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/CGG/ - CUHRAYZEE GAMES GENERAL
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VST8
JUST GO FOR IT
https://www.youtube.com/watch?v=3qOj4RdyV8w

Style Trial #2
do it
https://www.youtube.com/watch?v=Rl-Q-p1bYUI

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DMC, Bayonetta, Viewtiful Joe, God Hand, Ninja Gaiden, Wonderful 101, Vanquish, Sengoku Basara, Rising Revengeance, Fairy Bloom Freesia, Rainblood, Mitsurugi Kamui Hikae.

https://www.youtube.com/channel/UCYXkKE6Cty7c_CTWrqWdPGg

NEW OFFICIAL VST CHANNEL, MAKE SURE TO SUBSCRIBE. WE NEED TO GET IT TO 100 SUBS MINIMUM TO GET A PROPER CHANNEL URL THAT ISN'T A CATASTROPHE OF RANDOM CHARACTERS
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>>133651958
quick RIP?
>>
>>133651958
>>133652202
we died too young
prev ded thred
>>133562982
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>>133651958
Is Sam based on Sam?
>>
>>133652796
Almost certainly yes.
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I love Sanadate!
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>>133654142
>/cgg/ is now going to be infested with shitty "cute" posters
It's been fun.
>>
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>>133654412
Well, most of the time I just want to bump threds that might end up ded.
>>
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>Want to play DMC4SE to experiment with Vergil some more.
>DMC3 Style Switcher keeps calling me back.
>>
>>133656553
The call of a good game is hard to refuse
>>
>>133656553
Sorry for the dumbass question, but is that the Steam version you're playing?
I have an older version and I can't run style-switcher
>>
>>133658983
Yeah but i can do so much more in DMC4
It's sorta win-lose situation either way.

>>133659207
No, it's a pirated version. I had planned on getting the actual steam version since I usually buy all of my games but I fear that I might end up fucking up the style switcher install after trying to get it to work for so long.
>>
How long has /eagg/ been kill anyway?
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>>133662865
>MKH
OOOHH SHIT! YO YO WE IN THIS BITCH!
>>
>>133662865
This design is rather bland. Where is it from?
>>
>>133663480
>This design is rather bland.
SWORD WAIFU NIGGA WANNA FUCKING HATE.
>>
>>133660224
How long hasn't there been a thread, or how long hasn't it been dead?
There hasn't been a thread for it for atleast a week now, but it's been dead for since everyone got bored of DW8E. Most of the threads after that were half the same conversations they've had for years and half "page 10 bump"
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>>133663982
>Most of the threads after that were half the same conversations they've had for years and half "page 10 bump"
Strangely familiar.
>>
>>133664416
I got chills and flashbacks when I saw the last thread die at 300 posts.
>>
>>133656553
yeah i keep ending up wanting to play dmc4 dante but then i flounder around and end up back at like literally every other character but him

though i also fucked around with workrate/character speeds and 20% faster dmc4 dante feels kiiiinda like dmc3 dante a bit? i dunno, but it was more fun that way despite not really being legit, haha
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>>133639908
A couple weeks or so
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>>133671707
Did Hyrule Warriors kill it?
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>>133678447
I wonder if Azel's design was influenced from both Wesker and Leon
>>
for those who want a quick chuckle or a reason to expedite that belated suicide plan, check this

https://mobile.twitter.com/Action_Scrubs
>>
>>133667273
>20% faster dmc4 dante
20% faster even with turbo on?
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>>133681487
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>>133681487
> spending electrons and nervous energy to immortalize 4chan feces in ant picture form
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>>133683664
>ant picture
using mobile?
>>
shilling

https://twitter.com/Action_Scrubs

submit things
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>>133681487
>>133686514

fuck off
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>>133687962

no
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>>133686514
fuck off retard
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>>133694358
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>>133694358
who/where is the Donguri of MGR? He/She can do this no problem
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>>133690993
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>>133686514
>archive of stupidity
Hope material never dries out. And it most likely never will
>>
10
>>
>>133682895
yeah. both dante and trish at 10-20% faster speeds are a lot more enjoyable to play for me which is just a shame haha

even trish's DT doesn't boost her speed up by 20%- it's probably closer to the 5% mark based off what i've screwed around with, which is real surprising because she still gets so much faster with her DT
>>
If you talk about sengoku basara here, why don't you talk about dinasty/samurai warriors too then?
>>
>>133667273
>though i also fucked around with workrate/character speeds and 20% faster dmc4 dante feels kiiiinda like dmc3 dante a bit?
That'd be too fast honestly.
The gravity in DMC4 is a lot lighter than in DMC3. That's kinda why he feels so fast.
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Is this nigger still alive?

It's been almost 2 months without any social media activity/press interview
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>>133701743
the last time he showed any activity was during e3 for 4 Special Edition. He doesn't use much social media unlike Based Kamiya and Punished Itagaki
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>>133701935
>and Punished Itagaki
Itagaki, social media? Where can i find?
>>
>>133701743
Why does his profile pic make him look like a racer?
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>>133702519
facebook. He sometimes replies to comments, often posts about his current life, mostly reposts his fans saying how great he is
>>
>>133701726

Because they don't meet nearly the same threshold for combat options.
>>
>>133702919
It's a cycling jersey. Cycling on fancy carbon fibre roadbike is a thing now
>>
>>133703145
>feeding the troll
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>>133703249

It's just a normal question that's expected now that /eagg/ has moved in for a while. Don't be such a turd.
>>
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oi thread prematurely died again
so ,cgg and eagg, 24 hour 1 song event will take place tomorrow
cya at the party!
>>
I want to get into Devil May Cry. My friend gave me the first game because she didn't have any use for it anymore, and I'm quite enjoying it. What should I know about the series? Which titles should I avoid?
>>
>>133704004
Play 1, 3 and 4. Avoid 2 and DmC.
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>>133704004
>What should I know about the series?

It's very fun and you will most likely enjoy all of it, all the games after 1 are very different though

>Which titles should I avoid?

2 and DmC, though they should still be played at some point just to understand where and how they fucked up, and also for the sake of playing bad games
>>
>>133704004
>should I avoid
personally speaking as a man of shit taste, none of them. Yes, that includes DMC2 and the reboot. The former isn't as bad as everybody says; although some moments are absolutely horrid and even if Itsuno had little creative control besides "shit fixer", he should have had opted to remove them; the reboot isn't a bad game(for PC, with turbo mod and color restriction remover mod)
>>
>>133704004
Play 1, 3 and 4. You can try 2 and the reboot if you're curious but don't feel obliged to finish them or anything, they're widely regarded as pretty shit.

