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<3 Bump <3
>>
>>
>>135065070
damn it wish there something like credo boss fight was in dmc3
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>>135065258
>>
>>135065758
You can make a mockery of credo by juggling him and impaling him on his own spear. You can't fuck with Vergil the same way. Doppelganger might be the one I'll be using as my personal credo. Sadly his boss fight has no variety at all but I am 100% not going to fuck w Vergil
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I'm replaying DMC3 and I haven't played it since the HD collection came out.

I'm playing the PC version on normal and it feels a lot more difficult than I remember it to be, I know its harder because of my health, no devil trigger etc but I really don't remember it being this hard.
>>
>>135070026
Same here. I still can't understand how I've completed the game as a kid.
>>
>>
>>135072878
>>135070026
got the worm down to the smallest amount of health and I died. aahhhhhh

Also is there no weapon switching in DMC3?
>>
>10
>>
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>tfw i'm not ready for DMD vergil 3 yet
Oh well guess I gotta keep practicing.
>>
>>135075384
We slowly turning into /eagg/
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What IPs would make good Platinum games?
>>
>>135073365

Oh never mind my shoulder buttons weren't being picked up in game.
>>
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>>135077237
I have only one reply at the moment and it's already being made.
Not cuhrayzee though.
>>
>>135050292
don't stop, anon, you are getting better!
>>
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>>135069507
How?
>>
>>135083475
mods.
>>
>>135065070
Anyone know where to get this mod?
>>
>>135069507
not that cool since it switches weapons with you. but still cool.
>>
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>tfw Yaiba is the only Ninja Gaiden-related game on steam
That bums me out. Other than Revengance, are there other games where I can play as a ninja?
>>
>>135086740
I think you can have ninja moveset in Way of the Samurai games.
>>
>>135086740
The Strider remake iiiiis...okay. Dragon's Dogma lets you play as some pretty ninjery classes. As far as the venn diagram of "cuhrayzee games featuring ninjas on PC" the answer is basically "no games" so you'd mostly end up in regular ol' action game territory instead, as in the case of my recommendations.
>>
>>135088881
Although, to add to my post, despite the fact that Dragon's Dogma will never be cuhrayzee, people are working on cheat engine tables that allow instantaneous switching of weapons and skillsets, so that'll open the game up much wider for cuhrayzee game players.
>>
>>135086740
If you can run Project Dolphin, theres Samurai Heroes and Utage. 3 ninjas playable in total.
>>
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>>135094815
How do you dropkick? Are there other hidden moves for characters?
>>
>>135098361
It's just his out-of-dash attack.
>>
>>135072913
>>135069507
Anyone have a video that showcases doppelganger like this extensively? Doesn't matter which game, but I'd prefer 3
>>
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>Capture Card (working)
Took forever, but it's working as intended. This is why I hate computers. Well, now I can post webm video when I need help or it I manage to do something "cuhrayzee" enough as the Ninja-kuns.
>>
>>135100419
Man I had 0 luck with my avermedia card. Damn thing bricked itself after about 2 recordings. Hope yours fare better.
>>
>>135098361
You do it by taunting while dashing.
>>
>>135100651
Whoa.. I hope you got your money back, and stop scaring me, anon-kun.
>>
>tfw want to play NG but no xbox
>>
>>135098361
It's actually not a hidden move. When you buy Speed for Nero you find the move 'Rainbow' in the move list.
>>
>>135098361
Vergil and Trish also has taunts that serve as attacks.
>>
I'm new to /cgg/ and I couldn't find anything in the pastebin. I downloaded the DMC4SE super trainer ver. 3.0 and while some things work, the hotkeys don't. I read somewhere I need a "patch"? Do you guys know where I can download the patch?
>>
MayhemDev here, doin market research!

Let's suppose, hypothetically, that I was adding a series of command-special attacks that any attack can cancel into, and which are usable with any weapon.

Let's also suppose, just for fun, that these attacks wouldn't actually deal damage or reward points or increase the combo multiplier. All they would do is knock one or more enemies back in some way.

