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XCOM General - /xcg/
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You are currently reading a thread in /vg/ - Video Game Generals

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You know that the Avenger does FLY right? Edition

Previous Campaign: >>126844435

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Retaliation Trailer:
https://www.youtube.com/watch?v=ryOfZv0JjIg
Don't forget to check firaxisgames latest vod at Twitch.

Beagle's First Two Missions Gameplay:
https://www.youtube.com/watch?v=I9vG-N0ILB0
https://www.youtube.com/watch?v=JT_0gsOmsQE
https://www.youtube.com/watch?v=5X1Tfx_TM38

60 Minute Gameplay Video:
https://www.youtube.com/watch?v=PwHPhQXavPA
https://www.youtube.com/watch?v=vblW65PQ9vY
Misc Videos:
https://youtu.be/HVw-QOU06WU
https://www.youtube.com/watch?v=7-cSh3aPDPw
https://www.youtube.com/watch?v=3tqHWR_J7VU
Other Articles:
>https://xcom.com/news/en-the-aesthetic-of-domination-the-look-of-advent-and-the-archon-in-xcom-2
>http://www.pcgamesn.com/xcom-2/xcom-2-declassified-firaxis-on-the-risky-shot-theyre-taking-with-a-new-strategy-layer
>https://xcom.com/news/en-dont-get-in-the-andromedons-way-in-xcom-2
>https://xcom.com/news/en-the-environments-of-xcom-2-wilderness

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
Whats the quickest way to git gud?
>>
>>127046093
Learn that mistakes happen and things won't always go your way.
>>
>>127046093
BREAK ayy
>>
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>>127046093
Break everything
>>
>>127046093
uuhhh play the game?
>>
>>127046093
Trial by fire.
>>
>>127046093

You can also learn a lot from watching both Marbozir and Beagle campaigns.
>>
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Does anyone here need to launch steam in offline mode in order for xcom to not crash? I feel like I've tried everything to solve this problem at this point and nothing works.
>>
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>Jake Solomon will never fuck your ass

why even fight the alien threat?
>>
>>127046887
kill urself pronto my negroid equivalent
>>
Is anime xcom related
>>
Is there any sort of visual indicator to wether moving into a particular position will flank an enemy? I've had situations where i nearly horizontal to an enemy and the game wont recognize that im flanking them and situations where im only one or two squares to the right and yet the game tells me i am
>>
>>127047302

sure, first xcom games are anime games
>>
>>127047302
Of course.
>>
>>127047302
if you type xcg memes with your animu pic, it makes it 100% on-topic.
>>
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Commanders, attention! Report in at your earliest convenience!
>>
>>127047703
Nice try, ADVENT.
>>
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That's xcom baby

>>127047584
Like that?
>>
>heavy floater leader with tac sense
The embodiment of WOW IT TOOK 3 SQUADS OF YOU TO KILL ME.
>>
>>127048590
literally easier to do explosive damage then stun it.
>>
>>127048728
I had already run through my explosives with dealing with previous pods and didn't expect a capture that mission. It was fucking ridiculous having a shotgun only having a 50% chance when he's the tile right under the faggot.
>>
>>127047343
Of course, anon-chan.
>>
>>127048728
CLOSE RANGE??
>>
>>127049146
What is the visual indication, little anime?
>>
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>>127048513
yes, just like that~
Here's a couple more you can choose from:

>break los
>ayy lmao
>bagels
>/v/poster
>snektits
>95% miss
>Site recon is hard
>babby difficulty
>thin mints always hit and crit
>jake solomon
>magnificient design
>if you take 10 10% shots, one will hit because that's how math works

if i missed something, please add it, /xcg/.
>>
Fug
>>127049146
Meant for >>127047302
>>
>>127046809
Anyone? LW troubleshooting only tells me to run with steam on offline mode but that fucking sucks.
>>
>>127047343
in xcom2 i think there will.
in eu/ew you can just activate grid and see if you step out 1 tile from cover flanks an enemy.
>>
>>127049316
Thank you much, Anonymous
I promise to use these memes for good :)
>>
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>>127049316
you've missed my blogposts.
>>
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>>127048341
ADVENT? What is that? Hehe.
>>
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>>127049316
>>thin mints always hit and crit
But they do.
Rookies are never safe.
>>
What happens if I skip confounding light?

I got extremely unlucky and the mission right before this appeared had a billion thin men that poisoned all my troops and sent all my veterans to recovery and I'm finding it impossible to beat it with mostly rookies because they can't hit shit.

