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/agdg/ - Amateur Game Dev General
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This thread I'm gonna get it together!

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
эээ бля, cлыш ты, aнимe
>>
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How many people are doing Zeldajam?
>>
>>129416841
Zelda jam?
>>
>>129416827
What is this
>>
>>129416909
>https://itch.io/jam/agdg-zelda-30th-jam
read the OP
>>
>>129417047
Can I work on game now?
>>
>>129416975
Proper coding practices.
>>
>>129417113
Yes
>>
>>129416841
I never even played a zelda game, hue
>>
>>129417135
are you trying to shove some trap shit in my face mate?
>>
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one day my baby will be complete
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>>129417228
Yes.
But only because it really will make you a better programmer.
>>
>>129416830
i can make anything i want, i've been doing this for a while. the problem is that i've been at this point for a while now where i just can't come up with an unique & interesting idea around which i can build a game. basically i'd like to invent a 2016 tetris but it's really hard.
>>
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>>129417718
No thanks, i think im good.
Post progress trapanon.
>>
>>129417718
I guess I'll try then
thanks
>>
>>129416687

The rocket punch is a reference to this, >>>/wsg/914646

which is a rip from an old doom mod called Zharkov goes to the store.

The character could throw his arm off at will and he just had another grow back instantly, it's pretty damn ridiculous.
>>
>>129377319
I'm going to start deving in that style.

People say it hasn't aged well (referring to N64 graphics), but I don't think that is inherently the style. The N64s problems are poor framerates, absurdly low resolution, and aliasing out the ass.
>>
>>129416841

Not this one.
>>
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Progress:
Added a loading screen

Pray here: http://eikamikiku.github.io/FYPR/

Also:
https://youtu.be/OWxnDUSg-NU?t=4
>>
>>129418716
It hasn't aged well. It is inherently bad. It's not anyone's fault, but those were some of the worst times for 3D, especially Zelda.
>>
>>129419201

the DS's 3D titles were way worse
>>
So I've been getting into GM:S and trying stuff out, does anyone have any suggested tutorials to learn and get familiar with more functions of platformers?

Total programming newb for the most part here, I kind of suffer from learning something and then being mad I didn't just think of it and ruined the opportunity for that 'Aha' moment but I think I'm finally done with that and just want to learn some neat shit and work on my video game idea which happens to roughly be a platformer/side scroller.

Also I've already tried out GM:S a few times before so I'm a little more used to it, but if in all seriousness Unity or something else is just hands down better for learning this stuff I don't mind trying it instead, but if they're about equal I'd prefer where I've started.
>>
>>129419619
go to the game maker community, look up 'zero engine' try and understand how the basic platforming works, make a few levels, do similar shit yourself

custom vars > builtin physics, especially hspeed and vspeed and solid nonsense
>>
>>129419397
The Nintendo DS is a handheld console from over a decade ago, you can't use that as an example of modern expectations.
The only thing these graphics had going for them was that "absurdly low resolution" which you've labeled a flaw.
>>
>>129416827
>>129417718
it really doesn't though, you just end up taking pictures of yourself all the time.
>>
>>129419619

On YouTube there's a few tutorials from a few guys showing the basics, but if you're looking for more advanced stuff there isn't much support.
>>
>>129419818
That's why you do it in public. Of course it doesn't work at home.
>>
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>>129419696
Thanks I'll give it a look, and try it out once I'm done watching these current videos and playing around with what I've done based on them
>>129419910
That's more what I was looking for basically, I'm following this basic one now
https://www.youtube.com/watch?v=wmnaOLI6RzE&list=PLPRT_JORnIur3eKIaD-IayrdEt8pOor18&index=3
and playing around after having the basics he has setup but I feel there's still a lot more to go through.
>>
>>129419948
i have nowhere to go though
also
>programming on a laptop
ha
>>
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Argh so many questions I have that I feel like are too minor to ask.
Okay one of the bigger ones.
For multiple characters who use the same skeleton but pick up weapons off the ground, is this a good way to do it?
In UE4.
Have the one player character blueprint and switching characters just swaps out the skeletal mesh and voice clips.
Picking up items changes a variable that tells the anim blueprint which attack animation set to use and just attaches the weapons to their hands.
Is this fine or am I shit?
Besides the fact that I'm a blueprint dev, of course. That's a given.

