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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 97
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>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
>>127280665
Doom engine works across every platform known to man, has a fuck ton of documentation, an active community, tons of tools, tons of free to use assets.

The only draw back is that it might be illegal to commercially release a game that uses it.

It is the best engine for making first person games. Period.
>>
Where's ur engine
>>
Asked this a couple threads ago:

What do i use to make ps1/snes sounding music (chrono trigger/ff7 for example). Tracker with FM synths? Is there one specific plugin or something?
>>
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Posting this one more time in case someone has more criticism for me, I appreciate it
>>
>>127281029
looks fine, come back with something animated and in an engine and it will be relevant to the thread
>>
>>127280601
but you know its all bullshit right?
people won't admit that they are using commissions and other poor fuckers eat it up and try to 1ma
>>
>>127281097
I've already got some stuff ready, I'll have something tomorrow
>>
>>127281029
i like top better

bottom looks like generic kids drawing, all fairly standard, follows rules, etc.

top look more slooty 2
>>
>>127280937

Thanks for bearing with me and all my questions, you're pretty cool Vine.
>>
>impact doesn't have a free version

Okay then you greedy kike fucks
>>
>>127280747
Can this be added to the OP?
https://gitlab.com/groups/deprecated-by-blueprints
Post your username, or add the user "agdg" to any repo and you'll be added to the group.
>>
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>>127281029
>anime loli witch pixelart.png
whats the game gon be about anyways?
>>
He's coming, don't reply. Be the hero that /agdg/ needs. No matter how literally insane he sounds, don't be compelled to respond!
>>
How did you come up with the name of your games, /agdg/?
>>
>>127281529
shut the fuck up
>>
>>127281029
its pixel art/female, did you predict any bad criticism coming your way
>>
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is this too fast for looking at mouse?
>>
>>127281634
I dont see how the game would be improved by slower responses
>>
>>127281634
is it the thing you're controlling? if so it should lock on right away
>>
>>127281029
Okay since you're new here, a piece of advice: never reply to this >>127281414 guy.
>>
>>127280601
one's self is a poor judge of one's own life.
and you are still living anyhow. people succeed because they're interested in something and pursue it. whatever exceptional-ness there is results from that, not the other way around.
>>
Is namefag deving inherently stupid or does namefagging attract the stupids?
>>
>>127281414
Turned-based RPG, but really focused on humor and the characters. I want a really laid back environment and something you can play without thinking at all and just be happy about it.

>>127281618
Ive only been for for about a week after leaving for a year and i sure as shit wouldn't have expected this back then.

>>127281791
He seems nice. You dont
>>
>>127281921
its only used by shitposters because everyone already has an identity in this thread, the progress they post
>>
>>127281921
in this general it does, there are bunch of people here that will go great length to harass you
but as i stated before, you are all at fault because you don't stand up for yourselves
>>
>>127281921
it doesn't matter. the only thing that matters is working on your fucking game
>>
>>127281940
>He seems nice.
You were warned. What you do is up to you.

He's mocking you by the way, that picture is how he says he thinks your art is worthless.
>>
At what point am I an enginedev?

What technologies to I have to develop myself rather than use?
>>
>>127281940
>I want something you can play without thinking
>Turned-based RPG
normally i'd have something to say but if it's mindlessness you want it doesnt get more mindless then press X to combat games.
>>
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>>127281747
>>127281748
well, i'm trying to make an asteroids like game. this is what it looks like instantly rotating. it makes me a little nauses
>>
>>127282186
if you benefit in any way from society you are cheating and stealing other people's work. Other people advanced out of a hunter gather society and if you can then your waste compared to them.
>>
>>127282186
real enginedevs make their API/language
>>
GAME IDEA

CHAD THUNDERCOCK:THE AWAKING

>Made in RPG Maker
>you have these stats, Confidence, Cock, Charisma
>You start as a Betamax, /r9k/ nerd
>you must travel the land of "This Gay Earth" in search of pussy to slay
>You start off fucking fatties, onaholes, etc
>As you level up your can fuck hotter sluts until you reach the final boss of the high school cheer captian
>>
>>127282095
I'll keep that in mind

>>127282323
I plan to have scripted battles that have gimmicks or are purely humorous. Not like an actual RPG with stats and gear and shit
>>
>>127281029
>midget laura K buzz in a witch hat
KEK
>>
>>127282442
this post just made me realize something
lot of the bullies from agdg come from r9k
>>
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>>127282442
So basically BoneTown except even worse?
>>
>>127282519
More memes.