Playing on Classic btw.
>>
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>>127047584

It is sometimes.
>>
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>>127050158
it always is.
>>
>>127049863
they safe if u break los
>>
>>127050000
if you skip it then you can't do Gangplank. I could recommend you to lower the dificulty level just for those 2 missions. (specially for Gangplank since there's those schrodinger ciberdisks)
>>
Anon from last thread asking about the base assault again. Watching xwynns do a base assault and he's talking about this cyberdisc that can teleport around or spawn behind you like the one on gangplank. Is that true?
>>
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Might as well call it animayy, lmao
>>
>>127050774
Yeah it's true. I've had one creep up behind me but never did anything when I fought it. If you have battle scanners and a disabling shot it's pretty simply and easy.
>>
>>127049734
I miss REDS
>>
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>>127050767
Don't talk about the disc.
>>
>>127050774
jesus, really? now we have to worry for yet more schrodinger's ciberdisks? did JC fucked up something again since last update? (aside from the usual)
>>
>>127050980
where did he go anyways?
the last i heard of him he was streaming and taking 20% shots on ayys every turn and got mad when he got shot to pieces. He was fucking hilarious though.
>>
>>127050774
>>127051227
see:
>>127051076
>>127050905
it is true.
may rng be with you fellow commanders.
>>
How do i biotank?
>>
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>>127049863
>>
So how often should i be rotating in rookies in order to have some more advanced troops on backup?
>>
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>>127051513
taken from tripfag's guide
>>
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Oh jesus fucking christ, terror on this fucking map.
Had to pull out my "All Black"-Team, just incase this mission is one straight from hell.
>>
>>127051912
Usually I have a 1/2 rookies rotating in alongside veterans..
>>
>>127051912
On small UFOs, abductions, and Council missions, bring one rookie. Never go full rookie.
>>
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>>127051954
Oh jesus, this ain't so bad but there is still nasty mix of ayys.

My ass is ready.
>>
>>127052294
Should be completely doable.
I hope you brought atleast 3 flashbangs.
>>
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>>127052294
>there was a mechtoid hiding in the corner
Fuck.
>>
>>127051296
Link?
>>
>>127052792
twatch/redsnoipah
it was like 3 months ago though.
not a single word after that.
didnt even change the title.
>>
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>Beagle spends like 5 minutes sitting there watching a scout hover in one spot
>Finally goes to attack
>It lands right after the take off scene
>>
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>didn't miss 20% shot
>game crashed and now save is corrupted
>>
>>127054308
Flew too close to the sun, my friend.
>>
>>127054308
rng giveth
rng taketh
>>
>>127054507
>>127054614
well fuck, seems like i won't finish another campaign until xcom 2
>>
>>127054764
you have like 30+ days, completely doable.
>>
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DAS XKAWM MY MAN
>>
>>127054821
BUT I DON'T HAVE THE WILL ANYMORE REEEEEEEEEEEEEEEEEEEEEE

IT'S FUCKING SECOND TIME IN A ROW SOMETHING HAPPENS TO MY SAVE, FIRST I DELETED IT ACCIDENTLY NOW THIS SHIT JESUS FUCK
>>
>>127054907
>I DON'T HAVE THE WILL ANYMORE
well, it looks like you're going to the chop shop then.
>>
>>127054894
i'm gonna skin u alive
>>
>>127055157
Rude
>>
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Happy new year /xcg/! A new year and more ayys to kill!
>>
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>>127045849

What's the current meta with MEC troopers right now for beta 15f?

What are your builds, and is there an image like this for MECs?
>>
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>>127045849

Eggsalt Base Rape time.

The General is eager to get even with his traitorous brother.
>>
>>127056746
the current meta is whatever you find useful.

and no theres no image like that for mecs.
tripfag's guide has great builds tho.
>>
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>>127057140

He died the next turn to his rapid fire
.
>>
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>>127057140
little did he know, he was a double agent all along.
>>
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>>127057382
>>
>>127057191

where might I find this tripfriend's guide?

nothing on the subreddit that's remotely useful
>>
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>>127057854
its literally in every general so far i think
it's a pastebin guide that you copy paste into notepad++.
i dont have the link, it looks something like pic related.
also >>127051935
>>
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Does it break LW if you modify the number of starting steam vents in the ini? I'm tired of restarting the first mission over and over again till I have the 2 vents next to each other.
>>
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>>127058726
>he doesn't take japan as starting country

>>127057854
>>127058212
http://pastebin.com/knaDUnd6
>>
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>>127058726
No, but you better have good luck if you want a decent steam layout.
>>
>>127059079
I was thinking about making ALL my tiles be steam vents but only use 2. That way I could chose to have those 2 around where you have yours and save me hours of doing the first mission over and over again.
>>
>>127058726
>>127059535
>Japan
>Ring of Fire
>XCOM HQ has 3 additional Steam Vents.
Don't cheat, anon.
>>
How do I keep myself from giving up on campaigns so easily
How do you tell when a campaign is actually fucked
>>
>>127059704
Johnny please, your design choices are hardly magnificent enough to call a few edits cheating.
>>
>>127059704
That would end me with more steam vents, and that's not what I want. I don't want more steam vents, I just want to save me the tedious of redoing the first mission till I get the 2 steam vents in a non retarded position.
>>
>>127059704
sup Lump
>>
>>127059892
in vanilla, a campaign is never truly fucked