>>129417381
That's horrifying!
Super, super fascinating but. . . AHHHHHH!!
>>
Please give ideas for zelda jam
>>
Ahhh why am I addicted to Risk of Rain so much? Playing it is literally all I think about at work.
Sometimes I even play it DURING work when my boss isn't looking!
It's so fun and addictive I can't stop playing!!!
How do I stop being so addicted to it? It's literally the best game I've ever played in my entire life!
>>
>>129419696
So I checked it out and apparently it doesn't really work properly with GM:Studio, it can be updated to do so but that seems like a bad task to attempt if I'm just trying to get into learning and most likely well beyond my capabilities.

Thanks very much though, I found some interesting stuff honestly just googling that.
>>
>>129420421
alright lemme just pastebin you the basic code from that tutorial that set me right for simple "pixel perfect platforming" and other collision shit for years, give me a minute
>>
>>129420421
>>129420485
hasn't been stress tested, but this is the secret formula http://pastebin.com/8Xf22kFe
>>
>>129419619
for learning GM I recommend
1. the help file. you'll need it open constantly at first to memorize the functions.
2. searching the yoyo forums (in google type "site:gmc.yoyogames.com question", it's faster) for basic problems.

that's really it.

youtube tutorials may help but it's not how I learned the basics.
>>
>>129420124

you should also check out HeartBeast he has similar content but it's done in a slightly different way, so it's good to see how things work differently.
https://www.youtube.com/watch?v=7bAmzbPVVRY

If you're looking for basic overview of stuff like variables, strings, arrays etc.

https://www.youtube.com/watch?v=RcVvtYTPkrU
>>
>tfw no ideas for zelda jam
>>
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Is this really necessary to change a button's color when it gets clicked?
>>
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Who /pissbottle/ here?
>>
>>129420972
Thanks!
>>129421012
Ah, I'm so used to never checking help files in programs, this actually looks more concise than what I've been following, just doesn't 'take you along for the ride' which is fine.
>>129421030

Thanks, I've done some very light modding of a game in Angel Script so I'm somewhat familiar with arrays and such but if anything the stuff I am familiar with should be good background while I do other stuff
>>
>>129421168
>UI programming

not even once
>>
>>129421151
zelda but with biblical themes and roguelike elements.
>>
>>129421190
ok, where you see
max( ... )
replace that with
min( ... )
and it should work a dream once you set it all up
>>
>>129421186
What's the point of that while devving? The toilet is a prime thinking spot. Even if you just have to piss sit there and think about the game.
>>
>>129421186

5 mill down on a project and I'd do the same!
>>
>>129421186
I need a mini fridge, I feel like I spend half my day getting water or snacks
>>
>>129421671

Standing up and moving every so often is important anon.
>>
>>129420292
Are you a hot CD then? You've got to post at least one picture for reference.

Also progress on my newest game.
>>
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>making textbox system
>doesn't work for some reason
>dig around trying to debug
>nothing works
>come back to it an hour later
>change nothing
>it works now
WHAT DO I DO
>>
>>129421719
GUUGAMU? wtf
>>
>>129420119
Rivals of Aether clone in UE4?
>>
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>tfw refactoring your (small) code successfully
feel like I could dev two whole games now
>>
>>129421932
>RoA clone
>not smash clone
>>
You can do it, anon! Just take it one step at a time, and you can make game.
>>
>>129422071
is there any others? plz be in brisbane
>>
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>>129418935
I'm disapointed there is no reward for clearing the map.
>>
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>>129422040
>>
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Satisfying
>>
>>129422572
>more furshit
>>
>>129422572
Is her not having a hand comes into gameplay mechanics?
>>
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>>129422572
>More furry games
Yes, good.
>>
>>129422734
It's more of a context/theme thing.
Loosely based on that surfer chick with the one arm.

