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/xcg/ - XCOM General
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XCOMnunicated Edition

Previous Campaign: >>128627094

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Retaliation Trailer:
https://www.youtube.com/watch?v=ryOfZv0JjIg [Embed]

Beagle's Live & Legendary:
https://www.youtube.com/watch?v=K-qpBV9U9FE [Embed]
https://www.youtube.com/watch?v=ni9yZHKBGDY [Embed]

VietCOM stream P1 (Unmuted)
https://mega.nz/#!5wdwzYQA!uZ2KE7gPikfCf37Bu-uZ80kmPMwG35s64dRtwO6lGHg

Gameplay, customization, Psy-Operative and more videos:
https://www.youtube.com/watch?v=7_lfQzFyC9U [Embed]
https://www.youtube.com/watch?v=8cBdCpfNfn8 [Embed]
https://www.youtube.com/watch?v=AImS1LcidsM [Embed]
https://www.youtube.com/watch?v=GjE_JSqLt0Y [Embed]
https://www.youtube.com/watch?v=jWtntHx74qA [Embed]
Other Articles:
>http://www.capsulecomputers.com.au/2016/01/xcom-2-extended-hands-on-impressions/
>http://www.shacknews.com/article/92693/xcom-2-building-the-resistance
>http://www.dailymotion.com/video/x3ljqbl_xcom-2-sectopod-hacking_videogames

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
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Repostan because ayy.

>>128687932
>>128686192
Well, Ethereals are known for messing with the genetics of the alien species they enslave, included humans, and Floaters look quite different from Archons.

Maybe the the Ethereals took the Outsider's species, the Zudjari, and made them into machines for their own plans, or maybe they the Bureau and EU Outsiders have no direct connection with each other, only similar in their shape and name.
Maybe the Ehtereals eradicated the Zudjari but created a new type of energy being based on them.
>>
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>a Codex with 7 Armor
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>>128689497

I'm going to be honest, it always seemed that the attempts to link EW to The Bureau via background lore seemed forced at best. I'd very, very surprised if they don't pretend TB just never happened in 2.
>>
4th for Pete is cute! CUTE!
>>
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>>128689497
Still preferred the original design, the one fanboys had an aneurysm over. Would have made so much more sense.
>>
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I don't like snek myself, but I like snekposters

don't let these xcom niggers get to you
>>
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>>128689732
It still explains the presence of XCOM at the start of Enemy Unknown.
>>
>>128689613
source?
>>
>>128689497
Also reposting:

>Maybe the Ehtereals eradicated the Zudjari but created a new type of energy being based on them.

I feel like the Zudjari would be competent enough to where if the Ethereals had encountered them, the would consider them a valuable asset rather than something that needed to be exterminated outright.

After all, they had the combination of physical and mental traits the Ethereals sought after, and with the Mosaic in place, all the Ethereals would have to do is hijack the network from Origin.
>>
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>>128689778

>not a cute

You Facelessfags don't even try.
>>
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Snek and tactics living in harmony.

What are you looking forward to most for the new game?
>>
Would you consume the flesh of an advent soldier for nutrients?
>>
>>128690148
the porn
>>
>>128690179

>implying ADVENT doesn't already process & feed their dead soldiers to civilians
>>
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>>128690042
Exceedraft.
>>
>>128690179
Yeah mate just chuck it on the barbie, she'll be right.
>>
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Info leak of the ADVENT media coming up. Fresh off the presses, fellow ayyys!
>>
>>128690327
I'm not talking about CORE, I'm talking about just removing an arm or heart from them, cooking it, and eating it.

What do you think their eyes taste like?
>>
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>>128690398
Life before glorious ADVENT must have been terrible.
>>
I wonder how quickly would it take to have mods allow for ayy and advent defectors.

Or at the least, put in more job classes like EXALT teaming up with XCOM and the EXALT units have gene mods and use the EW classes and weaponry. And lasers.
>>
What is ADVENT the acronym of ?
>>
>>128690581
>>128690398
i already made two yesterday, what do you people want from me
>>
>Suppress enemy with autolaser
>game crashes consistently doing this
>move soldier a tile away and just attempt to shoot someone with it
>game crashes consistently
What manner of magnificent design is this
>>
>>128690717
More.
>>
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>>128690581
>>
>>128690612
Assuming Firaxis give the mod tools out to people as soon as the game releases, and judging from what we've seen of Beagle's quick tampering of the ini files, I wouldn't be surprised if XCOM 2 has decent gameplay and cosmetic mods out by the end of February.
>>
>>128690714

Nothing, it's just always in all caps to make it seem important.
>>
>>128690752
but this other guy has already edited half the ones i had lined up to do >>128690779 >>128690398 >>128690581
>>
Does higher tier armor look, well, higher tier? I'm not a fan of the scrap metal and duct tape aesthetic and wonder if we get something on the level of Titan armor in the end.
>>
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>>128690779
Fourth out of seven new cartoons. More coming up.

