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/agdg/ - Amateur Game Development General
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New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
First for Vulkan.
>>
memes
>>
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hue
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>Trying to think of AI states for combat system
>>
Post progress
>>
>>128608941
AI_LEWD
>>
>>128608682
No problem. Keep on dev.
>>
>>128608969
Tomorrow. I posted progress last thread.
>>
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>>128608990
>>
>>128605590

Would you be able to make an option to turn off "wall hitting" messages? It could get annoying to people who are new to rougelikes and don't know how to control the character fluently.
>>
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>>128608969
I think I've got some rounding errors.

I've changed my control scheme for making A and D strafe around my mouse (at the center of the screen in this webm).

Things go out of control.
>>
How do people generally handle scope in C++ projects and let all of your manager objects see the others they need to? I currently just set up reference pointers on startup, but I'm thinking it might be easier to just make them singletons if the "singletons are evil" thing isn't really that serious
>>
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Don't forget to post your tumblr so other devs can follow your progress!
>>
>>128608941
Don't be lazy. Use STRIPS or at least a behavior tree or something.
>>
>>128609176
>all of your manager objects
That aside, pass dependencies explicitly.
>>
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>>128608990
Fuck it, there's going to be lewd in this roguelike

.>>128609168
I'll implement a "filter ambient/normal messages" hotkey. ....What should that key be?
>>
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>not devving on a laptop
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reposting 4 new thread:

i am fucking stuck

i'm trying to figure out how to limit the camera so that if the screen hits an "out of bounds" area (determined by numbers i've punched in) it'll stop panning in that direction.

the problem is that i can't figure out how to tell where the camera's rotated because EulerAngles don't mean anything and quaternions are darkmagic

i need an adult i am dying
>>
>>128609046
It's not lewd if it doesn't arouse me.
>>
>>128609218
Sure

http://diestware.tumblr.com/
>>
>>128608941
AI_HUNTING

Less aggressive than "aggressive", hides from you when needed and always prefers to be behind the player.
>>
>>128609218
posting on tumblr would eat into dev or art time.
>>
i need some real advice here people. i've been having trouble with this problem since i installed the program, and it just won't go away no matter what i do.

anyone who uses unity please tell me a good and easy way to hack the ui to the dark color so that i don't have to stare at this god forsaken light grey any longer.
>>
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>>128608941
AI_DESPERATE
>>
>>128609270
AI_Suprised perhaps?
>>
>>128609176
Most real games use plenty of singletons.
>>
>>128609234
>That aside, pass dependencies explicitly.
Not him but this is too troublesome to type out desu senpai
I'll just stick to singletons and accept the side effects
>>
>>128609234
>That aside
What, is it bad to use stuff like that?
I'm talking things like a class that handles the list of bullets and has functions to spawn them in various ways, things like that.
>>
>>128609275
why is that penis phasing through a brick wall?
>>
>>128609270
New mission

AI : Survive
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>>128608140
>>128608425
>>128608672
Here you go guys.
Lewd version was at like 6k downloads.
>>
>>128609373
AI_BOMB!?
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>>128609176
>>
>>128609514
>i wasn't even that off with my 10000 exaggeration
Damn son
>>
>>128609392
That's kind of the point. It forces you to despaghettify.

>>128609441
Why do you need an entire class just to wrap a list? Spawning patterns could be static methods in the bullet class itself.
>>
>>128609368
AI_WHAT_A_ROTTEN_WAY_TO_DIE
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>>128609171
Do you guys think this is a rounding error? How do I solve this?
>>
>>128609270
AI_FuckThis
>>
>>128609514
Maze of Gayfurious is stronk
>>
>>128609270
It shouldn't be a key, that would be a waste of keyboard space. Just make an editable text file where you put all your game options. The game should call this text file and populate variables/bools, you know what I mean? The user can change the default values if they really want, with instructions in a manual.
>>
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>>128609223
I don't know what I'm doing. I'm just making shit up. Got any suggestions?

>>128609319
There is no "behind" the player because the FOV is circular with the player at the center.

>>128609373
pic

>>128609513
AI_SINGLE_FACT_CONTAINER
>>
>>128609632
AI_WHY_CONTAIN_IT
>>
>>128609514
>this many faggots breathing the same air as me

Fourth Reich when?
>>
>>128609514
I usually don't feel depressed when other devs succeed. I usually feel determined to succeed too.

