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/dfg/- Dwarf Fortress General
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You are currently reading a thread in /vg/ - Video Game Generals

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New rapist can't come soon enough

NOTE: The 42.xx update has finally been released after nearly a year. Be prepared for weird shit, broken things, bugs, and crashes galore. If you find a bug, don't bitch about it here, go to http://www.bay12games.com/dwarves/mantisbt and report it.

Previous thread: >>126544131


>Download the basic game here. Current version is Dwarf Fortress 0.42.xx
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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Is the ethnic cleansing or even complete genocide of Goblins morally acceptable when they are known evil by nature?
>>
>cat has adopted butcher
clever girl
>>
fug my fps is 7-10
>>
llamas vs alpacas, what's your pick
>>
>>126699582
think im gonna pick llamas cos they have more meat although alpacas are cuter
>>
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>>126699582
Do werealpacas exist?
>>
>>126699385
The only "evil" things about goblins is the [EVIL] token.

Most of it is just culturally conditioned.
>>
>>126699582
cave sheep when toady
>>
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>>126699385
the same day we get cutebolds
>>
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>>126699761
>A medium-sized humanoid driven to cruelty by its evil nature

Any supposed assimilation into other societies is only a thin veneer over what they really are and always will be.
>>
I've been examining the history of my world for the past few hours through Legends Viewer. Now I understand what has been eating my RAM during world gen. This is awesome.

>Elven civilization gets a threeway gangbang between Dwarfs, Goblins, and Humans and loses 75% of its settlements in five years
>is reduced to a single camp with the elven king living all alone
>goblins and humans locked in a century long war that costs the lives of thousands but does not change the borders at all
>>
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>>126699582
alpacas. miniature llamas ftw.
>>
>>126700082
>>goblins and humans locked in a century long war that costs the lives of thousands but does not change the borders at all
how long till we can play as race traitor in adventure mode infiltrating war camps and assassinating dorf generals and legendary warriors in their sleep
>>
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>>126700082
>use bodyswap to play as the elven king
>train him to be super strong
>lay siege to the human and gobbo sites by yourself, and conquer as many as possible of them
>appoint mercenaries as local leaders
Bringing peace to the land must be the final task of the dying elf legacy.
>>
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>>126700082
>you will never witness trench warfare between goblins and dwarves
>you will never witness masses of goblin slaves driven into a hail of crossbow bolts
>entire generations won't die in the mud for nothing

Not until Tode implements proper armies and large scale battles anyway.
>>
>>126700336
What you describe is typical of the "industrialised" warfare. It doesn't fit into Toady's 14th century theme.

Then, so doesn't much of the books in the current version.
Camera obscuras, seriously?
>>
>>126700082
When you gen a world and it says Hist Figs those are historical figures. Anyone whos killed someone, created an artifact, done something notable. there's thousands. and there's tens of thousands more who weren't notable.

There really is a whole fucking world behind the curtain. It's dangerous to look and get sucked in.
>>
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>>126699385
But I like my dancers
>>
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Damn kobolds.

The dwarfs somehow have left a dirt trail still.
>>
>>126700464
But goblins have trenches.

Dark Pits are basically trenches and trenches and trenches.
>>
>>126699582
Neither.

Sheep have been the backbone of all western development since the neolithisation and onward. I wouldn't betray the sheep to any other critter.
>>
how do I pit my refuse without pitting other things by accident?
>>
>>126700597
>sheep
>not horse
>not cattle

Sheep don't plough fields, provide transportation or produce large amounts of milk. Why do you hold wool in such high esteem?
>>
>>126700703
When you use dump zones, you'll have to manually select what you want to dump. There's no way for you to pit things you don't want to.
>>
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Whats the biggest battle that ever occurred in your world?
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>sandy bedrooms

into the trash it goes.
>>
>>126700795
but let's say I have a tile on which I dump the extra rocks I get when digging tunnels and room, and then I want to dump all my refuse in a pit, how do I make sure the refuse is dumped into the pit and not among the rocks or that the rocks aren't dumped in the pit as well?
>>
>>126700793
No animals were as easy and effective to domesticate as the sheep. If you combinte them with goats, you have an invincible economy and an endless supply of wool, milk, meat, grazelands fit for agriculture, et cetera.

If it weren't for the sheep, we'd probably never learn to domesticate either horses or cattle, either.
>>
>>126700882
>digging bedrooms at Z-2
you asked for it.
>>
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>>126700819
>Human casualty rate: 1%
>Allied Goblin casualty rate: 62%

Were they mercs or slaves that the humans used as fodder? lmao
>>
>>126700995
my embark being z+9, i'm not too sure what I"ll find
>>
>>126700901
There's probably a better way of doing it, but I'd make several dump zones, and only keep one of them 'active' at a time. When I'm dumping stone, I'd keep the stone dump active, and when I'm dumping rubbish, I'd keep the rubbish dump active.
>>
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> those undead changes in the news post
Good. Brainless undead raised by necros or biome effects should be cannon fodder anyways. It's the thralls from evil clouds you should be watching out for, because they get the serious stat bonuses and retain full combat intelligence.

