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/xcg/ - XCOM General
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Never forget edition

Previous Campaign: >>127181694

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Retaliation Trailer:
https://www.youtube.com/watch?v=ryOfZv0JjIg
Don't forget to check firaxisgames latest vod at Twitch.

Beagle's First Two Missions Gameplay:
https://www.youtube.com/watch?v=I9vG-N0ILB0
https://www.youtube.com/watch?v=JT_0gsOmsQE
https://www.youtube.com/watch?v=5X1Tfx_TM38

60 Minute Gameplay Video:
https://www.youtube.com/watch?v=PwHPhQXavPA
https://www.youtube.com/watch?v=vblW65PQ9vY
Misc Videos:
https://youtu.be/HVw-QOU06WU
https://www.youtube.com/watch?v=7-cSh3aPDPw
https://www.youtube.com/watch?v=3tqHWR_J7VU
Other Articles:
>https://xcom.com/news/en-the-aesthetic-of-domination-the-look-of-advent-and-the-archon-in-xcom-2
>http://www.pcgamesn.com/xcom-2/xcom-2-declassified-firaxis-on-the-risky-shot-theyre-taking-with-a-new-strategy-layer
>https://xcom.com/news/en-dont-get-in-the-andromedons-way-in-xcom-2
>https://xcom.com/news/en-the-environments-of-xcom-2-wilderness

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
33 dayys until XCOM 2
>>
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Pistols are useful
>>
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So is there any fucking use for these things?

>>127299614
I hope using a pistol out the gate is possible.
>>
>>127300121

visual variety
>>
Animayy
>>
>>127300121
They look cooler than they xcom guns. And they are the only reason we have guns in long war that look different for each tech tier.
>>
>>127300121

The exalt laser sniper looks leagues better than the xcom one.
>>
>>127300171
Means nothing to me when they're replaced by beam weapons.

>>127300314
>And they are the only reason we have guns in long war that look different for each tech tier.
I guess. Honestly I'm still feeling underwhelmed by the options in vanilla. I grow increasingly tempted to just drop it and do LW now.

>>127300601
Yeah, but they're still the same weapon.
Does the council ask for them at all though? Cause otherwise I'm just going to vendor the lot.
>>
>>127300759

Council members do ask for them, they're worth holding onto.
>>
I went to launch a mission and the fucking game black screened so I had to close it and now the game black screens on launch and won't start. EU works fine though just EW is fucked. Is this a common problem because it's done this shit to me before and I had to reinstall the game
>>
>>127300945
Works on my machine
>>
>>127300945

I have a similar problem with the alien base mission. After the cutscene, an empty, uncloseable dialog box opens and I can do nothing. Supposedly it has to do with having a MEC on the mission?
>>
>>127301087
Mine did it to me on the ESC menu after saving and this time was just a Council Mission and it crashed right after the Skyranger taking off cinematic ended
>>
>>127300601
>leagues better

Because X-com lasers were built out of LEGO blocks for ayys sake.

No wonder X-com lost the war since they fought with legos.
>>
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Whatis a /xcg/ without Viper ?
>>
>>127300945

i'll pm you the fix ')
>>
>>127300880
Oh good.
I can't help but feel my game is glitched though, I don't think I've had a single council request.

>>127300945
I used to have an issue where the game wouldn't want to launch again after closing and I had to verify the game cache in steam to launch, but other than that my only crash has been the first time a sectopod appeared.
>>
>>127300945
If the problem is EU vs EW, sometimes EW's exe can be a little fucky.

Do you have an nvidia GPU?
>>
>>127301397
>Do you have an nvidia GPU?
Yeah
>>
>>127301469
Check to see if it's registering EW as something that isnt run on integrated graphics
>>
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Meet your new god
>>
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>>127301823
>10 HP
>>
>>127301201
A good thread
>>
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>>127301201
Nothing. Nothing at all.
>>
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Air Game will live on.

One day in the Future.
>>
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>>127304084
>Airgame is ded
>>
>>127304084
fucc the airgame
>>
>>127304084
fuck planes
fuck dice rolls
fuck the airgame
and fuck you too
>>
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>>127304438
>>127304846
>>127305531
Stop bullying air game op ;_;
>>
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>>127304084
The only way to make the air game fun.
>>
>>127305686
Airgame would be cool if it wasn't so fucking HORRIFYING.

I don't really remember Vanilla, it was probably more OK there, but in LW it's a fucking pain in the asshole.

I'd prefer some bullet-hell shit like Touhou or Space Invaders minigame with an opttion to autoresolve if you want, but this purely (and wide as SHIT) RNG bullshit is awful.

