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/agdg/ - Amateur Game Development General
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Thread replies: 255
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>DEMO DAY NOW WHERE IS YOUR GAME?
>https://itch.io/jam/agdg-demo-day-6

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
First for languagedev.
>>
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I was going to draw more assets but I ended up playing Anubis all day instead

Whoops
>>
Your wandering spirit knows not of thr light
In time the true dev will take hold and you will know her name
>>
post reference - receive model
>>
>>128072170
What's this made in?
>>
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>>128072235
>>
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>>128071786
nth for my game

https://www.youtube.com/watch?v=tP4jSMkB2-Y
>>
>>128072247
Game Maker: Studio!
>>
>http://store.steampowered.com/app/427730/
Friendly reminder that this garbage actually made it onto steam and will most likely make more money than your games ever will despite looking like it was made in a week.
>>
>0-2 think up new enemies
>3-5 work on tiles
>6-8 make menus look prettier
>9 let agdg decide
>>
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>Unity for 2D
>>
So, what's a good cross-platform game library? I'm really tempted to use the new fancy-pants LWJGL 3 but the JVM so shit.
>>
>>128056384
https://www.youtube.com/watch?v=B_PTjN5t9XQ

what do you think?
>>
i'm surprised googum hasn't made a VN with his long neck characters yet
>>
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>>128072668
>pixel art
will this ever end?
>>
>>128072653
SDL
>>
how do I disable OBS audio so i can post fukkin webms in here
>>
>>128072605
i don't get this meme, why can't you make a 2D game in Unity?
>>
>>128072795

When you stop being so fucking depressed.
>>
>>128072605
That's right, Akari~n!

I hate the way it renders pixels.
>>
>>128072583
You already made this post.
>>
>>128072805
Looks standard-ish. Fair enough.
>>
>>128072860
it's a meme to greentext ways of making games that you don't like or find stupid along with a picture of an anime girl.
>>
>>128072668
This makes my panties wet
>>
>>128072583
Why are you so upset about it? It's a solid concept with a lot of potential
>>
>>128072668

This looks pretty fucking cool
>>
>>128073261
It's a funny game and youtubers played it therefore it's "memes" and bad. Or some other depressionfag logic it's hard to keep track anymore.
>>
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reposting demo since old thread is old

>http://itch.io/jam/agdg-demo-day-6/rate/50271
>>
you cum yet?
>>
>>128073480
>is gamemaker looked down upon?
u wot m8?

Say that to Hotline Miami. You can make amazing looking stuff in Game Maker. A good dev can push its limits.

It's most devs' first tool so that's why you can find so many ugly videos of things made in Game Maker. Don't fall for the "><insert engine>" memes.
>>
>>128072668
would play/10

>giant, climbable enemies
i always love this in games
>>
>>128072583
>early access
gabe pls
>>
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game: Pigpens Playground: ベビーサークル
dev: The Gogem
tools: WHIP THE VOTE
website: WHIP THE VOTE DOT COM
progress:Complained about Horrible Subs on an anime forum
progress: Stole AS2 Code from random flashkit tutorials
progress: Browsed teh Chons for a little
progress: Restricted RPS on Steam Now
progress: WHIP THE VOTE $12.99 IN A BUNDLE WITH R:RPS
>>
>>128073668
and meant to quote >>128056384
sorry >>128073480