Though I suppose her slappin' arm is compensating in strength.
>>
>>129422353

So what does this do? I'm ignorant of this shit.
>>
>>129422572
that's cool and all, but could you get out of my dreams?
>>
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i hope you guys spend everyday masterupping like me.
>>
>>129423017
Funny you should mention dreams. The idea for the surfing fox that slaps sharks thing came to me in a dream.
>>
>>129423058
games or gtfo
>>
>>129423058
What anime?
>>
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>>129423354
>>129423189
[HorribleSubs] Shoujo-tachi wa Kouya wo Mezasu - 03 [720p].mkv
>>
>>129423467
>0% of our progress is the anime
>>
>>129423467
Gal-games are shit, I want an anime about proper game development
>>
>>129423762
Make one
>>
Am I the only one here who feels superior to literally everyone in the world?
Sometimes I just feel like I'm God or something.
>>
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this engine thing is really coming together
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Hey everyone check out Phil fish over here.

>>129424254
>>
>>129424319
Is this engine for trixel development?
>>
>>129424470
it might even handle rixels if i get through the second tutorial
>>
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>>129416692
God dammit AGDG, I just finished the manga today and felt sad that I won't be able to enjoy all those best girls anymore
>>
>>129424705
Shame you didn't finish a game instead
>>
>>129422993
That's just a list of script and assets in GameMaker, but it looks like he condensed several old scripts (the paper with green arrow icons) into a smaller number of scripts.
>>
>>129424705
Should have finished a game
Ay ay, can a nigga get some qt rotate trap pics?
>>
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>>129424818
>>129424951
n-no bully
>>
>>129424908

I should study up on this shit
>>
>>129420314
Bit late, can't you socket weapon to skellington.
>>
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>>129424818
Savage.
>>
>>129424254
My mood keeps oscilating really fast I feel superior to everyone then a few minutes later I feel like shit
>>
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>>129423762
this one has been pretty on point.
>>
>>129425098
Yay for depression deving the best kind of deving.
>>
>>129424254
That's the one true way to live
Of course, part of being superior is being able to hide your power level instead of bragging about it on an anonymous imageboard
>>
>>129421151
Link's Drive-by Trainer
Lon Lon Rancher
Hero of Time Landscaping Service
Dodongo Bomber
Puzzle Quest: Zelda
Poe Hunter
>>
>>129425156
what is it called?
>>
>>129421853
Constantly worry it'll just randomly break again
>>
>>129421853
Delete everything and rewrite from scratch.
>>
https://twitter.com/MrAmlice
looks neat i think
>>
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>>129421719
your style might go well with a sports anime game
>>
>>129425626
This desu, if it's not a ton of code. Even just putting in the exact same code (from memory, no ctrl+c/v) can lead to fixing errors you couldn't find when examining the whole thing.
>>
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>tfw wanted to make a dumb choose your own adventure book in html and some cheap free hosting
>end up learning about html+css+javascript
>tfw is so fun
>tfw don't know if learn more about webdev and make a portfolio instead of my game
>tfw I like webdev
>tfw dunno if I should give up my neetdoom
>>
>>129425976
>neetDOOM
>>
>>129425976
>portfolios are fun
Holy shit anon if you find that fun
>>
>>129425976
So you wouldn't mind making a porfolio website for free? Since it's just fun for you. ;)
>>
>>129425391
>>129423467
>>
>>129425976
Webdev is fun until you have to deal with clients. It's the drawback to a lot of fields, actually.

Imagine a client not being able to describe what they want accurately.
Imagine a client not even describing what they want, just "something cool"
Imagine a client having you re-do stuff multiple times because they don't like it as much, even though as a creator of whatever field of work you're doing you probably have a better eye for it.