It could be cool, nothing says badass like dogfighting fucking UFOs.
>>
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>>127306017
At least you can tinker around with it with the air game mod to make it irrelevant or at least entertaining to watch.
>>
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So this happened.
>>
>>127306017
I don't actually like the airgame myself, I just know op wants it back. og x-com still had the best airgame.
>>
>>127306107

Kek. I had the same thing in my last playthrough. Wouldn't have expected the Illuminati to be hiding out in Perth, but I suppose that was exactly the point... it's the last place you'd think to look...
>>
>>127306124

Even og X-Com's air game was pretty tacked on and pointless. Xenonauts showed how it should have been done all along. And even THEN they still could've done more with it.
>>
>>127306451
>tacked on and pointless
ehhhhhhhhhhhhhhhh, no not really. It doesn't feel tacked on and it clearly has a point. Its just that og x-com airgame was about keeping track of ufos and making sure nothing shady was going on. It wan't a huge element of the game, but it it fit well into the entirety of the geo-game.
>>
the air game is a pretty hot meme
>>
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>when you lose xcom 2 councilguy gets mind controlled
>>
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so I'm good for the temple assault right?
>>
>>127307325
You know, you could agree with me while not making huge sweeping generalizations passive aggressively.

>>127307305
If you made it there your good to go.
>>
>>127307305

Easy

>>127307230
I think something more horrible will happen if you lose. I bet the whole humanity will die, the alien full with human heads trning into skulls mean something.
>>
>>127307230
>implying councilguy isnt part of a sting that XCOM2.0 keep escaping
>>
First LW base defense, should I just put my top 12 best men in or am I going to get fucked by the fatigue meme with 4 missions immediately after this?
>>
If someone isn't in cover and I then smoke them is it even possible for the ayys to miss them?
>>
>>127307782

MLP "cropped" porn picture where you still can see the horsedong...yeah brony, keep it together !

>>127308130
I bet the council guy is yet some important guy in the Advent Administration, but stay loyal to the xcom project and help the resistance.
>>
>>127307782
>ponyshittery
>XCOM's RNG is fair

it's going to be okay
>>
>>127301201
>sneks were thin men
woah
>>
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>>127304846
>>127305531
>>127306017

What annoys me is that the possibility was lost. And lost it was because they didn't have the time/ideas to make it better. Sure, they put their efforts to what they knew best but a loss is a loss and this is something that has been from the UFO Defense era.

>>127305686

Thanks. I still have hopes in either DLC or Mods to Fix this.

>>127305893
>>127306082

Agreed, people is really annoyed at the Air Game because their experience in LW so no wonder they celebrate that it is no more. See >>127306017

>>I don't really remember Vanilla, it was probably more OK there, but in LW it's a fucking pain in the asshole.

I do. And I even still play it on the phone. It was/is a nice part of the EU/EW experience as things are far, far more predictable and balanced so I don't blame LW devs to try to change it so much as to make it "fun" in their terms. With the very results that you yourself just explained.
>>
>>127307782
The combat part is doable.

But not the bullshit order of random missions you get.

Sometimes you get 4 engineer, 4 scientist, $200 council missions (not story based), sometimes you get the Alaska one in your early months.

They need to add some more choice in that because that shit can make or break you.
>>
>>127309357
can you at least post new cropped porn
it makes your shitposting look less lazy
>>
Reactive sensors or platform stability for Valkyrie?
>>
>>127309670
I'm here for the bantz and I'm trying to make sure you improve m8
>>
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>>127309670
>self vore
not even once

have some sundowner from when I played Long Dong in Abril or was it March
>>
>>127310098
what this is steam
WINE sounds like a nice program though
>>
>>127309452
plz halp
>>
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>this thread

well, guess I'm going to sleep
>>
>>127310341
Can't say I have too much experience but my first reaction is that valks are mechs you don't want aliens shooting at in the first place. Also, it can burn through your ammo super fast.

Your asking at a pretty bad time, might want to post the same question when the general is more active about 7-8 hours from now
>>
>thinking about trying XFILES
anyone try this before? sounds kinda fun
>>
>>127310608
It's fun, didn't stick with it for too long though

If someone wanted something other than vanilla to keep them occupied before xcom 2 I'd recommend it over long war since I doubt you'll finish long war in a month
>>
>have 43 games of xcom played
>still havent beaten the game

how do you avoid getting bored? i always lose interest by like august
>>
>>127310810
I'm the same

I just did my first exalt mission but I think I'm technically further in than I've ever been before

I've still never seen psionics
>>
>>127310597
I'm doing 24 hour LW run i'm at my 16 hour from fresh start without sleep and i seriously want to make a usefull Valk build not only run Archer/Goliath/Marauder.
>>
>>127310809
yeah I'm basically looking for something to do with DrunkCOM till the big one drops, is there a way to have it be two trooper?
two man tactics teams get my dick so hard.
>>
>>127310810
I drink my way through the last part. Vanilla is easy enough just to power through to it.

