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/domg/ - Dominions General
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Imperial Consort edition

Previous Thread: >>126506085

Dominions is a fantasy turn-based strategy game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a strategy game.


>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Pastebin
http://pastebin.com/JMmSrpdE

>Debug Mod:
For testing battle formations and spells
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod

>Where do I get it?
It is available on Gamersgate and Steam. Desura is ded.


>THE BASICS
>Read the manual
>Read the pastebin
>Read the memes


Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing
>>
>>126872494
That's sad to hear, most of these items would be giving my boners if I were to get them in a RPG.
>>
>>126872330
Finger-toes - gross
>>
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CHINA STRONG
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>>126872642
Yeah. If the shit like the arm-removing axes and whatnot were 5-gems, they'd be worth it.
Maybe make the assorted weapons of sharpness special and only cost 1 or 2 gems.
>>
>>126873171
And the bow of feebleness.
I would pay to get a bow like that in Skyrim.
>>
>>126873171
>>126873221
wait what

most of those items are ear-ok as is. Bow of Botulf is fantastic at the price. Arm-removers are niche, but perfect anti-sc weapons.
>>
>>126872894
Chinas resume includes:
>losing to birds before EA even starts
>degenerating on their own during MA
>being conquered by a nation so insignificant that no pretender has ever considered becoming their god in in LA
China is to wimps as human children are to the pankoman.
>>
The barbarian horsemen are honestly pretty badass though.
>>
>>126875534
They are pretty cool.
Now if only their mages weren't so expensive they'd be much cooler in general.
>>
>>126876145
They're actually comparable to cap only or StR mages from other nations, so their price is understandable. The problem is more that they're not all actually worth that price since they have cross paths that you don't care about.
>>
Speaking about LA TC, is there any reason why the spirit guide has 15 base strength? I mean, fuck, that's as much as an avvite.
>>
>>126877185
They're literally heroes that beat spirits into submission with clubs.
>>
>>126877185
>>126877676
Spirit Masters actually have only 13 strength, but the beating ghosts into submission with a club bit is still true
>>
Tossing you a 2 hour extension Vanheim, and am wondering if I should increase the turn time to 36 hours since people keep having issues making it (or are making it at the last second)
>>
>>126877868
It's minus 2 because of old age.
Apparently someone opened a portal to EA Ulm and dressed them up in mongol outfits, since their mages all have great base stats for humans especially in LA.
>>
A lot of guides I've read suggest taking 3 order in exchange for 2 misfortune. I don't like getting bad events. Do I have a viable alternative?
>>
>>126880582
Take the 120 points from Order 3 out of your pretenders magic paths.
>>
>>126880582
order 3 misfortune 1 is pretty common,
but given that events are set as common by default, misfortune 2 is not liked.
>>
>>126877185
LA TC mages are all warheros who are imbued with extra strength and skill by their ancestors
>>
Is there an easy way to decide what sort of magic research to go for or does it not really matter what you pick?
>>
>>126882572
It depends how you use it. Construction is useless, the others are either buffs/debuffs/summoning/damage.
>>
>>126882765
Useless my ass, if you build a giant ass army and give the leader that one construction that teleports the whole army you can take on anything.
>>
>>126882765
Yeah I was looking at it and construction seems kind of iffy because it seems like you have to be really invested in earth to get much out of it. Conjuration seems powerful too because of all the summons you can get, but maybe that's just my newbie opinion.
>>
>>126883058
Construction mostly serves to unlock new items.
They're varied enough so that you can build a lot of them, but they're usually very shitty.
>>
>>126883294
Yeah, that's another thing. What sorts of items should I be making? The weapons seem kind of not worth it for the amount of gems they cost but I'm not sure how to evaluate everything else.
>>
>>126883394
Honestly, I don't know. Most often, the items I make are purely cosmetic or have very little impacts on the battle.
>>
>>126882572
I think it's basically like if you put enough research into any path to get it to a high level, it's going to be powerful. What you have to figure out is which path is the most powerful/useful to you at the time. IT DEPENDS
>>
>>126882572
>>126883394
It depends.

What nation, what research do you already have, what enemy nations are nearby, what research do the enemy nations have?

There isn't a general response for 'what should I do', you need to give a lot more information before anyone can even try to answer.

>>126882765
>>126883058
>construction is useless
It's usually not good on its own, but access to boosters makes other schools far more useful and many items come in handy.

Most nations end up getting construction 6, just not immediately.
>>
>>126883058
Cons is great. RP boosters are always worth the money, sans the B (imp familiar is situationally useful) and D (skull mentors are huge but expensive and there are much much better uses for D gems)
Thug items are useful situationally.
Hats and Clothes can be useful to protect important mages
Boosters are literally always useful.
Ivy crowns can be useful if you desperately need cheap chaff
Sanguine dowsing rods can double your bloodhunting capabilities
Artifacts suck dicks
Temp gem gens are nice if you have hammers
Hammers are useful if you plan on forging a lot (RP boosters hint hint)
Supply bonus items are a must.
There is a ton of useful items, they just aren't all useful.
>>
Whats the deal with insane people that somehow pop up from nowhere when playing that one water nation
>>
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sorry for holding up these games guys. Life just got ahead of me suddenly, my work decided I need to work a shit load more than usual without talking to me about it ahead of time.
I'm doing turns now and will send them as I finish them.
>>
>>126876990
They're just all old as fuck and wearing tons of heavy armor
>>
do people even play blitzes
>>
How many gods/commanders have adept cross breeder aside from freak lord?
>>
>>126891626
isn't that freak lord's thing?
>>
>>126891626
https://larzm42.github.io/dom4inspector/?page=unit&showids=1&showkeys=1&unitkey=crossbreeder&unitcomp=2
>>
SO when's Dom5 coming out?
>>
>>126891785
What would be the ideal nation to use with mother of monsters? I know just having an army of crossbreeds isn't the most viable strategy, but they always reminded me of the demon armies from berserk.
>>
>>126892797
I've been using her with Assphodel.
>>
>>126892797
Ermor
>>
>>126891838