Clients are hell.
>>
Made a background, remade the building

Now I'll make fences, streetlights, more buildings and then some NPCs
>>
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>>129426591
ALWAYS FORGETTING THE DAMN PICTURE
>>
>>129426713
I liked it better without the picture.
>>
>tfw physically hurts to wake up cus of horrible mattress
I dont understand how some people work on such little sleep, if I don't get a decent amount of sleep in I cannot bring myself to do anything important, and if I do, I cannot do it well.
>>
>>129426798
Wheres your game?
>>
>>129426591
what's the game about?
>>
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>>129422572
Nice side view Crash Bandicoot 2: Cortex Strikes Back clone.
GOOD JOB
>>
>>129426862
Here: >>129424319
It's called "Guess the next color".
>>
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Your game better have cat armor
>>
>>129426868
It's a hobby project about the everyday life of the protagonist. i don't have much planned, started it two days ago

>>129427028
W-wow anon, sorry, I didn't know...
>>
>>129427028
i think it's red blue green
>>
>>129427352
You missed a few colors, but that's the highest score yet!
>>
>>129427165
not that you should bother if it's just a hobby.
but does anyone here bother with pre planning?
a big reason why a lot of projects (not just games) don't finish is managers never defining a goal.
>>
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>>129419736
You're telling me that you don't think an indie-game done in the style of MGS could be fun? I'm so sick of minecraft cubes and 16-bit retro sidescrollers that I would jump on a game like this.
>>
>>129425976
webdev is cancer
>>
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got my animation system working kind of, might still need some tweaking and additions as i need it to do different stuff. feeling pretty good about this one, but there's a bunch of work to come, not least the fact that i now have to go and write a level editor so i can actually make decent levels quickly without hardcoding each tile map into the game by hand... also i need to work on some new sprites, and my art isn't great so i'm hoping i can make some half-decent stuff.

on top of that, i need to come up with a decent story/atmosphere for the game. i'm thinking that i'd like to have more overworld sections that the typical 2d metroid game, as well as less enemies and more of a focus on exploration rather than fighting (if anyone has played the excellent Knytt Stories, think something similar to that).

finally, should i half my main character's height? it'd make them square, which isn't very realistic but something is telling me it would be a good design decision. opinions welcome.
>>
Or look at the recent Turok HD rerelease? You don't think low-poly blurry textures doesn't have life left in it?
>>
>>129427431

all 3d vectory <x,y,z> such that x,y,z € R and x,y,z >= 0 && <= 1


MAXIMUM

SCORE
>>
https://clyp.it/hc01m0j4
Music for a sewers-like underground area with spooky monsters
>>
>>129427965
Yeah, I should probably plan something. But i'm not really sure, I don't want any combat in my game, I just wanted to make something more artistic. At first I wanted to make a game about a guy who used to be rich, and then lost almost all his money and refuses to get a job. And then the game would show him talking to people, and everyone expecting so much of him and get angry at him for not wanting to get a job. But thats basically it, I don't know how a game like that would be fun

If I give up at least i'll have some sweet assets
>>
>>129428291
The N64 didn't have "a lot" of texture space like the PS1 so a lot of games had to stick with low res textures. It didn't look as bad back then because what you'd see on the screen wasn't the actual pixel data but filtered data (texture filtering + post processing filters + crt's builtin blurryness/bloom).
Most HD versions of old games use a lot of the old textures, but they pass a smoothing or "HD" scaling filter on everything. Most of the time nobody bothers increasing poly count on the models either.
>>
>>129427965
>planning

Half the fun in amateur gamedev is finding new functions in your engine, or reading up about some algorithm online, and just building a new mechanic off it on the fly.
>>
>>129428324
>€
>not ∈

>and
>&&
>not ∧

are you even trying
>>
>>129428151
That style requires a high amount of 2d skill to pull off those painted textures.
>>
>>129428337
Spooky like a horror game or spooky in a not spooky game?

