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/emugen/ - Emulation General
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http://emulation.gametechwiki.com/index.php/Main_Page
>>
What are some good action-rpgs to emulate?
>>
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>>128605796
>tfw reddit pwns the 4chan emugen wiki.
>>
>>128606586
explain
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>>128606869

>scanline filter on a GBA game
>>
Is there a common solution to Retroarch not displaying menu/preview parameters? They were working fine until suddenly there were no parameters available.
Nightly Windows
>>
>>128606996
>What is the Gameboy player
Anon plz
>>
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>>128606996
>he never played his GBA games on a CRT though Gamecube
>>
good saturn emulation when
good n64 emulation when
psp-tier dreamcast emulation when
dolphin-tier ps2 emulation when
>>
>>128607592
>dolphin-tier ps2 emulation when
Didn't Simias talk about that at least once?
>>
>>128608632
Was that before or after Picross?
>>
>>128609648
Definitely before, I could be misinterpreting/misremembering what he said though.
>>
>>128607592
>good n64 emulation when
As soon as Zilmar finishes making PJ64 portable.
>>
After beating WS2's survival mode I don't know what to play. Please help.
>>
>tfw no CRT shaders that perform on my R5 220 and look decent

Maybe I'll have to write one when I get a chance.
>>
>>128607389

I have. It looks awful.
>>
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>>128606996
>>
>>128607592
>good saturn emulation when

https://github.com/devmiyax/yabause
>>
>>128613454
>Get absolutely nowhere in your shitty emulator
>Cease development to focus on the Android port
Fuck off
>>
What in the world is Arcan supposed to be? It is said to be able to run libretro cores.

https://github.com/letoram/arcan
>>
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>>128614419

>get triggered by yabause
>not noticing it's a fork with improvements
>>
>>128613454
Can it play Super Tempo now?
>>
>>128609834
As if portability is it's biggest flaw :) . Accuracy and performance are more important.
>>
>>128614465
It does indeed support running libretro cores

https://github.com/letoram/arcan/blob/master/src/frameserver/game/default/libretro.c
>>
>>128614465
this is a thought experiment. it's not usable.
>>
>>128615036
>As if portability is it's biggest flaw :) . Accuracy and performance are more important.
Part of making PJ64 portable involves rewriting its virtual memory handling, which will allow PJ64 to send framebuffer notifications, allowing framebuffer emulation with a fraction of the performance hit.

In the meantime, there's GLideN64 and Ziggy's LLE video plugin. I think GLideN64 should abandon HLE and focus on turning itself into a fixed, polished version of z64.
>>
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>>128615494
>>128615036

>wanting to make PJ64 portable
>not just emulating PC hardware and Windows instead
>>
>>128615036
It would be nice for Linux, OSX, Android, and iOS to have something other than Mupen64plus though.
>>
whats the best programming language for emulators
>>
>>128618250
C99
>>
>>128618250
Emulators, by definition, have to be written in assembly.
>>
>>128618250

C/C++ is the only way and it will never, ever die. If anything, it's Java/Rust/C#/D/Dart/whatever the fuck that will die before C/C++ ever does.
>>
>>128618250
assembly
this shouldn't be disputed really.
>>
>>128618250
C++
>>
>>128618250
Erlang
>>
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>>128618250
The only programming language you'll ever need
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>>128618250
>>
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>>128620798
>first edition
>>
>>128618250
tis100
>>
>>128615494
>Part of making PJ64 portable involves rewriting its virtual memory handling, which will allow PJ64 to send framebuffer notifications, allowing framebuffer emulation with a fraction of the performance hit.
At the cost of a 20% speed reduction in cpu emulation..

>In the meantime, there's GLideN64 and Ziggy's LLE video plugin. I think GLideN64 should abandon HLE and focus on turning itself into a fixed, polished version of z64.
This is will go nowhere, as nobody wants to fix the major problems, such as performance. Some even decide to blame external factors for bad the performance, and that's just sad.

