[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
AGDG - Amateur GameEngine Development General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 124
File: compute_juice.jpg (131 KB, 804x993) Image search: [Google]
compute_juice.jpg
131 KB, 804x993
New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
File: Vulkan about to be released.gif (408 KB, 842x403) Image search: [Google]
Vulkan about to be released.gif
408 KB, 842x403
>>
1st for what the fuck am i doing.
>>
agdg-slackers.slack.com

Join the AGDG slack, to get a more real-time response to feedback and troubleshooting for your devving, besides having a better way to handle long text and code, because 4chan's line separation is humongous.

We're trying to be a supportive and productive bunch, so.
>>
>>129291342
>more chats
they shouldn't even be in the op, they're hardly related to agdg
>>
Which region time is it? So I can track down the shitposting time, the thread was perfectly fine like 2 or 3 hours ago.
>>
File: 1451683513443.gif (2 MB, 400x225) Image search: [Google]
1451683513443.gif
2 MB, 400x225
>>129290908
Posting again
Learning C is also doubly useful because most modern spaghetti codebases are derived from heavy overreliance on OOP and the design patterns you can abuse using it. If you can do sizeably meaty games in C, you can apply those pure concepts and take advantage of OOP functionality without sacrificing through OOP misuse.
>>
>>129291203
literally why do you care
anything you could do in vulkan you can do in opengl right now, vulkan only matters for people developing big engines in the long term
>>
>>129291439
When you say "sizeably meaty", how sizeable are you talking about?

A roguelike?
>>
>>129291441
OpenGL will be more friendly with mixing compute and rendering
>>
>>129291405
The slack isn't for idle chatter. Ideally, it'll be where we actually get progress done on our game dev.
>>
>>129291441
Performance.
>>
>>129291441
He doesn't care. He just wants an excuse to shitpost with his anime reaction image.
>>
>>129291560
>>129291441
by which I mean Vulkan
>>
>>129291553
Roguelikes are notorious for being poorly written because their development is one long flow of feature creep.
>>
>>129291561
what is this from?
>>
>>129291553
all id software engines up to doom3 I think were programmed in C. But they were written by an experienced programmer who learnt to program in the 80s. Making anything complex in C that isn't an operating system or driver or something these days is a waste of time
>>
>>129291441
Vulkan is the new POLYCODE BINARIES ARE OUT
>>
>>129291553
Sizeably meaty in C is simple in a game engine, so try a puzzle game or platformer with sufficient enough levels
>>
>>129291652
I can't be facetious with something I care about?
>>
>>129291278
I think power is best conveyed through the impact effects.
>>
>>129291640
I seriously doubt you're in a position where you game is bottlenecked by the performance of the graphics api
>>
>>129291860
I don't need to waste my time writing everything in OpenGL to prove to myself that more performance is a good thing.
>>
my game doesnt even have graphics but fuck yeah vulkan!
>>
>>129292080
It's not like I'm sat here doing nothing while waiting.
>>
>>129292080
You could render your text through those silky smooth APIs though.
>>
>>129291439
Is this vine?
>>
>>129291425
You're on crack. 3 hours ago they were arguing about insane devs or some shit.
>>
>>129291956
performance isn't really a linear function, if your game is running like shit there's a 99% chance it's on the cpu side unless you're making AAA games
but who am I kidding anyone who cares about vulkan probably doesn't even have a game
>>
https://www.youtube.com/watch?v=kpk2tdsPh0A

>tfw people will never use real quantum physics principles and computer science to fuck your game up
>>
>>129292328
Vulkan CPU performance is far better than OpenGL
>>
>>129292328
>if your game is running like shit there's a 99% chance it's on the cpu side unless you're making AAA games
Vulkan's performance gains are made on the CPU side.

You don't need AAA art or even complex rendering techniques to use the GPU heavily, either. Huge view distance. Tons of swaying vegetation. Lots of light sources. The list goes on.
>>
>>129292473
this would be fascinating to me if it wasn't 45 minutes

that kind of sheer game-breaking autism is really cool up to a point, though
>>
vulkan is not going to improve the performance of your game.
>>
>>129292571
*25 minutes

is the post timer really 90 seconds globally now or is that just a /vg/ thing
>>
>>129292492
by cpu side I mean shit you're doing in your program that's slowing the process down
I bet you look at things like "90% performance increase!" and think your game is going to run 90% faster
>>
>>129292681
Okay family. Don't know why you're so hung up on other people's lives.
>>
>>129292737
Vulkan is your life?
>>
>>129292715
All I see is more fun for me
>>
>>129292782
It's not yours?
>>
>>129292782
I'm greatly looking forward to it.

