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/wgg/ Wargmes General
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You are currently reading a thread in /vg/ - Video Game Generals

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GAP Edition
>What is this?
A general for all strategic, operational, and tactical war games that can't generate enough traffic to sustain their own generals. ARMA need not apply.

>Old thread
>>133106461

>Attention Grabbing tags:
/wgg/ /rtt/ /rts/ /rtsg/ /tsg/ /mowg/ /mowassg/ /ctag/

>Example welcome games:
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns
Graviteam Tactics
Theatre of War
Men of War
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Beasts
Steel Panthers MBT
CMANO

>Graviteam DLC:
http://pastebin.com/TwMLZQ6h (embed)

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf
Everything there is to know about the T-62:
http://thesovietarmourblog.blogspot.my/2015/12/t-62.html

>Steamgroups:
/wgg/ old group
http://steamcommunity.com/groups/VG-Wargamers
/wgg/ new group
http://steamcommunity.com/groups/dedgamededthread
Uralmod official group
http://steamcommunity.com/groups/Uralgraznomod
/wgg/ Men of War / Call to Arms Group
http://steamcommunity.com/groups/ReReaGa

>Teamspeak server
uralmod.typefrag.com:7495

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m (embed)
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>>
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I misspelled the title.
Fuck.
>>
Anyone here at all?
>>
The SP campaigns in EE are so bullshit that computer need to cheat.

I witnessed 8 tanks getting killed by enemy two, when they stopped firing back - standing at higher ground, having their "cycles" above head filled and then nothing. With no line of sight break.

At least I managed to do this stupid Able Archer in full. But ammount of rng with hunting helis with missiles was too much.
>>
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>>133426743
always wanted to get my hands on EE.they say it has the best single player but after hearing all these horror stories it puts me off.
Also, who else /Sandbox Mod/?
>>
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>>133427228
>>
Old thread >>133106461
>>
Rip in peace /rstg/
again
>>133423414
>>
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>>133427228

They are just very hard but not impossible. If you would find it too much, you can donwgrade, which removes portion of AI cheating (yes, Eugene decided at some point to improve AI and make it harder but that made SP campaigns unbalanced but Eugene dont care about SP at all).

"Not impossible" except for that optional objective at Evacuation.
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>When the enemy is spamming planes into lstr-40, fjb-40 and TOR.
>>
>>
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>>133424402
we /lifesupport/ here
>>
>>133434036
well why don't you fags respond to my awesome posting of the history of wgg?

>>133430096
>>133429834
>>133429407
>>
If the next Wargame isn't set in Asia again do you think they will still include the Asian nations?
>>
>>133435375
Well they included the scandi in rd.
>>
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give me a B
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Give me a M
>>
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rate
>>
>>133437659

no proper plane AA

bomb me/10
>>
>>133440507
what should I get rid of and replace??
>>
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>>133435186
'A trip down memory lane.'
-Anon

'Like Skyrim with french bias.'
-Tied

'>tfw no mig-29'
-Wehrboo
>>
>>133441597
Choose between Afghan and BMPT in your vehicle tab and ditch the rest
>>
>>133435186
I wish this was a 40k thread.
>>
>>133441692
I only like germans when they're communists.
>>
>>133445482
They do make better songs.
>>
>>133427228
It has the best SP of the series hands down but that's not saying much as the AI cheated even at launch (units spawning out of thin air, also the AI has no fog of war, they still need LOS for being able to shoot).
>>
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>>133444329
OK
>>
>page 10
>>
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Eastern block airborne has never been so much fun
>>
>>133451713
for what purpose?
>>
>>133451713
why? just so you get cheap Mi-17s?
>>
anyone have that iron giant wargame gif
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Which video settings should I use on RO2? At the moment I'm going with what gives me more or less constant 60 FPS but it sucks as I can't see shit most of the time. I mean, I pick apart moving targets just fine, but I find it almost impossible to see stationary enemies.
>>
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We're not dead, never, I'll be in a cold cold grave before we die.
>>
M1A2 --> 180 (~)
T-72BU --> 175 (-5)
T-90S --> 170 (-5)
Chally2 --> 170(~)
Leo2A5 --> 170 (~)
Kyu-Maru --> 165 (-5)
T-80UM --> 160 (-10)
Moderna --> 155 (-10)
STRV 121 --> 155 (-5)
Leclerc --> 160 (~)
PT-91 --> 155 (-5)
M1A1HC --> 155 (-5)
T-80U --> 145 (-10)
K1A1 --> 140 (-10)
ChallyMk3 --> 140 (-10)
T-72obr89 --> 135 (-15)
ZTZ-85-III --> 135 (-10)
M1A1HA --> 135 (-10)
T-72S --> 125 (-10)
Leo2A4 --> 125 (-10)
T-72S1 --> 120 (-10)
T-64BV --> 120 (-10)
Wilk M2 --> 120 (-5) (60% accuracy)
ChallyMk2 --> 115 (-10)
T-72obr87 --> 110 (-15)
M1A1 --> 115 (-5)
T-80BV --> 110 (-10)
T-64BV1 --> 110 (-10)
ChallyMk1 --> 105 (-10)
T-80A --> 110 (~)
T-64BM --> 100 (+10)
Leo2A1 --> 100 (-5)
T-72B --> 90 (-5)
K1 --> 90 (+5)
(...)
Chief Mk11 --> 80 (-5)
(...)
Leo1A5 --> 65 (+5)
(...)
Super M60 --> 60 (-5)