>>127282442
>Rare pepes give you powerups
>>
>>127281607
I spammed the thread with my autism unruly posts starts getting labeled
>>
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Trying to finish up the base for my player character so I can start working on animations. Does this look okay? Anything I should add or fix?
>>
I wonder how hard it would be to make a Gauntlet Dark Legacy clone.
>>
Vine if your here, whats in your patreon tutorials. Im thinking donating if the tutorials cover good stuff.
>>
What are some FLOSS game development tools?
>>
say if i wanted to make a "juicy" platformer, what tutorials should I look at?

I've just wrapped up on all the basic shit, and although enjoy it, really wanna get stuck in and actually make some decent feeling games.

pls go ez on me, new 'ere
>>
>>127282859
not worth it, i only have one lol
>>
>>127282807
Looks like link with lighter clothes, dunno if you're going for that feel tho
>>
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>want to make my game
>its an isometric tactical RPG
>try to learn how do do shit in Unity
>the "tutorial" is just some fucking vidoes about how they did a whole bunch of shit withough actually explaining how the fuck they did it
>try and make my shit anyway and find out that even the 2D mode is some wierdo 3D thing
>not sure if the kind of game I want is doable in Gamemaker

Help
>>
>>127282928
gcc
Gnu make
Valgrind
>>
>>127282661
>that's fine
it really isn't

games should be nice and smooth
>>
>>127282975
juicy?
>>
>>127283039
If it's 2D you can make it in GM.
>>
>make progress
>feel incredibly ill

every time
>>
>>127283039
An iso tactics game is definitely doable in Game Maker. Unity is ass, so you might be better off using GM.

Don't bother too much with tutorials and such, just like make game bit by bit until you've got all the parts, then put them together.
>>
>>127283114

>games are not made from "juice" and "juice" is just a shitty meme anyway

I prefer the term feedback anyway. Because that's what it is.
>>
>>127282661
yea i was thinking about just switching to keyboard, i'll just think about it later on after more progress.

thanks for input.
>>
>>127282807
its okay, not bad but no great
its usable
okay?
>>
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>>127231683
>>127231683
>>127231683
ping
>>
>>127283091
>>127283114

hence the inverted commas. I know it's a fairly stupid statement, but I hope you understand my intention. I just wanna move of from the basic simple movements to adding subtle lil' additions that feel like I'm adding more depth, for example.

Hopefully some people will understand and offer suggestions.
>>
>>127283381
>looks smooth to me
then you are blind, probably willfully so to support your untenable position

snapping directly to mouse looks disgusting in every game
>>
>>127283024
Aw man.
>>
I'm going to have to learn to code aren't I/
>>
>>127283548
Never used RPGMaker, but I've heard that nobody's ever made anything good with it. Also, my game is real-time so i'm not sure if that would work.
>>
>>127283039
>the "tutorial" is just some fucking vidoes about how they did a whole bunch of shit withough actually explaining how the fuck they did it

Pay attention retard. They explain things fairly well.
>>
>>127283813
I think Cthulu Saves the World and Breath of Death were made in RPGmaker
>>
>>127283290
Just masturbate the sickness away
>>
>>127282332
Maybe this would help?
http://gamedev.stackexchange.com/questions/23447/moving-from-ax-y-to-bx1-y1-with-constant-speed

It's about movement, but it could be applied to rotation.
>>
>>127283908
>acceleration

no, but play rodina with smoothing, that is sex
>>
>coding
>had something in mind
>forget about it literally 3 seconds later
JUST
>>
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>Cave floors generate correctly
>Cave boss arenas generate correctly
>Dungeon floors are completely broken and a fucking mess and what the fuck
God damnit.
>>
>>127283740
Yeh kiddo, now's your time!
>>
>>127283837
>"We made a whole bunch of images in photoshop then put them together"
>doesn't explain anything about setting up the project or how they even locked the camera into a good position or anything, nor does it show them importing them
>then goes on to say "we did X" while showing the proccess sped up 100x

It's obviously a tutorial for people who already know the basics. I had a firmer idea of how to make my game in some backwards shit like TKinter than Unity after watching that shitty non-guide.