>>129292815
This, too.
>>
File: 1451683650441.gif (1 MB, 500x281) Image search: [Google]
1451683650441.gif
1 MB, 500x281
>>129292232
Vine isn't a beautiful LA angel lad
>>
>>129293051
>that middle finger
Very unladylike. 2/10 is the best I can do.
>>
>>129270630
>>129270336
>sucking each other off this god damn hard
>>
>>129293260
indeed.
>>
>https://www.youtube.com/watch?v=kC9obuascZA
>hopoo tyrone confirming the hahahahahaha posting
It's perfect
>>
>>129293051
who is this and why do you keep posting them
>>
>>129291203
REMOVE
RODENTS
FROM
PREMISES
>>
https://youtu.be/3aoglfBZvyc
>>
>>129293458
let's make a game about getting random people on fiverr to say stupid shit for money
>>
>>129293458
"I've been watching all of your demo day's submissions and I must say !"
*pause*
"They are a complete disappointment."

You hear the lady? A COMPLETE DISAPPOINTMENT.
>>
>>129293783
>buy a bunch of fiverr videos from famous presenters
>game is about buying the best clips and making the best mashup
>costs $5 on steam
>next big youtube meme game
>>
>>129293458
Is pugdev holding her at gunpoint
>>
>>129293876
if you want i can unzip my pants and show her some real disappointment
>>
>>129293780
Why is this girl on the internet? I mean, seriously. If she can't handle that low level of trolling she's going to commit suicide one day or another.
>>
File: CNwE2vWWoAA9-T_.jpg (86 KB, 600x838) Image search: [Google]
CNwE2vWWoAA9-T_.jpg
86 KB, 600x838
>tfw making backups after a long day of progress
Feels good
>>
>>129294151
>making backups

A TRUE SAMURAI DOESN'T FEAR DEATH
>>
File: wave surfin.gif (1 MB, 234x316) Image search: [Google]
wave surfin.gif
1 MB, 234x316
Needs more animations, but it's shaping up well for a couple evening's work.

Gonna add a fuel gauge and a couple more obstacle types maaybe. Then call it a night.

We'll see if something comes of this. Doubt it.
>>
Does anyone know what I need to do in Unity to get a ParticleSystem to rotate and face the Vector3 that it has been placed from?
>>
>>129294318
those eyes need to be cuter
>>
http://docs.unity3d.com/ScriptReference/Quaternion.LookRotation.html
>>
File: catmouthdev.png (7 KB, 784x74) Image search: [Google]
catmouthdev.png
7 KB, 784x74
>>129292473
>>
File: shark.png (227 KB, 500x375) Image search: [Google]
shark.png
227 KB, 500x375
>finally finished my endless flight game
>too nervous to upload it to itch.io
>>
>>129294318

Hey can you send me the clouds for testing?

Promise I wont steal them?
>>
File: fresh meme.png (55 KB, 845x294) Image search: [Google]
fresh meme.png
55 KB, 845x294
>>129293876
>>129294047
brentmdev here is a new meme.
You can post it on twitter like you did with my previous one.
>>
File: ..png (3 KB, 269x115) Image search: [Google]
..png
3 KB, 269x115
I'm kind of a big deal, see.
>>
>>129294896
>215 people thought your game was too shit to bother with
Basically, kill yourself now.
>>
>>129294615
You could wait for the next demoday and blend in with all the other awful games
>>
>>129294896
>>129294961
>>129294615
I'm about to put my game on Steam Workshop and Itchio. Should I start with a price, then lower it/make it free if it doesn't sell?
>>
>>129295062
What price were you thinking of?
>>
>>129295062
compare yourself to other cheap $5 indie games on steam and if you think every single one of them is better than your game, that's when you know you shouldn't charge anything.
>>
>>129295062

Show game please! it's not advertising if we ask!
>>
Which Allegro tutorial should I use?
>>
>>129294896
it hurts
>>
>>129295261
>using a tutorial unironically
xD
>>
>>129295446
where is your progress?
>>
>>129295446
How else do you suppose I'll learn?
>>
>>129295261
>Allegro
Is it still the year 2000?
>>
>>129295747
Documentation