Longwar is just stupid after the first year since the tedious fucking terror missions just destroy a mostly enjoyable experience. I'd prefer more bomb missions or even base defense than monthly terror missions. That or completely rebalance the shit out of them. Heck if you had the know how you could remove terror missions completely and just add a random amount of panic to the country (which is basically what they do). Terror missions are stupid and usless Long War but everything else is fine.
>>
So /xcg/, if you could have your choice, what modern tank and what WWII tank would you take into combat with the ayys?

For me:

Modern: Merkava. Carries troops and has a mortar bomb launcher in addition to the regular tank weapons.

WWII: Something small, light, and fast with big anti-ayy potential. Perhaps the M3 Satan flametank?
>>
Snake mammaries and tactics living in harmony.
>>
>>127311168
Literally no tank ever because apparently, a single burst from an ACR can cause an M1 Abrams to catch fire.

This has happened to me on the military base terror map. ballistics can set off those tanks, and they look at least modern.
>>
>>127310907
Alright alright anon, I took some time to find this just for you. you can read it yourself for other build questions. For Valks it recommends platform stability.

http://pastebin.com/knaDUnd6
>>
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>>127311178
X C O M 2
>>
>>127311168
anything with a 20mm cannon
>>
>>127310938
Nah the entire gimmick in one man

If that doesn't suit you there's always other games to play, I'm probably just gonna replay jagged alliance 2
>>
>got all the research done for upgrades
>can't afford any of it
>>
>>127311253
Thanks man.

Also sidenote, marauder tanks are fucking brutal.

Mine just took 4 mechtoids, whole football team, 3 floaters, 3 thinmints and a sectoid alone for 3 rounds with only repair servomotors for healing.

And he's wasn't equipped even with tankies suit not to mentions he's Major atm(can't for the love of god remember LW class names).
>>
>>127311505
shit, back to door kickers then
>>
What causes those fringe cases where you see ayys and they don't see you?

Does that happen when the vision from stepping out of cover is considered?
>>
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>>127311168
I read yet a bit about the Merkava, i like the the idea of this tank. Full cover for the crew, can transport other soldiers too and the mortar is a nice idea, wonder why no other country had that idea.
But its only designed for isreal territory and its absolute not a tank for export.

But i think a light troop carrier is the best, such las an russian BMP-2, with a 30mm autcannon.
>>
>>127312443
>a tank that isn't a very good at doing Tank Things, but also isn't a very good APC, mounted with weapons no tank crew has ever really needed

hmm i wonder why no other countries replicate it and instead build, y'know, actual tanks.
>>
>>127311168
Wouldn't plasma, if it works the way I think it works (which is probably incorrect) melt the tank?
>>
>>127311168
The K-2 and M-26.
Muh fancy late tech
>>
>>127312443
I would love to fight ayys with IFV support.
>>
What changed between b15f3 and 1.0?
>>
>>127312428
When vision overlaps detection range

You can get it loads if you use the battle scanner that a sniper has, although saving the scanner for seekers is usually a better option early game
>>
>>127312587

Other countries have different needs. The tank is about urban warfare, close range and desert areas, with awesome defense equiptment.

But ok, something like the new russian tank is the future, with stealth, no crew in the turret and some other improved stuff.
>>
Gotta love when an already burnt-out car explodes, killing your sniper and your heavy and causing your support to panic and shoot your assault in the back of the head.
>>
>>127313681
sounds hilarious.
>>
I've got newfoundland

How hard is it if you're on laser weapons?
>>
>>127313719
Not hard even when you're on ballistics. Just bring a lot of shotguns or scatter lasers, whichever ones you have.
>>
>>127313719
If you have any big weapon you can do it i.e. sniper, railgun mec

Hardest part is staggering reloading
>>
Can I take exalt laser weapons with the arc thrower even if I don't have an alien containment yet?
>>
>>127314324

Their weapons don't self-destruct like alien weapons do. You can take them with out stunning EXALTs and if you stun them they just commit suicide to avoid being captured anyway.
>>
>>127313719
The way I play it the last 5 times:

Needle grenades on everyone

Tac armor for extra movement if you need to fall back and if you get hit you're pretty much doing this mission wrong.