>>127283935
Never heard of them but 'll take your word for it.
>>
>little cousin wants to make games

do I break him in on the reality?
>>
>>127284270
>muh pc retard race 60fps vsync off :-DDDDD

would you like infinite movement speed along with your improbably angular momentum?
>>
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The beat of the Demo Day drum is relentless. I haven't made as much progress over the holidays as I would want. But things are back on track now.
>>
>>127284362
No, show him how to make pacman in Game Maker.
>>
>No good games have been made in rpg maker

BARKLEY SHUT UP AND JAM NIGGA
CORPSE PARTY NIGGA
LISA NIGGA


http://vsrecommendedgames.wikia.com/wiki/Rpg_Maker_Games
>>
>>127284442
now this is pixel art
>>
>>127284535
barkley is GM

to the moon is RPGM i think
>>
>>127284442
Looks like Fez desu senpai
>>
>>127284669
Consult your doctor, Sunlight may be right for you!
>>
>>127284442
>girl in pixel world
shut up and take my money
>>
>>127284310
>It's obviously a tutorial for people who already know the basics
Then you're obviously watching the wrong tutorial first.
>>
>>127284727
So one could assume that Barkley could now be made in RPGMaker but RPG wasn'tup to it then.
>>
RPG without experience points? How far can it be taken?
>>
>>127284669
>>
>>127284918
base it off of gear and getting gear instead, i think some games do this already
>>
>>127284442
Just a question:

Since your sprites have no outlines, how do you handle the player blending into stuff that is of similar color. For example, how does the player blend when in front of the sky? Both are bright.
>>
>>127284918
extremely.
>>
>>127284835
It's the first one in the "how to make a 2d game" section, and there don't seem to be many more basic tutorials than that.
>>
>bad situation all week
>just want to dev to get my mind off things
>so depressed and out of energy that I can't focus enough to dev

How do I get my inspiration on, lads?
>>
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>>127284994
Good question. It's trial and error mostly. But having a sprite with a few different regions of colors helps. The dark hair, white body, and skin colored... skin. But if something clashes too bad, you just have to change it until it looks alright.
>>
>>127284669
Here's your (you), I won't tell you to cheer up though since I know that depressive people don't really repond to that well.

Just promise you'll stay with us, maybe work on your game. We want to see how it turns out after you start on it.
>>
>>127285490
punch someone
>>
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>>127284727
>quake

dropped
>>
>>127284442
How did you figure out your color palette? Every time I want to draw something I always forget to pick a palette. I WOULD use this:
https://color.adobe.com/create/color-wheel/
...That is, if I remembered to use it. I always forget and end up just trying shit until something works. And if it doesn't work or it looks off, then I just go
Image > Adjustments, then move some sliders around in Hue/Saturation and/or Color Balance. It works I guess, but it feels lazy and disorganized.
>>
>>127285558
d*@#% please stop
>>
>>127285490
Stop waiting for the right feeling and just dev.
>>
>>127285690
>>127285558
I swear I see these exact same posts every day word for word. Am I stroking out or something?
>>
>>127285690
>>127285771
>le danny fais

i know danny cracked you hard but its time to let go and be a man of your own, its new years damit
>>
>>127285818
its dee having a minor meltdown
>>
>>127284442
DESU when I played your demo a few months ago, the graphics were busy as fuck
I'm guessing that's just an expo level and not a real one, right? Cause it's cluttered as fuck
>>
>>127285551
Ah i see. I'm struggling with this problem right now, since my sky is white and the player is very bright. I thought about making the sky darker, but i'd like daytime scenes too.
The different color regions advice is good. I'm gonna give it a try!

Your game looks very good btw.
>>
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>make an elaborate algorithm(not the programming kind) to find out how much and where people live in my game's land
>each iteration makes the results more specific and accurate
I have no fucking idea how should I utilize all that knowledge in my game
>>
i really like skeletons, bones, etc, wanna make game around them

i was thinking fairly standard platform, but your health represents your character. At full health, you're a well human, but as you loose life, skins falls off and you become skeleton.

each "state" has different skill set, and you have abilities to heal/hurt yourself

feel free to share any ideas, i am starting now and will post progress throughout week
>>
No!
I'm sorry, I tried to stop this but I failed.
>>
>>127284442
Charlotte?
>>
>>127285689
I've never found a science to it. I've barely even found an art to it. For me it's just a matter of having an idea of what you want it to look like, then tweaking it and tweaking it until it resembles that.

