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/agdg/ - Amateur Game Development General
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>AGDG WINTERJAM 2015
>http://itch.io/jam/agdg-winter-jam-2015
>GO PLAY SOME GAMES

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
First for
>not making your own language
>>
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>>126579676
if its a track then he is doing it all wrong

just make a thin cube,add loops and use deform modifier, rest of the detail you can do with normal/height/color maps
if you need to add thickness use solidify

the way id go about it is to add loops then deform it manually with proportional editing

more loops = better shape
>>
>>126580165
why make your own language when you have DarkBASIC Professional
>>
can you really do art with mspaint or its just a meme
>>
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>>126581308
The art for RoR was literally done in mspaint
>>
>>126581308
MS Paint has no transparency, so not really. The closest thing is Paint.net.
>>
>>126580284

Not really sure what you're suggesting here. I used a bezier curve and filled it out to what I think is both good-looking and well-performing. I appreciate the tips on optimizing though, already cut faces in half and can probably cut them in half again without losing too much fidelity.

>>126581308
http://zdoom.org/wiki/Virus

Literally anything is possible in games, do what you want.
>>
>>126581676
just lower preview when using a curve if you don't want 15,000 faces every time you make a shape
>>
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>>126579373
>>126580284

this really isnt that hard. just hit generate mapping coordinates for your spline in 3dsmax and the uvs will be automatically perfect
>>
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The progress
Hand it over
>>
>>126581836
I can finally log in to my game's server, is this progress?
>>
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>>126581751
yeah, I forgot that was a feature. My bad, should be fine in future models.

>>126581782
using blender, doing a 'Follow Active Quads' unwrap gave me this which looks pretty good to me. Could be something better though, I'm new to texturing.
>>
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>>126579929
who else JUST can't like make game here?

sorry boys, I think I give up. What would be the reward for finishing it anyways; nobody will play it.
>>
>>126581836
*unsheathes katana*
>>
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>>126581836
- card library now works
- text popups already remade with better-looking text, ready to be implemented
>>
>>126582081
If you replaced all the characters with lolis I would play it.
>>
>>126582081
Theoryshitting engines is more fun anyway
>>
>>126582081
if you're gonna abandon it then consider posting your stuff here for others to use.
>>
>>126582002
Link when, Veld?
>>
3D is hard.
Not just the modeling. But the math as well.
>>
>>126582081
It is through those JUST moments that the greatest devs rise to power. I believe in you anon.
>>
>>126582293
Hopefully demoday. This is what i am aiming for.
>>
>>126582376
When is the next demoday?
>>
>>126582483
12 days.
>>
>>126582295
Not really, unless you're doing something particularly unique and challenging. =
>>
>>126582483
12 days, 4 hours, 27 minutes
>>
>>126582513
>>126582581
>tfw i'm gonna fail again because i'm a slowdev

I'm also working on a side project
>>
>>126582306
Me, too. I just think that adding lolis to his game would be the spark to start the fire.
>>
>>126582564
I'm trying to make movement like Katamari Damacy. But I'm not really sure how.
>>
>>126582081
You appear to be using the #1 winning game dev engine for winners, you should really have more faith in yourself.
>>
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>>126582728
Neat. Might aswell show my side project here. Turning my Ludum Dare game in a qt anime game.
>>
>>126582857
That's really cute.
>>
>>126582857
What's the qt anime game about?
>>
>>126582829
Apply torque to a physics body with direction determined by camera angle. Not that complicated.
>>
>>126582952
It's this game; ludumdare.com/compo/ludum-dare-34/?action=preview&uid=61846

but polished and cute.
>>
>tfw you find 2 year old demos of songs you will never use

https://clyp.it/pl5l0k40
>>
>>126583247
sounds pretty neat, anon.
>>
>>126583052
Wow man, I didn't know you were so good at anime.
>>
>>126583446
I'm not doing the anime art. A friend of mine is.
>>
>>126583052
I like this game.
>>
>>126581308
Yes, but it lacks a lot of tools and feature that would make the job easier.
>>
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literally every project I've hopped on as a music guy has died I'm just gonna focus on doing music on request