But you're just making such a painfully simple pixel game that just has gay furries. And you get thousands of downloads.

Is that really all I need to do? Add gay furries to my game?
>>
>>128609751
I don't have any game options \ save files implemented yet. :( I guess I should do that before going forward on AI and combat system, huh?
>>
>>128609752
PERSONALITY_CIA
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>>128609625
Because I'm bad at programming and don't really know how to do it any way else
>>
>>128609893
Yes, it'd save you a lot of headache later down the track.
>>
>>128609887
please do.
>>
>>128609514
keep in mind you had extra exposure from furry sites with many horny visitors, and you have many followers yourself. it's a pretty big factor.
>>
>>128609949
Then do it how I outlined.

Tip: pass the list into the spawner functions and have them modify it.
>>
>>128609218
>tfw your dev tumblr literally has 2 posts and has been up for nearly a year
Nah
>>
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Just some art,
Still looking for feedback and or something else to work on, I need more practice. Any devs want to get in touch? I know java and c++ too...
>>
>>128609887
Don't do it man, if you want to make a porn game, do a proper one. Don't soil your games with furry garbage just because it sells, good games can succeed on their own.
>>
>>128609625
There is little difference between using static methods and having static references to objects that have those methods. I've even seen worse pieces of shit static classes and methods than I've seen singletons.
>>
>>128609887
Doesn't need to be gay or furry, porn games just bring success if you have decent art and/or pander to a niche fetish.
See: patreon
>>
My plan:
>Make initial game in entirety aside from all the individual writing and questing
>Timeframe: 1 year, 2-3 months for all the writing and quests
>Make expansion to go into the demon realm, almost a copy of CoC but with better gameplay and worse porn writing
>Roll in the dough since the expansion's free but the base game isn't
>>
>>128610069
Too much noise in the grass and dirt. The colors are kinda boring.
>>
>>128610119
Singletons imply global mutable state, which is why they're bad. Static methods are just free functions within a class's namespace.
>>
>>128609887
I mean, Anna Anthropy proved with Mighty Jill Off and Lesbian Spider Queens from Mars that all you have to do to succeed is take an old game, like Mighty Bombjack, Wizard of Wor, or Maze of Galious and add a fetish like BDSM, Monster Girls, or Gay Furries.
>>
>>128609887
If I wasn't ready to give up before, I am now.

People don't give a fuck about quality. They just want to feel justified in viewing porn.
>>
>>128609958
Fuck it then, scrapping AI stuff until I have a decent customizability / save file selector system.
It's not visual progress so I won't make any posts for a while I guess :^)
>>
guys if you really want to succeed, make a vr furry porn game. with people getting their hands on the rift and the vive this year and next, you have plenty of time to get started. i'm serious here. also, have gay and straight so no one is left out.

only follow this advice if you want to be a millionaire.
>>
https://codeshare.io/fpvTK
lets make a game together
>>
>>128610109
Key word there, can. As in life, hard work doesn't always lead to success, but a lack of morals or dignity almost always does.
>>
Posting some WIP for a wizard character. Jagginess aside, does this look too much like an animu style? Because that's not the aesthetic I'm looking for in this project.
>>
>>128609752
PERSONALITY_CUTE
PERSONALITY_SUB
PERSONALITY_DOM
>>
>>128610286
Godspeed based roguelike dev
>>
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The Waymaker now works. It can only be used if you move towards the enemy within one turn, and it pushes them back two squares while checking for hazards on each movement.

The hookshot seems to fire the enemy off the edge of the battle area forever, though.
>>
>>128609752
I was mostly joking. STRIPS is a fairly advanced AI which is overkill for most games unless you want your AI to be "radiant". Behaviour trees are the hot stuff nowadays yet they are not really that much more complicated than FSM. I think the most important thing is not to have a fuckhuge enum with all of your AI behaviors so you can keep all code relevant to a single behavior in one place.
>>
>implementing a state machine with enums and switching instead of closures
>>
>>128609297
I like your stuff diest!
>>
>>128610385
AI_COMPLETE_GLOBAL_ANIMU
>>
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>>128610385
Fucking retarded, forgot pic.
>>
>>128610374
I'd rather starve to death than add furryshit to my game, but then again, I'm doing rather well so I can't really put myself in the shoes of someone in a desperate situation.
>>
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>>
how do I add anthropomorphic pilot characters to each of my shmup's ships without it feeling like I just ripped off star fox
>>
>>128610273
Please read this post, and put things in perspective. Combined the creators of the Anubis game have, almost 17,000 followers on a certain art site where they posted the link to their game. There have been various posts on /v/ and other boards about this game because of the controversial nature. It is also one of the few porn games among a bunch of games with no porn, no lewd, and barely even any sex appeal of any kind. Scenes from the game were posted on certain furry image boards, resulting in hundreds of views and links to the game download (also the NSFW one as well, which likely caused confusion).