I think I've only lost once, on Impossible, because I got an end-of-the-month bunch of abductions over countries that already had satellites (I'd launched them that month to get the sweet sweet asia bonus) so I got into an unwinnable state

you're only fucked when it actually says Game Over, the strategic layer is just a glorified difficulty menu for the tactical missions
>>
How do you start a mission? Everyone walking together out of cover little by little and overwatching? From cover to cover and hope to RNG you don't trigger 3 pods? How do you do it?
>>
>>127059892
in LW, about 7 lost countries is a good indication of having fucked up.
But you can actually win from that on lower difficulties.
on Brutal/Impossible, having lost 7 or more countries is always a disaster unless your tactical game is perfection.
on Normal/Classic, i'd say having lost 12 countries is when you should contemplate abandoning.
>>
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>>127060671
>put squadsight snipers on overwatch
>move my guy closest to the skyranger as far as he can go into any sort of cover ready to rock
>if shit activates, start positioning guys to engage or flank, hopefully the squadsight snipers got a shot from the skyranger to help out
>if shit does not activate, overwatch the dude and position guys behind him

and then just sorta play it by ear from there, usually snaking around whatever building is on the map to breach it from multiple sides at once

it really depends on the map, too, there's chess-like openings that are all but guaranteed safe and will get you into a good position to engage in a few turns but they're map-specific. like how the grocery store one has that alley that is always safe all the time, or the stationery selling office/warehouse has that big wall to snake around towards the little park-y break area
>>
>>127060325
also I don't mean this as a memester "lol git gud how r u aheving probleme" but more that there's no real consequence for doing badly in the strategic layer until you actually finally lose. I think the only second wave option that really even gets close is "Results Driven" and you make so much from selling alloys and elerium and corpses that you don't really need council funding anymore after a point
>>
>>127061516
>start positioning guys to engage or flank
Trying to flank on the first pod is like begging to activate a 2nd and a 3rd.
>>
>>127062003
This is exactly why I think absolutely critical is a nice perk in LW. If you're going to be taking a huge risk in getting a flank you should be guaranteed the reward.
>>
>>127057320
>playing with green fog
>>
>>127061516
shit advice t_b_h_f_a_m

>>127060671
just move your assault first.

if vanilla:
pod activates
break los with assault
ow with rest
peek-breaklos until flanks
remove ayy

if longwar
break enemy ow's with scout or tanky mec
move all soldiers in position and kill as many ayys as possible, leaving everyone in good position and high cover or smoke grenaded.
suppress/flashbang/overwatch ayys in indestructible full cover.

whatever you do

DO NOT TRY TO FLANK THEM BY MOVING FORWARD.

DO NOT PUT PEOPLE ON OVERWATCH BEFORE YOU ACTIVATE A POD

ergo, do not follow this advice >>127061516
>>
>>127047343
There's really no need if you understand the flanking/step out system.
>>
>>127062484
>DO NOT PUT PEOPLE ON OVERWATCH BEFORE YOU ACTIVATE A POD
Why not? If you have nothing to do might as well, you never know when a pack of thin men is going to be running around and activate 5 overwatches.
>>
>>127062003
see >>127062343 I do not play without Absolutely Critical and Damage Roulette on ever anymore. flanking is complete bullshit in base vanilla

I play incredibly aggressively though and with lots of assaults and sprinter supports so it usually works out. Run & Gun is some real nigga shit when you use it to reposition rather than just try to steamroll, and 100 Aim supports that can blue move across the map ain't nothin to fuck with

>>127062484
shit advice
>peek-breaklos
>you can peek around a corner and break los at the same time
memester spotted

>>127047343
no and despite what the memers will tell you, you just kinda have to hope because the flanking/LOS system is buggy as fuck

note that sometimes it'll give you the flanked bonus without actually saying they're flanked because of HUD bugs
>>
>>127062693
I think he means when you plan to activate the pod on the same turn you shouldn't do that. Probably because the AI moves to positions where they could possibly flank someone with ease. It'd suck to have someone flapping in the wind when the alien turn rolls around.
>>
>>127062693
the only scenario when overwatching before activating a pod would be useful is activating a singular muton berskerer.

every overwatch is a wasted 2 action points you could take in reaction to what the enemy does.
overwatching before activating a pod is like putting all your money on 0 in roulette
>>
>>127062846
enough with the memester bullshit, the game has bugs and iffy LOS but there are some definite rules.
>>
>>127062846
i think he meant, peek out of the cover, and if enemies are in cover/overwatch/ready for you, break los again.
if they are flanked and shit positions, move everyone up and take ez shots.

not everything is a meme, you know.
>>
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>>127063002
>memester bullshit
the game is broken
it's *usually* okay but there's times where it just stops giving a fuck and phones it in. and like I said, there's tons of times where it'll say an enemy has cover when they actually don't and just give you the flanking bonuses because they have cover against one unit but not another

the HUD lies CONSTANTLY

>>127062993
pods patrol you fucking dipshit and will freely wander into overwatch

>hurr just hunker down literally all the time surely this cover will protect me !!!

fuck off
>>
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>>127063282
mad cuz bad
>>
>>127063282
>pods patrol you fucking dipshit and will freely wander into overwatch

>they patrol on YOUR turn
>they wander into overwatch on YOUR turn
dude i think your game is broken
>>
>>127063282
>>127063532
>AYYLIUMS CAN PATROL ON HIS TURN
>no wonder he's absolutely buttblasted about the game being hard.

