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/rpgmg/ - RPG Maker General 117
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Can't sleep without thread dying Edition

RPG Maker MV is out.

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPGMMV Crack: http://s000.tinyupload.com/index.php?file_id=94706179999319730759

[MV] Base Resources:
https://www.mediafire.com/?ndx431biclng833
[MV] Cover Art DLC:
https://mega.nz/#!NhlnyZhS!VOOR6OvkVZYG6el9dzU8mELBBblqc8iSdthZNNMZK94
https://www.mediafire.com/?ndx431biclng833
[MV] Essentials DLC:
https://mega.nz/#!h1snEB7C!u89Cv_duppE6QBUC1N1ZKWxnccUfPK-1Fu8TAySj6ic
https://www.mediafire.com/?ndx431biclng833
[MV] Pre-order Plugins:
http://www.mediafire.com/download/afcef53z4d2retv/RPGmakerWeb_plugins.zip
[VX/Ace] Humble Bundle DLC:
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
http://pastebin.com/FgVGxTqW
Updated DLC Pastebin:
http://pastebin.com/D1Nr8Zwd

[MV] Plugin Releases
http://mvplugins.com/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

/rpgmg/ Chain/Collaboration Game!
Status: Part 12 is in development.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk

Currently working:
- Firgof !aFqhsxkECQ

Queue:
-Silent Maid again

MIA:
- !YakshaO2qs
- Anonymous PhD !!QqXzW/bDL5y

Version 12: http://www.mediafire.com/download/4fgjv2fucr51c3r/rpgmgcollab_v12.exe
>>
What causes a thread to die? A timer that keeps track of when the last post was made or something? Because if that's the case, I can post pretty much anything and everything I do to keep threads alive a little longer or something.

The last thread died at 50ish posts. Pretty disgusting.
>>
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Quit watching AGDQ, or at least leave it in the background or other monitor!
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>>127511834
I'm watching AGDQ on my 32" TV and working on stuff on my laptop while comfy in bed :)

Rate my sparkly orange fruit with red stripes! It'll be very useful late game.
>>
Looks more like a ball then a fruit.
>>
Why does having long threads that autosage always kills the next thread prematurely?
Do we get confident or something?
>>
>>127511734
If a thread goes below page 10, it's dead. Really, we just need to be active and it'll at least stay alive.
>>
>127477128
New frog king looks pretty bad, IMO.

I have no idea about what emotion that face and body language correspond.
>>
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Actually working on harpy game again.
this screen feels a bit empty right now, gotta add some npcs to it
>>
>>127514529
Pic?
>>
>>127517470
It was in the previous thread:

http://i.4cdn.org/vg/1451945464326.png
>>
Also, has anybody seen Tower Girls anon?
Did he die?
>>
mp is lame and boring, what are your ideas for alternate skill restrictions?
>>
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Also. I made this shitty battler today. But it looks pretty bland.


I need a concept beyond Bottle+Squid.
>>
What resolution are you developing for?
http://www.strawpoll.me/6454053
or reply with your ridiculous resolution.
>>
>>127519552
mp's pretty cool, desu. it's all about how you use it.
>>
>>127519804
1200x720 so there are only full tiles on screen
>>
>>127519574
Do you really? That's fucking awesome!

>>127519552
In my game, there is a resource called (cheezy and a rip off I know, but I don't really give a fuck). Each character generates it differently, and it is depleted when using abilities.

The main character gets by helping his friends, the healer gains for healing. Another class gains for damaging themselves and has the ability to taunt enemies into attacking them. Another gets for dancing, etc.
>>
>>127519109
I would try to go for a smug look. Try to just google "smug look" and get inspired from there. You have to have some kind of reference material, especially when starting out.
>>
>>127521936
>there is a resource called .
Determination?
>>
>>127522289
fuck, anywhere there was nothing there should be a <3
>>
>>127511834
whats this do?
>>
>>127525345
creates a vector pointing from the player to the mouse
>>
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I've been trying to work with MGC Tileset Ace but I'm getting a problem. It works fine on the first room, as you see here.
>>
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>>127526834
...but when I go to the next room, this happens.
The first room's appearance is copy pasted onto the new room. I'm not sure what is causing this, and no tweak I've tried is working.

Any ideas?
>>
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Quick, post progress.


