[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/egg/ - Engineering Games General - Formerly /svgg/
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 199
File: 1382319612863.jpg (89 KB, 620x775) Image search: [Google]
1382319612863.jpg
89 KB, 620x775
Patch Soon Edition

Previous jej: >>128205230


The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe
>Warbros Server Information: pastebin.com/uPudaAyJ

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI
StarMade Steam Trailer
>https://www.youtube.com/watch?v=7YyxsW_2xmo

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/
>http://steamcommunity.com/groups/eggtorio

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
File: speccy.png (17 KB, 457x366) Image search: [Google]
speccy.png
17 KB, 457x366
>>128473627
>>128475023
>>128475743
Is this a computer stats thread?
When I play FTD it seems to run fine, but how would spengies do with this setup?
>>
>>128475652
Hey.

We got a server for Spengies: http://pastebin.com/uPudaAyJ
We have mods: http://pastebin.com/U22ASBh8

See you in space.

Is that brief enough?
>>
>>128475923
Spengies run bad on any machine.
>>
>>128475960
>Forgot to add mod description page to OP
Piss. I'll add it next time if I remember
>>
File: muhlaptop.jpg (92 KB, 605x876) Image search: [Google]
muhlaptop.jpg
92 KB, 605x876
>>128475923
I can load up the game world as it is now on this laptop and play it locally at 0.8 simu speed. :^)
>>
>>>128475023
>tfw the same but 35 C br summer
>>
File: Frosty.png (9 KB, 200x410) Image search: [Google]
Frosty.png
9 KB, 200x410
>>128478247
>>
>>128475960
I really should get Spengies, but I find the idea of paying for a product while it's alpha to be offensive.
>>
File: Interior.jpg (255 KB, 1280x1024) Image search: [Google]
Interior.jpg
255 KB, 1280x1024
Post interiors
>>
>>128481359
DS9/10
>>
>>128481348

You're going to be triggered for the next decade, then.

Alpha Access is the new Ongoing Beta.
>>
File: 244850_2015-11-05_00045.png (1 MB, 1920x1080) Image search: [Google]
244850_2015-11-05_00045.png
1 MB, 1920x1080
>>128481359
>>
File: 1439343178575.jpg (545 KB, 1280x1280) Image search: [Google]
1439343178575.jpg
545 KB, 1280x1280
What would you build if you won the lottery /egg/?
>>
>>128483128

A family.
>>
>>128483128
A clone of myself, maybe a few of them.
>>
>>128483128
Definitely throw all the money at software programming and AI.
Dude singularity lmao.
>>
>>128483128

A city made entirely of rape.
>>
>>128482801
>You're going to be triggered for the next decade, then.

Yeah I know, at some point I'm going to have to break down and just give up. I just hate that the business model basically incentivizes devs to never finish their products.
>>
>micro lagspikes every second on the serb

>even effects the UI

>can't move items or select anything

help me
>>
>>128483128
Private air force.
>>
>>128483128
Multiple augmentations, bionics, injection ports and, of course, to round it up, a direct BCI placed inside my skull.
If all this doesn't kill me, I'd live for quite some time, albeit with a chance to go completely nuts.
>>
>>128483128
I'd give half of it to Nick. Use the rest to live the NEET dream and autism all day for the rest of my life.
>>
>>128483747

It's a bit of a double-edged sword.

On the one hand, it allows devs to acquire funding as a project proceeds whereas they might otherwise have been unable to scrape together enough startup capital to have a closed development cycle. It also has the potential to give more direct consumer feedback in the course of a product's early stages when the design is still malleable and can alleviate some of the issues where games were previously released incomplete and left that way because the producers put a hard deadline on the development team.

On the other hand, the concept of early-access is poorly-understood and poorly-respected by developers and consumers alike. Publishers can often advertise early-access games as though they were the full games, with only a small disclaimer about its alpha/beta status. Consumers will generally buy early-access to play the game, rather than help shape it in any significant way - and those who do want to help influence the project usually find they're little more than glorified beta testers. Companies that sell early access seem to feel that they can wash their hands of all responsibility for maintaining a product because it's "just alpha," despite the fact that they have sold a guarantee of something - not necessarily a full game, but a product nonetheless. Players will often expect too much, get tired or bored with limited features early on and then leave for long stretches of time or forever, prematurely ending the lifespan of a game still undergoing work.

I think part of the issue is that some of these early-access devs are used to working in a closed circuit where they didn't need to worry about keeping functionality online, so they didn't need to worry as much about breaking shit as they worked. They're treating paying customers like voluntary beta testers, when that's not the case anymore.
>>
>>128484637
>implying any doctor capable of doing a quality job on you is going to just chop off your bits and replace them with robut bits
I hope you like fire, because you'll basically have to give Obi-Wan the high ground for that.
>>
>>128483128
weed
>>
File: A.png (2 MB, 1366x768) Image search: [Google]
A.png
2 MB, 1366x768
>>128485309
Is that you Ced
>>
>>128481359
>Post interiors
this is a sfw board...
>>
>>128475923
There is absolutely no correlation between computer quality and spengies smoothness.
Trust me.
>>
>>128486105
While I agree with that post, that was not me.
>>
>>128483568
thats Köln, next idea
>>
File: Kickstarter.gif (983 KB, 500x280) Image search: [Google]
Kickstarter.gif
983 KB, 500x280
>>128485309
I like that with crowdfunding and early access we're getting games that otherwise would never be made, in genres that are either brand new or long dead but I just feel that we need a better model for how to actually do it.