Talk amongst yourselves.
>>
https://www.dropbox.com/s/4vkx4ncg99jyzf3/replay_2016-02-27_20-27-07.wargamerpl2?dl=0

what a scumbag lmfao
>>
>>133458361

Wow, ur dad got owned.
>>
>>133458290
These are basically Uralmod prices, except a bit more expensive in a lot of cases, and some weird decisions like having the Chally2 at 170 rather than 175-180.
>muh chobham
>>
>>133458361
>>133459123

ur dad and uuuuuu are the same butthurt exceptional individual lmfao. It is hilarious to see him lose.
>>
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new BMP
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>>133429310
Was worth a shot. Made it since no one made a new /wgg/ for nearly a whole day.
>>
>try Rammstein again
>pact tanks roll by and kill recon units in just one shot
Yeah no fuck off.
>>
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Anyone here play elite mod for dawn of war 2? Or really just Dawn of War 2 at all?
>>
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So I'm trying to make a Czech Mech Deck.

Zeliste in Vydra 2, Motostelci in Vydra 2, or a 1 card of each?
>>
>>133477396
Or Pancerovnici now that I think about it
>>
http://www.subsim.com/radioroom/showthread.php?t=185765

Operational-Strategic level AAR for TOAW3. It's old, but I thought I'd share it since the quality is high.
>>
r8 my first scandi deck, I usually play Redfore because the pubstompers take Blufor 99% of the time.
>>
>>133458361
>>133459123
>>133460957

holy shit, THAT GUY

He got mad at me for using jager and sperged for hours.
>>
>>133478828
IMO you should: Ditch the AS 332 in favour of more trucks or points elsewhere

Get rid of the FSK for cheap fire support Eryx

Ditch either the NASAMS or the Hawk and grab Amos instead, consider getting some cheaper AA

Maybe get the IKV 103 or a Tow 2 carrier in the vehicle tab, and maybe get the SK 60B in the air tab
>>
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>>133480441
>ditching FSK

halal.
>>
>>
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>>133478828
>54/55

>Exocet
>Sea Buster
>Lafayette
Cancer
>>
>>133485054
>not ignoring naval
>>
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>>133486754
>webm related: your sector getting raped by my LUDAs and Morskaya Pexota
>>
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>>133488369
>naval
>>
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>>133444329
>>
>>133465016
It looks like it would be more suited in a scifi movie.
>>
>>133477396
Motostrelci suck, a lot.
>>
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>>133465016
>>
Is Combat Mission: Black Sea any good? I found the download link
>>
>>133478828
Pardon my autism but
>54/55
>supply helo
>transport helo more expensive than 15pts
>kustjagare
>fkp
>no eryx
>no 10pts autocannon m113
>no rbs 56
>no leo 1a5no2
>jaegere in lynx instead of trucks
>jaegere '90 instead of swedish shock recon
>bothering with exceptional optics in the "fighting recon" coalition
>rr jeeps intead of the ikv with a better cannon than 75pts t-72
>4/5 airplane slots
>f 35 wdns instead of the 1000kg*2 f-16
>upvetting the puff (outside of ranked)
>gripen isntead of elite norwegian f-16
>no sk60
>no f-100d
>no cluster f-16
>naval
>>
>tfw 2100m t-64b
This was the one they should have changed, the bm was fine.
>>
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YOU THERE

YES YOU, THE FAGGOT WHO ALWAYS HAS CONNECTION PROBLEMS

what is the point of fucking playing if you're just going to drop out of every game before it even starts

do everyone including yourself a favor and don't come back

p.s. yes i mad
>>
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>>133492771
> complains about 4/5 airplane slots
>suggests 6 slots of airplanes
>>
>>133494057
On average it is 5/5.
>>
>>133492771
better?
>>
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>>133492716

>Reading the manual for CM:BS
>Foreword is basically "yeah, we toyed with the idea of making a game set in Ukraine between Russia and the US, we started development when the unthinkable happened and a war actually broke out"
>"This is still a fictional story set in 2017. We hope"

