[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/cbg/ - City Building General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 166
File: 1439790520714.jpg (3 MB, 1920x1080) Image search: [Google]
1439790520714.jpg
3 MB, 1920x1080
/cbg/ – City Building General

Previous thread: >>127230504

IRC: #SimCity on irc.rizon.net

--- News ---
Network Addon Mod (NAM) version 34 has been released for SimCity 4 just one month after the release of NAM 33. http://community.simtropolis.com/files/file/26793-network-addon-mod-for-windows-installer/
A third party patch named SC4Fix has been released for SimCity 4. http://community.simtropolis.com/files/file/30883-sc4fix-third-party-patches-for-sc4/
Colonial Charter: The Forge Awakens (CC v1.6) has been released for Banished. Major features include the ability to build cities on water. http://www.colonialcharter.com/

--- Cities: Skylines ---
>Wiki:
http://www.skylineswiki.com/Cities:_Skylines_Wiki
>Modding guidelines:
http://www.skylineswiki.com/Modding
>Skyline's official site/Paradox (sign up for free Zen Garden and future free items!):
http://signup.citiesskylines.com/
>Heightmap generator
http://terrain.party/
>Custom building competition (Get your votes in now):
http://forum.paradoxplaza.com/forum/showthread.php?840333-Custom-Building-Competition&s=911beb05b91e9eaccfaac6c944ca44d8
>After Dark basic mods
http://pastebin.com/HEcKw21a

--- SimCity 4 ---
Contains everything you need for SC4 - getting started guide, modpacks, links to various SC4 communities (with more mods/guides):

http://pastebin.com/Fg9qNhcM

Remember to turn off U-Drive It icons and minimise the game UI when you take a screenshot.

--- Banished ---
>Modding:
http://banishedinfo.com/
>>
File: HiresScreenshot 17.jpg (499 KB, 1920x1080) Image search: [Google]
HiresScreenshot 17.jpg
499 KB, 1920x1080
>>
>>127658205
>no traffic lights
Faggot.
>>
>>127658414
:^)
>>
File: HiresScreenshot 24.jpg (925 KB, 1920x1080) Image search: [Google]
HiresScreenshot 24.jpg
925 KB, 1920x1080
>>
>>127658754
>traffic lights
Faggot.
>>
Have anything changed since the tunnels update?
>>
>>127660613
nope
>>
Cities Skylines is fun but gets boring pretty quickly to be honest.
>>
>>127657970
Is there a use for military in CC?
>>
>>127662329
I don't think so. Maybe it's just an aesthetic thing.
>>
>>127660613
well, the dlc came out and the update that came with it brought day/night stuff
>>
>>
File: 1451313095792.png (3 KB, 343x543) Image search: [Google]
1451313095792.png
3 KB, 343x543
>>127662586
>tfw you will never build a strong military to slaughter barbarian natives
>>
so do the threads just die out nowadays

that's sad.
>>
>>127665878

SC4 honestly looks way prettier than skylines

I guess that's the advantage of having sprites, though
>>
>>127670075
Cties XXL also looks better than skylines. It's because Skylines has fucked up proportions ans has plastic-looking textures.
>>
>>127671302

is it not possible to mod the textures
>>
I tell ya what, it took plenty of retries and a sizable starting cash mod for me to get the hang of C:SL.
I just make large urban areas cordoned off by thick avenues and build the infrastructure as crossed as possible. Now I'm actually having fun.
>>
>>
I won't let you die
>>
>>127675519
Thanks, anon. I love you.
>>
File: 1451831948709.jpg (146 KB, 1366x768) Image search: [Google]
1451831948709.jpg
146 KB, 1366x768
>>127669945
What? Last thread had over 300 replies and 80 unique users. We are just lazy
>>
this board just moves too fast for this type of thread. other threads are more conducive to constant discussion (and shitposting) so they stay alive. outside of new releases, there's nothing that gets a lot of discussion here. we'd be better off on a slower board
>>
>>127680736

yeah and it died quietly in the night
>>
has anyone had issues with time warp mod and the 1001 nights achievement?

Or does it just take 50 real life years to unlock?
>>
>>127681714
It takes 50 real life years, anon.