Deadlines may cause products to ship unfinished, but work also expands to fill the available time. When used by competent teams I feel like the time limited up front crowd funding model works better than early access, which just turns into a license to have a product that doesn't always work, but the lack of accountability is a serious problem that needs to be addressed.
>>
>>128475652
Is there any game where i can build in a voxel like manner? 3D? I want to create some buildings inspired by brutalist architechture. Minecraft is too blocky and my pc has a hard time running it.
>>
>Start up Besiege for the first time in like a month
>My steam engines barely work now

Fuck, did they nerf steam? They're all so fucking slow, even the ones that went so fast they tore themselves apart.
>>
>>128488569
You could make steam engines?
>>
So I got space engineers. What am I supposed to actually do in this game
>>
>>128488758
Yeah. We got water cannons that produce steam if exposed to fire, so people set right to work on steam driven everythings. They seem to have changed something though since all of my mine are struggling to move now.
>>
>>128489125
In singleplayer, rub one out and realise it's boring. Or go autistic and build your dream shap.
In Creative, play legos until you are bored.
In Survival, play legos but slower until you are bored.

In multiplayer, all of the above, but with others.
>>
>>128489131
Oh nice. I havent played besiege in a while so im not up to date.
>>
>>128489623
I haven't played it since the chaos engine craze.

I keep telling myself I'll go back to it but I never do.
>>
File: AIRBABIES.jpg (148 KB, 622x594) Image search: [Google]
AIRBABIES.jpg
148 KB, 622x594
FLAK CANNONS TOMORROW

Anyone know what time specifically they're going to update? Robocuck released anything on it?
>>
>>128489125
Get a refund.
>>
File: creepy streetlights.webm (3 MB, 1280x800) Image search: [Google]
creepy streetlights.webm
3 MB, 1280x800
>>128489125
Make robits
>>
>>128490505
https://www.youtube.com/watch?v=jzY099ihULs
>>
>>128483565
>Dude singularity lmao.

https://www.youtube.com/watch?v=l-jptjnFVYk
>>
>>128488417
>any game where i can build in a voxel like manner
>computer can't run minecraft
what are you doing here
>>
>>128491169
I can run it but i only get like 10 frames. 20 if im lucky
>>
>>128491786
vanilla?
>>
>>128491786
Install Optifine if you don't already use it, it seriously helps.
>>
>>128491839
Yea. Most mod packs are impossible for me to run
>>
>>128492228
Try SE with planets
>>
>>128492986
What mods does it include?
>>
File: Welcome.jpg (236 KB, 1280x1024) Image search: [Google]
Welcome.jpg
236 KB, 1280x1024
Which is better for a landing pad for small ships, heavy armour blocks or blast door squares?
>>
>>128493315
light armor blocks with shields :^)
>>
File: EYxphpY.webm (1 MB, 406x720) Image search: [Google]
EYxphpY.webm
1 MB, 406x720
clang
>>
File: lizard thing.jpg (51 KB, 620x413) Image search: [Google]
lizard thing.jpg
51 KB, 620x413
>>128493525
Oh you~
>>
File: 1436166198200.jpg (47 KB, 640x480) Image search: [Google]
1436166198200.jpg
47 KB, 640x480
>>128493768
DID SOMEONE SAY CLANG?
>>
BEST FUCKING UPDATE
E
S
T

F
U
C
K
I
N
G

U
P
D
A
T
E
>>
>>128494149
robocucks get out
>>
File: 301520_2016-01-09_00001.png (2 MB, 1920x1080) Image search: [Google]
301520_2016-01-09_00001.png
2 MB, 1920x1080
>>128494149
How on earth did that bug even get out in the first place?
>>
>>128495301
Probably the same way EVERYNF UCKING BUG IN SPENMGIes DOESHWHY THE FUYCK CANT DEVS TTYEST THEIR SHIT
>>
File: 1434304130318.jpg (98 KB, 429x600) Image search: [Google]
1434304130318.jpg
98 KB, 429x600
>>128495965
>mfw FtD
>>
If I'm playing and enjoying StarMade would paying for Spengies be worth it or should I just stick with what I'm already playing?
>>
File: RIP SPEEDTANKS.png (73 KB, 1074x56) Image search: [Google]
RIP SPEEDTANKS.png
73 KB, 1074x56
>>128494149
OH FUCK NO THIS IS THE WORST UPDATE
>>
rib serp
>>
serb ded?