Sounds like it'd fit something like DMC
>>
>>129429002
In a not spooky game
>>
>>129428580
didn't mean to pick on you, management is just a topic I think about and it sort of applies here.
that actually sounds like a neat topic, just don't turn it into a walking simulator

mostly unrelated but the podcast reply all (also on radiolab) did a radio documentary on some guy making an artsy game about cancer. not a fan of the game, but it's interesting watching people go through the process
>>
Would there be a huge disadvantage with using UE4 blueprints instead of just programming it?
>>
>>129428580
Sounds like you're looking to make more of an interactive narrative (aka walking simulator). Good news is they don't actually have to be fun, they're essentially movies where the viewer controls the camera.
>>
>tfw you'll never be born in US
>>
>>129429361
You'll get bullied a bit if the nodevs find out, but you'll have a game so it doesn't matter.
>>
>>129429370
I disagree, you can make a walking simulator with game mechanics
>>
>>129429386
>tfw you live in post soviet town in middle of nowhere
>>
>>129429361
if your game is resource heavy it will be a bottleneck if you use it too much for more than basic logic
>>
>>129428950
yeah I know, people are here to learn. guess I'm just making the point that management is a part of the overall process.
I know a lot of idea guys who throw stuff at the wall and then give up after a while.
>>
>>129429437
Never said you couldn't, especially if you're making a literal walking simulator instead of using the common parlance like I was.
>>
>>129429304
>>129429370
I guess i'll go with that proposal and see how it turns out. Also, it's not going to be a walking simulator because I want to have a lot of dialogue options, so the player doesn't get bored. Like a telltale game, but without the memes
>>
>>129429724
I just think it's a waste of the medium if you get just as much out of the game by watching someone play it on youtube instead of playing it yourself. even if nothing changes, the illusion of choice is sometimes enough to make the difference.
>>
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i downloaded blender like 4 days ago and started doing some medieval weapons

some constructive criticism please?
>>
>>129430304
These look nice.

I'd suggest researching the sizes of these weapons because i think the sword is too small compared to the mace.
>>
>>129430304
Post wireframes
>>
>>129430304
add more details to the shield. That mace looks really damn nice.
>>
>>129430304

That's a sick mace. The sword looks more like a dagger compared to the other weapons, and the spear is okay.
>>
>>129430304
Pretty good for 4 days
>>
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>>129430507
i couldn't find a decent angle for the spear

>>129430489
>>129430642
it's supposed to be a short sword, maybe i should extend the blade a bit
>>129430561
noted, thanks
>>129430881
thanks
>>
>>129420119
hey I know this....U posted in the Scirra Construct 2 Forum a long time ago.
You were also making this game.......
Hows that going ?
>>
>>129431354

I'm no expert on wireframes but that mace looks really clean.

and yeah maybe extend the blade a little, keep up the good work anon.
>>
Guys I think I'm actually graduating this semester! :D
>>
>>129422572
Please stop posting in these threads.
1 furry dev is allready too much
>>
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>>
>>129431521
Me too.
Graduating from life
>>
>>129424254
code the cure of cancer.
>>
>>129420292
So you're better than Stallman, is that what you're saying?
>>
>>129431679
PISS
>>
>>129431804
Stallman hasn't programmed since before laptops existed
>>
>>129431804
no i'm saying it's fucking uncomfortable and retarded to do.
>>
>>129431878
You haven't ever programmed.
>>
>>129431875
JUG
>>
>>129430304
learn how to clean the mesh now for excessive ammount of poligons start from the sword since its amlost game ready . the mace and the spear have too many poligons.
>>
>>129421168
is this normal for unity standards ?
>>
>>129432058
No
>>
>>129431985
Why do you have to come here and leak your autism everywhere? Are you sick?
>>
>>129431985
Laptops are in fact more comfortable than computers

Posted from my bed
>>
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Fuck my shit up.
>>
>>129432449
REKT
>>
>>129432449
My laptop is the number one contributor to my RSI

I never had wrist issues before I bought this piece of shit
>>
>>129432485
What kind of shortcut do you want?
>>
>>129432658
Stop having lady wrists
>>
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>>129423467
anime is ruining my life
>>
>>129432826
You'll know what I mean when you're old enough
>>
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It's finally over AGDG, the curse on indie games has finally been lifted.
>>
>>129432875
It's saving mine
>>
>>129431354
I recommend doing some research on medieval weapons. You works are currently really nice, but most people who models medieval weapons fucks it up, because they THINK they know what weapons looked like but doesn't actually KNOW what they looked.

