[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
AGDG - Ameteur games (for children) Development General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 165
File: welcome_to_dev.jpg (7 KB, 689x261) Image search: [Google]
welcome_to_dev.jpg
7 KB, 689x261
We will deliver vengeance, on your behalf
And on behalf of the Khronos Group, the Free Software Foundation, GNU Not Unix, and Autistic C Developers

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
File: 1365984695935.jpg (31 KB, 436x428) Image search: [Google]
1365984695935.jpg
31 KB, 436x428
First for anime
>>
>>128966791
Already off to a good start
>>
File: 1452526023920.png (17 KB, 600x600) Image search: [Google]
1452526023920.png
17 KB, 600x600
>>
What's your favorite animal, AGDG?
>>
>>128966884
gibbon
>>
>>128966884
The Axolotl
>>
>>128966884
men
>>
>>128966884
The southern mountain cavy.
>>
fuck programming
>>
>>128966884
Are you gonna steal the idea to make a platformer?
>>
>>128966884
anime
>>
>>128967090
I'm gonna look up the animals people say and turn them into enemies for my pixel platformer.
So, yes.
>>
File: 1380672290249.jpg (19 KB, 320x292) Image search: [Google]
1380672290249.jpg
19 KB, 320x292
>not making a simple mobile game, sending it to Apple and Google, charging 99ยข, and watching the dough roll in
>>
>>128966884
Platypus.

vidya needs more platypi
>>
>>128967180
if Anime is not the central enemy I will be sorely disappointed
>>
>>128967231
I'm gonna be honest with you, it's tempting to go for that as soon as I feel like I have a basic grasp on dev concepts.
>>
>>128967320
>>128967231
I'd release a game for free on the App/Play Stores, but how the fuck do you make revenue from that?

>the Flappy Bird guy was making $30k a DAY
>his game was free
Literally how?
>>
>>128967446
Have you never heard of advertisements?

Also it's infamously hard to make a decent amount of money on mobile games, read up about it sometime.
>>
>>128967446
he brings more eyes to google store
plus ads
>>
>>128967446
temper your expectations by looking at how many games are released per day on those platforms. Pretty sure its in the triple digits
>>
So say I have moderate artistic talent. Would it be better to make a mediocre comic or a mediocre game?
>>
File: 2016-01-18-1004-59.webm (201 KB, 640x384) Image search: [Google]
2016-01-18-1004-59.webm
201 KB, 640x384
Alright guys.

After long hours of training, raging, depressing, illuminating and replying to assholings, I think i finally got a good placeholder and updated rig.
>>
>>128967538
>>128967552
I'm making a game that's a mix of Doodle Jump and those falling block games. I'm thinking when I'm finished I'll just release it on fucking EVERYTHING (PC, Mac, iOS, Android) and just see what happens.
>>
>>128967586
A game likely has a bigger audience. But a comic is far more feasable to create. Games take many skills. While comics generally are just art and story.
>>
>>128967601
where are the leaks desu senpai
>>
>>128967586
you could try making sprites
>>
I'm on a roll, baby!
>>
>>128967743
Ah... I was actually thinking of getting her some weapons, thanks for the suggestion.
>>
>>128967586
Depends on if you have any sort of following yet.
>>
File: 011102111.jpg (31 KB, 640x360) Image search: [Google]
011102111.jpg
31 KB, 640x360
>>128967601
Holy shit no one cares dude.
Stop posting this crap. You're just wasting file count.
>>
>>128967601
nice samus
>>
>>128967601
are you longleg dev ??
>>
>>128968014
Stop falseflagging, it's really obvious.
>>
>>128968014
Thanks for your support as always.

>>128968043
shhh

>>128968045
>longleg dev
Guess I've got a name now. Yes.
>>
>>128967928
None whatsoever.

>>128967806
Was gonna go 3D since I know how to model a little.
>>
>>128967231
>watching the dough roll in
>then you wake up
>your game doesn't have a single download
>nobody even bothered to pirate it
>you're in your twenties and your dinky mobile game that's been played zero times is your biggest accomplishment
>>
>>128968508
>you release the game
>proudly tell your parents and friends
>tell them this is your job now
>months later they ask about it
>your words are all tripped up, you dont know what to say
>>
>>128966884
Your mom in bed.
>>
>>128968345
You'd probably be better off doing comics for a few years to build up a fanbase before trying to make a game.
>>
>>128968642
Please stop, it's too real
>>
>>128968703
Kids really, like really, love to see people open up packages. My 3 year old niece goes nuts over these videos, acts them out with her own toys and shit. I'm worried it's going to lead to autism.
>>
File: 285.gif (2 MB, 355x513) Image search: [Google]
285.gif
2 MB, 355x513
Finally got some fair gender representation in this game.
>>
>>128968902
>lay in bed
>made absolutely no progress today
>finally convince yourself to just give up and get a job
>start looking at job postings
>dread fills you as you start imagine yourself doing these jobs
>>
>>128968703
>>128968909
I don't know if you can turn it into a game though. I'm not sure if that age group is susceptible enough to the marketing you can do for games.
>>
>>128968917
Looks good.
Except the legs half
>>
>>128969053
How should I improve them
>>
File: 1451758893456.gif (2 MB, 320x180) Image search: [Google]
1451758893456.gif
2 MB, 320x180
>>128969042
>>
>>128968917
Go aerannisdev! Make sure you get some darkies in there too. Its looking good
>>
>>128968917
>Likes: being eaten
What a slut.
>>
File: 1450739425933.jpg (12 KB, 208x251) Image search: [Google]
1450739425933.jpg
12 KB, 208x251
Time to start another text based console game and quite after several days of deving. In a way it's like my own game of sorts.
>>
>>128969121
>Make sure you get some darkies in there too.
Earlier I actually did make her skin darker and thought she looked better
>>
>>128969271
And quit*