>>127511734
There are browser plugins that will tell you how many posts there are/what page it's on.
>>
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>>127527229
I've worked more on the frog
>>
So what actual non rm games use tp?
>>
>>127527393
http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial
I'd recommend at least skimming if not reading this. It's a solid guide on how to make a good sprite start to finish.
>>
>>127527748
Final Fantasy 11 and 14 use it and maybe a few others.
>>
>>127527748
Fighting games. Action games.
>>
>>127527393
I echo what >>127528612 said, there are a lot of great tutorials out there! Check out "So you Want to be a Pixel Artist?", its one of the best for getting you started.
>>
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>>127528612
>>127529734
Yeah there are mistakes, but I don't think there's really any going back on this sprite anymore. I may just have to redo it later
>>
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So guys, now that MV has been out a while, and people have used it and lived in it for a bit, how is it? How does it compare to VX Ace? Is it buggy or not?
>>
>>127526834
>>127527012
have any of you worked with this script?
It's unfortunately not very popular apparently.
>>
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Made some tweaks to this and that. I need coffee..
>>
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First sprite. Any feedback is appreciated.
>>
>>127519574
Banana squid.

Just different things+squid
>>
>>127530485

Imo, her eyes look a bit strange. Something about the pupils dividing the whites into bands. Pretty good otherwise though.
>>
>>127530485
why does she have green teeth?
>>
>>127530597

I see what you mean. I'll probably make the whites less straight then.

>>127530830

It's supposed to be a turtle neck.

And it's a he.
>>
I can't decide how serious or comedic I want my game to be. What are you guys doing?
>>
>>127530485
>>127530597
The eyes look boxy when zoomed out, that's what makes the eyes strange to me.
>>
>>127532107
I may have started out inspired by other zombie games, but it's nowhere near as "life or death" as it started out.
>>
>>127532107
both
>>
>>127532107
Mine is going full serious.
>>
>>127532107
Comedic. I think it's really hard to be a competent writer.
>>
>>127530485
>>127531116
>long hair
>scarf
>exposed shoulders
clearly a lewd female
>>
>>127532107
Both, depending on the situation and the current spot in the story. I think I have a pretty good balance going on.
>>
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>>127387872
>>127388459

Here goes, sprite for Ms.Nash by this Karbonic fella.
If you find the pose confusing, she's leaning against a wall, in a "waiting for the bus" kind of pose
>>
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>mfw I go to take a nap and wake up finding out that the previous thread had died
>>
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>>127337195
And another one by this good fella, anyone else can feel free to submit robot designs to be used as town NPCs.
Oh, and to everyone who plans to jump aboard this... be sure to post a bit about what the character's personality is like... just so I won't screw up the NPC dialogue.
>>
So... sci fi or medieval? whats your favorite?
>>
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making a cave =)
>>
Ok so i managed to make him look like he has a neck, i still need to work on the head but it looks better then it did before.
>>
>>127539812
remove the mouth in the lower pic
add a dot if you must have a mouth
>>
>>127512175
>>127512580
Yeah, actually you should improve your spriting skills. I fear you're using a lot of pillow shading (or none shading, after all).
>>
>>127539812
alright i made me mouth smaller and more to the side of his head, i hope it will look more natural that way. i also changed the back of his head to make it look like it isnt shaven. which it looked like before, also changed the ear and made the hair look a bit more natural. what do you guys think?
>>
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>>127539471
>>
>>127540954
Now give him a chin.
>>
>>127541219
lol no i aint gonna add a chin, it looks rediculous
>>
>>127541336
lol =) he looks like that irate gamer sprite
>>
>>127541336
That's not the only way to add a chin to your sprite. Also, a straight 45° angled straight line isn't the only way to make it don't have a chin.
>>
>>127541336
You should try and move the ear more to the front.
>>
I gotta admit to you all, it is such a good feeling when you nail that perfect scene, get the right atmosphere, fill in interesting dialog. My shit sucks, I know that, I have a long way to go, oh fuck do I know that... but making games... is one of the best feelings on earth.
>>
>>127542181
>*tear drip*
>>
So what happened to the guy making an RPG with sexy blue robots? Progress report?
>>
>>127544626
he died the way he lived
fist deep in robots
>>
>>127544626
>>127544626
He was looking for NPC designs a few days ago.
>>
>>127519804
384 x 216
>>
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>>
I have someone who can sing this:

https://youtu.be/Fs1cXPFm7P8

I hope she does a good job!
>>
Making mini-games from 0 is not fun at all, I say.
>>
>>127549194
What minigame are you working on?
>>
It's 10am here, didn't expect to royally fuck my sleep schedule like this but damn. Got caught up in making my game and discussing games with my dev partner/helper. Time flies when you're making video games.