Just to warn you, man. I think you have some potential and don't want to see you fuck up.
>>
>>129432979
INDIEPOCALYPSE NOW
>>
>>129425976
>making money
>having a successful life
>not being a pathetic loser
>not being a disappointment to everyone around you

If that's what you really want, anon. Just don't think you'll fit in with us here, then.
>>
gamedev........ was a mistake
>>
>>129432979
Hammerfight 2 is coming, we guys are fucked
>>
>>129433140
>Hopoo is Kilgore
>Gogum is Walter E Kurtz
I'd watch it
>>
>>129433264
Prove it. I dont believe it.
>>
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>>129432979
>>
>>129433682
https://www.youtube.com/watch?v=Q_-RJbHe1lo
Well, it's not a hammerfight 2, but a game from the hammerfight developer in a similiar setting
>>
>>129433134
should they be realistic? the coolest weapons in games cant even be wield.
>>
>>129423762
What is New Game!?
>>
>>129433824
I completed all manga and want more
Too bad there is no air date of the series
>>
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>>129432032
you mean this?
looks like limited dissolve does a good work
>>
How to collisions without iterating through every object twice?
>>
>>129434105
this is the most posted question in this general
>>
>>129434176
I'm new.
>>
>>129434176
>where is your game?
>>
>>129434226
I meant legitimate question about gamedev
>>129434224
I didn't mean to blame you ,that was just an observation
>>
How do you guys keep track of your backlog and todo lists? I used to use Trello but I am looking for other free alternatives that let me divide my work and keep track of progress.
>>
>>129434628
I follow the Scrum development cycle! :)
>>
>>129434628

Excel
>>
>>129434628
I follow my heart
That's why I develop an RPG since 2013
>>
>>129434628
>How do you guys keep track of your backlog and todo lists?

I don't because it's pointless and stupid.

I just end up writing a lot of lists that I never look at again if I try.
>>
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>>129433134
before i start with something, i search on google for the lenght, wide, etc and some references like pic related to not fuck it up, its the first time i use a modeling program anon
honestly, i never believed a sword would be that hard to make, fucking fuller cost me hours to do it right
>>
>>129434732
my nigga

I also have a graph that plots my bugs so I can watch the number go down, good motivation.
>>
Why is there an advantage to using C++ over Blueprints in UE4?

Blueprints literally just look like a visual frontend for C++
>>
>>129433798
Depends on the style of game, of course. Realistic weapons can be cool too (see Witcher series). I ain't mind reader, but this guy doesn't seem to be making game with unpractical weapons.
>>
>>129433779
but can I put an ice gem on my machinegun rounds?
>>
>>129434105
spatial partioning

>>129434628
use your brain, retard
>>
>>129434105
just like make quadtree
>>
How should I go about documenting various spells in my game?

For example, lets say I have two spells: Fireball and Lightning Bolt.

Do I make two different scripts, as in:

class Fireball : Spell
{
. . .
}

class LightningBolt : Spell
{
. . .
}
>>
>>129434876
Nigga I like you already. Those are some really fucking good models if those are your first ones. You got talent.
>>
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>>129434876
I modeled something pretty much like that.
>>
>>129435270
need more spikes and fire
>>
>>129435226
Just believe in yourself.
>>
>make a platformer with different movement-based mechanics per character
>coding each mechanic takes about 3-4 hours
>have to code each one BY HAND

Is it too much to ask?
>>
>>129434628
i have one big todo list
and a daily list

i take things from my todo list and put them in the list of things i will finish that day. if the daily list still has things in it by the time i go to bed i've failed.

simple and works for me
>>
>>129435226
generally you store shit like this in data files. xml, json, plain text, whatever, it makes them much easier to change around
>>
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>>129435149
I doubt it
I hope soffits will return, though
>>
>>129434105
I've seen the one where they do platformer collision vertically and then horizontally and it messes up and they ask why more.
>>
>>129435270
Where is the diagram?
>>
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>>129434628
I just keep doing shit everyday until I give up and delete all source files and assets out of anger and sadness.