>>128616351
zilmar probably doesn't even care about OSX or iOS. Someone will have to port it.
>>
>>128618250
C
Is this even a question
ASM if it's old as NES
>>
Is there a secret to making Mercenaries 1 for PS2 not run like ass? I have an i7 4790k and despite some tweaks I've tried it's constantly dropping from 60 to 20 the moment any smoke or explosions happen.
>>
>>128626385
have you tried software mode?
>>
>>128626548
Yeah it doesn't even work in hardware mode, also gave it 2 extra rendering threads.
>>
>>128626645
It's probably one of those games then
>>
>>128626762
Damn shame, Merc 2 just doesn't compare
>>
My niggas, how is 3DS emulation these days? The last machine I emulated was the GBA years ago and I have an itch to play some motherfucking Pokemon right now.
>>
>>128628773

>not realizing there's a wiki for such simple questions
>>
is KH final mix much better than KH?
im not sure about patching ISO
>>
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Whelp.
>>
Hello emugen!
I want to give making my own emulator a try. Any guides for beginners on where to start?
>>
>>128631893
As much as I hate to say it, Reddit has a emulator development wiki.
>>
>>128631269
https://github.com/gorhill/uBlock/issues/1231

I swear one day this guy will have opened an issue report on every goddamn Github project in existence.

Maybe one of them will actually turn out to be useful...oh who am I kidding
>>
>>128632002
I meant, subreddit.
>>
>>128632042

He's doing it so he can say he's contributed to every major emulation project.
>>
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Reminder kids to never make your emulator solely pass emulator ROM tests.
>>
>>128623216
>>Part of making PJ64 portable involves rewriting its virtual memory handling, which will allow PJ64 to send framebuffer notifications, allowing framebuffer emulation with a fraction of the performance hit.
>At the cost of a 20% speed reduction in cpu emulation..
The alternative is framerates in games like Perfect Dark crashing to 30VIs on a 3Ghz CPU, anon.

>>128623216
>zilmar probably doesn't even care about OSX or iOS. Someone will have to port it.
iOS is shit for emulators due to its lack of native self-mod code support.

>>In the meantime, there's GLideN64 and Ziggy's LLE video plugin. I think GLideN64 should abandon HLE and focus on turning itself into a fixed, polished version of z64.
This is will go nowhere, as nobody wants to fix the major problems, such as performance. Some even decide to blame external factors for bad the performance, and that's just sad.
Purplemarshmallow already has his own z64 fork. Development of GLideN64 is still proceeding.
>>
"See the Turtle of Enormous Girth"
"On his shell he holds the Earth."
"His thought is slow, but always kind."
"He holds us all within his mind."

"On his back all vows are made;"
"He sees the truth but mayn't aid."
"He loves the land and loves the sea,"
"And even loves a child like me."
>>
>>128606869
Wow, this looks retardedly easy. Just walking through a normal ass room in Castlevania 1 is harder than that.
>>
>>128634976

>he's started tweeting now

Another medium to experience pure Turtle.
>>
>>128634976

He's real. I have no clue what his deal is. My guess he's playing out a fantasy, or he's trying to prove to his family that he's not a loser and is in fact a big time serious software developer.
>>
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>>128634976
>How does one deal low quality issue reports

>Maybe add a contributing file

>We already HAVE a contributing file people just ignore it

>Yeah I get that
>>
>>128634976
Hey yuriks if you're reading this there's a good solution to deal with low quality issues without distracting the main contributors from doing their job, it's simple really have a retard like turtle as a janitor and let him deal with those, then again he might actually fuck up that too
>>
>>128636242
Worked for PCSX2, although nobody is even close to the level of turtle.
>>
>>128635179
If that is so, I am finding the experience rather diluted. Maybe I should convert some code from my private git server to github to see some "fun"?
>>
>>128633658
>The alternative is framerates in games like Perfect Dark crashing to 30VIs on a 3Ghz CPU, anon.
Well, I sure hope zilmar keeps the old code around too. If a game uses a frame buffer effect every frame, won't it still be slow for the parts of a game that use it every frame?

>iOS is shit for emulators due to its lack of native self-mod code support.
I agree.

>Purplemarshmallow already has his own z64 fork. Development of GLideN64 is still proceeding.
I doubt they will fix the performance issues, other than fb emulation ;/ .
>>
>>128618545
Love this meme.
>>
>>128633658
>iOS is shit for emulators due to its lack of native self-mod code support.

And Android is shit because of its random performance spikes and it just being a shitty version of Linux running in a bloated Java VM.

But you still want to port to that despite being the biggest pile of garbage OS the world has ever known.
>>
>>128618250

Verilog or your HDL of choice.
>>
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>>128632413

Those tests are pretty great though even if they're poorly documented (and parts of the source seem to be missing).