>>128690868
Oh dear. Sorry if I'm stepping on your toes, anon.
>>
>>128690830
I hope the mods are modular, meaning it would be very simple to combine mods kind of like how in the total war series you can just throw a bunch of mods together
>>
>>128690905
Yes, they end up looking pretty professional and/or high tech later on. You're not Mad Maxing it up all game; the XCOM rebellion was only shit all this time because they lacked the Commander.
>>
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>>128690905
>>
>>128690905
You get a brief glimpse of what I assume to be the highest tier armour in the game in the Sectopod video here, around 24 seconds in.

http://games.dailymotion.com/video/x3kwmo2
>>
>>128690986

I think this is my favorite one so far.
>>
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>>128690612
>Having EXALT Elite Heavies with inbuilt armor gene mods, laser cannons, and perfect accuracy with rocket launchers

I'm not sure that I can use that kind of power responsibly
>>
>>128691053
I can't help but feel that it is actually a T3 exosuit because of that thing on his wrist.
>>
>>128691053
This certainly pleases me.
Hope the appropriate helmets are available from the start and not separately in a DLC.
>>
>>128690986
>was going to do that one too
no, keep going by all means. that one is actually better than what i was planning.
i'm not out of comics to edit yet anyway
>>
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>>128690986
Two more to go.
>>
Speaking blades and bladestorm, why did some guy yell galestorm in the other threads? it has no relevance or even come close to bladestorm now does it?
>>
>>128691195
>>128691202
What about Chick tracts?
>>
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Did they spoil all enemy types already or can we expect surprises?
>>
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>>128691053
>That sword

Well I guess I'm making a Travis Touchdown soldier
>>
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>>128691202
One more left.

>>128691195
Thankfully, there's the backlog for Kelly's stuff is colossal. Pretty fun to browse though and see what else can be done.

>>128691320
Hadn't considered those! I might take a look at them as well sometime.
>>
>>128690612

Eh, I'd just prefer a unit that's just clearly an old, ex-EXALT guy with no special abilities. Freaky unique skin pattern & eyes, but still the same as any other soldier.
>>
>>128691404
for some reason i could only go back about a year on the Onion site, it stopped autoloading older comics after that
had to go to GIS for other stuff and I still haven't found a full repository of them all
>>
>>128691132
Compared to the XCOM 2 classes, I think they would be less flexible.

If I had time, I'd do a fucking mod porting them all over.

XCOM 2 Mod: EXALT

Can either encounter remnants of EXALT who fight XCOM or they may join. Depends. Have exclusive clothing items.

Wield ballistic and laser weaponry, though of course after joining you they can wield pretty much what your soldiers use.

Class Trees and Skills would probably stay the same. EXALT heavies specialize more in AOE damage but lack the cover-destroying abilities of the XCOM Grenadier.

EXALT Snipers lack the pistol shooting skills....etc.
>>
>>128689965
Why do astronauts go crazy
>>
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>>128690830
>people will start modding even before they've finished a first playthrough
This will surely produce gameplay rebalance mods of exceedingly magnificent design.
>>
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>>128691404
That's it for now. Some of these take longer than others, but usually worth the giggle.

>>128691507
Same issue with me. Google works fine for the most part. The cartoons are definitely still there in the Onion's site, just not easily found.
>>
>>128691583
Seriously. Modding the game for 'balance' before you've even finished a vanilla playthrough is pretty stupid.
>>
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>>128691474
I will definitely dress up some of my meatshields like EXALT operatives.
>>
Advent aprooved late-night broadcasting:
https://a.uguu.se/hpsiwe_1452829444885.webm
>>
>>128691583
I get the feeling that this is exactly how TFTD was made.
>>
>>128691780
Would've liked to see the guys on the right but instead the EXALT elites look no different
>>
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>>128691581
something something the mind-rending horror of the void something
>>
>>128691859
>not in English
nope
>>
>>128691780
It's a shame that the advanced customization options only came in XCOM2.
We could have Eggsalts actually looking like actual plainclothes operatives instead of a bunch of clerks who all get their clothes from the same store.
>>
>>128692121
But they are clerks.
>>
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>>128691867
>>
>>128691956
I'd say the concept art makes them stand out too much. EXALT is supposed to blend in and the elites should pass as normal humans at a glance, like thin mints.
>>
>>128691780
>>128692121

tbqh ideal EXALT would look pretty similar to the classic terrorist models from counterstrike

except maybe mostly suits with armor over the top/balaclavas

the kind of thing where these guys could just be regular guys who just put a balaclava on and jumped in
>>
>>128692310
What

Surely someone would notice this, right?
>>
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I love them as they are. Just need a female model.
>>
>>128692461
No, it's actually real.
Considering how the game was basically made on pure enthusiasm, it's no big surprise that it slipped through QA. In fact, I'm not sure if the game even had any QA.
>>
>>128692461
pre-mass internet and small dev team.
>>
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>>128691569
I think it'd be neat if they remained largely the same, but evolved slightly so they can compete in X2's environment

>Medics use specialize in healing (obviously) and squad support, with dense smoke, deep pockets, medkits that don't take up item slots, and high mobility. Elites get the AoE heal they had in EW
>Operatives use tiny, repurposed EU drones as Gremlins, and are a mix of XCOM's Specialist and Assault classes. Their drone abilities are more combat oriented, (Their drones fire on Overwatch, in addition to the operative himself.) Can get abilities to reload allied guns from afar, saving them an action. Elites get their previous EW ability.
>Snipers are centered around area denial, and have abilities like Killzone early on. In addition to their old EW gene mods, Elite Snipers also have a gene mod that gives the active "Ricochet" ability, which lets them take shots at targets concealed behind walls and buildings, so long as someone else has line of sight on the unit
>Heavies remain largely the same. Their Iron Skin ability allows for 1 point of inbuilt armor, no matter what armor they are actually using.
>All EXALT units have very high will, much like in EW.