If you're just working on sprites, try working in greyscale. That way, you will make sure that the values have contrast. Then go back in and add color value to it.
>>
>>127284669
hello friend I cannot wait to see your game, here's a (you) by the way to help with your Seasonal Affective Disorder
>>
>>127285889
It is a real level. Of course, the most important thing is the design of the level, how it works and feels to move through. The graphics being busy is just superficial to that. I do see what you mean about it being cluttered, I've heard that elsewhere. I've done done some work to reduce that, but it's a bit of a balancing act between being sparse and being cluttered. And ultimately I'd prefer it to be more busy than sparse ;)
>>
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This was a really tough one to get working but it does finally. I'm thinking a lot of cool stuff can be done with this and I'll have an example of that tomorrow. For now this is like a theme park of showing off the launchers and blocks currently. Normally I wouldn't have the blocks immediately stop when it collides with the ceiling but have it graze the surface but that's fine tuning for later.
>>
>>127284228
best 2hu
>>
>>127285626
I agree with this man. That stuff looks so stupid to watch, how can you take the game seriously when everyone is hopping and spinning around like rabbits. It's turned me off from games like Quake. At least with Halo it was floaty, and jumping made it easier for people to take you out, so you didn't spam it. Even COD helped put an end to that in Blops 2, loved it.
>>
>>127285490
Go for a walk , drink lots of water, and make a collage for your project for fun!
>>
>>127286259
>this lighthearted banter
>>
just do it
>>
hahahahahahahahaha
>>
>>127286047
I'll try that out next time I work on something, thanks.
>>
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>>127285612
I agree. But exclusively equipment and tactics without character builds? I'd like examples for reference.
>>127284979
That's what I thought. But should items have their own levels? Wouldn't it devolve into a different kind of numbering arms race?
>>
>>127286721
https://en.wikipedia.org/wiki/Exit_bag ?
>>
>>127284669
Any tips for battling depression for me? I mean aside from what you were doing just then, I don't think that was too helpful.
>>
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>>127285551
Literally Fez
>>
>>127287086
memes aside it does look like fez

that looked like cave story though so whatever
>>
>Cave Story was made by one guy
>La Mulana was made by one guy

Face it /agdg/ you'll never be as skilled as the gooks
>>
How can we ever compete with the power of Rotatedev
>>
I was once using a singleton. I was addicted, my game slowly became dependent on that one little thing and its marvelous ability to connect my stuff. But then I found Jesus and now I am completely singleton-free. Individual parts of my game can now be tested and it still works even if something else breaks a little.

You too can become singleton-free if only you let Christ into your heart.
>>
>>127286785
Where's the anime
>>
>>127287352
have you ever of commissions?
>>127287401
its not just rotate, its his loyal legion
>>
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I need help making a C# program that does this:
>Takes in a percentage as a double, say 25.25%
>Returns True 25.25% of the time

I tried, but apparently I'm retarded don't laugh at my code
>>
>>127287530
>Comissions
>Cave story took 5 years to make
And the guy is a NEET
>>
>>127287401
we have see-coon on our side
>>
>>127287625
so you are saying that 5 years for pixel platformer is good?
>>
>making a VN
>All the writing is done
>I cant draw for shit
>tfw
>>
>>127287352
I watch Anime and eat sushi every weekend
I'm basically Japanese.
>>
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would you a frog
>>
>>127287352
And time. They had quite a lot of time to dedicate to just that, something most of us don't have.
>>
>>127287607
You're way overcomplicating this.
>Enter a double percentage
>>25.25

>Select a random number between 0 and 10000
>Divide by 100 to a double 2 decimal places accurate
>If the number is lower than or equal to the entered double, it's a hit!
>>
>>127287780
Hire an artist
>>
>>127287352
Treasure Adventure Game was made by one guy too I think. And he was human. Just like those other guys, or all of us here. Doesn't matter what race, you (we) all came from Y-Chromosome Adam.
>>
>>127287719
I'm saying he didnt have help
>>
>>127287780
Same here, decided to work on some code until I can't anymore not like my writing was good anyways
>>
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>>127287607
>switch case for a bool
You know, I've been programming for years, but I could never come up with that shit