your game looks nice, I'll give it a go while I try to stay awake until the end of the deadline.
'cause I want to see people play mine https://itch.io/jam/agdg-demo-day-6/rate/48805
>>
>>128072815
dont worry about audio 4chan will disable it
>>
>>128072795
Get some sunlight! It will do wonders for your gamedev.
>>
>>128073820
>free advertising for googum in an attempt to false flag smear his name
Ha ha why don't you post in /v/ too. That will show him.
>>
>>128072170
It's the same progress from you day after day.
>>
>>128072795
There aren't many options when you are solodev with no game art experience. It's either that or drawings on paper. Besides, good pixel art is great.
>>
>>128073930
if you have sun this time of year where you live you're lucky
>>
>>128074098
oh that's real fuckin rich coming from you
>>
someone teach me how to design a fun game
>>
>>128074132
I get up early for more.
>>
>>128074098
coming from you of all shitposters that's poetry.
>>
>>128074194
Try not to cry
Cry
>>
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Wasted so much time on this and still feels far from complete, it feels like almost no progress the last couple of days.
>>
>>128074194
just experiment until you find something fun. quantity until you find quality
>>
>>128074130
Good pixel art takes longer to make than 3D art. There is literally no excuse to make it except to be a retro indie hipster autist.
>>
>>128073820
How wrekt did Googs make you to drive you to posting this every thread?
>>
>>128073041
But that makes your opinion irrelevant, nice try unity shill false flagger
>>
>>128074332
Or except liking actually appealing visuals. 3D art looks like shit 90% of the time when it comes to indie games.
>>
>>128074098
Hey how come your yesdev videos make you seem like a pretty laid back relaxed dude but then you choose to be an obnoxious unlikable cunt all the time here?
>>
>>128074464
I can't wait for you 40 year old grandpas to die off so indie devs don't have anyone to sell pixelshit to.
>>
>>128074579
heh that's kind of funny isn't it
>>
>>128074384
I'm not sure if this is even grudge shitposting I think this fool just got his fake googum post into the monday recap and was so proud with himself he's decided to bludgeon his own joke to death until it's no longer funny. Autism works in tragic ways.
>>
>>128073820
>>128074098
>Outing yourself, once again
You just can't help yourself, can you? Every different shitpost you come up with, you always end up letting everyone know it's you.
>>
>>128074332
>Good pixel art takes longer to make than 3D art.
Sure, now try making GOOD 3d art. Good characters, ~a month
there are just so many steps to 3d that 2d will always be faster
>>
>>128074604
sure worked out with classical music.
>>
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Are nootropics placebo?

Looking for something to keep me calm and alert during dev sessions.
>>
>>128074289
Looks awesome! Good job anon.
Are you planning on fixing those blocky shadows, or are they part of the art?
>>
>>128074604
>yfw every little kid and their friend plays minecraft and teraria 24/7 and little kids will always love pixel and blocks and don't care about graphics at all.
>>
>>128074927
>comparing pixel "art" to classical music
hahahaha holy fuckkkk hahaha
>>
>>128075124
>unbridled autism the post
>>
If your not spending your time making something truly great, you're just wasting your time
>>
>>128075353
I'll have you know some of my finest posts have received over 20 replies.
I have in the works a post that I hope will top my record, should be ready in a week or so once my personal research is complete.
>>
>>128071786
>using a meme image associated with shitposting as the OP

meh, I thought we were better than this now.
>>
>>128075353
im making a shovelware mobile game and im going to make millions
>>
>>128075097
>>128075124
>>128074748
Oh my god, this is unbearable

I'm an artist first and foremost. Pixel art has an innate appeal because it's made through - and runs on - efficiency. This is assuming the person is good at it, though. Indie shit pixel artists don't give a fuck about creating good art through limitations. If you look at anything the Pixelation / Way of the Pixel gurus do, it's always fairly timeless.

I do pixel art because it's the medium I most enjoy, and I do it at a professionally competent level that is actually focused on the technique involved. Dismissing pixel art as "retro minecraft nonsense" just shows such a lack of understanding about it in general.

And yes, I 3D model as well. Both are excellent graphical mediums. (and yeah, 3D also thrives off of efficiency)
>>
>>128075698
>progress is a meme
>>
>>128075698
>anime and progress guy nonstop
No clue how you thought this.
>>
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>>128075064

> or are they part of the art?

No, it was just the setting I was using.
>>
>>128075769
Progress is fine. Progress man is a meme used by he who shall not be named to shitpost, it's probably the worst meme on /agdg/ I'd rather see anime posters than progress man posters.
>>
>>128073878
I wouldn't say that I look down on gamemaker games, but in steamchat I generally see people more experienced with it complaining constantly about yoyogames fucking something or other up. Long term it seems to bring misery, I'm not sure though.
>>
>>128076015
Same, but with unity and other places.
>>
>>128075723
>everyone please! please get along!
>>
>>128076138
I guess that's true of anything where you get experienced enough and are working in tricky enough things. The GM issues have always seemed slightly more bullshit and less workaroundable to me, but maybe that's personal bias from not having worked in it for so long.

Still, I'm not sure I'd recommend it to anyone starting out. I used to tell people flashpunk but now that flash is dead I just don't know.
>>
>>128075723
are you new to 4chan?
>>
>>128076015
Every engine fucks up old code as they make it better over time. The only other solution to that would be shit like Java where a lot of the API is depreciated classes they can't get rid of because programs written decades ago need it.