I was busy looking through the K menu
>>
File: 4871_538761874835_4235079_n.jpg (47 KB, 604x453) Image search: [Google]
4871_538761874835_4235079_n.jpg
47 KB, 604x453
>building a pair of 410mm deck guns to realise your factions desire of full broadside ships.
>YOU HAVE LOST CONNECTION TO THE HOST
>The Jews face when their kikeroach scum goes unopposed in crashing the server to avoid retaliation
>>
>>128499107
we didn't do nuffin
>>
File: Capture.png (24 KB, 722x78) Image search: [Google]
Capture.png
24 KB, 722x78
>>128499107
Are you retarded?
>>
So my fellow spengies, what would you guys consider 'basic satellites' for ground based operations? The only one I can think of would be:
>Battery, two solar panels, beacon, laser antenna

Beyond that, I can't think of anything that'd really work. Maybe a killsat loaded with penetrators, but that's all I can think of.
>>
https://twitter.com/SpaceEngineersG/status/687310520228143104

Spam these mans with NETCODE and OPTIMIZATION and REAL FEATURES.
>>
>>128473627
Little late, but is there a less-blurred picture of this?
>>
>>128499924
we're not your army etc
don't call for raids etc
netcode is just a theory etc
gas the marek etc
>>
>>128500697
>netcode is just a theory etc
This is true. Most developers just throw in a way to get an IP address from an index and just bit-bang ports and hope for the best.
>>
>Fixed a bug causing tank tracks to infinitely increase movement speed the more you had
>Fixed a bug causing tank tracks not touching the ground to increase max speed
THERE GOES THE FUN
>>
>>128501864
recreation is contraband
>>
File: CurrentSpecs.png (25 KB, 457x402) Image search: [Google]
CurrentSpecs.png
25 KB, 457x402
>>128475923
>>
>>128501864

>THERE GOES THE FUN

No, now you can just use wheels to go fast, and laugh because hover fags will get blown the fuck out by Flak when they arent scraping along the ground.

Also, they make it sound like theres only going to be ONE Flak gun, and its going to be mega sized. They dont mention anything about smaller versions for lower tiers.

I guess its a high tier/megabot gun only?
>>
>>128504045
That looks fairly damn dated. It's a late stagnation era machine if I've ever seen one.
>>
File: Speccy.png (67 KB, 820x583) Image search: [Google]
Speccy.png
67 KB, 820x583
>>128475923
Spengies SLI support never.
>>
>>128504123
>Megabot-only dedicated AA
Jesus fuck, don't you dare jinx this
>>
File: scotty.jpg (18 KB, 507x518) Image search: [Google]
scotty.jpg
18 KB, 507x518
>Flak guns will only do 50% damage to ground targets

Time to farm Flak Gun players because they wont even be able to put a dent in me.
>>
>>128504319
why would you sli 2 760s?
>>
>>128504315
Yeah. I've been looking at an upgrade recently.

She's done me right over her lifetime though. Thinking about turning her into a server.
>>
>>128504549
It was a good idea at the time.
>>
>>128504319
Is that where you keep all the...

...hot porn?
>>
File: Capture.png (13 KB, 362x478) Image search: [Google]
Capture.png
13 KB, 362x478
>>128504702
Yes.
>>
File: Awesome.gif (483 KB, 141x141) Image search: [Google]
Awesome.gif
483 KB, 141x141
>>128504846
>>
File: specs.png (36 KB, 674x532) Image search: [Google]
specs.png
36 KB, 674x532
>>128475923
Not stellar but runs SE okay enough.
>>
>>128504621
I hope you learned your lesson
>>
>>128504846
Sasuga
>>
>>128504945
I don't regret it. I bought them 8 months apart and they've served me well. The real bottleneck I've been hitting recently is the 2GB VRAM limit.
>>
>>128475923
CBA to get a shot.

FX 6350 @ 3.8GHz 32nm
650Ti EVGA SSC 1024MB
8GB DDR3 @799 (9-9-9-24)
>>
You fags, stop trying to turn this general into a /g/ speccy thread.
>>
>>128505807
Then post something interesting to derail the derail.
>>
File: 1383503658576.jpg (385 KB, 1280x960) Image search: [Google]
1383503658576.jpg
385 KB, 1280x960
>>128506107
Engineering
>>
File: indexz.jpg (146 KB, 600x992) Image search: [Google]
indexz.jpg
146 KB, 600x992
>twitch /marek_rosa/v/34885892?t=02h39m34s

>don't question it, just be grateful Clang is holding off for the moment
>>
>>128506498
It's beautiful, after a fashion.
>>
fuck

rip serb again

was getting ready to merge 2 ships then it crashed, thanks keen
>>
>>128506820
>our meme is official
WE MADE IT SENPAI
PRAISE CLANG
>>
>>128506820
>markel just sitting there watching these people do their thing
>that little gleam of satisfaction on his face watching the group work

Perhaps it's not too late for Spengies. Perhaps Marek is truly the hero we need.
>>
File: 1445752296230.jpg (18 KB, 720x540) Image search: [Google]
1445752296230.jpg
18 KB, 720x540
>>128507881

>mork barely remembers how to play his own game
>exclaims the FPS lag on planets is bullshit