I'm curious, because I want to be able to draw players in; what hooks you from the beginning of a game (in terms of story?) I feel my plot is strong, but I worry that it has a slow start because it's supposed to begin with a normal world with a few small problems and slowly you find more and more wrong until you get thrown into the heart of it. I should I have some sort of hook in the intro/opening that suggests something more intense or should I let it simmer the way it's set to at the moment?
>>
>>127551075
I sleep from 11 am to 6 pm, its fucking terrible.

I'm in a similar predicament with my game, it starts sort of like your typical rpg... lets say... chrono trigger for example. You wake up in your room and then the story starts unfolding slowly. I think it can be done, you just have to make sure that within 30min - 1hr of gameplay, you have something really unexpected and interesting happen, preferably something that sends the plot screaming along.
>>
>>127550572
Agario and Cookie Clicker rehash
>>
>>127551075
To elaborate, you should have an important enemy introduced within the first 30-60 mins of gameplay. They can be the main antagonist or his right hand man, but there needs to be something that hits players upside the head and says "This is your motivation!"
>>
>>127551075
Go read about monomyth or the hero's journey
>>
does anyone have a script that allows a recruited party member be around the same level as the character thats recrtuting him
>>
>>127553236
you can do that with events
>>
>>127553392
how?
>>
>>127553467
which rpg maker are you using?
>>
>>127553605
VX Ace
>>
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>>127553696
>>
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>>127554019
thanks a lot

came here for the assist, yall wana hear about my ORIGINAL game
>>
>>127554205
tell us your game, fonzie
>>
>>127554261
YOU are a character male or boy named Hero, you wake up in a strange world and your actions in the beggining of the game alters the whole story so one weird move intentional or accidental can trigger a wide range of stories from stopping a criminal empire and there corrupt rule or saving a small village from vampires and were wolves

to help you on your jounrye you can recruit around 50 party members around the game, that's right not 1 or 4 or even 6

FIFTY CHARACTERS THAT RANGE FROM BADASS TO GOOFY

I plan on making it 100% original minus maybe the tilesets becuase that shits kinda hard, so ill use the DLC but sprites and enemies and music and such are all on me and 2 colleagues who aren't delivering
>>
>>127554578
that sounds pretty ambitious
>>
>>127554578
I feel so sorry for you.

That is so much fucking work, holy shit.

I'm doing all custom assets, for a 5 hour long game, with 6 characters. I work 12 hours a day on my game and in two months I'm only 25% complete.

Good luck m8.
>>
>>127554664
does it?

it's been pretty simple so far, just need a lot of scripts and triggers and such
>>
>>127554741
you need a lot of maps for a lot of those things, and you need a lot of database details to make each character at least a little unique
>>
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>>127554721
thanks, i need to work on the sprites better tho, but i think as long as the delivery is good people wont mind the mediocre as fuck sprites

>>127554861
yeah but that's the easy part
>>
>>127554904
Graphics are probably one of the top 3 things that make your game interesting and sell well (is this a commercial project?). Music is probably 2nd, and gameplay 1. Delivery and story is usually 4th. This is just my opinion though. People won't care what you're saying if it doesn't look interesting.
>>
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>>127555210
my sprite guy is working on stuff, tho it's taking him time to deliver and i'm not skilled enough to make nice looking sprites for everyone

problem is he and my music man are taking too much time, if they cant deliver i'll have to try myself
>>
>>127555462
If I were them, I would be completely overwhelmed. Having to make 50 sprites is quite a massive amount of work. To hire someone to do this for you would cost a LOT of money. I have a lot of people who want to help me, but I know no one that will make 50 sprites for me, let alone NPCs and enemies.