Medkits + Lasers on 2 infantry and gunner (medkits for the thins)

Shotguns on Engineer and Assault (engineer decked out with flashbangs and needle grenades), flashbangs are your panic button when you activate too much too close.

Steady aim the lasers and overwatch the shotguns.

Shoot + needle nade combo with infantry is OP. Use opportunist infantry if available. Focus leader/lightning reflex lids with shots and use CCS Assaults to finish off in worst case scenarios. Always kill Lightning reflex lids first. Assaults can stay at front and flashbang in worst case scenario if they have CCS.

Use the box exploit on high ground and overwatch like crazy.

Easiest mission since you get no corpses exploit the explosives.
>>
>>127314389
Sorry, I should've specified I was talking about Long War. Where I understand that stunning exalt troops gives you their laser weapons, if they've got them.
>>
ded
>>
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Abduction mission in France or India. Am I right in saying that if I choose France, Australia will go into the red?
>>
>>127318081
No, but india will.
>>
Hello friends, I just started playing XCom for the first time since I like strategy games a lot, and the second one is coming out.

I was wondering if anyone had some basic tips for starting out, such as a specific facility, or research to go for in the early game.
>>
>>127318304
research beam

rush satellites

dont savescum if you're playing on normal, trust me
>>
>>127318081
I can deal with India, but according to the wiki:

>panic is increased by 2-3 in targeted countries, and by 1-2 in the rest of the continent

So AUS could possibly go into the red, and I wouldn't be able to do anything about considering I already have a satellite there, barring a lucky council mission.
>>
>>127318304
You need to build satellites and satellite facilities from day 1
If you have enemy within you can then go for cybernetics really quickly

It's good to get weapons early too
>>
>>127318651
Haven't played vanilla in a year but +2 is probably only for impossible.
>>
how do i see how much meld the aliums have (in LW)
>>
>>127318745
>>127318452
Damn, I'm almost tempted to restart because I think I may have fucked up my funds. I feel like I barely have any. I instantly made 2 vests, and 2 medkits (probably not too bad) but I also built a Laboratory right off the bat. I just managed to get down a satellite uplink but I don't even have enough for a satellite this month.

I'm sure it'll be fine because I'm on Normal but it's a little scary because Japan is getting pretty asshurt and I don't have the satellites to help them.
>>
>>127319352
normal is good for a first playthrough because you can roll with the punches from any mistakes quite easily

dats xcom :^)
>>
>>127319494
Yup, I'm actually perfectly fine with games that completely fuck you over, so I'm just going to take whatever the game throws at me, fully expecting to get slaughtered. It'll just make my next playthrough that much more fun when I know how everything works.

I'll probably do this playthrough as long as possible, then start an Ironman playthrough, and when I'm done with that I'll move the Long War.
>>
What will my satellite capacity be if I have 4 Uplinks in a square? I don't fully get how the adjacency works.
>>
>>127319323

click on a canister
>>
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>>127319649
You can count each of the green "+"-es as one more satellite allowed.

How much your total capacity is will depend on whether you are doing vanilla or LW and I don't remember the vanilla values, but adjacency will give you four more.
>>
alright, guise
im feeling up for streaming xcom
about to start a new campaign since my other one is almost done in terms of gear

i think i'll go brutal ironman, with commander's choice, durability and hidden potential
would you guys want to watch that?
>>
>>127319864
Are you cute, and do you have a mic? If so, I may tune in.
>>
>>127320138
im not what i would call cute, so no.
but i do have a mic.
>>
>>127320285
I don't believe you, you're definitely a cutie.
>>
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Who /hatelids/ here
>>
>>127319352
I'd keep going and fuck up more and learn from it

The game when you're learning it is a different kind of fun from when you know exactly what to do
>>
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>>127320573
>>
>>127320935

Boom. Dickshot.
>>
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>>127320935
>rocketeers are bad in long war
ayy
>>
covert extractions are fucking retarded in LW
>>
>>127321048
>max level dude with the rarest weapon does a lot of damage against clumped enemies
You're not going to have blaster launchers for a long, LONG time in long dong. Or max level rocketeers, either. Or rocketeers that can move anywhere under the weight of armor preventing them from dying in one shot.

And even then, every mission has ten million aliens and you only have so many rocket shots.
>>
>>127321464
>only have so many rocket shots
eeh, you get a loot of shots
>>
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i'm bored, does anyone have some photoshop ideas?
>>
>exalt
>newfoundland
>exalt
I just want a fucking easy mission to take my rookie sniper on
>>
>>127308619
You don't like it, mod it in.