The reason Game Maker gets shit on because before GM:S it was a toy.
>>
>>128069858
hohohohohohohohoho
>>
I'm ready to dev, I had Reese's for breakfast!
>>
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Reminder that low poly 3D with pixel textures is the only acceptable form of game art.
>>
>>128076672
MMMM! yummy! :P
>>
>>128075001
I'm taking neuroleptics, and they make me feel super calm.
Which doesn't really help with dev.
>>
>>128076774
>muh jaggies
Kill urself
>>
>>128076774
Does this only have diffuse map on it? I'm surprised it looks that good.
>>
>>128076672
Reese's puffs Reese's puffs, eat em up eat em up eat em up EAT EM UP
>>
>>128074691
>>128076853
The jaggies in ff8 were fantastic.
I want more of the same
>>
>>128076853
Sorry about that depression m8 I hope you can pull through.
>>
https://a.uguu.se/mbexka_2016-01-09-2328-06.webm
Does the bullet FX here seem too..flashy? Normally the enemy only fires 3 bullets and they're that way so its easier for the player to see, but maybe I should make them a solid color for larger patterns like this?
>>
>>128076774
wanna know why you've never seen a game with this art style?
>>
I'm downloading Visual Studio Community right now!
Sure feels like a great beginning!
11GB of greatness to be exact
>>
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>>128076774
It really is.
>>
>>128076973
You're a kid you're a squid
>>
>>128076152
Man what a bad goal, we should always be flinging shit around 24/7
>>
>>128076929
I didn't make it, but I think it is just diffuse.

>>128077062
Because amateur devs can't afford good artists?
>>
>>128077027
Red and blue? It's like you're asking epileptics to get seizures.
>>
>>128076929
I don't see why it would need anything else
the windows are just partial transparency, the cockpit shadows looked baked in, the rest is good color choice and avoiding shading
>>128077062
I'm pretty sure I have desu
multiple from this general too
>>
>>128077062
too difficult?
>>
>>128077062
every game I played on PS1 looked like that
>>
>>128077235
If you get seizures turn you probably should have succumbed to natural selection. Same with peanut puffer uppers and shellfish shitters.
>>
>>128077235
WEED OUT THE WEAK
>>
>>128077140
We're all adults here (hopefully). I'm sure we can take opposing opinions and refute them. Unless of course you're opinion is wrong.

Agreeing to disagree isn't productive to finding answers
>>
>>128077062
I played a f2p mmo once that had a good low poly art style. The client was also written in java.

but then they decided to go with a fully anime style in the sequal
>>
grill here, what is the most simple engine or tool to learn quickly so I can start making my own game? it's been one of my dreams. Note: i know nothing of coding, I can just draw, and use maya to model a little bit. How fucked am i?
>>
>>128077552
>mmo
> sequel

:)
>>
>>128077027
can't see bullets for shit. make them yellow, or something
>>
>>128076473
I'm making IceCold with a pre-Studio version of Game Maker though. It really sucks in regards to audio configurations (no way to change volumes, set up pitches, etc) so I decided that I'd buy GM:S if I get far enough to actually consider moving the game on Greenlight. Which will happen in months at best.
>>
>>128077515
>We're all adults here (hopefully)
Someone get the poll
>>
>>128077638
>girl
We know you're actually a dog. Fuck off.
>>
I wish I could fucking game dev.

But I have full time school and a full time job.

Fuck my life.
>>
>>128077638
Vine manages to make par.

>game maker for 2d or unity for 3d
>>
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>>128077638
Gamemaker for 2D. Make it pixel art.
But honestly the most important thing is you need pink hair. MAKE SURE YOU HAVE PINK HAIR!
>>
>>128077638
prolly tyllo be chillin
>>
Nothing triggers my autism more than unity's splash screen.
>>
>>128077552
was it B.O.T.S.?
>>
>>128076774
Sure, if you're making a DS game
>>
Who wants me to point out why their game is shit?
>>
>>128077854
I want to make a post-undertale platform/shmup hybrid, which shade of pink should I pick?
>>
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>>128077854

What have these disgusting subhumans made?
>>
>>128077638
>Team up with a programmer who isn't a lazy shit.
>Focus on GITTING GUD at art.

Learn unity or gamemaker, I would say unity though, it does 2d/3d.