What sort of properties would be the most useful for these attacks to have?

Put another way: when you're putting combos together in other games, what attacks do you routinely find yourself using for their utility above all else?

So far I've got
a low roundhouse kick (sweeps all grounded enemies around the player into the air and floats them there momentarily; as a launcher and a get-off-me)
a sliding grounded kick (as a gap closer)
a heavy headbutt (universally dazes an enemy, breaking guard, ignoring weight class, interrupting attack anims, etc)
>>
>>135110769
First two are good.

Last seems a bit too powerful, even in comparison.
>>
>>135113116
Bear in mind, as a headbutt it has a range of almost zero, and of course does no damage.

I don't think a single attack that always hitstuns an enemy is OP.
>>
>>135113852
>I don't think a single attack that always hitstuns an enemy is OP.
I'm not the guy you replied to. I can't make any absolute statement about whether an attack hat always stuns, regardless of the enemy, is OP because it depends entirely on the variety of enemies in the game and how fast the attack comes out.
>>
>>135114216
It should come out FAIRLY fast, but I don't think it's necessarily a bad thing.

When attempting to style in these games, the worst thing is an enemy with the ability to completely hault offensive momentum by just sponging every attack. I would say that a command attack which can reverse that is a superior alternative to forcing players to play RPS with weapons and attacks.

I don't intend for the headbutt to automatically cause all 600 vertical feet of Big Jim to topple to the ground (or any other boss-type enemy) but as a way to start juggle chains on heavy enemies or to deal with elite enemies that guard it seemed almost indispensable.
>>
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>>135100419
Wish i had a capture card :/
>>
>>135114906
I'm not necessarily trying to discourage you nor am I trying to pretend I have a complete understanding of how pulling on one string of a mechanic can affect the other mechanics in the web (so to speak), but I think having a go-to attack that's guaranteed to stun any enemy first try mostly negates the point of having beefier enemies in the first place and severely simplifies the approach a player is going to use to fight them.
>>
>>135115448
...true. If nothing else, it's a balance concern I'll definitely keep in mind.
>>
>>135114906
>I don't intend for the headbutt to automatically cause all 600 vertical feet of Big Jim to topple to the ground (or any other boss-type enemy) but as a way to start juggle chains on heavy enemies or to deal with elite enemies that guard it seemed almost indispensable.

You're right.
Keep in mind though that any technique that an enemy is made vulnerable to by this move is somewhat devalued in terms of spectacle.
I mean, if you can just fire off a single easy to use attack that makes any foe open to some kind of juggle chain, then it's no longer rewarding to be able to juggle a tougher foe compared to a weaker foe, since you can start a juggle on either with the same amount of effort. I feel like that could also contribute to each enemy feeling a bit more similar too.
>>
>2 blitzes
I don't know how to handle this
>>
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>>135118768
>>
>>135118473
This is a good note.

I think what I'm going to do is have the headbutt JUST be a guard break. The aerial version of it (body check) will be the OP alternative, but it will also have a longer windup which makes it tougher to use (especially since against grounded enemies you need excellent timing to jump, do the attack, and hit them with it just before landing). That will hopefully make executing the move as a juggle starter on heavies a little bit more challenging, but will still give the player a faster way to deal with enemy guarding.

Bear in mind also that these moves are unlocked at Armor Power 6 and 7 respectively, so you'd have to already be playing very well to have enabled them (or be in the late-game, but even then the armor unlocks stop at Power 6, so for the Body Check even with all the unlocks you'd still need to play well enough to gain an Armor Power level in-round just to DO the move).
>>
>>135118969
It's actually as Vergil.
I'm spamming summoned swords/Blsitering swords I just suck at dodging, and with more than one it becomes even worse.
>>
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https://www.youtube.com/watch?v=EpYnAs1eFuw
>>
>>135119864
>>135062523
>>
>>135060820
southworth was at a convention this weekend, not when that was posted

jyb also went to that convention

so who knows
>>
>>135060820
Well
Didn't Vergil die in DMC1
>>
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Cool! I didn't think it was possible to change your weapon in the middle of a combo. Hmm, I will try to be a bit more creative, but I need to learn how to use Master Ryu much better first.