What are you talking about?
>>
File: 0o7N0GT.jpg (442 KB, 1856x1259) Image search: [Google]
0o7N0GT.jpg
442 KB, 1856x1259
>>
File: snowy.jpg (742 KB, 1920x1080) Image search: [Google]
snowy.jpg
742 KB, 1920x1080
left or right?
>>
File: Allegorical feel.jpg (63 KB, 600x608) Image search: [Google]
Allegorical feel.jpg
63 KB, 600x608
>>127690316

>my cities will never look this good
>>
>>127692490
left
>>
>>127692490
Left
>>
jesus christ is there a bulldozer mod or something

literally why the fuck can't you just highlight with the bulldozer
>>
>>127695824
Better Bulldozer
>>
>>127696326

Doesn't work, according to the comments.
>>
>>127696462
to bad, don't know of any other mods for bulldozing
>>
>>127696895

oh well, thanks anyways

Is there a big pack for pre-built interchanges? In fact, is there a big pack for anything?
>>
CONTENT

FOR

SKYLINES

WHEN
>>
>>127697406
it's shit game.
why would you want it?
>>
>>127697591
I want it to stop being shit
>>
File: HELP.jpg (188 KB, 1680x1050) Image search: [Google]
HELP.jpg
188 KB, 1680x1050
I've been staring at this for like 10 minutes.

I need inspiration, guys.
>>
>>127692490
left
>>
>>127697263
there are no all-in-one packs, there are collections where ppl list mods/assets for easier subscribing
>>
File: 1451991178881.jpg (72 KB, 709x765) Image search: [Google]
1451991178881.jpg
72 KB, 709x765
>>127697958
10 minutes? i've been loading up the same map over and over for a couple of days now without a single idea on how to start
>>
>>127697958
>>127699414
don't use that map

pick a random map from the list and then just build a comfy little town nestled in the pocket of a mountain

you're been given too many options with that open space
>>
File: resort.jpg (547 KB, 1920x1080) Image search: [Google]
resort.jpg
547 KB, 1920x1080
r8 my newest resort
>>
>>127703947
>road ON the beach
>not along the grass-sand transition
Literally why
>>
File: 2016-01-06_00001.jpg (282 KB, 1680x1050) Image search: [Google]
2016-01-06_00001.jpg
282 KB, 1680x1050
OH FOR HEAVENS SAKE
>>
>>127692490
>>127694359
>>127694796
>>127698576
Three lefts make a right
>>
File: Untitled.png (1 MB, 1601x900) Image search: [Google]
Untitled.png
1 MB, 1601x900
I hope OTTD is still welcome here
>>
>>127709351
Of course it is.
>>
>>127709351

it's not like we have the liberty of rejecting any posts
>>
File: Westfield 03.jpg (392 KB, 1920x1080) Image search: [Google]
Westfield 03.jpg
392 KB, 1920x1080
>>127708437
What's the problem?
>>
File: Untitled.png (1 MB, 1597x904) Image search: [Google]
Untitled.png
1 MB, 1597x904
>>127710281
>>127710201
excellent
>>
>>127710872
I'm guessing he's using fine heights and only went half as high as he wanted to before building that highway

lel


>>127707825
bruh that's a walkway, but I can move it to the base of the cliff if you're so upset
>>
File: Untitled.png (1 MB, 1599x900) Image search: [Google]
Untitled.png
1 MB, 1599x900
>>127711129
my lines need some work
>>
File: 2016-01-06_00002.jpg (383 KB, 1680x1050) Image search: [Google]
2016-01-06_00002.jpg
383 KB, 1680x1050
I need a name for this bridge, fellas

>>127711130

I forgot to press page up

what a game.
>>
File: 2016-01-06_00003.jpg (393 KB, 1680x1050) Image search: [Google]
2016-01-06_00003.jpg
393 KB, 1680x1050
actually fuck it I'm fucking done

goddamn.
>>
>>127711504
2 pump chump bridge

cause it's about as long as you last
>>
File: 1452128937809.jpg (510 KB, 1680x1050) Image search: [Google]
1452128937809.jpg
510 KB, 1680x1050
>>127711925
bro just make the offramp go around the road first

mite b cool
>>
File: Westfield 12.jpg (461 KB, 1920x1080) Image search: [Google]
Westfield 12.jpg
461 KB, 1920x1080
>>127713893
Use this fagtron

http://steamcommunity.com/sharedfiles/filedetails/?id=553184329&searchtext=

You can thank me later
>>
File: Westfield 13.jpg (654 KB, 1920x1080) Image search: [Google]
Westfield 13.jpg
654 KB, 1920x1080
>>127711925
Oh wait I meant to pick you for
>>127714765
>>
>>127714969
thanks you fuckup shitlord
>>
>>127714765