Now, if you can't figure out why it has so many views after reading that, and you still think your game is terrible because it has less views, I have nothing more to say.
>>
>>128610414
The scary part is since I don't have any assets, etc, all the display and menu stuff is going to need to be redone eventually, so I'm hesitant to spend time perfecting it just to have to go back and rip everything up again.

Which means I really should start thinking about assets and an animation system and stuff before I work on the menus and game settings and save files, too.

Shit. I suck at art though!

>>128610465
My plan was to make a few AI states and personalities, then have those personalities weighted to factor into how each entity behaves in each state (player stats and entity stats would also be used to weight). But I'll probably hit up roguebasin before I continue
>>
>>128610835

make them all dingoes
>>
>>128610217
Which colours?
>>
>>128610742
What happened to gwyn
Why are you copying magdev now
>>
>>128609887
People always lump all pixel platformers together as though they're all the same. Maybe that's why I can never find any that I like.
>>128610031
I'm well aware of that. Still kinda surprising that so many people have gone on to play the demo thing.
>>128610868
Amusingly enough most of the people getting to the itch.io page came from googling it.
>>
>>128610975
Spelunky is pretty neat.
>>
in GML, is there any way to force an animation to end early, before it has cycled through all its frames?
>>
>>128610975
>Amusingly enough most of the people getting to the itch.io page came from googling it.

Don't think too much about that. They got the name from somewhere it was advertised and googled the link. Even if they have the link right in front of them, it's often the case that people will use google.

I just want people to know where all this traffic is coming from, since you're hurting their feelings.
>>
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>>128610896
All the colors.
I'd recommend starting with Dawnbringer's colors. It's a set of 32 colors that look real good.
You can tweak them from there. Colors are one of the harder things to get right. There's also plenty of tutorials on color theory and shading to help out.
>>
>>128611154
search for the image_index.

>>128610583
>>128610385
pls
>>
>>128610956
who the shit is magdev and gwyn kinda sorta just on hold for now until inspiration comes
>>
>>128610742
Undertale chatboxes?
>>
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So I found out how to animate the UI through cheating methods like this:

Basically the mechanic is if you run out of HP you're not actually dead, you have a second chance of winning the level if you can continue to dodge this floating thing before it eats you. I'm thinking of making it go faster as time progresses to make it more difficult to cheese the game. Eating each individual cookie frames is just juice for now and on the backburner.
>>
>>128611353
>undertale invented cave story
>>
>>128611426
>that ending

;_;
>>
>>128610339
Braces go on the next line fuckwad
>>
>>128610339
>somebody starts coding in assembly language
>>
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hello everynyan I am back from the brink of death and I bring basic obstacle avoidance

it's actually better than I thought it was going to be, but I'm still not sure how to go about pathing more complex things like space stations.
>>
>>128610975
Putting the name of the website on all the screenshots and gifs was a great idea. That's how I found the demo after someone posted a pic on /v/
>>
>>128610874
Do you have a tumblr?
>>
>>128611426
porn when
>>
>>128611828
demo when ?
>>
>>128611908
Nah mate, I don't have anything. Should I?
If I make one am I allowed to post it here?
>>
Imma do Montezuma's Revenge, but with Game Over Rape.
>>
>>128612043
Yes to both questions. It's a good way to get in contact with other devs here privately without having to sacrifice your anonymity too much. That being said, I wouldn't mind doing some art for you when you need it.
>>
>>128611981
Stick around some anon keeps drawing lewds of my character every few months.
>>
>>128611996
most likely never :^(
>>
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>>128609887

tits and ass help too
>>
>>128612182
Oh, damn, I don't even know what to call it.
>>
>>128612212
Darn, I really love space flying games. Do you have a tumblr?
>>
>>128612425
How about roguelikedev?
>>
>>128612104
>Game Over Rape
Fuck you, we don't need anymore fucking games where you're rewarded for losing. I don't want to have to lost the game just to get some porn, let us rape something, or give us some mandatory rape or whatever.
>>
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>all I've done today is writing a few paragraphs stating project goals in a cherry tree file
g-gonna make it bros
>>
>>128582154
I wasn't on for whoever asked this, but yes the ridiculous fall speed is fixed.

