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/dfg/ - Dwarf Fortress General
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A E S T H E T I C edition

NOTE: The 42.xx update has finally been released after nearly a year. Be prepared for weird shit, broken things, bugs, and crashes galore. If you find a bug, don't bitch about it here, go to http://www.bay12games.com/dwarves/mantisbt and report it.

Previous thread >>126246174


>Download the basic game here. Current version is Dwarf Fortress 0.42.xx
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
>>126391838
Do Nips actually play DF?
>>
>>126392042
there are yuropoors who play so I personally wouldnt be surprised if a nip or three does as well
>>
nth for playing a sustainable vegan fortress.
>>
>>126392042
Probably, I know slavs play it.
>>
>>126392464
But Anon, I'm a slav.
>>
>>126392580
Show me your stalker mod portfolio then.
>>
>>126392042
There used to be a DF wiki in Japanese, but it's been offline for the last few years.
>>
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>>126392580
>*tips flat cap*
"M'gopnik."
>>
>>126392659
I haven't even played STALKER.
>>
>>126393426
I'll be taking your slav license.
You can pick it back up once you've completed any of the STALKER games once vanilla, and twice with mods.
>>
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>>126394019
I refuse.
I have dorfing to do.
>>
>>126392580
Do you guys really speak and interact like they do in Good Soldier Svejk?

Also, what do you think about the Likot Udendeb story?
>>
How do you dig stairs down a z-level?

I'm starting off, and I've dug a respectable little tunnel into a hill, but I don't know if I'm supposed to use "j" for stairs where I want to go down, or if I'm supposed to use "h" for channel and THEN stairs.

help
>>
why are my dwarves so dirty this game, they're leaving shit in their room all the time
>>
>>126394235
This is not up to discussion.
Either do what I said, or chug a liter of vodka in one go.
>>
>>126394347
j on the top level, then i on the mid levels then u on the last level. you don't need to channel anything
>>
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>>126394315
I haven't actually read any of Švejk, mainly because I'm a cultural retard and have only just begun going through Cimrman plays. But the slightly absurdist humor is common in general for Czech satire, which there is quite a lot of.

>>126394359
Does slivovitz count?
>>
Reposting since the old one died

I delivered tons of books including the secrets to life and death in my adventurer's backpack to my retired fort.

After establishing the fort and fighting off enemies for 4 hours now I finally began building a library and realized that the dwarfs won't take out the books out of the backpack. Any ideas on how to get them out of there? They were all manually claimed
>>
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>>126392580
can you list the names of the races in (your tongue) to add authenticity to this?
>>
>>126394489
Thanks mate

another thing : I embarked a small distance (<30 tiles) away from the hill I'm trying to dig into, how do I move all of the starting location's shit into a pile near the hill entrance?

I know a need a stockpile, but do I need one for each individual type of item? Can you move the wagon at all?
>>
>>126394623
Yes
>>
>>126394769
maybe try to get a military dude to use it
>>
>>126394936
From top left to bottom right
>cigáni, soudruzi, bolševici, uhrové
It's now 100% authentic.
>>
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why is his background purple

should i be worried
>>
>>126394989
nope, you can't move the wagon and yes, stockpiles for everything. you can make one master stockpile that allows everything at the start if you prefer that though
>>
>>126395236
maybe expedition leader?
>>
>>126395236
Yes, that means he's a vampire and you should immediately squash him under a drawbridge.
>>
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>>126392042
Not sure if you already know this, but there's a music genre/scene called vaporwave which basically consists of just remixing 80s shit. It was semi-popular with the kids 2012-2013 iirc. Japanese characters, along with pink and purple colors, feature heavily in the aesthetic.

I am guessing OP pic is a variant on this origin image:
https://www.youtube.com/watch?v=cU8HrO7XuiE

My question: I've only recently started playing, I haven't made it very far. Is experiencing shit like the last OP image (I'm reposting here) possible in DF, or is it just glorified artwork?
>>
>>126395236
expedition leader
>>
>>126395368
Yes, but it would be several multitudes of hell and lag to manage such a clusterfuck of a fortress, with multiple passageways up and down all over.
>>
Is there a splinterz dwarf therapist version that works for 42.03 yet?
>>
>>126395352

Even if he was, I'm too new to know how to do that.

>>126395347
>>126395404

Thanks lads.
>>
>you should immediately squash him under a drawbridge.