I spent the better part of 4 hours on a car trip trying to come up with ideas to make it fun and failed. The original game was too much "push buton receive bacon" for me. It's just at odds with the strategic and tactical layers.

I guess you could do a turn based tile system in the air, but then you're in Xenonauts territory and that shit got old fast.
>>
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>>127321464
2nd tier launcher damage (upper tick, rest is from mines) from a Shredder rocket, blaster is 3rd tier and I'm far away from even getting the research for them.
>>
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>>127323005
Promotions negro with decent Classic X-com suit and hair maybe?

Got this from late night /v/-com threads but the quality is... Bad,
>>
>Exalt Mission
>Camping the Encoder
>Last wave of Exalt
>I swear to fuck there is probabbly only one or two left
>Its been 10 turns since I last made contact and I've been on overwatch party since
>Still none move forward

Fuck me. I get that a lone Exalt soldier probably wouldnt have the balls to try and take an encoder with 6 guns trained on it IRL, but this si fucking tedious and i KNOW that if I move forward I'm getting a soldier wounded and I have to do an abduction immediately after this.
>>
>>127324530
>what are battle scanners
>what are lightning reflexes
>>
>>127324530

Well. I moved forward and (im on a rooftop) there were FIVE of them n the lowground just swapping the same 5 tiles over and over again (threw a battle scanner).

Fire a rocket that should hit all 3 of them and it careens off to the side and hurts one for 5 damage. Overwatch party has resumed. This game will be my death
>>
>>127324628

I'm on a rooftop and was in a perfect position to protect the encoder. I shouldn't have to hunt down Exalt in these missions.
>>
>>127324854
Is it that rooftop bistro map? I think the Exalt don't understand elevation when it comes to encoder so they just run around in the library
>>
>>127324628
>you are holding an objective
>exalt are only there to get the objective
>they won't go for it
It's silly
>>
What cruel god created Friends in Low Places?
Better yet, which Firaxis idiot thought Thin Mints were good early-game enemies?
Floaters are fine enemies: flying, flanking, dumb as a box of rocks.
Suits are fucking awful.
>it has 20 mobility
>it has incredibly high aim
>it flanks
>if it can't flank, it uses a cover-ignore lingering debuff
>otherwise, it just shoots you out of high cover
>it starts ON OVERWATCH
>and I got you 3 a turn for the rest of the mission
There is no money I wouldn't pay for an XCOM mod that was pure-tactical and removed all the RNG.
>>
>>127325545

It is. I've dealt with them now after engaging them. They started coming up one at a time and the overwatch party did its thing. Incredibly tedious and I still managed to lose the operative because I was being careless. At least it was just a squaddie.
>>
>>127325732
But friends in low places is the easy mission from that dlc
>>
>>127325726
Honest question, is it your 1st day playing X-com?

Aliens/Exalt 90% of the time if they're alone will hide after best cover and spam overwatch or do spazmal moves like 2 tiles from cover and back to it and so on.
>>
>>127325732
Just overwatch and you kill them when they spawn

And low RNG is what normal difficulty is, it makes the whole thing very easy
>>
>>127325924
Nobody is confused about the mechanic dipshit, we're pointing out that it's silly

At least with aliens they have no logical reason to push forward
>>
>>127325947
Normal doesn't remove the RNG, it just reduces it in favour of the player.
I want a fixed system for damage.

>Just overwatch and you kill them when they spawn
Except they spawn into cover, they don't all spawn in range, and OW doesn't always hit.
Not to mention that there are pods already on the map, so you don't always have the liberty of setting up Overwatch.
>>
>>127325924

It makes sense when Xcom is assaulting the enemy for the enemy to retreat.

When the enemy is there to assault Xcom, it is retarded that they then act like its a normal mission.
>>
>>127326210

Until A.I. improves to the ability to learn like a human, tactical vidya will allows have to use RNG and other stat bullshit to up the difficulty.
>>
>>127326210
Computers aren't smart enough to beat humans without cheating in games like this.
>>
>>127326443
>>127326502
And in cases where Ai is smart it's fucking horrific to play against
>>
>>127326210
a game where each soldier of your 4man squad is guaranteed to kill one alien in a 3man pod doesnt sound interesting at all
>>
>>127326210

RNG cheese is the only way for strategy games, especially turn based ones, to stay interesting.