>>126700464
>Camera obscuras, seriously?
gotta have your "Urist Da Vinci" roleplay fort where you put all your effort into advancing the tech tree.
then crumble because no military to protect you.
>>
>>126701221
>It's the thralls from evil clouds you should be watching out for
I always imagined the ordinary zombies being traditional undeads, and mist zombies being more like the vampiric zombies we see so much of in pop culture today.

Also:
>then crumble because no military to protect you

>implying that camera obsuras isn't a stepping stone towards inventing laser guns
>>
Starter pack fag here
How do I get the latest version with therapist and tile sets and the search location function?
Spoon feed please, this is the best thread of /vg/
>>
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>>126701049

The brave humans were fighting a demon. Shasstol Palefated inflicted massive casualties in four battles against the demon king but he was defeated each time.
>>
>>126701518
latest version doesn't have therapist or dfhack yet (although someone said in the last thread that you could try it as is with some tinkering)
>>
>>126701518
>Spoon feed please, this is the best thread of /vg/
are you fucking with me faggot we're literally one of the least friendly towards spoonfeeding.
>>
>>126701621
>ranged combat
>melee combat
>stance strike
>grasp strike

the fuck are those skills?
>>
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Had a Queen and a countess here because they inherited. Now there's a goblin king, curse that dragon that killed the queen.
>>
>>126700901
>>126701092
http://dwarffortresswiki.org/index.php/DF2014:Exploit#Quantum_stockpiles

Get everything you want directly into the space you want it without anything you don't.
>>
>>126701853
kill
>>
>>126701956
Was thinking of just retiring the fort and going off and murdering that goblin... not sure if that messes with getting the king or other fort stuff.
>>
>>126702040
There will definitely be repercussions if you outright kill him in fort mode. There MAY be repercussions if you set up a scenario where he tragically dies. I've had diplomats die. It happens. You could engineer a flood.
>>
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>>126701621
>lost his entire army every time, yet won
>>
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>>126702270

The war will go on forever.
>>
>eagle man farmer necromancer
what
>>
>>126702446
>430
>Age of Myth

I swear I haven't seen a single world progress beyond the age of myth since 0.42
>>
>>126703532
It's a post 0.40 thing. It probably has to do with how sites are handled, since that was the major world gen change since 0.34.
>>
>>126703514
oh no

it's the end friends
>>
>>126703627
I think it's to do with night creatures. All the werebeasts, random ogres and vampires count as magic, and they almost never die out completely.
>>
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>>126703725
>>126703514
>>
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>>126703514
>can fly
>has eagle vision
>necromancers can reanimate what they can see

He could take over the world but would rather farm peacefully with a few zombies as farm-hands.
>>
>>126703868
Those where there in 0.34 too, though, and it didn't keep 0.34 world from reaching Age of Heroes almost everytime you genned a world on default settings.
>>
>You will never be an dorf adventurer that gets drafted into a war against the goblins
>You will never be a war hero
>>
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So...I just butchered giant elephant, and found out, that it gives 10x more organs, bones and meat than normal one.
That means..
96, prepared giant elephant lung
283, giant elephant fat
538, giant elephant bones
And pile of hecking
1008 pieces of giant elephant meat.

I think I know where my next fortress will be.
>>
>>126704537
how many hunters does it take to take down?
>>
>>126704537
>96 lungs

lmao
>>
>>126704061
>it didn't keep 0.34 world from reaching Age of Heroes
You sure? I think back in 0.34 it usually landed in the Nth Age of Myth, with the monster populations seesawing over the limit, and whatever kept creating new mythical beasts back then is probably still around.
>>
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>>126704537
It would mean more if farmed food was scarce or difficult to grow at all.
>>
>>126704485
>implying
If you live in the west, you can not only join the army and get sent into the fray in the levant, you can even pick sides.
>>
>>126704537
regular elephants usually die out because they can't eat grass fast enough or so I heard.
are giant elephants even more grass-hungry?
>>
>>126704753
hopefully they can supplement their grass intake with dwarven meat
>>
>>126704697
I went to my draft back when I was 18
They didn't have room for anyone, unless you got really lucky/unlucky you had a ~1/2 years wait time to get in
>>
>>126704753
They probably instantly destroy any grass tile they step on, making it impossible for them to eat at all.
>>
>>126704697
lmao i did my conscription already not much options here
>>
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>>126704753
Hopefully they eat entire trees and then also eat the elves who come to tell them to stop.
>>
>>126704807
>my country's army won't have me
Still one more way to get to the battle, kek.
>>
>>126704926
shit nigga I passed the psych and physical, i just drew a reserve number and because my countries army is basically already filled that's a free pass

Technically all Danish 18-year-old males are conscripts (37,897 in 2010, of whom 53% were considered suitable for duty).[13] Due to the large number of volunteers, 96-99 % of the number required in the past three years, the number of men actually called up is relatively low (4200 in 2012). There were additionally 567 female volunteers in 2010, who pass training on "conscript-like" conditions.
>>
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>>126704621
Just one dorf in arena mode, will continue testing.