Have we been trying to gas the wrong guy this whole time?
>>
>>128508101
If Miguel gets gassed it's because he let it fall so far with his inattentiveness. Now that he sees how bad it is, though, maybe we can hope for a brighter future. Maybe we can hope for change.
>>
>ftd now automatically attaches a picture to your saved vehicles if you screenshot it

what magic is this?!
>>
>>128508584
It's part of this new like, recon feature. So in theory you don't know what any of the enemy ships look like, but as you get a view of them you can take a shot and it attaches it to them when you see them later on. Lets you have a better idea of what you're up against, y'know?
>>
Would dropping a handful of simply Missile Interceptor-Sticky Flare single block missiles in response to an IR missile being within 500 metres be an actual strategy?
I honestly can't tell if they ignore them from some basic testing.
>>
>>128508291
or at least a gassed merk
>>
File: wow.jpg (434 KB, 1920x1080) Image search: [Google]
wow.jpg
434 KB, 1920x1080
>>128508584
Damn this is pretty cool.
>>
>>128508984
You might have to use two flare sections to make them hot enough to more consistently distract the missiles
>>
>>128508984
I was going to recommend just having 2 sticky flare blocks, but what you said seems like an actually good idea now that I think about it.

Another option is
>fins
>SRT
>fuel
>interceptor

This can be spammed easily, I believe the Typhoon does this to great effect.
>>
>>128509406
Fixed as of a while ago by multiple factors including nuengine heat output.
>>
>The Aeroflak is a massive, cumbersome weapon equaling the Mega Plasma in size and CPU (300) but far heavier.
jesus
I wonder will I be able to accidentally gimp myself with one of those and walker legs
>>
Would y'all recommend FTD to buy, or should I find a torrent and wait until it goes on sale?
>>
>try to join serb
>server host has left game
>serb is still up
>every time
wat do?
>>
>>128509723
Yeah, buy it. Nick's proved his worth.
>>
>>128509723
It's a solid as can be title so far as I'm concerned, with a dedicated dev, neurotically at times.
>>
>>128509406
>>128509639
So just the one then?
I guess I'll try two on half and see if they get chased more often.

>>128509543
I was hoping to stick to just a single block so I can heavy spam them, when it comes to a 2 block I prefer
VRT
Fins
Fuel
Interceptor
Means I can set the VRT to 1500~ and it's guaranteed to be able to chase down the missile.
>>
>Robocuck
Just die already.
>>
>>128511618
Oh shit, I forgot to reinstall that game.
Thanks for reminding me.
>>
What do you think of asymmetrical ships in spengies?
>>
File: 2016-01-13_00001.jpg (179 KB, 1360x768) Image search: [Google]
2016-01-13_00001.jpg
179 KB, 1360x768
>>128512862
I think they can be neat. They're easier than in other games since Spengies doesn't care if the CoM/CoT line up properly.
>>
>>128513406
Is that supposed to be that ship in starwars that has a whole bunch of components that look just like the Millennium Falcon but in proportions and arrangements that show that its not the Millennium Falcon
>>
>>128513721
If you mean the YT-2400 that has existed for more than fifteen years then yes.
>>
File: YT-2400-Outrider-600px.gif (4 MB, 600x400) Image search: [Google]
YT-2400-Outrider-600px.gif
4 MB, 600x400
>>128513721
Yes, it's based off the YT-2400.
>>
>tfw no small medbay for small grid
this is truly suffering
>>
>>128513406
>Spengies doesn't care if the CoM/CoT line up properly
Which is really shitty.
Thanks Keen.
>>
>>128514232
There's a mod for it.
>>
File: quality.jpg (405 KB, 1920x1080) Image search: [Google]
quality.jpg
405 KB, 1920x1080
>>128513406
I've sort changed how I design my ships since I lost my creative spark when I forgot to back up my spengies saves before I reformated and lost my explorer ship and tarantula (along with the mini tarantulas that it spewed out of its abdomen). So I went with a function over form approach and fiddled around with placing everything I wanted for that particular ship and then making the hull and bridge and what not. Came up with this horrible looking box thing.
>>
>>128514208
Use the med panel thing, and use the cockpit as the oxygen/hydrogen refuel.
>>
>>128514519
Not bad. Just work on the edges, start adding more hardware to the hull, and it'll look fine. Paint can't hurt either. Looks deliciously trucky.
>>
File: inside.jpg (214 KB, 1920x1080) Image search: [Google]
inside.jpg
214 KB, 1920x1080
>>128514658
Here's the guts of the thing, all open air with only a simple bridge area with a few medical bays on the floor above. Have to jetpack everywhere else.
>>
>>128514823
That's super gay and looks expensive as fuck. The layout looks like shit.
>>
>>128514956
I just make it so that actually cutting something off from the conveyors would require obliterating the whole ship, every inch is crammed in with something.
>>
>>128515141
So it's a mobile armor.
>>
>>128515141
As someone whose ships have at least 4 engines and can continue to fight at 60% health in FtD, you really need to tone down the redundancy.
>>
File: Tarantulanolegs.jpg (81 KB, 1680x1050) Image search: [Google]
Tarantulanolegs.jpg
81 KB, 1680x1050
>>128515332
>>128515205
Maybe I should just go back to remaking and finishing this.
>>
>>128509843
>>128509909
So can y'all gimme a quick rundown on what FtD entails? I hear that it has AI ships and subs and airships, and mining and supply lines and battles and the like. Can I get a quick summary of it?
>>
>>128516265
it has AI ships and subs and airships, and mining and supply lines and battles and the like.
>>
File: Fuck your episode 3.gif (521 KB, 386x217) Image search: [Google]
Fuck your episode 3.gif
521 KB, 386x217
>>128516656
listen here fucko
>>
>>128516265
You build ships,planes,airships,helicopters,subs and fight many different factions which all have a distinct theme to them as you conquer more territory you build resource stations at resource zones so you can afford to build bigger shit.The building in the game is pretty fluid with mirror mode you have to account for CoM/CoT,drag,fuel consumption etc..The game also has customizable weapon systems most notably the advanced custom cannons and missile systems which allow you to deal with various threats you will encounter.The game is pretty complex and optimizing your craft will undoubtedly take 5 times as much time than what it took you to make it but theres on the spot tutorials for every block right in the build menu.The developer is also pretty devoted and the devtest version gets updated about once a day on average.
>>
>>128516265
Well you've got the Vehicle designer, which is obviously a vehicle designer, but it's also a scenario creator for pitting anything against anything for shits.