In a decade or so.
>>
Bats you can see the score table. Why would you attack the ONLY guy who you can't immediately kill by sieging 1 fort? Literally. The. Only. Guy.

I'd rather not fight you in year 1, but I have no problem making that army disappear if it doesn't leave.
>>
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Updated Librarian Mage to 0.2 for Conquest of Elysium
Added Flan and Green/Red fairies
https://www.mediafire.com/?m92ts5277f2uvcw
>>
>>126896595
Is your favorite Touhou Patchy?
>>
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>>126897190
No, it's Kyouko actually
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>>126897452
Is echo for sexualizing?
>>
Why doesnt anyone mod in a loli nation
>>
>>126899024
because the fountains cover that already, if you read their lore.

really though, dominions is more about sacrificing lolis than it is about playing them.
>>
So is Castle Doctrine's admin going to explain himself or just be a silent faggot.
>>
>>126900730
Probably just be a faggot.
>>
Ritual of Rebirth says it brings back a hero from the Hall of Fame as a Mummy before bringing them back to life. Does it actually bring them back to life or do they stay a Mummy?
>>
>>126906223
Always a mummy.
>>
>>126906480
Is there a way to bring back a dead hero then?
>>
>>126906516
Wish plus gift of reason.
>>
>>126906732
What exactly do I wish for? The heros name?

Also, if I have more than 1 Mummy in a province, will they disease each other? Or is the disease spreading only a battlefield thing?
>>
>>126907445
Undead don't care about diseases. You wish for the heros name yes.
>>
>>126907821
Cool, thanks. I'm assuming that if they fall off the Hall of Fame I can't get them back, or if I rebirth them as mummies I can't get them back?
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>>126908158
They do not need to be in the hall of fame to be wished for.
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>>126909441
>not getting good presents from your pantokrator senpai
It's like he's not really into you.
>>
>>126908331
Thanks for answering all the questions, sorry though, one last one to clarify. When I say hero, I mean both the unique heros my faction gets and my commanders. Will Wish bring back the regular commanders?
>>
>>126872330
Bump for nice feet
>>
>>126909643
Oh, no. You can only wish for Heroes not heroes. Mummifying is the only way to bring back heroes, and then only if they're in the HoF
>>
>>126910085
Makes sense, I figured that's how it worked, but I wanted to double check. So the hero I want to wish for is Tjatse the Abductor, do I type Abductor or Tjatse the Abudctor? I have other commanders named Tjatse, so I'm assuming I don't just type that.
>>
>>126911384
Abductor is more likely to work, probably.
>>
Any tips for playing a yomi nation? They get a discount with the oni pretender but i dont know what to do with it.
>>
>>126911659
don't use the oni kunshu, it's nice and all but you're overpaying for what is essentially one of your cap only mages.
>>
>>126911384
you wish for Abductor.
wishing for Tjatse does nothing, he'll be in great eagle form and a unit though.
>>
>>126913004
>>126911504
Wished for Abductor, game said he was put in my lab, but I don't see him in any province in any form. I'm guessing rebirthing him as a mummy screwed it up?
>>
>>126913435
He's a unit, not a commander.

You'll have to use gift of reason on him to make him a commander
>>
>>126913435
>>126913004
>>126911504
Nevermind, I see he came back as a generic great eagle. Gotta gift of reason him, right?
>>
>>126913435
He won't necessarily be named Tjatse and he'll be a great eagle
>>
>>126913606
>>126913693
Yep, thanks a lot guys.
>>
meme
>>
game
>>
>>126917051
haha memes XD
>>
Daily reminder that if you are here and you didn't send your turn in a game (or are about to do it) you are garbage and you don't deserve playing.
>>
>>126912215
any tips for good yomi pretender? as they dont have plenty of sacreds i think bless strat isnt good. As their mages is already powerful I guess focus the pretender for scales?
>>
How do you save/reload without quitting?
>>
>>126918390
HAHAHAHAHA

scrub
>>
>>126918429
>equip something unremovable
>on the wrong one

well, let's close the game
>>
Newfag MA Ermor guy from last thread, been working past few days but finished a second game in betweem my 12 hour shifts. Looking for a new civ to play as now before diving into mp. Ulm, Abyssia and Marginor caught my eye, leaning towards Ulm. Any suggestions and tips for these nations? Ulm infantry look like beasts but I'm worried about fatigue. Same with MR. Suppose I could go full drain, spread dominion like crazy and rely more on fighty commanders (thugs? Is that the right term?). I feel like thats the obvious route but also the one everyone will counter.
>>
>>126918564
Just use "redo turn from scratch" from Escape menu.
>>
>>126918632
MA Ulm?
>>
>>126919036
Any, really. What age are most mp games?
>>
>>126919271
MA. All the ages of Ulm play differently though, so if you want relevant advice, specify.
>>
>>126918261
awake expander could work. you can go full scales(ish, you NEED turmoil 3 as yomi) and still get an awake erf snek.
>>
>>126919271
EA and MA are about equal in popularity. LA is somewhat less popular, but still sees quite a few games.
>>
>>126919358
MA Ulm then. Is prodction 2 or even 1 fine considering smiths give resources and I'll be having a shit ton anyway? And N9 looks like a pretty good pick. Am I wrong?
>>
>>126918746
t-thanks

this will save me a lot of time
>>
>>126920120
Production 2 or 1 is likely fine, just make sure you can expand at a decent speed.