>Ninja Gaiden 3 combo
>Ninja Gaiden weapon change combo
>Ninja Gaiden 3 D-pad combo
>NG3RE weapon change combo
>NG3RE combo
>FxxKinNinjAz
That's weird, why can't I find any weapon change combo videos. I'm 100% sure I'm not the first person to try it, correct?
>>
How does Royal Guard take direction into account?

Do you need to be locked on and facing an enemy to block something? Or if you time it right does it work for all directions?
>>
>>135122218
You don't need the right direction to block, i believe. The only diretional thing related to royal block is that Release is a stinger input, but besides that, to raw block, i think you just need to press the button and you are invincible for that amount of time.
>>
>>135121692
I don't think most NG players are focused on that kind of combo making, And in general, even if you are fast enough to go trough the menu really fast, the loading would still mess up. But that is my guess.
>>
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Does the styleswitcher mod for DMC3 cause cutscenes to have no audio for anyone else?
>>
>>135122969
Oh. OK then. I will try some things and maybe they will work. It really sucks, though, because I'm not the best at creative ideas. I need something or someone to inspire me.

>>135126125
What is this?
>>
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>>135126698
>>
>>135126874
>What is this?
nigga how fucking new are you

https://www.youtube.com/watch?v=rQT3iM8d5Nk
>>
>>135127136
Oh yeah. I forgot about that game. it's on the PS4 right? Looks fun, I should try it out. And what was that, lol. What is "VST7TV"?
>>
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>>135128647
Did you even read the OP man?
>>
>>135128647
does newschan or whateve rthe fuck even know about /cgg/ shit
>>
>>135126698
>>135127136
Fuck it I'll just watch the cutscenes on youtube or something.
>>
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>>135129865
I understand what the VST or "/v/ Style Tournament" is, the action games you guys like, and much more. I learned more about its history on your wikia page. I remember the game now. I didn't realize the image from >>135126125 was from Mitsurugi Kamui Hikae, thought it was something else. I don't know. Brain fart anon-kun.


>>135130132
Yes! My latest news report was deleted for reasons I do not understand. I stayed in the guidelines, but some people decided that wasn't good enough.

>/cgg/ news right now
Everyone is excited about the possibility of there existing a new Devil May Cry game. That's all the news for now. I will report again at the end of the month. By then anyone who dislikes my news will have hopefully set up a filter. Oh, and the "leader of /cgg/", Alips-kun(I think), doesn't harass me anymore, it's been very peaceful as of late, which means that it's working for the both of us. But I wish Alips didn't hate me.

>Question
What is CGG MAD? The wikia page is blank.
>>
>>135134153
your nippy-retardese speak is really fucking irksome

>Alps stopped harrassing
he never did and "mean" posts doesn't equate to harrassing. Baseless accusations will cause somebody to hate.

CGG MAD is a mashup of VST entries with some jap music in the background
>>
>>135135567
Hmm, I understand. It's the reason why I allowed them as well as yourself (because you seem to dislike me, too) to rid of my existence instead of using this as an opportunity to make things worse. So far it's working, both sides are happy with the filter option. Thus, nobody loses.

>CGG MAD
So it's similar to a montage or amv. Cool I will check them out now. I'd be interested in making them, too.
>>
wh-where do i go to fanboy over zone of the enders
>>
>>135138349
Metal Gear/Kojima general. Go away
>>
>>135138349
I hope Kojima makes ZoE3, even if it's not actually the ZoE brand
>>
>>135138559
ok
>>
>>135138349
We can talk about ZoE, but only ZoE2.
>>
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>10
I hate mondays
>>
>>135120102
Damn, shit looks sexy. And it even has huge crowds now which Sumeragi lacked for some reason at least on most maps. Too bad it's still "basara game without 90% of the cast" which is extremely annoying.
>>
>>135110117

>I read somewhere I need a "patch"?