Giant Sperm Whale was a bit dissapointing after the elephanth.
Just---...Oh wait, that was just the bones..the fuck, I take that back.

Giant Sperm Whale...
563, Brain stuff
1163 prepared Giant Sperm Whale lung
1479 pieces of fat
+a lot of other organs
1637 bones...I wonder if the feature of "dorf uses whole bone pile into same items" is still there..
Finally,
6846 pieces of meat.

I am not sure if last few embarkments ever used that much food.
>>
Is there a faster way to check the preferences of my dwarves?
>>
Am I the only one who was super disappointed to discover the drake I had was in fact just a male duck and not a particularly small draconid?
>>
If a dwarf family owns a bedroom, can they all sleep in the same bed at the same time?
I'm looking at the moment and I see a mother, a child and her newborn baby all in the same bed.
>>
>>126706038
I had that problem with the mastershit mod
>>
>>126706038
Discovering that that cave sow was not a full-functional underground-living sow was my biggest disappointment when I started my first fortress. Well, they were too cheap to be one.
>>
>>126706079
Children will prefer to have their own rooms, but they'll sleep with their parents if they don't get any.

Parents, as well as babies will sleep in the same bed, although only the parents will count as "owners" of the room.

I have no idea what happens if you place several beds in the same room.
>>
>>126706580
CAVY sow, not "cave" sow, you plum. It's a neutral, non-geographical word for guinea pig.
>>
>fuggin emus keep falling for my trapped bridge trick even though the river said bridge is built on is frozen over
I don't know how the fuck my country lost a war against these guys.
Also I'm new to breeding non-domestic birds. I assume these niggers need to be trained at least a little bit before they'll sit in a nest box?
>>
>>126705367
Despite sinking hundreds of hours in.. I have no idea how often a dwarf eats. Once per season? That feels right. Maybe twice a season?
>>
>>126706993
You only lost a battle, not the entire war. After the the meme part of the "Emu War", the army was mobilised again, and that time they killed thousands of emus and drove the rest off.
>>
>>126706993
Yeah they will, and they'll slowly revert to untrained. Which is unfortunate but tamers will catch them and re-train them before you notice if properly staffed for the volume of animals and whatnot.

Fortunately, children of trained parents are wild but only need trained once before becoming tamed, and tame lasts forever.
>>
Thirst, Hunger, and Drowsiness each increment by 1 during each game tick (i.e. 1200 per day, 33,600 per month, 403,200 per year), possibly more if the dwarf is a mother carrying her child. When they reach certain thresholds, the following things happen.
Hunger:
40000 - dwarf starts considering getting something to eat (1/120 chance per tick) if idle
45000 - dwarf decides to go get something to eat if idle
50000 - dwarf starts flashing "Hungry"
65000 - dwarf gets an unhappy thought about being Hungry, cancels current :job to get something to eat
75000 - dwarf starts flashing "Starving", begins hunting for vermin
85000 - dwarf gets an unhappy thought about being Starving
100000 - dwarf starts burning stored fat; when this is completely depleted, the dwarf dies of starvation
Thirst:
20000 - dwarf starts considering getting something to drink (1/120 chance per tick) if idle
22000 - dwarf decides to go get something to drink if idle
25000 - dwarf starts flashing "Thirsty"
35000 - dwarf gets an unhappy thought about being Thirsty, cancels current job to get something to drink
50000 - dwarf starts flashing "Dehydrated"
60000 - dwarf gets an unhappy thought about being Dehydrated
75000 - dwarf dies of thirst
Drowsiness:
50000 - dwarf starts considering going to bed (1/120 chance per tick) if idle
54000 - dwarf decides to go to bed if idle
57600 - dwarf starts flashing "Drowsy"
65000 - dwarf get an unhappy thought about being Tired
150000 - dwarf starts flashing "Very Drowsy"
160000 - dwarf get an unhappy thought about being Exhausted
200000 - dwarf goes insane
>>
>>126707197
>>126707059
So yeah, a dwarf strictly needs to eat once per season but will eat more often if given the chance and RNG.
>>
>>126707142
They're pretty tough little fuckers for their size. My hunter only had wooden/bone bolts and he was having a ton of trouble killing them.
>>126707142
Seems like they don't have the [CANOPENDOORS] tag so hopefully they won't run away too easily.
>>
>>126706697
Holy shit, I have kept misreading this word for a whole year. T-thanks, anon.
Yeah, I know they are just guineas now, I googled it back then.
>>
>>126707197
>dwarf starts burning stored fat; when this is completely depleted, the dwarf dies of starvation
interesting, wonder how much longer fatties can survive than anorexics
>>
>>126707272
Oh this is easier someone has already broken it down.

>Dwarves require approximately 2 units of food and 5 units of drink each season. Farming can produce enough crops to satisfy part or all of these requirements. However, be aware that the more and larger your farms are, the more time and effort must be accorded to their maintenance.

>>126705367
So I'm going to look it up here. 14320. 14320 edibles.