Christ, I'm scaring myself.
>>
>>128692361
Well, the elites do wear armor.
But still, you'd think some of them would keep innawoods gear nearby instead of just showing up at the mission site in a suit like it's another day in the office.
>>
>>128692665
I wonder how hard would it be to port these into XCOM 2

However, I did notice that EXALT units never change expression. XCOM units actually have facial animations.
>>
>>128692809
Hey, those are kind of like Bureau abilities.
And EXALT dresses like the guys from the Bureau.
>>
>>128691780
Top right would have made great T3 EXALTs.
>>
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>>128692879
>I wonder how hard would it be to port these into XCOM 2
I hope it proves relatively easy to port in all the XCOM units. Procedurally generated maps is nice but XCOM2 needs a bigger pool of enemies.
>>
>>128693084
too bad they only got to carapace/lasers
>>
>>128692879
>I wonder how hard would it be to port these into XCOM 2

The Operative, Heavy, and Medic models are floating around as .xps files. Not sure how to extract them straight from the game, but I'm sure we'll see EXALT mods not far after release.

However, I did notice that EXALT units never change expression.

They're just so focused.
>>
>>128693582
The devs explained that as eggsalt never attacking ayys for their technology.
Considering the whole Annette bullshit, I don't think this excuse really flies.
>>
>>128691583
Don't suppose there's a mod out there that combines X-com & TFTD?
Would love to outfit my squad for deep-sea counter-ayyying & trying to juggle even more-varied research & construction.
>>
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>huh, im pretty closed off, better make an opening to smite them faggots stuck in the open
>...
>BUILD IT BACK
>>
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>>128693632
>However, I did notice that EXALT units never change expression.
>They're just so focused.
Well they are operators.
>>
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>>128693632
I think enemy units don't have facial animations right?

Maybe thin mints do, but the dead bodies of everything else always have one face. EXALT included.


Also female EXALT would be fucking awesome
>>
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>>128690752
i'm lazy
>>
>>128693742
W-why are there dicks on the ground?
>>
>>128693632
>However, I did notice that EXALT units never change expression.
Firaxis probably just cut corners here. They must all wear bandanas to make their obvious likeness to each other less jarring and why bother animating them if they wear bandanas?
>>
>>128693871
I'd love to have The Bureau outfits available for character customization.
>tactical turtlenecks
>goofy backpacks
>braided TUBES on your shoulders
>Power Glove
>>
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>>128693943
All the better to penetrate you, my dear.

That fucker took 5x3 alloy shots + a multilauncher auto to the face.
And the only the rookie died.
>>
>>128692809
is that a mysteron ring arm tat, or a snake
>>
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>While not allied with the aliens, EXALT harbor transhumanist ideals and sympathize with the aliens' effort to evolve the human species; where others fear or resist the alien invasion, EXALT see it as their opportunity to acquire the resources they need to seize power. So, like XCOM, EXALT is operating in the shadows and endeavoring to recover alien technology and develop sophisticated human genetic modification protocols, but unlike XCOM, their ultimate goal is to establish a world government under their control.
What? That's hardly villainous at all.
Did Exalt do anything wrong other than opposing XCOM?
>>
>>128694059
Fucking this. They embody sweater.

I feel like playing the Bureau now.
Should I upload pics of my agents' outfits and skills?
>>
>>128694089
It just occured to me that ADVENT are basically Apoc's human/sectoid hybrids, what with the sectoid eyes and all.
It's probably unintentional, but I'd love to think that it's a shoutout to the most criminally neglected game in the series.
>>
>>128694274
>taking to take over the world with stolen ayy tech
>That's hardly villainous at all.
>>
>>128694274
They want to first bring about the alien rule without thinking through how hard it'll fuck over humanity, and then they want to rule what remains.
That's not really a policy that would sit well with anyone, especially XCOM.
>>
>>128694330
As soon as I saw the reveal website I automatically though of Apocalypse. I don't know if Jake has been questioned too closely about the game, it is obscure compared to the others.
>>
>>128694274
attack them and raid resources.

Theyre effectively a splinter group that you need to crush because they WANT to cause panic among the towns and cities.
also xcom believed they were ayy sympahizers. It's implied that after exalt HQ was destroyed, the remaining cells ethier joined advent or you.

More likely their scientists and engieers joined advent since they have no morals whilst their grunts and rookies joined xcom when the ayys properly attacked.
>>
>>128694592
Supposedly he said it was his favorite in the series once, although I can't find any source on that.
Also he was flat out questioned if the megacities are a nod to Apoc during the gameplay reveal, and he basically went "no, I mean yes, yes they are".

So, make of that what you will. He clearly dislikes TFTD though.

>>128694274
I've actually written a short fanfic once with my own interpretation of how EXALT dindu nuffin, if anyone cares.
>>
>>128694274
Well XCom is supposed to be a selfless organization whereas EXALT pretty much want it all.
>>
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>>128694860
So Jake like Ayypocolypse. Pretty cool

Also post it faggot.
>>
Are there any features openxcom is missing these days? I fell like doing some programming.
>>
>>128695097
Autoplay?
>>
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>>128694274
>Did Exalt do anything wrong other than opposing XCOM?
They're a criminal organisation, pure and simple. Steal what they want, kill whoever they want.
>>
>>128693574
>reapers will never come back
>>
post your squad you gonna have in xcom 2

1) XCOM veteran from old war
2) Risk-taking stupidly brave guy who wears a hockey mask
3) Brother of crazy guy who wears a terrorist wrap and is heavily devoted to killing ayys
4) Former EXALT operative
5) Chill black guy with dreads sniper
6) Female Big Boss
>>
>>128695097
openxcom where it mixes both tftd and the original so that you can go on underwater and land missions while fighting both ayys and doing both final missions.