what do you need a song for, /agdg/
>>
>>126583970
they all die
>>
>>126583970
>what do you need a song for, /agdg/
I need a song for a latin american ghetto in world war III
>>
>>126583970
i need a jazz remix of twist and shout, by the beatles

here you can see ferris buellers take https://www.youtube.com/watch?v=tgd46QiHz4I
>>
>>126583970
>literally every project I've hopped on as a music guy has died
That's called a curse.
>what do you need a song for, /agdg/
Nice try project killer. jk
>>
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My love2d level editor now has tabs with which to edit multiple maps at once. Don't know if that's really important but it can't hurt.
>>
Should I learn the drag and drop components of Unity, or is like GM:s where you don't need to know the drag and drop at all?
>>
>>126583970
I need a background song, my game is a 3D action-adventure game set in a medieval simulated castle. It's a cartoon game and something orchestral would be neat.
http://wabbaboy.itch.io/project-dungeon
>>
>>126583970
Is it because you only join bad projects, or do you have a vengeful spirit haunting you that destroys everything you care about with no regards to who else gets hurt in the process?
I'm sorry, but I can't take that risk.
>>
>>126583970
i need scott weiland but alive
>>
>>126584492
Cool job senpai
>>
>>126584568
https://clyp.it/bgzcjecf

you're welcome (but don't use this, it's mine)
>>
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Making enemies in zero-g is harder than I thought.
>>
>>126584492
Map3 is a WINNAH
>>
>>126584903
Map2 I mean. Map 1 and 3 were a LOSAH
>>
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>>126582081
Time to don your uniform.
>>
>>126584903
>>126585030
Hard to take your opinion seriously when you talk like a 12yo.
>>
>>126584492
>no killer queen map
>>
>>126585187
>being this autistic
God bless you
>>
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Reminder to support slipstreamdev
>>
>>126585741
He didn't listen. He deserves to fail.
>>
>>126585741
I support you guys any way I can but money...

[x] upvotes (when your game isn't total shit)
[x] useful feedback
[x] encouragement (when you're a big baby whose mind isn't a fortress)
[-] money
>>
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>>126579929
Progress video! 2 minutes, 1st part is a sneak peak of the storyline, 2nd part is behind the scenes timelapse.

https://www.youtube.com/watch?v=mGWThppo2-Q

Scarecrow storyline is now done but I'm not going to spoil the solution.
Done today:
- Spawned the scarecrow in the hallway, did a blackout of the players screen and began spook event trigger when player goes to sleep
- Coded the scarecrow to laugh when running away and delete itself at bottom of stairs
- Coded the dialogue events and triggers where player will react to the scarecrow and say their lines while chasing after it
- Coded script to chop the scarecrow with the axe to demonstrate that the solution is something else
Can't say much more without spoiling stuff but from there you can banish the Scarecrow and beat that part of the game.

The next major plotline will need to be for Bloody Mary.
>>
>Finally have something resembling a mesh for me to start working with
I need to redo the hands and feet, but now I have a decent head it really feels like I'm making progress!
Aside from the fact I'm going to fall asleep on my keyboard in a minute.
>>
Did anyone play Snow Day in the winter jam? I missed most of the post-jam discussion and stream so I was just wondering if anyone had any feedback from their plays, what'd you like/not like, what would you like to see?
I had planned on doing more courses and adding some sort of high score table to show you how fast your time was compared to everyone else
>>
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Blending is done. Working on a character controller and player model next.
>>
>>126585386
>>
>>126586429
You are making a game for little girls?
>>
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>>126585741
>$1,112 pledged of $6,000 goal
>>
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>>126585380
added a whole new tile image just for you, and only because of your impeccable taste in stands
>>
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>>126583530
Friendly reminder that generic cute anime just for the sake of it is the neckbeard equivalent of "retro indie pixel art" just for the sake of it. Have universe consistency instead of going for mainstream appeal unless you want to make mediocre games.
>>
>>126585386
muh millennial anti-intellectualism
>>
>>126584568
Do you mind if I play it a bit, I actually really like this concept and I'm interested.