If a dwarf needs 8 units of food per year, that means one giant spermwhale feeds a dwarf for 1,790 years. Or 100 dwarves for 17.9 years. That's incredible. One sperm whale would feed a dwarf fortress of 150 dwarves for eleven years.
>>
>>126707529
The thing is wooden bolts are outright terrible. They should never be used outside training. While your gut may say never waste a bar of metal you don't have to, metal bolts are easily worth it since a single bar goes a long, long way and can easily be replaced with some smelted goblinite.

Bone bolts are alright. They are a significant step down from even the worse metal bolts but they are by no means as bad as wood.
>>
>>126708108
Oh I know, this was at embark. My hunter is half future militia commander/half early game entertainment. It's just fun watching him pincushion shit and it's good training.
>>
>>126708327
>I must withdraw!

x100000

man I wish they were more brazen.
>>
>>126708393
Was kind of annoyed how I made him train several wardogs at the start in the hopes they'd follow him around and finish shit off without actually having to assign any to him. They did some chasing but mostly they just stood there and acted very unwarlike.
>>
>>126708035
>100 dwarves for 17.9 years.
Woah, I think we are going to see those merperson traps in new use soon.
>>
More Giant Elephant research done. This time with crossbow dwarfs.

Wooden bolts are useless against Giant Elephants, other than for training.

Copper bolts puts then into pain and knocks them out, but actually killing is close to imbossible. Melee dwarfs or wardogs could possibly help?

Iron bolts nearly same as copper, but knocked the target giant elephant down faster, but it is highly unlikely that the elephant will die to that alone.

If anyone tries to hunt Giant Elephans, it is better to use something else than hunter to finish the kill.
>>
>93 posts
>page 9

feels bad man
>>
>>126708035
>14320 edibles
477 tiles of food stockpile with the same number of pots/barrels to store all that meat/fat
>>
Torches when?
>>
>>126713482
>fire
>inside my fortress
over my dead body
>>
0.42.03 saves are compatible with 0.42.04 saves? of worlds that were created in 0.42.01?
>>
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guys, can update my df from .03 to .04 and still be save compatible?
>>
>>126713903
nvm I misplaced the folder when I copied over.
>>
>>126713116
Page 9 isn't bad for a relatively small general on a fast board. The "falling" also slows down on pages 9 and 10, where it can stay for several hours.
>>
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>>126713482
When the game supports more than 16 colors for the display.*
When the game supports an actual item economy where candle trade and consumption for lighting can make sense.
When the game supports the notion that a candle burning on a table doesn't mean the table should burst into flames just because there's fire "on" its surface, while a candle which has been "knocked around and rolled beneath" wooden furniture SHOULD cause it to ignite eventually.
When dwarves can react semi-intelligently about fire, the spread of fire, and how to deal with fire without dying horribly.
When fire stops evaporating water that's flooding the ground.

* The game already supports true color red/green/blue color values, but only for materials; not for the actual UI display, which ends up rounding the true color to the nearest of the current 16 colors.
>>
>>126714095
So basically never and we will always have to worry about cave adaptation
>>
>>126714242
Yeah, lighting isn't a big deal to Toady right now.
>>
military burrow fix when
>>
>>126714242
Dorfs are the only civilised creatures able to see in the dark. While cave adaption is handled by another token, it's still logical to consider them two sides of the same coin.

You gain some, you lose some.

Cave adaption is a challenge among others(although having to keep lit torches, and thereby also having to make them as secure as possible, and possibly even have to make "evacuation plans" for the eventuality that something goes wrong, possibly even adding a "fire department" screen similar to the health and justice dittoes, also sounds like a nice challenge).
>>
>>126714532
biggest issue with fire-related features is that heat calculations are super computationally intense, so i don't expect any of that to come any time soon desu.

it would be pretty funny though
>>
>>126714658
>desu
Did you actually type desu? I thought the word filter had been removed(sadly).

Testing:
desu senpai cuck baka
>>
>>126714947
Fuck, only the most cancerous word was removed from the filter.

Brb, I'm off to cuck myself into a river.
>>
>>126715019
I didn't think cuck was ever filtered?
>>
>>126715208
was filtered to kek, at least on some boards
>>
>>126713940
It should, but your world won't have any of the new creatures in it.
>>
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>>126715698
>still no giant elephant men
>>
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That placename tho.
>>
suppose you decide to never completely wall-off, what's your method of defense against large necromancy-assisted undead invasions?
>>
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>>126716126
>still no giant elephant men

does something awful still do lets plays of DF? because i'd like to know their reaction to this news after re-reading the Boatmurdered story (which is what turned me to the game in the first place)
of course, i've not been to that site since because 1. tenbux paywall, and 2. dumbfuck admins allowed their forum to have virus ads (it was basically the only time Norton AV actually did its job at stopping the attack)
>>
How effective are warhammers at killing gobbos?
Do they still cause chipping followed by instantly passing out?
>>
>it's an elves won't repopulate and save their civilization world
>>
The liaison that arrived with the autumn caravan won't leave, despite having completed their meeting.