I wish you the best of luck, but I hope I can impart the importance of sticking to small projects until you have a large and or super productive team, or massive amount of experience.
>>
>>127555728
ive made enough small games to handle it, he's not even doing all of them most of the work is all on me

thanks, i just hope i can deliver
>>
>>127554578
>YOU are a character male or boy
But I'm a grill
>>
>>127538115
i found it very confusing
>>
>>127556370
sorry boy or girl
>>
>>127556537
Ok
>>
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>>127557152
yea
>>
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Made a character base, took the original from the character generator.
Now I can more easily put stuff like hair, hats and clothing in general, on my character in game and change the character sprite on the fly.
>>
up
>>
Any guides or tips on designing/building games themselves? As in, steps on what to focus on first to do things smoothly.
>>
>>127554904
>>127555462
you should try spriting out yourself, this is my first time spriting too. i just took a mother 3 sprite for a base and just customized it untill it looked like this with some help from these threads.

im almost done with this sprite just need to finish the walking cycle and then just a back view sprite which is easier.
>>
>>127565498
This warms my cold, sleep deprived heart. So stoked you're learning, that sprite looks better every time you post it.
>>
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COFFEEEE TIME
>>
>>127533350

I've rounded out the yes and it looks much better. Thanks for the advice.

>>127535715

He can be whatever you want him to be.
>>
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Whatchya working on right now /rpgmg/?
I'm working on a small investigation minigame, although it's turning way more linear than I would have liked it to be.
>>
>>127565941
Thanks man i apreciate it
>>
>>127556467
Itll make more sense in the map, I guess... since she'll be leaning against a wall and all.
>>
https://www.youtube.com/watch?v=0u0-guv6LeA

Newest Aekashic release. Good stuff again
>>
>>127568309
shame the rtp style is hidious.
>>
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>>127444604

Hope you like it, Silent Maid
Anyone else wanting their donut steal robot character as an NPC?
Humans are ok too
>>
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>>127510572
PROGRESS! I never thought I would get around to making a story demo.
~Sniffle~
Gonna make the Prologue and Chapter One demo to see if I can reel in help.
~Using MV Generated Characters for now.
~Still working on the enemies but I have an idea where all the major players will be.
~I am damn near close to working out the scenarios up to Chapter 5 (out of 7), hence why I am making a demo.
Wish me luck, /vg/
>>
>>127566821
looks cool
>>
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>>127572672
Hells yeah!
~ All main sex scenes figured out. Will figure out the minor ones when the minor characters are placed.
~ Close to figuring out the battle characters Stats and moves. Also making "Dimensional Moves", where they can find an item from another game and learn an entirely different move.
>>
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>>127572861
The starting party, btw. Not looking to make the worlds hardest RPG, so it will be relatively easy. Aside from the Colosseum, of course...
>>
Can anyone explain how the exp curve is calculated?
>>
>>127572517
Sure, I'll make one once I'm at my computer again.
>>
>>127572517
I wanna cum in her
>>
>>127573578
From VX Ace's help file:

Base Value
Sets the base value for calculating the required experience points. Setting a smaller value reduces the required experience points overall.

Extra Value
Sets an extra value to add to the experience points necessary for each level.

Acceleration A
Adjusts the degree of acceleration for the required experience points. Setting a larger value proportionally increases the required experience points as levels increase.

Acceleration B
Adjusts the degree of acceleration for the required experience points. Setting a larger value increases the required experience points mainly at higher levels.

Doesn't give an actual formula, but this should be useful, hopefully.
>>
>>127575061
>this should be useful, hopefully
barely, but thanks
>>
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I am beginning to like my cave.
>>
now that MV has been out for a while, is it any good compared to previous makers?
>>
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HELP!
Everytime I make a Control Switch, I get an inescapable menu box (See Pic).
I am trying to make Link apear but everytime he does, I get the ??? menu. I have tried all combination of switches and what have you, but nothing seems to work.
>>
>>127583335
question, are MV plugin the same has other rpg maker scripts? if so, you might have a plugin attached to switch #1
if not, then I have no idea what I'm talking about and I'll just fuck off
>>
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Can't decide on a font.
>>
>>127582192

How are you making those backgrounds? They look really good.
>>
>>127583905
comic sans!
>>
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>>127565498
i've alreayd made tons of sprites, my friend has made 1% so yeah im trying myself

i event told him he can just make em and ill animated them
>>
>>127583905
I prefer the first to the second, if only because of the J
>>
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>>127572517
Tried to design something that could exist in your world; feel free to change his colors and remove details as needed for him to fit. I don't really have a name for him, maybe just Voidbot or something? If you're crediting peeps, you can put me down as Shad S.

>>127583905
Second one is I feel more readable, but some of the letters in the second look weird.
>>
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>>127527229
I-I just started this is all I have
>>
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>>127527229
Made some rats and a dingy waterway area.