Is this a viable tactic to remove undesirables?
>>
>>126395526
there's a partial one working on windows i think, someone in a previous thread mentioned the FAQ on le reddit as a place to look for it
>>
>>126395675
Just as viable as appointing them as head lower pipe leakage inspector.
>>
>>126395241

>Master stockpile

how do
>>
>>126395863
in the p menu you should see that there's an option for custom stockpiles. alternatively, when you look at a stockpile with q, you can use s to change what the stockpile is for
>>
I'm trying to get an adventurer down into Hell through a fortress that I built previously. In that fortress, I ended up making just one entrance to Hell and it requires falling a few z-levels. Couldn't get any dwarves to go down there. I managed to find the fortress with an adventurer, got down to the lowest up/down staircase, and couldn't use it, so I tried just jumping down and fell 3 or 4 z-levels to my death. Is there any way to safely get down there so I can get killed by demons instead?
>>
>>126396028
Yes.
Fly down there.
Play as a [thing that flies]man.
>>
>>126395110
He put it on his back, all the books are still inside.

There must be a way.
>>
>>126396634
Obviously, you should set fire to the backpack until all the books drop out, then douse it with water.
>>
>>126396634
forbid the books, mark the pack for dumping? backup your save first
>>
>>126396706
How do I start a controlled fire?
>>
>>126396006

At first, all the dwarves were helping bring shit to my master stockpile, but now only one of them is.

Is it because the rest of the shit is too heavy and needs a wheelbarrow? Some of that shit is light, it's cloth and whatnot; and I know the stockpile can accept everything.
>>
>>126395526
There was the version update settings file on the thread's 152th page on the forums.
>>
>>126396821
I don't know. I am an expert in excessive violence, not controlled action.
>>
>>126395224
I have the creativity to guess what the first and third ones mean, but what about the others?
>>
>>126396827
>why aren't my dwarves doing what i told them to do
it's because they hate you anon
>>
>>126397174
What do you expect?
>>
>'militia4' Unolath Zavazizkill Nefek Spearmaster is visiting
OH FUCK NO YOU'RE NOT FOOLING ME THIS TIME
>>
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>Fort of 10 years is practically invisible
>finally get a werecreature attack, might have some problems
>he was discovered by one of my military
>tfw cant have FUN
>>
>>126397684
>conducts a meeting to talk about selling his services as a mercenary
>then petitions to join the fort
holy shit what a sneaky bastard, that gal destroyed my fortress as i was just starting last time.

>first visitor before i even get a migrant wave
>a werebear spearmaster from a previous fort that i retired
yeah well my sole axeman was no match

BUT THIS TIME IT WON'T BE SO EASY
>>
>- 0007651: [Dwarf Mode -- Pets] Default ORIENTATION excludes some animals from breeding (Toady One) - resolved.
>- 0008815: [Creatures] Animal breeding is prevented if animals aren't "willing to marry" (Toady One) - resolved.
>- 0009176: [Dwarf Mode -- Reclaim] Lots of 'other' units appear after retiring fortress (merchants/pack animals/now hostile visitors) (Toady One) - resolved.
>>
>>126398550
>>- 0009176: [Dwarf Mode -- Reclaim] Lots of 'other' units appear after retiring fortress (merchants/pack animals/now hostile visitors) (Toady One) - resolved.
Fuck yeah, revisiting abandoned/retired forts will finally be fun again.
>>
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>>126396498
I'll have to try that at some point. For now, though, I made another adventurer and tried the exact same thing as before. Kinda survived.
>>
>>126396028
did you try grabbing the ledge and climbing down?
>>
>>126398550
d-does that mean that animals have killed the gay gene?
>>
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>>126395224
Ha! Elfs are a bunch of cigáni.
Thanks.
>>
>Everything is fine, getting migrants up to 40 or so dwarves
>A dwarf mysteriously dies, no info, just "has been found dead"
>Sucks, okay.
>Dwarves start popping up dead, still no information, no idea what's going on
>????
>A single line near the bottom says "A Dark Gnome Corpse has guzzled some Foxtail Millet"