She's just stood around in my temple not doing anything.
>>
>>126716729
yeah, that's a 42.x 'feature'
>>
>>126716729
They say around for a while family.
>>
>>126716803
>>126716729
she's gonna leave eventually, after a few months of indulging in your food and booze
>>
>>126716903
>>126716890
Freeloading bastards.
>>
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you know what must be done
>>
>find raiders in an hamlet
>kill them
>find their camp
>kill the guys sleeping there
>find the leader
>tell the leader that I killed everyone in his group
>he doesn't even try to attack me
>he calls me a killer but not a murderer
>he doesn't spit at me nor refuse conversation

Toady it's getting increasingly harder to immerse myself in your game.
I miss the pre 0.40 days when being ambushed by brigands their chef would introduce himself and brag
>>
Elves didn't come this spring, any way I can check what's going on?
>>
>>126717024
you sure you embarked near them?
>>
>>126716971
meant for >>126716729
>>
>>126717045
They've been coming for 10 years.
>>
>>126701831
>melee combat
'fighter' - i'm not entirely sure what it is, but the wiki probably has answers. probably just a generic skill that boosts all melee combat
>ranged combat
'archer' - same as fighter
>stance/grasp strike
kicking and brawling
>>
>>126717024
>>126717116
Their civ and your civ might have declared war on each other.

Does open-legends work for 0.42 yet? In that case, you can look it up.
>>
>>126716979
>their chef
I AM COOKIE
I HAVE PREPARED MASTERFULLY CRAFTED MEALS ACROSS THE YEARS.
MY COOKING SKILLS HAVE MADE ME AN OUTLAW IN 5 KINGDOMS.
MY SOUPS ARE SMOOTH, MY STEWS HEARTY, MY MEATS TENDER AND JUICY, MY DRINKS STRONG, AND MY SPICES EXOTIC.
COME AND MEAT YOUR MAKER!
>>
>>126717415
chef means leader in french. sorry.
>>
>>126716979
au contraire. The game is getting better each version.
He didnt kill you because he felt remorse of being the leader of the gang you just killed.
You spared mercy when you killed him
>>
>>126717634
We're not french here are oui?
No, we aren't, because we're in America. We're Americans.
We speak American.
>>
>>126717861
>No, we aren't, because we're in America. We're Americans.
>We speak American.

But what if I'm not in America?
What if I'm just writing English?
>>
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>At 16 dwarves
>Between 3 goblin fortress
>get besieged by 12 goblins
>Kill all my adults and leave me with 5 children.
I don't know what I expected
>>
>call civilians to alert burrow
>flood fort with magma

the perfect set up
>>
>>126704753
Old bug, was fixed in .40.
>>
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>>126718142
>>
>>126718142
>But what if I'm not in America?
>What if I'm just writing English?
Every country is just an American territory.
And written English is inherently American.
>>
>>126718380
for what purpose
>>
>>126718747
>Every country is just an American territory.

So Americans are socialists?
I mean there are multiple socialist countries out there, if they'er all American territory that means they're technically Americans right?
>>
>>126718862
cause why not?
>>
>>126716570
Traps
Lots of Traps
>>
>>126718901
Whatever, all the laws and regulations required to actually make capitalism work basically make it socialism for the rich.
>>
>>126718901
No, they are unorganized territories. Degenerate wastelands of bandits, whores, and the directionless. What happens out there is subject to no laws, and the people out there can scarcely be called people at all, especially the frenchmen.
>>
>>126707142
The children of trained mothers aren't wild, they inherit the training level of the mother. For egg layers it's the training level at the time the eggs were laid.
>>
>>126708631
Hunting dogs follow hunters, not war dogs.
>>
>>126705367
I wonder how many haulers you need to store that much shit before it spoils ...

Where can i find giant sperm whales ??
>>
>>126721146
Hunting/war animals follow their trainer by default though until you assign them to someone/something else. Just turns out they don't really do a lot when they're following said trainer.
>>
I should be able to refuse migrants. I want to set up a checkpoint and if the wave has more than 1 kid they can fuck right off

I'm tired of getting 4 useless shits + 9 children and I don't want to just smash them
>>
>>126721375
In the sea.
>>
>>126721402
In one of my old forts I used to just drop useless arrivals into a spike pit.
>>
>>126717861
You're cuntree is independent only because french won your revolt instead of actual americans
>>
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>walk into newly added tavern
>you can order alcohol now
>tavern keeper is actualy walking and giving mugs of ale to visitors
>meanwhile bards are playing
It was never this comfy
>>
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>>126721402
This.

And i would love to disable that hardcoded second huge wave of migrants.