Is there an email I can reach you at (Don't mind the "Every project he touches dies" vibe, I was just stupid when I was starting out and joined onto projects way too early for a music guy to be applicable.)

I have an idea in mind already watching through some of the videos. I don't wanna try for conventional medieval music but more aggressive fusion synth music like Dizkodeath or Carpenter Brut. I can send you some demos.
>>
>>126586746
Thank you.
>>
are there games that buck the 'catchy melody loop' trend and go for big, full-length songs, like you're playing through an album?
>>
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>>126586953
>"retro indie pixel art" just for the sake of it
Isn't every art style decision just for the sake of it?
>>
>>126586069
are you sane
>>
woke up with a cold, now I'm not going to be able to make any progress
>>
>>126587195
What's the name of your project? I've seen it around so often.
>>
>>126583970
I need fast paced songs without vocals to race with, 120 bpm minimum, nothing heavy. Any genre.
>>
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>started working on an advanced and expendable AI
now this is true suffering

pic unrelated
>>
>>126587225
Reasons to choose pixel art:
You suck at art
You like pixel art
You want to keep your game's scope small
>>
>>126587365
I'm kind of sick too but caffeine is doing miracles for that. Hopefully you're not already high tolerance to caffeine.
>>
>>126587384

No name, just making a game for fun.
>>
>>126587225
What? Not really, do you know nothing about world building? I mean in the real world (for us amateurs) you face physical issues like artist availability, scope, etc but universe consistency is important to make good games.

A little offtopic but for example pic related has decent writing (more than many many other vns) but is not taken seriously, can you guess why?
>>
>>126586614
Nope. The model was made two years ago and I'm not planning on making a pony game. Not entirely sure what the game will be but it does not officially have ponies in it. You may relax now.
>>
>>126587509
I don't drink coffee at all. Are you suggesting that caffeine pills might help, because I'd be willing to give that a try

I fucking hate having a cold
>>
>>126587501
>Reasons to choose pixel art:
>You suck at art
How am I supposed to make pixel art if I suck at making art?
>>
Last thread someone asked if you'd have to reverse a binary tree horizontally or vertically right after someone said agdg was more programming literate than /dpt/ and hahahahahahahahahaha
>>
>>126587484
Maybe painful at first, but when after I set that up the speed of adding a new monster with unique behavior was hilariously fast.
>>
>>126587584
>can you guess why?
Because it's literally a joke?
>>
>>126587665
It's a joke because it's using birds instead of cute anime girls, the writing is not more of a joke than other vns. Why are you arguing against this?
>>
>>126587613
When you're doing low res shit you can get away with weird/fun stuff that would just look entirely retarded at larger sizes.

Sure if you suck at art whatever you make will be bad... but pixel art is a little easier (assuming you're cool with all those kids/retards who find pixel art 100% unacceptable).
>>
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>tfw making 3rd person action adventure game and decided to give every npc their own unique model
>>
>>126587348
I am a genius.
https://www.youtube.com/watch?v=-ltORkYAdVk

>>126587601
Caffeine pills will work but they won't nurture you like hot coffee. You could also try an energy drink. This is assuming progress is your top priority.
>>
>>126587960
Just have very few npc's
>>
>>126587584
>do you know nothing about world building?
I'm an asset flipper. I try to make sure everything has the same shader and fits the same time period and that's about it.
>can you guess why?
The pigeon has cel shading outlines but it's still a photorealistic pigeon. I almost did the same thing with pic related.
>>
>>126588061
>This is assuming progress is your top priority.
Not feeling like shit is shared top priority
>>
>>126587960
Make several unique heads, bodies, clothes, etc. Make several unique textures for each.

Then just combine them in different ways, you'll get more unique models with less work.