>fuck off.
we /tumblr/ now
[namecalling intensifies]
>>
>>127063172
that would require three moves to first break los, peek, then re-break los

and even then, it's usually better to just keep the guy overwatching from full cover since it keeps aliens in place, and with mid-game soldiers, you can start taking 60+% laser potshots with people who weren't doing anything useful anyway (lasers and up destroy cover fairly well) and you can start feeling safe about cover actually helping when you boost it further with smoke, skeleton suits, etc

>>127063532
>blue move everyone
>"hmm no activations what should I do"

>mash dat fuccin Y key
>pod patrols in from the mist during AYY ACTIVITY
>pod takes a big pile of damage before even being allowed to fire
or
>spam Hunker Down
>you can't even see the pod roll in
>you just get treated to plasma fire from beyond your sight range
>they freely move to flank you unmolested, if not be way more aggressive than usual because they know you can't see them

hunkering down is complete shitter bait
>>
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>>127063282
I can count on my fingers the number of times I've been screwed by imaginary LOS issues.
>>
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I watched all Xcom 2 videos and notice, that the Mumbai "terminal-hack" mission is classified as EASY mission. If i compare this with an easy abduction mission in Xcom: EW i get this:

Easy mission during april, normal difficulty in Xcom:EW:
2 pods, 4 aliens total
4 different enemy-types possible.

Easy mission during april, veteran difficulty in Xcom 2:
3 pods, 6 aliens total (+ possible turrets, + possible reinforcments)
6 different enemy-types known, maybe more possible.

We see, that Xcom 2 have more enemies and more diversity on the map. And more stuff can happen too. In Xcom you see on such an early easy mission at best 2 different alientypes, but in Xcom 2 you could see them all.

Not only this, in Xcom:EW the early enemies are pretty standart: Sectoids cripple themself with mind-merge, Floaters fly, Thin mans can spit poison and Seekers waste your time, most of that is pretty straight forward.
In Xcom 2, except the normal Advent soldier, all enemies have many different special abilities and roles.

At all, i like that we face more aliens on the field, than in Xcom:EW. More enemies with a lot of different abilities = more action, tactic and decisions than alpha strike anything away.

It's interesting too, that the enemies have more HP an armor, but the damage of them isn't as high like Xcom:EW . Xcom-soldiers have more HP too, in all the playthroughs i never saw some Xcom-soldier got one-shot, beside of the early build Viper binding, which got nerfed to 2 damage in a modern build anyway.

I don't think that we will see 9 crit thinman instant-kills anymore, and thats a very good sign.
>>
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>>127063939
>>
>>127063824
Hunker is good for protecting you when you don't have good cover and can't flee to safety.
>>
>>127063824
how about thinking a little before spouting shit?

>spawn in LZ
>move assault up
>no activations
>move everyone up
>repeat until activations with assault
>break los with assault
>overwatch with everyone outside their sight range
>[AYYLIUM TURN]
>can you see ayyliums?
>yes: they are in cover
>break los
>no
>peek out with your assualt
>are they in cover? yes
>break los
>are they in cover? no lol not even ow'ing
>move everyone up and remove ayy.
>repeat until end of mission

also
>>127061516 said
>[your turn]
>overwatch snipers without moving
>blue move the rest and potentially activate pods
>move everyone up for flank with yellow move
>>
>>127064045
yeah your meme pictures are great hun

bet you didn't know squadsight isn't infinite range
>>
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>>127063939
>yeah los makes perfect sense and is never broken
FUCK

A RAMP

THIS SURELY WILL PROTECT ME

>>127064093
>when you don't have good cover
have you considered moving to cover or even

wait for it

B R E A K I N G L O S

or using smoke, smoke works too. a normal smoke grenade offers the same defensive bonus as Hunker Down in low cover, and dense smoke grenade outpaces it. And you can have the person who's apparently super tied to some piece of low cover to do something or other actually fucking fire instead of waste his time hunkering down when he could just fall back
>>
>>127064316
>low cover
>expecting not to be hit
you sound like garbage friend ;^)
>>
>>127064215
Not him but how about this

>spawn in LZ
>move assault up
>activates a pod
>no where to retreat to and the cover you can take makes you activate yet another pod
>>
>>127064246
>bet you didn't know squadsight isn't infinite range
it literally is and reloading the game fixed that one

>>127064486
it's hard to get hit when you leave nothing alive, hun :^)

>>127064215
>blue move the rest and potentially activate pods
>move everyone up for flank with yellow move
literally where were those said idiot
>>
>>127064517
>being that unlucky
>just evac
>>
>>127064316
stop memeing, the game isn't totally broken like you say it is.

it has issues and stupid design decsions, (namely cover peeking) but it's not like you can't go a mission without los fucking you.
>>
>>127064215
>assault
Why not scout? Some ayys specially disks love to enter overwatch when popped.
>>
>>127064585
literally read his post
>put squadsight snipers on overwatch
>move my guy closest to the skyranger as far as he can go into any sort of cover ready to rock
>if shit activates, start positioning guys to engage or flank, hopefully the squadsight snipers got a shot from the skyranger to help out
>if shit does not activate, overwatch the dude and position guys behind him

also i can certainly see 2 ayys alive on that picture.
>>
>>127064517
The pod placements are fixed and never change unless you mod the game. They are designed to minimize the chance of first turn contact.
>>
>>127064653
because
if you blue move your scout and they OW
you have to yellow move your scout to break it, thus losing a soldier's potential for that turn

with moving the assault up
you can break ow with a blue move from your scout, and then have a yellow move+run and gun on your assault, and a yellow move on your scout.
Thus having all the damage potential still up.
>>
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>>127064517
>move assault up
>activates a pod
>no where to retreat to
R&G to a piece of high cover, full cover + tac sense + skeleton suit tops out at 70 defense, will probably be 65 with a typical pod of three. increase it further to 85 with a smoke grenade if you have to, or 105 with dense smoke. you can even get a shot off from that high cover and hope to at least break some cover for someone else on your team to get a free crit on an exposed ayy