Vehicles you can build aren't really predetermined into Ship/Aircraft/Sub, though Buildings and Fortress (Flying is an option for these also), but the AI is a physical thing that you make and can tweak, and is a huge weak point of a ship obviously, as it'll be dead in the water without it.
But there's just way too much depth to what you can build.

The rundown of the Campaign is basically an RTS Engineering game.
Resource points are areas you can mine and will probably build most if not all fortresses, mining works about how you'd think, with an object that extracts resources, with all points producing each of the resources at different ratios.
The AI owns all different areas and there's a relationship system for who will attack you/help you as well. Campaigns are fully customizable, as are worlds, but if you're doing the standard game, the AI has a whole ton of races with different types of vehicles.
A side note, the Devs went all out on the creation of vehicles, the kind of niche stuff you'd expect to see on the workshop will just be around.
With local resources on, ships will provide resources to things that need it (Like fuel), so you'll usually want a resource ship to allow you to build and such in an aura around it.
With central resources on it's just a global pool, and they'll be available to anything in the fleet.

It's one of the most open ended engineering games I've ever seen anon, basically it's a surprisingly well developed RTS on the side with diplomacy/radar/resources/fleets and all kinds of stuff.
>>
>>128516265
The big feature is multi-block systems. That is, a cannon isn't just a cannon block that you plop onto your ship; there's a barrel block, a firing piece block, loaders, etc. You put the components together in various ways to make stuff, which allows a large amount of customization (you want a slow-firing cannon that can hit targets 3km away? Fine. You want a 2000rpm cannon that's shit above 700m? Works just as well)

Finally, the vehicle building system is so orgasmically perfect that you will never go back to any other game again. It's hard to explain, but it takes all of 2 minutes to understand and is orders of magnitude better than the shitty minecraft-style building many games have.

Another important feature is a thorough physics system. If your center of thrust isn't in line with your center of mass, your shit gets fucked. Hull shape actually matters, as drag is a major design consideration.

All in all, an absolutely fantastic game. Somewhat steep learning curve, but you can fuck around in the vehicle designer for hundreds of hours before ever touching the story missions or campaign.
>>
>>128517046
Can I zerg rush motherfuckers with a bunch of little ships each carrying, say, a missile pod and a gun or two?
Can I have them launched out of a bigger ship?
Are carriers a thing, even?
>>
>>128517292
Yes to all of the above if you dont mind using lua kamikaze planes are also a thing
>>
>>128517401
Can I get by with zero understanding of coding?
>>
>>128517467
You can copy-paste from the forum
>>
>>128517467
It's Lua. It barely counts as coding.
>>
>>128517467
Sure just use other peoples code and read the comments provided in it to understand which variables you may want to adjust.Sometimes youl need to use something like a hydrofoil to store a variable for the code to work but theres usually a comment in there for it. Lua is by no means necessary to enjoy or complete the game its just a stopgap put in by Nick so the community can add additional features to the game.
>>
>>128517401
Oh man, now I wanna try making ICBMs when nuclear engines come out.
>>
>>128517467
You can just read the ingame readme in the editor and get enough to make very simple scripts with just what's there.
>>
File: 1450374957317.gif (425 KB, 1221x850) Image search: [Google]
1450374957317.gif
425 KB, 1221x850
>>128516265
I have spent three days trying to build a simple destroyer that won't capsize when turrets are mounted.

I have been driven to hate, to love, to despair, and back. And then when I finally got a couple of guns I thought were okay on it...
I spawned an NPC ship to fight and was sinking within 2 minutes. Turns out I really need to protect the ammo storage better.

Honestly, the game is great fun just trying to figure out how shit works and I'm glad that HitlerBro was handing out codes and I managed to get one.
>>
>>128517816
They won't explode. They will prompt-critical at worst and more often probably blow steam components before that happens.
>>
>>128517934
Even in the presence of a conventional explosive?
>>
>>128518023
That would create a dirty bomb and probably set fire to anything in the vicinity.Fire in FtD when Nick?
>>
>>128518023
Absolute worst-case scenario is a prompt critical, as occurred in SL-1.