Link's Awakening is a good test case for the GPU, it's pretty intensive and the intro is very timing sensivite when it does the parallax scroll on the beach.
>>
>>128640535

sensitive*

Am I becoming dyslexic now?
>>
>>128638346
>If a game uses a frame buffer effect every frame, won't it still be slow for the parts of a game that use it every frame?
No. Because of stuff like partial frame copies. Mario Kart 64, for example, copies one part of the frame every frame for 6 frames, and then repeats. Stuff like Banjo only needs to read the framebuffer to ram whenever it does a puzzle piece effect or something similar. Otherwise the FB doesn't need to be updated, which is a huge performance improvement. Mupen64plus already supports it.
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>>128636242
RIP Vaporeon
>>
>>128623216
>zilmar probably doesn't even care about OSX or iOS. Someone will have to port it.

L I B R E T R O
I
B
R
E
T
R
O
>>
WHY IS THE desmume emulator SO SHITTILY OPTIMIZED

>lags on Castlevania games which are all 2d
>meanwhile i can run PS2 games at 4xnative resolution at three times the speed

FUCKING HELL GET IT TOGETHER
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>>128651808
>>
https://github.com/TASVideos

dafuq
>>
>>128652389
>People
>vgturtle127

kek
>>
>>128605796
sheeit i remember playing that on my android
it was when i bought ps4 and realized it couldnt run disgaea 3

i deleted that shit when i got stucked in annoying fucking dungeon tho
>>
>>128648384
He got banned?
>>
>>128655983
about time
>>
>>128655983
THANK

GOD
>>
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Is this the specific model of dev kit that was stolen so we could have day 0 piracy of GBA games?
>>
>>128656298
>>128657645

>implying it is a permanent ban
>>
>>128661293

Looks a bit cheap for an official dev kit
>>
>>128662703

Yeah we are not that lucky
>>
>>128648384

What did he post?
>>
>>128666774
>Having retards do the work no one else wants to do for free sounds good in theory but in reality it brings everything down to complete shit. I know this because an image board I went on did it. I think it was called 4chan.org.
>>
>>128606724
He's probably referring to the Wikia, which is shit and none of us should be using anymore anyway.
>>
>>128607389
>talks about CRT
>pic is an LCD
u wot
>>
>>128631269
I find it hard to believe he chose the moniker "turtle" attempting to be a serious figure.
>>
>>128667141
Why is it still up then?
>>
>>128639103
We get it, they're both bad. People writing emulators for mobile are nuts
>>
>>128651808
Don't know what kind of crazy problems you're having but I played the DS CVs with desmume on an 8 year old core2duo, so it's something you're doing.
>>
>>128667659
Can't remove it, Wikia rules. We tried to trash it but the Wikia staff restored it and locked several pages.
>>
>>128667659
>>128667864
add a banner on top of all the articles that redirects to the wiki
>>
>>128667864
So leaving it as a "decoy" for preventing retards from shitting up the actual wiki is what you agreed to?
>>
>>128667953
>wanting reddit

>>128668129
Isn't much else that can be done. Apparently it's owned by the "community".
>>
>>128668129
I was about to say that the real wiki gets shit up all the time as it is, so it doesn't even matter, but then I noticed that ePSXe is the only trash emulator still recommended. Kudos to whoever stopped undoing all the edits for the past three months so we can finally all move on with our lives
>>
>>128670029
Finally.
>>
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>>128670029
>tfw my post made it in the compilation
>>
>>128667715
Or chasing normie money.
>>
>>128670029

I hope that one day I too will have a montage on /emugen/. Then my life will be complete.

Godspeed turtleman.
>>
Having an issue where DEmul doesn't want to map my controller but instead always wants to input JOY0_ANL3_KEY-

Anyone got any ideas?
>>
>>128677636
Sounds like your stick is slightly tilted, try recalibrating it or increasing the deadzone at the driver level if possible.
>>
>>128678597
I'm currently using DS4tool for my PS4 controller if that helps any, and I just recalibrated. The issue is that I will click on the button that would usually allow me to map a controller button but instead turns straight into JOY0_ANL3_KEY- and won't allow any changes from it. I apologize if this sounds kinda retarded, I'm fairly new to Dreamcast emulation.
>>
>>128679086
>I'm currently using DS4tool for my PS4 controller
Do you have 'Hide DS4 Controller' unchecked in the settings? That should be turned on.
>>
Would it possible to force certain PS1 games to run in 60fps, as hacky as it could be?

I remember people saying that Widescreen hack would be impossible in PS1 emulation but time and actual efforts proved them wrong.
>>
>>128681047

Potentially but it would be game-specific

> I remember people saying that Widescreen hack would be impossible in PS1 emulation but time and actual efforts proved them wrong.