N9 is not a good idea for MA Ulm. They have no sacred troops, and their sacred commanders don't get much benefit from N9 either. If you just want nature magic you only need N5.
>>
>>126920962
Gotcha. What about S? Honestly, do I really need any high magic paths?
>>
How do you make a pretender or commander hard to kill? I had a giant with awe 1, fear 14, protection 24, and he still got wiped by an independant army.

It looked like he was doing fine until the enemy commanders started raising skeletons that werent affected by the fear, then he started taking damage.
>>
>>126921071
>What about S?
S5-7 (depending on what item slots it has) gives you access to ring of sorcery and ring of wizardry for lategame, so that's not a bad choice.

S9 is a waste.

>Honestly, do I really need any high magic paths?
Nope. High magic paths are usually for a bless, and MA Ulm doesn't have any use for it.

Get paths to expand your magic diversity.
>>
>>126921274
Having a way to get regeneration and reinvigoration (either native, by a spell of by an item) helps a lot. But honestly you can't make any one unit impossible to kill, especially early on during expansion, when your options for crafting and spellcasting are almost nonexistant.
>>
>>126921274
Awe doesn't do anything against longdead either. Vine shield or Charcoal shield would be better against skeletons.

Did he have regeneration? What about reinvigoration? Both of those are very important to making something which can survive indefinitely in combat.
>>
>>126921274
Layer defenses. A good offense is also a defense.

Stacking Awe on Fear on protection is good, but you also want a brand for clearing a square at a time, a fireshield for dealing with cheap but plentiful chaff, a vineshield for dealing with elites troops, ethereal for dealing with non-magical troops, regeneration for dealing with long battles, MR for dealing with mages, elemental resistances for dealing with anything that does elemental damage, and so on.
It's impractical (and for some chassis, literally impossible) to become immune to everything forever, so you need to specialize.
>>
>>126921313
Sweet, thanks. Also, for repel attacks, even if you are successful in repelling, you only deal 1 damage? Is that right? Seems a little...lack luster.
>>
>>126922009
It's a guaranteed 1 damage through armor, defense, and resistances.
Also, the unit that does the repelling doesn't take any damage themselves, which is another benefit of repelling.
>>
>>126921564
yea he had +3 reinvigoration from an item and 10% limited regen from a magic item.

Not sure why but the list of items that i can craft per commander varies a lot, even if they have similar magic paths.

>>126921687
what do you mean by brand for clearing a square at a time? From what i can tell, commanders only attack and kill one model every turn.
>>
>>126922189
>From what i can tell, commanders only attack and kill one model every turn.
That's exactly why you need a brand. Brand weapons like frost brand and fire brand have AoE 1, so they can hit a whole square at a time instead of just one unit.
>>
>>126922189
Frost brand and Fire brand are two swords that have aoe damage (also there are a lot more of items like that, but those two are the cheapest)
>>
>>126922009
Yep, that's right.

If you do damage with a repel attack the enemy needs to make a morale check or their attack fails, though. That part is pretty good.

>Seems a little...lack luster.
Repel is meant to be strong against low-morale and low-defense units. Pikes and other long weapons do surprisingly well against poor troops in melee combat.

Against elite troops it won't do much. Arguably it should do more, but that would probably make high-length weapons much stronger than other weapons.

>>126922145
>It's a guaranteed 1 damage through armor, defense, and resistances.
No it isn't. Repel includes a check against enemy defense and armor, and repel fails if you don't hit the target or do at least 1 damage.

The only difference between a repel check and an ordinary attack is that repel is capped to 1 damage.

>>126922189
Brands have an AoE secondary effect.

There's also sword of swiftness, which attacks twice per combat round.
>>
>>126922684
So pikes for chaff. Cool, thanks.
>>
>>126922189
>yea he had +3 reinvigoration from an item and 10% limited regen from a magic item.
What was his encumbrance? 3 reinvigoration doesn't sound like enough.

You want reinvigoration to be higher than encumbrance, otherwise he'll still accumulate fatigue over time.

>Not sure why but the list of items that i can craft per commander varies a lot, even if they have similar magic paths.
Crafting list shows items you lack sufficient skill to craft but not items you lack paths to craft.

N2 will show all nature magic items, whereas N2W1 shows all nature and water magic items.

>>126922875
Non-mindless chaff. Anything with morale 50 or berserk will just ignore repel (apart from the 1 damage per attack).
>>
>>126922985
around 5 encumberance i think.
>>
>>126922985
Well, 1 point of damage is better than nothing. Probably not enough to make it worth taking against mindless, but I'd have to test it out and see the results. Considering it's a repel attempt for length difference/2, it could be a couple points of extra damage each turn. Emphasis on could.
>>
Whats with the shitty descriptions in game? Barkskin seems to increase protection, but it doesnt say by how much?
>>
>>126923820
Yeah, you needed more reinvigoration.