I can't even shitpost right.
>>
>>128969120
>feel beaten down from the emotional struggle
>on 4chan, trying to take your mind off it
>a guy is greentexting
>you realize that all the expectations you feel about who you should be are in your head
>other people just want to see you happy and living a life you can sustain
>you decide to embrace the life you actually want to live
>you find balance between working on your game, relaxation, and socialization
>freed of fear, you make a cool game that appeals to a niche audience
>>
>>128966884
hartebeest
>>
What does /agdg/ think of my game?
https://play.google.com/store/apps/details?id=com.Indie.Gravity
>>
Do I really need to go through learning opengl 3d shit if I just wanna use it for cool lighting and stuff in a 2d game. I really don't know if its the right direction to go or not. I was using SFML before but apparently SDL is way better and even more so if I use opengl, but I have no idea how to learn it properly
>>
>>128969079
There's a gap between the monster and the girl's legs.
>>
>>128969307
she does look better
>>
>>128969307
Brown girls are always good. You should have stuck with it.
>>
File: 1452107640895.png (460 KB, 705x624) Image search: [Google]
1452107640895.png
460 KB, 705x624
>>128969401
>>
File: lotti.png (107 KB, 415x600) Image search: [Google]
lotti.png
107 KB, 415x600
>>128966961
>>
File: evelyn_sprite.png (14 KB, 289x454) Image search: [Google]
evelyn_sprite.png
14 KB, 289x454
>>128969573
I don't think her brown sprite is looking good at all desu

>>128969498
I'll adjust the pivot. I'll also slightly scale her up, so it probably won't look as bad
>>
>>128969307
Yeah, looks good. My one suggestion, is to put some more effort into the persons frame for after they get grabbed. To be honest, I think that moment is going to be the key moment in your game.

Really seeing their reaction to being grabbed is what's going to make the act itself (which seems to be the main action of the game), very satisfying.

The ideal, is that they are flailing around and struggling. That will create contrast with the behavior of you controlling them. Of course struggling animations are a lot of work. But even a single unique frame of them freaking out or struggling would be better.

I don't want to ramble too much, but in any game, any action a player can take is only as good as the reaction of the thing you are acting upon.
>>
File: purpleshrinelewd.gif (161 KB, 204x172) Image search: [Google]
purpleshrinelewd.gif
161 KB, 204x172
>>128969573
>>
>>128969871
Yeah, I definitely need more animation.

I've realized it looks terrible during the eating animation, since they just kind of stand there like complete dopes while the hand dramatically expands.
>>
>>128969846
That's because her brown is too dark desu. Try a lighter brown.

>>128969913
No fuck this I'm not clicking on gore again.
>>
>>128969913
>thinks violence against women is funny
>is right

looks awesome
>>
File: ntVIvoY.png (171 KB, 467x413) Image search: [Google]
ntVIvoY.png
171 KB, 467x413
>>128969913
>>
>>128969913
This reminds me of Heart of darkness. Don't know why...
>>
File: evelyn_sprite.png (14 KB, 289x454) Image search: [Google]
evelyn_sprite.png
14 KB, 289x454
>>128969957
Still doesn't seem to look too good to me.
>>
>>128970129
Well, she looked good in the portrait, but maybe it wasn't meant to be.
>>
>>128970129
Maybe thinner eyebrows?
>>
File: sjw.png (10 KB, 300x286) Image search: [Google]
sjw.png
10 KB, 300x286
here we go
>>
>>128969913
Are those censor strips, or really dark nipples?
>>
>>128970245
>thinner eyebrows
no
>>
>>128970250
Oh boy. Make sure to mail this to all sjw publications.
>>
File: OZ3GVTd.gif (909 KB, 320x180) Image search: [Google]
OZ3GVTd.gif
909 KB, 320x180
>>128970261