>>129295626
I just pushed it to my repo
>>
show me your anime games
>>
>>129295820
Is there something else I should be using instead? I just wanted to make some games written in C.
>>
>>129296051
sdl tbf
>>
File: 1417797559266.jpg (97 KB, 484x604) Image search: [Google]
1417797559266.jpg
97 KB, 484x604
How do you deal with the sheer disinterest towards your game agdg? No one will even bother telling you it's terrible.
>>
File: any cuter.png (115 KB, 1223x684) Image search: [Google]
any cuter.png
115 KB, 1223x684
remade the model
>>
>>129296128
This is a platform for sharing, not validating. If there's interest, good. If not, you're just sharing anyway
>>
>>129296128
Your game is terrible anon
>>
Made pong and breakout in unity. What next?
>>
>>129296128
vulkan will fix it
>>
>>129296231
mmo gta6
>>
File: snake no delay.gif (18 KB, 640x345) Image search: [Google]
snake no delay.gif
18 KB, 640x345
>>129296231
Make Nokia Snake in CHIP-8
>>
>>129296318
I meant what should I make next in Unity to learn more
>>
>>129296231
if you haven't already, take a look at the official tutorials - they cover the basics up to some pretty complex stuff

and if you have any simple game ideas, try 'em out, see what happens
>>
>>129296231
Space invaders
>>
File: typical thread.png (50 KB, 1238x627) Image search: [Google]
typical thread.png
50 KB, 1238x627
I really wonder if we should ask moot to add a shortcut for hiding post.
That's one less click for a common operation.
>>
Okay so if I create a particle system in a object (GM) and then destroy the object via instance_destroy will that remove everything to do with the particle system or will I still need to deactivate it.
>>
>>129296493
Literally who
>>
>>129296493
>moot

who?
>>
>>129296593
i dont know, sorry
>>
>>129296493
>moot
Who?
>>
File: wouldyou.webm (320 KB, 1280x720) Image search: [Google]
wouldyou.webm
320 KB, 1280x720
i bought shader forge some days ago, does anyone know if can i share the shaders i make with friends(You) or is that considered illegal?
>>
>>129296679
What was the point of this post
>>
>>129296593
The documentation is helpful for particle stuff and I'm pretty sure it answers this. I can't be bothered looking it up though sorry
>>
>>129296493
>what are filters
>>
>>129296386
the isometric shooter one is fucking mint, it even comes with its own bugs for you to fix
>>
File: maxresdefault.png (129 KB, 570x678) Image search: [Google]
maxresdefault.png
129 KB, 570x678
help, I can't stop
>>
>tfw final exam today and then i'm taking a week off
can't wait, maybe i will finally make the next demodey
>>
>>129296762
isnt shader forge just visual editor? so im pretty sure you can share
>>
>>129292473
i'm autistic and even i find this strange
>>
>using game maker while there is unity and godot avalible
Whay is your excuse?
>>
File: suisise.jpg (212 KB, 975x710) Image search: [Google]
suisise.jpg
212 KB, 975x710
HOW DO I A*
>>
Are most of you using Unity to make games? Do you get to write much code with Unity or Godot, or is it more a matter of clicking around and adjusting values?
>>
>>129298006
the jist of it is that int and floats and shit in pretty much every program and game turn over like a mileage gauge when it hits 99999 miles to 000000, so if your speed is that much it thinks you are still in the same spot, but collision fucks up when you do it.
>>
>>129298106
https://en.wikipedia.org/wiki/A*_search_algorithm
>>
>>129298163
you have to write code
>>
>>129298163
You are thinking of UE4's blueprints, you have to actually code on Unity and Godot (or buy playmaker from the asset store in the former)
>>
>>129298163
you can't do anything in Unity without code
>>
>>129298510
you can buy stuff off the asset store and use the example scripts
>>
File: needs adjustments.png (17 KB, 569x652) Image search: [Google]
needs adjustments.png
17 KB, 569x652
I'll redo the face, but I think I'm pretty much done with the MC
>>
>>129297484
Don't stop
>>
>>129298428
>>129298507
>>129298510
Thanks for the replies. I'm glad to hear that since I want to be sure that game development will allow me to keep writing code. Guess I'll likely try Godot.
>>
>>129298726
Unity is a beautiful engine, architecturally.
>>
File: 1386465519595.png (18 KB, 450x450) Image search: [Google]
1386465519595.png
18 KB, 450x450
Hold me, /agdg/, and please gimme some advice (and pardon my blogposting)
>do shit in last year's calculus exams (mostly because I fucked around a lot with not studying)
>so shit in fact that I don't get entry into the major at university I wanted to do (Electronics and Computer Systems Engineering) without doing first year shit for two years
>Head of faculty suggests just switching to Software Engineering (which won't take another year to complete)
Is Software Engineering any good? I wanna do something like Telecommunications Engineering and hopefully earn good shekels but noone has told me anything
Privately I just want to make games

The other option is a Bachelor of Science in Computer Science which is only three years (instead of a four year B of Engineering) or something.