>>127064767
yeah faggot what part of that is "yellow move to flank"

maybe you should stop being mad + bad and get some reading comprehension and realize that the three people with blue moves left would be the ones to move to flank or at least get good shots, and the one already blue moved can either take a shot, fall back and break los, or activate R&G to make some real shit pop off if it's an assault

>also i can certainly see 2 ayys alive on that picture.
everyone else had their moves ready to go and he was just the start of a heinous murder-spree ayy-kind would never see the likes of again until the next room but great memeing buddy

lemme guess, "fraps is free"?

>>127064641
hahahahahahaha
>>
>>127065138
>yeah faggot what part of that is "yellow move to flank"

>if shit activates, start positioning guys to engage or flank,

literally

what the fuck is this forced fraps is free bullshit?
man you're fucked in the head.
>>
>>127064782
>The pod placements are fixed and never change unless you mod the game.
They patrol randomly after the first turn, and always teleport their double-move distance
>>
>>127063993
i'm glad pods are more diverse. so many pods in EW, especially in the first months, are just 2-4 of the same enemy which is far easier than dealing with a diverse groups. chryssalids are only dangerous when you're busy with other aliens for instance.

alien rarity also seems more enforced compared to vanilla EW where once a common enemy like Thin Men or Floaters were introduced, they'd be all over the place. Vipers seem to be pretty common, with Sectoids being more infrequent, and I only saw a single Muton in one playthrough of the Blacksite
>>
About what time into the game should i be trading in regular weapons for beam weapons.
Also around what time should i have MEC's and gene soliders up and running? So far all my money has been sinking into getting satellites as well as uplinks running.
>>
>>127065352
>literally
you are literally illiterate

where is "yellow move" in that

>>127065490
never, get arc throwers and skip to plasma
>>
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>>127063993
I just hope they make a shitload of Second wave options, I mean a fuck ton of them.
So that you can customize your XCOM 2 to the max from the very start.
Add annoying shit, shit that makes stuff easier, flavour shit, completely useless shit, more enemies, less enemies, no enemies, all civs are covert ADVENT, all civs root for XCOM, only snek tits, no snek tits, pectoid horde, perk roulette, all perks, no perks, cinematic mode, 30fps cinematic mode, naked mode, break los mode, impossible to break los mode, thinmint mode, never miss mode...
Feel free to add to the list.

FIRAXIS JUST FUCK MY XCOM 2 UP! PLEASE DO IT!
>>
>>127065801
I just hope they give everything more HP
>>
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>>127065490
>lasers
asap
>mecs/gene
when you need them

>also by saying "beam" i assume you play long war

Sat rushing is the single worst strategy in long war.
You need lasers before you get your first continent bonus, or around the same time.
>>
>>127065801
BRING BACK
F R E E F I R E

I want to be able to specifically target tiles to break stuff, thats all i want

I want to remake Apoc.GIF
>>
>>127065138
>heavy has taken damage
hahahaha fucking scrub shitter

>trying to give advice when he can't even break los

Go back to Reddit, kid.
>>
>>127065930
Double HP, Half HP.
Actually, fuck it, they should just give it a slider. from -90% to +500% or smth.

>>127066126
Oh god yes! YES!
>>
>>127065962
Im not playing long war. It might not be beam whatever the first tier of weapons after regular bullets is
>>
>>127065379

I agree. I like the concept of that "1 Boss and his 2 minions". So not 3 aliens of the same type, but 1 strong and up to 2 weaker ones. I hope this will sacale up during the game. So for example in early game the Viper is the "Boss", but later its only a minion who follows a stronger ayy.

One article mentioned that sectoids will be more common later in the game, i hope we will see them more often, because they have an unconventional style to fight (zombies and debuffs)

>>127065801
Mods will do this. I hope for hats and the possibility to have aliens as teammembers.
>>
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>>127066313
>Actually, fuck it, they should just give it a slider. from -90% to +500% or smth.
>implementing 007/Perfect Dark difficulty mode
That would be fun, so no, fuck that. That's not my XCOM.
>>
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>>127066545
oh alright, my bad then.
get lasers whenever you can afford it alongside making sats.
or just research plasma and use capped ayy's guns.
>>
how comethe bloom is suddenly so high? this hit huts to look at
also happy new year from britbongistan
>>
>>127066867
break los
>>
>>127066728
Firaxis should atleast take us by a blast at the very start with the games mechanics and customisation, let modders deal with the cosmetic stuff.