Isn't this like the second time this has happened to them? I know they accidentally predicted the Syrian war when they were developing Shock Force.
>>
>>133494254
>No panserbil
>>
>>133494254
Better, but
>bothering with the veak 40 (though maybe the recent spaag buff made it less shit)
>wrong f-16 (my bad, I mistook it earlier with the danish one with SA missiles)
I'm myself a massive spammer of recon infantry though you might want to vary your recon tab a bit. Habits from playing China all the time you know.
>>
>>133497327
the danish f-16 only has 2 SA Sparrows instead of 4 AMRAAMs and 10% less ecm, is that really worth the 40 points?
Is the LKV 90 good? 60% acc for AAA sounds good
>>
lmao

Hontech btfo

http://warisboring.com/articles/australia-to-ditch-its-tiger-gunships-which-have-never-seen-combat/
>>
>>133498730
When taken at two elite, yes, very much so.
The aa cv90 is not excellent at killing air but with its armor and AP it can defend itself pretty decently.
>>
ded
>>
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>>133505021
>Green is best.
>>
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>>133505021

>Eugen in charge of balancing dark eldar
>>
>>133430798
Where is fist column fourth row from?
>>
>>133505714
Oh god i didn't even think about that.

>>133505930
It's just text, do you mean the last picture?
>>
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>>133505930
You mean this?
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>>133506027
>>133506218
Do I have to draw?
>>
>>133506527

World in Conflict
>>
>>133506689
cheers
>>
>>133506527
Sorry i made both, and thought you responded to a different post.
>>
>>133499318
>There were delays with the helicopter’s software. Parts must be shipped to Europe for repair, a time-consuming and expensive process. Worst of all, the air conditioning units and power capacitors broke down and filled cockpits with toxic, black smoke.
>Trust in the aircraft deteriorated so much, that pilots effectively mutinied in 2012 by refusing to fly.
What a shitbox. And for fuck sake, in any serious war do you really want to ship your shit to the other side of the world and get ripped off by the French?
>>
>First wasteland mission
>"Okay, maybe first ones wont eb as bullshit as other campaigns..."
>No arty
>No tanks
>Enemy tanks and anti-air hiding in forrest
>Inf dead before can reach them
>Invisible until recon heli gets right above them so cant target from afar with my own assault helis
>Cant kite as they will just sit down there, waiting for their moment

Why.
>>
>>133513341

Not to mention that tanks blowing up recon inf hidden in forrest, when it should have no chance to spot them. Tanks blowing them from nowhere, of course, since tanks with poor optics surely will spot infrantry hidden in forrest with very good optics.

And that recon vehicles that need to be ordered to stay every 5 minutes or it will decide to go somewhere for no reason.

I guess somebody at Eugene said "guys, players still manage to win SP campaigns, even when we made AI cheats, lets make their units randomly stop shooting or being unable to spot from few meters distance or we risk people having FUN with our games".
>>
>>133492716
post link
>>
>>133441692
madmat can frigg off
>>
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>>133513341
At least you didn't have to put up with helis and BMPs blind firing atgms at all of my unseen tanks

I lost 3 challengers and numerous other tanks because of the AI clear desire to just fuck me up.

>>133505021
nice job
>>
>>133517867

Option to disable certain weapons is such a blessing. Too bad that game does not have active pause, micromanaging is hell.
>>
>>133517867
There is no thing such as "unseen" in EE single player. If the AI has LOS on something they can fire on it.
>>
>>133518181
so the flashing unit marker means nothing when a unit is in cover?
>>
>>133518181

Actually, I saw them firing without LOS. Or my own tanks standing at basically the same level, with nothing between them and enemy firing, while they couldnt.

Eugene was so pussy that they had to cripple your own units, the cheating was not enough.
>>
>>133518662
Not when your opponent is the AI.
>>
>>133518662
Yes, the AI has no fog of war, they know precisely where each and every of your units are.
>>
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>>133518802
God I hate the EE AI
>>
>>133517246
http://rutracker.org/forum/viewtopic.php?pg=1&t=1731460&start=1320
>>
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>>133518918
wrong pic
>>
>>133518963
That link is truly golden. Thanks, comrade!
>>
>>133520236

Yeah, a lot of those games you can't find torrents of, it's a good resource.
>>
I found EE SP "guides" especially funny.

For example "use your own helis to destroy enemy assault ones".