May put some boxes in, or maintenance materials, and some big pipes going to the city above. But for now: rats.
>>
>>127538115
Nice! Thanks for putting her in!
The pose isn't really that confusing, but I'm not really sure about what's going on with the face. Either way nice spriting job!
>>
>>127538234
>>127538115
Oh, and since you wanted the personality for the character, Nash is a very conniving and manipulative character, but she hides it under the cute robot exterior. If you want her to say anything, have it be like she's planning something while acting casual.
>>
>>127583913
just fooling around with paint.net
>>
>>127572517
Are you the guy making the delicious hips robot game? If so, have I got a great design for you.
>>
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>>127589025
I'll change around the face a bit, she's sorta giving a smug like pic related, but I think it needs some adjustments to give that impression.

>>127592650
yes
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>>127592970
Here, my Phantasy Star Online 2 character.
She is a robot. She is not a bear. I swear.
Can provide more pics if needed.
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>>127593112
With feet showing.
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>>127593349
Back view.
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>>127593595
Alternate design. More pics available if you want.
>>
>>127593112
>>127593349
>>127593595
k
any job/personality in mind I can use as reference to write the NPC dialogue?
>>
>>127593946
Not the guy you're asking, but reminded me I forgot to include that myself, so for >>127586291 I guess cheerful and a little bit vacant, or whatever you'd like to do with it.

Sorry about that, totally forgot that you asked for that.
>>
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>>127593946
Now entering roleplay mode. Please excuse the faggotry.

(The character's name should be Taka)

T-Taka is beary friendly, b-but also kind of dumb... But she always does her best! S-She has a bit of a stutter and sometimes people say that she talks in third person but Taka has no idea what they're talking about. People also call Taka a bear but Taka always tells them that she isn't one by saying "N-Not a bear!", b-because she isn't! Really! So many mean people, picking on Taka like that... G-Gaooo...

(Gao is the sound bears make. Also note the bear puns.)
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>>127593946
Also, you should play PSO2. So many cute robot NPCs.
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>>127593946
Btw, is there any place that I can follow progress on your game?
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Introdocing
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>>127598248
Lookin' cute.
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>>127586000
That thing is going to have huge issues with collision.
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>>127595506
not right now, but I plan to make a tumblr for it or something once there's considerable progress made.
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Looking for testers on my first finished RPG Maker game while I work on my second! I haven't really had any players or feedback yet...

Black Cat's Story.

www.thebestgameintheuniverse.com
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>>127602395
You're game is awesome bro, I'm at the tree monster, I'll give you detailed feedback later when I've played more.
>>
>>127602395
Actually, quick feedback: making the obelisks one use makes me not want to use them at all, you know, rpg player psychology.
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>>127602815
Thanks man that means a ton!
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>>127601467
>tumblr
Please god no.
At least make a proper blog or something.
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>>127606639
tumblr is easy to manage and I'm more familiar with it, due to experiences with having an art blog and all.
And if SJWs ever got on my ass for the sexualized robots, I'd hardly give a fuck, I could even go as far as subtly mock them in-game..
>>
>>127606639
I know "lel eww tumblr" is the common mentality, and usually I'm inclined to agree, but Tumblr is a great website for cataloging your work and spreading it. Nothing wrong with that.
>>
Is there a way to make monsters use a certain attack more often if you have a certain type of item equipped?
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>>127607217
You should include a small group of robots who sit around in one town and complain about how robots are constantly being designed with thick childbearing hips and it is insulting and oppressive towards robots. Then have your main characters comment how stupid they are.
>>
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>>127572517
I love it.
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>>127600797
I might have the characters not follow the hero around, but it kinda takes away the charm
>>
so, what do you guys do for inspiration? I have my plot kinda spread out and I know what I want my game to be like, but for the life of me I can't decide on what I want it to look like, nor can I think of a name for it.

it's driving me crazy ;_;
>>
>>127530320

Will one of you fuckers answer the question this guy asked? I am wondering about whether or not to get MV as well.
>>
>>127610741
>>127530320
There are, esentially, two camps.

1) Those that believe MV is awesome because it can export to the App Store, GooglePlay, etc. They love the new features and REALLY like the switch to JavaScript. To them, MV is the best RPGM yet! (I am of this mindset).

2) People who will tell you it is complete trash, designed for mobile device games and nothing more. The audio issues and small amount of bugs (I have experienced none) are often cited as reasons to stick with VX Ace.