People say stupid things all the time, widescreen hack for PS1 is literally one line of code in the GTE but it only works for fully 3D games. When 2D gets in the mix it becomes much trickier.
>>
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What do you guys use as your go-to emulation device?

I was looking for something portable that can at least emulate SNES and GBA well, preferably N64 and PPSSPP, to replace my phone (hate touch screen controls and controllers are often bulky/dont have enough buttons).

I'm guessing that limits me somewhat to knockoff handhelds running android, the Xperia Play (can't run N64) and old Nvidia Shield (pretty big and hard to find). Any suggestions?

If I get a good suggestion I'll free pikachu
>>
>>128679912
Alright, just enabled it, refreshed it and DEmul and it still refuses to let me map it
>>
>>128684679
Try without using any tools to connect your DS4, it's a Dinput pad by default so it should workfine with Demul.
>>
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>>128685679
I think you misunderstand, it's not because of the controller. Here's a gif to add a visual example of the dilemma I'm having.
>>
>>128686546
To better explain, whenever I even attempt to map it it automatically makes it JOY0_ANL3_KEY-. I'm not sure if it's another driver conflicting with it or if the pad plugin is fucked or what.
>>
>>128606575
Can zsnes guys get more pathetic?
>http://board.zsnes.com/phpBB3/viewtopic.php?f=2&t=13241&start=600

>My computer is toast so I have no idea when or if I will continue working on things. I only have a 8 year old laptop which is not suitable for development and I have a lot of other expenses right now. So i am not sure what the future of ZSNES is right now. I had a Core 2 Quad computer which is going on 10 years old now, it refuses to boot now and it's hard to say what kind the problem is so buying a new motherboard and CPU is probably required and I don't have the money right now to spend on something. Unless someone knows of a good deal for getting parts on a decent system to do development. I have already invested a lot of my own money into obtaining hardware/games and other equipment needed to reverse engineer parts of the SNES and NES (yes I know documentation exists but it doesn't hurt to have a second go at it to make sure everything is right).
I still have the source code so at some point I may work on it again but until then I don't have a development machine to work on it. But until then the product is in hiatus.

>There are no plans to release the source code for the new version.
>>
>>128686865
>>128686546
I'd say a bad deadzione on one of your stick but the box would say it's an axis, maybe one of the button on your controller is brked and permanently sending a signal, look at your controller control panel and see if it doesn't register a key or something.
>>
>>128655983
He died finally.
>>
>>128687541
I would agree with you if it weren't for the fact that the emulator did this before I even attempted mapping with my controller, but I did just check and all looks good on my controller's end.
>>
>>128670029
Source for that zeromus and romjacket1 conversation?
>>
>>128684075
PSP 1000
>>
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>>128613327
>people still using my border shaders

Feels good.
>>
>>128687998
>emulator did this before I even attempted mapping with my controller
Well it replaces the mappings with the same random one everytime you click on a box to try and map a button right?
So either that something being pressed all the time, a bad deadzone or the program you use to connect your DS4 fucking things up.
So now you should try your DS4 without any program since it's not the other two things.
>>
>>128688137
2000 has more RAM capacity, it's pretty much better in every way.
>>
>>128687998
I think what I might due is just reinstall it and see if that will fix the issue
>>
>>128688404
Just tried it without DS4tool and it still does not fix the issue
>>
>>128688568
Maybe you have another controller plugged in somewhere?
>>
>>128688694
The only other thing I have plugged in via USB is a wireless mouse, so I dunno that that is it
>>
>>128607224
Use an older version. They keep changing/removing shit.
>>128607592
>good saturn emulation when
A decade ago.
>>128613454
>yabause
lol
>>128688137
PSP can't do snes emulation properly.
>>
>>128688115
retroarch irc chatroom on freenode.
it's possible it was taken out of context though.
it isn't though
>>
>>128690039
You don't have to end every sentence with "though" though.
>>
>>128688952
Alright, so I downloaded the DEmul x86 v0.7 Alpha BUILD 221215 [2,44Mb] in replace of the one I had initially and it does the exact same thing. I tried taking out the USB for my wireless mouse to see if the emulator was trying to use the mouse as a controller, but that seems to not be the case. I'm really confused as to what is causing this to happen.
>>
>>128690502
though I think you're entitled to your opinion,
if I want, I'll end my sentences with though
>>
looks like mooch just fixed a bunch of weird crashing bugs in pcem
>>
https://www.youtube.com/watch?v=7lqOWZHr6Oc