Fatigue lets enemies get a chance to crit you, which halves protection.

Without fatigue the skeletons should be dealing a couple points of damage per turn at most, even when surrounding you.

>>126923852
You might be right for MA Ulm.

Most other nations get troops with shields (which are a pretty big defensive advantage that's likely worth more than a few extra damage) and don't have such good armor on their pikemen.

>Considering it's a repel attempt for length difference/2
Manual says one repel per point of length difference, not length difference/2.

Just a mistake, or is the manual wrong in that area?

>>126924589
The manual has more specific spell descriptions at the back. Barkskin is 10 protection, or +1 if you're above 10
>>
>>126922304
so basically all the other weapons are useless?
>>
>>126925524
that's 90% true, but almost true.

those two are good almost always, and some of the others are situationally good
>>
>>126924727
What do you do if you cant get enough nature gems to make the fatigue items though
>>
>>126925524
Well, not all of them. But yeah in general terms those two are the best weapons in the game, especially on thugs.
>>
>>126925624
You make reinvigoration items with other gems (Girdle of Might, Boots of Youth, Heart of Life) or you don't make SCs.
>>
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>>126895382
Talk that mad shit bruv
>>
Can you equip two of the same misc item to get double the effects?
>>
>>126925607
yeah, there are anti-thug/sc weapons that are useful from time to time.
Gatesmashers double up as anti-sc anti-immobile protector AND let you siege. Though they do use valuable earth gems.

Also, in terms of gear, reinvigorate items. That's another class of useful items people in this thread seem to have ignored.
>>
>>126925665
that doesnt seem like very good balancing
>>
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>>126926359
>Dominions
>good balancing
>>
>>126926257
Yes, of course you can.
>>
>>126926359
it's not. Most of the time the game gets away with bad balance by being complex enough that the unbalanced bits get smoothed out by some other part of the game.

So the fact that you don't use 90% of the weapons gets balanced by the few useful forged weapons not being that huge a part of the game. but yeah, the weapons are the worst.

The rest of the classes of forged items are about 50% situationally useful or better.
>>
How to expand as MA asphodel, I keep losing to random trash armies I should win easily, are satyrs just shit?
>>
>>126926619
is there a mod that balances it?
>>
>>126926257
In general, no. Two hearts of life only give reivigoration 10
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>>126926765
Some weapons deserve to have a little extra for their cost, or to have their cost reduced, but there's no good mod for it
>>
>>126926765
some, but I'm going to go out and invite some flack here.

You don't need the balance for the game to be good and fun. The balance issues are not severe enough that one nation, or a small number are always winning. Only a small minority of the nations are so bad that they can't compete in the game.

There are reasons why people don't use the balance mods that are out there.
>>
the item system needs a whole rework, 90% of it is useless
>>
>>126927792
that's an unuseful exageration, outside of the weapons, the majority of the items are at least situationally useful.

And solving the weapon problem isn't as easy as people like to imagine, as for the most part commanders aren't going to be attacking, and you can't control what they attack with much precision. Outside of aoe weapons and anti-thug/sc weapons, what could a weapon provide that would be worth even 5 gems?
>>
>All these scrubs talking about weapons
>No mention of Anemone Mace
>>
Can anyone give me some tips for playing early age yomi?

I got the "devourer of demons" hero and kitted him out with fire brand, fear helmet, +6 fatigue items, a decent shield and full plate. Not sure what troops to give him so i tried giving him 40 shikome and blessing them. They then proceeded to get wrecked by a shitty abysian army.
>>
>>126930091
Okay just lost my pretender SC. Not sure what happened...was fully buffed, had temper flesh, protection 31, fire brand, a shield, reinvigoration 10, fear 14, awe 1, and he just got warmed and killed by cheap abysian infantry.
>>
>>126928642
i'm not the devs, it's not my job to fix it.

but it needs fixing
>>
Monkfish, Monkfish, in the seas. Who is the biggest of the . . . pretenders.
>>
I just got the game a few days ago and have been playing singleplayer. How much experience should I have before I play mp and how long do games usually last?
>>
Are we ever going to get an explanation for the admin-fuckery in CastleDoc?

He's not even in the game anymore.
>>
>>126931749
He's a giant faggot, what's to explain?

If it wasn't an anonymous game, just don't join his games anymore. If it was, now you know why Anonymous games are a bad idea.
>>
>>126931915
Are you saying I have to join a forum like a -------> HUGE FAGGOT <------ ?
>>
>>126931453
Enough experience to get comfortable enough with your favourite nation, join a Newby game and you'll do fine.
>how long do games usually last?
It depends, blitzes usually last a couple of hours while PBEM games can last months.
>>
>>126931915
>He's a giant faggot
Oh, I know. I was just wondering what the point of it was. We rolled back to turn 56, but are now on 57 again? And it's the old 57?
>>
>>126931453
Make absolutely certain that you can take at least 12 provinces by the end of the first year.
>>
>>126926649
Satyrs are shit. Take a bless and expand with black centaur.
>>
>>126929837
The King of Weapons. A kraken with two copper arms and eight anemone maces is nigh invincible.
>>
>>126926882
You shouldn't be able to give two hearts to the same unit anyways (black heart & heart of life, for instance)