>>127066779
Anon, go eat your cereal, your edge comes out when you are hungry.
>>
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Ayy lmao should i get fire rocket or suppression? Fresh out of the first mission in LW
>>
>Flashbang some floaters on overwatch
>Run one of my assaults to start whittling down their numbers
>One of them didn't get flashed
>Overwatch misses
>Hits a canister of 18 meld I just collected
You know, I'd rather that shot had actually hit the assault.
>>
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I hope you guys realize that despite your wishful thinking xcom2 will be worse than even LW

its made by firaxis
>>
>>127066867
>actually unironically taking supports

duuuuuuuude stop this
>>
>>127067336
Make her into a gunner officer (suppression).
>>
>>127067364
I wouldn't usully tkae 2 but they literally never miss. I usually take 2 snipers 2 heavys and assault and one support just incase I get unlucky
>>
>>127067069

I'm pretty sure they will give us many or more of the second wave option from Xcom:EW

>>127067509
No MEC ? If it's only EU, i think i would run -1 support +1 heavy.
>>
>>127067336
>no armor except on her gooch and boots
TRIGGERED
>>
>>127067612
Absolutely critical EU ironman, so i'm playing pretty afe
>>
>>127046093
Grow familiar with the term "acceptable losses"
>>
>>127067660
its a vest for going fast
>>
>>127046093
unironically

break los
>>
>>127067350
t. lump
>>
>>127067757

It's ok, i think i had the same setup as you in my first ironman normal campaign win. 2 supports aren't wrong, they can heal, suppress and have smoke. But after playing a lot of EW i think supports make not enough damage. All other classes can shoot twice in a turn and have stronger weapons too, only the support stay at it's rifle and shot only once.
>>
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>>127067350
EU/EW < 2 < LW < 2's eventual mods
Seems like a logical progression. The best part is that 2's LW, if there will even be one, probably won't be nearly as popular because it won't be the only significant mod available.
>>
So i just started LW playtrough, so far so good but can't promote anyone to Lieutenant.

Everybody is greyed out, they need to be a specific rank or did i fucked up?
>>
>>127068234
>that image
tfw no Valen SFM porn
>>
>>127068192
with AC on I don't have to worry too much about damage since I'm getting a lot of crits and not very many enemies can survive crits
and I couldn't pass up the 92 aim they have
>>
>>127067336
well you can
A)
go for whatever you feel like, the spec ability defines their perk tree.
B)
look up the perk trees in ufopaedia, or a guide like
>>127058965
and make the decisions to fit your best intention.
>>
>>127055053
I laughed way harder than I should
>>
>>127068470

If it works out for you, it's ok. But anyway if you got that equipment, you won already and the build was good.
>>
>Everybody hates Thin Mints
>Vipers are clearly just thin mints with tits

>tfw everyone is going to violently hate snek when they actually play the game
>>
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>go away for 2 hours
>have your guide posted and linked multiple times
>thanks /xcg/
>>
>>127068374
Yes, they need to be CPL and with 5 missions completed.
>>
>>127069037
>implying anyone who isnt a trAYYtor doesn't hate them already
>>
5TH CLASS WHEN
>>
Do abduction missions happen at set intervals or are they random things?
>>
>>127069037
Honestly, it seems like they really highly prioritize constricting/pulling above just bullshit critting through full cover. Probably can be exploited pretty easily.
>>
>>127069963
February 2016
>>
>>127052997
He told me that he started to lose hype waiting for XCOM 2.

>source: I'm one of his steam friends
>>
Fuck, I need more alloys & fragments. Even with the upgrades to the amounts I get, I still struggle to get shit built because I just don't have enought of them.

Playing LW Classic Bronzeman.
>>
So why does mindfray do damage to armor? Wouldn't it being an attack directly on a person's mind mean that it would go straight into their health pool?
>>
>>127070454
>>127069963
It's just a psionics class.
>>
>>127070835
No, they've already shown psi abilities on the bar and talked about mind control. They're a bit more clever at hiding things than that.
>>
>>127070984
But that anon who said he was part of the Q&A team said it's dedicated psionics
>>
>>127070771
Don't landings give you a shitload of everything?
>>
>>127069037

I doubt this. Thin Mints are hated because of their incredible aim, formost if they jump on roofs and their damage and critchance in classic/ironman. Ah, and you meet them in the first two months where they one-hit your soldiers.
Unfair enemies and it make no fun to play against them, because it's only black and white, if don't kill them in one turn, they will kill you on their turn.

Snek is complete different. Her weapon aim don't seems so high (and she can't jump on roofs) and if she hit, than only for 3-5 damage. A squaddie with 6 health survive this. Her tongue-bind combo got pretty nerfed in a newer build showed 2-3 weeks ago, it only makes 2 damage. You can free a soldier if you hit her and the freed soldier have full movment after that, so he can kill the snek after that in close combat.
Posin is dangerous, but not imbalanced, she can't spam it and soldiers lose few HP during some turns.
A other important thing is, that don't get spammed with her. A early pod have maybe only 1 snek, maybe there are 2-3 on a map, but Xcom:EW council missions have tons of thin mints everywhere and they drop into everywhere too.

>>127070073
This. If she tongue-bind a soldier he lose 2 HP. Than you have whole turn to hit (not kill) her to free the soldier who set up the revange.
Snek seems more of an save bet for a bit damage, because of 100% poison aim & damage and a high chance of the tonguepull who do 2 damage. But after that, there isn't much.
But the Viper is still dangerous. If she is behind full cover and tongued a soldier you have a hard time to hit her. And she have grace too, what makes her harder to kill if you don't use explosives. She also make almost always damage if she didn't move in a turn, because tonguemiss and posion spit is possible in a turn. And her bind is always annoying, because you must care about her, what make other aliens in that time more dangerous.
Overall a good support unit but not a killing machine i think.
>>
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Is it worth investing into Pulse Lasers? I get the feeling Gauss is so much better since it has a shitload of upgrades + the DR reduction is sick imo.
>>
>>127071051
You mean just like the guy who said he was given early access to XCOM 2 for having 3000 hours?