CEN64 running nearly fullspeed on an old laptop
>>
>>128688323
It's very pretty
>>
>>128690769
>>128686546

Does anyone know of a solution for this? Games and everything loads fine, just that it does this stupid shit and the only thing I've come close to on the internet regarding this is a closed Reddit thread

https://www.reddit.com/r/emulation/comments/3c5g9f/i_can_get_my_controller_to_work_in_demul/
>>
>>128692119
Neat shit.
Audio when?
>>
>>128692447
i think>>128678597 is probably right.
grab Xpadder and create a profile. it will show you what signals are being sent visually and you can mitigate your problem by just using kb keys if your pad is acting up.
>>
>>128693340
See but if that was the issue why does it work seamlessly with every other emulator I've tried with it?
>>
>>128688323
>one tripfag finally leaves and another shows up

please god no
>>
>>128693892
I post here all the time, I just don't use the trip anymore. I only used it when I cared about helping and answering questions. Then I stopped.
>>
>>128692070
Cool.
>>
>>128692119
>CEN64 running nearly fullspeed on an old laptop
Considering the emulator is still far from being cycle accurate, I hardly find that to be impressive desu. Using recompilers instead of interpreters would yield better performance than multi-threading anyway..
>>
>>128697383
Still, its a major improvement over relying on counter factor hacks.
>>
>>128640535
Thanks, I'll keep that in mind.
I need to rewrite the LCD code anyway and the MMU code is stupid. Still a long way to go though before I make it public.
>>
>>128692119
that laptop's not even that old. it's got a dual-core 3 ghz haswell in it.
>>
sup emugen, which version of shin megami tensei?
SNES or PSX?
>>
>>128698350

Don't think PSX is even translated.
>>
>>128698334
>dual-core 3 ghz haswell
wow hot damn
>>
So I'm trying to get mednafen to run. When I attempt to open the game, it tells me the path I'm trying to open it with is "potentially unsafe" and since I'm computer illiterate, I don't know how to override this bullshit. How do I fix this?
>>
>>128692447
Alright so turns out I can map some of the controller but I have to do it really fast. For some reason it automatically inputs the right DS4 thumbstick when you try to input anything. Might try using my N64 controller tomorrow and see if that fixes the issue.
>>
>>128700283
Forgot to mention it won't even try to use the directional pad, not sure as to why, even though it works fine in other emulators
>>
>>128700283
Open padDemul.ini and copy/paste this:
[JOY0_0]
UP = 805306368
DOWN = 805306369
LEFT = 805306370
RIGHT = 805306371
A = 805306380
B = 805306381
C = 0
D = 0
X = 805306382
Y = 805306383
Z = 0
LTRIG = 1342177280
RTRIG = 1342177536
START = 805306372
S1UP = -1879047680
S1DOWN = -1879047424
S1LEFT = -1879048192
S1RIGHT = -1879047936
S2UP = -1879046656
S2DOWN = -1879046400
S2LEFT = -1879047168
S2RIGHT = -1879046912
UP2 = 0
DOWN2 = 0
LEFT2 = 0
RIGHT2 = 0
>>
>>128698034
>Still, its a major improvement over relying on counter factor hacks.
I don't know if using counter factor is the best idea, but CEN64's game compatibility is worse than Mupen and PJ64. So it's not really doing anything special at this point. I'm pretty sure he also stripped out VI filters..
>>
>>128631724
>>128632413
>>128640535

Seems like everyone is writing a Game Boy emulator these days.

Here's another one

https://github.com/aliaspider/gbemu
>>
>There is no archive of byuu's old board

God damn it
>>
>>128706485
>Seems like everyone is writing a Game Boy emulator these days.

Why not?
* A fair few games and demos need cycle accuracy, so can be quite a challenge.
* The GB is a nicely documented system, with some nice unit tests by blargg.
* The GB and GBC had some nice games.
* Nice way to get used to emulation before pursuing much more complex systems since it covers the fundamentals.

I'm mainly writing my own personal VBA replacement just for fun & boredom though, development progress has been extremely sporadic as a result.
>>
>>128708845
>>* The GB is a nicely documented system, with some nice unit tests by blargg.

Have you tried Sinamas' tests?

https://github.com/sinamas/gambatte/tree/master/test
>>
>>128709013
I'll have to do so further down the track, it seems, as well as endrift's tests.
>>
>>128708387
He is only for preservation of video games, not his embarassing old secrets.
>>
>>128709770

Who gives a shit about his stupid drama posts when there was a ton of actual discussion and information regarding SNES emulation, CRT shaders and many other things?