>>126927176
Crone Mod, as a whole, makes the game more balanced. It just also had random crap in it, so even though it on balance made things better, if a balance mod makes anything worse people avoid it like the plague
>>
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>all of my land's been eaten by Agartha, but I've got an army sitting on Caelum's capital, separated from Agartha by Ur
>finally break through, if I can take this I'll at least survive for a little while longer
>forget to move my prophet out of range of Caelum's walls
>he gets nailed by an arrow first turn and bleeds out
>my WotFE don't get blessed and are rolled by skellies
ALL HOPE IS LOST
>>
>>126932182
I dont understand how that works. Wont you leave tons of provinces undefended?
>>
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>>126932607
Oh, and my prophet took 10 damage through fucking 18 protection.
>>
>>126932027
Either join a forum like a faggot or join Steam like a faggot.

Still better than constantly getting cucked by people shitting up anonymous games.
>>
>>126932760
Province defense, anon. Click a province and press d.
>>
>>126932760
Yes? Just leave 1 PD in there so that they can't be captured by a scout. Against many enemies, you'll be able to see their armies coming and intercept them.
>>
If I'm sieging a fort and some of my commanders have Seduction, will I be able to seduce the faggots hiding inside the fort?
>>
>>126933118
I've never had an issue with an anonymous game, unless you strictly count the state of Stalewarriors an 'issue'
>>
>>126934010
>CastleDoc Admins random rollback
>NoMemes Chainstalling Ulm (though he wasn't anon (Preamble))
>Chalice of Tears Admin ending the game randomly
>FLATUS
>>
>>126933684
It functions like 'assassinate' in which case you can seduce them only if the seducer has 'scale-walls' like the Succubus
>>
>>126934405
GayCity was also just randomly ended by the admin. That one was especially weird since they gave no indication of why they'd do that, whereas the Chalice of Tears admin was at least suitably salty in thread about being duped.
>>
>>126934405
that's a small amount of games in the grand scheme of things. I'm sure a comparable amount of sign-up games have had similar issues
Chainstaling doesn't really count, especially not a single player. They just get set AI.
>>
>>126935123
>I'm sure a comparable amount of sign-up games have had similar issues
Most likely, yes.

Except in those cases you can simply choose not to deal with the offending faggot again, while in anonymous games the same guy can pull this kind of shit in every game if he feels like it.
>>
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>>126934405
>Flatus
She died too soon ;_;

I'm still waiting for Flatus II.
>>
>>126935340

http://www.llamaserver.net/gameinfo.cgi?game=domgholiblazegame

New game up. Standard settings, am willing to change it up though.
>>
>>126935336
there's always going to be a fresh face or a previously reliable player will flip
It's probably also nice that if you honestly fuck up, you can rejoin games without stigma.
But apart from admins are the only ones who can really fuck the game, and there aren't that many to follow.
>>
So wait, is that skeletons guy seriously posting all those fucking creepy undertale fanarts of self-insert nervous skeleton 'winning at girls' or whatever the fuck to boast about killing things with tribless ermor, the memey as fuck bullshit tactic that requires no skill whatsoever? And is so shit at it that he walked 900 longdead into earthquakes instead of just sending a small group of lictors, and then brags about that?

Wow, what a shitler.
>>
>>126935929

I actually want to join a new game, but
>holiblaze

Yeeeeeaaaaahhhhh nah.
>>
>>126936284
I wouldn't expect anything less from /domg/, desu senpai. Autists galore.
>>
>>126936568
What does it mean?
>>
>>126925624
There is also soul vortex or that blood 2h sword which heals and restores fatigue
>2h
Yeah, you are probably going to need a copper arm into a shield, but whatever
>>
>>126936568

Sorry. Will make a new one for you, you special snowflake you.

sorta torn between
"420SMOKEDANKERRDAY" or "urafaglord"
>>
>>126937094
urafaglord
>>
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>>126937094
Wew lad.
>>
>>126936284
>And is so shit at it that he walked 900 longdead into earthquakes instead of just sending a small group of lictors, and then brags about that?

If it makes you feel better, the army in question was at first a conventional army with many EQ vulnerable units like archers and magma children, and the earth gems were kept on a stealthed unit and transferred to the EQ casters on the same turn that everything but the high armor/HP units were taken out of the province. If he had sent in just the sacreds and I had kept my army as it was, he would have taken massive casualties if not lost outright. If the EQ play had worked, I would have been rather proud of it.
>>
>>126935929
Do I need to download the mod for it to work and if so what does the mod do?
>>
>>126939869
Yes, you'll need to download the mod for it to work.
Add a bunch of heroes.
>>
>>126937094

You're the fag lord here, sirrah.

But speaking of shitty pothead memes, Mahuattlan in CliffsOfDivinity has Herbalists with 2f2n, and High Scorched Herbalists with 3n1f 100% fnb, thus confirming that smoking too much weed causes human sacrifice and demon magic.
>>
>>126933370
But if you are intercepting armies, you cant attack.
>>
HOHOHO due to new year and shit game is postponed. FUCK YOU!
>>
>>126940579

In SP, the AI hurls armies of trash at every province.

In MP, humans control the nations, not the AI. And they use larger, stronger, scripted armies of good units backed by powerful mages.