Get to it.
>>
>>128695026
I may have already posted it here once before, pls don't take it as self-promotion

https://www.fanfiction.net/s/10757570/1/

In case the sorta obscure lore references fly over your head (as expected, since nobody gives or should give a fuck about Interceptor): F. Denman Williams is the guy who turns X-COM into a for-profit PMC in the classic timeline
>>
>>128695097
Oh and finish open-apocolypse while your at it.
>>
>>128695203
I think most people forget they even existed.
>>
>>128695394
Isn't openapoc like one openxcom dev's own separate project?
>>
>>128695394
Nobody wants to play Apocalypse.
>>
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>>128693894
>>
>>128691053
is this a mass effect screenshot
>>
>>128695686
>red, green, and blue in the same picture
Yeah maybe
>>
>>128694274
I swear these are the same people who unironically think Advent and the aliens are beneficial for Earth and Firaxis is shoehorning them to be villains.
>>
>>128690075
Maybe that's the thing. They were too valuable, so to speak. Clear hierarchy, rich culture and civilization, no tendency for latent psionics...

Perhaps the Ethereals simply found converting/absorbing them wasn't worth the risk.

They did gain some good things out of the Zudjari empire, one of which the location of the Muton homeworld, which they then enslaved.

From proud warrior race with a strong cultural connection with mercenary work, like Krogans, to dickshaped Ethereal puppets. Truly, we should all join ADVENT
>>
>>128695203
>>128695462
They were just so retarded (the AI) in the orginal and went down to any explosive weapons in one hit.

Not necessarily forgettable, but its hard to think of them as serious threat. They are ripe for a reboot.

>>128695543
Yep

>>128695559
I long for playing a fixed apocalypse. The amount of destruction in that game, the big squad, the freedom to do whatever you wanted in the geo(city)-scape. The airgame is actually substantial as well.

Many of the mechanics are excellent. Some polishing could make it pretty fantastic, though obviously the art style always remains an issue.
>>
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>>128692809

I'm honestly trying to think up lines an ex-EXALT guy would probably say. Like most of the confirmed order lines would have a twinge of annoyance, since the EXALT guy still can't believe he's willingly taking orders from the XCOM commander.

Move:

>"Yeah."
>"Right."
>"Going."
>"Sure."
>"Really?"
>"Okay."

Panic:

>"I KNEW JOINING YOU ASSHOLES WAS A MISTAKE!"
>"THIS SITUATION IS OUT OF CONTROL!"
>"THAT IS IT. I'M DONE!"

Enemy Miss:

>"They aim like rookies!"
>"No sell."
>"Are they blind?"
>>
>>128691053

Anyone else noticed how the Muton's "gas mask" goes inside his face? The mask doesn't cover the skin, the skin's growing around it.

>Freaky
>>
>>128696101
Along with a lot of radio static
>>
>>128695543
Yeah, it's being worked on. Would be kinda redundant for someone else to start on it too.
>>
>>128694321
Yes
>>
>>128695892

That, and the Reaper's role (heavy-hitting melee unit) was entirely given to the Berserker, so it didn't really have a reason to exist anymore.
>>
>>128696101
Killing an enemy:
>"They bleed all the same"
>"Your death makes us stronger"
>"Target terminated"
>"Target destroyed"

Saving an ally from snake grip:
>"Don't say I never did anything for you"
>"I guess that makes us even"
>"Just remember to shoot the OTHER scaly bastard now"

Healing:
>"Never thought I'd be doing this"
>"And there goes another for my boot list"
>"Injury status: trivial"
>[If target is below Seargent rank] "Don't worry, you'll get back to missing every shot soon"
>>
>>128696416
Radio static should get played when using the abilities.
>>
>>128695220
>Big Boss
>Revolver Ocelot
>Miller
>Rick & Morty
I bet my autistic fanfiction is better than anyone else's.
>>
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>>128696736

Also, they actually were planning to bring back the Reaper in EU. Apparently, it would eat one of your soldiers and run away, and you had so many turns to free them before they got digested.

It turned out to be really annoying practice, so they scrapped it.
>>
>>128695203
>>128695462

It's pretty much what the other guy said. They're a bit forgettable and their job was taken by Berserkers, probably so Firaxis could just re-use the Muton's skeleton and didn't have to create a new one just for a single enemy
>>
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>>128695026
>>
>>128695220
1) Whatever rookie I get
2) Whatever rookie I get
3) Whatever rookie I get
4) Whatever rookie I get
5) Whatever rookie I get
6) Whatever rookie I get

I don't make gimmick soldiers.
>>
>>128696998
Good riddance
That idea sounds like it would induce alot of rage during my playtrough
>>
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>>128695220
>>5) Chill black guy with dreads sniper
>6) Female Big Boss
>>
>>128696998
Imagine how magnificent they'd be in LW.
>>
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>>128696998
>It turned out to be really annoying practice, so they scrapped it.
Would have wrckd the Overwatch testudos, shame it isn't in.
>>
>>128697230
>all that tape on the guns
How hard they hitting the ayys?
>>
>>128695220
I think I'll do my first playthrough without messing with soldier customization too much, but I'm gonna roleplay like an autistic faggot in the second playthrough