3 and 4 are very different games to 1, though they're generally considered the best two from a very technical and gameplay-oriented viewpoint. Series is great though, I'm glad you're enjoying it.
>>
>>133704936
I heard 4 has disappointed many fans initially. Any info on this regard?
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>>133705207
It's an incredibly incomplete game - less than half of it is really there in terms of content. You also start playing as a completely different character to Dante which split opinions at the time, furthermore the entire second half of the game is literally the first half in reverse playing as Dante instead of the new character, Nero.

In spite of that, the combat system itself is sublime. Fortunately that at least was complete in terms of functionality (There's still a lack of weapons and moves compared to 3) but it brings a lot to the table. It's a game you will love for its combat, and probably its combat alone. If you're just casually playing through the series you might not enjoy it as much.
>>
>>133705207
>disappointed many fans initially
People hated Nero due to his personality and limited moveset
Dante's section is just Nero's section but in reverse and with gimmicks
Dante's weapons are somewhat hit and miss in terms of styling and usefulness
>>
>>133681487
I could say the same thing about these kids here. Just recently someone mention SmashBros with the assumption it is a Fighting Game. It's not. Scrub.

Too bad he didn't have a trip would have scrub quote that ass.
>>
>>133705207
4 is disappointing because it is incomplete. Literally half a game with backtracking. It is still my favorite DMC though due to the depth of the game. I think that the "consensus" that 3 is the best DMC is filled with rose tinted glass - especially from casuals (literally nothing wrong with being casuals though) who only play DMC "for the story."

People bitch and moan all the time about the Chimeras being annoying, the Bianca Angelo buttfuck airstab being unfair, or the sword-ground fish being badly designed for Dante, but due to the breadh of toolsets that Dante has he can always handle all of those situations.

DMC3 in comparison is very limited. You'll see combo video for M1, M2, and M6 for perma-DT'd enemy but what about the rest of the mission? Compared to Mephistos and Fausts, the Fallens are way way more unfair, random and there's a chance that they'll float offscreen for 2 minutes ruining your time. How about Bloodgoyles? Does anyone remember Geryon the literally who ghost horse cart boss? How about recycled rooms towards the end in M15,16 etc. Also M18 in DMC3 is just a boss rush mission similar to M19 in DMC4.

I'm not trying to start a flamewar here, I've put 200 hours into DMC3 and about 1000 hours into DMC4. It's like splitting hair between two of your favorite food. All I want to say is that DMC3 also had its flaws, the game (or rather the "exploration" part of the game) did become repetitive and ran out of steam towards the middle part of it (of course it did end in a high note with Arkham boss and Vergil 3 though). Finally, DTE and the lack of forced encounter kind of trivialize the enemy. Like why bother fighting a room full of Bloodgoyles, when you can just farm for style points next door to get an S rank with DTE on a room full of sloths punching bags?
>>
Interesting info, thanks.
I'm not sure if I can enjoy a game on combat alone though; it's good to hear that at least it's fun to play. I'll look into it one day regardless.
>>
>mitsurugi kamui hikage
>crazy

Nope. Game is shit, and its only use is for fapping since the girls are cute.
>>
>>133706906

If we're talking about a casual level then yeah just play 1, 3, then 4 in order

Then play DmC and prepare to be amazed at how terrible it is. 1 is a sort of weirdly aged game but nonetheless a good and respectable experience. 3 is fantastic, 4 is a mixed bag but you should be able to find it enjoyable to just hit things anyway.
>>
>>133707119
Yeap I don't do high level play (although I like reading about it and watching it), so I will probably enjoy the games just fine even if I don't do amazing crazy combos. Anyway, I'm not sure if I should touch DmC, Donte seems like such a prick.
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>>133708375
The game itself is far more offensive than his character.
>>
/cgg/'s most infamous queen is strimming the game everybody hates
http://www.hitbox.tv/yoshesque
sarcasm
>>
>>133709381
Is she the only grrl cuhrayzee player now that brea's retired? I heard some anon said that HuangRSFly is a girl, is there any confirmation?
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>>133702919
Hes racing to get DMC5 ready in time for E3.
>>
>>133707119
>>133708826
Say what you want about DmC, but DmC:DE is still literally not joking the best western action game ever made. It is leagues above God of War, Dante's Inferno and god help us Star Wars Unleashed
>>
>>133709381
She's still tsun tsun about Bayo 2 which is adorable
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>>133709642
last I checked, which was never, no confirmation
>caring about gender
it's the current year. Come on.
>>
>>133709819

DmC vanilla was already the best western action game but that's not saying much in the part of the game industry that can't make an action game to save their lives

>>133708375

You'll probably enjoy DMC3 most then like most others do. Donte is a prick and it's difficult disgtinguishing between whether he or Vorgil is worse. There are lots of bad things about that game.
>>
>>133709642
>Brea
>Girl
Brea has never openly stated it is the opposite sex of Male. The whole "Brea is a girl" rumor stated on Gamefaqs and then made its way onto Brea's official Youtube page in which hot and horny preteen whiteknights begin to defend and push said rumor onto everyone. Every other DMC star from the first era of DMC combo is now in their mid 20s to 30s. But according to preteens Brea is only 19 - 21 right now. Doing the math suggest that Brea wasn't even a teenager when she became popular in DMC.

You can still find the archives and some of the Youtube comment as of today which is March 1st 2016 in America. You can always find a fake Facebook for Brea made by some teenager or grown man who feel in love with the thought of Brea being a girl.

And before I go, here, this is a man. I'd like you to believe it is 100% female, though.

And for an example of how easy it is to trick nerdy fat neckbeard japanese loving gamers, Do a little research on the female Crimson Viper player name Kayo-Police. She also went through the same stages as Brea until she came out and told the world that she was born a man.

TL:DR Stop believe neckbeard weeabos.
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>>133709381
I enjoy the gameplay, I like the commentary, but goddamn way to be a negative nancy. Critiquing a game is fine, but this constant complaining can get really tiresome.
I'm not forced to watch, I know.
>>
>>133711841
Bayo 2 is a good game all around until you start your Pure Plat run. Then it become a nightmare, way worse than say W101 due to all nonsense that Platinum absolutely DIDN'T have to put in there, just for the rule of cool.

