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/mcg/ - Minecraft General - THERE IS NO SURFACE Edition
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Previous thread: >>134366707

We discuss mods, resource packs, projects, seeds, building ideas...
Share server stories and keep the screenshots coming, we want to see more builds!
If you develop mods or anything Minecraft related, keep us updated so we can give feedback.
Don't spam your server here; use the list from the link below to advertise it.
Please do not reply to shitposts. Report them instead.

>==[Links]==<
OP text (use it to contribute news and info for the next thread!): http://piratepad.net/DWWLxyOdll
General FAQ and resources: http://pastebin.com/3h0T2ZK3 (embed)
Modding FAQ: http://piratepad.net/vr6Fz48Ctx
Server list and /mcg/'s launcher: http://docs.google.com/spreadsheet/ccc?key=0AiZ4nkhea5nXdERzVXFWVFp1SEN5SjM2WnNwVjZPUEE&usp=sheets_web#gid=0
Bob's server list, intended to replace the old list: www.mcgserbs.com
/mcg/ IRC circlejerk channel: #/mcg/ on Rizon

>==[News]==<
Minecraft for Windows 10 beta released, coded in C++.
FyberOptic ported the modloader "Meddle" to 1.9 snapshots.
1.9 Snapshots! The End revamp, beets, YMMV new combat, witch sounds and other features. Check the wiki for more info.
BluSunrize admits being Jewish https://github.com/BluSunrize/TravellersGear/issues/39
The migration to 1.8(.8 9?) finally started, spearheaded by Asie.
An anon released a "diet" Natura fork:
https://github.com/Rukachan/Nature
BetterWithMods 0.6.1 beta released: https://boards.fireden.net/vg/thread/125714872/#125846565
Grimoire of Gaia Dv is no longer dead, 1.8.9 Waifus are here.
>>
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why
why does this happen
>>
>>134795589
Try placing them in the opposite order maybe?
>>
Anyone ever try the Lord of the Rings mod outside of Tolkiencraft?

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287390-the-lord-of-the-rings-mod-bringing-middle-earth-to

I watched a few Letsplays earlier, but I'm still not sure. Looks like it might take some heaving Minetweaking to fit it into my pack.
>>
>>134796632
are you okay guy?
>>
>>134795897
It works until you place another piece of glass connecting to it, then it goes back to having that irritating gap.
>>
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I gotta say, for just winging this entire build I'm starting to like how it's coming together.
>>
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uh
>>
>>134797542
tonight

you
>>
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Also my sword is now an umbrella
>>
>>134797665
staink

me
>>
>>134797542
Offer him some cake and see if he goes away
>>
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>>134797467
Yes, yes this is going to be glorious. I can feel it.

Saving this screenshot to compare to one I'll take in several months.
>>
PauseUnpause and Pyropuncher were the worst things to ever happen to Mindcrack.
>>
I seem to remember there was once a dorfserb that genned a "flatworld" that was nothing but various types of stone from 0 to max_height

Anyone remember what happened to it
>>
Is there a -small- mod that prevents hostile mobs from spawning within a certain distance?

I know the extra utilities mod has the magnum torch that does that, but it's got a whole bunch of other stuff I don't want.
>>
>>134801926
I want this too. I don't want to have to shove torches or glowstone in every nook and fucking cranny in my build. You can literally have no atmosphere because of mob spawns.
>>
>>134802253
>>134801926
Yeah, it's called setting the difficulty to Peaceful.
>>
>>134796535
Well, if no one else has, I guess I'll have to try it out and document it for the /mcg/ hivemind.
>>
>>134802323
Anon, please.
>>
So I'm making a fantasy city in my kingdom. I've got all the houses made, but I would like your ideas on what quirk each house can have.

I'm trying to make it so every house can be explored and a story can be pieced together. One house has lots of gold stuff in the house, and a secret basement that has a shabby mineshaft going underground. Another building is a fabric/textile business, with a secret underground sheep sheering factory where the sheep are all kept in inhumane conditions.

I just want it to be fun for people to explore. Either cool themes in houses or funny little easter egss.
>>
What version do you play?
strawpoll.me/6572356/
strawpoll.me/6572356/
>>
>>134807059
I don't believe that anyone is actually still playing Indev.
>>
>>134796535
>>134802440
>actually start the process of safely adjusting modpack
>backup save
>backup configs
>suddenly realize I'll have to resolve about 100 biome ID conflicts
Fuck that noise.
>>
>>134807059
Reminder that there is only one correct answer to this.
>>
Why does noone ever link to the new thread in this general?
>>
>>134801926
The enderio aversion obelisk does this, not a small mod but if you already have it...
>>
>>134788572
The issue I've had with it isn't that I need to build bigger structures, but rather that the largest structures you can build are actually small unless you want to incongruously dwarf if the largest naturally occuring turrain. So, funnily, a castle actually looks best on a flatter and less vertical biome, because there isn't anything large enough to compare it to, but when put next to something like Extreme Hills you realize how tiny these supposedly "extreme" hill are.