I should just kill myself shouldn't I
>>
dude, unity
>>
>>129298986
>software engineering
code monkey
>CS
hobo
>>
>>129298986
You won't get a job with any of those degrees so what's the point?
>>
>>129299089
>>129299059
I really truly deeply hope I'm just getting memed on
>>
>>129298986
it could work, would def pay off if you invest time in it

gamedev requires no university,just power of will and alot of it
>>
If I was saving a grid, which way would be better:

Save the entire grid, even the empty cells in an array like this:

1 1 1 0 2 0 5 0 0 4 0 0 .....

Or save each individual thing in the grid along with its position like this:

1_x1y1 1_x1y2 1_x1y3 ...

That's not how I'm formatting it it's just an example
>>
File: sad bird.jpg (18 KB, 500x404) Image search: [Google]
sad bird.jpg
18 KB, 500x404
>trying to fix bug for 5-6 hours without success
>ask for help on the forums
>"0 replies, 0 views"
>>
>>129298986
if you want to be an indie game dev and you aren't working on games by the time you're in university you're doing the wrong fucking thing and every day you aren't working on games just puts it off even more
>>
Quick question here guys
I'm an ausfag and we have a thing called TAFE here (kinda like college but a bit more laidback)
anyways, my point is they have game development courses and stuff to get certifications.
I was wondering if anyone has any previous experience with something similar and are they worth it?
>>
>>129299379
that obviously depends on how many objects are in the grid. if most of your cells are occupied choose the first option. if most of your cells are empty choose the second
>>
File: 1451651091714.jpg (7 KB, 250x241) Image search: [Google]
1451651091714.jpg
7 KB, 250x241
>>129299489
>>
>>129299470
I don't believe in indie gamedev as a way to fund my existence to any appreciable standard
>>
>>129298986
why dont you study telecommunication engineering then?
>>
>>129298986
cs: youll be a programmer
Se: youll be a programmer
Dont fall for the memes
>>
>>129299420
Nobody wants to help the competition son.
>>
>>129299601
That isn't a subject, sadly. I have to pick something generic and useful.

And I honestly don't care about it in particular to any degree, I just wanna do something fun with technology and science
>>
>>129299489
worth it in what respect?
it's probably better than doing nothing, and probably better than going to a private game dev school seeing they're usually just scams to part you from your money
you're definitely not guaranteed to get a job in game development though, if you want to succeed in game dev you actually need to try really hard, on your own, you cant just go through the course and expect to come out a game dev by the end of it
>>
>>129299489
went to a game dev course.
Luckily they are not a scam.
Able to learn C++, which is quite rare, since other schools that provide such course will only teach u java and make you an apps dev.
Even have a course to learn Playstation multi core programming. (fcked me hard in the ass)
Can actually be enginedev if i wanted to.

Graduated, get fucked in the ass by reality.
Can't find a related job. People rather hire some IT graduated students.
found a job, it's not even related.
quit it, found another slightly more related job, it's a very small studio that only 4 person included me are sitting in the office.
Studio don't even work on their own game, they only look for client and do projects for them.

maybe i should go indie, not work...
>>
File: more tents.webm (1 MB, 800x450) Image search: [Google]
more tents.webm
1 MB, 800x450
More work done on tents: Your home away from home

Missing a few transitions still gonna get on to it now
>>
>>129299550
then how is your post relevant to this thread
>>
>>129299210
Degrees don't get you jobs.
You need to learn practical skills on your own, universities don't teach you anything useful.
>>
>>129299690
at my school its the most popular engineering so i thought its common
sucks for you i guess
>>
I'm studying to become a agricultural machine engineer.
Gonna make some food brah.
Gonna make some automated tilling, planting harvesting machines bb.
Gonna set up some greenhouses senpai
>>
>>129298986
hi powdi
>>
>>129299974
Take me with you
>>129299832
Aren't they necessary to have on your resume though?
>>
>>129299832
except i got no replies at jobs before having degree
now they reply to me
>>
>>129300103
they are, stop listening to neet retards who barely passed hs and have no idea how the real world works
>>
>>129300103
For big corporations and government jobs, sure, it's a prerequisite.
Otherwise, generally employers don't care about degrees, they care about skill and experience.
Most fresh graduates can't even pass the simplest coding test.