I don't keep track of anything in my life. I can't even remember what I ate for lunch and that was just half hour ago.
>>
>>129435406
Do you have an example of what this may look like? I'm really only familiar with how to use XML and I was thinking of taking that route, which would mean that I'd turn the spells into scriptable objects (which is better for storing large quantities of things, such as items.)

I just don't know how I would program the spells if they are in XML files.
>>
>>129435314
https://www.tumblr.com/video/weaverdev/120530632973/700/
>>129435583
diagram?
>>
Unity released a new tutorial thi-
>Its for 2d dev.
Oh well.
>>
If the resolution of the game cannot be changed (but screen can be resized and the game can be played in fullscreen and windowed), is it acceptable to go with anything else than 16:9?
>>
>>129435618
Are you some kind of retard?
>>
>>129435618
you will make it
>>
>>129435763
No, just depressed for too long.
>>
I'm going to make an operating sysengine!
>>
>wake up
>severe depression and just stay in bed
>>
>>129435270
looks awesome anon, i wish i knew how to texture my models
>>129435228
thanks anon
>>
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>>129435618
Me too f᠎am, I always use shift-delete too
>>
>>129435645
first of all if you have the choice, use json over xml cause xml is wordy as fuck

anyway you would have one class that could handle all possible spells. It would have generic fields like damage, effect, mana cost, whatever. Don't be afraid of making redundant fields, the more generic it is the better. Then you load all the spells from your data file into instances of your class
>>
Is it acceptable to make a Zelda skin for your existing game project for the February gamejam?
>>
Who here /depresseddev/
>>
oh danny look what youve done.
>>
>>129435645
Don't do that. Even big games like Dota2 hardcode all their spells/abilities.
For items it can be ok but not for something like spells that have somewhat unique mechanics to them.
>>
>>129436268
If you plan to have mod support you should do that though unless you plan to make your game open source
>>
>people think enginedev is real dev

Lol. Who else building there game hard on a printed circuit board like a real dev
>>
>>129436392
Do you think shitposting is real dev?
>>
>>129436268
They might have changed how it's handled in source 2 to allow people to easily create new spells
>>
>>129436536
No and yes. All the heroes' abilities are hardcoded in C++.
But they additionally allow LUA scripting so you can basically make every spell yourself in lua.
>>
>>129436096
yeah. you've just gotta try and ignore it, it goes away eventually but man it's hard to get motivation.
>>
how do i handle the direction the player is facing? it will be just left or right. although it's just 2 options, a boolean doesn't really make sense. what about an Enum? i'd be pretty worried about making random Enums for shit like that. help me
>>
>drag .uasset file into Unreal 4 editor
>file extension not recognized

Lol. Simply Epic.
>>
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My favourite team management system is the Scrub Agile system
>>
>>129436006
I kinda fucked up, it didn't come out as well as it should have, i had no clue about PBR processes so i just painted black&white maps in mudbox for that sort of stuff.

Look into substance designer and substance painter, it'll make you a god at texturing things like this.
I'm thinking about bringing back the sword into those programs to fix it up.
and by look into i mean pirate the fuck out of it but definitely buy it if you earn money from your assets
>>
use a string that reads either "Left" or "Right"
>>
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>>129434628
>>
>>129436792
Why is boolean inappropriate?

But in the general n dimensional you should just use a normalized vector.
>>
>>129436392
>he uses integrated circuits like a casual
>not soldering together vacuum tubes
Step it up, kid. My game's going to be the next ENIAC.
>>
>>129436792
just use a boolean. It makes absolute sense. A value can be one of two options, left or right.
>>
>>129437000
a boolean is for true/false. i mean i guess i could have an IsPlayerFacingLeft boolean but it leaves a weird taste in my mouth
>>
>>129437008
vacuum tubes are unironically cool as fuck and it's a damn shame they're totally obsolete except in a handful of niche situations
>>
>>129436792
Enums costs almost nothing so use them wherever you want
>>
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>>
>>129436908
Yeah typing up a todo list and saving it in some file is exactly the same as writing it out then shoving it in the back of your closet. A whiteboard by your desk is a good cheap option, or a separate monitor with a custom gameified list with juice and sfx if you've got money and time like that.
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