I would program your game but I have a 6 month backlog to dev for.
>>
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Sorry I didn't submit this time. I'm in the middle of implementing a few things which would make it a confusing experience. Next time fo sho tho.

preece.github.io/Frauki
>>
>>128077659
It happens, what's your mental hang up?
>>
>>128077659
what of it?

other than their kickstarter for the sequel failed

kind of a shame actually, because I liked the game

>>128077884
Cosmic Break
>>
>>128077638
Reminder that using the fact you're a girl it's the easiest way to be acknowledged
>>
>>128077986
https://itch.io/jam/agdg-demo-day-6

Shit on all these games.
>>
https://www.youtube.com/watch?v=YZw-Ivx_cQI
>Not doing cute as fuck game art for some shitty platformer.
>>
>>128078065
Bullshit, everybody knows agdg is filled with girls, why would we pay attention to another one?
>>
reminder: if you want answers to your post don't forget to put "girl here" (or "grill here" if you want to come off as a savvy 4channer!!) at the beginning
>>
>>128077710
It's definitely worth it. Especially with the YYC and texture grouping. Wait for a sale though, if you can. The price is a lot steeper now than the $20 that 8 was.
>>
Reminder that Visual Novels are not games
>>
Hi girl here, please buy my game tee hee

http://googumproduce.itch.io/whipthevote
>>
>>128078208
...in the MEDIA
>>
>>128078023
Thank you! i'll try Unity, is unreal 4 that much worse?

>>128078065

THIS IS TRUE. I've learned that boobs help you in everything. (except mine are not that big >.>)
>>
>>128078246
lady here, i support this post
>>
>>128078036
>>128078028
> expansions
If your mmo has a story line, then it's an mmorpg, mmos should have enough fun and gameplay from having many players. Otherwise what's the point.
>>
>>128078161
I ain't got that much time, is there no one here who wants some criticism?
>>
>>128077638
>what is the most simple engine or tool to learn quickly so I can start making my own game?
Your body. Fuck somebody who already knows how to do everything and get them to it for you.
>>
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Does anyone know how to make a player move to a certain spot and then talk in ags?
>>
>making progress
>2016
you guys dont actually do this, right?
>>
>>128078435
I try, but it's not very effective
>>
>>128077104
CUTE
>>
>>128078407
Garbage level design. Try again
>>
>>128078345
Unreal engine 4 would be good, it's not bad to learn too.

Really, it doesn't matter what engine you use, just use something and then see how you go.

Also, use a push up bra, put on a bunch of make up with over sized glasses, you might be able to get people to work for you for FREE, or make a patron and whore yourself out like that.
>>
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>>128078537
Capcom makes cute girls
>>
>>128077235
>>128077705

thx anons
>>
>>128078435
Plague dev doesn't.
>>
>>128078331
It depends on whether said piece of media is filled with girls or not
I mean obviously girls being featured in shows about car mechanics are going to get a lot of attention since they are a rarity, but it's not like you'll hear a lot about particular girls in fashion or whatever.
>>
I didn't know we had such an active female community in our presence!!!
Let me be the first one to welcome you to agdg!
*clears throat*
Hello ladies!! :D
>>
>>128076305
>The GM issues have always seemed slightly more bullshit and less workaroundable to me
I don't think you can worse and more unshippable bugs than I've seen in Unity.
>>
>>128078762
Die troll.
>>
>>128078781
Really? I've been using Unity for two years now I think and I don't think I've encountered anything that I'd call unshippable yet. Mostly it's sort of small scale frustrating and confusing things, like the inconsistency between rads and degrees, or the inability to toggle between exclusive and windowed fullscreen.
>>
>>128078762
Everybody on the internet are little girls, no exceptions.
>>
>>128078605
i doodled the levels in a minute.
>>
>>128078345
I would only recommend Unity or Unreal if you are interesting in learning to program. If not go with a 2D engine with visual scripting like GM or RPGMaker.
>>
>>128078327
>american politics

eh, boring
>>
REMINDER

you can download all the demo day songs from this pastebin

http://pastebin.com/6Mt79sgw

GL agdg
>>
Which programming language will get me laid and which will make me a perma virgin wizard?
>>
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>>128076015
if there was a perfect game engine whose editor won't ever crash on you once in a while and that could do everything we wouldn't be having all those discussions now would we?

pic related.
>>
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>>128078870
It was not by my hand that I am here. I was brought here by nodevs, who wished to pay me tribute
>>
>>128078372
Cosmic Break was primary an arena shooter with lots of players, but it had a persistent lobby, some group pve modes, and later they added raids. Through either pve or pvp players earned mech parts and cash, which could be spent on mech parts or mechs. Players also constructed mechs with those parts. The metagame was pretty deep as the amount of fine tuning mechs could have was a lot.