Last time I tried attacking two Mi-24 with 4 Havoc, all 4 suffered aim system failture from enemy fire right from the bat, then all 4 died. Naturally, enemy Mi-24 were perfectly fine.
>>
>>133520328
What is strange is that they explicitely say not to make torrents of games there. I use rutracker all the time and didn't even know about such a hidden gem.
>>
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>Lead regiments of the division are often assigned Regimental Artillery Groups (RAG) to support them, depending on the severity of the mission
>The RAG can consist of anywhere from two to four artillery battalions, including the Regiment's organic artillery

>Four Battalions
>12 Batteries
>72 guns

>In a Breakthrough operation, the lead Regiment would also have support from the Divisional Artillery Group (DAG) and in special cases, the RAGs of neighboring divisions

>DAG
>8 Battalions
>24 Batteries
>144 guns

>Total 216 or more artillery guns
Jesus Christ, Russia.
>>
>>133427750
How does that mass of infantry spam not kill your fps?
>>
>Getting invited to MP match in EE
>Both sides just spam "fast move" all force into enemy start point
>Lose everytime

This is exactly why I dont play MP. I dont see any fun in losing every single match.
>>
>>133523393
it does
>>
>>133521970
They learned their lesson from WW2, the way to make territorial gains quickly without massive casualties is through overwhelming firepower, since it's far cheaper to mass artillery than airpower they focused on that.

I remember I read Field Marshal Rammstein's memoirs and he was talking about artillery in WW2. The siege of Sevastopol which he commanded saw the largest build-up of German artillery in the war, 20 heavy guns for every kilometer of front. Compare this to the Soviets in 1945 who massed 400(!) guns for every kilometer of front.

It's battlefield doctrine that works pretty well today, look at the war in Ukraine, the overwhelming number of casualties on both sides is from artillery.
>>
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warchat as usual
>>
ded
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>>133529950
>not muting the chat
>>
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stop dying
>>
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>All these warhammer posts
>Crickets when I ask if anyone actually wants to play some Dawn of War
>>
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M113 Gavin
>>
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Any tips for on gittin gud?

just picked up red dragon and I've lost the easy south korean campaign twice.
>>
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>>133539776
Depends which one?

Also I'm a bit crap
>>
>>133543415
I've only got 2 installed at the moment. Can play with or without elite mod
>>
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>>133543971
Not tonight but how about you beat the shit out of me tomorrow instead?
>>
>>133544437
http://steamcommunity.com/id/ZebraCakesSteam/
>>
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>>133545016
See ya tomorrow
Dont expect a challenge
>>
>>133541065
Sparky plz go
>>
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BMP
Three capital letters
Printed in gold
'Cause cramped space makes the comrades sweat even more
While they're shooting their guns
No need to ask my game to figure out how good I am
>>
How is 7.62 with the Hard Life mod? Vanilla was fun, BSM was an unbalanced clusterfuck (and not in a good way) and kind of boring, SG Armory kind of fixed the balance problems but added a shitton of bloat.
>>
>>133547027
Pls respond
>>
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>tfw manage to restore an older version of Flashpoint successfully

Now it's playable again. New content coming soon.
>>
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What do you think of my first deck ever?

Will it get obliterated?
>>
>>133554379
Oh my sweet summer child
>>
>>133554379
It's pretty alright except for the infantry tab. Keep one card of strelki-bmp3 and put the other two in bmp-1d and mt-lb.
>>
>>133494305
One of the earlier Ghost Recon games predicted the invasion of Georgia
>>
>>133558106
It was the very first one. Now please answer my question : >>133547027
>>
ded
>>
I don't know if they're strictly related to this thread, but are any of the modern Command and Conquer games are good? In this context take modern to mean post-RA2.
>>
>>133565192
C&C3 was actually a competent RTS with the expansion. RA3 is sterile as all hell gameplay-wise. C&C4 doesn't exist.
>>
>>133565886
What about Generals?
>>
>>133567596
As long as you don't expect it to be a C&C game in anything other than name, Zero Hour is rock solid.
>>
>>133554379
>>133554379
your infantry is way too fucking expensive. In the case of Motostrelki, you're paying for the transport more than the unit, but at the same time, you want quantity as well. Keep 1 card of BMP-3s, take another in the grenade launcher BMP-1 or MTLB. You might want a card of Spetz.

replace a card of Strela-10s for TORs or preferably the less expensive Tunguska.

Tanks are okay, I'd personally take some T-64BMs

Replace GRU with BRDM-3. If you like cheap disposable recce, get the BRDM-2.

Rest checks out alright.
>>
ded
>>
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patch leaks
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>>133573347
>115mm
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>>133573347
No coaxial?
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>>133575065

no breaks on the balanse train ether, only dubs
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Artillery has taken very heavy tolls on the first echelon of Soviet troops, but heavy artillery support of their own has the Americans likewise suppressed.
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>>133579725
Mortars and M109s fire their FPFs now. The Soviet first echelon is sure to break on the minefields. The only uncertainty now is whether the remaining American troops can prepare themselves to defend against the second.
>>
>>133573347
>either uralmod or a blatant ripoff thereof

sounds like every wargame patch lately
>>
>>133554379
Consider dropping the supply helicopter, they don't synergize that well with a fob and supply trucks.