When they attack, it's with enough force that PD gets swept away instantly, and is a waste of money. 0 PD can be taken by a single scout - and human players use webs of scouts to keep an eye on all their opponents/neighbours, so you put in 1-3 PD to stop things like that, or for a 'safe' province, a bit more (10ish) to stop weak indie attacks.

A player made force requires active countertactics from you to stop. Raiders require remote rituals aimed at them, or cutting them off. Armies require other armies or army-killing tactics like firestorm or rain of stones (or a SuperCombatant) to end them.

Generally a turn of a MP game while at war will involve moving many forces to both attack and defend, as well as logistically support the front. A forest of red arrows. If that's not happening, you are not playing properly.
>>
>> https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing


Is TNN really this bad
I figured they were better what with all the memeing about elves and shit
But I guess that only applies to Vanheim? I mean TNN does worse than 2 UW nations...
>>
>>126933370
despite 1PD being the meme, up to 10 pd can be the right decision if you think you might be facing shit like call of wind, or other remote attackers, or even just the better class of scouts.

If you're facing actual raiders, PD probably won't do it.
>>
>>126941554

TNN is pretty bad. Especially in dom4 where thugs got nerfed super hard. Helheim is pretty bad too, they just seem to punch above their weight. Really when people say 'elves hurrr' it's a) mostly memes b) nearly entirely vanheim.

Fomoria is also good, but not due to nemedians.
>>
>>126941554
TNN can completely wreck most nations 1on1 early on, but they have no lategame.

Elves are feared not because they win many games, but because they can (and in the hands of an aggressive player -will-) completely wreck one of their neighbours at a time when many nations will still be transitioning out of their expansion phase. You haven't seen shit until you're just starting to build up your forces when suddenly every single one of your fortless provinces gets taken on the same turn.
>>
>>126941554
it's not, you're just not very good at reading that sort of statistics.
Short version: given number of players per game, you should expect win percents to be low.
Given relatively low population, and multiple variables, you should expect high variance

Or simple, don't read to much into it.
>>
6 PD is also critical if you're next to an AI. Due to how the PD reads, 6 PD will generally mean they'll attack a 1 PD province over it in all cases.
>>
>>126940095
Where do I place the folder that I downloaded?
>>
>>126942683
Users/[name of user]/AppData/Roaming/Dominions4/mods
>>
>>126941554
>all the memeing about elves and shit
The meming about elves is mostly just because you can't see their armies. Against most opponents, you can see where they're building up their armies. With elves, you don't see their armies until they're already attacking all your unforted provinces.
>>
>>126942267

You have no fucking idea what you're talking about. Sidhe spearmen are nowhere near vanhere level, or even van level. The vast majority of nations can counter them, it takes a double bless to make them even slightly scary and double bless tnn can't afford to build more than 5 or so of them due to their huge goldcost.

>>126942385

Except they are. A/N is not a good path combo, and their sacreds are bad for EA. They have vanheim level goldcosts and not-vanheim level utility, on all their units.
>>
>>126943468
TNN doesn't need unstoppable sacreds because they can completely cripple an opponent's income with ease.

If you are TNN and you're just mashing your dudes into the enemy head-on thinking your elves will carry the day, you're completely retarded. All your shit is stealthy for a reason.
>>
>>126942908
Thank you my friend now I am sorry if I am being needy but I have looked at the FAQ and all that but I have not been able to figure out how to join a server only create. How would I be able to join the server you created?
>>
>>126944208
Read the fucking OP, you incompetent cocksucker.
>>
>>126943468
>A/N is not a good path combo
true, but at least A is the priority, and can be paired with E.
>their sacreds are bad for EA.
highly debatable. Magic weapon, DV, high defense, decent str+att. not stupidly expensive.
>they have vanheim level goldcosts and not-vanheim level utility, on all their units.
that's flatly false.
they get fir bolgs so that gives them cheaper units and cheaper mages for research.
>>
>>126944208
Read this guide.
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551
>>
>>126944385
Thank you my friend I have followed all the steps in the guild you have sent me, thank you for your help my friend!
>>
why you do this to me?
why can't we all just be peaceful and let me screw your girlfriend?
fuck you Van!
>>
>>126946128
Because apparently greeks are into black guys now, and I can't let them have everyhting for themselves. Also, expect mass elf decloaking next turn.
>>
>>126946319
but greeks ain't even winnin' dawg.
it's a pretty reasonable stalemate atm.
>>
>>126946453
Really? Hm. Then I might actually back off a little. But if you want my neutrality you have to give me some stuff. We wuz vikings and shit.

And I'm also going to keep those few provinces I took.

Damn, all those cloaked elves that need to be repositioned. But still, if you disagree, we might continue the fight.
>>
>>126946718
how does 20N sound? and you can keep those two provinces.

and yeah pretty much, he's beaten back a few of my armies and taken some of my land, but I keep raiding near his cap where most of his income provinces are. he literally just killed one of my field armies, but it was cursed and had almost no troops left in it.
>>
Wait, I don't get an awake Erf Snek (apparently because I took imprisoned), and I don't get any bless besides E4.

I guess it's time to die.
>>
>>126944025
The thing is that Vanheim can do the same thing, and Vanhere are monstrously killy and Hirdmen have silly-high defense. The non sacred elves won't win if you mash them against the same gold cost of roman legionnaires, but they at least won't embarrass themselves. Huskarls are basically on par with the Sidhe Warriors (even a tiny bit worse) but you usually don't want to build them anyways.
>>
>>126947137
Make it 30.