I have that actually

if I do the ramp with road anarchy, it looks grotesque and twisted
>>
File: Nope we're fucked.png (4 MB, 1920x1080) Image search: [Google]
Nope we're fucked.png
4 MB, 1920x1080
I fucked up guys. What do I do?
>>
>>127717347
The water goes down usually
I tried to flood my town with my sewage basin
>>
File: Untitled.jpg (503 KB, 1680x1050) Image search: [Google]
Untitled.jpg
503 KB, 1680x1050
>>127711925
Why not do this?
>>
>>127717347
post a bigger picture that shows how the flood was cause in the first place
>>
File: 1452088097176.jpg (1 MB, 1500x2250) Image search: [Google]
1452088097176.jpg
1 MB, 1500x2250
>>
>>127717762

Can't. Slope, steep, etc.
>>
>>127718459
I built a dam... but that went sou
>>
File: 2015-03-19_00002.jpg (791 KB, 2560x1440) Image search: [Google]
2015-03-19_00002.jpg
791 KB, 2560x1440
>>127717347
highly reccomend you save your city before building a dam, in case of flooding. It also seems almost random if water will go through or not like in pic related. (yeah I know the city looks kinda awful, was my first successful in C:S)
>>
>>127720795

thats fucking disgusting

get out of here
>>
>>127726069
>Spotted the faggot
She's literal waifu material
>>
>>127715579
Have you tried turning off bending with ctrl+b?
>>
File: 2016-01-06_00008.jpg (312 KB, 1600x900) Image search: [Google]
2016-01-06_00008.jpg
312 KB, 1600x900
>>
File: 2016-01-06_00004.jpg (285 KB, 1680x1050) Image search: [Google]
2016-01-06_00004.jpg
285 KB, 1680x1050
Does anyone know how to properly do on/off ramps from a feeder road? I've done it before, but they were awful steep and crooked.

>>127727664
>>
>>127733046
sharp angles mod maybe
>>
>>127733046
you might just have to do them a little longer
I don't like when my roads change height and direction in the same segment

do the parts
1. curve away from highway
2. descend to ground level
3. curve into feeder road
>>
>>127733046
make the turn on the ground 90 degrees, the ramp parallel to the highway, then merge it
>>
>>127724043
I dig the layout
I can't into road layout
>>
File: 2016-01-06_00005.jpg (335 KB, 1680x1050) Image search: [Google]
2016-01-06_00005.jpg
335 KB, 1680x1050
>>127734469
>the ramp parallel to the highway

good joke my friend

anyways I give up, the only on ramp I can do is something ridiculous like this

there's a prebuilt version of what I want on the workshop, but that has fucked ramps too
>>
File: 2016-01-06_00006.jpg (254 KB, 1680x1050) Image search: [Google]
2016-01-06_00006.jpg
254 KB, 1680x1050
>>127734785

lo and behold, I found what I was looking for in the workshopEXCEPT IT'S FUCKING THREE LANES WHAT THE FUCK

and the ramps look a bit weird too, but I can deal with that
>>
File: 2016-01-06_00007.jpg (347 KB, 1680x1050) Image search: [Google]
2016-01-06_00007.jpg
347 KB, 1680x1050
>>127735305

Yeah, this offramp's a bit murderous looking, but I guess this is as good as it gets.
>>
Best Cities Skyline mods?
>>
File: PWxCAAv.jpg (113 KB, 625x790) Image search: [Google]
PWxCAAv.jpg
113 KB, 625x790
>>127697958
>>
File: 1360096693166.png (41 KB, 348x319) Image search: [Google]
1360096693166.png
41 KB, 348x319
>>127736807
>>
File: city.jpg (1 MB, 1607x1190) Image search: [Google]
city.jpg
1 MB, 1607x1190
>>
>>127735305
what's the asset called?
it looks pretty neat
>>
>>127740364

http://steamcommunity.com/sharedfiles/filedetails/?id=538862376
>>
>>127741393
have you used NEM before?
Any issues or is it stable?
>>
>>127741608

well I haven't played skylines since it was released and this is my first city since

I don't think it causes any problems
>>
>>127711448
Comfy as fuck, thanks anon
>>
File: 1451986762243.png (258 KB, 664x556) Image search: [Google]
1451986762243.png
258 KB, 664x556
>>127739685
>>
Traffic++ or Trafic manager+ Traffic++?
>>
File: throw_up1_xlarge[1].jpg (26 KB, 312x312) Image search: [Google]
throw_up1_xlarge[1].jpg
26 KB, 312x312
>>127739685
>>
File: 2016-01-07_04-51-26.gif (842 KB, 296x372) Image search: [Google]
2016-01-07_04-51-26.gif
842 KB, 296x372
>Level of detail
>Very High

watafak water normally looks really nice how did this happen
>>
>>127754469
also
>pedestrians path directly through the fountain