Just compare Rodin 1 vs. Rodin 2. Rodin 2 is leagues way more unfair
>>
>>133711368
Literally nothing wrong with trap
>>
TRUE LOVE IS FOREVER~~~
>>
>>133713260
Just now I noticed Yukimura is not so casually missing an arm. The picture is even better now.
>>
>>133713260

Richard seriously can you not
>>
>>133714856
Who do you think tops~~
Masamune or Yukimura?
>>
>>133715376
Masamune all day
https://www.youtube.com/watch?v=mxCr6svK_ZY
>>
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Hello again, and welcome to the second episode of /cgg/ news.

Previous episode >>133243793

I'm your host, News-chan, and today we'll be looking at action game releases for the Spring season. So without further ado, here's some possible Cuhrayzee-ness to explore:

>Kamen Riders
Kamen Riders is a very popular manga/show in Japan that has made it's way onto gaming platforms over the past decades. If you're looking for a campy over the top heroic 3D beat em up action game for the PS4 and PS3, then Kamen Riders would make a great purchase. It has the look of a very classic Cuhrayzee Games General games, but does it have the depth? Maybe (You) could be the one to tell us.

>Senran Kagura Estival Versus
Senran Kagura Estival Versus is finally making its way to the West! This is every Otakus dream jam packed into one game with action combat and beautiful ninjas. However, the game itself isn't as technical as the classic action games of the past, but is still something that even the most high level technical gamer can appreciate.

>Gundam Breaker 3
Gundam Breaker 3 is a game about building your own personal Mobile Suit from the ground up and testing them in various VR missions and/or compete against other players to see who's design is the strongest. It originates from the popular Gunpla license in Japan which allows you to customize your own Mobile Suits from the current tech generation, as well as, fan favorites of the past! Looking at gameplay videos, similar to Kamen Riders, there seems to be a form of classic action game combat present, but we cannot confirm any more without first hand experience. Definitely a great purchase if you're a fan of Gundam.

>Other news
Tamsoft, creator of the Senran Kagura games, seems to be working on a Kancolle game. Whether it will be an action game or something completely different, like, iPhone and Android gaming, has yet to be confirmed.
>>
>>133717697
I liked your old outfit better desu
>>
>>133717697

Please leave
>>
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>>133717697

Why in the hell aside from maybe Kamen Rider do you think any of us would care about any of this for any reason

Drop the retarded anime-girl gimmick, stop pretending you're someone we should have a name to acknowledge, and get out immediately. Don't forget the noose on your way.
>>
>>133716052
I think Masamune likes to take it in a very commanding way. He rides his partners with his arms crossed, of course.
>>
>>133717697
Is any of this /jp/ garbage supposed to be cuhrayzee
>>
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>>133717697
>Senran Kagura Estival Versus
>Estival Versus
> something that even the most high level technical gamer can appreciate.

> Own it and its literal garbage.
>>
>>133729668
>Own it and its literal garbage.
Tell me more anon. I want to hear some trashing.
>>
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In the middle of rewriting my hitbox system. Replacing weapon-bounded overlap checks with a simple, old-school box checking method.

The advantage, as you can see, is that even under extremely low framerate conditions, hit detection is accurate. That sort of stability helps avoid issues I was having before where attacks would occasionally fail to register because of where the sword's sockets fell frame-to-frame (UE4 can do sweep tests to check for "missed" overlaps but they're linear, meaning that if the sword went from above to below and skipped the frame where it was extended, the entire arc of the swing would be pulled tight to the player)

It's also a lot more performant, the amount of frame time wasted on the damage-driving algo when lots of enemies were in play was a non-trivial CPU hit.

Of course the disadvantage is that swings are round and boxes aren't, and corners sometimes do unexpected things (occasionally catching enemies that are just outside the swing radius or missing enemies that are just inside it at certain spots). But so far it feels a lot more stable and predictable than my old system.

And since I've done this with debug drawing to make placement easier, it makes me wonder: would it be a good idea to include some sort of training mode/space where hitboxes are shown in-game while you play all the time? To help make clear exactly what the game is doing in combat... or is figuring that sort of thing out through trial and error part of the fun of dissecting a combat system, and showing that info is giving up too much up front?
>>
>>133652796
Can't unsee

>>133455015
I do not agree in the slightest and shootouts to whoever the anon was that posted the article so I could take a look at it. Now it just looks like no one(myself included) explored very deeply into the mechanics and cancels that god of war DOES have. For example, at the end of the article, he said that if you press square once, you have portions for cancelling before the attack connects and after, with all the available cancels that you have for those moments.

This might not make alot of sense now because I'm a little high.

Okay, so for the first attack in a square string, the only way you can cancel it post-hit is by walking or weapon swaps, any other cancel had to be done before the hitbox actually connects. However, say the second/third/etc attack in the string is cancellable in the exact same way. That means you can essentially DO jump/roll/guard/magic/grab cancels by pressing the next attack in the string but cancelling it before the hitbox comes out.
How many of you guys actually experimented with this? Sure, the game doesn't have a scoring system like dmc that encourages changing up your attacks BUT the game was already adequate(read:fun) without these cancels. Now that we've discovered that it in fact DOES have the mix-up potential, what does this say about it eligibility? Could you guys use your skill gained from dmc and transfer it to this game?

Just think about it.
>>
>>133732941
>Can't unsee
... It's a pretty fuckin obvious shoutout to Vanquish/Sam Gideon. Especially since Jetstream Sam was actually designed by Platinum's team (rather than Kojima's).

I always just assumed the connection was obvious to anyone who had played both games.
>>
>>133706863
In my opinion, devil may cry 3 was the better game, with consideration to all the parts(gameplay, boss fights, puzzles story, and, even though I don't want to admit it, music). It's got great pacing, it's got some of my favorite cutscenes from any game ever, not to mention the combat is still generally fun to play.

I feel like devil may cry 4 might just be a better "engine". Nero felt fun to play and played differently enough from Dante where he didn't just feel like a reskin. Then you first get your hands on Dante and everything gets cranked to 11. His potential got launched through the roof when he gained the ability to style switch on the fly. You can tell they spent more time on the fighting mechanics than anything else. Too bad they couldn't get to the rest of it.
>>
I can do witchtime in Bayo and avoid being hit in DMC games, but good lord do I suck at Metal Gear Rising.

I keep on hitting LT when I want to parry because that's dodging in Bayo which I replayed recently, which completely fucks me up..

Also I'm having trouble seeing the direction I need to be aiming when parrying.