I'm getting my amazons and elves out then.
>>
>>126947586
25.
>>
>>126946718
>Damn, all those cloaked elves that need to be repositioned.
Someone needs to take advantage of this and REMOVE ELVES before they get 'repositioned' into your rectums.
>>
>>126947662
>Implying I don't have OTHER cloaked elves.
I see what you're trying to do, Mictlan. I'm ready for you.

>>126947634
Whatever, 25.

I'm also taking 146 this turn.
>>
How's MMH been going in general for everyone?
>>
>>126947805
That just makes you more threatening, and therefore a higher priority for removal.
>>
>>126947820
Lanka was eliminated. Ulm was eliminated. C'tis gone AI. Calum got +disease site on his capital on turn 2. Fomoria - I don't have any idea what he did, but he died too. Pangaea started in 999 clustered wastes and AIed turn 1 or 2.

Game's fun.
>>
>>126948060
Fomoria took on two nations and lost.
>>
>>126947976
>elves
>ever being non-threatening
It's like you believe in peaceful muslims or something.
>>
>>126948216
muslims are peaceful when everyone is a muslim of their specific belief system.
>>
>>126950041
They can also be peaceful if they are de facto seculars and merely identify themselves as muslim.
>>
>>126950193
They can also be peaceful when the meaning of the word is change.
>>
>>126948216
ELVES ARE A NATION OF PIECE!
piece of you over here, and over there, and on the walls, etc.
>>
>>126948060

not-Rome delenda'd not-Carthage, and has had an ongoing assassin-war with abysia. Also was at war with both vanheim and mictlan, but sued for peace.
>>
>>126947805

Ave, the elves.

We wish to trade for some of your crystallized air magic. We have for trade some virgins, middling grade (LoL players), crystallized nature magic, thistle mace, death staff, astral hat, skull of fire, water bracelets, pearls, gold and this year's finest fashions, in silk and linen.
We'd also like a suit of elemental plate, sized for a giant.

Yours,
Marius Beryticos Sulla,
Legatus Ermorian 2nd
>>
>>126947505
Nobody is saying TNN is better than Vanheim though.

Vanheim is clearly superior to both TNN and Helheim.
>>
>>126951391
Alrighty.

I'll send you ~10 next turn and ~10 the turn after the next one. My air gem income evaporates like... Air. I already have all boosters except astral, so you can send me astral caps or nature gems for that. I will also craft a crystal coin soon. I can send you one if you're interested.

Elemental armor will be ready in 2 turns. It's hard to find a good F/E dwarf these days.
>>
>>126951391
Reminder that this person needs removal.
>>
>>126950716
>Assassin war

More like an extermination. Ermor's lost ~50 gems combined in terms of gear, gems spent to counter assassins and skull talismans which I pried off the many corpses of his shitty human assassins.

I've lost a few slayers I don't care about and a couple of researchers during his initial strike which have long since been replaced. Not a single gem of mine has been spilt, and just like six blood slaves in total.
>>
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>Waiting for Jotunheim to take the 30 seconds it needs to recruit a couple of ice giants and prophetize his starting commander
>>
>erfsnek finally starts
>2 players AI, 1 already staling
>GOODTHINGIGOTTOMAKEMYOWNPRETENDER

THANKS BADMIN
>>
>>126924727
After the first repel attempt, the second one has +2 length added to meet the criteria. So a length 6 defends against a length 2. Repel happens, calculates second repel attempt except the attacker gets effectively +2 to their length so its 6vs4. Third attempt would be 6, so yeah. Effectivelythe formula is 1 repel attempt per two length difference.
>>
>have 20 temples, a god and a prophet next to a province
>its not the enemy capital
>but my dominion wont spread to that province

Why?
>>
>>126960779
>20 temples next to a single province
?????
>>
>>126960779

Multiple reasons:
-Their god/Prophet are in that province
-They have high level priests/inquisitors preaching
-They're bloodsaccing with high level priests
-They have the throne of bureacracy, giving them that dominion conflict bonus
-They have a shitton of heretics in the province
-One of the provinces is underwater
-they too have a shitton of temples and/or a higher dominion score
-You don't have too many candles in the province you own, so the game is taking care of that
-You might be getting fucked by RNG

or

-You have never read the manual so you have no idea how basic game mechanics work.
>>
>>126961103
the 20 temples arent next to that province.
>>
>>126961867
so how do i beat the deadlock?
>>
>>126962523
Gotta raze enemy temples
>>
>>126952496

Ave, stranger. The Senate formulate Empire policy for the good of it's citizens, not as part of some 'removal'. Down such a road lies only tyranny and slaughter.

>>126952267

Ave, elves. This is indeed acceptable to the senate, and we thank you for such prompt aid. We do not need such coins at this time, or rather, the cohors thaumaturgica have requested such, but the economic commission has denied their request. We'll deliver the trade items next turn. While we hesitate to strain your gem reserves, the thaumaturgica informs me we have uses for up to 60 air gems total, if you can continue to supply us.

>>126953182

The officio assassinorum's records show that 5 specialists were dispatched into your lands, Abysian. From their reports, they dispatched no less than 12 abysian mages, including some of your foul warlocks. Meanwhile, we've caught 13 of your inferior assassins, and lost 5 mages to their strikes. Certainly i'd have appreciated a less pyrhhic victory, but a victory I will claim nonetheless.