The demo version even has the fix if you would like to try.
http://coxyworthy.itch.io/superstock
>>
>>128612445
>tumblr

I post my progress here. If I ever make something of note I'll probably post it in the frontier dad forums because I intend it as a kind of critique

but man, it's actually pretty fun just making the flying stuff work
>>
>>128612672
Downloading
>>
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>>128609171
>>128609638
>>
>>128609274
But I am.
>>
>>128612754
I'M SORRY I wish I could help, but I just don't know!
>>
>>128609887

Think of it this way. The indie scene is oversaturated as fuck. For some places to even register you as a blip on the radar your game has to have some sort of unique little thing to it. How many (english) platformers are there with high quality furry porn in it?

tl;dr, if there is nothing unique or intriguing about your game yeah scrap it cause your wasting your time
>>
>>128612754
rounding errors usually result in jitter of some kind

I think you just fucked up at life
>>
.....please
please
...please

PLEASE RESPOND
>>
>>128609171
You're moving at an outward spiral which means you're increasing the distance from you to the mouse. What you need to be looking into is the initial distance from the mouse and anything you could be doing to increase that distance in general like x++ or y++
>>
>>128612530
I like it! I do a little bit of web development so I think I'll fuck around heavily with different themes or something, but for now I made one here: http://roguelikedev.tumblr.com/
I'm in desperate need of at least placeholders Now that I have to do game options / save files and UI stuff.
>>
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>>128612754
Post code if you want help dork
>>
>>128612539
Nope. You play the little girl and you need to avoid all the rapesnakes and rapespiders and rapeskulls.
>>
>>128610339
Are we doing this?
>>
>>128611349
>search for the image_index
could you expand on this a bit? nothing i've tried has changed anything.
>>
>>128613143
What does your game offer that the millions of Japanese games with only Game Over Rape don't? I'm telling you man, if you want success you need some sort of ero content to reward the player.
>>
>>128609514
Thanks for sharing stats
>>
>>128610434
I made a prototype like this a long time ago, it was supposed to be multiplayer and shit but I gave up because of feature creep and balance, good luck.
>>
>>128613142
>>128612754
fucking weeaboos fuck off
>>
>>128613057
Don't worry too much about the theme, and make sure you implement an ask box and turn anonymous questions on. I look forward to your progress, and hopefully I can help you out in some way soon.
>>
>>128612937
>>128613050

I'm using sin() and cos() to modify my horizontal and vertical speed so I can circle around the mouse. The radius of the circle changes from a fraction of a pixel to 2-3 pixels each frame depending on the speed of the character. I don't think there's anything wrong with the math itself or else I'd get a bigger error.

>>128613142
http://pastebin.com/SCsKktaF
>>
>>128613283
It's Montezuma's Revenge, so you get classic retro gaming with your porn.
>>
>>128613330
Thanks. I'm just making it a single player game. The idea being you upgrade your robot as it goes on and face increasingly bullshit enemies that can move/fly/throw drones at you, etc. It's a long way from being showable, but it's slowly getting there.
>>
get a load of all the open betas in here
>>
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is momodev still posting, he was a funny guy
>>
>>128613568
what are your inputs for the sin and cos? because even with rounding errors it should create a roughly constant circle just a jittery looking one
>>
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>>128613483
Farewell anon
>>
>>128613685
No, he lasted about 3 days
>>
>>128613717
not cute
>>
>>128613568
don't set the speed set the position
>>
>>128612672
>>128612753

Just came back from playing it, at first I hated the controls but then after 5 minutes I mastered it, and loved it. This demo has one of the best feeling platforming I've played in a while, excellent work. I will be depressed if I found out this project didn't succeed, keep making progress.
>>
>>128613685
Momodev was a literal bitch and could not handle the AGDG bants.

The best thing to come from that was this:
momodora4.tumblr.com/
>>
Hello agdg

What do you think about selling out your game for attention/sales?

It's not what I want to do truthfully but if I can nail some sales with gimmicks then I could focus on creating games I'd like to make.