Motostrelki '90 are pretty bad. The BMP-3 is awesome though, so bring at least one card of them in the BMP-3. Consider Spetsnaz, they have napalm launchers that make good work of enemy infantry, and VDV '90 who have an amazing RPG.

Supply looks ok, play around with the Nona and Vasilek and see which one you like more. The cool thing about the Vasilek is that it blows it's entire load at once on very short notice which makes it hard for the enemy to avoid it.
>>
>>133580859
...And then the game crashes regardless of whatever save I load.

Well, nevermind >>133553164 then. I'm stuck with 2.0.11.1, where the Soviets would be completely annihilated before they even got to the minefield.
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G-d's plane bump
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>>133582001
Thanks for trying,anon
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>>133554379

So some things

> unless you have cluster artillery or howitzers, you don't need a FOB. You have none of the above, and mortars carry a huge amount of ammo base.
>Strela-10M is an awful unit. Furthermore it fulfills no role in your deck. What does it do that a Tunguska does not do better? A single Tunguska will outkill two Strela-10M's.
>Subpar picks in the tank section. The OP tank right now is T-64BM, which can replace T-72BI and T-64BV in your deck. Also take as many superheavies as you can, bring both cards of T-80UM and T-72BU.
> Having a ground recon unit is important because they can keep up with your tanks in a push and keep spotting, which infantry can't keep up and helicopter recon is too easy to kill. Drop one of the GRU's for a BRDM-3. They also make great skirmishing units.
> Su-122-54 was recently nerfed, not a great unit anymore. Bring the Zhalo instead.
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God bless America
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>BMP-2 has actually been nerfed against infantry
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>>133588810
stop lying
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>>133589171
What does it have, 20% accuracy now? The HE component of the gun always had 25%; they are now both standardized at 20%. It was only the AP portion that had 15%
>>
>>133588680
Assault engineers are great if they work but most of the time they panic and get gibbed too fast.

Not to mention they don't get wheeled transports so you can't use them when they are most needed.

I would have liked M202 flash on Green Berets 75, with Ca-15 and Stoner LMG as a vietnam throwback loadout like SEALs are.
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>>133589237
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>>133588680
sturmpionere in 10 point BMP-1s are superior
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>>133590426
ok

I don't know how much you know about wargame's config structure, but I opened the two TAmmunition instances that represent the early 2A42 autocannon in an earlier version of wargame (v639). On the left is the AP ammunition, on the right is the HE. The accuracy of weapons in wargame is defined through their ammunition, by pointing to another instance in TModernWarfareHitrollRules that contains the accuracy numbers. I've opened the hitroll instances for both weapons and you'll see that the AP's accuracy is 0.15 while HE's is 0.25.

The pre-patch BMP-2 only had 15% accuracy when shooting at armored targets. Against soft targets its accuracy was 25%.

In the recent patch, Eugen set both those values to 0.2.

Mind you, this isn't an attack on Eugen, I just thought it funny that everyone says how much the BMP-2 kicks ass against infantry now, when in fact it's worse than it used to be. It's almost like a placebo effect.
>>
>>133592869
Hm, thanks for explaining.
>>
>>133541559
Single player is completely different from multi player but my advice for learning multi player is watching competitive casts. Vulcan is pretty good.
>>
>>133458290
Why the fuck did they nerf Leo2a1 again? It should be 90 point and it's the most over priced tank right now. Most tanks get -10 and some even -5.
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>>133594683
-____-
>>
>>133594683
*some even -15
>>
Hind D
>>
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>>133592869
G... good work anon.
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http://forums.eugensystems.com/viewtopic.php?f=104&t=50251

http://forums.eugensystems.com/viewtopic.php?f=104&t=50263

http://forums.eugensystems.com/viewtopic.php?f=104&t=50337

http://forums.eugensystems.com/viewtopic.php?f=104&t=50519

http://forums.eugensystems.com/viewtopic.php?f=104&t=50675

>mixed source units
>Iraqi Roland
>Greek OSAs
>Merkavas
>Italian autocannon meta
>YUGOS
>monkey model weapons
>more MiG-25s
>more T-62s and T-72s
>V-150 VADS Vulcan
>(hopefully improved) naval
>motorized artillery
>self-propelled D-30
>BTR-50 with better armaments
>real desert maps (not east asian """deserts""")
>actual use for naval in mixed maps

FUCK ALL THESE SPECULATIONS ARE MAKING ME EXCITED FOR WARGAME 4
>>
>>133599813
>Italian autocannon meta
[muffled sound of blasphemy as OTOMATICs roll by]
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>>133599813
>(hopefully improved) naval
>actual use for naval in mixed maps
>spending more money trying to fix naval
pls no
>>
>>133601825
This, remove naval and concentrate on gameplay features that are actually fun.