>Hardass ranger whose brother was processed. Massive deathwish and will always take extremely dangerous actions if that means killing an ayy
>PTSD-ridden Veteran of the old war. Very deadly but afraid of Bersekers. Will do illogic actions when forced to confront them (I'll be purposely taking bad actions and justifying them with that)
>Combat Medic with a "gotta save'em all" routine. If a soldier dies in a mission with him he gets enraged, and disregards personal safety to kill more ayys

Give ideas for my autist game
>>
>>128690986
What are the originals? Right-wing propaganda or left-wing parody? What's the name?
>>
>>128697471
Megalomaniac Specialist who is obsessed with hacking everything for himself.

Paranoid Ranger who is afraid of Vipers and Mechs. give him an exo with flamethrower so he can burn the fear away.
>>
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>>128697593
Those are editorial cartoons from The Onion.
As with everything on the site, it's a parody. The cartoonist in question is supposed to represent a very jingoistic, man's-man, old-fashioned, right-wing kind of guy.
>>
>>128697593

It's by Kelly of The Onion. Satire of lazy right-wing political cartoons.
>>
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>>128697471
>Give ideas for my autist game
Just take companions from other games as archetypes.
>>
>>128697471
That is a really good way of fucking your shit up and ruining your save, but whatever floats your boat man.
My idea for you is
>Autistic 4chan poster who refuses to kill snake aliens and makes extremely retarded decisions when facing one
>>
>>128697471
Tacticool Sharpshooter that lived off the land; make him have a preference to shooting ayys and melee units first.
>>
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>>128697948
>>
>>128696101
I think it would depend on attitude. Your lines could be a "Hard Luck" or similar attitude EXALT. Intense could be like a Heister or something.

Move:
>"Oh yeah."
>"Gotta agree."
>"Sounds good."
>"Cool."
>"Got it, Boss-man"

Panic:
>"Fuck... fuck, fuck, fuck fuck FUCK."
>"Th-this, this is bullSHIT."
>"No way... no fuckin' way, man!"

Missed Enemy:
>"Whatever."
>"That was a warning shot."
>"I bet you think you're slick, huh?"

Enemy Killed:
>"That's right."
>"Enemy iced."
>"Score."
>"Sit down."
>>
>>128693574
Man, I forgot how goddamned shitty the original designs were, both in sprite and "3D" form.


The Chryssalid in particular seems so goddamned retarded it's hard to take it seriously
>>
>>128697960
4chan would probably the first thing to go during the alien occupation after they got a look at /d/ and /aco/
>>
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has anyone seen any laser weaponry in any of the screenshots? I have seen ballistic, gauss, and plasma, but no laser.
>>
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>>128697927
>Canadian dollar use to be stronger than the american.
>>
>>128698328
gauss is the new laser
>>
>>128697948
>>128698132

damn I cant wait for the mods.
>>
>>128696101
Attitude: EXALT

Move:

>Radio Static
>Walkie Talkie Copy

Panic:

>I'M LOSING CONTROL OF THE SITUATION
>THIS IS CRASHING HARDER THAN WALL STREET
>MY FEET HURT
>I CAN BE IN MY OFFICE INVESTING IN THE GREY MARKET RIGHT NOW
>>
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This. This fuckface killed more of my guys than the rest of the ayys on the map combined without even fucking moving. I have him susrounded, but out of rockets killing his numerous friends. It took out my sniper first, and have been jolly absorbing 4-8 confirmed hits from alloy rifle per turn for 4 turns so far.

What the hell am i supposed to bring against these fuckers?
>>
>>128698590
Miniguns.
>>
>>128691101
I'm guessing the highest tier one is this one
>>
>>128697960
As I said, second playthrough. Looking more to have some autistic fun than to win.

Tried to do it on EU/EW, but the basic troopers didn't have enough personality to go around so I got bored of it fast
>>
>>128698579
Enemy Miss:

>"You seem a bit salty there. Want some eggs too?"
>"Should've gotten your eyes modded there."

Enemy Kill:

>"Magnificently done."
>"Fresh like an Advent coffee shop bagel."
>>
>>128698590
HE pack on a kamikaze dog, thrown HE with enough TU to retreat run a long ass distance, those thing's don't fuck about >>128698706 or abort mission come back with lasers.
>>
>>128697471

>Soldier who had a (secret) relationship with a Viper. ADVENT found out, killed her and almost killed him, which sent him running to XCOM. Will avoid making shots on a snek unless he has no other choice.
>Lady who saw her brother beaten to death on the orders of an ADVENT officer. Will always aim for an ADVENT captain, even over better targets.
>EXALT who joined XCOM because all the other EXALT are dead and he had nowhere else to go. Still hates XCOM and is mostly concerned with his own survival. Won't help soldiers in distress if it means putting himself in danger.
>Starstruck rookie. Will allows follow on the heels of one of the higher-ranking operatives. If that operative dies, he gets the Hard Luck stance and starts wearing some of the fallen soldier's clothes.
>>
>>128698748
we crysis now
>>
>>128698748
>tfw no XCOM Gravcycles
>>
>>128698886
MAXIMUM PANIC
>>
Someone post the picture of the Sectopod with the HP bar bigger than a building.
>>
>watching Avenger defense
>Advent keeps dropping troops in via flying transport
why don't they just crash the transport into the XCOM troops
they can't move during cutscenes
>>
>>128697689
>>128697948
>>128697960
>>128698023
>>128698874

Thanks guys, cool stuff here.