Also, RA used to have a subforum there when it was still SSNES.
>>
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Is this the layout you guys use for retropad?
>>
>>128710249
RetroPad is SNES layout, yes.
>>
>>128710343
alright, thanks
>>
>>128710249
Seriously fuck MS for reversing the SNES layout. My muscle memory sees Y and presses the top left button, sees B and presses the bottom left button. And there ain't nothing I can do to stop it.
>>
>>128710771
> MS

Dreamcast did it first
>>
>>128710896
There's a reason Sega died, anon.
>>
>>128705857
About the only thing Cen64 is useful for currently is emulating the 64doom homebrew project.
>>
>>128710249
This retropad abstraction layer thingy is actually a pretty good idea as long as you create decent autocfgs for your controllers.
>>
>>128711261
SEGA died because of the Saturn and the Mega Drive's extensions that costed more than a console each
>>
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>>128711261
>There's a reason Sega died
>>
>>128712792
Today that looks like Sega peeing on its own grave
>>
Name one reason why Retroarch can't use cheat codes for Mednafen.
>>
>>128717130

Lack of contributors
>>
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There are people who would defend the one on the left because they think a plugin originally designed for Voodoo cards is "too resource intensive".
>>
>>128717173
More like lack of programming skills
>>
>>128710771
>tfw able to rewire my brain to work with a specific layout in less than a minute
>tfw able to seamlessly switch between XInput, PSX and Nintendo games
>>
>>128711261
Sega could've been in a better position today if they had either not bothered at all with the Sega CD and 32x, or made them separate consoles like they should've been. Not to mention that they chose to focus more on the 2D capabilities of the Saturn, and while it was indeed a 2D powerhouse, 3D was the way the future of video games was headed, and pretty much everyone was all over 3D at the time. That's part of the reason why the PS1 and even the N64 with its very limited size limit both did better than it.

And I'm not shitting on the Saturn's library by saying the following, but they also didn't really have at least one true system-selling game. The N64 had games like Super Mario 64, Ocarina of Time, Banjo-Kazooie and GoldenEye, whilst the PS1 had goddamn MGS1 and FF7. Also, the fact that they didn't have a mainline Sonic game on it, only having Sonic R, Sonic Jam and an updated version of Sonic 3D Blast.
>>
>>128717817
Yes, lack of programming skills from people who care about cheats in Mednafen.
>>
>>128717509
Bad performance in a HLE plugin is inexcusable. What is the point of using an inaccurate HLE plugin if it's slow?
>>
>>128717173
There's already code for cheats, he's probably just doing it wrong

https://github.com/libretro/beetle-psx-libretro/blob/master/libretro.cpp#L1787
>>
Really new to emulation. Is it hard?
Want to do PS1.
>>
>>128725398

Fucking impossible. Give up now.
>>
>>128725398
We have a link to our Wiki in the OP for a reason.
>>
>>128718918
>Bad performance in a HLE plugin is inexcusable. What is the point of using an inaccurate HLE plugin if it's slow?
Define "slow".
>>
>>128725798
There's like 10 different ones to use.
>>
>>128727064
Do you prefer dicking around with plugins and settings on a per-game basis, or having to grab very specific BIOS files and proper disc rips?

If the former, ePSXe. If the latter, Mednafen.
>>
>>128727283
I don't know the difference.
I imagine the first is easier?
>>
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WEEDING OUT THE PLEBS.
>>
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Hey /emugen/, got a graphics question for Metal Slug Anthology.

Anyone know what this is about? Attached my plugin settings too. I couldn't find it on the wiki so I thought I would ask here.
>>
>>128728075
My advice is don't play the fucking anthology version, it's shit.
>>
>>128728075
The better question is why aren't you playing the Neo Geo versions?
>>
>>128728075
>2x internal resolution on a 2d game
>>
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>>128728075

>double emulation for no reason
>>
>>128692070

Where?

I did find this though:

https://github.com/MoochMcGee/PCem-X-libretro
>>
>>128670029

Tip for later:

You can zoom in the text in your web browser directly with ctrl+mousewheel before you take the screen shot. This way you don't need to scale the text up with bilinear in the image program.

Almost no one uses pre-scaled text in screen shots for some reason, and prefer using bilinear upscaling.
>>
This seems like a good enough place to ask.