I'm torn.
>>
http://pastebin.com/vHCBwXvn

Thoughts on this lore? I can answer any questions and add the answers in.
I know reading is hard but 90% of my game will be reading
>>
>>128613695
It's the angle of the mouse against my character. I get that by doing a right triangle with my mouse coordinates and the player coordinates.
>>
>>128613874
>Vine saying it's okay to be """""""""""inspired""""""""""" by things
haha
>>
>>128613903
sell out

>>128613874
lol
>>
>>128613685
>>128613874
>people with thin skin posting on 4chan
What the fuck is wrong with them?
>>
>>128613903
You have no obligation to pander to us. Our opinions and praises come way before your quality of life. If you need to make money, and you can use what you love to do it, by all means go ahead and make as many sales as you can.
>>
>>128613903
You have to be successful before you can sell out.

Despite the extreme looking down on even selling your game, the Anons who made the most money here still get the most respect...
>>
>>128613965
>90

You already goofed
>>
>>128613846
>don't set the speed set the position

Nah, way too complicated.
>>
>>128612752
I'm glad your enjoying, I always look forward to seeing you post.
>>
>>128614036
>What the fuck is wrong with them?
It doesn't help that the dev was depressive and would have breakdowns on twitter every other week. Seems to be doing better now at least.
>>
>>128613965
is it a vn? It better be a vn for that much reading.
>>
>>128613903

do you mean pandering?

do it. the idea is to make enough money to where you can make whatever the fuck you want without worrying about your financial situation
>>
>>128613485
Damn, there's so many settings here. It took me a while to find the "ask" setting. Might be fun to post on here though. Thanks a lot anon.
>>
>>128608941
AI_JUST
>>
>>128613874
>momodora4.tumblr.com
Now that is just great
>>
>>128613965
>China and India being the main powers
I mean I can get China, but India?
>>
>>128614095
how is it complicated? x is the output of cos and y is the output of sin, or maybe the other way around but that is how you make a fucking circle

if you want to set the speed along the circle you need to increase the angle parameter over time
>>
>>128609491

listen man we all got problems
>>
>>128614145
Oh yeah, didn't they remove the Momo 4 site for a while too? They're like a more benign Phil Fish.
>>
Daily Reminder that most successful Indie games are multiplayer with high replayability and some sort of twist on their genre. if you make a cookie cutter platformer you are doomed to fail
>>
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>>128609046
>>
>>128614279
india will be superpower by 2030
https://www.youtube.com/watch?v=Xl0b2LGf9jM
>>
>>128614134
>his enjoying
>>
>>128614423
meat boy
>>
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>>128614134
s-stop, you'd only make me feel bad if I put it on hold
>>
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;^)
>>
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>learned about ambient occlusion
Oh.. It does make things easier.

Time to restart and keep on training.
>>
Hey did those shitfucks get banned? This place seems rather clean lately.
>>
>>128608941
>AI_GUIDE_PLAYER_1.5X_WALKSPEED
>>
>>128608941
AI_ESCORTED_BY_PLAYER
>>
>>128614480
rip marmo, you'll be missed.
>>
>>128609223
>or at least a behavior tree
Do you have any idea how hard this shit is to implement?
>>
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>>128614726
I am not marmo
>>
>>128614726
It's not marmo
It's that guy with a million nichijou images saved on his apple device.
>>
>>128614562
looks like porn shovelware garbage desu
>>
>>128614423
>multiplayer

No. This hurts your odds, because you need a strong base of constantly playing people.

Air Buccaneers died because it never had enough people online 24/7, despite being a fantastic game.

Stop giving terrible advice.
>>
>>128614460

>meat boy

>high replayabilty
>noted for its extreme difficulty

2/3, your point
>>
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Starting to feel overwhelmed trying to 1MA a 3D game, lads.
>>
my dream goal is for my game to have its own general here on /vg/
>>
People keep asking if I have a tumblr for my game. Is it really that important?
>>
>>128614770
>>128614804
I know, I was just reminded of how dead marmo is, while constantly shitting up twitter
>>
>>128614029
>>128614060
>>128614062
>>128614215


Yes pandering, like I said it's not something I want to do, don't forget okay. I'll start posting progress within a few weeks, you'll known it when you see it.