The RNG in Civ 5 is pretty manageable, and it means by turn 100/200 you usually already know you're going to win and its fucking hell.
>>
On the topic of Exalt logic:

If destroying the encoder reveals the transmitter, then why don't Exalt just blow up the encoder?
>>
>>127327037
EU is a game about figuring out the string of actions you can take in one turn that neutralizes all active aliens. Regardless of how good you make the AI, the goal is to never give it initiative in the first place.

If you eliminate RNG, two things can happen. One is, people figure out the two-three tactics that guarantee you can kill a pod in a turn (like grenade cover with first guy, shoot with other three). Bam, game solved, only kids who love mindless repetition will play it more than 5 hours. OR there isnt a way to kill all ayys in a turn, in which case the same people crying about RNG will now cry about being guaranteed to lose dudes, because they dont hate RNG, they hate being punched. Improving the activation AI so it hides the ayys well enough would for example result in this second case.

Like, this has nothing to do with AI and everything to do with the fact that RNG is an easy way to make the "how do I kill 20 ayys with 8 guys in one turn" puzzle complex. It doesn't matter what the AI is when it never gets a turn anyway.
>>
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Can the "infiltration" mission happen this early?

There was no terror mission or anything of the like in Australia
>>
Should I eliminate Exalt HQ ASAP, or use them to gain xp and cash? Long war player.
>>
>>127328346

You should restart and turn them off.
>>
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>>127324361
whelp, i never said im good at it
>>
>>127328307
Yes, it usually happens june for me even.
>>
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>>127328768
God damn man, apreciated.
>>
>>127328346
do missions as often as possible for that dank +200 eurobux
>>
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>>127328768
I appreciate you
>>
>>127327429
Because it's a video game and you have to have two objectives to protect.
>>
alright
i'll be streaming a new campaign
brutal/ironman
commander's choice, durability, absolutely critical and hidden potential

twitch aderarka

pls be gentle
>>
Did EW make the game easier or harder

Mecs are really fucking powerful but it seems to have added some of the hardest missions too
>>
During which month my base should have at least one elerium generator? Late June, 2 thermo, 1 fusion.
>>
>>127330047
too high bitrate
>>
>>127325852
>confounding light
>>
i never played any xcom. is it worth buying enemy unknown pack for 6 euros?
>>
>>127330842
DLC is completely worth it alongside all the mods you can use with it after getting it.
>>
>>127330864
>Hey exalt, I had that rifle too! Last month!
Best part is that I have Gauss when they start deploying lasers in full force.
>>
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>>127321464
Recoilless rifle is only 3 damage less than this.
You get MSGT rocketeers about when you hit gauss. (if you brought them to every mission and got them some kills)

Also, pic related is ITZ sniper with disabling shot and lock n load.

Mayhem Precision shot snipers are overkill to be honest.
>>
>>127330962
um, so the dlc is worth it, so im guessing the main game too?
>>
>>127331224
Yes, I its just that the expansion vastly improves the base game.
>>
>>127331224
Of course it is

I think that poster was intending to clarify that all the dlc is worth it too

DESU I can't think of another game you'll get more out of in the sale. I've got 50 hours in it and I've never even finished the game
>>
>>127330864
If the exalt heavies ever actually fired their rockets they'd be a real threat

>>127331618
>t bh in caps autocorrects to DESU now instead of just desu
oh fuck off
>>
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any other ideas?
>>
>>127331168
>Mayhem
In the zone is better.
>>
>>127332218
That's basically what he said.
>>
>>127332218
It's like you don't enjoy one shotting ethereals
>>
>>127332218
>Also, pic related is ITZ sniper with disabling shot and lock n load.

>Mayhem Precision shot snipers are overkill to be honest.
>>
>>127332671
Sorry I prefer stunning those fuckers.
>>
>>127332362
>>127332843
My bad, I didn't comprehend whole post. Time for another cup of coffee.
>>
Is it just me or did Snek get reduced Tits?
Also, anyone got the Kingsmen Thin Man edits?
>>
>>127299430
What the fuck, 85 ayys? How the fuck
>>
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So I just mind controlled one of these idiots.