For money players could buy anime girl mechs. They weren't better, but they looked like anime girls. Players could also throw their life savings into the gacha mechanic and eventually get the super gundam. The super gundam was OP, but I never once saw a single player with it.

The pve had story, but they were episodic and fairly short. There was also a level editor which could be used for private pvp matches.

The game was really popular on /jp/ for a while. That was a lifetime ago.
>>
>>128078327
>http://googumproduce.itch.io/whipthevote
I would if you knew how to make a decent game you fucking joke.

Also your art sucks assholes.
>>
>>128077638
Hello! You should definitely check out RPGmaker! Which you can find at https://www.rpgmakerweb.com/
>>
>>128078020
davey wreden made stanley parable & beginners guide, I heard him on a podcast, he seemed cool
>>
>>128079283

Oh. The walking simulators.
>>
>>128077854

bottom left is acceptable
>>
>>128079156
I mean things are pretty great right now, having both unity and ue4 shoved in our faces for basically nothing is like being some sort of weird harem protagonist. It's fantastic. But I'm not sure I'd feel well recommending either to someone new.

I guess the important thing is just that you start somewhere any keep at it without being afraid to learn new things.
>>
>>128078878
I'm talking about things like the engine throwing random uncatchable exceptions from systems that aren't even being used like the skybox in a game that doesn't use skyboxes. Then you upgrade the engine to a version where that is fixed and suddenly the additive loading is completely broken.
>>
>>128079381
But Stanley Parable is the best walking simulator. Not that that's saying much, but still.
>>
>>128079381
yeah, they weren't half bad!
>>
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>>128079381
no that'd be bethesda
>>
>>128079476

>people are this casual at that game.
>>
>>128075001
As far as I can tell they do affect you some how but nothing towards being more cognitively performant. Pretty much placebo and if it isn't so close to doing nothing that it doesn't matter.

There is a proven brain drug and that is amphetamines; speed/meth/adderall. It makes you remember more, think faster, more focus, more motivation.
>>
>>128079283
I liked the stanley parable but I felt like there was a lot more they could have done with the idea
>>
>>128079434
That sounds pretty terrible, I'm glad I haven't had those issues. Unity upgrades are definitely iffy though, I appreciate them pushing stuff out before it's super tested but the degree of breaking is maybe a bit much.

Maybe I've just been lucky.
>>
>>128079476
>furries are going to have to suffer if they want to be degenerates
I don't particularly like Anubisdev, but I'll respect him for that.
>>
>>128079476
The teleporting guy shitting on him is just too good.
>>
>>128079152
C is a guaranteed lay
all other languages are for virgins
>>
>>128079381
As far as walking Sims go, Stanley parable is pretty fantastic.
>>
>>128079152
Whichever ones have the most jobs (probably still Java).
>>
>>128077854
God those 2 guys
idc about looking effeminate or not
but looking like an actual clown is a different issue
>>
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Can decide between CQC or ranged battle style
>>
>>128079890
>2 guys
>>
>>128079152
French will get you laid
>>
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>>128079476
This is amazing
>>
Took the first level of mario that I recreated in my love2d level editor and made a level that scrolls. The first time I've made something like this (using my own code).
>>
>>128080287
Congrats dude
>>
>>128072795
Propose an equally efficient art style for a solo dev.
>>
>>128080287
that looks cool
>>
>>128079738
I can confirm

the guys always ask me about the 1989 K&R book I keep by my bedside
>>
>tfw you spent the day coding and didn't put in any time for drawing
>>
>>128079405
Bottom left is the most insane.
http://store.steampowered.com/app/364450/

She used to charge money for this
>>
>5-minute visual novel/art game with minimal interactivity. Worth checking out if you like that sort of thing and aren't just going to complain that it's not "really" a game.
lol
>>
>>128080287
lookin' good!
>>
>>128080287
That's nice! I don't know what you plan on doing, but if you want to imitate mario you should add some drag and velocity to the movement to make it less stiff and give it some feeling of weight.
>>
>TFW No QT dev gf
>>
reminder that visual novels are hot right now and making money

if you can make one why aren't you?
>>
>>128080619
lol seriously? you can buy it, finish it and redeem it and you still have 15 minutes to spare.
>>
>>128080724
>TFW No QT dev bf
im a guy btw
>>
I read through the majority of the Game Maker tutorial page from the OP, but I don't know what I should do to familiarize myself with actually working with it. Are there any beginner/entry level projects I should do or can work with to be more comfortable with Game Maker?
>>
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>>128080724
>>TFW No QT dev .gif
>>
>>128080938
>im a boy btw
don't hit on me too much, boys. tee-hee
>>
>>128081018
Vertical shmup is a good beginner project.
>>
>>128080853
I want to make games, not money.
>>
>>128081330
this
>>
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>he doesn't dev with cute girls
>>
what's the name of that site where you post code so I can show you guys?
>>
>>128081517
boards.4chan.org/g/
>>
>>128081517
pastebin.com
>>
>>128081420
>gun hanging on the wall
>>
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>>128081420
updates never