How good does a computer need to be to emulate PS2 games well? I no longer have a good computer, but I'd like to play some PS2 games. Basically what are the minimum requirements for them to be actually playable?
>>
>>128732285

Games vary wildly. Cheap laptops can run shit like Disgaea since they're glorified PS1 games.

i5 2500k overclocked is considered good enough for everything for full speed.
>>
>>128732285
Depends on what you're playing. Some things emulate better than others.
>>
>>128732393
>>128732421
What about for Persona 4: Golden and the Shin Megmai Tensei games on PS2? Possibly Drakengard 1 as well.

This thing is an old laptop that's still running Windows XP, so I don't exactly have high hopes here.
>>
>>128718301
>3D was the way the future of video games was headed
Absolutely disgusting
>>
>>128727483
Do the first if you want sharp, muh HD graphics. Do the second if you like dithering and pixelated accurate graphics
>>
>>128732754
If you're using a laptop old enough to have shipped with XP, you're not in great shape. PS2 probably isn't going to be within the realm of possibilities.
>>
>>128732393
>i5 2500k overclocked is considered good enough for everything for full speed.
I doubt that's true anymore, especially on PCSX2 with OGL
>>
>>128732754
>Persona 4: Golden
>PS2
Lel
>>
>>128732932
Is there the slightest chance it could work? I don't want to spend time downloading and installing everything if there's not even a chance it could work..
>>
>>128733153
What's the issue man? P4:G isn't available in the Playstation Store in my country.
>>
>>128718301
>PS1 had goddamn MGS1 and FF7
Normalfags were all over utter turbopleb shit like Tekken and sports games. They liked things like Gran Turismo, Resident Evil, Crash Bandicot and Medievil too, MGS never really was THAT mainstream.
>>
>>128733338
Allow me to reiterate:
>Persona 4: Golden
>PS2
Lel

>P4:G isn't available in the Playstation Store in my country.
>letting that stop you
>>
>>128733557
What are you even going about anon? Are you mocking my shit taste?

I don't understand you.
>>
>>128733458

Metal Gear Solid sold 6 million copies.
>>
>>128733983
Gran Turismo 1 sold almost 11 millions copies not counting japanese sales. And sales are a very moot argument anyway since practically everyone pirated PS1 shit.
>>
>>128733338
>What's the issue man? P4:G isn't available in the Playstation Store in my country.
PSVita is region free.
>>
>>128684075
Don't do it those are really small inside.

>>128728075
Use mame man, never emulate emulators. It will probably be the pointless 2x up scaling doing it.

>>128732904
Don't forget the crappy sound that comes with the first.
>>
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>>128733983
>>
>>128733759
P4 Golden isn't on the PS2 you fucking retard. You can make a PSN account in any region you want and buy from there using prepaid cards, you fucking retard.
>>
>>128734367
>Don't forget the crappy sound that comes with the first.
Sounds the same as I remember, but then I also remember it being muh HD only seen through a blurry SDTV screen
>>
>>128734367
>crappy sound
More like annoying as fuck input delay. I'd take that over not being able to fully use the motion of a stick in some games though.
>>
>>128734573
You must play a lot of Parappa the Rappa
>>
>>128734467
>>128734573

Some games have emulation bugs that don't exist in mednafen and I can never seem to not get crackling. The long delay is crappy too.
>>
>>128734676
Nah, I don't play rhythm games.
>>
>>128734464
Well I might just be retarded then.

I clearly meant to type regular P4, but I didn't even notice that.
>>
Who is the:

>donald trump
>bernie sanders
>hillary clinton

of emulation?
>>
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added a couple of cool new features to retroarch drag&drop:

cue sheet generation at runtime for mednafen cd-cores.
per-game options override generation

http://github.com/romjacket/retroInvader
http://romjacket.mudlord.info/retroInvader.zip (installer)

any feedback is appreciated.
>>
>>128734983
vgturtle
SP
zeromus
>>
>>128734983
cxd4
SP
endrift
>>
>>128605796

How fucked am i if i try to config pcsx2, and i have never done it before and i have no idea what im doing?
>>
>was going to learn how to emulate
>realize I only want to emulate Crash Bash on PS1, and DMC 1-3 on PS3, and the HD collection is currently on sale PSN
Maybe emulating isn't for me.
>>
>>128708845
>Why not?

Because it's been done like ten thousand times already.

>* Nice way to get used to emulation before pursuing much more complex systems since it covers the fundamentals.