Terrain in MC is manlet mode tbqh famalam.
>>
>>134800484
That's not BTC
>>
>>134810125
Because the thread died before the new one was made.
>>
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>trying to make mutandis extremis
>throw the ingredients in the cauldron
>get paralysed
>lightning strikes around me
>>
>>134812516
w-what
>>
>Capture ent in a soul vial
>Powered spawn
The grind for the soul shall continue
>>
>>134812516
1.7.10 Witchery adds some annoying risks to crafting shit using the cauldron. In order to minimize those annoying effects, use Ritual Chalk to draw two circles around the cauldron.

I think the "Brews and shit" book with a black cover has the full info about how the circles should look like.
>>
>>134813345
Oh, and before I forget, let me ask a question too.

I have a fishing golem setup and I discovered that all the Enchanted Books I get from the golem have the same fucking enchantment (Protection III, Soul Stealer II). Same goes for the Bows I got.

Did the Order upgrade I used on the golem fucked something up?
>>
>>134813345
Really? I've used the cauldron a fuckton and never had a single adverse effect.
>>
>>134813702
You're probably just fucking lucky.
I've been harassed by illusionary Creepers during early game Witchery because I don't know how the new cauldron crafting works.
>>
>play minecraft all day after making new modpack
>everything is fine
>try to load it up again
>cant even get into title screen
Fuck man how many instances do I have to make
>>
On 1.7 is there anything I can do about lighting not updating when a source is turned on/off without placing/changing a nearby block? Or should I just avoid lights that aren't always on
>>
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>load up modpack
>Spend over 9000 hours in the config folder getting everything right
>Load up world
>Spawn in tropics
>Journeymap says I'm on the moon
>>
>>134815890
k
>>
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Anything in this list that Millenaire is incompatible with? The wiki for Millenaire hasn't been updated since Minecraft 1.2.5, it seems.
>>
>>134815890
Its ok, bro. Biome ID conflicts get everyone at least once.
>>
>>134816287
>anything in this list that Millenaire is incompatible with?
1.7.10
>>
>>134817172
It has a 1.7.10 build. It's in that list.
>>
>>134795443
Is there like a tutorial for reading crash logs. The OP links don't say much. Ive pretty much hit a wall.
>>
>>134817314
>joke

>you
it's a very sad and enraging joke, but still
>>
>>134818498
What are you referencing that I'm missing here?
>>
>>134818667
no I'm referencing the poor coding that makes the mod not work at all at some point after the server is up for 10 minutes
>>
>>134818797
Does it still at least work in SP? Or do you mean the internal server?
>>
>>134818902
I mean both
>>
>>134818954
Darn. Any suggestions for similar decent village mods, or am I stuck with testificates and their annoying voices?
>>
>>134819105
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2162777-helpful-villagers-v1-4-0-beta-builders-and-more-on
looks like it's abandoned now, just like millenaire
give it a shot anyway
>>
>>134795589
glass panels only connect to opaque blocks or regular blocks.

so for example Carpenter blocks don't count (not regular, despite being opaque), and stairs don't either (stairs aren't actually opaque because reasons)

panel glass is fucking stupid, really.
>>
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Wake up,, see this. What do
>>
>>134821741
https://www.youtube.com/watch?v=IStyWkvKP5M
>>
>>134821741
Build a towering fortress.
>>
>>134821741
wonder how did shaders get into my instance and delete the jar
>>
>>134821741
Build a wall around the perimeter of the top of the mountain. Make a nice kingdom on the inside of the wall.
>>
>>134821741
Blow it up.
>>
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I'm looking for some one who may be interested in doing yard detailing for suburban houses, and possibly other similar "gardening" related things.
>>
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>>134826184
Example of another area, in the foreground the roadside detailing is done up, but the area in the background with the gazebo is still all messy and was just spammed with bonemeal.
>>
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>>134806194
Sounds like a lot like what we're doing, but we have both modern things and "ancient" things.

All about making it fun to explore. You should post some screenshots.
>>
>>134826916
>You should post some screenshots.