>not recognising dark girl nipples

get out you're not welcome here.
>>
>>128970250
meh
>>
>>128970250
I love you pugdev.
>>
girls dont poop right?
>>
File: 1419940654327.jpg (129 KB, 907x1000) Image search: [Google]
1419940654327.jpg
129 KB, 907x1000
>>128970129
Lighter like that desu.
>>
>>128970464
Girl poop is smellier in fact.
>>
File: yeseyebrows.png (20 KB, 289x454) Image search: [Google]
yeseyebrows.png
20 KB, 289x454
>>128970302
yes.
>>
>>128970535
no thats not true right?
>>
>>128970585
Well, it's a scientific fact their farts smell worse, pretty sure they poop too, but that depends more on diet.
>>
>>128970690
girls dont even have a butthole. their waste evaporates off their skin, and smells like flowers
>>
is skype the most popular program that has shit ton of bugs?

why people keep using this piece of fucking crap,did they hire cs grads to update the program or something
>>
>>128970716
I thought that was King Jong Un.
>>
>>128970742
I see you haven't tried Tinder or Grindr.
>>
>>128970791
whats the problem with those
skype reached the point where i no longer get msgs or they appear in different areas
>>
>>128970742
>Microsoft shuts down msn, one of the most fucking popular messengers
>Buys skype and tells you to migrate
>Puts backdoors on it then proceeds to fuck it up
Does their destruction know no bounds?
>>
Can I tie component to a bunch of child objects in Unity, as with prefabs?

I've implemented a selection circle, you click on a unit and a circle shows up around it. To enable this behavior I add a circle prefab as a child object to the unit, and a script that toggles the renderer of the prefab on/off. It doesn't make sense for the script to be a component of the unit if the unit doesn't have the prefab as child object, or vice versa, can I somehow make it so an object can only have both the prefab and the script component or neither?
>>
>>128970889
95% of the time it simply doesn't work. I need to force quit them to get them to open. Sometimes I select someone to message, and it takes me to a different person's profile, sometimes I swipe someone and I'm suddenly in a message with a completely different person, and most of the time it's simply not responsive.
>>
File: laughing_bitches.jpg (80 KB, 640x573) Image search: [Google]
laughing_bitches.jpg
80 KB, 640x573
>>128970978
>>128970742
>not using Tox
>>
Why are 12-year-old girls so hot, /agdg/?
>>
>>128971064
Because you have problems, obviously.
>>
>>128971064

post some examples and i'll tell you why
>>
What's the word on Construct 2?
>>
>>128971064
Could be a fever. Take her to the doctors.
>>
>>128970742
1. Skype has been around for long. It did a lot of non obvious stuff that it needs to do to work, like NAT punching. Which meant that anything competing with Skype was shit back in the day

2. Skype protocol isn't reverse engineered. If it was, there is still no guarantee that there would be good clients(lots of MSN clients just existed of being less shit, like Pidgin)

3. Most skype competitors are IP telephone apps, or small Ventrilo clones. Most of them are dead in the water because Skype has a friend list & users
>>
>"wow agdg is slow right now"
>repeat x6
>finally notice thread is past bump limit and everyone migrated to the new one
Every time
>>
>>128971117
vine seems to like it
>>
>>128971117
I think Game Maker is better.
>>
>>128971148
i don't care about fucking free calls, i just want the program to arrange messages and notifications properly without randomly not doing so.
its a such a bizarre thing its getting shitter the more i use it and it serve a very basic function, steam is 20 times better even tho it has no history and was never meant to serve that purpose alone
>>
>>128971270
How are you going to get people that are on Skype to migrate to whatever new messenger you are going to use?
>>
How much money are people willing to pay for a multiplayer game with no progression,which they probably play a few rounds with friends and then forget it for years to come?
>>
>>128971375
a dollar?
>>
>>128971375
$1 in some humble bundle.
>>
Back when I was new here in /agdg/, I thought you guys were cool who are good at making awesome video games and quality content.
I was actually pretty intimated by this general for a while because I'm just a newbie dev and I thought you guys were pros or something, so I was very shy to post anything fearing you guys might make fun of me.
Then I actually lurked in these threads for a while and realized you're all just a bunch of faggots like /v/ and /b/ who do literally nothing but shitpost all day.
I really thought you guys were cool. I'm so dissapointed.
>>
>>128971331
ill tell them that skype randomly not sending msg's and its bad when you need to get work done
>>
I know what you're thinking anon, but don't do it. Don't reply. You're better than this!
>>
>>128971442
hello reddit
>>
File: ainsleytoeture.jpg (19 KB, 529x350) Image search: [Google]
ainsleytoeture.jpg
19 KB, 529x350
>>128971442
>I thought amature game devs would be pros
>Really there all amature
>>
>>128971160
same here
>>128971148
Skype is dying, though. Everyone and their mother is moving to discord and LoL players are moving to curse instead
>>
>>128971521
i am from 9gag
>>
How to do cool lighting effects in SDL? Do I need opengl?
>>
>>128971714
GLSL aka shaders
>>
>fatal error
>illegal array use

Am I going to jail?
>>
>>128971579
Skype isn't dying. There isn't any video + screen sharing conferance tools out there that currently can hold a candle to skype.