>>128081517
pastebin?
>>
>>128069281
artist hasn't emailed me in weeks so i'm working on 3ds homebrew now.

i got a real 3ds today actually, it's pretty cool.

>>128069668
i'm not in a deep depression

>>128069858
epic
>>
>>128081517
hastebin.com if you're a cool kid
>>
>>128081018
make something simple. doesn't matter what. Limit yourself to easy 1 screen games where you jump or shoot or click or something. Make zelda, space invaders, asteroid, and anything else like that.
>>
>>128081420
Source? Also I need a Shirobako-type anime but with gamedev instead.
>>
>>128081612
>Everyone's staying the night
So they can shoot themselves, obviously.
>>
who else cross-dresses while they're programming?
>>
>>128081420
this doesn't make sense whether I read it left to right or right to left
>>
>>128081771
it's called new game

it's getting an anime this year
>>
>>128081816
I read somewhere that it makes your lambda powers increase. Don't waste it on shitty procedural languages though.
>>
>>128081838
this 2bh. I have no idea what's going on. I tried reading from all possible directions.
>>
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>>128081838
>there are people on 4chan right now that don't know how to read a 4-koma
>>
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>>128081771
New Game!

>>128081840
pls be real

>>128081838
>>128081925
51
62
73
84
>>
>>128081840
we did it boys
we're in vogue now that everyone got a good look at hopoo's bank account
>>
>>128081838
>>128081925
read top to bottom, two separate skits (one on left, one on right)
>>
>>128081838
It's a 4-koma. You read left column first, then right column, up to down.
>>
>>128081838
>>128081925
It's read top to bottom. Read the right column then the left column
>inb4 wow that's dumb, why would anyone make a comic like that?
>>
>>128081612
That's clearly her high powered rifle. Every dev has one of those.
>>
>>128082009
>>128082023
>>128082040
>>128082064
Thank you, kind anons.
>>
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>>128082115
>Firearms
>Anywhere in Japan
>>
>>128081230
>>128081770
I'll start looking into these then. Thank you.
>>
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>>128082115
>Every dev has one of those.

Except for these vagina vanquishers
>>
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>>128082009
>you will never be a qt blonde nodev
>>
>>128082245
carmack had big forearms
>>
>>128082293
>bare ass out of frame
FUCK. YOU.
>>
Further proof that anime is gamedev
We did it, senpaitachi
>>
>>128082447
he still does
>>
>>128082469
it shows her ass in her underwear on other pages but i'm not gonna post it
>>
>>128082447
Carmack isn't some frail nerd, he could take a guy out.
>>
>>
>>128082245
Do you think ID software guy on the right lifts?
>>
>>128081603
>>128081615
thanks. i need to bookmark that so i dont forget.
>>
>>128082447

Dude, Carmack is an autistic robo-superhuman. Like seriously.

The fucker realized he was weird, and he started lifting, learning how to fight, and then enginedevving.
>>
>>128082245
Proof that being an engine dev means you're a buff as fuck alpha male.
>>
>>128081838
OLEV
>>
>>128082447
for you
>>
>>128082828
What kind of fighting did he do? looks like a boxer to me
>>
ok someone gimme a screenshot/webm to make music for please
its practice hour
>>
>>128083021

I think it was judo. I recall reading up on how he choked out some big buff nigga
>>
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>>128082447
>>128083021
Here's a video of him choking out a guy, Carmack is unstoppable.
https://www.youtube.com/watch?v=X68Mm_kYRjc
>>
>>128082238
Fake guns that look like exact replicas are everywhere in Japan
>>
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Ah...well...it almost worked. Not only does she repeat, but she speeds up. She's too eager to fight.

http://pastebin.com/LQdHHkLS
>>
>>128083213
>Those curves
You are a great.
>>
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>>128083151
>it felt like falling asleep, but then really hard to wake up
>>
>>128083151
>tfw Carmack will never choke me to sleep at night
Thread replies: 255
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