I definitely will. The interesting thing is, all the houses are in a + shape. It's a challenge to decorate the insides, due to the minimal space, but I like challenges.
>>
>>134817847
post the log?
>>
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>>134827097
Neat.
>>
>>134827365
>>134827097
I should add that the + shape is because the flag of my kingdom is has a + symbol in the middle.

Also what's that building? Science museum?
>>
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>>134827596
Are there any variations in the + like do they sometimes look more like a t? Might look a little too repetitive if they're all exactly the same shape.

Yes, it's the main museum in the city. Many of the exhibits reference other "ancient" builds on the outskirts of the map.
>>
>>134816287
While I have the picture up, does anyone have any suggestions for mods? Additions, removals, replacements, I'll anything under consideration. I don't have any experience with Thaumcraft, TCon, or Thermal Expansion
>>
>>134821741
>Close game
>Get better shaders
>open the game
>up the render distance
>>
>>134827851
>Are there any variations in the + like do they sometimes look more like a t? Might look a little too repetitive if they're all exactly the same shape.
Sorta. They're different sizes, and the designs and features and extra "fluff" on them is all different. I've made sure it doesn't look repetitive. A few buildings combined to a ++ shape, and the buildings at the docks are sort of a t shape.

>Yes, it's the main museum in the city. Many of the exhibits reference other "ancient" builds on the outskirts of the map.
Looks beautiful, man. I love it.
>>
And now after finally deciding to give Full Throttle Alchemist another try, I realized that most of the mod is focused on making farming easier or just outright removing all wait times, mostly thanks to the watering can which makes things even faster than they were in Dartcraft (although back then you could give animals a liquid force bath too). Said watering can completely cuts down the time required for farming crops as well, and the enchantment vellums do the same for enchanting in general.
At least the other part of the mod with the transmutation is interesting enough, but I guess would enjoy it more if my pack didn't already have so many mawmaw item transmutation mods.

tl;dr Dartcraft 2 doesn't have the tool infusion thingy anymore so into the trash it goes
In fact it's also ugly as fuck so into the void of the universe it goes
>>
Guys I dont know what the fuck to do. I was playing just fine before with my custom modpack the other day and now today nothing works. Right now im at the point where its just:

>create instance
>run game
>add forge
>run game
>crash

This is getting tiring.
>>
>>134827945
Anyone?
>>
>>134830675
Get Twilight Forest

Thaumcraft's research system is a pain in the ass imo, but it's a pretty unique magic system.
>>
>>134828242
are you
>starting game at least once when vanilla
>starting game at least once after installing forge
>>
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Oh ent souls, you so crazy
>>
>>134832816
thats basically what my greentext said.
>>
>>134828242
and now you're going to provide
>version of java (32/64bit)
>latest.log
>>
p10
>>
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>>134836738
>40 minutes later
>>
>>134838626
Forever ded.
>>
>>134839201
foreverially dedlitized
>>
Ingonyama nengw' enamabala
>>
olutta
>>
>>134840456
>>134840547
y-you too
>>
>>134840565
https://www.youtube.com/watch?v=8slIAxEnQ6A
>>
>>134839446
Living bologna mod when?
>>
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p10
>>
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amazingly ded
>>
>>134816287
Does BetterFPS work for you man? As in, when you start the game and click on the mods tab, is it shown there? Where did you download it from? What forge version are you using? What java version? I downloaded that shit from the curse page and added it but forge doesn't even load that shit. The only one that works is 1.0.0.
Or does it work even without being shown in the mod tab?
>>
>Building shit in creative
>Decide to make a thaumcraft node reactor thing
>Realize I have nothing to do with it
>Decide to make an automagy item tracking system
>Even in creative, this is too much bullshit to deal with
What is wrong with mod makers
>>
>>134845515
Are you making titanium?
I'm guessing so based on the bonemeal.
Also, are those GT redstone cables?
>>
>>134847442
Terminal autism.
>>
I want to play Gregtech again, is there an /mcg/ serb i can autism on?
>>
>>134795443
>THERE IS NO SURFACE
I don't know why so many people didn't get this. The planet is basically just a hollow lattice of rock and ice, the gravitational forces at the center make it too hot for more ice to solidify to form a solid core.
>>
>>134821741
build Anor fucking Londo,
set time to something like 10000 or whatever makes it look like glorious golden sunset
>>
>>134847297 here
Actually does ANYONE use BetterFPS 1.0.1 for 1.7.10 and does it work for you? Does it get loaded by forge for you? If so, please answer said questions.
>>
>>134848803
How were we supposed to gather all that information from just that image?
>>
>>134853035
I'm talking about audiences not understanding the topography of Dr. Mann's planet in Interstellar, not people responding to the picture
>>
>>134853035
INTERSTELLAR that is whats the refrence
>>
>>134847442
They don't realize the people who want to go full logistical autism are playing Factorio instead of this hot piece of game design trainwreckage.
>>
>>134853035
Watch some movies nigga.
>>
>>134821741
Form an excavation.