I am apparently haunted by evil gnome zombies or something. I can't find it and I have no idea why my dwarves are dying.
>>
>>126396843
thanks, I found it on that page
>>
>>126399296
any combat logs?
have you tried engraving slabs to the dead dwarves to show what killed them? (doesn't always work)
might be evil weather or a minecart crashing into them, maybe
>>
So I have a custom tileset adapted from an older version of myne.
Is there a way I can go about creating solid-color floor tiles without laboriously adding a background color to every single tile floor type tile?
There might be some way to do it quickly with image manipulation magic, but I'm not so good with that stuff.
>>
>>126398510
oh man im so fucked

he's bitten like a dozen before he died
>>
>>126398219
How big would a werechinchilla even be?
>>
>>126398783
No, but I doubt that would work since there's no wall below the ledge. Still would have to fall 3 or 4 z-levels, unless I can climb along the ceiling.
>>
>>126396778
>>126396706
Ok did both.
Placed them between my magma and water pumps, stopped after lots of books including necro and vault ones popped out.
Once the fire was off no one took the books so I dumped the backpack with some books forbidden. The dwarfs took the books that escaped the backpack to the dump with the backpack.. Doesn't seem like anyone is going to take them now that I undumped and claimed everything again.

Any other creative ideas?
>>
>>126399839
couldn't you start as a mosquito-man or some shit? haven't tried adventure mode since 42.x so idk if they even fly
>>
Does anyone know an easy/comfortable way to create clothing? I have the materials, just figuring out what I need and how many is a bore.
>>
>>126399993
>easy/comfortable way
>df
no sorry

i just j-m-q what i want while i have millers farmers plant processors weavers and dyers working full time
>>
>>126399993
Make leather armor, draft everyone, assign them all leather armor to replace clothing
>>
>>126399981
Someone else suggested something like that and I'll try it eventually.
>>
>>126399993
I just put dresses/robes/cloaks/trousers/mittens/hoods/socks on repeat at the clothier's shop and then gloves/shoes/caps on repeat at the leatherworks. forbid a few of each so they don't use them all (in case of strange moods), then just ignore it for another year
>>
>>126398739
Oh jesus thank the Toad.

>>126377392
Nigga, I got elf guts stuck in my teeth.

>>126387809
I mean, you'll never forget until... whoa... what were we talking about again?

>>126398751
It's slade... it's gonna hurt to fall on it.

>>126399742
Just add a ~50% or so transparent layer to the relevant tiles.
>>
>>126399993
I'm not sure, but I think one reaction creates a pair of whatever clothes are worn in pairs.

So just have four workshops permanently running, creating the following articles:
>upper bodywear(which ones are available will change between different civs)
>lower bodywear
>socks
>shoes

That's all a dorf needs not to feel naked. Try just to have four dedicated clothiers, in order to maximise quality and make your dorfs happier.

In order to have a steady supply of clothes, just make sure to have accesss to a cavern with spiders, and try to keep a few looms as close to the cavern as possible, in order to produce silk as fast as possible. The process of spinning thread out of silk, and subsequently turning the thread into cloth, is entirely automatic.
>>
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>>126399993
Yea. There's actually a really good way to do this I just found two days ago after using rapist for years. Open up Dwarf Therapist, go to Windows at the top, and enable Equipment Overview.

It'll give you a list of whats worn. You can expand it to say the specific types (GCS silk versus cave spider silk, boar leather bear leather badger leather and so on) if you really need it, but it can compactly and quickly tell you how worn the items your dwarves are wearing currently are.

It won't tell you of any you've already made and stockpiled, but if you're like me and hate building junk just to create hauling jobs and lag, its super useful. Just wait until a reasonable amount of dorfs need something then queue up a few with the manager and forget it.
>>
>>126400852
A legendary Rapist you are.
>>
Is there a way to make the game pause when random baddies show up?

I have Dwarves just randomly die to undead Ravens and shit and I have no idea where it's happening or that it's even happening at all until they're dead
>>
What's the best way to get soil into your fortress for farms?

Should I dig into a soil hillside and have the farms on the first level of the fortress, or is there some way I can "transplant" soil tiles so I can make nice and neat 10x10 farm plots ?
>>
>savannah/rocky waste embark very few trees
>pop the caverns long time ago but don't breach it
>finally need some of that fireproof wood for reasons and let my dwarves in

>Forgotten Beast made of flame appears

bye bye all that wood.
>>
>>126402689
You can grow on mud perfectly fine, and mud is created when a tile gets wet.

So dig out your farm area then intentionally flood it. Super simple stuff. Keep the flooding to the minimum required to cover every tile you want so you don't have to waste time waiting for it to evaporate.

Oh and make sure to build some doors and forbid them while the irrigation is in progress.
>>
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Post food
>>
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>>126402689
What I usually do is dig down into the stone, then from the central staircase, dig back up into the soil; this way, the farms are easily accessible to residents without being as open to enemies. If you want to farm on stone, irrigate the desired area with either a water source or by designating a pond in activity zones (make sure it's set to pond and not pit); once the water evaporates (don't put too much in), farmable mud will be left behind.