>>129300227
I guess it could be different in other cultures, over here it doesn't matter.
Did you have any experience on your resume?
>>
>>129299832
Hahahahahaha
Wrong!
>>
>>129300258
degree helps alot if you don't have anything on your portfolio

companies rather hire someone with relevant experience rather than "programmer", its extra time and money to train them
>>
Anyone here ever did ani animation controlling in unity?

Trying to get an avatar mask to work for my character, so that whenever I press a button an animation overrides only the arms, but keeps the rest of the body animating for the walk or run. Can't seem to get it to work properly, since not sure how to do cross layer transitions. And the unity docs about it didn't go in detail at all.
>>
>>129300227
>i got no replies 5 years ago
>now i do
i doubt the only thing that changed about your resume was your degree
>>
>>129299752
Looks great!
>>
>>129300307
nope no experience i didnt even do any extra school projects
>>
>>129300324
>>129300307
If it helps, the degree does include 800 hours of approved work experience "in an engineering environment"
>>
>>129300420
Well there's your problem.
>>
>>129300423
of course
i hope you aren't applying for ubisoft or anything like that, but every company requires 6 months MINIMUM experience or relevant work at similar job
>>
>>129300423
basically you need to intern in a company while doing you degree and then go full time in that company when you finish it, otherwise you are fucked because at this time the amount of code monkeys vastly outnumbers the demand for them
>>
>>129300498
>ubisoft
Jesus christ no. I just wanna work somewhere local (i.e., within the country, New Zealand) where I can get an amount of money that justifies the debt I'm committing to.

>>129300502
I hope that isn't the case here.
>>
>>129298348
this literally tells me nothing useful, how the fuck are they constructing a list of waypoints out of that shit?
>>
how the FUCK do I get my particle system to emit in the direction of the colliding raycast's vector?

it's such a standard thing for blood to spurt back at the shooter, why can't I figure it out?

this is with Unity
>>
>>129300591
>debt
>LE FREEDOM
feels good to have college completely free where i live
>>
>>129300732
Math.
>>
>>129300732
particleobject.transform.lookat( -raydir )

how hard could it be jesus christ
>>
>>129300790
It's interest free, I'm not complaining, but I still need a level on income to justify the amount of it.
>>
>>129300732
You are raycasting from code right?
When you spawn the particle system, set it's forward direction to the hit.normal. Make sure the particle system emits along the Z axis in local space.
>>
>>129300732
particlesystem.transform.forward = (target.transform.position-particlesystem.transform.position).normalized;
>>
>>129298090

GML is super easy to learn and can make anything unity can, it's also really easy to port from PC to Mac and Linux and even consoles.
>>
>>129299691
I meant are they worth going to or is there somewhere online that'll teach the same exact thing a course would.
Also, I know you're never guaranteed a job at the end of the course but would it help?
>>
>>129301118
>it's also really easy to port from PC to Mac and Linux and even consoles.
only if you're a billionare
>>
>>129301146
Pirate it you dingus
>>
>>129300812
>>129300893
the problem is that the transform doesn't dictate the direction the particles move, instead the velocity does.

>>129300865
I think this is the only choice, except I'm working with a tutorial's code and they don't spawn the particles, just move them to the collision point. So I need to figure out how to spawn the particle system and set the velocity then, cheers.