I'm not even sure how I feel about this man.
>>
File: 1449909807001.jpg (221 KB, 1920x1080) Image search: [Google]
1449909807001.jpg
221 KB, 1920x1080
>>
File: intersection1.png (1 MB, 909x593) Image search: [Google]
intersection1.png
1 MB, 909x593
r8 my intersection m8s
>>
File: intersection2.jpg (969 KB, 1883x1059) Image search: [Google]
intersection2.jpg
969 KB, 1883x1059
>>127755819
>>
>>127756132
>>127755819
wouldnt live there
>>
>>127756132
>>127755819
looks neat but extremely hard to get services
>>
>>127739685
>tfw no one remembers red text anon
>tfw he probably dead
>died of rage and loneliness.
>>
Just installed Banished and I would like to ask you building enthusiasts for some tips so I don't die before winter.
>>
>>127763572
herbalists are early game breadwinners. its okay to expand rapidly very early on but once you hit the 30-50 range and anywhere above expand slowly and methodically. your villagers die of old age. if you expand dramatically then everyone will be living on their own having kids of their own. and then 50 years later a large amount of your villagers will all die at the same time of old age, leaving you fucked.
>>
>>127763572
Don't trust the riverjew.
>>
>>127764069
I was planning on building slowly because I dislike all the pictures of the large micro managed villages of this game, aesthetics and minimalism comes first for me.
>>127764518
I dislike trading in any game so great.
>>
>>127763572
Keep coal away from villagers, if they have a source of coal closer than a source of firewood, they'll use the coal to heat their houses, and you don't want that.
Alternatively you can download a mod to prevent them from burning it.
>>
>>127755819
>>127756132
shit/10
>>
File: Ashton.jpg (437 KB, 1366x768) Image search: [Google]
Ashton.jpg
437 KB, 1366x768
Progress, planning on slowly expanding next to and around the lake.
>>
>>127755819
>>127756132
dystopian/10
>>
>>127755819
>>127756132

I don't like it. Also, there are too many streets here, and separating your industrial centers is dumb in my opinion
>>
File: city1.jpg (892 KB, 1920x1080) Image search: [Google]
city1.jpg
892 KB, 1920x1080
>>
File: city2.jpg (732 KB, 1920x1080) Image search: [Google]
city2.jpg
732 KB, 1920x1080
>>
>>127770449
Nice product placement.
>>
File: 2015-12-20_00003.jpg (221 KB, 1366x768) Image search: [Google]
2015-12-20_00003.jpg
221 KB, 1366x768
>>127680736

>tfw your town posted

thanks.
>>
>>127764518
Why?
>>
>>127771789
He is evil and sells overpriced goods exploting his dominance of the local market. He must be removed
>>
>>127771789
His prices are high. Only buy seeds and animals from him.
>>
File: 1435695701636.png (23 KB, 350x424) Image search: [Google]
1435695701636.png
23 KB, 350x424
>>127771883
>>127772106
I got 2 pigs from him for a value of over 1,000.
>mfw
i havent even built a paature for them yet.
>>
File: 0QvlUFj.jpg (3 MB, 1920x1080) Image search: [Google]
0QvlUFj.jpg
3 MB, 1920x1080
>>
>>127774825

I'll never understand how to make my cities look this nice

although I bet that city doesn't actually look so good when zoomed out
>>
File: 0y9ykXi.jpg (2 MB, 1920x1080) Image search: [Google]
0y9ykXi.jpg
2 MB, 1920x1080
>>127776796
>>
>>127777040

yeah that looks like shit desu
>>
>>127711925
>anarchy: off

>>127717762
>too steep
>ignores what segment snapping does

Are you even trying you faggot
>>
>>127720795
i'm seeing curves but... without roads or graphics?
This makes no sense