Discord is dead software without a wikipedia article, and people are moving to the Facebook messanger not Discord.

"Curse Voice" is competing with Ventrilo, and Ventrilo clones. Its used because its a ingame client.
It might be significant, but it competes with Ventrilo and Mumble. Not skype
>>
>>128971934
>competing with a program that barely works
i don't see the problem
>>
>>128971991
You are comparing a team chat software with a IM program, and comparing those to a Video Conference tool.
>>
File: yeseyebrows.png (20 KB, 289x454) Image search: [Google]
yeseyebrows.png
20 KB, 289x454
>>128970551
re-fixed
>>
>>128972040
nice meme, others can do that as well only that you need to not be a computer illiterate to set it up

skype got the ease of use, put any program that handles account password saving properly and proper notifications against it and people will automatically migrate
>>
>>128971760
So I guess I'd be better off learning opengl properly then? I only want to use it for 2d games
>>
File: 1384040268459.jpg (57 KB, 365x295) Image search: [Google]
1384040268459.jpg
57 KB, 365x295
>trying to make music in Famitracker
I have a track in mind, but this layout is pants-on-head retarded. I'd be better off recording my own guitar licks on my phone and importing them into my game than dealing with this.

Look at GuitarPro compared to Famitracker. It's so much easier, and sounds better.
>>
>>128972228
Okay?
>>
>>128971934
>discord
>dead
Have you been living under a rock
>>128972228
tracker layout takes a while to get used to.
>>
Haha, time for some last-minute progress before my first recap monday.