I'm sorry.
>>
>>128614745
Yes, its very easy.
>>
>amazing game
>0 players online
>wow what a shit game
>uninstall
>refund
>>
>>128614871
Most of AGDG has one to follow other aggy's
You get the bonus of random people following you too
join the agdg circlejerk anon
>>
>>128614083
>>128614163
It's hyperbole really, I'd say the majority is reading because that's how everything's gonna be told to you, but combat and dungeons will be isometric grids and visual

>>128614279
It's mostly an analog, and India in the ancient times was actually pretty based. China and India were linked through sea trade for the most part, and in my map I'm removing some of the mountain barrier between China and India to make the game more convinent.
Oh and it's Silk Road era, and the only other culture around that area that's not nomadic are the Mohammeds, and they weren't even extant at that point in history
>>
>>128614871
How else are we supposed to keep up with you and your game?
>>
If you were making an online game, would you consider making it in browser?

If so why?
If not, why not?
>>
>>128614815
it was obviously a shit game if no one was playing
lmao u dumass
>>
>>128614810
Except I used a loli doing gymnastics as a reference and no it was neither porn nor hentai you perverted mind.
>>
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>make turn based RPG
>get feedback of people saying it's too slow/boring
>remove turns so everything happens in real time
>keep removing things that make it an RPG
>don't even know what it is anymore just timers and meters everywhere
>impossible to balance
>>
>>128613868
Thank you so much, the controls take some time getting used to for sure. I usually do all my testing on a game-pad and every time I play on the keyboard I even have trouble getting used to that.

I can for sure tell you that the controls on the latest version feels even tighter compared to the demo version I have now. Thanks so much for playing!
>>
>>128614907
Don't feel bad, we all want you to succeed.
>>
>>128615006
Absolutely not, all the options are bad
HTML5 is dogshit
Flash is shit
Unity's web player is dead
>>
>>128614541

OK
>>
>>128614853

just remember that every single thing you do is progress. if you need to, cut back on the scope a little and refine what you have left. you can do it my guy
>>
>>128615152

javascript is the new old hotness
>>
>>128614315
I know how to do the steps for it, I began thinking about it earlier and I don't think it's worth it. Unless I thought about it the wrong way, I'd probably get the same rounding errors and the same results but through more convoluted code.
>>
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I am trying to create a way for the player to keep track of the amount of jumps and dashes they have left to use.

The heart drains every time you dash.
The body drains every time you jump.

Does it look stupid?
>>
>>128615084

RPG's are shit anyway, make it a top down action game like zelda
>>
>>128614856

if i can make a game that will pay me through college id be happy
>>
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>>128614541
>>
>>128615152
>Flash is shit
no
>HTML5 is dogshit
depends
>Unity's web player is dead
yes

Pro-tip: there is a thing called haxe where you don't have to target a single platform grandpa.
>>
>>128615084
Haha he fell for the "It's shit" trap.

You have to make sure you're getting feedback from people who like that kind of game to begin with.

Then again, there really are turn-based games that are way too slow. Doesn't mean you have to throw away turns...

What was making it slow? Animations? Maps too big? Too many units?
>>
>>128615089
You're welcome man, I bookmarked your tumblr so I can follow it when I finally make one myself.
>>
>>128615283
did chickendev redesign again
>>
>>128615297
delete this
>>
>>128615283
Interesting idea but you can't let your player be that transparent. Also the heart looks like it indicates your health.
>>
how good are the audio programs in the OP? am i better off buying FL Studio or what?
>>
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>>128615364
>Flash is shit
>no
>>
>>128614423
>some sort of twist on their genre

i was looking through indie games and I noticed this was a pretty common trend, but..

>mfw I have no idea what my gimmick should be
>>
>>128615283
it looks cool actually. Keep it.
>>
>>128615447
hahaha
>>
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>>128615297
It's been so long yet I can still recognize the thumb.
>>
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>>128614969
>>128615004
Okay I started the process and remembered why I put it off before... I'm absolutely terrible at making up names/aliases

One day, maybe
>>
>>128615006
Yes, because despite all the languages/tools being absolute dog shit, having your game being browser based makes it so goddamn easy to gain new players.