Also I'll say it again: why add more units and nations if Eugen can't even balance the existing ones?
>>
The Chaparral's AIM-9D missiles were capable of tail-chase launches only, but offered ranges up to 5 miles. Also using an all-optical firing system, the Chaparral nevertheless required the operator to "settle" the missiles on the target for a period of time to allow them to lock on, limiting its ability to deal with quickly moving targets. Both vehicles were optionally supported by the AN/MPQ-49 Forward Area Alerting Radar (FAAR), but this system was towed by the Gama Goat and could not be used near the front lines.[5] The pair of weapons was, at best, a nuisance to the enemy and had limited performance against modern aircraft.

Unlike fixed-wing aircraft, attack helicopters had the ability to loiter near the front behind cover and pick their targets. They would then "pop up", launch a missile, and return to cover as soon as the missile hit its target. Using fast-reacting wire-guided or radio-command missiles meant the total engagement time was kept to a minimum, as there was little or no "lock-on" time required; the operator simply fired as soon as they were clear of the terrain, and then adjusted the missile's flight path onto the target while it flew. Against these aircraft, the Vulcan/Chaparral combination was effectively useless.[8]

The Vulcan could react quickly enough to the fleeting targets, but its 20 mm gun had an effective range of only about 1,200 meters, far shorter than the 3,000 to 5,000 meters range of the Spiral. While the Chaparral had enough range to engage the "Hind", its lengthy lock-on period meant the Hind would have hit its target and hidden behind terrain again before the Sidewinder would reach it. Additionally, the older Sidewinder missiles used on the Chaparral homed in on exhaust, and had limited capability against helicopters faced head-on.
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>>133602409
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>>133602409
>>
The first link in Graviteam DLC pastebin is down, can someone kindly reupload it? Thanks.
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>>133599813
>these nations weren't in at release
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>>133601825
Can't wake up.
>>
>>133599813
>Fan Fiction
>>
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>>133602409
>>133602409
>Pivads matches biryusa in range in wg.
>>
>>133604786
Also how do I install these DLCs? I assume there is a guide in the first link but it is down so..
>>
>>133599813
kek
>>
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Amphibious tank
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Damn, this is brutal. Could beat the second smallest scenario only after 5-6 restarts. Assaulting enemy prepared defences while you have ~ same numbers and inferior armor is not what I'd call a good matchup.

Luckly I was saved by stupid cockhole AI who tried rushing my pinned down troops.

Game engine is really fucked up - I play BF4 smoothly while CMBS chokes on middle settings and lags on mouselook. All of that while looking poorly even by mid-00 standarts.

Interface is still horrible, pathfinding is still more dangerous than enemy AI.

Back to Wargame I guess - good thing those kind men from rutracker pirated it, I was considering buying Black Sea.

>>133580859
Now this is really good wargame, but I really hate that game gives no information about hits/misses and penetration. And I feel that some parts of the game are bugged up - for instance I had one hour delay for movement of my unscratched tanks more often than I should.
>>
>>133615573
>Now this is really good wargame, but I really hate that game gives no information about hits/misses and penetration.
The recent beta patch gives information about chances to hit, but it only works singleplayer. No info re: penetration values however, which isn't that big of a deal since the vast majority of kills are "soft kills" ie. local routs, optics, firepower kills, mobility kills

>And I feel that some parts of the game are bugged up - for instance I had one hour delay for movement of my unscratched tanks more often than I should.
That is a bug indeed. I'll have to address it to the devs.
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>>133615573
black sea is very deadly and brutal compared to the ww2 titles
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>>133615774
>vast majority of kills are "soft kills" ie. local routs, optics, firepower kills, mobility kills

And I'd love to read about all that stuff, since its already modelled. Adds to immersion IMO. Ability to inspect hit info was a great feature in Graviteam Tacticts.

BTW does fresh Flaspoint Campaigns addon have more varied redfor OOB? I've grown tired of seeing just T-64s and occasional T-80s.
>>
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On a side note I find it amusing that some Ukranian indie-developer, which can't even afford a proper translation of manual and their site, manages to create a wargame with infinitely better visuals than CM.
>>
>>133616797
The entire timeframe is July 1989. Similarly the REDFOR OOBs follow the (mostly) incorrect CFE treaty standards and NATO projections which think that T-80s were everywhere and in the thousands. Some units make little to no appearance: No maps take place north of Hamburg (I can fix that, though ;^)), and the 2nd Guards Tank Army is only involved in a single scenario. 20th GCA does not appear at all.