>>128972228
Trackers are kind of "enthusiast" software for exporting hardware-spec filetypes and whatnot. If you're not going for 100% legit NES music or whatever, you can always just use a normal DAW and exercise some restraint with stuff like polyphony.
>>
>>128972570
>recap monday
It's already Monday? I really need to get out sometimes.
>>
File: recap.png (2 MB, 1807x3119) Image search: [Google]
recap.png
2 MB, 1807x3119
~~~* RECAP MONDAY *~~~

game:
dev:
tools:
website:
progress:
>>
Can amnesiac protagonists still be done interestingly or is the whole concept beaten into the ground so hard that there's no point in trying?
>>
>>128972923
if you have a story to tell it'll be well done
>>
UW sends reset passwords in plain text fyi
>>
File: mondayProg.png (153 KB, 1918x1067) Image search: [Google]
mondayProg.png
153 KB, 1918x1067
>>128972774
game: mygame
dev: jofer
tools: xna
website: http://jofersgames.tumblr.com/
progress:
+Trying to build out vertically
-My filter is making it pretty unreadable
-The more i generate procedurally the more my rules overlap and break each other
-Progress slowing down considerably
>>
File: rage.jpg (258 KB, 1020x1152) Image search: [Google]
rage.jpg
258 KB, 1020x1152
>instance is following path set by the built-in pathfinding grid in gamemaker
>output instance speed on the console
>0
>>
File: desktop-1427985029.jpg (97 KB, 650x432) Image search: [Google]
desktop-1427985029.jpg
97 KB, 650x432
>>128966884
Peacock Mantis Shrimp

https://www.youtube.com/watch?v=U11DgbefmQQ

Runner-up is the water bear.
>>
>>128970496
Dose are sum noice hips senpai
>>
File: pkm.png (5 KB, 1110x460) Image search: [Google]
pkm.png
5 KB, 1110x460
>>128966673
>>
File: issues.webm (451 KB, 640x480) Image search: [Google]
issues.webm
451 KB, 640x480
Thanks to that kind anon from the last thread, I've got most of the slope stuff handled. Thanks, anon!

Props to Leddev as well, for making these slopes possible. If you're still around, shoot me a message on tumblr and I'll try to remember to log in tomorrow and respond. sevivys.tumblr.com

I'll probably need tiles that only block Y movement next, in addition to retooling the slope collision code to support arbitrary slopes. I should also probably dust off my social media accounts and post something...
>>
>>128973986

So what's the big bounding rectangle surrounding your character? I'm assuming it's a bounding box to tell the camera to move with you?
>>
>>128970129
You have to take all the surrounding colors into account. Not only is she blending in with the background which is a slightly darker brown, but she's wearing complimentary colors which is pulling our attention to where the red and green meet (mostly the red, it's not hardcore complimentary after all). In fact I'd say the weapon/boots are more attention grabbing.

Change the background to something that contrasts with her skin or give her an outfit that goes with her skin color.

http://attireclub.org/2014/02/14/color-of-clothes-for-dark-skin-tones/
>>
>>128973951
duck?
>>
>>128967601
10/10 would donate to kickstarter
It reminded me of >thank you dislexia
https://www.youtube.com/watch?v=b3d2o6caTMA
>>
File: chaika.png (18 KB, 800x600) Image search: [Google]
chaika.png
18 KB, 800x600
>>128972774
game: Spaceship Crew Self-Defense Simulator (working title)
dev: anonymous
tools: GameMaker
website:
progress: +polished the dialogue system
+added chaika sprite
+added collisions
+added alternative control scheme
+started working on the pathfinding
>>
File: world_vintorez.png (3 KB, 760x360) Image search: [Google]
world_vintorez.png
3 KB, 760x360
>>128974259
what?
>>
File: h-here i go.png (10 KB, 640x576) Image search: [Google]
h-here i go.png
10 KB, 640x576
>>128972774
game: Myth (temp)
dev: Lain
tools: GM:S
website: soon(tm)
progress:
+Resurrected old project
+Wrote up checklist/workflow for "demo"
+Refactored textbox code
+Cutscene testing
+Misc. spriting
+Music sketchwork
-Lost code for first boss :(
-Need to add enemies and combat stuff
-Also rework player sprite
>>
File: Crying-Cheryl[1].jpg (49 KB, 468x465) Image search: [Google]
Crying-Cheryl[1].jpg
49 KB, 468x465
who else feel too overwhelmed by all the shit you need to do to make your dream game?
>>
File: recap!.png (2 KB, 280x160) Image search: [Google]
recap!.png
2 KB, 280x160
>>128974114
Yup! There's a fair bit more that goes into the actual movement of the camera, but you can't really leave that rect.

>>128972774
game: RE/MAKE
dev: sevivys
tools: C++/SDL2
website: sevivys.tumblr.com
progress:
+Came back from the dead!
+Redid some movement code to support...
+Slopes! Kinda buggy and only 45 degrees for now, additional angles are forthcoming!
>>
File: pVRSDdy.png (134 KB, 284x448) Image search: [Google]
pVRSDdy.png
134 KB, 284x448
>>128972774
game: Infinite Meme Runner
dev: Lancemaker
tools: Unity3d
website: n/a
progress: Basic controls and reverse engineering the control feel of other already successful runners.
>>
>>128974689
1. hack some shit together until you have something that works
2. stop and improve (reorganize, cleanup, refactor etc) what you've made to make way for new things
3. go to 1 unless it's release day
>>
File: hat.png (490 KB, 1183x739) Image search: [Google]
hat.png
490 KB, 1183x739
>>128972774
game: Comfy Forest Explorer
dev: SquareDev
tools: Unity, Blender, Visual Studio
website: agdg
progress:
+ tweaked character animations
+ added hat, will add clothes and backpack later
+ reworked tree spawning using random seed
+ fixed (?) framerate dropping
>>
>>128974968
Do you have a spreadsheet with all the stuff you need to do and milestones ? that helps.
>>
File: MapWithShittyAOBake.png (237 KB, 1920x997) Image search: [Google]
MapWithShittyAOBake.png
237 KB, 1920x997
>>128972774
game: Ctesiphon
dev: Stomy
tools: Java LibGDX Blender