Protip: make it easy for new players to make an account / not even immediately require an account, for even better player acquisition. At least when you're starting, something like requiring email verification can bury you.
>>
>>128615283
>heart drains on anything that isn't hp loss
translucent character is way too hard to see too, replace it with a different colour
>>
>>128615476
>that one weeb triggered by flash
I'm so sorry
>>
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>>128615447
>>
>>128615283
i dont know how i feel about the transparency. i think it may look better with a solid color.
>>
>>128615473
nevermind i'm dumb, those links are free music and effects

how do i start making music for my game
>>
>>128615527
I'll make you an alias.
>abcdick
>>
>>128615527
[gameyou'recurrentlymaking]dev
You can change your name any time.
You can even use a name made of random letters and numbers.
>>
>>128615364
>haxe
Hi slow
>>
>>128615631
>>128615598
>>128615468
I agree with the transparency, I will change it with another color now.

As for the heart, I am trying to keep the design as close as I can to the original one from the first game, so it is not something that I am willing to do away with completely. The heart is an indication for how many dashes you have.

If you have a suggestion to better represent the amount of jumps/dashes I would like to hear it!
.
>>
I'm trying to make 3d pong in unity, and my ball just sort of loses momentum whenever it collides with anything.
I've maxed out the bounciness of the physics material, and set the ball's rigidbody velocity to a vector3 value on start, but it keeps habbedig

Any ideas?
>>
i'm gonna make a video game!
>>
>>128615984

You CAN do it!
>>
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>>128615882
>>
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>>128615283
I don't like it myself, the transparency would fuck up the player's sense of position.

Why not have a UI indicator. Make a circle similar to health circles in Diablo for the dashes, and a ring around the circle for jumps. That way when the player finds an upgrade that increases dashes or jumps, all you need to do is modify the UI (if of course, you'd implement such an upgrade). Here, I drew an example of what I mean.
>>
>>128616082
>telling someone to add a UI where none is needed
>>
>>128615975
stop using physics.
or add momentum on contact
>>
>>128615964
>>128616082

Or you could have two rings for both dashes and jumps, and the inner circle will actually be health

>>128616171
He asked for a better way to represent it, this is my suggestion
>>
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Going to take the world by storm with my amazing writing and well written characters.
>>
>>128615975
>what is a reflection vector
>>
>>128615882
slow doesn't use HaXe anymore
>>
>>128616082
It'd be hard to look at the indicator while trying to make sure the character doesn't fall down a pit. Why not have both? Or perhaps a different colored number can appear out of the character every time he does a jump/dash to indicate how many the player has left.
>>
>>128616282
I just noticed the brim of the hat that's adorable. Sometimes I wish my game was a cute as some of you guys'
>>
>>128616282
cute dialog.
>>
>>128616082
>>128616225
>>128616171
I like the idea, but I want to keep UI pretty much down to the complete minimum.

Also keep in mind that there is no hp or health in the game. If you get hit, you die.
>>
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>>128614810
You triggered me so I gave her a proper one piece set before moving on.
>>
>>128616208
That was my second idea.
>>128616313
Used those before, nobody else seemed to need them when I watched other people make pong to see where I went wrong.

I might just be retarded.
>>
>>128615975
Make sure it takes the min friction and max bounciness instead of the average which is the default I think.
Also you really shouldn't be using physics for pong, just move the ball yourself, you'll get more control over the weird movement quirks that pong really needs to work.

>>128616513
>>128616552
Thanks, I'm mostly just happy to have the quest and dialog system sorted, with an item/area trigger to boot. I'll even be able to have a proper tutorial now.

>>128616707
Feeling retarded is normal, that means you're learning things instead of staying in your comfort zone.
>>
>>128616675
looks more like an athlete/dancer now
>>
Somebody once told me "your game is really shitty"
"you sit there and shitpost about googem "
I was looking kind of dumb with my finger up my ass
While i'm jacking it to Anubis' game

Well, whodevs start posting and they don't stop posting
Fed to the furries and I reply "i'm so sorry"
Didn't make sense not to dev for fun
Your game gets done but your life gets shit

I made a thing but got no money
So what's wrong with making furry games?
You'll never know if you don't go
You'll never cash in if you don't cash out
>>
>tfw starting to notice fps declining
>>
>>128616948
None of that rhymes at all
>>
>>128617048
Meter > Rhymes
>>
>>128616282
You're gonna give us some special dialogue if we set their cat on fire in front of them, right?
>>
>>128616870
That's good then. I'd rather have her file die as a dancer than a porn shovelware garbage slut.
Anyway I need to think of the type of girl I should try for real next. Think I've learned most of the bases to train.
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