Today was my first time with a 3D engine, so please excuse anything stupid I say.
>>
>>129301146

$500 for the mod and a little extra coding and you can make a game that can run on PS4, getting on PS4 is another story.
>>
>>129301321
I'll hold it against you forever.
What's your dev handle you dip?
>>
>>129301321
it doesn't matter just use velocity instead of the normalized target-particles
velocity is only direction
>>
>>129301321
That's just caching them. When you set the position, set the rotation as well, to face toward what you want. As long the particle system emits on it's local Z axis it will work out.
>>
>>129301192
Isn't that a problem if you decide to actually sell it at some point?
>>
When does a game become unacceptably hard?
>>
>>129301468
When you have to use savestates/trial&error for the game to become even conceivably completable.
>>
>>129301451
If you make it big then you can just buy it.
If not then nobody will give a fuck.
>>
>>129301451
Nobody is going to sue you unless you make 5k+ off it.
Don't worry.
>>
File: transformedparticles.webm (495 KB, 466x448) Image search: [Google]
transformedparticles.webm
495 KB, 466x448
>>129301321
you must be having some kind of brain problems right now
>>
>>129301451

Yes, GMS is free and you get most of the features to create, minus a few but nothing you can't work around.

If you plan to sell, there's always deals on, where you can pick it for cheap. They had a steam sale and had a pay what you want deal +12(?) games and source code.
>>
>>129301668
The porting options are what kills your wallet though.

Might as well pirate it for Linux and Mac options no matter the price. Free
>>
>>129301771

It's not really that expensive and if you're going to sell on PS4 you probably means you've had success on PC other wise it's hard to get on PS4.

You can create a fully polished game with the free version and if you think you can sell it, just buy the rest.
>>
>>129291097
Oh boy another granny-loving OP.
>>
File: 2016-01-21-2017-29.webm (631 KB, 696x392) Image search: [Google]
2016-01-21-2017-29.webm
631 KB, 696x392
Splatting
>>
>>129301468
Basically this I guess >>129301505 but I wouldn't shy away from making optional levels (or settings) that add master-tier difficulty to the game that you can beat if you're skilled and intelligent.
>>
>>129301397
Pancake or something, feel free to dance on my grave

>>129301653
Yeah, looks like I am. So would I use transform.rotate for that, and if so, where would I derive the Euler angle(s) from? Feel free to ignore this, I'll figure it out eventually.
>>
File: okay.png (4 KB, 313x102) Image search: [Google]
okay.png
4 KB, 313x102
>>129294896
okay
>>
>>129302037
transform.lookat(-raydir)

where raydir is the same direction you used to construct the ray in the first place
>>
File: okay.png (4 KB, 306x85) Image search: [Google]
okay.png
4 KB, 306x85
>>129302053
okay
>>
>>129302083
sorry I forgot lookat takes a point not a direction, use the ray origin position then
>>
>>129302157
nice
>>
>>129302215
Now we wait for Hopoo.
>>
>>129302083
>>129302158

alternatively you can use transform.rotation = quaternion.fromtorotation(particle.transform.forward, -raydir)

don't know which is faster, probably doesn't matter
>>
>>129301505
Don't most games require trial and error?
>>
>another sleepless night

what should I work on senpai
>>
>>129302157

Sweet how much did you make?
>>
>>129302379
only shit games require trial and error

http://dukenukem.typepad.com/game_matters/2003/12/the_god_concept.html
>>
>>129302379
They require a brief period of fucking up (read: trial and error) to learn the mechanics and see what works, THEN when the game provides real challenges, you should be able to complete them in the first try.
>>
>>129302414
content

I can sleepy draw/compose, but I everything I sleepy code turns out to be complete and utter shit.
>>
>>129302462
So if the player ever dies or has to repeat a boss fight the game is too hard?
>>
>>129302547
if the player ever dies for a reason they could do nothing to prevent*
>>
>>129301982
Brutal
>>
>>129302427
It's a demo.
>>
>>129302158
nah it's fucked either way

all it does is reverse the original direction of the particles, which is always forward from the model's chest

>>129302356
this sends the particles off in alternating branching directions with each hit, so one shot sends them away from the body and another one back into the body

I honestly don't know what the fuck is going on any more
>>
question about asset pipeline

seems like asset exchange is mostly done in obj and 3ds.
but i see games using all kind of different formats that i can't even export to.
why is that? .obj is lightweight and have little to no problem
>>
>>129302451
So would it be acceptable to make a strategy game that's hard but that only requires trial and error in the sense that you'll probably die if the strategy you come up with is bad?
>>
>>129302662
both of those should only ever send them in the direction of the ray, I don't know either
>>
>>129302665
obj doesnt have animation support does it?
fbx is free and supports most common gameshit
>>
>>129302756
yes, if you die to your own lack of skill that's fine

but there should be a way to beat it, and the information to find that way should be available without having to fail first, although hiding those hints away is fine, see: dark souls
>>
>>129302526