>tfw comfy 7 starting dorfs
>tfw 2 migrants arrive in the first wave, get to know them
>1 human mercenary arrives, asks for shelter
>oh cool first military man
>everything looks beautiful and comfy
>suddenly
>BAM motherfucking 30 dorfs arrive, 90 % of them with some useless shit like weaving or glazing
>all immersion lost, comfiness lost
>quit, delete world
>generate new one
>repeat ad nauseum

Fuck that noise...
>>
>>126722102
>not dumping all new arrivals into the military
>not having 10 squads
>>
>>126722468
>10 squads of untrained, unequipped retards
>massive casaulties when fighting even shitty kobolds
>tantrums, wounded fucktards everywhere


Fuck this shit nigguh
>>
>>126722102
Just set the hard cap at 7. I didn't think the hardcoded first 2 waves were in since 34.x
>>
>>126722102
>weaving
>useless
THIS GUY
>>
>>126722669
do you not have an overproductive leather or metal industry?

the fuck are you even doing, man?
>>
>>126722995
>tfw the only thing I even export anymore is old clothing
>about 30k value every caravan, with up to 60 k to the elven one because of winter
>>
How do i prevent that my dwarves take adamantine thread for medial purposes
>>
>>126722468
The needs system means that personality matters again for soldiers. Unless they get kicks from fighting and training, the army life will stress them out.
>>
>>126723129
having a wound sewn shut with metal thread sounds incredibly painful

>>126723174
uncle sam dont care
>>
>>126723129
I think you'll get it back once the wound heals.
>>
>>126723119
what do you buy from the elves that costs 60k? i've only seen their new instruments get prices in the thousands.
>>
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>>126722995
>weaving
>useful
>when fort lacks proper forges, seed stockpile is low and brewer barely makes enough booze for everyone

Nigga plz.

>>126723069
>leather
No i dont.

I was in the middle of setting up proper "2x smelter, 2 x furnace, 2 x forge " workshop area but i really dont need 28 glazers/millers/pressers for that.
>>
>>126723516
Nothing, I just offer them goods up to 60k because it's the fastest way to get rid of old clothing.
Currently elves aren't coming because my civ is at war with elves, and they brought me a gorilla, a grizzly bear and a tiger last time. Really hoped they would bring me a pair to at least one of these this year...
>>
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I never made a mass pitting system before, and I don't get what the wiki wants me to do.

So I made a small room and put hatches in channeled tiles like that. Then the wiki says "Now, wait for the stockpile above to fill and assign creatures to the pit all in one shot", what the hell does that mean? Must I link the hatches to a lever or what?

Also I don't understand the mechanic behind the whole big stockpile over few hatch covers thing, wouldn't it be more effective if you just made stockpiles over the hatches? I'm not sure how this system works.

Also for now I just want to leave the bottom of the pit an empty area.
>>
>>126703532
>>126703627
>>126703868
>>126704061
>>126704665
So much misinformation.

The game counts powers, megabeasts and semimegabeasts, if they don't have those tokens, or aren't forgotten beasts/titans, then they ain't powers, and they don't contribute to the age of myth.

>>126722089
It's great ain't it? Until the tavern keeper starts causing people to overdose on booze and choke to death on their own vomit.
>>
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>>126723889
dont bother

you cant pit anything other than animals

so you can only pit animals like badgers, not naked goblins/elves/humans for your soldiers to train on

you make an area with holes (with hatches over them) every other block, like you see in my picture, put an animal stockpile over the top, disabled empy cages and traps, so only enemies in cages are stored there

(cont)
>>
>>126723992
What I said, namely
>>126703627
>>126704061
wasn't misinformation.

You're free to DL 0.34 at any time and test worldgen.

The thing about sites is relevant, too: sites in 0.40 and 0.42, while more plentiful, seem to be ruined or conquered far more often, meaning that civilisation is more vulnerable than before.

>It's great ain't it?
So you're one of those snarky anons who complain about every new release.
>>
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>>126724118
>>126724118
you then put a zone over the hatches/hole, not the excess stockpile around it, putting it to a pit/pond

now if it was actually fucking working, you go into it via [P] (not [p]) while in the zones menu, finding the shit you want to mass pit, select it and they will throw it in there, similar to pastures.

if its a goblin, make sure you disarm them first by d>b>c over them then d>b>d over them, THEN [k] over the cage you just did the dbd over, and UN DUMP the cage with d, or else they will let out the monster.

if you dont disarm them, they could attack the dorf throwing them in or attack the people blow with actual weapons

make sure you have a hatch next to every stockpile square, if they are further away, for example 2 squares of stockpile THEN the hatch, they could escape or attack your dwarf, being next to the hatch makes it very very quick.
>>
>>126723652
>brewer barely makes enough booze for everyone
>seed stockpile is low
what are you doing man

don't cook until you've got enough seeds to go around and good enough planters to get good return from them. (or just plant gather everything on the surface, if in a non hostile environment)

i'm so happy when i get weavers, usually i get shearers and spinners more often from that group of professions (never tried using either as bases for my clothing industry and i seriously doubt they'd be nearly as efficient as my plant processors). i'm now even happy when i get dyers, now that i've figured out that dyes can't be placed in barrels atm.

there's lots of industries that are completely worthless in DF (BEEKEEPING, CHEESEMAKING) but clothesmaking really is pretty good, and actually gets rather essential later, on unless you're willing to buy every single clothes from merchants (more fun to just make them yourself imo).
>>
If a forgotten beast has wings, are soldiers just not able to attack it even if there's a cavern ceiling directly above it?
It's ridiculous, this thing fucking killed half my military because it continually breathes fire at my soldiers until they die and my dwarves aren't able to counter attack when it swipes at them
>>
What do I have to edit in the files to make unicorns tameable?
>>
how do i update dwarf therapist for .04?
>>
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>>126724589
Who said anything about cooking seeds/plants ??
Cooking seed is the first thing i disable when starting a new fort.
>>
>>126724118
>>126724410

Did 0.40 or 0.42 make it impossible to do humanoid pitting? Also why does the wiki recommend exactly 2 spaces between hatches?