website: stomygame.tumblr.com
progress:
+Repurposed movement, physics and map loading code from previous project.
+Blocked out first level and applied a horrible AO bake to it for testing.
+Locked down scope and wrote a fuckhuge design document to keep organized
>>
>>128974968
>hack some shit together until you have something that works

and you end up with ungodly mess that is beyond saving
>>
>>128973696
>Can see things a human brain couldn't process.
>Got a powerful ranged attack.

I just found the hero of my next game.
>>
How to get cool lighting in SDL in a 2d game?
>>
>>128975161
I don't even keep a todo list, I just put TODO: and FIXME: or XXX: comments in my code. The IDE/editor I use highlight/index those so it's easier to find them.
>>128975282
Making sure things are maintainable is what step 2 is for. In step 1 you should be working towards your project's goal not masturbating your inner "software engineer". Artists (digital ones at least) start by sketching then they add some outlines then they keep adding more detail and improving things as time goes by until the work is done.
>>128975537
Depends what you mean by cool lighting and what type of game it is.
>>
File: 2016-01-18_19-59-32.png (482 KB, 1137x536) Image search: [Google]
2016-01-18_19-59-32.png
482 KB, 1137x536
>>128972774
game: Wingman
dev: AceCombatCloneDev
tools: UE4, Blender, WM, google
website: -
progress:
+Terrible AI in works
+Fixed misaligned collision box
+New placeholder model
>>
File: jpg.png (117 KB, 257x292) Image search: [Google]
jpg.png
117 KB, 257x292
>>128975596
This kind of lighting in a tilebased game
>>
>your game will never have a free-jazz ost
why even live
>>
File: .jpg (340 KB, 1600x1200) Image search: [Google]
.jpg
340 KB, 1600x1200
>>128966884
bear
>>
File: Brickskrieg23446426.png (285 KB, 1366x768) Image search: [Google]
Brickskrieg23446426.png
285 KB, 1366x768
>>128972774
game: Brickskrieg (working title)
dev: Stonecliff Games
tools: Unity 5, photon networking, photoshop
website: @stonecliffgames
progress:
+ made ui and GUI scale perfectly with every aspect ratio possible (except 1:1)
+ improved UI movement between rounds
+ fixed a bug causing fps drops and fixed a bug causing player stuttering
+ Started implimenting randomly generated hazards
+ beginning work on a new mechanic to add depth
- made zero progress on art or music
- Tore a tendon in my back doing squats and can no longer standup without being in intense agony without painkillers

It was a productive week
>>
>>128974991
looks nice

floor texture looks a bit too obvious thats its tiled tho
>>
File: chess.jpg (139 KB, 600x1473) Image search: [Google]
chess.jpg
139 KB, 600x1473
>>128968917
>fascist revolutionary
>muh soginy
Your spritework is nice and consistent, albeit rough. The animations don't seem fluid. The parallax scroll and bullet-time effect are nice also. The GUI I believe is the weakest element as it doesn't mesh well aesthetically with the rest of the clip.
>>
File: parallax unity.gif (532 KB, 656x327) Image search: [Google]
parallax unity.gif
532 KB, 656x327
Is anyone practicing making art? I need some art for my shmup.

I don't give a fuck if it's not that good, it will be better than mine.
>>
>using gamemaker
>make persistent object change room with room_goto
>any code after that function happens BEFORE changing rooms
amazing
>>
I wish there was a list of GameDev Genre Difficulties.

All the games I want to make I find out require knowledge that I have dont know where to begin or have little documentation/tutorials on how to make them.
>>
>>128972774
game: soon to be orthographic rpg
dev: anon
tools: game maker 8
website: meatspin.com
progress: converts orthographic map designs to isometric areas in-game, with auto-orienting walls
>>
File: recap.png (29 KB, 1027x727) Image search: [Google]
recap.png
29 KB, 1027x727
>>128972774
game : Rogh (working title)
dev : Valfather
tools : Haskell + gloss/gloss-game
website : /agdg/
progress :
+Added player sight.
+Added new tileset.
+Reworked turn system.
+Added Actor Sprites.
+Finally feel like I understand what I'm doing and what I should be doing.
~Working on Battle System
~Working on Enemy AI
-In game menu still won't work.
>>
File: ortho2Iso - tilesets comparison.png (35 KB, 1027x511) Image search: [Google]
ortho2Iso - tilesets comparison.png
35 KB, 1027x511
>>128976501
here's a better picture
>>
How do I constantly add to a variable's value in GM?
>>
>>128976634
learn to code, then use the step event. the gmc forums are extremely helpful
>>
File: smallfry.png (217 KB, 594x366) Image search: [Google]
smallfry.png
217 KB, 594x366
>>128972774
game: Small Fry
dev: german dev
tools: Unity, Blender, MakeHuman
progress:
+ Made a fridge with ring menu UI
+ Drag&Drop with preview
+ Added some new placeholders
>>
>>128976363
Easy:
2D action games
simple turn-based games
text based games

Medium:
3D action games
simple strategy games
simple online games
simple rpgs

Hard:
rpgs
strategy games
rts games
online games

Don't Even Bother:
mmos
>>
>>128974968
what if i hate refactoring
what if i'd rather add a new feature than make old code more organized
>>
>>128977117
congratulations, you're a yesdev
>>
>>128976882
what about 2d mmos?
is netcode really that hard like people say it is
>>
>>128977117
Then you end up like what >>128975282 describes and at some point it becomes unbearable and you drop the project.
You don't have to refactor it too much, just enough so your old code doesn't get in the way of the new one.
Just keep in mind that maintainable code is a necessity, not your project's goal. If a singleton works for you then go for it and ignore agdg memes, if it doesn't or it makes things harder for you then find something else that does.
>>
>>128977298