How do I git gud at this specific defense mechanic?
>>
Holy shit. Having serious problems with stage 7-2 flying pyramid on die/3 lvl. Maybe i need just to get gut and continue fighting, but i would still appreciate some tips for this stage. And while we at it, i would like some tips for upcoming fight with great sensei on lvl 3/die and how i prevent him from cloning, and if i failed, how to deal with this gang squad?
>>
>Finally picked up DMC4:SE
>Never played Legendary Dark Knight mode since the last time I played it was on 360
>"This can't be that bad right?"
>Bianco Angelos in the first mission
>Scarecrows fucking EVERYWHERE packed in a tiny ass room

Holy shit this is fun
>>
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someone help me install dmc3 ssw?

I installed dmc3
updated to 1.30
followed the instructions from the nexus page of ssw
started dmc3: it doesn't start up. just nothing.

halp. I want to join in on the hyope
>>
What's the frame window for Just Judgement Cut?
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>>133742842
1.6
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Anyone streaman?
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>>133742939
Really?
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>>133743578
no
>>
dmc3 is shit. Dying at cerberus 2 times in a row is ridiculous. The fucker just won't stop attacking. I cant JC off of his face. I barely have any air mobility, and my just bought drive does almost no damage. fuck that shit. I'm chilling and going back to dmc4.
>>
>>133706863
>DMC3 in comparison is very limited.
Mission 1, 2, 3, 6, 19 seem playable to me. Which kinda offers a lot more than DMC4 when it comes to fun missions.

>How about Bloodgoyles?
The bloodgoyles aren't even that ba-
>popped open dmd mission 5 just to see how bad they are

...Nevermind, they are bad.
>>
>>133743408
I can if you want.
I'll most likely play DMC3 though.

>>133748030
So you suck/won't attempt to get good against him then?
>>
>>133748520
>So you suck/won't attempt to get good against him then?
dmc is about combos, not about getting no damage runs against bosses. That's what normalfags do.
>>
>>133714856
i will never stop alps :3
>>
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>>133749905
I will never stop either, ufufu.

That said, how do I find the motivation to continue Viewtiful Joe? It's not bad at all but everytime I restart it I never continue past the beginning of the second stage.
>>
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>>133751537
together me and you will destroy /cgg/
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>>133749905
>>
>>133751537
play it to unlock sylvia/blue/whoever the fuck
>>
>>133752102
first we annoy the leader and then we go for the spambots
>>
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>>133751806
I don't want to destroy anything, just bump with cute pictures only I like.
>>133752102
I did not even know /eagg/ existed.
>>133752347
I believe the first time on Adults is Sylvia, unless I'm wrong and you also need to get a V on each scene.
>>
>>133752628
First time on Adults needs to be with Joe in order to unlock Silvia. Beat V-rated to unlock Alastor, and beat Ultra V-rated to unlock Blue. You get nothing when you beat Kids.
>>
>>133753105
I think I'll restart anyway, I forgot if it was kids or adults.
Do you suggest to start with kids or go straight to adults?
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>>133753475
Adults can pretty frustrating, so Kids is there if you want to actually beat the game. I played Kids then Adults, and beating Adults is a challenge when you're new to it. If you beat kids, you can probably then go on to beat the game on Adults, but remember that you can't go from Kids to NG+ Adults. I really do recommend playing the game on Adults, but if you can't get past it because it's too hard or whatever, start off with Kids to learn the game.
>>
>>133756079
Thanks for this tip, it's very helpful. I might restart with Adults then, I don't mind if a game is too hard for me.
>>
>>133756597
Protip your first purchase from the shop should be Ukemi
>>
>>133757737
Alright! I'll keep that in mind!
I think that's one of the first things I bought in TW101. I'm seriously considering to replay 101 now, though.
>>
>>133756597
good luck anon!
remember to mach speed punch the meteors until you catch fire
>>
>>133709381
>hitbox

whore
>>
>>133749203
There are literally like 3-4 enemies in both 3 and 4 that are just braindead combo bags. Everything else you actually have to think a little. Not to mention, the bosses in dmc3 are Super good. Sorry that Cerberus is the game's first wall.
>>
>>133748030
on normal?
just shotgun his armor off and then mash combo a on his legs until his head drops

guns are super good vs mooks but not vs. bosses as a general rule of thumb if you wanna shred them quickly vs. safely
>>
>>133709753
>DMC5 ready in time for E3
I hope DMC50% is going to be better than DMC40%
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>>133761613
>Not to mention, the bosses in dmc3 are Super good
Vergil 1 2 3, Cerberus, Beowulf, Agni & Rudra, Nevan and even Arkham Blob are bretty gud, can't argue with that. But remember DMC3 also had its fair share of annoying bosses. Remember Jester (for DMC3SE), Geryon, Doppelganger, Arkham's Eels, Centipede, Leviathan Hearts? You can't just cherry pick the good ones

DMC4 bosses on the other hand are almost universally good. The big trio Berial, Frog, and Echidna are all great. Credo, Demon Pope & Agnus are also great for BOTH Dante and Nero. The only meh bosses are Agnus' window and Dante because his AI is an input reading faggot. Even then, a good player like donguri can salvage the Dante boss fight and turn it into a good boss fight.

My point is one can play DMC4 boss rush on a loop for 4 hours straight without getting tired because 80% of them are good bosses. Echidna, Berial, and Frog essentially turned the game into a better Monster Hunter. However you can't play DMC3 boss rush on a loop because only 50% of them are good bosses.
>>
>>133764323
>Arkham Blob
>Counting the eels separately from Arkham
This better be a joke.
>>
>>133764323
>Even then, a good player like donguri can salvage the Dante boss fight and turn it into a good boss fight.
Juggling a boss doesn't make it a good boss.
>>
>>133736859

Keep a lookout for red flashes. That should usually help. That means they're about to boot up an attack. Yellow flashes means the attack can't be parried so you might be doing something wrong there.
>>
>>133752363

>leader

I'm no leader I'm just an organizer
>>
>>133765606
>a leader organizes shit
>ergo Alps is the leader
ALL HAIL ALPS
SUPREME LEADER OF THE CUHRAYZEE CLAN OF COMBAT
>>
>>133765771
>>133765606
PRAISE BE TO ALPS, HE LETS US LIVE
>>
>>133749905

Whoever's doing this, I already mentioned this in Skype, but I'd really appreciate if you stopped doing this.

I'm trying to be nice about it, I don't know how else I can put this.
>>
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>>133764323
i like gigapede and doppelganger
they're easy and dumb but kinda satisfying to just blast away for the same reason
plus doppelganger has that awesome music
im a crazy i guess

>>133748030
>>133762664
heres a post-it note webm of this exactly
no style thing used, no upgrades used (though i got stinger bought)
just mashing combo a
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>>133767317
You're making me feel bad about this. I guess I'll post less homo and more qts in the future...