I just played Minecraft recently and I'm amazed how much I've been drawn in. I dug underground tunnels for the hell of it and managed to find a zombie nest and two chests full of rare items. Every other time has landed good results since. Fucking Creepers are the worst, though. Is there any way to get around the world faster? That's my only gripe so far.
>>
Quit being ded and POST YER BUILDS
>>
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>>134857468
the only screen I got atm
>>
>>134855546
I did, I thought it was okay. When they mentioned there was no surface I just thought it meant there was no dirt, only ice or something and never another thought past that. >>134848803 Figuring this out would had made that arc a lot cooler.
>>
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>>134857468
>>
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>>134857468
From a ded serb.
>>
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>>134857468
I've not built anything yet, been on this world a week and I spent most of my time scouting for this island and farming wood and iron on the cheap. I'm doing diamonds now.
>>
>>134858754
how
cool
is
that
>>
>>134859885
>watching Direwolf's 1.2.5 videos
>the rate of "how cool is that", "neat", "nice" and so on per minute has gone down dramatically since then
>>
>page 10
Man fuck this, I'm done bumping.
>>
>all these modded users
gtfo
>>
>>134864426
>vanilla players
no u
>>
>>134864426
>>134864512
I have to admit all the screen shots being mod mech set up is lame.

We need more buildings and landscapes.
>>
>>134864426
I got bored after a year, I can't imagine what vanillards do past that point
>>
>>134859542

RIP Infinity Evolved serb
>>
>>134860121
I hadn't watched his videos in like two years
Is his keyboard still REALLY FUCKING LOUD
>>
Hey fix the damn growthcraft downloads
>>
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Can someone identify this flower? I can't seem to be able to find it in JEI and it causes my game to crash.
>>
>>134869119
gay ass flower
>>
>>134869119
Isn't that a vanilla Peony? Why would it be crashing?
>>
>>134826916
>>134827365
>>134827851
I can't tell if this is vanilla with a texture pack or modded.
>>
>download dahjin pack
>serb's down

Okay...
>>
>>134869275
I dunno. It happens when I look at it, but only in a regular world and not in superflat.
>>
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>>134864993
MODDED buildings and landscapes!
>>
>Infinity Evolved Skyblock

Could you imagine doing expert mode in that?
>>
>>134870648 >>134869119
It looks like only half of the plant generated, maybe that slab generation you have there cut it half and maybe it's blockstate/model is setup in a way that its never supposed to be seperated from the other half of it's plant block so when you look at it your machine doesn't know what to do and crashes.
Have you tried placing it in a regular world via creative? Whats your crash log? Mod list?
>>
On recommendation I got the tekkit launcher and have been playing it for a while, but when I changed over to launching vanilla in it, it only installed a previous version of minecraft. Why? launching vanilla shouldn't have a problem with being updated or conflict with mod
>>
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>Too Much TNT's Uranium Ore explosions (which can't be disabled and happen 50% of the time) can blow a hole in bedrock

Fuck you, that's too far and you're gone
>>
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>>134872694
>raw uranium ore explodes
What the fuck? Even though everything in Minecraft is pretty unrealistic, that just seems utterly retarded.
>>
>>134872957
It's probably the only way they could think of balancing the OP TNT it makes.
>>
>>134872694
>ore explosions
Then how do you get them? Random 50% chance while mining?
>>
>>134871940
I think you're right. The game crashes if they spawn on slabs and I can't place them on slabs even in creative. If it is placed in a regular way (two blocks tall), everything works fine.

I'm using dahjin's. Should I just upload the entire log to pastebin?
>>
>>134874471
Yup. You either get 1 uranium, or destroy the vein and everything else around it.
>>
>>134874691
Now that's some beautiful mod design. And by beautiful I mean fucking bullshit and absolutely terrible.
>>
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>>134872694
>can blow a hole in bedrock
Okay, you have to DELIBERATELY be trying to do that.
>>
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>>134857468
>>
>>134874991
Oh that's nice.

What serber?
>>
>>134875129
oh its on 127.0.0.1
>>
IS THERE AN INVENTORY EDITOR FOR 1.9
>>
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>>134875637
No.
>>
>>134857232
>anyway to get around the world faster
Horses, but they often run faster than chunks load and makes travel extremely annoying.