I see what you mean, the [P] zone info doesn't show any of my trogolodytes orother creatures


thanks for the help, anon
>>
>>126725256
Nope, not yet
>>
>>126725256
i have idea why the wiki suggests that, the .42 did break it yeh, no fix yet

my design works perfectly just need to wait till it actually has a use, no problem m8
>>
>>126724913
Add the [PET] or [PET_EXOTIC] tag to it
>>
>>126725221
why else would you be low on seeds? if you're not cooking and just brewing you should end up with dozens of all the important seeds soon enough
>>
>>126724913
since when are unicorns not tamable?
that's lame, they used to be a rad war beast
>>
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>>126725448
Im low on seeds because my brewer/farmer is working 24h a day on that 10x10 field of plump helmets so i have little "wiggle room" for feeding more migrants ...

Isn't it obvious ??

I just fucking hate when migrant wave is 2 times as big as my entire fort - thats it.
>>
At what stress level do dwarves start throwing tantrums?
My jeweler is at 145.
>>
>>126725634
what?

its impossible to be low on seeds


make plot > put plumps down > get plump plants > brew > get even more seeds > put more down or make another plot > repeat

oh no! migrants what do i do?!

put those niggers to work in the fields

just because some shitlord doesnt have the skill in it, doesnt mean he cant do it, give him the labor

i have 15 custom professions in therapist where i just assign them auto to any new migrant

need a farmer? make some random cunt a farmer, there.
>>
>>126725634
>Not picking fruit from trees
Seriously, set a fruit gathering point under trees, it will change your life.
>>
>>126725330
So is there a way to deal with caged monsters in the latest versions, just to recycle the cages? Just checked and you can't assign them to pastures either.
>>
>>126726027
b > j

build the cage, put it down, link it to a lever, pull the lever, there, get a free monster to kill, a bunch of mechs on the floor and a cage.
>>
>>126725634
>10x10
>brewer farmer
>surprised he ends up with food issues
your setup is ultra inefficient, anon. there's your problem, not the migrant waves. you've got a farmer/brewer who's either spending all his time planting (a 10x10 field? i've never needed fields that big even in 120 dwarves fortresses) which then causes you to lack seeds, or he's spending all his time brewing which causes you to lack food. Make smaller farm plots and don't keep the same dwarf doing both the brewing and the planting once you start getting more dwarves.

but anyway, if you really really want to keep at it your way, just lower the max number of dwarves in d_init to something stupidly low.
>>
fresh artifact coming through
>>
i just learned that you can name embarks and fortress


this pleases my autism
>>
>>126726753
>not using the random name generator until you get funny ones like Apebasements
>>
>>126726465
Okay so my initial setup is
2 x miner
1 x woodcutter
1 x carpenter/woodcrafter
1 x mason/stonecrafter
1 x brewer/grower
1 x misc dwarf ( sometimes metal worker, sometimes architect,mechanic,fisherdwarf etc )

So should i divide brewing and growing between misc one and "proper" brewer ??
>>
>remade previous Adventure World
>before it was Large, now it's Small
>added more beasts for more real fights
Was this a good decision? Last time I played, I couldn't get out of an elven tree fort, and resorted to jumping off the side of it. Fell to my death, but it was a fun ride.
>>
>>126724410
post your fort
>>
is that adamantine mummy story true? can legendary dorf docs replace skins organs and shit with metal?
>>
>>126724676
Pretty much. One killed my military and started multiple forrest fires while flying around cooking everything in smog and fire. It was fun.
>>
>>126704921
Oh wow, I just realized this is probably what toady wants giant elephants to look like.

Can they be trained for war?
>>
>>126727190
http://mkv25.net/dfma/map-12601-oilybrush
>>
Mass pitting of sentients fixed when?
>>
>>126726865
>I am currently embarked on Glazedboner.
no ragrets
>>
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6 years in

>91 z levels down

>gone through all the cavern i can

>no monsters at all, all elk birds in the caverns

>1 siege

>1 undead siege

>no ambushes

>2 weremonsters that instantly turned back into humans

>no mega beasts

fantastic
>>
>>126728286
pierce the circus
>>
>>126728456
too MUCH fun

will die instantly, only 20 average trained guys with okay to medium level of quality armor, i want sieges, i want war with elves, i want crazy creatures to appear
>>
>>126728517
Stab a diplomat, stab a human trader.