Learn not to believe in everything you hear.
>>
>>127071175
Man you'll feel pretty silly when it's revealed and it's a psionic class.
>>
>>127071051
>believing anons
>>
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>>127071052
Yeah, but there ain't any landing happening. Only Terror and Abductions.
>>
>>127071276
I seriously, seriously doubt it. They've gone as far as to remove the 5th class from all builds they show off, so why would they just let you see psionics if they were just a psionic class?
>>
>>127071343
Maybe if you stopped shooting everything down they'd actually get to land.
>>
>>127071276
You're really lucky this is anonymous image board and you don't have to actually worry about your words coming back to bite you.
>>
>>127069963
I still think the 5th class has been in front of us the entire time.

That woman walking past and alerting the Pectoid in the first trailer is probably it.
>>
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>>127071475
Just now I let a Large (NOE) do as it likes.
Ayyy more abductions
>>
>>127071683
My guess is some sort of infiltrator unit.

I wish it was ADVENT rebels though.
>>
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>>127071276

Maybe its a (cross-)bow class. X-Com get a X-Bow.
It's can be the most flexible class, because of many different ammo types.
Maybe a sensor-arrow/blot like the battlescanner, a armor piercing arrow what make less damage but can bypass armor, firearrows, poisonarrows, and so on... for any enemy the right arrow.
>>
Are alien grenades worth building in long war? I rarely use grenades for damage.
>>
>>127071052
indeed, free resources
>>
>>127071926
Yes.
>>
>>127071926
Yes, they are. They blow up cars & destroy cover like a dream.
You won't regret it.
>>
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>wondered what happened to the thread before the last
>it had furfaggotry in the op so it got filtered

you people are obnoxious cancer

Seriously what the fuck was firaxis thinking. They should have included lobster-men or something instead. These fucking snakes make the game impossible to talk about on /v/, and cause derailment and shitposting here
>>
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Guys
Guys
Guys

So if Shen been fuckin' while you were trying to save the world

Guys

who is Lily Shen's mother?
Vahlen?
The commandress?
Some rookie he fucked?
>>
>>127071864
To make it more special than bullets, I think arrows should add relatively severe crippling or bleed.
Less effective on armored targets, but great against fleshy.
>>
>>127071994
>>127072037
thanks
>>
>>127072161
The ship.
>>
>>127072161
>Commandress

There's no way this is a word, it's just Commander.
>>
>>127072161
It's that sexy SHIV.
His daughter is a biomechanic creature, born from a fusion of human flesh and alien biotech.

Where do I pull out this shit I spout
>>
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>>127071864
It's obviously a gorilla class since we're fighting a gorilla war
>>
>>127071812
What if they're both

Infiltration is one tree
Using Advent techniques is the other tree
>>
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>>127072276
>>
>>127072342
Your imagination

She's a fucking Synth
>>
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>>127072525
Naw, nigga.

It's a dumb word. You dumb. It's like saying "The presidentress."
>>
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>>127072196
Yes, why not ?

>>127072349
>guerilla

>>127071812
>>127072482
I wonder why people want a infiltrator class in Xcom 2. EW had a spy, but it wasn't a class.
And with Xcom we got a battlefield infiltrator unit, the Ranger with his scout build who is designed to infiltrate the enemy lines and kill big aliens out from his stealth.
We have already the stealthy scout perk for the ranger.
>>
Frontline scout as field officer y/n?
>>
>>127072820
no that's kind of dumb since scouts are usually far from everyone else
>>
>>127072716
>tfw my country has a female president that invented the equivalent of presidentress and it's now a part of our language
>>
>>127072123
Someone would be wanking to the lobstermen, you know this.
>>
>>127072276
>>127072813

>people taking every word literal

i didn't realize this really was /a/utism
>>
>>127073104
I know that it was a joke, but i was too lazy to think about what i could write back.
>>
>>127073078
there wouldnt be absolutely constant shitposting and derailing and we could actually talk about the game.

I guarantee when it comes out the shitposting will be ten times worse. Even here. Talking about it on /v/ will be impossible.
>>
>>127073224
no what's worse is the bug posts

it's like wtf this shit is 3 years old now get over it
>>
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>>127073078
>>127073224

Firaxis would make it into a Lobster Woman
>>
>>127073427
UFO Defense is buggy too, hopefully one day someone can fix all of EU's bugs.
>>
>>127073567
I would fuck that
>>
>>127073567
>>127073869
i mean it's just an attractive asian lady with facial prosthetics and a carapace why wouldn't you
>>
>>127073567
I cannot fucking believe this picture exists. Jesus Goddamn Christ.
>>
>>127074238
This is vanilla shit, hombre. You don't know how deep the rabbit hole goes.
>>
>>127074163
>3DPD
Gross, I only want to fuck 2D lobster women
>>
What did the Sectoid child get on his school report card?