Are you by any chance Belkafag?
>>
>>133768221
>I guess I'll post less homo and more qts in the future...
No stop that shit altogether.

If you wanna talk about waifus n' shit, go somewhere else.
>>
>>133768221
alps is mad dude no husbando or waifu shit allowed
we play games here
>>
>>133768221

No

>>133768470

urahhh i am boiling with the angry
>>
>>133768949
Just look at him! Hes insane with anger.
>>
>>133768470
Unless you post waifu/husbando shit related to gameplay together.
>>
>>133765148

I figured out that part but the red flashes don't indicate the direction.
>>
>>133771547
The direcion is where the enemy is based on your character position.
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>>133768221

Don't feel too bad, it's okay to have fun with a bit of cute/fujobait stuff from time to time, just make sure to not derail an entire thread with too much of it.
>>
>>133765017
>Juggling a boss doesn't make it a good boss.

No it doesn't. But instantaneous reflex based Royal Releases from an offscreen stinger does
https://www.youtube.com/watch?v=oH7N1WPvyI8
>>
>>133764671
Am I the crazy one? Eels are annoying as shit, there's only a handful of option available to deal with them, and almost all of them involve AOE weapons or running like a faggot and get 1-2 hits in with Rebellion.

Arkham Blob you fight alongside Vergil, the music is great, and the trashtalking is awesome. It's a completely different boss fight
>>
>>133772972
So are you praising the player or the boss? Because having 2 of them doesn't make them any better than just 1.
>>
>>133773786
I'm praising the player of course. I already said Dante was a meh unfortunate boss, but there can be workaround to salvage the boss fight and make it look cool (there's no salvaging Centipede or the eels). Despite the input reading AI, as donguri shows us THERE IS a proper way to fight him without cheesing the AI - it involves a good timing and reflex.
>>
>>133774445
>as donguri shows us THERE IS a proper way to fight him without cheesing the AI
Juggling the boss is basically cheesing the AI. You're not really fighting the character itself, you're just comboing it to death by ignoring the AI completely and just working around Dante's hitstun attributes, which is what Donguri does pretty much all the time in a 1v1 fight against Dante.

It's always this:
>Stinger into million stabs
>Dante AI reacts by rolling and counting the stinger
>player blocks stinger
>free combo
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>>133718840
You think so?

>>133720430
>>133720901
Anon-kun, why are you such a meanie? I'm very sorry that it upsets you, I was only trying to be helpful as much as possible. I thought it would be a great idea to collect any and all information regarding the current state of the action game genre for potential cuhrayzee-ness and casual enjoyment.

>>133730220
Hey, you stop that.

>>133724978
Maybe. If one of the expert level players from /cgg/ try them out then something good could possibly come out of it. They're always the best at doing so.

>>133729668
You don't like a combination of ninjas and cute girls? You're an odd one, Anon-kun.
>>
>>133775139
By your logic then all bosses are shit

>Credo
>Does his 5 hit combo ending with his version of helm breaker
>Either roll away, double jump away or royal guard
>Free launch, free combo
>Rinse & repeat

Going back to Dante, you still need to RG or Release on his stinger. Even then, RG is not your only option, albeit it is unquestionably your best option if you can pull it off consistently. Also Dante as enemy is less floaty and more "un-comboable" than any other enemy that can be juggled (Credo for example has the same "weight" as the angelos and you can do Aerial rave reps on him, you can't with Dante).

How many times do I have to repeat myself, DANTE IS NOT A GOOD BOSS. I'm just saying you can salvage the fight and make it interesting by placing restriction on him. In a way if you think about it, all of /cgg/ is self restriction. You can beat every boss safely like DSP did with Trickster + gun + Vital stars, turning the game into a third person shooter - but you don't. You impose a self restriction by trying to be stylish. Same deal with Dante fight, but to a more extreme extent of self restriction. Yes you can bait his stinger, catch him with million stabs, rinse and repeat + run away like a faggot when he's in RG mode. But you DON'T have to do so. You can try to royal release right on his stinger, then maybe vary it up by doing trickster dash next time, or whatever it's up to you to vary it up. Good bosses = bosses that gives you a lot of defensive options and freedom to deal with their attacks. Bad bosses/enemy = not a lot of freedom, e.g. for example DmC's blue & red enemies.

Is Dante a more restrictive boss? Absolutely no doubt. But he's not Savior bad, or Arkham Eeel/Centipede bad. We're just arguing over different shades of grey here.
>>
Ded
>>
>>133777718
>collect any and all information
don't bother unless you have gameplay links. Or just don't bother period
>>
>>133736859
Just press forward alongside X whenever you attack. It should be a habit to press forward at the same time as every X press.

The game will automatically treat it as an ordinary X press and feed the input queue unless a parry is possible that frame, in which case the parry occurs.

It's a terrible mechanic.
>>
>>133777718

Kill yourself
>>
Everybody get some potato fries because things are gonna get salty
http://www.hitbox.tv/yoshesque
>>
>>133777718
>You don't like a combination of ninjas and cute girls? You're an odd one, Anon-kun.

That has nothing to do with the quality (or lack of it rather) of the game.

>>133730220
I've explained it like 5 times before because some guy was trying to shill it here a few months back.

tl;dr version

https://www.youtube.com/watch?v=CmJZNG2he-Q
(warning: uploader has shit music taste.)

Take note of every time you see the word cancel pop up in that video, because none of it is possible. In EV the only thing you can cancel is your square button string (which is like 5-6 attacks, and that's half your moveset) and if you dash cancel that it's slow, you can't follow up with any attacks, and you're not allowed to even jump or block. So it might as well not have any cancels at all.
>>
>>133764323
I personally enjoyed geryon. Gigapede was alright. All of the other not-good boss fights were serviceable. They weren't terrible and frankly, they're all still better than 90 % of other games.
>>
>>133781465

Forward always works I don't have to try and guess right or left or diagonals?