Now that I have a better internet, would anyone be interested in watching "XCOM 2: Autist edition" on stream?
>>
>>128698869
Enemy Kill:
>(If killed with a rocket:) "I. Never. Miss."
>"Superior genetics."
>"[Audible Laughter through static]"
>>
>>128697048
>terror mission in zimbabwe
>>
>>128699145

Presumably they want to try and take the Avenger with as little damage as possible.
>>
>>128699269
But why?
>>
>>128699238
>Like watching ChrisOdd playing, but on purpose this time!


Yeah I could dig it
>>
>>128699245
>"[Muffled Laughter in distance through static]"
>>
>>128699330
because it has info you retard
>>
>>128699269
I mean crashing the transports into the soldiers on the ground. I doubt they would actually damage the Avenger that badly by blonking transports at it, but six tons of flying spacemetal slamming into a Ranger is going to end that problem real quick.
>>
>>128699330

It's technically theirs.
>>
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>>128698706
>>128698872
If i get one more sectoid teror mission, im gona found exalt. Seiously, all of them were fucking dicks, And they all take at least half the deployed guys to mop up.
>>
>>128696101
Enemy Miss:
>"At least you tried."
>"What is this, accuracy by volume?"
>"Are they even trained?"
>"(Scoff)"
>"I bet they're not even aiming for me."
>"Can't live with the guilt of killing someone?"
>>
>>128699446
Info on the resistance? Who needs it if destroying the Avenger and killing the staff cuts the head off the snake (heh). The Restistance is completely uncordinated before you enter the scene.

>>128699481
I don't think they care about capturing a 20 year old supply ship from their original invasion
>>
>>128699608
>Guilt
>Aliens
>ADVENT

what?
>>
>>128699608
I like that last one.
>>
>>128699727
>I don't think they care about capturing a 20 year old supply ship from their original invasion
There's no telling what the supply ship was originally carrying. Maybe all this alien debris is limited edition snek porn the ayys desperately want back.
>>
>>128699767
Sarcasm.
>>
>>128699727
If a team of 6 people can fuck your shit up in the same way that XCOM operatives can surely they must have some secret
>>
>>128699238
I'd watch you, man. We need more in-house streamers here.
>>
>>128699887
>If a team of 6 people can fuck your shit up in the same way that XCOM operatives can surely they must have some secret

>This is why the had the commander in stasis
>No tutorial where you're fucking rookies up with an ADVENT team, only to get disrupted and eventually have control taken from you as a sneaky specialist hacks your command uplink
>>
>>128699145

because that would be fucking boring
>>
Reporting back from my first playthrough ever on Classic Ironman.
I just got pic related. Since Japan is already at panic level 3 I should go there...right?
>>
>>128699727
It's not a 20 year old supply ship. Notice it looks buttfuck nothing like the an actual supply ship, far beyond what reverse engineering and jury-rigging could do.

The ship apparently contains a Rogue AI and it's apparently very advanced, so I'm thinking the Avenger was a prototype XCOM stole and they'd like to have their very advanced ship back please and thank you, maybe even find out what kind of tech the humans jumbled in there
>>
>>128699852
Would be interesting if they actually had something valuable on the ship they needed to recover. Could be a plausible plot reason for why they don't just nuke the whole thing. Extremely lucky/unlikely but could be a late story reveal.

>>128699887
Yeah, but secrets worth recovering vs. letting them get away? Probably not. Under that assumption xcom will just get stronger so they should eliminate the threat now before it gets bigger.
>>
>>128700125
Looks a bit blue to me. I don't advice going to the ocean...

>Lobsters live there
>>
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>>128700125

Forgot my picture.
>>
>>128700154
But it is a 20 year old ship (or older). It says so in the xcom novel. They managed to recover in the initial alien invasion. Like I already said I could go for something pivotal being in the ship. Its doubtful the ship itself is a valuable prototype due to its age and the fact that xcom managed to shoot it down.
>>
>>128700159
Xcom is a terrorist type organization. Nuking their main base would set them back but the resistance will keep resisting. Remember that the resistance is piggy backing ADVENT tech for communication, coordination etc so capturing the Avenger will immediately root out every resistance cell.
>>
>>128700159
>Would be interesting if they actually had something valuable on the ship they needed to recover.
They probably want the Commander back since a big deal is made of that chip and his tactical genius basically running the ADVENT officers.
>>
>>128700426
Except your not just another terrorist cell, your the cream of the crop with the best troops and best gear and most research. And your the one uniting the Resistance, so letting you go only lets them get stronger. Destroying xcom buys time to root out the dangerous elements of the Resistance from relative safety. The resistance without xcom looses most of its bite.

>>128700554
Could be. Though I'm not sure what you mean by "running the ADVENT officers."
>>
>>128700404
Then again why does it look nothing like any of the ships the ayylmaos used in EU? Even the designs don't match: Not boxy enough to be a supply ship.

Perhaps it's a special type of ship optimized for atmospheric flight we've never seen before that the ayys only started fielding once the planet was under their control, but it seems weird, you know?