The best thing you can do is farm endermen and use ender eyes to get around.

Packed ice and blocks two high can make a really fast road you can sprint jump on

Else, you need mods. Once you get the hang of vanilla and learn the basics you should probably move to mods before you start hating the game
>>
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>>134875637
>open to lan
>cheats on
>/gamemode c
vanillafags can't be this stupid
>>
>>134872957
modder probably thinks all things that contribute to explosions are extremely volatile.
>>
>>134874624
Might as well upload it, not sure if there's much we can do about it though, could be another mod conflicting though. What we probably should do is submit a bug ticket to whatever the slab mod is from and hope they fix it.
>>
>>134874870
You got me.

I bought a gun, tracked down a random mod author and forced him to make a block which spawns as low as y=4 and destroys all blocks within 4 blocks of it 50% of the time you try to mine it with no way to disable the feature and made it not effected by silk touch
>>
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>>134870014
It's vanilla with CoterieCraft textures.
>>
>>134876296
except i want to just edit my itens in my world not open a new server...
>>
>>134877950
>edit my itens in my world not open a new server
Underage detected
>>
>>134857232
>>134876161
You forgot one..
Minecarts have a top speed of 8 blocks per second in a straight line or 11.314 blocks per second diagonally (left turn then right turn becomes a diagonal track piece).
>>
>>134870386
It's up now
>>
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>>134877731
What? No, I'm saying the mod author didn't make sure that the nuclear explosions couldn't break unbreakable blocks.
>look at the MCF thread
>sulfur ore
>drops gunpowder when mined
>like seriously, no "sulfur + charcoal (and maybe saltpeter) = gunpowder," just straight up "sulfur = gunpowder"
>>
>>134878269
I'm 18
>>
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today I learned Seared Stone and Abyssal Stone have the exact same texture apart from a minor difference in brightness.
>>
>>134879387
Probably because they just took the burn tool in Photoshop and passed over the stone texture about a dozen times.
>>
>>134860121
the quality also went down, but I think that had more to do with ftb's involvement than his change of vocabulary

let me guess, his modpacks today are just slightly modified forgecraft packs, so if you've seen him play on the server then you always know what to expect
>>
>>134879052
are you guys tired of my "minecraft modders are scientifically illiterate" schtick or will I go on a rant about aluminium smelting again
>>
>>134880501
Minecraft modders have been known to liquefy their shit and try and sell it as perfume

I always appreciate people putting them in their place
>>
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>>134857468
>>
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>>134881737
ALRIGHT YOU SEE THIS SHIT

you throw aluminium oxide in a crucible, all you're gonna get is really hot aluminium oxide, to get pure aluminium you neet to perform an electrolytic reaction, which involves running a powerful current through your reagent to break the molecular bonds apart. To do this, you need an anode and a cathode, and in aluminium smelting the pot itself is the cathode, while a large carbon slab acts as the anode. Over several hours of electrical heating, the molten alumina floats at the top while molten aluminium metal pools at the bottom, which is easily siphoned out and cast into ingots.

By remaking this process in minecraft, it would be more fun, and add complexity to mods. A complete lack of respect for the scientific and engineering processes surrounding metallurgy and other subjects mods revolve around that have taken hundreds of years to develop makes for SHITTY, UNFUN AND OF COURSE UNREALISTIC MODS.
>>
>>134883348
Why don't you make a mod like that, anon?
I'm very autistic when it comes to aluminium smelting too, so I'd love it.
>>
>>134883348
Meanwhile, a green penis commits suicide in the distance, leaving a floating tree in the process
>>
>>134883632
How do you know how a real green penis would behave?

>>134883348
This >>134883625
I'd be down for some hot anode lowering action.
>>
>>134883632
how to fix:

1: creepers are a colonial organism closely related to plants, the soldier-like drones producing an explosive substance within their bodies and patrolling the nearby colony, eliminating possible threats with suicide attacks. The actual creeper is an amorphous, hive-like creature that lives deep underground, subsisting off of volcanic heat and chemical nutrients.