Good job anon, keep being creative
>>
>>127287858
>Hire an artist
>VN is about a guy who fucks little girls and then realizes he's fucked in the head so he starts murdering them
>>
>>127287938
I don't like if statements
>>
>>127287607
public static bool percentage(double percent)
{
Random rand = new Random(Guid.NewGuid().GetHashCode());
return rand.next(0,100) <= percent;
}
>>
>>127287879
never assume someone was 1ma unless he publicly stated it and even then you still wouldn't know
>>
>>127288018
They're coarse, and rough.
And they get everywhere.
>>
>>127287805
I want to smooch frog.
>>
>>127287607
if(random.range(0,100) < percentage)
true
else
false
>>
>>127284669
Need someone to talk to?
>>
>>127288040
wait, replace the return with:

return rand.nextDouble() * 100.0 <= percent;
>>
>>127288113
This motivation meme is the most destructive.

Waiting until the right feeling hits you to dev? What a goddamn joke.
>>
>Super Meat Boy was made by 2 gys
>VVVVVV was made by one guy

are you guys even trying?
>>
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>>127287805
frog devs are the best devs
>>
>>127286337
That looks pretty cool.
>>
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>artfag
>do props
>test props in unity
>most import well, few need tweaks, all is good
>over time loose steam as I do not have yet a game core (did not really plan for a complex game core to begin with)
>decide it is time
>plenty of bumps but is expected, I'm just an artfag, all is sort of well until setting up multiplayer
>mother of god
>>
Multiplayer ARPG
>>
>>127288018
Thats what goto is for, silly
>>
>>127288534
trying to what?
>>
>>127288594
Eh, even then it'd be less depressing if one finished stuff / makes steady progress, rather than dropping shit every time adversity / bad feels strike.
>>
>>127288447
Just saying: trying to force it will only lead to burnout. Discipline comes from motivation.
>>
>>127288707
This. best to make something when you are fresh, unless its for polishing existing things
>>
>>127288736
hi mag or mush
>>
>>127287607
Console.WriteLine(new Random().Range(0, 99) < Convert.ToDouble(Console.ReadLine()) ? "1" : "0");

;^)
>>
>>127288707
That seems like a weird way to think. Discipline makes it so you don't have to "force" anything, you just get shit done.

Anyhow sorry for sperging on you.
>>
>>127288534
who knows maybe they were former programmer/artists that came from a pro background and decided to make a game, never assume they had 0 experience especially when looking at super successful games
>>
I'm not sure if this is discipline or motivation, but i spend the whole day deving and i feel good.

Which one is it?
>>
>>127288906
Not sperging, that's just a different way to approach it. I accept your viewpoint.
>>
>>127288869
Read again? I already addressed that in the very post you quoted.
>>
>>127288984
If you're unsure then it's certainly not discipline.
>>
>>127288984
they're both fake
carry the news, boogaloo dudes
>>
>>127288984
Discipline is balanced. Marathon dev and burning the fuck out is the way of the moviationcuck.
>>
>>127289162
good post
>>
Weight painting got tricky. I think the model is wrong so I'll have to remake it.
Is there any sense in giving away a tricky-to-weight-paint model to a random online art community?
I'm sure they can be creative with it, and there must be someone out there that can get it to work, but I don't like giving away things knowing they might be faulty.
>>
>>127289162
nodev: the post
>>
>>127289264
thanks qt
>>
MGJIRTNGKNFDKGNPLGKD

Why is UI so hard. Or rather, tedious. I'm using Gamemaker so I literally don't have to program anything, but this is getting so confusing and annoying trying to figure out how exactly I want the menus to work because there will be mulitple players and teams and gamepads and stuff, and then it takes like an hour just to get the 'Options' or 'Start Game' labels at the right position. Why can't I drag an image over to the room and give it a hyperlink to another room? No, you gotta do all this other shit that takes 10 hours.