And of course special/important NPCs can have their own model and textures.
>>
>>126587745
>the writing is not more of a joke than other vns.
The writing is about birds going to school.
It's not a joke because it's using birds, the joke is it's using birds. Besides that it has anything to do with your original comment.
>>
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>decide to draw concepts for a h-game
>remember i completely fucking blow at drawing the lower half of a female's body
>remember that i'm still mediocre at drawing faces

Practice is always nice, I suppose.
>>
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>>126588061
>>126587601
>Not drinking coffee merely because it's delicious, and letting your discipline alone handle all the motivation you could ever need
>>
>>126588335
I meant 'hasn't got anything'.
>>
>>126588357
Sorry anon, but drinking coffee is retarded. Eventually you get to a point where you get more tired when you don't drink coffee, and then you have to drink more coffee, and so you get more tired, and have to drink more coffee etc and so on
>>
>>126588246
Are you working alone? Must be tough to standardize all those assets but good luck I guess.
>>126588335
What? You missed the point: the writing is on par with other vns. All I want is you to learn something about world building, not sure why you feel offended to the point where you argue against this.

And yes as I said it's a little offtopic I'm using a very obvious example and yet you still don't understand my point.
>>
>>126588357
I do like the tannins. I drink it straight without sugar or anything else. My discipline is god like with or without coffee. I'm basically an incredible person either way.

>>126588512
Being reliant is bad yeah. That's why it's good to go a day or two without it sometimes, or maybe even longer.
>>
>>126588683
Start your point over from the beginning because you haven't made any sense this whole time
>>
>>126587398
https://instaud.io/gDB something like this with vocals?
>>
>>126588512
Where did I say "drink a fuckton / drink several times a day every day"?
>>
Will drinking hot tea give me more dev energy? Does it work for Britdevs?
I'm Amerifat so I don't drink tea regularly.
>>
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>>126588683
>Are you working alone?
Pic related. 1MA gamedev is the life for me. Thanks for the good luck!
>>
>>126588894
I feel like tea doesn't do anything. It tastes alright and is supposedly healthy, though.
>>
>>126587640
I don't really understand what this post implies.
>>
>>126588683
The writing is on par, but intended as a joke. '60 flaps per second', '1080p pigeons', it's a joke game. You can't use a joke game as an example of a game not taken seriously. That's like saying Mr Bean isn't taken seriously.
And your original point was, 'don't use anime girls' which has nothing to do with world building. Artstyle is not world building. To top it all off, you've gone on to say 'use anime girls' now, so what point are you even making anymore?
>>
>>126588938
>Autism: The Post
>>
>>126588894
The tea leaf actually contains more caffeine than coffee, it just doesn't extract as easily.
>>
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>>126589053
I think he is trying to say you should use more anime girls (ans specifically lolis please).
>>
>>126589218
Finally, a concise point that everyone can agree on.
>>
>>126589137
Please like me and think I'm cool.
>>
>>126588863
Yeah. Without vocals.
>>
>>126589181
I like the individual player animations, but i think the screen shaking is too much.
>>
>>126589053
How many vns have jokes or references to anime/manga tropes? Spoiler: many. They're still taken seriously, and I never said that you shouldn't use anime girls I said that you shouldn't use anime girls by default unless it's part of a coherent universe.

Or don't, this is an amateur thread you can make an anime/"retro" pixel art game if you want just because you like it. Stop being so offended and yes characters are part of world building.
>>126588938
Sometimes I wish I was 1MA, having full control over the production sounds really good.
>>
where do I find a cute girldev
>>
When making a tool, which option should i go for:

>more control over result, but making things are harder
>making things are easier, but you have much less controll over the result

Help, agdg.
>>
>>126589650
Just wait and Vine will post.
>>
>>126589394
Oh I misread, I've got you fucking covered senpai- what kind of racing game is it

I've got a mostly finished project that could work for a science fiction one and about 25 billion finished ones that could work for "80s night driver racing game" because I'm synthpop trash.

>>126584568
You there, check your asks on Tumblr
I'm thinking something like this-
https://instaud.io/6RF
>>
>>126588894
green tea has caffeine
caffeine gives me panic attacks
I drink water and smoke blunts while I dev
>>
>>126589650
Depends, do you consider fembeasts to be cute? If so, you're in luck
>>
>>126589581
>having full control over the production sounds really good.

Tradeoff being that it's a lot harder because you either have to do everything yourself or pull from free sources.