I love the Freerunning and blade mode and zandatsu and even the few stealth elements, and parry counter seems like a cool mechanic but I just suck so bad at it.
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>>133788283
Tap towards the enemy
In most situations (camera at raiden's back, raiden facing enemy) you should hit forward, but if the camera is being weird or the enemy moves around a lot you'll have to adjust accordingly
>>
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>>133781060
I'll try to do better next time. Thanks. meanie-kun

>>133787558
In your previous post, you mentioned that you already own Senran Kagura, so I'm a bit curious and interested to know; I want to know why and what made you decide to buy it if extensive focus combat was your first priority? The reason I said high skill players, too, can also get enjoyment out of Senran Kagura was that I believe everything doesn't need to be as engine front loaded as the best classic games for you to enjoy it. You seem to misunderstand what Tamsoft was aiming for, therefore, you may have been blinded by a possible poor reasoning. Quality comes in many different forms, too, Anon-kun. It upsets me knowing you didn't enjoy the time spent with the game.
>>
>>133787532
Can't handle all this tsun tsun
>>
>>133794482
>misunderstand what Tamsoft was aiming for, therefore, you may have been blinded by a possible poor reasoning
hey, shit game is shit game even if it was all about the T&A from the get go.
>>
>spent 3 hours recording footage for vst8
>absolutely nothing good in it

Guess I'll just make a """joke""" freestyle vid. ;_;
>>
>>133794482

For starters ditch the annoying attitude and avatarfagging

Nobody cares your sweaty man tits want to be anime girl ones. You sound like you would rather live out a retard fantasy of being important instead of actually contributing going by everything you have said so far.
>>
>>133799759

You have about three to four months, don't give up.
>>
>>133794482
>You seem to misunderstand what Tamsoft was aiming for
The only standards I hold them to are the ones they set themselves with previous games in the series. There's a video link right in front of you showing exactly that.

Release Order
SKB > SK SV > SK2 > SK EV

SKB:Decent base mechanics
SK SV: Gameplay regressed from SKB
SK2:Improvement from SKB
EV: Regressed from SV

This is a problem.

>The reason I said high skill players, too, can also get enjoyment out of Senran Kagura was that I believe everything doesn't need to be as engine front loaded as the best classic games for you to enjoy it.

I can enjoy God of War ,DmC:DE, or even the occasional musou if I want to just turn off my brain and casually enjoy a game. SKB is repetitive as hell, but I still enjoyed the basic template they had set up for the mechanics. EV is so bare bones, needlessly restrictive, and repetitive that it causes me physical discomfort to remember that I spent money that I worked for on the game. There's no fun to be had in mashing square to do your 1 and only combo for hours on end, and literally nothing else. They've made it pretty clear at this point that the PS games, with their unnecessarily huge rosters and highly emphasized (even more so than usual) titillation are just meant to pander to otaku trash.
>>
So I just started MGR: Revengeance.

Does it get better? I just beat Mistral.

It seems really really by the numbers. People who complained about parrying not being good/explained are fucking idiots. Most fights are just mashing whatever the fuck you want until you get the flash for the quick kill, pop blade mode cut the square and press O, rinse and repeat.

It just seems pretty dull so far despite being incredibly over the top.
>>
>>133805676
Try limiting yourself by not using blade mode and try to get creative.

The game does get a little better on higher difficulties, but as you said it is rather simple even at its best. Still, you can have fun with it and the presentation generally makes playing it enjoyable at the very least.
>>
>>133800179
chill alps, taking over the vst channel doesn't make you the boss of /cgg/ and have you decide who can post in the general because you don't like them
>>
>>133806146
Avatarfagging is literally against the rules.
>>
Is there a way to know how many Wonderful Ones you're still missing in a mission?
>>
>>133806318
who are the fucking police of 4chan now
>>
>>133808304
Mods are, same as always champ. Now fuck off.
>>
Does Bayonetta, Rising, W101, Transformers, etc have turbo modes?
>>
>>133809802
No...

The closest to that is a glitch that happens in Bayonetta in Angel Slayer (or Alfheims). It is also a really good glitch, shame that no one really knows how to activate it.
>>
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>>133805972
>>133805676

I'd personally suggest the opposite. Using Blade Mode to cancel some things frequently has supposedly proven to have had some nice results when chaining moves together. I'd only limit use of Blade Mode when actually cutting enemies.

>>133806146

I make it a point to not cuss when talking to people unless they do something extremely specific to anger me

And just for the record it should be extremely obvious I'm not the only one annoyed by it. I don't know why all of a sudden you're choosing to attribute this one thing to me in particular.
>>
>>133811876
>not cuss when talking to people unless they do something extremely specific to anger me
your waifu a shit
>>133795698
and that is why everybody loves her
>>
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Hey, cgg, trying out new format!

Today's audio track is separated into 6 parts.
The idea is that you claim one part of the song, make video using only your own part, send it to me [email protected] and when everyone is finished, I post the whole video.
After claiming your part you have 72 hours to record and send your results to me. If video is not submitted in this time period part of the track becomes free for everyone to claim again.

Youtube link: https://www.youtube.com/watch?v=hBt0ubsWJUc&feature=youtu.be
Download link(includes the whole track and every part separately): https://www.dropbox.com/s/geogmvbau4yhz15/Track.rar?dl=0

>How do I claim my part?
Just reply to this post, saying which part you want.

>Can I take more than 1 part at a time?
No. But If you are feeling cool as an exception you can claim 4 and 5 together.

>Can I claim one more part if I am finished with my first one?
Yes.

>Why should I even bother?
To show off new stuff you learned, to inspire newer players or just to have fun.

>What game do I choose?
You can pick any game from the OP post. Or if you are willing to prove TitleName is cuhrayzee this is a good chance do so.

>Ok, so what do I do in this video? Combos, speedrun, bossfights?
Any kind of gameplay is welcome, you can choose and do whatever you want.

>Where to upload?
You can just attach it to the letter or upload it to youtube and send me a link to it.

>My gameplay is not top tier quality and everyone will point fingers at me and laugh and stuff. I don't want this.
No one will, believe me. Also if you rarely make videos this a good experience that will probably help you with recording your next monthly or VST entry.

I encourage everyone to enter and have fun.
>>
>>133812448

YEAH WELL YOUR WAIFU looks nice
>>
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>>133812471
I claim part 3
>>
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>>133812471
I claim part 5.
>>
>>133812471
Taking Part1. Do we need names, or are we relying on honesty for this?
>>
>>133812471
how long are the tracks? and what >>133813867
said
>>
>>133813867
> are we relying on honesty for this?
Yeah. But if you want you can post your name or webm like guys before you did.
>>
>>133814464
in seconds 17,11,23,22,46,46. You could've seen it in preview vid or if downloaded the archive.
>>
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>>133812471
I claim part 4.
>>
>>133778002
>You impose a self restriction by trying to be stylish.
If the scoring system wasnt designed the way it was, I would agree with you. It's clear that the "metagame" isn't 100% player-developed. Some forethought went into it.
>>
only part 2 and 6 left
>>
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>>133798470
Hey, It only means that Senran Kagura isn't for you.

>>133800179
Please forgive me, but I have a feeling there might be a case of confusion here. I understand my service isn't up to your standards yet. Improvement is needed, yes. I'm learning new skills everyday and mastering older ones. So please, have a little bit of self-restraint. Thank you.