The design differs too much, looks too human. If it really was a jury-rigged ayy ship it wouldn't have looked that different from all other ayy design, even after 20 years.
>>
>>128700363
It really depends on the panic levels in the respective continents. Risk losing a continent bonus by skipping any of those? Then that's your op.
>>
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>>128699608
>>128696101
Damage Taken:

>"Oooooh FUCK!"
>"THAT *huff* DIDN'T HURT."
>"J-just grazed me, that's all!"
>"Now THAT's... just uncalled for..."
>>
>>128700797
>Though I'm not sure what you mean by "running the ADVENT officers."
Something you can glean from the autopsy reports in the preview build. Spoilers though.
>>
>>128700863
I don't know why the ship looks so different. I'm just reporting the details from the book that are canon.

It could be because its a special prototype, or it could be just a change in art direction/they wanted you to have a cool flying base.

>>128701043
Maybe you should put it in spoilers next time :(
>>
>>128700797
Apparently the Commander spent most of his years in captivity as an Ethereal lackey, acting as Supreme Commander of ADVENT forces.

If there's a plot twist where the first game was viewed by a tainted lens and we were actually fighting for ADVENT for most game imma scream
>>
>>128698748
>being Vanu scum
>>
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>>128700941

>tsundere EXALT
>>
>>128700363
I mean, yeah, why not? It's vanilla. "Difficult" only means a bit more pods. Play conservative and you'll be set

>>128701164

I ain't sayin' you're wrong, I'm saying Firaxis is probably hiding something from us, those cheeky cunts
>>
>>128701164
I genuinely believe that spoilers have absolutely no negative effect on one's experience though.
>>
Somebody invent a fucking time machine already so I can jump to February 4th and New Zealand proxy the game early.
>>
>>128701238
>VieXCOM
>gay niggers from outer space
pick one
>>
>>128701412
>tfw you live there
Feels good that I'm going to get the game earlier than you fags.
>>
>>128698748
>thought the gatekeepers were small drone sized balls
>they are fuck hueg
noice
>>
>>128701507
95% sure it's a global release mini aussie.
>>
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>>128701362
You believe wrong.
>>
>>128701507
they're just throwing you a bone because you live in NZ
>>
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>>128696813
>>128696101
Move:
>[Garbled confirmation]

Panic:
>[Angry Garbling]

Enemy Miss:
>[Disappointed garbling]

Killing an enemy
>[Smug garbling]

Saving ally:
>[Very smug garbling]

Healing:
>[Garbling intensifies]
>>
>>128701326
Hopefully they are

>>128701362
Well feel free to hold that opinion, but some people don't hold that opinion. My first blind playthrough of Dark Souls will always hold a special place than all others.
>>
>yfw they'll never be an TFTD set in the 19th century
>>
>>128701507
How's the weather? I've heard it's been wet
>>
>>128701701
perfect
>>
>>128696101
I thought because the Ayys took over so fast, EXALT didn't have a chance to form. Wouldn't these would-be EXALT's be a little more friendly seeing as how your goals align and this is the first time they meet you.
>>
>>128701717
No problem, I made a small simulation of what would happen:

>Fire wildly imprecise shot from your worthless pistol
>Miss: 90% or Hit: 10%, 1 damage
>Take your sword out because reloading takes too long
>Use it
>It breaks against the Lobsterman
>Get murdered


Rise and repeat
>>
>>128701615
I just want some value got of my over priced games ;_;
>>
>>128701971
>I thought because the Ayys took over so fast, EXALT didn't have a chance to form.
But EXALT is implied to be an ancient secret society through the stuff you loot from their HQ.
>>
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>>128698748
>That soldier's grenade is a mini Wheatley
>>
>>128701701
>"Ah, I'm pinned down!"
>"Can someone help me out?!"
>"[Smug garbling]"
>"What?!"
>*PEW PEW PEW*
>"[Garbled Kill Confirmation]"
>"Oh... thanks!"
>"[Garbled You're welcome]"

They're like TF2's Pyro.
>>
>>128701971
We know EXALT is old, though, real old. All we did in XCOM: EW was send their leaders to hiding, for example.

What we don't know is if "EXALT" is just the military branch of this secret organization or if the organization is EXALT itself. Anyways, not having a chance to "organize" doesn't immediately untrain all the sleeper agents EXALT had, and the plans they were preparing to enact.
>>
>>128702174
It's probably Gatekeeper's offspring
>>
>>128701717
>fire harpoon
>it glances off the ayyliens super armour
>entire squad is shredded and mind-raped
sounds fun
>>
>>128698748
What's that thing on the background?
>>
>>128701701
Enemy Critical:
>[Garbled pain]

Enemy hit:
>[Garbled arousal]
>>
>>128702106
Not him, but even so, they never had a chance to get their paramilitary shit together, and thus never fought XCOM. There probably wouldn't be any animosity between the two. Different moral codes, sure, but no grudges.