>>126589658
I've always had a bit of a soft spot for microcrafting and making silly shit that's tailored to what I'd like, so I'd say the former.
>>
>>126589760
I dont even care anymore
as long as she isnt a vapid fuckwit
>>
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>>
>>126589791
>a female
>not being a vapid fuckwit
anon I have very, very bad news for you
>>
>>126589841
What kind of autist would spend the time to write this.
>>
>>126589850
Well are there any traps? There have to be some decent programmers in here?
>>
>>126589650
>devving with a significant other
holy shit kill yourself faggot
>>
>>126589658
3. Making things is easier, and you retain a lot of control over your result, but the range of things you can produce is focused.
>>
>>126589791
wow good luck finding a unicorn
>>
>>126589734
It's a first person racing in SPAAAAACE (station). You're a captive of the alien species that mods sentient beings into racing cyborgs for fun and profit.
>>
>>126589953
based on the $10 I'd say the same sperg from last night that couldn't comprehend how fucking retarded he was
>>
>>126589984
worked for the mount&blade devs
>>
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mods are asleep
post dev tools
>>
>>126590229
>Atom
>Godot

well memed
>>
>>126590010
oh shit then yeah- do you have anywhere I can view art/stages of the game
>>
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Comparing this new .webm to my last one >>126577837, what do you think about these smaller vehicle sprites? My justification is that I can have more enemies now, with them slamming into each other less often, but the drop in fidelity is a pretty big cost and I can't seem to force them to crash any more.
Does anyone have an opinion? Should I find a different approach, or do you think the tiny sprites can work?
>>
Can a gay person make a straight porn game?
>>
>>126590272
>well memed
https://clyp.it/xqw4oj0d
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>>126590410
I don't see why not. They'll probably focus on different shit than a straight person would though...

>blowjob scene
>focuses on the dick almost exclusively
o-oh ok
>>
>>126590410
It's funny because he is asking about how to make NSFW shovelware in a thread about passionate and honest gamedev on a blue SFW board. I get it, sick joke.
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>>126590410
why dont you ask your dads
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>>126590406
Lower their reactions time.

I don't know how you have things implemented but I work on a stealth game where the AI cannot recognize an enemy until they have seen enough of it for a little meter to fill up. If line of sight is broken it begins to decay. I don't know if that is overkill for what you are doing but it is one way of adjusting how fast they will react.
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>>126590410
I don't know Anon, you made a post about making one and that's a step in the right direction!

I'm rooting for you!
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>>126590802
ebin, simply ebin
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>>126590385
It's barebones as of now, i'm working on mechanics and controls, the only assets that i do have now, thanks to my artist, are few lamps and a grate. Nothing to look at currently, really.
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>>126590410
Please make a cute trap ryona game instead.
>>
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>try to dream of gamedev related stuff
>get an idea for the next minecraft
holy shit can't wait for my billions
>>
>>126589768
>>126589985
It must be one of them. Making stuff is harder with more control not because i want it to be harder. it's harder because you can control more stuff.

I'm talking about tools as in software that helps you do things.

(gamedev related)
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>>126589581
>Sometimes I wish I was 1MA, having full control over the production sounds really good.
It's pretty rad my man. But then I'm also my own boss in my career of choice outside of gamedev so I'm ruined in that regard. Working on a team is no longer my thing. In most situations where I did work on a team I ended up carrying things myself anyway.
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>>126589953
Some LOSAH who doesn't like me and my Donald Trump WINNAH jokes and Unity shilling I reckon.
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>>126591385
>tools in software

Easier to use would probably be better in that case, as long as you have a way to go further into the tools to tweak specific shit with enough skill.
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>>126590807
Thanks, but I think it's all a problem of the tiny sizes. When a movement speed of 2 is too quick and 1 is too slow, or when looking 24 pixels ahead is too much time, but 23 pixels is just short, there's not a lot of things you can change.
I think I will go back to the larger sprites.
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>>126591520
>When a movement speed of 2 is too quick and 1 is too slow
what's wrong with 1.5
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>>126591385
The way I see it, based on a lot of experience programming with different tools, is that you have a triangle. One point is ease of use, another is control, and the third is scope. You can mostly have two, but not all three.