You could also farm in a cavern, if you're feeling mildly adventurous.
>>
my animal storage is filling up with troglodytes and for some reason I can't pit them into my kill drop. There's too fucking many of them, how do I get rid of them?
>>
Does anyone else absolutely fucking hate power?

The only way I find it remotely palatable is to exploit the living fuck out of it. I think I'm going to mod it right now to make it less painful.
>>
>>126403129
>The depiction is stunningly self-indulgent
>>
>>126402887

Mud is created by getting stone wet? Interesting.

I'm like three hours new into the game, how would I go about flooding something? Find a lake or stream and channel a line to right above where I want it to flood?

The room would look like this, right? Red is the forbidden door and blue is the hole to the surface where the water would come crashing down from.
>>
>>126398739
BASED AS FUCK TOADY. BEEN WAITING FOR THIS ONE
>>
>>126403774
I know you haven't posted the picture yet but you need a way to stop the flow of water so that the excess can evaporate.
>>
>>126404612
its pretty fucking retarded even by DF standards
>>
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>>126403719
you know it!

As a side note, everybody who has given me a request, I am planing on working on all of them within this coming week (work and school are now kuput).
Sorry about the wait on some of these drawings.
>>
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>>126404939

My bad.

How would I stop the flow of water? Just stick a wall in the stream when its flooded enough?
>>
>>126405550
They won't build a wall if there's water; you'll want a floodgate linked to a lever, so you'll need to make mechanisms as well as the floodgate. Channel out the waterway except the last tile keeping the water out (works best to channel from the layer above to avoid drowning the miners), place the floodgate, and link it to a lever that's built somewhere safe, like the dining room. Let the water through to the floodgate once it's set up, then pull the lever as needed.
>>
Anyone found a workaround for this?
http://www.bay12games.com/dwarves/mantisbt/view.php?id=9294
I've got dwarves whose skills are getting rusty while they say they're sparring. It's pretty frustrating.
>>
>>126405312
cool sketch man

>>126407342
danger rooms like 34.xx
>>
>>126402985
How do you mince something masterfully
>>
>>126407670
Thanks man!

If anyone needs a drawing done, I can add it to the list I currently have.
>>
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>>
>the mayor wants toy axes
I think he wants to be thrown in the magma sea.
>>
>>126408327
You can just replace your mayor from the nobles screen.
>>
>>126408542
and then he's re-elected and the mandate stays.
>>
Trying to launch the latest version on my Macbook running El Capitan, 10.11

I'm getting an error that reads:

MacBook:~ username$ /Users/username/Downloads/df_osx/df ; exit;
logout
Saving session...
...copying shared history...
...saving history...dyld: Library not loaded: /usr/X11R6/lib/libfreetype.6.dylib
Referenced from: /Users/username/Downloads/df_osx/libs/SDL_ttf.framework/Versions/A/SDL_ttf
Reason: no suitable image found. Did find:
/usr/local/lib/libfreetype.6.dylib: mach-o, but wrong architecture
truncating history files...
...completed.
Deleting expired sessions...none found.

[Process completed]


Anyone have any ideas?
>>
GUYS
>0007651: [Dwarf Mode -- Pets] Default ORIENTATION excludes some animals from breeding (Toady One) - resolved.
>0008815: [Creatures] Animal breeding is prevented if animals aren't "willing to marry" (Toady One) - resolved.
>>
>>126409125
>>126398550
>>
HOLY SHIT DID I EVER JUST FUCK UP

I made a minecart QSP.

I forgot to add brass bars to the QSP pile.

For at least a year my dwarves were pulling brass bars out of this receiver pile then putting them back into the feeder pile and dumping them right back to the receiver.

Over. and over. and over.
>>
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These things are literally hitler
>>
>>126408793
You can replace him everytime he's re-elected. It doesn't happen that often. And their mandates clear when they lose their position, at least until they issue a new one. It's not that big a deal.
>>
>>126409090
Never mind, got it.
>>
>>126409514
No anon, they are not.