First I've heard of this happening in 4SE but I've never heard of problems for that port's controls in the first place. Sure you aren't thinking 3SE?

Sorry otherwise, can't help ya.

>>135110769

I feel like I could give a better opinion on this if I could play the game

btw pls help

>>135023896
>>
>>135132862
me playin dmc4

also vergil using yamato to stringer/helm breaker is real cool
>>
>>135134153

>Oh, and the "leader of /cgg/", Alips-kun(I think), doesn't harass me anymore

Two things

1) I know you put it in quotes but I mean this generally for anyone it applies to. I don't mind it for shorthand or as a joke or anything but I'd really appreciate it if people stopped thinking I actually was a leader. I'm just another player who just so happens to own the Skype chat and organize VST.
2) I never harassed you. I did make some posts at you that made it clear I hated your "nippy-retardese" like >>135135567 said but otherwise to some degree I'm fairly ok with you. Some guys need to stop buying into the idea I'm the only one that hates it (like a certain retarded apologist does for some reason.) I can guarantee you, several people, in and out of the general, really dislike it

I remember you being told this once but you don't quite seem to get its urgency since you're very clearly new, so I'll say it again. Paincloud went through a similar phase but what should work for other generals just didn't work here. Sooner or later people are going to enter and start arguing with you due to things they find easily provocative (and whether you think they are or aren't isn't related). I'm willing to bet money that this situation maybe one point or another is gonna hit the same roadblock of you probably being better off taking off the trip and just talking/producing discussion and content like anyone else normally would.
>>
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Starraving in this game feels stiff as hell.
>>
I got a PS2 for playing Ace Combat, what crazy games aside from God Hand should I play on it?
I already have DMC3 and 4 on PC so those are covered.

And what happened to the "recommended games" image?
>>
>>135150889
some butthurt anon removed it awhile ago apparently.
>>
>>135150932
the majority didn't agree with the games in the image, and it stirred pointless drama. Somebody should make a new one
>>
>>135150889
Viewtiful Joe, made by the creators of DMC1 and God Hand.
Sengoku Basara, it's what Samurai Warriors could be if it had the balls to get insane

And while they're no longer considered part of our list, you can try Shinobi and Nightshade/Kunoichi.
They don't have as deep a combat system as the above, but they still have a stylish, high-octane action theme going for them.
>>
>>135151792
Devil Kings is fun to play?
>>
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Been working on some more ground combo stuff for Matsunaga recently. Turns out the stagger his command dash has lasts for much longer than I initially thought.

>>135152004
Honestly, all SB games before Samurai Heroes are really boring. I dont really remember all the details, but you got like only your main attack string and then maybe 2 special moves to work with, its really awful.
>>
>>135150889
>>135151792

Adding a bit to the VJ suggestion, it's a great game. Its performance is somewhat lesser on PS2 but not by any means unbearable. In trade you get Dante as a playable as well.

Don't be a pussy, start on Adults. IIRC they added a mode either in between Kids and Adults or a mode even easier than Kids. Adults is the true normal mode of the game though. Don't wuss.

Also I thought SB didn't get good til SH which was the gen after PS2?
>>
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>>135147837
>also vergil using yamato to stinger/helm breaker is real cool
I could dig it he doesn't have Force Edge and Beowulf in 5 but can change fighting styles instead.
-Style 1: Iaijutsu with Yamato, works like usual.
-Style 2: Use Yamato like the Force Edge or grab a Summoned Sword to do all the classic moves.
-Style 3: Beat the shit out of everyone with your own two hands and feet.
>>
>>135154096
If Vergil is too honorable to use guns, what makes you think he'll use his hands?
>>
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>>135154096
>I could dig it he doesn't have Force Edge and Beowulf in 5 but can change fighting styles instead.
that sounds rad!
But i see this the other way, let me explain
So sets say Vergil now has styles 2-4 different styles. But instead of changing what his Style action does it changes moveset of selected weapon.
When he changes the style it changes his locked on stance(aka Yamato sheathed, hand on the grip, or Yamato raised overhead, legs wide spread, you get the idea). So one style would be good for CC, one for single target dps, one of defensive playstyle(like having guard(or parry) input or a move that includes backdash).
Also give him weapon like Ifrit, Gilgamesh or beo and implement the same system. Leave his Dark slayer moves the same and FOR GOD SAKE remove all his yamato thrusting/million slashes moves, they trigger me.