You simply will not get a nuclear explosion unless you design it to go boom. There's a reason it took the US several years to work out the basic math behind nuclear weapons.
>>
>>128518156
I'm just trying to become a demon, anon.

>>128518210
Honestly I'm hoping to just be able to wrap the engine in ammo boxes or something and have some kind of way to control the detonation trigger to get the desired effect.
>>
File: 1380513533395.jpg (48 KB, 247x248) Image search: [Google]
1380513533395.jpg
48 KB, 247x248
>>128518156
>Fire
>DWG's faces when
>>
I cannot make a fast aircraft the AI can stably fly in FtD.
For some reason even when they're trying to gain altitude they'll use the downward nose thrusters to try to level out, and end up just travelling dead level until they try some batshit backflip turn and crash.
Tips for fast, stable aircraft?
I don't even know why the AI is doing it, I can fly it fine myself, though the lift in FtD can be crazy if you have actual wings.
>>
>>128519103
You did/didn't set the thruster to reverse right? I think on the front they need to not be reversed and on the back they do.
>>
>>128519103
Remove the propulsion balancing card from your AI
>>
>>128519174
Nah, not on reverse.

>>128519236
Don't use one because was having that problem, when I go slow aircraft they'll fly level and fine, but once I get to about 40ms+ they'll just go insane.
Anyone on egg got something they could chuck on workshop and probably answer like 2/3 dumbass questions about?
>>
>>128519349
Might you consider posting a pic?
>>
>>128519349
I've yet to save one, I build it, it handles like shit, I don't save it.
I guess I'll post my next one and see what /egg/ thinks.
>>
do sticky flares work on torpedoes if given ballast and launched directly into the water
>>
>>128513721
>Is that supposed to be that ship in starwars that has a whole bunch of components that look just like the Millennium Falcon but in proportions and arrangements that show that its not the Millennium Falcon

There's more than one you know. And it makes sense that other freighters in the same product line share design elements.
>>
>>128519903
Only if they're IR torpedos which they probably aren't.
>>
>>128519776
Meant for
>>128519541
>>
>>128520369
Actually I think most faction torpedoes are IR-guided.

Speaking of which, does anybody know how sonar targeting works? What blocks does it target? CoM? Does anybody know?
>>
>>128520979
Anything underwater, I think it's just CoM but it might be closest underwater block.
>>
File: Clangman.png (12 KB, 274x141) Image search: [Google]
Clangman.png
12 KB, 274x141
Tractor beam mod when?
>>
>>128517851
>Not driving stick
maybe you should fucking kill yourself
>>
File: 2016-01-14_00001.jpg (369 KB, 1920x1080) Image search: [Google]
2016-01-14_00001.jpg
369 KB, 1920x1080
Why am I only getting ~90 rpm from this absurdity?

It'll fire for a few rounds, then the autoloaders all click in turn and it can fire again, firing for an extended period doesn't seem to deplete the ammo stored in the racks so I'm guessing I've set things up wrong.

I'm going to call her Bert.
>>
>>128523638

Just use a cylinder of gravity generators.
>>
>Want to design destroyer
>End up making a cruiser-sized vessel too expensive for when i want to build it

how do real life engineers go through life
>>
>>128524851

Not all design specifications are reasonable, anon. Just look at the Bradley.
>>
>>128524851
Disappointed.
>>
>>128525096
curiously i suspect paying attention to the actual gauges of the ACCs i use might help me out in feature-creep or whatever the engineering equivalent is

i took a closer look at my now-cruiser's guns and found they were essentially 7-inch guns

you dont often fit guns like that on a DD
>>
>>128524569
Don't Belt loaders not work if they're in the reloading stage or something?
>>
File: three gun destroyer.png (1 MB, 1370x769) Image search: [Google]
three gun destroyer.png
1 MB, 1370x769
Finally combat tested my boat against a live opponent.

Just against a single Shuriken, but it did it's job pretty damn well. Might need to tweak the armament though, torpedo rack did all the heavy lifting.
>>
>>128525325
They're not belt loaders, and in any case the gun would be depleting the ammo in the containers wouldn't it?
>>
>>128525380
custom cannons benefit from economy of scale

the smaller the vessel the more potent missiles and torpedoes are compared to custom turrets of similar size

though advanced cannons fucking pack a punch for how small i can make them
>>
>>128525645
I've only really been able to get started on the game for the last three days, so I've been stumbling my way through things.