2: install blockphysics u dumbo

>>134883964
>>134883625
I'm trying, I can't figure out how to make a tile entity to contain mineral data so geology actually matters
>>
>>134884163
>TE data
NBT data m80
>>
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>>134884494
see I asked the Forge IRC about NBT shit aaaand they couldn't agree on how it all actually works

I'm pretty convinced at this point mods just sort of pop out of nowhere and someone claims they made them and maintain them when in actuality it's just random code manifesting itself as minecraft mods
>>
>>134886459
Samaritan is going to murder you for figuring that out
>>
>>134886459
frankly I agree on it being random code that just happens.

the Forge IRC is...well I've never tried to ask for help but from what I've heard it isn't very helpful.
check out MineMaarten's advanced modding tutorial on youtube. he has a couple sections dedicated to networking and TEs in which he covers NBT data.
>>
>>134886459
Goodbye anon.
You know too much now.
>>
>>134870827
You should move those windmills one block in to like up with your pillars, so it looks like they're build into the lab
>>
Is modded 1.8 suppose to be laggy?
>>
>>134889657
Vanilla is laggy past 1.6, so of course
>>
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the fuck is this
>>
>>134883348

gregtech?
>>
Weebserb is now up again after an outage.
>>
>>134890872
I can respect Greg for a lot of things but he does NOT know how to make a fun game to save his life.

Multiblocks, too, missed opportunity.
>>
>>134890014
Alloy Smelter from EnderIO
>>
>>134891442

gregtech 6 too? he has literally all the elements with atomic mass etc
>>
>>134883348
>by remaking this process in minecraft, it would be more fun

I think you have too much faith in mod devs. everything you've just said basically amounts to, in the eyes of modders, "take this ore and run it through a handful of machines for your ingot"

That, and that process doesn't really sound "fun' in a game context. Accurate, yes, requiring infrastructure to set up, not sure if that's fun, depends on how material heavy it is. Maybe setting up the automation for it might be fun once?

Either way, focus on processing is what made modded MC shit.
>>
>>134891773
Making fun processing to make fun items to use in fun challenges is, ultimately, a futile effort, if only because so many people find Minecraft fun for different reasons.

My ideal fun? Complex processing and machining and infrastructure to produce hard sci-fi weaponry to fight giant monsters a la Monster Hunter, along with the ocassional even-match NPC and player.
>>
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>>
>>134876161
>>134878370
Noted.
I really don't mind it too much, only because the game is literally designed for your convenience. I can get lost somewhere, get some wood, make tools and set up a small camp in fifteen minutes. Trying to get some redstone so I can go back home.
>>
>>134800325
>several months
People still have this much dedication and motivation in Minecraft?
>>
Why doesn't Microshit release silky smooth running Minecraft + modding tools so we can all live the dream?
>>
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NAAAAAAAANTS INGONYAAAAAAAMAA

BAGITHI BABA
>>
>>134894502
Microsoft have a philosophy of never releasing anything good ever no matter what
>>
>>134894502
You mean make minecraft 2.0, windows 10 exclusive, and kill all past versions of minecraft. Oh, and it'll cost $60 w/a subscription.
>>
>>134826184
>>134826525
>>134826916
>>134877916
Congrats on the two 916 on those last posts.

Anyway, your first screenshot looks really cluttered from that overhead view. Consider adding OpenBlocks and disabling everything except for the path block, if the server allows, since it's just about the only thing I use from Openblocks, other than the auto enchanting table, which is really well designed if you use BC pipes with everything else disabled.

((make that an addendum to >>134741779 >>134782149.
>>134741779, use ExtraUtil's Ender Lilies. They definitely add to the air of things.))

Do you have a map download? That server looks very well designed.
>>
>>134894690
i cry evrytim
>>
From the day we arrive on the planet
>>
>>134894887
That's Broville, nomodsallowed
>>
http://pastebin.com/bGdAQp4d
The actual fuck is this?
Could it be Inpurecore scripts fucking up or is this just typical modding bullshit I have to put up with?
>>
>>134816287
ExtraUtils for Ender Lilies at the very least.

DenseOres, maybe.

Treecapitator for the love of god.

Dimensional Anchor, possibly.

SaltyMod, YAFM, Et Futurum, and FoodExpansion. They're all modular, I think, so don't worry if you don't like something. Disable the end crystals in Et Futurum, I think, since they're weirdly bugged. Ask for a pic if you want an example.

If you're getting Thaumcraft, use Forbidden Magic.

GardenStuff, Dynamic Surroundings for muh mood. >>134741779 ((also 779, primitivemobs if I didn't say that already))

MagicYarn is a cool novelty mod. Helps with tracing your steps underground.

OpenBlocks for the auto enchanter and path block. Path block looks exceptional. Someone posted a brewery a couple months ago that used path blocks and they look SUPERB.

I don't know about the Nature fork in the OP, but I think it's pretty good. Not sure.

PrimitiveMobs, ExoticBirds, GriomoireOfGaia, and MoC are all mods that add decent creatures to the game. PM and EB are good with their content, but MoC has terrible config for creature spawns (ie it takes forever to set up, although it'll probably work). Its items thankfully don't extend too far into the non-mob drop range. GoG has unchangeable mob drops but the rest is modular.