Can't wait to start adding multiple resolution support. Oh boy. How would you even optimize on other systems? I have my computer so it works with my exact setup, but how will I know if the game crashes on launch for someone else?
>>
>>127289162
Nice millennial feel-good advice, following that no great works would get done.
>>
>>127289485
UI is shit is why
>>
>>127288221
>using if statements for a bool

return (random.range(0, 100) < percentage)
>>
>>127289531
>funky_shit1999

good one
>>
>>127289485
>UI
>Difficult
welcome to programming, but really. make an object, make the sprite the image you have, make a simple collision checker for your mouse and inside the condition for clicking on it goto that room, it's not terribly difficult but if you're new to game maker that'd probably do it.
>>
I was born in 1993 :)
>>
>>127289653
The "true" and "false" in his examples were more like comments, not return values

Like
>if(...)
>// true case goes here
>else
>// false case goes here

Please, less autism, more progress
>>
>>127280953
It's released under GNU GPL, which means it can be used for commercial purposes.
>>
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>>127288661
>>
>>127289686
you have a very narrow minded way of thinking
>>
http://www.oskarstalberg.com/game/house/Index.html

Cities skyline has roads that do something like this, is there a name for it? I want to see if I can find a tutorial on how I can make "join-able tiles". Its so fascinating.
>>
>>127289162
Ok say you have something you want to do, it takes a long time and is hard sometimes.

You actually enjoy it, but you're not always in the mood. But you also don't want to take 10 years just to wait for pockets of motivation. What do you do? Just give up? What the hell kind of attitude is that.
>>
>>127288013
You had me until murder
>>
>>127290245
Nice Ad Hominem my man, even if he gave you some.
>>
>>127289549
I'm not even a millennial but the millennials are getting handed a shitty economy and the global problems and traps that the previous generations lured them into, and now they're the ones expected to put up with it or fix it. You want to blame someone, blame the Baby Boomers for stealing from the Greatest Generation and shafting their children. Of course they could get jobs when they were younger, their economy was fixed by their parents and college was cheaper. But greed keeps them from sharing with their children, so now you have these younger people who won't have social security and will have to work way past retirement age just to pay of their college bills while the Baby Boomers get to live in comfort, not having needed college just to be mediocre. The world is not the same as it was 10 or 20 or 30 or 40 or 50 years ago. Stop pretending things have always been the same, you've just given up, that's all. there's no reason why younger generations need to put up with this shit.
>>
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Trying to use a few different types of dungeon generation algorithm for my game. Fucked around and came up with some random-ass algorithm that made room-and-hallways based dungeon floors to go along with cave and arena floors.

Does the squares version look too fucked for a roguelike floor or nah?
>>
Who isn't a millenial?
>>
>>127290843
I'm 43
>>
>>127290245
gamedev is very different from all other things because you have few different expertise that you need to make a game

humans usually don't master more than 2-3 important skills throughout their lives, sure maybe they can juggle through some more but my point is that if one aspect is stronger than another than why force yourself to finish it, you are just going against human nature and human ability and keep banging your head against the wall

tl;dr those who stick to 1ma will quickly realize it, tho who won't will take a significant amount of time to finish something or keep banging their head against the wall
>>
>>127290927
And you still have no engine
>>
>>127290927

It's 2016, you're a millenial
>>
>>127291019
POW
>>
do you ever feel jealous of another game's art style?

This feeling hits me everytime. FUCK
>>
>>127291019
No, but I have a 90k/year salary and a wife. Gamedev is just a hobby so I use existing engines.
>>
>>127287805
Is it okay if I ship this frog and the frog from that harvest moon game anon was making?
>>
>>127287780
No offence but why did you think about creating a VN if you can't do art nor have an artist partner? Since art is the key thing that sells a VN. (After that VA, dialogue and finally plot)
>>
>>127291135
nah

my game is going to have a really good style when I get an artist
>>
>>127291143
Ahahaha what a failure
>>
>>127291216
In which sense?
>>
>>127291148
make it happen
>>
>>127291135
Basically every time Vine posts.
>>
>>127290843
I'll be 30 in a couple months. NES generation, more like NEBEST generation. Cowabunga!
>>
>>127291276
The same that you have no engine you fuckwit
>>
>>127291380
Oh sorry I'm not even him. He has a game though. Depending on which definition of engine you're using (among the several valid definitions), he still has an engine (ie the meat of the game logic that he himself made).
>>
>>127291517
The game logic has nothing to do with the engine
>>
>>127291627
Oh so you're not familiar. That's ok Anon. It's fine to not know things.
>>
>>127291135
Ori. I haven't even seen full HD videos of that game yet, just a quick glance at the little Steam window trailer. Had to stop the video/click 'back' just so I wouldn't completely wither away. Whew that game looks too pretty I would probably die from staring at it too long.
>>
>>127291336