Equipment all the way down to M48s and T-62s exist, but you need to make your own scenarios for them. A lot of content requires user input, which isn't much of a problem because it's easy for anyone to do so.
>>
>>133618758

I'm always shit at creating user-made scenarios, I know a bit about warfare to appreciate wargames like this but I'm not nearly enough of an armchair general to devise interesting situations involving plausible combatants in my mind.

Last time I tried my hand at creating scenarios I basically just threw together a simulation of what would happen if ISIS (Islamic State of Iraq and Sweden) decided to mount a motorised invasion of Finland using Toyotaborne infantry with a a backup armor platoon of cucked Strvs.
>>
How different is the gameplay of mowas2 compared to wargame and what do I need to know before jumping into MP?
I guess the universal rule of "watch replays you noob" applies as well?
>>
>>133619274

Entirely different, they may as well be different genres.

In Wargame you command a batallion-sized force, the smallest unit of infantry is a squad of 5-10 men. In MOWAS2 you command a platoon-sized force, with every individual soldier being simulated in copious detail.

In Wargame you send 40 men to die in a street with a click of the mouse just so you can clear a corridor for your armor section. In MOWAS2 you make sure each individual soldier has enough ammo and throws their grenades properly.
>>
>>133619502
Doesn't sound too different in practice from playing a deck made entirely of single stacks of jäger, leo 1a5 and those 30pts 120mm mortar.

What are the most important hotkeys?
>>
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who /tactical/ here?
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>>133619937
MOWAS2 is much much faster, it's sort of action/tactics. And really different from wargame in pretty much anything. BTW just tried Call to Arms - new game in series - and it sucked really really bad. Enemy had M1A2 TUSKs, heaviest armor in my arsenal - BMP-3 with crappy bastion which cant score a kill even in rear projection, direct control is broken. First tank comes at level 15 and I guess its enough to drop it. Hope they'll make something playable of it before the release.

>Equipment all the way down to M48s and T-62s exist, but you need to make your own scenarios for them.

Yep, noticed that too and too bad not enough ppl are interesting in making scenarios for it, such a great databases rests unused. I am too impatient to try it myself.
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>>133620223
>B M P
>M
>P
>>
>>133619937
Those mortars should go to 35. NK needs 5 pt transports for line. All chonma need a 5 pt price cut. Shit erks me 5 no end when blatant imbalances are completely ignored.
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>>133622583
Not all of them are ignored :)))))
>>
>>133622583
USSR is still playable therefore redfor is fine.

t. forum shitter

Why the fuck is the m8 panserbil still only 15pts?
>>
>>133623554
it's balanced against the brdm-2)))
>>
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>join 2v2 high-income game
>grab middle sector easily, enemy keeps turtling and mortaring me for the rest of the game
>doing well but teammate keeps losing units
>he finally disconnects after failed push (lol)
>"gee, maybe I can actually win now"
>I'm sitting on like 8000 excess points
>buy 14 LAV mortars, begin mortaring the everliving shit out of the enemy
>keep ATACMSing his command units
>5 minutes left, enemy throws groups of 4 ural shittruck aa's at me accompanied by groups of 4 ASU and T-55
>mortar the shit out of it and nuke it with F-15
>win the game
>enemy replies: "fucking spamer"
>mfw I was still sitting on 8000 points by the end
>>
>>133623713
>using 3 HE mortars when you could take 4 HE ones instead
>>
>>133621245
>new game in series
I thought it was a "standalone mod" made by side devs, just using same engine
>>
>>133623852
Eh, I guess I could swap them for the M106A2
>>
>>133624068
AFAIK original devs do not exist anymore and Digitalmind soft initially were the publishers. May be wrong though.

Funny how they repeat horrible mistakes - you get competetive only when you rank which is a joke with tiny playerbase. And make things even worse - camera height was already annoyingly low in MOWAS2 and they make it even lower. Why the hell did they need to do it?!
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>>133608901
Pls respond
>>
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East German bmp-1's can be hilarious at times. That accurate veteran heat spam melting super heavies when you make a push. Or out gunning Leo-1's with low fav.
>>
>>133458290
If they just fix plane loadouts Ural mod will be out of business
>>
>>133623554
>Why the fuck is the m8 panserbil still only 15pts?
Its gun isn't autoloaded anymore
>>
>>133626092
Something happened to them lately? I remember they were epic to spam in W:ALB, though I didn't try that in RD. And ppl on forum mostly treated them like shit.
>>
>>133626583
Only a 15% accuracy buff.
>>
>>133624448
OH WOW. I was so fucking wrong, actually true MOWAS successor is in the works, named Gates of Hell.
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>>133586176
>>133581684
>>133569840
>>133557828
>>133555463

Thanks, anons.

working bretty gud now. not too sure what to do with the last 3 points.
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>>133444329
>>
R8

I usually have good times with this deck, except when the enemy brings Longbows. I must be retarded, how do I counter them? I try to use the Tor but then it gets SEAD'd, and the gun AA is too short range to kill it. Are MANPADS the answer? Should I ditch the NK Igla and get the Russian Igla-N?
>>
>>133631398
Option #1: Get command inf in helo.
Option #2: Remove a t-64bm, get an additional plane and vehicle.
>>
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>>133631894
Shit, forgot deck
>>
>>133631894
>>133632085
>igla: against helo
>igla-n: against planes
>>
>>133632520
So the Igla shoud do ok against the Longbow?