This is your average late-game thin mint.
Squadsight
Rapid Reaction
Lightning Reflexes
Sprinter
Adaptive Bone Marrow
Low Profile
Executioner
Bombard
Sharpshooter
>>
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>Crashed UFO
>>
>>127333843
Only Navigator/Leader aliens will have that skillset.
>>
>>127333828
Long War being silly
>>
>>127334460
>non-navigator ones come in packs of 4-6
>>
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I should get Xenogenetics, right?
>>
>>127333843
Why bombard? Can they spit farther?
>>
>>127335258
interrogate muton into gauss.
seeker autopsy and get ufo countermeasures.
and then maybe xenogene,

unless you wanna rush MECs
>>
>>127335574
>unless you wanna rush MECs
I do.
>>
>>127335260
Yep
>>
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>>
>>127313389
CLOSE RANGE?!
>>
>>127335684
go for it then
>>
>>127313389
>something like the new russian tank is the future, with stealth, no crew in the turret and some other improved stuff.
It's a shame that Russia doesn't have funds to field them in large quantities. But maybe it's better from geopolitical view.
>>
Does anyone know the exact trigger for the "They're falling back!" line? Just curious since xcom soldiers seem to love saying it no matter what's happening.
>>
>>127337872
when any single alien flees (which includes pretty much all organic ones)
>>
>>127337956
Really? Seems like they say it when they advance too.
>>
Is there a Xenonauts mod that lets vehicles level up?
>>
>>127326650
You wouldn't have a guaranteed kill every time, just with the right tactical decisions.
You could be sure of the outcome of every decision, like in chess.

>>127327881
>the same people crying about RNG will now cry about being guaranteed to lose dudes, because they dont hate RNG, they hate being punched.
No, I hate RNG.
I'd accept losses from bad tactical decisions or good enemy play, but as it is currently the enemy doesn't have to play well, it just has to roll well.
What value is there in tactical play when it can be completely nullified by hidden dice?
>>
>trying to capture enemies
>they keep shooting my mecs and get killed in retaliation
>>
>>127339079
You know, rng was introduced originally in order to properly simulate wargames because combat is too unpredictable. Its a game of averages.
>>
thanks for watching, guys
i know im not the best out there, but those were some brutal lessons i learnt today
>>
>>127339982
Thanks for stream. Always nice to watch some xcom /xcg/ homebrew.
>>
>>127339079
Those are subjective measures. I'd bet anything your evaluation of "bad tactical decisions" and "good enemy play" is extremely generous in favor of yourself.
>>
>>127334505
Correction - Escalation being VERY silly
>>
>>127340330
Yet the idea that you will be affected by randomness beyond your capabilities to avoid is objective.
A shot cannot be taken below 1%. I cannot entrench a single unit in such a way that they never get hit, and not every situation lets me break LoS to avoid being seen.
The game can drop me in a situation where, no matter how well I play, RNG can affect me negatively.
>>
>>127337872
When they call for backup
>>
>>127332671
why not twoshot them with double tap
>>
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>>127339349
imagine the ayys in xcom 2

>trying to uplift humans
>they keep blowing themselfs up in retaliation
>>
>>127346012
Fucking Adventposter, go shill somewhere else.
Can't bomb the XCOM.
>>
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>>127347278
>>
>>127347567
Ayy Lmaostein needs to get off my board.
If genetic mixing is so great, why are they only mixing by getting rid of humans?
I don't see a Viper/Sectoid cross running around.
>>
I basically rushed lasers and then I researched advanced body armor and I'm thinking of carapace next. Currently with like 27 scientists in May so should I go for captures next or carapace. Also when is it feasible to get psionics online without crippling any part of the game?
>>
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http://strawpoll.me/6441546

How strong is your loyalty, /xcg/?
>>
>finally get a ufo
>forget to take arc thrower
ffs
>>
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>>127348010
probably one of the biggest reasons they're mixing genetics with humans is just so their troops can survive on earth. Invaders face not only the usual hosts of attrition but a further complicated cocktail of gravity, atmospheric pressure, and cats. All of this easily fixed by merging with the already developed DNA of the local inhabitants.

Look at the sectoid compared to the pectoid. The sectoid is a mass-produced common denominator for invading worlds. It lacks ears and a mouth, as its only way of communicating is via psionic link: which is unmitigated even under the harshest of possible environments.They're basically big eyeballs that have the capacity to shoot things. The little bubs are nearly dead by the time you fight them, half starved and falling apart from the local world's climates.

The pectoid, on the other hand, is a big stronk man who has muscles to do things effectively in a gravity environment. He can hear things as he speaks them in the atmospheric environment. His eyes are a little less buggy, as his face has been shaped much like a humans as to be resistant and protective in the environment. Furthermore, he is large and stronk.

If any of this is true in terms of a design element then it would be interesting to consider the Andromedon. These highly esteemed aliens are not slaves to the ethereals, ready to have their entire physiology altered to exist comfortably on one world, but rather are valued specialists who can still negotiate some element of power.
>>
>>127308431
Does that mean Thin Men are traps?
>>
>>127348776
Non-literally fuck snakes
>>
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>>127350176
What do you think? How does your answer make you feel?
>>
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>>127349881
More like them greyskins want some more manjuice to fill the void we left where their asses used to be while kicking them off our planet.