Should we have shared a border, we would quickly show you that Rome's strength is not in it's assassins, but rather in spell and gladius. Your puerile boasting shows the inferiority of your race. You will fall, soon enough. And Rome will endure eternal.
>>
>>126963151
thats kind of hard to do when the provinces have significant dominion superiority. And almost every province has a fortress.
>>
>>126963301
Blast them with fireballs until they are weak.
>>
>>126962523

I T D E P E N D S
T
D
E
P
E
N
D
S

wanna give us some actual information or guess about your SP game.
>>
>>126963243
You forgot to mention that all of your assassins were equipped with a skull talisman. That's five gems each. Twenty five total.

My first kill in your lands had six gems on him. Thirty one total.

To kill three of my assassins you cast Swarm twice each. Six gems. Thirty seven total.

Recently I killed one of your enchantresses carrying a water bracelet. Fourty two total.

And I'm surely forgetting something here or there.

Git rekt skrub.
>>
Do people want/need an extension for new years?
>>
>>126964802
The admin usually doesnt offer postponing turns, you either are asked to do it by a player or postpone it under understandable conditions if at least 2 players are about to stale
>>
>>126963432
>>126963463
Well im playing helheim. My pretender has water/nature paths and most of my armies are comprised of mounted sacred units (not sure why valkryies are so much weaker).

Not sure what i should be doing for battlefield magic since almost everything requires massive gem spam.
>>
you guys play multiple games at a times, but even with the llamaserver thing?

im just picturing getting 4 emails a day from [email protected] and constantly having to resend because i accidentally submitted the 2h from one game to a different one.

you guys keep like a special dominions 4 only email address or something?
>>
>>126966036

You've never admin'd before. Postponing for the holidays is generally accepted as being good at being an admin. Especially if those holidays are worldwide ones that are universally celebrated with family/friends. Thankfully, NEETsgiving has yet to catch on in the global community.
>>
Turn 2, starting expansion party has run out of stuff to take.

Were the graphs meant to be on?
>>
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>>126968002
>Were the graphs meant to be on?
You've got to be fucking kidding me
>>
>>126966731

Dominion Score, Levels of research, enemy dominion score, what does the enemy have?

Generally, just raiding temples and provinces should help out.

>>126966036
ur a fag.
>>
>>126968086
I'm sorry dude, I'd say restart but given my and Atlantis's situation it would be unfair to him....
>>
>>126967812
you can just send in the .2h without any subject/designation for which game it is. Mad convenient.
>>
>>126968382
It messes up the game for everyone else if graphs are on, thats the problem.
>>
>>126969462
True, you have final say, and other players should get a weigh in, just stating my position.
>>
>>126968086
Isn't there a way to turn the graphs off? Pretty sure that happened in All Yesterdays.

Restarting would be annoying for me too. I didn't get a turn 2 bad event, that like never happens with -3 in all my scales.
>>
>>126969697
I don't see an option to do so on the admin option page, I could just unstart the game and people would just have to send in their pretenders again.
>>
>>126970019
Pretty sure for AY it involved a talk with llamabeast, since somehow the turn rolled back for everyone while still getting the turn number wrong. Or something like that. Sort of like the whole game was caught in a loop.

About what you'd expect from a game named All Yesterdays.
>>
>>126970254
>>126970019
All Yesterdays did restart, but at turn 0, and then there was the second turn getting eaten by the server, two seperate early issues.

Also, misfortune on ermor? Really?
>>
>>126970590
Look man, Omlec doesn't offer his rates for cheap.
>>
>>126970254
>>126970590
Seems like a lot of fuckery just so Atlantis can keep his starting position. The worst thing that happens is that both Atlantis and Pelagia end up in a lake, but you both knew that could happen when you joined a game with so few UW provinces.
>>
>>126944025
>>126943468
TNN has a couple tools that Vanheim doesn't. First, it has multiple utility mages available outside of its capital, including a relatively inexpensive thunderstriker-assassin-researcher, and a couple other multi-path mages. It also has perfect thug forging paths in N/W.

Vanheim's blood secondary is more useful, but TNN's nature is better than it looks thanks to song of soothing (infinite thunderstrike works).

I still think TNN is weaker than Vanheim, but it's much closer than people realize due to TNN flexibility.

>Sidhe spearmen are nowhere near vanhere level
That's true for every sacred in the game, pretty much. Tuatha spearmen are fine against most things, and it's really not hard to recruit more than 5. The trick is conquering a province.

Also, TNN sacreds are tuatha spearmen, not sidhe spearmen. If you're going to debate a nation on the basis of its sacred, you should at least know what that sacred is.
>>
>>126936161
>its nice that if you honestly fuck up you can rejoin games without stigma

It's nice for you, sure, but its part of the reason nonanon games have a slightly smaller tendancy to be shitty.
>>
So got the email admin. I'm okay with restarting if that's the simpliest way to make sure graphs aren't on. I'd prefer to restart+no graphs over a no restart+graphs.
>>
>>126970019

I vote no restart. Graphs on is not a big deal, at the least it lets people dogpile based less on who is actually doing diplo and more on who is actually doing well.
>>
>>126970019

gotchur email. I vote for a restart. graphs on makes some sites/spells/diplomacy worthless.
>>
Xibalba player, you're an asshole.
>>
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>>126946453
>trusting black people
Thread replies: 255
Thread images: 66

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