>open up game
>stare blankly at screen

i cant think of what to do next
>>
>>129302662
You should check the particle system.
Does it maybe emit in a random direction?
>>
>>129302815
yes but i don't see games using fbx either
>>
>>129302547
A /masterful/ boss would see the boss's attack, dodge it and then recognize the pattern and proceed to defeat the boss.
A typical player should get hit a couple times (without dying), kinda see which way it hits and then start to dodge it well without dying.
>>
>>129302886
it does a tiny bit, but even when I disable that it's still fucked
>>
File: 1427991941851.jpg (5 KB, 250x186) Image search: [Google]
1427991941851.jpg
5 KB, 250x186
How hard are you triggered by collision boxes that don't match the sprite exactly, agdg?
>>
>>129303340
not at all which is why my game is full of them
YOLO
>>
>>129303340
I don't play 2d games.
>>
>>129302913
oh you mean AAA? they use their own i guess
>>
>>129303340
depends on the resolution
>>
>>129303340
I like them.
>>
File: crosshair.jpg (83 KB, 1024x768) Image search: [Google]
crosshair.jpg
83 KB, 1024x768
Pretty happy with this, think I need to make the crosshair a little bigger though.
>>
Making progress with learning opengl. I'll be able to make games eventually right?
>>
File: iku_j2a.png (57 KB, 784x514) Image search: [Google]
iku_j2a.png
57 KB, 784x514
>>129303340
very
>>
>>129303541
Oh shit, are you Counterstrikedev?

I didn't know you browsed AGDG!
>>
>>129303340
You mean essentially every game ever?

Pixel perfect shit is still mostly prohibitively expensive.
>>
File: strikedown.gif (1 MB, 640x360) Image search: [Google]
strikedown.gif
1 MB, 640x360
Die frog.
>>
>>129303608
lol
>>
>>129303715
reeee
>>
>>129303715
wude
>>
>>129303715
8chn too slow for you family?
>>
File: iN6oGX1cZ44eU.gif (4 MB, 380x214) Image search: [Google]
iN6oGX1cZ44eU.gif
4 MB, 380x214
>>129303715
;_;
>>
>>129303842
> implying we're not all here from 8-chan
anyone who browses this site's /v/ is L I T E R A L L Y a cuckold
>>
>>129303842
sunlight
>>
>>129303870
sure he had some frog dreams. he always wanted to see the world from the top of frog mountain. but you need the prism, so hes ready to be cut down.
>>
>>129303715

jesus I don't even know the story or context but I find this pretty saddening
>>
>>129303935
I'm not. And the majority of devs here never transfered to that shithole.
>>
> marrying to a website
I use boards from several chans, you fags should too.
8's agdg sucks though.
>>
I come here to post my art progress, and look at anime shitposts
>>
>>129304108
> that shithole
did you enjoy your 10 super mario 64 threads :^) it was hilarious I even reposted it to /r/gaming hahaha!

But seriously 4chan and 8cham both have their advantages, I go on 8cham for the bigger boards but stay on this site for the smaller boards. Anyone who goes on a populated board is a literal cuck, I mean the mods literally don't let you post if mentioning 8cham in any post.
>>
>>129304307
>:^)
>hahaha!
Wait. You expect people to read the rest of your post, let alone take you seriously?
>>
Is locking screen ratio in your game a bad thing?
>>
>>129304307
Scuttlebug is my waifu
>>
>>129304420
yes
>>
>>129304420
Bad in the sense that people will cry if you do it. If you're deadset on locking the game screen, you could still do stuff like pushing UI elements off the game screen.
>>
>>129304396
n-no I just wanted to highlight how 8cham was free of the reddit mentality where everyone wants to make the next epic joke for screencap threads
>>
What's a quick way to make save game tampering harder? I know it's impossible to stop, but I don't want to make it easy.

My game has online leaderboards which is the reason why.
>>
>>129304612
are you asking about save tampering or online scoreboard tampering because they're two completely different things
>>
>>129304612
>online leaderboards
Enjoy your cheating.

Best you can do (without needlessly wasting time) is encrypt it, and obfuscate your code (assuming that's not a built in feature of your language).
>>
Real devs get one of these implanted.
https://www.youtube.com/watch?v=cOv9tJRv-hU
I just ordered one.
>>
Are your game levels beatable with 0.5 A presses?
>>
>>129304870
How long until feminists say that spermatozoons are oppressive?
Thread replies: 255
Thread images: 124

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.