>>127726137
>She
Wait are you not posting cities?
>>
>>127756132
Pretty sure a turbine alone is several times more efficient than that abomination
>>
>>127774825
Why are the tram stations so close together?
>>
File: 1xSxELf.jpg (469 KB, 2255x1233) Image search: [Google]
1xSxELf.jpg
469 KB, 2255x1233
>>127782784
It's for lazy, fat faggots.
>>
Where can i find 1.2.2-f2 for cities? I refuse to use the nazi german paradox forums, and no torrent is up
>>
>>127781423
Don't have any screenshots of mine worth posting desu
I posted it in a dead general so it'd have less of a chance of getting deleted. I had linked it to another general. And yes it's a she, she's a cosplayer. Check anzuujam on youtube.
>>
>>127783870
I'm still using 1.2.0. All the mods are working correctly and I have found no bugs yet. Use that, faggot.
>>
>>127787028
I want international on euro maps. I hate the euro buildings
>>
>>127788057
Get the district theme manager mod.
>>
Is simcity 4 still worth playing?
>>
>>127788998
Of course.
>>
File: snowy town.jpg (446 KB, 1920x1080) Image search: [Google]
snowy town.jpg
446 KB, 1920x1080
>>
File: 02 Greenery close_zpsolfhp2c9.jpg (420 KB, 1024x768) Image search: [Google]
02 Greenery close_zpsolfhp2c9.jpg
420 KB, 1024x768
>>
File: 2NumC2x.jpg (642 KB, 2458x1394) Image search: [Google]
2NumC2x.jpg
642 KB, 2458x1394
>>
Should I be playing with unlocks on or off if I want to make aesthetic cities in CS?
>>
>>127799649
Everything unlocked if you want aesthetics.
>>
>You mistyped the CAPTCHA, or the CAPTCHA malfunctioned [complain here].

Well, fuck you, too, 4chan.
>>
>>127805462
Right, and THAT ONE makes it through the captcha bullshit.
>>
File: 2016-01-07_00004.jpg (233 KB, 1680x1050) Image search: [Google]
2016-01-07_00004.jpg
233 KB, 1680x1050
Any ideas on how to fix this?
I'm thinking it might just need a complete rebuild as it might be too close to the motorway intersection/onramps
>>
File: 2016-01-07_00001.jpg (331 KB, 1680x1050) Image search: [Google]
2016-01-07_00001.jpg
331 KB, 1680x1050
>>127805747
here's the whole town so far.

The real built up area is going to be on that landmass to the right over the bridge.
>>
Question: Does anyone use regular rail for anything other than transport of cargo?

I've been thinking about making a city based around the use of trains as the major source of transport instead of sub ways and stuff but I wanted to see if anyone has done it yet so I can get a basic idea on how to really go about it.
>>
File: ghosttown.png (2 MB, 1366x772) Image search: [Google]
ghosttown.png
2 MB, 1366x772
Oh god, I thought I had it all figured out and then I lost about half my population to starvation in a single winter ;_;
>>
>>127807338
Well, the most important thing is to separate your internal railway with external (external is the one which gets out of the city).
Do to so, you need to create terminals that will let you to unload cargo/passangers on an internal station and easily load them on a train in the external station.
>>
>>127808104
How? Didn't you have way more food than what you would actually need?
>>
File: Untitled.png (2 MB, 1680x1050) Image search: [Google]
Untitled.png
2 MB, 1680x1050
Used rail in this city, as well as subways in some areas.

The save is fucked from parts disappearing but the lines i've drawn show where the rail went.

I've drawn it a bit retardedly, and it's not exactly where the rail is when it pokes into suburbs. Also missed out marking some stations and some aren't in the right place

The red line goes out of the station and all along the red line back to the station again, but it's a modular station so they can only enter one way, so technically it's one line going both ways because it comes back out and round again, rather than through.

The blue line was 2 lines, one going both ways.

People used the shit out of it.
>>
>>127808703
Is that to stop those cunting yellow trains from outside the city clogging up your network?
>>
File: Ashtonv.png (2 MB, 1366x768) Image search: [Google]
Ashtonv.png
2 MB, 1366x768
I am liking this game and I bet I'm building this sooo very inefficiently.
>>
>>127734587
all I did here was follow road hierarchy.
two lane streets only connect to each other or 4/6 lane roads, 4/6 lane roads connect to highway. Aside from that I just laid them randomly
>>
File: Outskirt.jpg (510 KB, 1366x768) Image search: [Google]
Outskirt.jpg
510 KB, 1366x768
>>
>>127805462
>>127805665
This thread would probably last more than 4 hours if people could imagedump their city pics.
>>
>>127810012
>>127810729
spread your buildings out a bit more, having them RIGHT next to each other is a fire hazard; aside from that it looks better spread out a bit more IMO
>>
>>127808104
Breed anon, keep a healthy 5/2 female:male ratio Even basement dwellers and wizzards must get their share
>>
>>127812513
Whoa wait, how do you manage the village cock/vagina ratio?
>>
>>127814452
Sweet tight nomad girls
>>
File: 5e0Xlnq.jpg (558 KB, 2323x1331) Image search: [Google]
5e0Xlnq.jpg
558 KB, 2323x1331
>>
>>127692490
I go with right, the brown makes some nice (although unrealistic) contrast.
>>
>>127814550
breeding with THEM
>>
File: 5tJQf9O.jpg (2 MB, 1920x1080) Image search: [Google]
5tJQf9O.jpg
2 MB, 1920x1080
>>
>>127759997
ohhhhhhhkay now i remember that guy