You're a millennial
>>
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>>127290748
concerning square type ruins

this is an opportunity, my friend,
an opportunity to include ancient aliens, who are long gone, into your game.
these ruins would be their long abandoned bases with their automations still lurking about or smth similar
>>
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so I drew out a diagram to help explain the issue
in monogame when you flip a sprite it keeps the location vector at the top left corner, so how do I flip the sprite and mirror the rotation and location given only the original location and rotation?
it flips it in place, but for the sake of the image I figured it was clearer this way
what sort of translation should I do to find where the new location vector should be?
the rotation is just mirrored on the x axis, right?
please help
>>
>>127291336
you gon be The Wizard?
>>
>>127291517
Hey, you're probably new to agdg?
Don't reply to those people, there's a small group that will shitpost about engines all the time. They post about how you have to make an engine purely from scratch if you want to make a true game. And will call any already made engine a shitty meme. So it's best to ignore them.
>>
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>>127291336
>>
>>127291701
You're not very bright, are you son
>>
>>127291909
explain this picture again
>>
>>127291798
I was thinking more like an underground military / laboratory base with experiments that were abandoned and escaped to roam the halls, but that's cool too. I'm more concerned with the make-up of the levels at this point. It's not really close to the traditional:

Room --hall---Room

Layout. But I still think it looks kind of cool..not sure if I should scrap it and go back to trying to do a traditional layout.
>>
>>127288654
should've gone with socket.io
>easy as pie
>>
>>127291876
Nah I'm just a big dumb retard who can't help but replying to stupid crap. I guess I'll just filter that kind of thing so I stop replying to it.
>>
>>127291983
It's a delicious looking pizza.

I'm not even trolling you that's all there is to it.
>>
>>127292146
im temped to buy one every time its posted
>>
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>>127292146
>delicious looking pizza.
>pepsironi
triggered
>>
>>127291998
i'd say, keep this in
a little bit of variety never hurts
you could make it optional
but don't throw it away
>>
Post you MC, get fan art.
>>
>>127292361
I agree with this 100%
>>
>>127292367
Nice, nice.
That means I have four possible floor types now:

Caves
>Caves Boss Arena
Laboratory(or Ruins)
>Laboratory(or Ruins) Boss Arena
>>
>>127292385
My main character is (You)
Seriously, you play as yourself and the player is never visible
>>
>>127291743
NO, I'm GENERATION X. Millennials are 'generation next'. Not as cool sounding but still okay.
>>
>>127292385
i dont have an MC because the game is a first person UI game.....
i have other characters though.
>>
>>127292385
What if my MC is a floating gun?
>>
>>127292607
have you sold 10 copies yet
>>
>>127292607
>i dont have a game because the game is actually just a first person UI.....
>u can make fan art of my art tho
>>
>>127292618
then you're just 1 month away from sweet sweet failure.
>>
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>>127292146
>>127292207
>>127292360
You guys are doing it wrong. We have the technology to add MORE cheese while taking up less space while spending less time waiting for it to be cooked!
>>
>>127292838
ill pass on the ass cancer
>>
>>127292385
Every time this gets posted, you never deliver. Is this some kind of trick to get people to post progress?
>>
>tfw just 7kg away from normal bmi

take this fatty food out of here
>>
Where's my (You) at
>>
>>127292953
>he doesn't have a low carb, high fat diet
honestly what's wrong with you?
>>
>>127293048
>>
>>127292937
This is my first one. I delivered back when the guy who had a white box and a red head posted here.
>>
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>>127293048
>>
>>127293101
>minmaxing your macronutrients
completely retarded desu
it's all about energy in, energy out
laws of physics, bitch
>>
>>127292016
I'm even more lost.
>>
>>127293048
https://youtu.be/0agb3qJiCZk
>>
>>127293165
Cooking s(You)p
>>
>>127293332
>I think it's just all about exercise, eat whatever, just work out
true imo
>>
Coming to this thread only to read the same shitposting and the same individuals shitting it up again and again is starting to get annoying. Really.
>>
>>127293332
Eat whatever as long as it's low carb and no sugar.
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