It's based on the idea of the Turing tarpit: the more control you have and the more generic, the harder it is to use. Domain specific languages give you a lot of control and ease of use, but they are only applicable to a small range of problems.
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>>126589994
Really? They had dev baes with them?
>>126589650
Renee Gittins already tried making an entrance here and the sperg virgins literally threw hot oil on her.
>no girls allowed reeee
>>
fampai~
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>>126590229
If this makes it look like I don't have any art assets it's because I don't
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>>126590229
>desktop icons
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>>126591747
and why the fuck was she announcing who she was? this is an anonymous image board

I guess girls just cant handle being anonymous, its like poison to their whole world view and character
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>>126591514
Right on the money.
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>>126591867
uhh this is hardly exclusive to dumb females

just look at the cancerous name/tripfags itt
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>>126591747
>Renee Gittins
Literally who tries to "make an entrance" on 4chan
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>>126591867
>and why the fuck was she announcing who she was?
She was an innocent reddit import. A delicate flower and r9k faggots like yourself just couldn't contain yourselves. Literally touch a vagina once and your personality disorders will melt away I promise you.
>>
>>126591867
Or there could be girls in the thread RIGHT NOW that are smart enough to not reveal themselves because they know sperglords will go apeshit over them
And then you complain about the ones that do, confirmation bias, yadda yadda, you get it.
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>>126590229
>>
>>126592032
>wanting to touch a vagina once
lol wow faggot
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>>126590229
I'm a very simple-minded man.
>>
if I touch a vagina once will I lose my wizard powers?
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>>126591668
I like to work with pixels. I'm not actually sure how Game Maker would handle being told to move .5 of a pixel.
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>>126592090
lol
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>>126592125
It helps if the vagina you touch isn't your own.
AYYYOHHH
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>>126592179
Why not have a speed of 3 every three frames then? or maybe a fluctuating speed of 1, 2, 1, 2
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>>126586069
Literally the best dev agdg has ever seen. Just wow.
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>>126588869
Everyone in /agdg/ is here for stupid arguments and if they can't find one they'll try and invent one out of whole cloth by deliberately misrepresenting one sentence of someone's post and just replying to that.

Not strictly related to your post, but if you're ever bored, come here and check out how greentext is used - almost always to quote some tiny chunk of a bigger post full of good points and using it in a vacuum as their basis for why the other person is "wrong". The other person is forced to either just fuck off (which no one on the internet is capable of) or correct the other person, which successfully derails the discussion.
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>>126592430
Thanks! ^_^ I really am. I hope you screencap this reply so you can show your grandchildren one day that I acknowledged you.
Yours in Christ,
MothDan, the Messiah of AGDG.
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>>126589408
heresy

screen shake = more juice = better game
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>>126592179
Work with floats and render with ints
Problem solved.
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>>126592586
>they'll try
No we fucking won't.
>>
>>126592586
>come here and check out how greentext is used ...The other person is forced to either just fuck...which successfully derails the discussion.
>>
>>126592586
>Everyone in /agdg/ is here for stupid arguments
I'm also here for progress
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>>126592715
i dont get it xD
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>Intentionally creating glitches by sliding a value
Gamedeving feels like being God sometimes.
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>>126590229
>having desktop icons
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>>126592586
>deliberately misrepresenting one sentence of someone's post and just replying to that
>implying greentexting isn't a core mechanic of /v/ communication
>>
>>126592821
You making a melee battle game Unitybro?
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>>126592865
>3dsmax 2015
>Photoshop CS6
>ZBrush 4R7
tip sent to FBI
wait, you can get 3dsmax for free??
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>>126592586
>highlighting the weak elements of my argument is not allowed
>you may only assault my strongpoints
that was a pretty good post though
>>
>>126592923
>deliberately misrepresenting one sentence of someone's post and just replying to that
That's literally the best way to debate. If you're a WINNAH that is.
>>
>>126593049
why post this here when you could be reading your loomis
>>
I want to make an isometric RPG in the vein of the first two Fallout games or Avernum.