yeah he probably died of an exploding ulcer
>>
>>127827061

drop trip, fag
>>
File: 1426982941002.png (1 MB, 1022x637) Image search: [Google]
1426982941002.png
1 MB, 1022x637
>>
File: 1451098393637.jpg (811 KB, 1920x1080) Image search: [Google]
1451098393637.jpg
811 KB, 1920x1080
>>
File: 2016-01-07_00001.jpg (627 KB, 1600x900) Image search: [Google]
2016-01-07_00001.jpg
627 KB, 1600x900
all these german buildings (thought i could restrict them to a single district), these tall as fuck skyscrapers in places they shouldn't be, these stupid goddamn outer space black shadows at noon, the cartoon colors, the complete unplayability at night because you can't see a damn thing

glad i didn't pay full price for this game
>>
>>127840475

a highrise ban is a thing, you know

>all these german buildings (thought i could restrict them to a single district)

I believe there's a mod for this

you're also a cuck.
>>
>>127840475
Why do you have mixed district styles in there?
>>
>>127841036
i have the mod you're talking about

it doesn't work as advertised
>>
>>127831196
>grid lines on the beach
could have been so comfy...
>>
>>127841326
create your own
>>
File: 2016-01-07_00001.jpg (326 KB, 1680x1050) Image search: [Google]
2016-01-07_00001.jpg
326 KB, 1680x1050
Does this look like an acceptable offramp?
>>
File: 2016-01-07_00002.jpg (346 KB, 1680x1050) Image search: [Google]
2016-01-07_00002.jpg
346 KB, 1680x1050
>>127846123

This one isn't so bad.
>>
File: 2016-01-07_00003.jpg (281 KB, 1680x1050) Image search: [Google]
2016-01-07_00003.jpg
281 KB, 1680x1050
>>127847186

This looks surprisingly passable. Not quite symmetrical, but how autistic can I possibly be?
>>
>>127847186
I like this one
>>
File: 2016-01-07_00004.jpg (277 KB, 1680x1050) Image search: [Google]
2016-01-07_00004.jpg
277 KB, 1680x1050
Man, I am legitimately proud of this. I'm sure some fag will come and call it shit, but they can suck my chode.

Suggestions? I might get rid of the frontage roads over the water, that's a lot of bridges there.
>>
>>127849305
What does it look like if you raise the frontage road bridges to the same height as the highway?
>>
File: pepe.png (12 KB, 245x205) Image search: [Google]
pepe.png
12 KB, 245x205
>tfw you bulldoze some nigga's house to make room for a train
>>
File: 2016-01-07_00005.jpg (361 KB, 1680x1050) Image search: [Google]
2016-01-07_00005.jpg
361 KB, 1680x1050
>>127849418

It looks... okay.
>>
>>127849915
try this instead

the red is where the road curves away
green is on/offramps to the bridge
pick either the inner or outer yellow as the turnaround road thing
>>
File: 1452229402415.jpg (477 KB, 1680x1050) Image search: [Google]
1452229402415.jpg
477 KB, 1680x1050
>>127850632
forgot image
>>
File: Victoria_Bridge_Diversion.jpg (63 KB, 600x488) Image search: [Google]
Victoria_Bridge_Diversion.jpg
63 KB, 600x488
>>127849915
do something like this anon, divert the side roads away somewhere
>>
File: 7Dahjph.jpg (2 MB, 1920x862) Image search: [Google]
7Dahjph.jpg
2 MB, 1920x862
>>
>>127755707
Top comfort. Thanks for sharing

>tfw someone saves your picture and reposts it
>>
What city in real life is the best designed?
>>
Actually putting a farming industry on my fertile land was the biggest mistake I've ever made. I made an entire housing section beside the place and there's still not enough workers.
>>
>tfw you will never have an opportunity like Haussman did
>>
>>127862304
Milton Keynes
>>
>>127770449
>that rollercoaster
>>
File: Adelaide-CBD-015145-Original.jpg (232 KB, 1200x800) Image search: [Google]
Adelaide-CBD-015145-Original.jpg
232 KB, 1200x800
>>127862304
Adelaide
>>
>>127869369
That's not very beautiful.
>>
>>127862304
Dubai.
>>
>>127862304
Singapore industrial park ,Suzhou China
>>
Best designed = oldest, most organic design, where the main roads used to be roman avias centuries ago