YEAH!
>>
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>>127348776
>>
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>>127350483
>http://strawpoll.me/6441546
>>
AYY SYMPATHISERS SHOULD BE EUTHANISED RRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>127353035
PREACH IT BROTHA
>>
>>127353035
aylium synthesizers
someone photoshop it pls
>>
>>127354262
Defanged most likely.
>>
>Alien abductions
>First time seeing Alien Activity: Heavy so bring A team
>Move scout to full cover for concealment
>Activate a pod with 2 mutons and a berserker
>Kill a muton and the berserker
>Next turn, muton moves over one square, breaks the scout's concealment, and critically wounds her
>Scout out for 21 days

What is even the point of this perk then?
>>
>>127354710
overwatch to lock ayys in place

for your actual question, concealment doesn't activate the ayys, so it turns your scout into a moving battlescanner, guaranteeing you get a free opening shot on each pod
>>
Beaglerush still hasnt released the customization video
>>
>>127354710
you only activate pods if you incorrectly approach the pod

sniper+concealment scout makes open maps a joke
>>
>>127355363
It's sponsored content so 2k probably don't want it released yet
>>
Do you think lids are programmed to not attack a snek grabbed trooper? I hope it would hurt them both.
>>127355363
there never was one, anon.
he was too busy playing legendary
>>
>>127355363
Jamball ate it.
Just like LnI and what was left of Bagel's hair.
>>
>>127355363
I asked him in stream to explain the lack of customization video. He told me he doesn't have to explain anything
>>
>>127356405
Rude.
Hope you unsubscribed.
>>
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So, I've tried out the battle rifle (Heavy Plasma Rifle).
It's alright, but you need some stuff to make it really work well.
A) You need Hyper-Reactive Pupils, that cancels the aim penalty, if you miss your first shot.
B) You absolutely need Walker Servos (I use them without the HPR anyways, so that wasn't much of a change)
C) Have an infantry built for full crit. Battle rifles put their 10% aim reduction on overwatch shots, so Sentinel/Opportunist infantry synergises very badly with it.

Rapid Fire is a double edged sword. The +1 damage is actually +2, but you get -25 aim instead of -15.
>>
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>>127354334
>>
have you guys seen this mod? http://www.nexusmods.com/xcom/mods/656/? lets you save and load equipment for missions, didn't see it in the mod list and found it worth sharing
>>
>>127357482
golden
>>
>>127357482
We need a full band now.
>>
>>127357321
BR -10 aim doesn't apply to the second shot of rapid fire unless it also applies to the first shot.
>>
>>127349881

Actually we don't know much about sectoids despite them being in almost every game. I always thought their civilization had gotten to a point where its members were engineered clones and they fed by soaking in the human baths.
>>
>>127355363
Hold back for another week due to this comment.
>>
>>127357785
>fire as first action, hit
>RF as second action
you're saying that RF shots will be -25 and -15 aim respectively?

I don't quite understand what you're saying.
>>
>>127358864
if you use RF as your first action, its -15 aim
if you fire and then use RF, its -25
>>
>>127358864
BR -10 aim would only apply to rapid fire if you move then rapid fire. Standing still with a BR and using rapid fire has no additional aim penalty.
>>
>>127357827
I liked the idea of the Terror From the Deep threat being remnants of the sectoid race prior to ethereal subjugation. The Uber Ethereal as well also said something about them showing psychic ability but too weak for their tastes
>>
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The SHIV game is going fast and smooth. I might beat I/I in 2 days real time.

Ayys really can't do shit when you stack 7 of these together and throw some dank smoke on top.
>>
how big is the download of xcom enemy unknown complete from steam?
>>
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>>
>>127359317
If you have to ask, it's too big for you.
>>
>>127359317
19 gig with all DLCs

will require more room than that because of steam's download process
>>
>>127359317
Sixteen million five hundred thousand bytes.
>>
>run a rookie up to a sectoid for a CLOSE RANGE shot

>it's not 100% to hit

guess I'm not taking that shot then. How am I supposed to pass that first mission if I can never get a 100% shot and there's too many ayys for the number of grenades I have?
>>
>>127360530
Reload until you get better accuracy rookies.
>>
>>127360530
Long War?

Use the steady aim thing and shoot on 70% chance

It's shame the mod forces you to learn bad habits
>>
>>127360814
>using NCE and HP in vanilla
>literally cheating
wow may as well just put killaliens into the console
Thread replies: 255
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