depends. do you mean an actual mmo with scaling server software designed to handle thousands of people at once? If not then it's not really an mmo, i'd classify it as an "online game". It is technically possible for one person to make an mmo, but it's in the realm of if you need to ask then don't even bother.
>>
>>128977298
netcode isnt too hard to write

its just hard to be efficient and stay in sync
>>
>>128977550
thats like saying game developer isn't too hard, it's just hard to make all the graphics and write all the code
>>
File: treasure2.jpg (13 KB, 195x195) Image search: [Google]
treasure2.jpg
13 KB, 195x195
>>128977298
say you have 1000 players on a server

each of them has a float for their X coord and a float for their Y coord

and all you do in this mmo is walk

thats 4 bytes per float

thats 8 mb per tick

say your tick rate is every 1/4 second

thats 32mb/s just for moving in 2d space
>>
>>128977732
that's why devs constantly improving their netcode
like in source
>>
>tfw lots of motivation and desire to work on some shit but completely no ideas
I'm the opposite of an idea guy.
>>
In unity is there a way to bundle components with other things? I have a component that only makes sense if the owner also has a child gameobject of a certain type under it.
>>
>rock paper scissor
>fire water grass
>sword axe lance
What other similar triangles are there?
>>
>>128978151

dps tank healer
>>
>>128977732
Well only the server needs to care about the absolute position of the players so it can round the positions and convert to a short before sending it to the players.
>>
>>128977850
working in source (or any other engine) wont stop this being a problem

to make an mmo you have to instance everything

and have seperate threads handling seperate instances at all times

this is a lot of what is wrong with the modern mmo model

you have to spread your player base across a world in a way that 1000s of them wont be in the same place at once

normally if you make a big world with lots of hubs people will gather at the hubs closest to the content thats level appropriate

but eventually the playerbase will dwindle and servers wont run at max anymore

and most people will be veterans and all the middle hub areas will get ignored

and youll just end up with mildly populated main hubs and end hubs

and the world will go back to being dead

...

that why modern mmos are becoming just straight up coop games where people blend in and out of your universe like no mans sky the division and destiny
>>
>>128978034
Take a look at Asset Bundle, it works with dependencies, I think.
>>
>>128977947
i just realized that to my condition as a shitty as programmer ideas are bad. im just trying to figure out stuff so im making a infinite runner clone.
>>
>>128972774

How does one become apart of this?
>>
>>128978221
sending anything less then 8 bytes at a time is inefficient in udp

and you dont want to use tcp for an mmo
>>
>>128978334
Keep posting progress and you'll get an invite eventually.
>>
>>128978034
You can put [RequireComponent(typeof(SomeOtherCopmponent))] above the class name, but this only puts that component on the same gameobject. You could also use GetComponentInChildren() in Awake() and log an error if the dependency is missing, or add it automatically if that's possible.
>>
>>128978232
>that why modern mmos are becoming just straight up coop games where people blend in and out of your universe
I fucking hate this shit. You're walking around in WoW and a bunch of players from different servers are constantly phasing in and out of existance. Completely ruins any semblance of immersion that one might have experienced.
>>
>>128978151
pikeman archer cavalry
>>
>>128978334
reply to it with progress :)
>>
>>128978301
yes. thats parenting if i understood what you are asking. you can check stuff with gameobject.child<component> or gameobject.parent<component> . to addstuff there is another method just check it on unity documentation i cant recall it. You basicly can do any operation with the hierarchy just like files on your computer.
>>
How is the math to get a good 3rd person camera in Unity. I don't even know where to start?
>>
>>128978360
Well there's more than just position in a walking mmo. x + y + player id would be 8bytes.
>>
File: CYsExoMWcAArTnD.png (35 KB, 532x246) Image search: [Google]
CYsExoMWcAArTnD.png
35 KB, 532x246
>>128978485
>>
>>128978485
update {
camera.transform.position = player.transform.position + offset
camera.transform.lookat(player.transform.position)
}
>>
>>128978151
Counter Defense Attack
>>
>>128978485

there's a tutorial series on youtube for 3rd person cameras
>>
>>128978334
you need to have finished 1 game first
>>
>>128978490
you said you was going to work with shorts

so short(x) + short(y) = 4 bytes

and then a short for the id = 6 bytes

unless your going to have more then 32,767 players active at once

its just to keep the players individual

you add the logic host side to tie it to an account that doesnt get updated every tick

just gets moved around on log in and disconnect
>>
>>128977732
>thats 8 mb per tick
try again
>>
>>128978301
>>128978401
>>128978445
thanks guys
>>
>>128978840
i get what it meant

kb not mb tho
>>
I don't think memory throughput is the problem with MMOs desu senpaitachi
>>
File: ibe.png (507 KB, 1366x768) Image search: [Google]
ibe.png
507 KB, 1366x768
>>128972774
game: Indie Beat
dev: adydev
tools: GameMaker Studio, PhotoShop
webiste: N/A
progress;
+ Fixed Menus
+ Fixed hit detection
- Little progress on art assets
>>
>>128978151
magic archer melee
infantry firesupport tank
>>
>>128978820
No, I said replace floats with shorts. You don't use floats for IDs. Anyway what I meant is "don't use more precision than you need", and I mean that just for the packets (float <-> short is cheap enough).
>>
>>128978892