People who write these NES/GBC emulators usually have no interest in emulation beyond that.
>>
>>128743909
And? Why can't people just do what they want even if it helps no one or has been done 100000 times before?

Besides, if someone had the skills to advance something in a meaningful way then they would already be doing it.
>>
>>128734983
Who is the Vladimir Putin of emulation?
>>
>>128744543
>Why can't people just do what they want even if it helps no one or has been done 100000 times before?

>Because it's been done like ten thousand times already.

People just want their N64 emulators.
>>
>>128745218

One of those crazy closed source Russian dreamcast devs.
>>
>>128743909
Okay then, what emulator DO you want people to code instead?
>>
>>128745435
N-Gage
>>
>>128709013
sinamas's tests are extensive but they are completely undocumented which sucks
>>
>>128708845
>* Nice way to get used to emulation before pursuing much more complex systems since it covers the fundamentals.
I agree with your other points but not this one. I don't think it will be that helpful, compared to the amount of time you invest in those systems. I remember being told to start with a simpler architecture and after looking back on that, I'm glad I didn't listen :) . I think you should dive straight into which ever system you are most interested in emulating. Don't sell yourself short.
>>
>>128746903
Selling myself short is one thing I do exceptionally well. I shouldn't have added that point.

>N-Gage

* Zero technical information exists.
* I bet the hardware itself is extremely rare to get a hold of to even do some RE.
>>
>>128747190
>* I bet the hardware itself is extremely rare to get a hold of to even do some RE.
You can find a bunch of listing for under a hundred bucks on ebay and similar sites, t can't be that rare.
>>
>>128747190
Well outside of the N-gage I can't really think of a console without any emulator nor recent emulation project that is somewhat promising, so I dunno, a better PS2 emulator maybe?
>>
>>128747586
og xbox
>>
>>128747717
Oh yeah XQEMU is pretty much dead since october.
>>
>>128745435
Saturn, Wonderswan and Neo Geo Pocket, none of these got the muh accuracy treatment and the two latter ones are definitely doable as far as speed is concerned.

>>128747190
Any S60 phone will do, it's the same shit.
>>
>>128748105

Saturn has 8 CPUs. Accurate Saturn emulation would be intensive.
>>
>>128747779
The LTO used makes HLE hard (apparently) and good luck low level emulating a custom Pentium 3/ nivdia system with any sane kind of speed.
>>
>>128748320
>custom Pentium 3
The CPU is as stock as you're gonna get, infact you can even drop a celeron in it and it still works so you probably have some error room when it comes to that.

Unless you're referring to the whole system as custom in which case disregard that I suck cock.
>>
>level 1
PSP, NES, GB, GBC, GBA

>level 2
Master System, SNES, Genesis, PS1

>level 3
Gamecube, NDS

>level 4
Saturn, Dreamcast, N64, PS2

>level 5
any Xbox, PS3, N-Gage

Accurate?
>>
>>128747779
If only turtle could share the docs he got...
>>
>>128746748

I concur. Gambatte and its test suite is great software but it's a complete pain to get into. Mednafen is a pleasure for the eyes in comparison.

>>128710896

Arguably Sony did it first in the west by making the X button "confirm" while it's located where B would be on a SNES pad. I wouldn't be surprised if that was the reason for MS to use a similar layout in order not to confuse western gamers.
>>
>>128748105
What if I am *not* interested in those systems. Aren't I entitled to emulate what I want?
>>
>>128748885
If µI understand that chart correctly it's about how well the system is emulated
In which case nope, not accurate

SMS, SNES and Genesis are level 1 easily

I'd drop GBA to level 2 until proven otherwise (mGBA is good but not sure it's that good)

Drop NGC to level 4

Up N64 to level 3 (even if it's a pain in the ass most games play well enough

Saturn could arguably be higher because SSF is surprisingly good for how shit everyone say it is.
>>
>>128749281
>Tell me what console would you want emulation to progress on
>but don't fucking expect me to lift a finger
Don't be such a fucking cocktease.
>>
>>128748885
>>128749334
SSF could be level 2 had it not required you to download spyware or waste time using burned CD's.
>>
>>128749406
>>Tell me what console would you want emulation to progress on
>>but don't fucking expect me to lift a finger

That's not what I fucking said. I said I have a choice to do what the fuck I like. I don't do things for YOU, so stop being so entitled.
>>
>>128749334
Oh and forgot, drop that fucking PSP down to level, PPSSPP is fucking amazing but it just doesn't have the problem free experience that comes with high accuracy emulators.
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