>135149573
wow, great stuff anon, and yeah, you've got a point. But I still love it.
>>
>>135120102
Wow, they almost buffed Yukimarua and Masamune to DMC levels, hopefully they can maintain this level of complexity to future games but that's wishful thinking.
>>
>>135135567
>>135148050
Says this guy who plays shitty Touhou fighter and use anime girl avatars. HAHAHAHA kill yourself you closest weeabo nigger. Your shit at god hand.
>>
>>135156102
Youre basing this on what, some flashy animations? Im sorry, but theres really no indications of any increase in complexity here. If anything, no tagging could mean a huge drop in potential depth.
>>
>>135156967
Every Basara game was deeper than previous one. Assuming they expand on Sumeragi's movesets it does mean characters' movesets will be more complex.

Kinda strange Masamune is in constant War Dance here. Looks like he doesn't use single sword at all.
>>
>>135156463

I don't understand how any of that is relevant to what I just said
>>
>>135156463
says this guy who pussied out like a complete faggot when called out to a 1v1.
>>
I got inspired by some of the Basara talk and picked up Sumeragi while I'm here on vacation. I'm going to play it when I get back home, but what should I watch to get an idea of what to strive for in the meantime?
>>
>>135157337
First part is true, but we dont really know exactly what theyre doing with the movesets. Could be theyre just swapping existing moves for new ones. Right now Im skeptical but Ill be happy if it turns out Im wrong.
>>
>>135157694
says this guy who was too fucking afraid to join my room hahahaha your all closest gay boys with no skill. Post your lame and repetitive dmc combo so i can get a good laugh.
>>
Does anyone still have that webm saved of stopsign pussying out of UNiB? I want to see it again.
>>
>>135158779
I have it cakeboy.
>>
>>135159041

Then post it
>>
>>135158097
Watch Dosh videos.
>>
Platinum's Ninja Turtles coming May 24 2016.
>>
>>135152004
Devil Kings/Sengoku Basara is fun is short bursts. NOT CUHRAYZEE. Devil Kings has a bit more options but it's like saying Zelda's combat is advanced (ok maybe not on that level, but you get the idea). The maps are boring, there is not much content... It's very shallow.

SB2 is almost fun as SB3 is, to me, but you -feel- how much the combat improved. I mean, I love BASARA, so I like 2, but you got only got a button mashy string and two interchangeable specials per mission (from a pool of 6 specials to choose from), a BASARA attack, defense and roll defense, jump... That's it. It's spartan. It's not cuhrayzee at all. Yeah if you press buttons a bit differently some moves change properties, but forget the cuhrayzee comboing.

If you still like other aspects of BASARA (like getting a shitload of HITS and the varied bizarre missions, the characters, the silliness, the huge amount of content to unlock) they're there, just remember 3 and above is leagues above in the combat department and are actual cuhrayzee.
>>
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So, about audio days
Guys, I am running out of songs, so feel free to suggest yours. Send them here [email protected]. Any other suggestions are also welcome.
AndI don't really know what day of the week to choose for the event, so here is a poll http://strawpoll.me/7079546


also yay I finally found a way to implement shotgun skating in a combo ( all thanks to Abyss always recovering and dashing towards you right after you knock them back with shotgun, stinger or something like that) but can't quite execute it yet.
>>
So, is MGS2 crazy?
>>
>>135163737

yes
>>
>>135163491
i've wanted to use doppelganger to somehow ping pong these guys back and forth while shotgun skating on them for some time now but i have no idea if it's even remotely possible because i can never get the positioning right
>>
musou fags. Your games will never be good nor will you.
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