Organic is best
>>
File: smashing keyboard anger.gif (2 MB, 256x144) Image search: [Google]
smashing keyboard anger.gif
2 MB, 256x144
>playing cities skylines
>build sewage plants by the river because haven't unlocked treatment plants yet
>river turns brown and leads out to the sea/bay area
>it's all brown
>finally get treatment plants and replace sewage plants with them
>2 hours later everything is still brown
WAT DO
>>
File: file.png (2 MB, 1024x768) Image search: [Google]
file.png
2 MB, 1024x768
I don't know if I'd say it's categorically best, but I really like the "square block with internal plaza, broken up by major thoroughfares, plazas, and parks" thing that Barcelona has going.
>>
File: ss+(2016-01-08+at+08.38.10).jpg (453 KB, 1794x951) Image search: [Google]
ss+(2016-01-08+at+08.38.10).jpg
453 KB, 1794x951
>you will never walk down the comfy harbour in the snow
>>
>>127869012
grid city fuck off

Cumbernauld.
>>
>>127871020
Yooo what, are those added buildings from mods? Because besides settlements in deep forests, I love river villages the best so I am very interested in making as many buildings synch with the river.
>>
>>127872361
Colonial Charter.
>>
File: Adelaide-aerial.jpg (454 KB, 809x538) Image search: [Google]
Adelaide-aerial.jpg
454 KB, 809x538
>>127869709
It's okay. I like the forested moat that we have.
>>
File: Adelaide-aerial-view-Adelaide.jpg (1 MB, 1918x1166) Image search: [Google]
Adelaide-aerial-view-Adelaide.jpg
1 MB, 1918x1166
>>127872820
I've also just recently noticed how similar the building architecture looks like to the smaller parts of tokyo.
>>
>>127872975
the whole pacific rim's cities look kinda similar. even east coast north america does too.
>>
>>127872975
You mean everything's built as if it were 20 years ago?
>>
File: 53b[1].png (508 KB, 651x481) Image search: [Google]
53b[1].png
508 KB, 651x481
>>127871954
>Cumbernauld
>city
Tippity top kekkaroony


Coventry
https://en.wikipedia.org/wiki/Coventry_Ring_Road

>mfw that ring road
>>
>>127870108
make a district adjacent to the river and call it Brown Town
>>
File: Winter.jpg (457 KB, 1366x768) Image search: [Google]
Winter.jpg
457 KB, 1366x768
In year 12 and have had no disasters on the default settings, although I am not complaining I was dreading all the dangers before I started.
>>
>>127875963
>Milton Keynes
>city

Glasgow in the alternate timeline where all the motorways were built
>>
>>127870108
How strong is the flow? If it's shit, your shit will stay far longer.
>>
>>127876359
Disasters are actually nothing to stress about, because you're either fucked or in no danger.

>fire
If it's in the city centre you're fucked. If not, you're fine.

>crop infection
You ought to have such a huge food buffer that you'll be fine.

>tornado
You're fucked.

>disease
If you have a hospital, you're fine.
>>
File: ss+(2016-01-08+at+10.49.36).jpg (373 KB, 1804x966) Image search: [Google]
ss+(2016-01-08+at+10.49.36).jpg
373 KB, 1804x966
The town centre is looking pretty dense nowadays.
>>
>>127739685
>Kids, go play in the backyard until your father gets home--
Oh wait... FUCK
>>
>>127877936
if you take children to the mesa they're already dead
>>
are there any mods to make Cities Skylines look less cartoonish and to fill in irregular open spaces between zoning
>>
>cities:skylines
>want to build an observatory
>need 1000 abandoned buildings to unlock
>what the fuck
>try to build a shit ton of single tile farms and businesses and then cutting off the water supply to kick everyone back out
>PC runs out of memory and crashes the game