Snowfall mod, if you want.

AOBD for Thaumcraft ores and TiCon.

Update your BoP. It's outdated, current version fixes a bunch of shit and is version 1889. You'll probably want to disable hive spawns.

ThaumicBases, ThaumicAlchemy, and ThaumicExploration are all TC4 addons I use. Not sure what the entail, and as far as I can remember they're not necessarily must-haves. Still, check them out.

Waypoints mod adds easy and fairly balanced waypoint blocks (you require a 3x3 square of them to work, so 9 ender pearls for one waypoint).

DamageIndicators is VERY helpful for combat. Better than fucking 1.9, at least.

I also have a TiCon addon called "ExtraTiC", not sure what it does.

That's about it.
>>
>>134897084
>>134816287
also
>I'll anything under consideration

>>134896291
Figured. Still looks like it's fine on ground level. Just looks weird from an aerial view.

>>134892862
Did Vazkii make this or something? Christ.
>>
>>134896748
>Minecraft's event handlers can't tell which event listener shit the bed
Nice.
>>
>>134886459
Forge IRC is a place where a lot of people nervously sit around waiting for Lex to blow his lid about something. Nothing useful generally comes out of the place.
>>
>>134865993
>chunk chunk chunk chunk
>>
>>134897345
It throws every single time I open my inventory with NEI open, so, its probably NEI being shit as usual. No idea how to go about fixing it though and I have to because this shit is generating log files that are 16mb+ in an hour of play.
>>
>>134897361
That's too bad. You'd think there'd be more places to actually discuss modding but everything is so hush hush, like they're hiding "trade secrets".
>>
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>the flying broom in witchery
Holy shit this thing is unwieldy
>>
>>134897084
>you require a 3x3 square of them to work
2x2, actually.
>I also have a TiCon addon called "ExtraTiC", not sure what it does.
It adds TCon tool parts for random metals like TE's alloys and so on. That wouldn't be a problem normally but signalum and enderium tool parts are RIDICULOUSLY overpowered, IN CAPS.
>>
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>>134892221
>monster hunter
>hard sci-fi weapons
Muh switch axe and charge blade
>>
>>134898724
that part I like

I'd make heavy lasers, chemical throwers, and dRILLS too
>>
>>134897997
>like they're hiding "trade secrets".

Technically they are, now that modding is all about money.
>>
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>>134898885
>chemical thrower
/mhg/ workshopped something similar they called a science stick
>>
>>134899569
>tfw you just wanna make an autistic open source geology mod framework that people can use as they please

>>134899702
dank/10
>>
>>134847694
no, I was making normal (not-wrought) iron from red sand
but the bonemeal is just a rapid automatic stop system
the sensor stops emitting a signal when temp is over 1939 and the hopper gets unlocked.
a comparator (barely visible) notices the hopper is moving items and activates the sticky piston to kill the airsupply of the burning box

and yes, they're GT redstone cables

>>134851458
>[main/INFO] [FML/]: Loading tweaker me.guichaguri.betterfps.tweaker.BetterFpsTweaker from BetterFps-1.0.1.jar
>>
>Extra Utilities
>disabled literally everything except the ender lily, angel block and trading post
>>
>>134900060
>trading post
There's a TFC mod, I think its called warehouse, does this a lot better.
>>
>>134900060
>Multiplayer
>>
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>>134899978
>>
>>134900349
>not the only person who thought of this
hurhurhhurhnnk
>>
>>134897326
It's in FML's ingame config menu.
>>
What mods do you recommend for 1.9
if there are any yet
>>
>>134901893
I don't think forge is out for 1.9 yet, there is the meddle platform though but those are mostly tweak mods.
>>
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>can melt iron and gold horse armor in a smeltery
>can't do anything with diamond horse armor
fug
>>
>>134902391
Add a minetweaker recipe to create them, then just put them all through an uncrafting table of some sort
>>
in vanilla in a lot of videos I see people put items into crafting and they auto distribute the items by size rather than having to click around a lot (like quickly dropping 8 cobblestone into each slot for example)

How do they do that? I've played with mods that let me sort and distribute fast but I can't figure out what vanilla uses
>>
>>134905015
click and drag family

rightclick and drag for 1 per slot
>>
>>134905015
Hold the mouse button as you've got the item picked up, drag it over the empty spaces. You can also hold shift to drop just one per slot rather than even distribution.
>>
>>134905123
>>134905171
oh shit thanks I was literally never going to think of that, and in the controls wiki page I kept looking for a button
>>
>>134905254
It's certainly one of the better additions to the game. That being said, I wish mods relied on the crafting grid less.
>>
I see people use so many decorative block mods and I don't really know a lot about them, are all really necessary?