How do you recommend I structure all the information that's needed for something like that? Especially with regard to items, stats, and so on.
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>>126590229
>>
>>126593049
Arent you supposed to defeat charge-based enemies by dodging out of the way at the last second so they run into the wall and stun themselves?
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>>126593251
The fight will take place in an open field.
>>
>making adventure game
>temptation to add lots of extraneous distracting RPG shit like combat and randomly-generated areas rising
>>
>>126592357
>>126592715
I appreciate it guys, but I just don't think it's going to work out. I'm finding that the tiny sprite idea is flawed in most regards. Because it means the spaces the player has to try fit into are smaller, but the low fidelity makes it harder to even position the vehicle.
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>>126593050
Ye I'm just expanding my original system, making the code cleaner.
Once I've got the AI down I'll try to work a bit on adding Rune Factory like stuff rather than starting a new system again.
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>>126593049
Bright colors in general will usually distract from the main things you'd want to promote in a design, darkening it should help a bit in that regard.

>tfw shitposting on /agdg/ while trying to draw my own concept.
>and work on my engine
>and still struggle to figure out whether i want the game to be an h-game or not
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>>126592032
>a delicate flower
Just because you want to fuck her doesn't mean anything to us. Your argument might hold some credence if googling her name brought up anything but selfies.
You should leave.
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>>126593328
>combat
Not unless it's a core part of your game.
>randomly-generated areas
Not unless it's a core part of your game.
>>
>>126593061
>wait, you can get 3dsmax for free??
student licenses are free for all autodesk soft
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>>126593358

>Angela
>Not Riesz

SO close but then you went and fucked it up
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>>126593198
I haven't played those games but from what I can gather there's a lot of variety. Component-based entities seems like a good approach.
http://www.gamedev.net/page/resources/_/technical/game-programming/understanding-component-entity-systems-r3013
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>>126593421
i know but it's so much easier to design a system and tweak small parts of it forever than it is to come up with a unique and non-stupid puzzle
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>>126592586
Not only are you misrepresenting something the entirety of this site does as something unique to agdg, you're also shitflinging ABOUT shitflinging so how about you post progress or stop contributing to the problem
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>>126593358
Wow that already looks pretty fun. Nice work!

>>126593375
>Just because you want to fuck her doesn't mean anything to us.
Me wanting to put genius alpha male baby gamedev boys in her tummy has nothing to do with the fact that she's a good gamedev. Or maybe it has everything to do with that fact. Seriously though she's a good gamedev and it was just a shame watching spergs here chase her out.
>Your argument might hold some credence if googling her name brought up anything but selfies.
She's a girl what do you expect? You should probably be searching for her project which was "Potions".
https://www.youtube.com/user/GinRyuChan/videos
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>>126593526
Thank you.
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>>126593509
You keep the pure at home and use the slut for marketing anon.
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>>126593049
If you tone down the red she'll look very bland, so consider adding some more "personality" in another way if you go that route. Overall I like the sound of the fight. What's your game?
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>>126593690
>Unity
What the hell you told me she was good.
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>>126593770
>slut
>marketing
nice dishonesty
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>>126593690
Yes, it has everything to do with your perception of that "fact"
We don't make exceptions here. Please leave.
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>>126593947
I'm sorry but I wouldn't dare put babies in someone who wasn't using the #1 winning game development engine for winners. This girl is going to Just Like Make Game and that's why she's using Unity: the #1 winning game development engine for winners.
>>
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I probably need a few more enemy types
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>>126594049
>Yes, it has everything to do with your perception of that "fact"
Dude nuh uh. Her use of the component and prefab system is superb. This discussion is over.
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>>126593991
Sex sells anon.
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>>126588512
>> Eventually you get to a point where you get more tired when you don't drink coffee, and then you have to drink more coffee, and so you get more tired, and have to drink more coffee etc

Never happens.
>>
>>126594049
oh i remember this girl

i have nudes of her somewhere
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>>126594165
Man this art style is great.
Keep up the good work.
>>
>>126593369
>>126593779
Thanks for the advice. I think what I'll do is darken the red but add some light to her thighs and do something with the shoulderpads to point to her face.