Any other suggestions for the deck?
>>
>>133631894
>>133632085
Use your Tunguska then, silly.

>BMD2-K
>Mi-26
Why

>Akatsiya II
Is there something special about this unit? Last thread someone mentioned that it was efficient for its price.

Since I am naval fag, I would suggest switching out the Redut for 2 BALS, getting rid of the Najin for extra land units or landing troops, and upvetting the Hujians to 3 instead of 4: The accuracy increase helps the CIWS greatly.
>>
>>133634576
>BMD2-K
>Mi-26

Why not?

>Akatsiya

I heard the same, and I haven't used them enough to give an opinion

>Naval
Tbh leaving it empty felt weird, I never use it.
>>
>>133635001
>BMD2-K
With 1 AV and a 2a42 it will not survive to autocannon recon. If you want a cv that will survive no matter what, get a tank (only 10pts more expensive) and if you just want to survive artillery get a brdm.
>mi-26
Can't be hidden near the stuff you want to ressuply and is pointless as a forward fob since trucks don't get long to get to your base and back to the front.
>>
>>133631398
Change one card of Tung-M for the less expensive version.
Remove one card of T-64BM.

Buy another plane.
>>
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dead
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>>133590757
>Gee Fritz, why does Politbyro let you fire three rpgs?!
>>
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I don't know much about gooks, tell me if my deck is shit
>>
>>133592869
>everyone
The forums were always retarded.
>>
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>>133640142
> Red Dragons

No matter how good it is, it's still shit.
>>
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>>133640142
fuck me that's the old version of the deck. Here's the new one
>>
People should come join RobZ realism mod games for funsies.
>>
>>133642159
RD moto is bretty gud
>>
>>133640142
>supply helo
>igla instead of qw-1 (or 2, don't remember)
>tube arty
>no bm-24
>no type 63
>no wz-550
>su-27 instead of elite j-8c
>jh-7 isntead of su-25
>no j-7h
>no feibao
>>
>>133642247
Change Mi-6 out for more logi trucks. If you're REALLY burning for more supply, then bring the choppers.

I'm not sure the stats of the NorK Igla, but I think the Chink QW-1 is better. Consider changing Bochongsu for some Gongobyongs, the RRs are pretty good and they should have the same LMG. If the Zhandui '90 come in Wizzies, I'd take those.

Swap tube arty for Nork VTT mortars

Rest is fine, although you might want to consider getting proper fighters/interceptors. The J8Cs are decent.
>>
ded
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>>133429407
>>133429834
>>133430096

does anyone have a high res of the top right panel?
>>
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>>133653787
Somewhat.
>>
>>133640312
i actually saw plenty of "BASED BMP2" on here as well

Like I said, the placebo is real
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Which chapter should represent the space marines if there was a wargame 40k ?
>>
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>>133592869
god I fucking hate eugen
god forbid a pact IFV has fucking okay accuracy, meanwhile one blufor IFV has 30% accuracy, another has 15% accuracy but better RoF by around 200rpm and 3 armour.
>>
>>133492716
>>133615573
>CM:BS download
Fuck yes fucking FINALLY.
>CM: Red Thunder too

Thank you based Russian pirates for saving this poverty stricken student. I can now stop replaying Battle for Normandy v1.01 all day.
>>
>>133660790
>BMP-2 was good all along
>>
>>133662728
>good
That's a strong word.
>>
>>133660790
But DPS is the key for the weapon consideration right? I mean.... higher ROF with less accuracy, you'd have to run the #'s with the HE value factored in as well
>>
How's balance in mow?
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>>133657240
UltraMarines or Dark Angels because of their all aroundness.
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>>133665414
Imp Fists are the same, but they could do with the videogame love.

I'd personally say Raven Guard would fit Wargames recon and mobility focus a lot better than others however.
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>>133664074
According to spreadsheet after changing early 2A42 accuarcy to 20%, DPS is the same for both Marder 1 and BMP-2, but Marder 1 has the superior armour and over twice as much ammunition as BMP-2

Only downside Marder 1 has is it isn't amphibious
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File: Canadian Airborne 75.jpg (24 KB, 480x480) Image search: [Google]
Canadian Airborne 75.jpg
24 KB, 480x480
>>133667462
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>page 10
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>>133673906
>again
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