Chisel, Carpenter's Blcoks, Ztones etc
>>
>>134905480
Carpenter's is essential IMO, as well as chisel if you like variety, Ztones is garbage, Chisel and Bits is good.
>>
>>134905398
literally the only mods I can think of that take advantage of non-grid crafting are thaumcraft and TFC

it's fairly difficult to implement, so it's understandable why people don't want it
>>
question about the natura link in the OP:

How do I download the mod to use it?
>>
>>134905480
They're only as necessary as your creativity (or what you think counts as your creativity) says. Even so, more options to build with are never bad even if all you can do are cobble 9x9s.
>>134905652
>Ztones is garbage
It has just as many nice blocks as it does have bad ones, it is kind of trashy though by default because of those recipes, but that's not a problem at all if you get Chiseltones. Don't forget to disable the totem tool in its config either.
>>
>>134906418
This. It was never added to the /mcg/ resources.
>>
>>134906451
>It has just as many nice blocks as it does have bad ones
I don't believe you. I have never seen a screenshot features Ztone blocks that didn't look like hot stinky garbage.
>>
>>134906418
>>134907908
Click the "releases" link on the github page.
>>
>>134908041
That's because it's better used for details, floors or other simple things than just getting spammed all over the place. Of course, my opinion might not mean shit because I'm physically incapable of building anything that looks decent but given the amount of shapes and details in most Ztones blocks that's what I get out of it.
The mod also has this garden soil that works great when you want to plant sugar canes without water nearby.
>>
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>>134894887
Whoa I done good.

Yeah, definitely no mods in the map, meant to be playable by any chucklefuck with the game.

I hope to release the map this year. We started it in August 2012.
>>
>>134908107
I'm retarded for not seeing that.
>>
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there's some goat thing staring at me
>>
>>134909081
she wants to fuck
>>
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Who /slavery/ here?
>>
>>134909258
Whenever I try this, they always dig their way into a cave and break the tethers.
>>
>>134909081
>HD textures
>>
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H-Hey guys? Remember earlier when I was asking about that LotR mod? Well...
>>
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>>134911045
I'm not sure I can handle this much additional content. I mean...shit. Not pictured are the 9 other tabs set aside for building mats, minerals, armor and Hobbit pipes.
>>
>>134909081
Lamp is from what mod?
>>
Is 1.9 out?
>>
Oh it is.
Is it worth playing?
>fucked boats
>shittier combat
>fucked boats
>no true dual wielding
>>
>>134911935
it is, and it's terribly buggy and in general shitty as expected.
>>
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>>134911327
The building materials look pretty good too, but I can't tell if I can craft them or if I have to salvage them from the Middle-Earth dimension (wow thats a weird sentence).
>>
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>>134913096
Also looks like it adds a weapon cool-down system kinda like 1.9 for all weapons. Hope there's a way to speed it up because it's about a full second.
>>
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Fuck yeah I'm smokin my Hobbit pipe in your stupid fuckin face you fucking faggot do something about it.

Fuckin pipes seal the deal. I'm keepin it.
>>
>>134913649
it took me about half an hour to realise that was smoke
>>
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>>134913649
So you generate the One Ring portal by throwing a gold ring into a lava source block. Big explosion follows.
>>
You'll all laugh at me but I'm terrified of the mobs in the game and I don't know why. I play other games just fine but I'm wearing full iron and have a sword and food and 400 torches and I spend inordinate amounts of time digging through the walls around caves and poking holes to torch the cave itself rather than actually go into the cave and risk getting near a creeper.

Why am I such a weenie
>>
>>134914146
>mobs
snick me a fucking nick, man
>>
>>134914327
I say monster or otherwise for literally every other game but all the wiki's for minecraft say 'mob'
>>
>>134914146
I am exactly the same way.
Despite adding mob mods to increase the terror. I dont go out at night at all, usually.

Just recently I was building my second story farm and there was a Hornet from the recently updated Hardcore Mobs and Girls. Somehow she jumped over my 3 tall fence and I nearly jumped out of my seat.

I also disabled Gazers from that mob which adds large flying eyes with tentacles that blind you with projectiles and made unsettling sounds.
>>
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Spawned me in Hobbiton at night. Can't change time because I forgot the command to change time in other dimensions (since it so rarely comes up). Looks like the map is divided up into regions and the regions randomly generate terrain based on 1 or 2 biomes kinda like Twilight Forest.
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