The only thing I hate about MV is the lack of an ARPG plugin, because fuck knows I don't want to make it.
>>
>>127611075

First, thanks for replying so fast.

>audio issues

Elaborate please?
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>>127611535
you got mp3s? dont feel like converting to ogg?

sucks 2 b u
>>
>>127611075
Even if you haven't experienced MV's bugs, your players will. Speaking as one of your alpha testers, the sound bugs MV has (all of the text SEs playing at once, the music not starting until a few seconds in to a room, etc) do make the products rough around the edges.
>>
>>127611535
People say that the engine takes some time to load audio files, and it throws them out of sync (like, its hard to time up things). I have not found this to be the case, and there is even a preload manager plugin that fixes it.

>>127611635

So, just convert them?
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>>127611785
Thats no good, I'll have to look into getting the preload manager up and running.
>>
>>127612030
do your best
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>>127613240
They just released a new version of the web cache plugin, so its all working now, just tested it on a separate comp too. I'll have a new build in like 3 days. Thanks :D
>>
>>127608919
...Doug Funnie?
>>
>>127613658
Yeah sure
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>when you wouldn't be going into work overtired if you didn't work on your game
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>>127608919
Is that Chihiro in guy's clothing?
>>
I'm willing to take NPC designs/recommendations too.
Restrictions:
>all my npcs are skeletons
Other than that go ham.
>>
>>127614875
it's like a second job
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>>127603563
Holy fuck I love these sprites. Were you influenced by those old Dolan comics?
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>>127617352
A skeleton named Spoopy. He tries to be spooky, but his every effort ends in comedic failure.
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>>127617352
I find you can make some neat designs with skeletons if you start putting bones in the wrong places, or stretch/bend existing ones.

This design for Voshim, for instance, came from slapping on some bones into spots, pulling some features down or out, super-expanding the chest bones and adding some horns and wings.

Play around with it and play to what your character's about. Voshim's a Reaper-like Goddess, so I made sure that most of her is pointy, or scythe-like.
>>
>>127620136
>Firgof is alive.
It's a great day today!
>>
>>127620350
Last couple of days have been rough, admittedly. I've been mostly confined to the bathroom. I'm feeling better now though, so the collabwork will continue tomorrow.
>>
>>127620508
Hope you live
>>
>>127622067
Ah, I don't think it's life threatening; just painful, disabling, and sometimes mortality clarifying. When you're in bed, shaking uncontrollably while you're feeling nausea and immense pressure and a dull, fiery, pain in your bowels you wonder a bit whether it could be something worse.

Still, I figure it's either microscopic colitis or candida - nasty stuff either way, but not life threatening and only a mild irritant once I get it managed. It's something to get fixed, surely, when I've got money to get fixed. For now, I've gotta continue riding on the seat of my pants.

I've gotten through six months, and it's only ever been worse than it is now; I'll live to my next paycheck where I can finally get this squared away.
>>
>>127617352
Skeleton Jelly.
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>>127616336
More or Less
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BUMPIN WITH HASTILY MADE LOAD SCREEN.
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Aaaand it's fixed.

Anyone else make something only to remake it?
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>>127631272
all the time
>>
back page 10
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>>127637169
needs more mp
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>>127637169
>>
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>>127640967
>>
>>127622776
Thought I had a food poisoning bro. Oh well. Hope you get better
>>
>>127642413
I know some other people who did
Guess holiday cooking ain't what it should be
>>
MV question, how do I remove the outline from text
>>
Is the MV crack supposed to be used with the Trial Download?
>>
>>127647560
Yes
>>
>>127648408
how does that work?
>>
>>127644127
Mine came from a restaurant. I had a long-standing rule of 'no pasta outside the home' which I recently broke, and it quickly became apparent why that rule had been put in place. Some places think they can just reheat Mac N Cheese and sell it to you. Other places (like Domino's Pizza, of all people) have to make thiers fresh, when ordered, so you're not at risk. Buffets? Chain restaurants where its 'in the back' on a hot plate? You're better off starving.
>>
>>127644127
>>127649338
Too bad we don't have an Esuna for food poisoning.
>>
>>127651807
Magic trivializes injuries and illnesses anyway. Best to go hardmode without.
>>
>>127651807
we do, its called lemon juice and baking soda
>>
bumping the thread
>>
>>127659381
with no survivors
>>
>>127659508
Hey, I literally just walked in from work, progress shots will have to wait.
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>>127659727
have we started the fire?
>>
Those of you with mixels rejoice! Even your /v/ layman can't find them!