>>133802803
I do not believe there's a problem with Tamsoft's games, but rather, they're just not compatible with your standards, them being high. Your continued support for a series that was never focus on having front load mechanics has somehow crossed into your 'valley of technical' games. Thus, your dissatisfaction with your purchases. I would suggest in the future, try looking into the games' battle system through the power of other players willing to share information before making your purchases. Video games are very expensive, I understand why you're upset, Anon-kun. Also, I think it's a bit unfair to compare each games battle system since they were, for the most part, designed for specific hardware that include different limitations for what they can and can't do, and Tamsoft was never aiming for the most advanced combat with its Senran Kagura entries. Oh, not sure if you are aware of another Tamsoft game by the name of Onechanbara. It's possible it may have the type of combat you're looking for, but please obtain some information on it before purchasing.


>Upcoming action game news
- Platinum Games will release more information on Nier Automata and the end of March.


>Discussion
What are your thoughts on the new TMNT game also made by Platinum Games?
>>
>>133819345
>game is shit
>your standards are too high
oh fuck off mate

>Onechanbara
The Z Kagura and Z2 were discussed or more accurately 2 guys made some cool-ish webms and explained some stuff about the games for a bit before just disappearing because the people who played them lost interest in it and game didn't have much going for it.

>TMNT
co-op sounds interesting but if it's another Neutered Bayo Pasta Platshit, I have zero plans to play it.
>>
>>133819905
Hm, you and few others have a strong disliking for current action game devs regardless if they are catering to you or not. May I ask, which action game are you currently playing? I'd be interested in discussing or learning things about it with you.
>>
>>133819345

I don't think you understand that long by this point nobody fucking wants you to do this, especially if you're acting like the incompetent excuse for an inbred you are now

Just quit while you aren't ahead. This is an idea anyone can pull off and here you are already not doing anything right.

Get the fuck out, nobody asked for your shitty opinions or presence.
>>
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>>133819345

>Anon lists actual issues he had with EV that have absolutely nothing to do with having high standards even after he admitted he can enjoy button mashers
>You're just letting high standards get in your way

I'm with the other guys

Leave or kill yourself please
>>
>>133793787
man this color scheme is way better than the default one for alt nero

or maybe it's just the lack of gold buttons screwing everything up, idk
>>
>>133822980
>>133823137
Samefagging is against the rules, alps I know it's you you always use the same image reactions, why don't you bitch about cgg on twitter instead
>>
>>133827105
>dissing my husbando
1v1 me faget
>>
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>>133822980
Sorry. It it bothers you the best you can do is ignore my post. Starting now, and you don't need to be taught how to ignore someone's post because you and others ignored my attempt at starting a discussing related to the Cuhrayzee Game General, moving away from this conversation as seen here: >>133821201


>>133823137
Well then tell me, why would someone buy all of Tamsoft's games and then bash them for not having something that was never suggested in any of their Senran Kagura products? From my PoV, that doesn't makes any sense, it's masochism or seen as a misguided purchasing of Tamsoft's products after you fully knew the ordeal through past purchases. Anon-kun, our arguments are the same, as in, there not being much room for growth in the battle system. I was more so talking about his addiction to these games after constant dissatisfaction. If you don't like it, don't buy it. That is weird for someone to keep buying it over and over. The same can be said for >>133822980 kun who seems to be addicted to replying to my post.
>>
I want to try sengoku basara, but I'm a poorfag
Is it viable to emulate Sengoku Basara 3 for the wii on my pc?
>>
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More hurtbox overhaul progress

All of the main combos are implemented (special attacks and GunFu still only partially implemented)

As a consequence of each attack hurtbox counting as a separate attack trigger, started rewriting the way comboing works; now, each attack specifies a "repeat decay" value for the multiplier. The combo automatically determines what the last move was, and if it's the same as the current move, the multiplier bonus is reduced from +1 to a number specified per-attack (most attacks use +0.5... but some attacks which are two separate swings, such as Up 'n' Down, automatically give a full +1, and some multihit attacks like Propeller do +0.1 to avoid ridiculous combo mult rackups from spamming them.)

As a consequence of this, a few attacks can actually give a multiplier BONUS for repeated successful uses (Finisher attacks, Perfect Parries, and Headshots actually give +2 for subsequent ones as a reward for chaining them together... so two headshots in a row make your multiplier x3, for example)

Also completely rewrote my "weight class" system. Now, each attack specifies an array of reaction TYPES (chip damage, knockback, halved knockback, knockback with recovery on landing, stumble backward, etc). Weight classes refer to each entry in this array, and are more complex than simple enemy weights (for example, a Grunt uses weight class 1 normally, but weight class 2 for when it's attacking, which prevents certain player attacks from interrupting attack anims; other enemies may have 3 or 4, depending on things like blocking, HP percentage, etc).

Negative impacts of this: I somehow broke my soft-lock updating system, so the player now sometimes ceases steering toward enemies if they're knocked slightly sideways mid-combo. Gotta have a look into that.
>>
>>133828002
yes
https://www.youtube.com/watch?v=QmEle2r2iS0
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>>133827105

1) Others in the thread have used that image before I have and quite often. I actually saved it from this thread.
2) You should really stop being bad at callouts

In any case I don't even know who you are so I don't exactly value your opinion.

Sorry.
Just kidding no I'm not.
>>
>>133819345
>>133827398

why won't you just fuck off
>>
>>133828272
So it's only graphics, good to know

One thing that seems weird to me is why sengoku basara is considered a cuhrayzee game and not an east asian genocider

Don't get me wrong, I love both genres, albeit for completely different reasons, but what kind of cuhrayzeness does sengoku basara have?
>>
>>133828945

Cuhrayzee isn't exactly a real genre. Same way Vanquish is cuhrayzee but is also a shooter.

Basara's main thing comes from the option to tag-switch, a feature that isn't present in any other of these games but one. Aside from that it gives a lot of options and a good template for technical exercises.
>>
>>133828006
I've never heard of this game, what's the name and where can I find more information regarding it?
>>
>>133828945
Musou games are very primitive in gameplay department. You just mash buttons and that's it. Basara's combat on the other hand feels more like DMC lite and has a lot of technical stuff to it like cancels, charges, just frame things, etc. Plus you have 40 different characters each with some unique mechanics and gameplay and you can tag between two characters if you wish which increace your creative potential even more. It's fun to kill mooks and it's fun to do combos so it works great for both casual and hardcore players.