So if I had to have gun turrets, time to figure out advanced cannons huh?
>>
>>128525645
How do you make them small? I get that you have to hide them inside hull so they are better protected and make ship more stable, but when I try to put autoloaders vertically, they don't work. And horizontal pozition means very narrow azimuth.
>>
>>128525645
>economy of scale
The term you're looking for is scale, anon. Stop using big phrases.
>>
File: 2016-01-14_00005.jpg (713 KB, 2560x1440) Image search: [Google]
2016-01-14_00005.jpg
713 KB, 2560x1440
>>128525812
naw, time for you to figure out *sunken turrets* and take advantage of your ship's hullspace to make more powerful turrets for the size of ship

which can be made with either customs or advanced
>>
>>128526126
Not a bad idea. There's a lot of empty space under the decks right now. Was planning to rework ammo storage anyhow.
>>
>>128525645

Economy of scale means that saving half a cent when manufacturing a tin can is relevant when you're making 50,000 tin cans a day.
>>
>>128524569
You've got a hell of a lot of gauges considering 8 is the Maximum. Is this for one barrel?
>>
>>128526005
what do you mean by autoloaders don't work vertically? you can manually orient those things cant you
>>
>>128526967
Yeah, but when I place them vertically, they won't load. Maybe it's a bug?
>>
>FLAK will fuck over all flyers EXCEPT drones and tesseracts
>Tesseracts will be stronger than ever because FLAK projectiles are slow as shit and can be easily dodged with drones ability to turn on a dime
>ground based plasma and SMG will be blowing flak players right the fuck out due to flak only doing 50% damage to ground targets

Gonna be interesting to see what happens over the next few days, and see what kind of meta evolves.

Im betting Tesseracts will still be all over the place.
>>
>>128526913
The rest are cooling, 6 barrels, 150mm.
>>
>Missile gauge soon
Cruise missiles ahoy
>>
>>128518156
Fire will be the same as EMP, but will damage and spread on wood instead of electronics and metal
>>
>>128529646
>missile update
what im gonna have to redesign shit again

hopefully now can make divebombers that can drop 'missiles' that are like 2meters wide instead of a spray of smaller things
>>
>>128529646
you have proofs?
>>
File: ss+(2016-01-14+at+08.37.01).jpg (770 KB, 1936x1066) Image search: [Google]
ss+(2016-01-14+at+08.37.01).jpg
770 KB, 1936x1066
>>128529867
No, just missile size, maybe one more block max
>>
>>128530008
That max gauge missile looks funky a remodel of the missile racks or a separate 3x3 missile block is probably needed
>>
>>128530008
>babby missiles
so cute
>>
>Someone suggests a new ACC shell tip yesterday
>Now its in devtest

Praise the Nick.
>>
>>128531928

>tfw keen will never be this based
I'm jealous of you Depthers
>>
File: revving intesifies.gif (533 KB, 500x314) Image search: [Google]
revving intesifies.gif
533 KB, 500x314
>>128526126
Jesus.

So I reworked my turrets. The recoil is a bit much, but the damage increase is well worth it.
>>
>maek boat
>unsure where to put ammo magazine so shit doesnt explode

every area i place it will cripple something near it
>>
>>128534541
Metal box in the middle/back, should place it first anon.
>>
File: 2016-01-14_00007.jpg (587 KB, 2560x1440) Image search: [Google]
2016-01-14_00007.jpg
587 KB, 2560x1440
>tfw making ships of different sizes they just share the same shape and layout

its like whoever in the USN designed the battleships, battlecruisers, and heavy cruisers during WWII
>>
>>128535637
>dem qt turrets
pls gibe layout
>>
>>128529867
Do you want to camp on the same designs forever or do you want the game to be good
>>
File: 2016-01-14_00008.jpg (627 KB, 2560x1440) Image search: [Google]
2016-01-14_00008.jpg
627 KB, 2560x1440
>>128536029
>qt
you think so huh
>>
>>128537956
>No barbette
>no armored deck
Kaboom
>>
>>128537956
What a cute little turret, I wonder how he mad it this sma-
Aw fuck.
The one on the left is actually nice and relatively small though.
>>
>>128530008
Really wish Fins and fuel tanks had a greater affect per block so you didn't have to put so freaking many on a missile to have it be useful.
>>
>>128538084
i dont know why but all these tests against enemy AI have them all focus fire on my ammunition magazines and totally ignore my guns or ai or anything else

i wrap my magazine up in armor and 10intensity shields and it doesnt matter how far or close the enemy is all gunfire is focused on my mags..
>>
>>128538321
Use variable thruster m8.
Cutting on fuel cuts down the weight and length of the missile and therefore requires less thrust to move and less fins to maneuver.
>>
>>128538425
The AI fire control is fucking retarded. It literally just targets ammo and AI mainframes and the aim point selection card doesn't help much.
>>
>>128537956
>that hull shape
How do you make nose for things like that?
>>
File: 2016-01-14_00009.jpg (424 KB, 2560x1440) Image search: [Google]
2016-01-14_00009.jpg
424 KB, 2560x1440
>>128541646
Every damn bow i've made was custom with no precise pattern

it really kills me
>>
What batteries do I need to place for railguns now, electric engine ones? Do I need to have them on a turret?
>>
>>128543186
>electric engine ones?
Yes
>Do i need to have them on a turret?
Nope
Also be prepared to tinker with railguns a lot to get something usable
>>
>>128543294
Well, that's gonna make them a lot more compact then, that's cool.
>>
File: image.jpg (118 KB, 1242x996) Image search: [Google]
image.jpg
118 KB, 1242x996
>>
>>128543294
>usable railguns
Don't exist. They're just a waste of blocks.
>>
>>128543294
Unless they get buffed or wiring mechanics changed (bateries and other crap outside turret, on the hull) they are a waste of space
>>
>tryan to join serb
>says server host has left game every time i try to connect
>serb stays up
>still can't join
anything else to do but hope they fixed it today?
>>
>>128545320
Both of those things happened, railguns are still a niche until AP gets some sort of fragmenting mechanic the only legit use ive found for them is to get more oomph out of a pen depth shell but its pretty fucking inefficient
>>
>>128545752
for me, the serb is down atm.
>>
Ugh, yeah, server is down atm.