>TFW Your ex-EXALT operatives are the first guys to volunteer for all the freaky science shit you research
>>
>>128702321
A beholder
>>
>>128702321
Probably the Gatekeeper's gatehole

>>128702209
>>128702106
Yeah but wouldn't they still exist as their secret society? As in not coming out as an enemy of XCOM since there wasn't enough time for animosity to form?
>>
>>128702449
Oh... Gatekeepers. I get it now.
>>
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>>128702321
An anomaly
Is very dangerous
You should avoid
>>
>>128701994
>>128702319

keep in mind these exact same arguments work against modern XCOM

any alien race that can actually reach us can more than likely push our shit in

keep in mind that in the original war of the worlds, several field guns hitting one of their tripods were capable of destroying/disabling them

consider that, 30 years later in WWI, humanity would have absolutely KICKED THE SHIT out of the martians in war of the worlds, with surprising ease

so all XCOM games bullshit the 'aliens insanely superior' element inherently.

what if it was just set up to deal with weird happenings like a paranormal/extraterrestial combat/investigation unit that eventually was intergrated into the UN/NATO/Warsaw Pact/etc.
>>
>>128701701
This guy gets it
>>
>>128702889
There's that one alt-history series where lizard ayyliums invade earth during hitlertime and more or less get their shit pushed in but learn to [[[coexist]]] and apparently crossbreed with humans.
>>
>>128702757
stay clear of the emishun
>>
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So I managed to save Japan, but it 2 of my 3 Squaddies are ded. A car killed them and I don't even know why it exploded.

You will be remembered, Carlos, last of the first generation.
>>
>>128703314
Was that the one where the secret to anti-gravity is ludicrously easy and most discover it in the equivalent age of sail?
>>
>>128703314
Turtledove's World War. They don't crossbreed, but they settle on Earth since going back is another 50 years of travel.
It's shit. Much like everything Turtledove is shit.
>>
>>128702321
It's the Eye of Sauron you idiot, it's just wearing an edgy purple contact lens
He's going through a phase
>>128703437
Don't think so, the author is harry something
It's the one where the ayyliums have tech and basically MBTs but are horrible at actually using tech
They also get their shit pushed in by nips because the nips have epic martial arts.
>>128703538
Yeah, this. Man I hated the ending. Also what happened to the chinese girl they were using for rape experiments?
>>
>>128703603
Might be another one of Turtledove's works then because the one I was describing was his.
>>
>>128703603
>Also what happened to the chinese girl they were using for rape experiments?
Think they just booted her back to China along with her 'Merican lover. Who later gets killed in guerrilla fighting.
>>
>>128702889
19th century TFTD is a special kind of stupid as at that point in history we had no weapons that would be remotely effective underwater and more importantly no way to effectively deploy troops.
>>
>>128703329
>Operating inna woods
>Trying to sneak up on a disabled ADVENT supply train
>About to ambush ADVENT
>"HEY BROS"
>Mini heart attack
>ADVENT turn the other way, thank god
>Some random dude in a jacket and balaclava approaches the soldiers, carrying a pre-first war AK
>They freak out and tell him in ayy to drop the gun
>"BLOWOUT SOON, STALKERS!"
>Soldiers confused
>"What?"
>"Blowout soon!"
>"...Blowout? When?"
>"NOW"
>thorshammer.wav as the sky opens up
>>
>>128703412
>xcom2
Wot
>bridge map
I remember how in my first run with Not Created Equal I had five doubletap snipers with ludicrously high stats along with the named Chinese heavy who also had ludicrously high stats
I don't think the ayyliums even fired
>>
>>128703809

Well, yeah. That's where 19th-century super-science comes in.

>Giant, bulky diving suits
>Submersible airship
>>
>>128703809

Actually yeah you're right.

Apologies kinda due.
>>
>>128703412
Stray shots can set cars on fire, it happens.

>>128704081
>Submersible airship
So like a... submarine?
>>
>>128703796
I'm pretty sure she's still living in the camps when he dies.
I still need to finish that book but so many fucking character arcs jesus...
>>
>>128704081
So it'd be like that old Atlantis movie with a bit of Sunless Sea.
It would require some alt-history bending towards steampunk, but I actually like the idea. TFTD's Lovecraftian motif would fit very well.
>>
>>128703809
How do laser weapons work at any rate? Would traditional heavy armor reflect it? It would be funny if the ayyliums attacked romans or some shit with laser weapons
>Commander there are stupid looking dwarfs advancing on us, they have some sort of handheld ballista that fires red light at us
>uh...form testudo!
>it actually works
>r-roma invicta?
>>128704168
What was the point of her character? Just to get raped?
>>
>>128704158

In TFTD you had craft that could go underwater and in the air, so something like that. It'd be something like the Nautilus that can also fly.

Weapons would initially be something like specially-made harpoons, which gradually incorporated alien tech as you progressed.
>>
>>128704386
>What was the point of her character? Just to get raped?
Pretty much. For some reason ayys are very interested in whether humans can really fuck all year long.
>>
>>128702889
That's why the new XCOM is so brilliant in that regard. In the first game, the only reason the aliens didn't wipe the floor with you was because they wanted to test humanity.

And I still maintain my theory the Volunteer was actually sent to an alternate dimension where the real Ethereal conclave was. Upon seeing that humans possess the final secret of the gift, they invade in force around the same time of the EU's invasion, and conquer humanity without much trouble
>>
>>128704568
Fuck the chinks just can't catch a break even in alt-history
>get raped by nips because they're hard
>get raped by everyone on orders of ayyliums because...no good reason, turtledove was hard
>>
>>128704386
If it were a laser and not a sci fi 'laser' it would heat up or burn right through metal. Either way the romans would be absolutely fucked
>>
>>128704386
Probably just another point of view of the invayysion. One of my least favorite characters. IIRC she gets into the resistence thing after her companion dies cuz shes mad her gweilo who didn't beat her died.
What was the point of the scientist who gets NTR'd by that army hick? Or that dyke nurse who accompanies those soldiers? Who really knows...
At least the fights were pretty cool.
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