I don't get the point considering that amount of data is tiny.
>>
how much do voice actors that do all those shitty anime dubs usually charge? i mean those that get work like every 2 years or so
>>
>>128979217
alot
>>
>>128978820
in reality movement is updated by sending a delta position relative to the last sent position which can be even smaller than a byte in a 2D game
>>
>>128979028
Fly Away started playing in my mind as soon as I read "Indie Beat" in the title screen.
https://www.youtube.com/watch?v=2hScz7EEQmk
>>
>>128979217
I have no idea but you'd probably need an agency or someone to arrange a studio environment for recording in, you're not just hiring a random chick to read twenty lines for you in front of her computer in during the afternoon break
>>
>>128979217
not much
>>
>>128979217
they charge one meal
>>
>>128979203
i goofed up

kinda tired

its hard tho i promise
>>
>>128979374
can that meal be one big uncut white sausage with some mayo?
>>
>>128979509
yes if you are ok with trans ones
>>
File: emperor.jpg (17 KB, 168x224) Image search: [Google]
emperor.jpg
17 KB, 168x224
Summoning Googum.

E-Card on Steam Greenlight along with all the required accessories, when? Or do I need to make it myself?
>>
File: 1432553676865.jpg (21 KB, 420x541) Image search: [Google]
1432553676865.jpg
21 KB, 420x541
>>128979509
>big
>>
i have 2-3 classes that only spawns other stuff in the world, i'm calling them xxxSpawner but i feel it's a retarded name, any suggestions?
>>
How do I go about recording scores for an endless runner in GM? I have the score counter in the top left of the screen, and it keeps track of distance, but I want to transpose that number into a high score table.
>>
>>128979813
I have 5 classes tomorrow and I haven't slept yet.
>>
>>128979813
I usually go with Spawn[insert thing I'm spawning here]
>>
>>128979960
Make a loop. Create your stage in a circle-like way so the player will just endlessly loop around it.
>>
>>128979960
The easiest way is to save it to an .ini.
>>
>>128979813
how is that a retarded name? it's clear and concise and describes exactly what the object does
>>
>>128980329

in the english language context
>>
>>128980382
you have to take some liberties with english when you're programming, spawner is a frequently used word for that kind of object
>>
>>128980610
>>128980382
This. Understandability > Grammar.
>>
>>128980158
I made the game part, I just need a way to save the high scores so that I can display them if the player clicks on the "high score" button at the main menu.
>>128980252
How do I do this? I have a button that says "high score" on the main menu of my game. Ideally, when the player clicks on it, it would take them to another room that shows the top 10 scores. That's what I'd like to do.
>>
File: screenshot.png (205 KB, 1920x1080) Image search: [Google]
screenshot.png
205 KB, 1920x1080
>>128972774
Oh boy the first time I get to do this

game: Untitled Roguelike Project
dev: Anonymous
tools: C# / Monogame
website: http://roguelikedev.tumblr.com/
progress:
+ Saving and Loading dungeons
+ Game options menu
+ Placeholder menu screens
+ UI Placement
+ Circular Field of View implemented
>>
>I'll try to make grid based movement
>how hard can it even be
>2 hours later
>I HAVE NO IDEA WHAT I AM DOING
>>
>>128980770
Displaying high scores is hard dude, you should hire like an entire team of developers for that.
You can't make that alone.
>>
>>128980817
I think the messages look better without the background, senpai.

also fuck you for making me want to play DCSS when i'm at work
>>
>>128980942
It's just a placeholder debugging background so I can tell where the viewport for the UI is in the window. I'm going to add a black background with a graphical border soon. Maybe allow the user to select a different color?

Me too.
>>
>>128980770
Just look up the file reading/writing documentation and code it dude.
The hardest part is changing the order when you add a new score.
>>
File: 1453125746344.png (159 KB, 1920x1080) Image search: [Google]
1453125746344.png
159 KB, 1920x1080
>>128980817
Is this what you intend to do? I just thought it feels weird being able to see through non-traversable blocks.
>>
File: 1448864464802.jpg (152 KB, 640x720) Image search: [Google]
1448864464802.jpg
152 KB, 640x720
If I make a plot involving the tormented soul of a dead child threatening the world will it immediately be compared to Undertale?
>>
>>128981598
Yes. and to The Binding of Isaac
>>
>>128981454
You can move diagonally.
>>
>>128981598
Yep.
>>
>>128981827
I don't know shit about Binding of Isaac, and only loosely know about Undertale's case.

Will people give a shit as long as it's well-done and not a verbatim copy? I know being afraid of being compared to Undertale is the most tired-ass thing in indie gaming right now, but shit. I didn't realize how similar the idea was until becoming more familiar with the game.
>>
>>128981598
Even it won't, that sounds like a shit plot.
>>
>>128982237
As long as your aesthetics and gameplay are somewhat original I don't think people would care about similarities.
>>
I just had an actual good idea for a game. I'm not going to tell you.
>>
>>128982272
That's the most basic of basic rundowns of the premise. It's not supposed to sound impressive, but I try to consider similarities from a broad view before spending time and effort chiseling them into a more detailed idea.
I've actually got a few different concepts rolling around for it.

>>128982428
That's what I'm hoping. They might not be 100% original on their own but it definitely won't look or play like Undertale.
>>
>>128982237
I think art-style and gameplay is far more "dangerous" than story in this sense.
Thread replies: 255
Thread images: 165

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.