Instant hilarity.
>>
>>126728674
already killed 3 elven caravans and a diplomat who was already upset at me cutting trees

on the fence about wasting humans, they are not so bad
>>
>>126727004
Mine's a little different
>1 miner/weaponsmith
>1 miner/armorsmith
>1 woodcutter/carpenter/architect
>1 mason/engraver/architect
>1 grower/herbalist/brewer
>1 noble (Manager/bookkeeper/doctor/appraiser)
>1 stonecrafter/jeweler
Works pretty well, covers all the important stuff until migrants show up.
>>
>>126729029
Theyre tall abominations that exist far too close to the sky to be sane.

You should put them out of their misery.
>>
Why do my fortresses keep imploding into civil war when I'm not looking?
>>
>>126724335
The age of myth is exclusively dependent on how many powers remain alive, when they hit 75% I think it goes to legends, when there are 4 left it goes to heroes, then you get the civilization ages.

Sites has nothing to do with the myth/legends/heroes transitions.

>anons who complain
Uh, no, I actually think it is great, I love the shit out of taverns and dancing and booze, I've done little else since the update hit.
>>
>>126730448
... wat?

I didnt even know this was possible
>>
>build a cage with a troglodyte out in the open
>open it with a lever
>it goes past tons of dwarves, goes deep inside the fort to get caught in a cage trap again

what did just happen, aren't those supposed to be aggressive? At least it did show me that my fort entrance corridor is too badly defended
>>
>>126730521
>Sites has nothing to do with the myth/legends/heroes transitions.
They do. Healthier sites with more powerful hist figs give the the mega- and semimegabeasts a harder time. Obviously, more strong hist figs should mean more dead beasts.
>>
>>126730448
they're unhappy
>>
>>126730676
I don't know. I recently had a fortress of ~190 dorfs and next thing I know there's a massive brawl in a tavern and 1/4 of my population has died. Within the next few minutes half had died and citizens continued to try to punch their way through my soldiers
>>
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what do i do
>>
>>126731020
Build spaceship.
>>
>>126731020
20 z levels up steel tower with golden floors, platinium statues and silver doors.
>>
>>126731020
Make an army of iron statues.
>>
a dwarf is possessed

hes asking for stuff i have, checked his items at the workshop and hes got like 95%

hes missing fucking STONE which i have over 4000 of and leather, which im guessing he means tanned hides, which i have over 100 of, any help?
>>
>>126730706
sleep tight peppers
>>
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>>126731692
>leather, which im guessing he means tanned hides,

I think he means raw leather. He would say tanned hides if he wanted them .
>>
>>126731020
Play with scarcer minerals. Alternatively, replace all your bedroom accouterments with metal and add a grand entrance.
>>
>>126731818
how can i get raw leather?
>>
>>126731867
slaughter any animal..
>>
>>126731867
That >>126731942
and make sure that auto tanning is off.
>>
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I really, really wish this game had a "DO THIS JOB NOW" function that was easy to access for hauling. I don't feel like setting up a dump. I just want them to prioritize these two stones so I can get on with magma.
>>
>>126730861
what the fuck hahahahaahaha
>>
>>126732190
Wasn't there something exactly like that added with the job priorities release?
>>
>>126732389
For workshops yeah.
>>
>>126700012
>Hoppe meme on dfg
I am absolutely in love with this games fanbase
>>
>>126731942
>>126732026
what about kittens?
>>
All is forgiven for one reason though.

Has anyone else noticed that we no longer have to autistically place extra walls and suspend the jobs on the side you DON'T want your dwarf getting stuck on?

Man I hated micromanaging that. They loved walling themselves in. Now they figure it out on their own much better.

>>126732626
psure kittens only provide bones and meat. Just slaughter a cat.
>>
>>126730706
Trogdolytes usually aren't all that aggressive
>>
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caught em when he got to my stockpile this time.

Kutebolds grow bolder.
>>
>>126732694
HE HAS THE LEATHER

HE HAS BEGUN

ITS HAPPENING
>>
>>126732896
inb4 he goes insane half way through because it took so long to get started
inb4 a worthless craft.
>>
>>126732896
>leather artifact boot


muhahahahaha
>>
>>126732896
Leather flute pls
>>
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>>126732809
they are bros
>>
I remember elves used to bring me seeds in older version.
How can I make it so they bring me seeds?
Do I have to add a tag?
>>
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>>126733053
>>126732997
>>126732978
kek
>>
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>You've struck Mudstone!
>There is only Mudstone
>>
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>>
>>126733270
Bro status achieved
>>
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>>126733053
>>
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>>126733571
That's pretty cool, getting an artifact of armor you couldn't normally make is a treat and.. wait

>pig tail

>>126732997
When the FUCK is Toady going to fix artifact shoe/glove types only having a single glove/boot instead of a pair jesus.
>>
>>126733656
You better rev up that flooding chamber.
>>
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This forts restriction will be only trading things that they want.

And boy oh boy are they going to get a lot of shields next year..
>>
>that feel when i always wanteed to play DF but dont have the patience or intelligence for it
Screw real physics.
>>
>>126734112
You can do it, anon
Thread replies: 255
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