Lemme look into this shit.
>>
File: 1451870300019.gif (2 MB, 252x280) Image search: [Google]
1451870300019.gif
2 MB, 252x280
>MAINTENANCE
>MAINTENANCE
>MAINTENANCE
>MAINTENANCE
>>
>>128546547
>>128546819
It seemed to be up the first couple attempts I tried to join, was steam just bullshitting or could my antics have killed it?
>>
>>128537956
Rotate the clips on the left one and you can squeeze in another ammo input.
>>
>>128546432
Hollow point is allegedly the kinetic damage nose cone you're meant to use. But in reality it's shit cause it has no AP
>>
>>128548238
Sabot heads work great.

And with railguns able to spend energy to increase precision, they're absurdly deadly. It's like old days of lasers, you can core out somebody's ammo or AI in seconds.
>>
Is Empyrion any good?
>>
>>128547134
Pls.

>>128547174
Nah, that was ... well, the box itself was up and connected and ready to rock. The instance of the game world, though, was dead. It seems like it has a life cycle of 60 minutes. I updated a couple elements and changed a few things here and there. Let's see if that helps.

NOT THAT IT'S NOT GONNA GO UP IN FLAMES IN AN HOUR OR TWO ANYWAY.
>>
>>128548780
noice, joinan is going gud so far
>>
>>128548645
meh
>>
What is the best shell design for high-caliber guns without making a stupidly long barrel? HEAT-HE shells for amor penetration at low velocity or something else?
>>
>>128550000
What's your caliber and desired barrel length?
Also which autoloaders are you using?
>>
File: YjRPtSW.jpg (158 KB, 500x759) Image search: [Google]
YjRPtSW.jpg
158 KB, 500x759
This happened last week. I was off for three days and the server was offline for about two days of those days.

Not bashing you, Ced, you're cool. I am just going Keeeeeeen, here.
>>
>>128550135
293mm, want a barrel length around 30. 8m autoloaders.
>>
>>128525484
>and in any case the gun would be depleting the ammo in the containers wouldn't it?
Not if shells are inserted into the clips faster than they're removed.
Use more loaders and fewer clips per loader.
>>
File: HAHAAAAAAAAAAAAAA.jpg (45 KB, 640x480) Image search: [Google]
HAHAAAAAAAAAAAAAA.jpg
45 KB, 640x480
FLAK CANNONS ARE OUT

PEOPLE ARE ALREADY MAKING FLAK CANNON HELICOPTERS AND DOMINATING BOTH AIR AND GROUND WITH THEM

FLAK CANNON RAPES FLYERS, BUT HARDLY DENTS TESSERACTS

GEE GEE FREEJAM NO RE
>>
>>128531978
Don't be jealous.
Join us.
Gas the mrek.
>>
>>128550348
Well, there's your issue right there. You're using a giant shell, and needed barrel length is derived from shell length and quantity of powder. Shorten your shells. 2m autoloaders should be fine for a 293mm gun.
>>
>>128550936
Thanks, I forgot that I could change shell length.
>>
File: gas.jpg (27 KB, 432x432) Image search: [Google]
gas.jpg
27 KB, 432x432
>>128550810
>>
>>128551583
LADDERS WHEN KEEN?
LADDERS NOW BY MODDERS.
LET ME GUESS.
LADDER UPDATE IN 2 WEEKS.

https://steamcommunity.com/sharedfiles/filedetails/?id=600062079
>>
>>128546432
No they didn't. Railgun aprts must be on the turret.
>>
>http://www.reuters.com/article/usa-iran-boats-idUSKCN0UQ2KP20160113
>fixing lag and performance on top of the list
GoodAI gassed marek and assumed control?
>>
>>128552613
Get out of here /int/
>>
>>128552613
>Implying GoodAI isn't already in control
hail Keennet!
>>
>>128552820
>>128552836
Goddamit
>http://blog.marekrosa.org/2016/01/the-ksh-roadmap-for-2016-space_14.html
>>
>>128552935
>>128552613
>/egg/ and /cbg/ have the most [embedded], broken, msiplaced, forgotten links and images of all /vg/
This should be subject of study
>>
Jeez Cockmongler needs to learn his scripts and stop umming and ahhing and go back to video editing that was embarrassingly bad.
>>
>>128550000
1 gunpowder 1 HE
>>
>>128552935
Seems like Markel actually -playing- his game has inspired him to actually get the company's act together and work on fixing all the bullshit.

Parts of the roadmap seem like they're notes he took while playing as some of them are directed at programmers/artists.
>>
File: mark.png (50 KB, 276x312) Image search: [Google]
mark.png
50 KB, 276x312
>>128552935
>Before I continue, I would like to remind everyone that everything I say here is subject to change.
Thread replies: 255
Thread images: 199

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.