Fuck this game.
>>
>>127669015

>Tfw Banished doesn't work like Dwarf fortress where you also need to build up an army and defend from filthy barbarians that try to tear up your town.
>>
File: 2016-01-02_00001.jpg (439 KB, 1768x992) Image search: [Google]
2016-01-02_00001.jpg
439 KB, 1768x992
bumping with current suburban sprawl progress
>>
New to simcity 4, can I fill in the areas between industrial and residential with commercial or will people get pissed? Pic is not my city it's the tutorial
>>
File: 1452117102359.jpg (29 KB, 500x491) Image search: [Google]
1452117102359.jpg
29 KB, 500x491
>>127884954
>>
>>127885020
Commercial usually is a good buffer, you can also use some plaza space or green space to fill it as well. Only high density commercial has huge issues with pollution. Just don't make a burning river of grease level of industry by it.
>>
>>127884954
Well that just makes me feel bad about my attempt
>>127806128
>>
>>127884954
That's actually kinda beautiful, anon.
>>
>>127885196
Yes, filling the area between residential and industrial with commercial is usually the best thing to do. Commercial areas benefit from traffic, so the people driving past the commercial area to the industrial area will provide a boost.
>>
>>127884954
Damn man its shit like this which makes my attempts at city building to total shame.
>>
>>127872361
Literally in the OP, dude.
>>
>>127879493
No, it will always look cartoonish, though a good LOD will make it look a bit better. As for open spaces when zoning, put a park, a tree or something in there. Or simply zone so that you don't get open spaces at all, duh.
>>
>>127881578
Thank god it doesn't. Fuck combat. If I wanted combat I would play some RTS game. I want a damn citybuilder.
>>
File: 1451848723876[1].jpg (875 KB, 1920x1080) Image search: [Google]
1451848723876[1].jpg
875 KB, 1920x1080
bumpan'
>>
>that old fag hoggin a house all by himself while people die of cold outside
THANK YOU FOR HELPING THIS THRIVING COMMUNITY
>>
>>127889248
Build one of those big houses that can house many people inside of it. I don't remember what they're called, but they're huge.
>>
File: 2016-01-08_00004.jpg (561 KB, 1920x1080) Image search: [Google]
2016-01-08_00004.jpg
561 KB, 1920x1080
My harbor city
>>
>>127890485
How's your traffic?
>>
File: 2016-01-08_00007.jpg (513 KB, 1920x1080) Image search: [Google]
2016-01-08_00007.jpg
513 KB, 1920x1080
The inner-city roads are busy as is expected. I wasn't autistic about traffic in this save and let it grow relatively bad. If i wanted to tone it down I'd implement some better public transport and more tunnels
>>
>>127892043
>I can fix it
>I just don't want to!
Sure, anon.
>>
File: 7HW8Zc8.jpg (2 MB, 1920x1080) Image search: [Google]
7HW8Zc8.jpg
2 MB, 1920x1080
>>
>>127890485
I like it. It's griddy, but in an irregular fashion that conforms to the water line.

You should totally consider making some more high rise action in that dense commercial sector, across from the seaport.
>>
>>127884954
Now that's city buildin'

>>127890485
Good stuff. Let it grow more, though. Consider some spectacular bridges across to those small islands
>>
Does anyone know of any historic city building games? I like the concept of city building, I don't like the informative age setting though
>>
Is it possible to have a city with no I-D in SC4? Just have an educated as fuck populace or something?
>>
>>127899212
I enjoyed civcity rome and children of the nile as a kid but I haven't played them in years
>>
>>127899760
Thanks. They both look kind of goofy, but I'm going to give Children of the Nile a go right now
>>
File: bitch_get_me_an_amphora.png (122 KB, 246x175) Image search: [Google]
bitch_get_me_an_amphora.png
122 KB, 246x175
>>127899212

The Impression Studios series of games
>>
>>127899212
The Caesar/Pharaon games are good. I should be one of the few that still plays Caesar 3 (CD and everything)
>>
Do the AI actually use car parking spaces to switch from cars to foot? I've noticed they're using more near non road forms of transport
>>
File: movement.jpg (236 KB, 1262x840) Image search: [Google]
movement.jpg
236 KB, 1262x840
Dear /cbg/.

I asked you guys before about some tips about traffic in Cities: Skylines and I would like to ask again, since my first city was still crippled by fatal idea of making huge, 6-lane in the middle that would paralyze all districts due to huge traffic and permanent jam.

I made second city and now, short on cash, since all those road ideas takes a lot of money, Im still not sure if I did right step.

Does this sound like good basis for future city expansion? Or I should rather start anew once again?

Thank you for any reply, like always.
>>
>>127903036

goddamn nigga why you gotta be so polite
>>
>>127809394
Exactly.
>>
>>127903354

It just feel natural.
>>
File: 122009.jpg (44 KB, 400x300) Image search: [Google]
122009.jpg
44 KB, 400x300
>>127903439
>>
Wow colonial charter really makes things a little harder. Nice to see banished has evolved.
>>
File: 1370285734670.png (386 KB, 666x667) Image search: [Google]
1370285734670.png
386 KB, 666x667
>mfw reading about eternal commuters
Is this as big a problem as it seems?
>>
>>127903036
I think it looks quite well for starting (granted, it looks way more easy to expand than the clusterfuck I made as first city).
>>
>>127906318

How to quickly increase money flow then? Im constantly out of cash and already took both loans.
Thread replies: 255
Thread images: 166

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.