Too bad series is dead in the west. Basara has so much potential but their sales not enough so budget is tiny for these games. I hope they'll do Basara 5 and don't stick with those Yukimura-den like games.
>>
>>133829738
I see

Probably it'll make more sense if I just go ahead and play it myself
>>
>>133830119

Just for the record, Samurai Heroes is an introduction. It has some nice things going for it like kara cancels, dash cancels, route resets, and so on. The character switching isn't until 3 Utage though, which wasn't localized. Utage is where the series truly got cuhrayzee, but 3 vanilla is still a very worthwhile and recommendable experience. Once you finish at least about say, 5 story modes, you can come back and I'll throw in some combo videos for you to watch. At that point you should have a better understanding of its acceptance here.
>>
>>133830326
Wait, I didn't quite get that, should I play vanilla or utage?

Don't care much for the story though
>>
>>133831784

Vanilla is perfectly fine. You can go for Utage if you want, doesn't exactly matter.
>>
>>133831878
I know that Utage doesn't have a very good story mode (in the sense of not being able to play all the characters save for free mode), but what does it offer that vanilla doesn't have?
>>
>>133831784
Play vanilla first. It has really great localization and nice story mode so you learn how game and menus works. After you play it for some time and you feel you want more you can transition to Utage for 14 more character and new modes. Utage also has new difficulty which makes things really fun. I'm not sure but I think you can also transfer your saves from vanilla to Utage. At least in PS3 version you can.
>>
>>133833198
It is also possible on the Wii

Alright, I'll play it once I get home from the Uni
I think I'll try to play first magoichi saika
>>
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>>133827398
>why would someone buy all of Tamsoft's games and then bash them for not having something that was never suggested in any of their Senran Kagura products?

The producer has said numerous times that he didn't want the series to be just another typical fan service game. It was meant to have good gameplay that was fast paced and accessible.You keep thinking I expect the game to be DMC when I flat out said that isn't the case.

> as in, there not being much room for growth in the battle system.

The base mechanics are the same in every game, but with varying levels of restrictions. Is that why they specifically stated they were going into SK2 with the intention of overhauling the combat system to make it deeper and more fleshed out? They succeeded in some ways and failed (miserably) in others but I can at least acknowledge that they ultimately made good strides in the right direction. As far as I'm concerned all they really need to do is add/re-balance moves and tighten up the enemy design. Some smaller changes would enhance the experience but those two would make the largest difference.

>If you don't like it, don't buy it. That is weird for someone to keep buying it over and over.

Don't know why I'm talking about this with you when you've probably never even played one of the games. If you actually like something then you're ready to criticize it instead of making a bunch of BS excuses for its short comings. I'm sure I'm the only person here that legitimately likes the series. They said the Nintendo titles are "main line" games while the PlayStation games are spin offs, but It's not unreasonable for me to expect them to keep quality consistent across platforms. Doesn't matter at this point because I'm not wasting money on another VS game anyway.

I was trying to be nice but I can tell you don't know anything about the series and you're just fucking around.

So yeah, fuck off.
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>>133833358
Keep in mind that games became more fun the more you leveling up since you unlock more moves for your character.
>>
>>133833753
wow this looks fun
>>
>>133833536
You know, I'm a huge fan of the SK series, I truly hope that they make a third installment in which they finally refine the gameplay to get closer to cuhrayzee standards. Senran Kagura 2 was a step in a good direction
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>>133833753
Any other character that has a weapon or controls vastly different compared to other cuhrayzee games? (As in, no katana/sword, that is too common)
>>
>>133829189
Mayhem League, the dude posts on /agdg/ as well.
>>
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>>133839021
Maybe Tsuruhime and Yoshitsugu. A lot of characters have crazy awesome moves.
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How do you combat ignorance like this? This little shit trying to tell me I don't know what input lag is.
>>
Oh~~ nice BASARA talk.
I really want to emulate Utage on my Wii myself... TAG seems so enticing and crazy.

On a side note for the guy who wants to play it: BASARA characters feel very different from eachother, unlike, say, characters in a standard musou game, where yes, they feel different, but they all fall in the same categories and each of them plays similarly.
One of BASARA's strong points is the diffence between the characters, imo. The ones that click with you just flow so well. I'm starting to try to play it more technically because I love it so much.

Oh yeah, where I live Samurai Heroes is super cheap and easy to find, so if you want you can enjoy it on console too. I don't know if in America it's easy to find though... But cheap? Probably.
>>
>>133846596
Oh yes, tag is absolutely crazy.
>>
>>133847253
I wish i liked tag mechanics :/
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>>133851178
What is bad about them?
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>>133854885
nothing really, on the contrary, i just don't like them.
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So is Basara officially part of /cgg/ again or what?
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what kind of retarded anime silliness is this?

I already like this game
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>>133859153
Basara is crazy in every way.
>>
>>133858782
Basara was always stuck in limbo when /cgg/ rarely talk about it since there're not many players to discuss techs and /eagg/ is just ambitions fest.

Now we can finally discuss it again. Speaking of which, upcoming Yukimura game can have quite a lot of potential.
>>
So why is this general dead anyway? We have more posters than a lot of other threads
>>
>>133862260
genre is dead
>>
>>133862260
it's just the hour
>>
>>133862260
There is nothing to discuss I guess.
We don't write funfics, we don't draw lewd art, we are not into waifu posting or other stuff like this, there are no new games or tech to talk about. All we can do is practice, watch others progress, show ours and then practice again.

And to be honest, I like it this way. It's hella comfy here.
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nigga, did I just level up straight to level 10 in just one game?
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>>133867679
Basara does that. You level fast
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>>133866096
>we are not into waifu posting

Are you sure?
>>
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>tfw you're getting better at enemy awareness
In DMC4 it's a cakewalk but DMC3 enemies crowd together to form a blob of walking death.
>>
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such a shame that she has a weird face in the wii version
>>
>>133868680
and which game is this?
>>
I once saw a video of someone here doing some cool shit in Vanquish. The dude would do slow mo in mid air shoot the grenades before they hit the floor, things like that.

Are there tutorials on how to pull that off? I can't figure out how to slo-mo in mid air.
>>
>>133872363
https://www.youtube.com/watch?v=Bi1ssJnUxvo
>>
>>133872106
Ninja Gaiden 3 Razor's Edge
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>>133866096
>All we do is practice, show our progress, and practice some more.

That sounds boring as fuck.
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>>133872771
Then leave.
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>>133872526
>>
>>133859153
>>133867679
is that Utage? If so, is there an english patch?
Thread replies: 255
Thread images: 186

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