The game doesn't have a name yet because I am terrible at naming things. Currently making it in RPGMaker for the already implemented events/inventory etc. but will either switch engines soon to unity or GM or have to deal with writing the actual gameplay in ruby.
>>
>>126594165

Can your main character attack at all? What the fuck is he?
>>
>>126594049
She's not claiming to be /agdg/, so she's free to be an attentionwhore like the average person is on the internet. Either she had the ego bled out of her by chan culture and started posting anonymously, or she didn't like the idea of anonymous communication, and left, which people are free to do. We're all faggots before we come here and get introduced to a new way of communicating.

Why are we even talking about her?
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>>126594326

I don't even want pics
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>>126594363
Another thing you could possibly do to bring out the legs is to give them a different shape. Think about how Satyrs are usually designed and how their most immediate feature is their non-human legs.
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>>126594223
Sex sold in post-puritan America, we're post-post-puritan American get with the times grandpa.

http://fortune.com/2015/08/19/study-sex-sell-advertisements/
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first time posting progress for this game, started a couple days ago. i made it once before but i quit it halfway.

it's a game about navigating short platforming challenges where the twist is that you're controlling the only platform in the game with your mouse. there's a bunch of red gates, if you jump through all of the red gates, the goal appears. if you manage to touch the goal, you win.

you can try it here if you want, but it's very buggy so beware. there's no collision for the black platform yet.

https://dl.dropboxusercontent.com/u/69039392/WEbGL/index.html

input:

-left ctrl to switch between play and edit mode
-hold spacebar to bring up the build menu
-click on the object you want to place and then click somewhere white to place it
-if you want to edit an object, you can pick it up with a left click and then edit it with the arrow keys/mousewheel
-to zoom in and out, you can click the camera and use arrowup and arrowdown
-if you want to connect an object to the pink box, you have to place a box, right click on the object you wish to connect and then right click on the pink box. if it worked, a ball will fly toward the object you connected.
-the box can rotate an object or have it patrol, you can switch modes with the uparrow and then do things with the mousewheel.
-left mouse to jump in when you play

-press L to load the level from the webm, hope it works.
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>>126594453
>Why are we even talking about her?
I'd like to know too. Unless it's one of her fans indirectly shilling her game.
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>>126594453
>Why are we even talking about her?
Someone asked where to find a gamedev gf and I consider her to be The Pam of gamedev. Just poifect.
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>>126594780
I really hope this is just someone pretending.
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>>126594865
No you don't.
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>>126594608
also, a more interesting level from the previous version, i like quick levels
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aviary attorney has over fifty thousands sales alreayd

why havent you completed your game yet aggy?
>>
So I want to learn how to make games as a way to give myself another outlet aside from writing music and playing piano.

I watched a brief tutorial on game maker and from what I've seen the basic steps is that you create objects, then code the objects to do certain things, then write scripts for the objects to read in situations. Is that right?
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>>126594865
You jelly?
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I just solved a big design problem!
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>>126594362
thanks it means a lot
>>126594419
sure he can attack. I haven't worked on the combat in a while though I think it means improving. and I've been unsure what to do with the main character.
in pic related, top red guy is the old version (what the fuck is he, indeed). middle guy is a demon, and finally i drew a human (for the first time in my life lel) but i didn't like him much. I'll probably just stick with the demon as mc.
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>>126594363
I think darkening the shirt and modifying the shoulder pads is a great idea
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>>126595087
>aviary attorney has over fifty thousands sales alreayd
You drunk m8? That's cool if so but I'd still like to know that the "glitch" is just a glitch and not a stoppage of content.
>>
>>126594608
I can't get it to load, but it looks like a fun concept. I like that ~*Goal*~ effect.
What are those little black dots for?
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>>126595087
does it now
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>>126595268
now multiply that number by 10

and htink why havent you made the game?
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>>126595192
Good job, anon!
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>>126595349
please see
>>126595254

besides that, considering all the most helpful reviews are complaints regarding the game as unfinished, the Aviary Attorney guy hasn't even finished a game either
>>
>>126595196

If you can, make him strikingly different looking from other demons, give that fucker a shiny breastplate, or a cape, a crown, something.

He can summon units to fight for him right? The fucker needs to have the appearance of a commander or king.
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