An ayy.
>>
on the wiki it lists ranges of 30 is standard and 36 is most squadsights, are there actual tile values for these ranges? like range 30 = x number of tiles
>>
So is that first mission with the cyrsids just built to fuck up new players.
I mean not only are they really scary but they also turn all the civilians they kill into zombies who then turn into cyrisids themselves.
>>
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I don't understand this game. If you move your character twice per round, you risk running discovering enemies at the end of your turn and your character gets fucked up because he can't do anything. I played Enemy Unknown first so it was annoying, but whatever, you just have to go slower. Now that I'm on Enemy Within I have to worry about meld containers and basically have to play recklessly and risk my characters getting blown the fuck up because I had to dash towards the meld containers. Why?
>>
>>127075642

I think it's 17 and 22 tiles.
>>
>>127075865
https://www.youtube.com/watch?v=hlUM4VwLQzI
>>
>>127075865
If you kill everyone and there is even one turn left on the canisters you'll get them even if you have no one anywhere near them.
>>
>>127075828
Yes, cryssalids are much less of a threat once you know how to deal with them

>>127075865
Meld can be collected at the end of a successful mission provided it isn't destroyed. Alien pods have a tendency to be nearby meld containers so suspect they could be a trap. Ultimately meld is only used for MECs and gene mods so you don't need to get a ton of it.
>>
>>127074238
You're new to the internet, aren't you?

>>127076209
>once you know how to deal with them
Namely multiple doses of grade A shotgun shells.
>>
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>>
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>Jerkin it over Captain Doom
>When this dude exists
>>
>>127076209

Yes, cryssalids are only scary if you never saw them before or on the first terror mission on higher difficulty.
But...
...in Xcom 2 things can change. I not talk about the 3 chryssalids from a coccon or that they can bury themself.
I bet they can melee attack after a dash like the Ranger and the Stunlancer... and that would be really scary.
>>
>>127076560

>Van Doorn
Have no weapon but all the fun
>Shi Long
Kill with a pistol a sectoid on overwatch but throw it away afterwards

I don't know who is more badass.
>>
>>127076441
lol bradford's nightmare
>>
Roulette Plus
http://www.nexusmods.com/xcom/mods/657/?
>Currently only gives separate perk pools to each class, default config contains original perks only, adding/changing is recommended.

>Added 2 more encompassing pools: AllSoliderPerks and AllBioPerks
>Added config option to change priority of encompassing pools, by default encompassing pools are now checked before individual pools
>Added chain perks: these perks won't appear on the same rank
>Added static perks: these perks will not be randomized in the tree but will have a fixed position
Added perk stats: able to set by position or by perk

>Added ability to randomise MEC perks with config option to turn it off.
>-MECs have a general perk pool as well as individual pools, individual pools are prioritized.
>>
>>127076040
Oh my god, that's fucking amazing. 2 pods revealed, than another literally one tile forward. Goddamn.
>>
Psionics confirmed. https://www.youtube.com/watch?v=F3uhyMxw7rM
>>
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>First Muton appears
>Had a flashbang on hand for his shit
>Forgot to space my guys out and he was closer than expected
;_;7
>>
>>127079180
rip in peace
>>
VPT or extra con for oppurtunist infantry?
>>
>>127079524
Extra con so they can be frontline.
>>
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POST SQUADS
>adolf hitler, my sniper has been injured for ~7 days
>>
happy new year /xcg/
>>
>>127081460
y-you too
>>
hold the fuck up xcom has a PSI class?
is it late game shit i unlock or do i not ahve to wait a lot?
>>
>>127076441
>taking absorption fields on an ITZ focused mec instead vital point targeting OR lnl.
>taking repair servos instead of shredder ammo

your jaeger builds are the fucking worst. kill yourself.
>>
>>127081460
Ready for that alien invasion in April?
>>
>>127076441
I disagree with this.
The offensive marauder setup is kinda stupid, here's why:
You will almost always want to get a CE shot every turn. You will be running out of ammo every other turn if you use RF.
If this is the case, CCS makes no sense at all.
On a marauder you should get either CCS or RF. Never both. Wasted perk.
The defensive marauder looks okay.

Jaegers. These were always a problem.
There is no "perfect balance" of offense and defense here. That's what you need for a jaeger to be truly useful and not die if something goes bad.
Obviously you can get tactical sensors, but that barely helps.

Squadsight is absolutely useless, because you will be flanking aliens.

an Absorption Field Jaeger won't get the kills you really need and let you down
a LnL/VPT Jaeger die instantly IF it doesn't get the kills you need.
It really is a trap. Snipers are too good of a class to chop up. They can do whatever a jaeger can, aside from the bonus 2-3 damage from MEC weapon.

The rest of the MEC builds look good.
>>
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>>127081190
Hopefully gonna have beam weapons soon.
>>
>>127082921
you have full squadsize but no beam?
>>
i'm a bit unclear on the mechanics behind the bonuses for Mind Merge. it's crit chance, will and DR but how much of each, and can i see the formulas anywhere?
>>
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>Landed UFO
Hot damn.

>>127083910
I only have 9 scientists going into May, meanwhile I've got 27 fucking engineers.
Stupid xcom only giving scientist rewards on places that are absolute lowest panic on abductions.
Working on it now, but it's still 16 days out.
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