boards.4chan.org/v/thread/322885559/why-is-this-allowed

Sometimes I think we are our own harshest critics.
>>
>>127660541
whats a mixel?
>>
>>127660723
it's when you have varying pixel sizes in your image
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>>127660541
I never really understood the complaint about mixels.
>>
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>>127659508
no singles policy!
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ok so im almost done with the right sprite, just want a opinion about how i should do the neck, it supposed to have his left shoulder in front of the opening of his t-shirt, does this look alright or should i change something about it?
>>
nvm here i what i did now, looks way better in my opinion, also made the back arm a bit bigger
>>
>>
>>127662380
That looks fantastic! It's pretty cool watching you develop an eye for these things.

I will say that the ears need to be lowered and brought more to the center tho ugh. Looks good!
>>
Ok so this is the backview, after this is done i finnaly completed the character.
after this shit should get easier since i have a template to work with
>>
>>127665042
back view looks good, you may want to consider darkening the skin colored shade hue (the pinker one for the arms looks great though)
>>
Alright finnaly finished the sprite. Thx for the help /rpgmg/
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Finished the first boss art for my game. It'll hopefully be a fun and/or cool fight.

Don't hit it!
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>tfw working on sequel before working on the first game
SAVE MEEEEEE
>>
>>127661710
What script is that?
>>
>>127670934
http://www.rpgmakervxace.net/topic/10454-lds-save-screen-10/
=D
>>
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Things are coming together battle wise.
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Dumpan some more screens.
Also has there ever been a script for battles to play more like Endless Frontier?
>>
During battles, when someone uses a spell, like heal for instance, the battler image gets tinted for a second in a different colour. Does anyone know which method is used for that?
>>
>>127670643
Finish sequel and make it the main game, make the original main game a prequel.
Or stop making the sequel and get back to the main game.

Choose based on which game you're enjoying making more :^)
>>
>>127671591
Actually that sounds like a pretty good idea anon I'm having more fun working on the sequel anyways I may as well just finish it
>>
>>127671774
You're welcome :^)

Oh and it's spelled "pedestal."
>>
>>127672143
I knew something was off about it. Thanks again anon!
>>
FPLE for RPG MV when?
>>
>>127670643
Im gonna remaster the game Im making on vxace once I get mv
>>
>>127671357
Crop tool.

>>127671181
I just fucking love your art style. Keep it up!
>>
>>127673549
FPLE?
>>
>>127660541
The only mixels I could spot on that screenshot were probably just caused by the parallaxing by standing at that specific spot. The pixels are all the same size but since the trees move at a different speed from the foreground, such a thing is bound to occur.
>>
Does anyone know a good(or at least passable) generator for either full body images or busts?
>>
>>127673549
make it
>>
>>127538234
She's adorable, nice work man, sorry for not answering sooner.

Anyway, she's a construction bot with a hyperactive, happy, random personality and too much energy in her work.
>>
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>>127510572
just a question, Which one would you say is better? Hard outlines or shaded outlines?
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>>127682697
upload it with x4 size, but I'd say right looks better
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>>127683046
>>127682697
sized up
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>>127683171
with small sprites I prefer hard outlines for the contrast
>>
>>127671181
Holy shit I love your style. How much to blow you?
>>
>>127671562
Isn't that just the attack animation that specifies the tint?

>>127683171
Colored outlines imo, provided the sprite can still stand out against the background. If anything colored outlines are better for smaller sprites.
>>
>>127670643
>>127671774
Is there anything about the sequel that's more compelling than the original, or is it more because of the fact that it's a newer project and therefore you have more enthusiasm for it?
>>
I've asked this question before, but how do your characters dress (modestly or immodestly? casually or formally?)? Provide pictures if you want to.
>>
>>127693903
Lewdly
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>>127693903
There's a chance my character might not even be human, so I have no idea how it dresses.
>>
>>127693903
normal, flashy, gaudy, lewd
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>>127510572
wasn't part 12 done and posted in a thread or so back?
>>
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>>127587565
I'm pretty shit at profiles but I'm keeping it as is for now. Gonna need to do the last side frame and edit the head for the other one since this character's face is assymetrical.
>>
>finally getting back around to working on my project
>test the last thing i was working on
>remember why I stopped working to begin with

fuuuuuuck
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