There are some words whose strict definition and denotation must not be bastardized, diluted, or allowed to drift, and "literally" is one of them.
>>
>>126408327
Really, are toy axes that bad? Kids will play with them and grow up to be strong warriors. I think he is planning for the future.
>>
>>126410034
they wouldn't be at all if and only if it wasn't a random list of toys and would necessitate me making a ton of shit.
>>
>>126402689
You can make mud on constructed block floors. That means you could build an arcology with skyfarms if you wanted to.
>>
>>126409472
If i remember correctly dwarves will still slowly gain stats regarding strength/agility if the haul things, so don't worry anon, it wasn't a complete loss
>>
>>126400837
Also robes and dresses count as both upper and lower bodywear
>>
>>126410220
trees won't grow on constructions, upward staircases, or anything else that's counted as a "building" or otherwise blocks a building/construction.

You could however build a constructed floor, flood the area with magma, cool it to obsidian with water, and then muddy the surface of the obsidian and you could grow biome plants/lumber that way.
>>
does toady even have a job
>>
The wereelephant girl who was the last original member of my fortress pre-annihilation is now dead, thanks to a eight-legged crocodile FB that has more recently moved on to clearing out my first cavern's giant cave spiders. Had another troll come in from the second cavern via a garbage dump route into a convenient magma tube, but like every other troll I've had, he was much more interested in smashing buildings and unfinished constructions than dwarves; my imprisoned lady troll still hasn't done a damn thing to that door she's stuck next to.

Also, I have an incoming legendary stonecrafter who is about to realize his dream to create a great work of art, whatever it may end up being.
>>
>>126409854
You're right I'm sorry Mr. Goldberg
>>
>>126405312
>sorry about the wait for something I am in no way obligated to do which overall enriches the community
You better be sorry.

>>126409472
Nice, I remember when I learned you can't add barrels and have them work right (clarification: they can sometimes work exactly as you would hope, but I have no clue how to make this happen consistently, and I know most of the structures under df.global in 40.24 by heart) because I had a big feeder pile with the QSP that took barrels on the side and I noticed they kept hauling barrels back into the feeder, so I turned on fastdwarf and everyone in the fort zoomed in to play musical chairs with the stockpiles.

It was funny, but annoying, similar problem emerges if you put cabinets in overlapping bedrooms for more than two dorfs, so everyone starts to spam haul/remove/re-haul everything they own into each cabinet, forever.
>>
>>126410441
https://www.patreon.com/bay12games?ty=h
Toadman is living the dream
>>
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>>126410441
>video game developer
>>
>>126410441
Yeah he does, it's Dwarf Fortress.
>>
>>126410441
Yeah he does, he is paid to be slow and ineficient. And to never code properly
>>
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>>126409657
>re-elected 1 season later and the timer kept running, was brown when he was usurped and is now yellow
>>
>>126410441

Did Socrates have a job?
>>
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this little asshole gorlak just came up from the caverns, killed my two dogs and he's now running off the map

what
>>
>>126410445
Oh, it's a figurine of the queen's ascension. Not terribly useful, but neat.
>>
>>126410254
They don't. Only using skills trains attributes. The only "skill" that hauling uses is "has hands and feet".
>>
>>126411362
>livin' the dream
>>
Just embarked somewhere and dug a few layers down. Why is cave moss growing when I haven't breached the caverns?
>>
>>126411903
>train the has hands and feet skill
>sprout a second set of arms
>>
>>126409514
what tileset?
>>
>>126412163
wanderlust jade
comfy as hell
>>
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>>126412262

Version?

I'm only seeing these two :
>>
>>126412126
>brown recluse spidermen immigrate to your fort
>has hands and feet skill is natural legendary +5
>hauls faster than a minecart
>>
>>126411362
>IM FREE
>>
Furry appeal incoming
>>
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>>126412450
I guess lnp doesn't do versions.
If you download the pack he has specific 'colors.txt' for each theme .There's like 6 themes that change the colors. This is the default with no changes.
>>
>>126414183

Oh, you had me fooled by the pretty font.

I'm a No-ASCII babby, my brain can't cope.
>>
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my civs caravan never left last year and i'm concerned because it's nearly autumn again.
>>
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>Roots ruining fort aesthetics
I wager the elves are responsible for this.
>>
im trying so hard to like this game

it looks so fun but the furthest I've gotten in six hours is digging a tunnel into a hill and making a second subterranean floor, setting up some zones sometimes by luck


I WANT IT SO BAD

I WILL WORK HARD TO HAVE THE FUN
>>
>>126416931
You're thinking like a dwarf already, anon! Keep at it, and remember to use the wiki if you're stuck.
>>
>>126416931
Sorry son, hard work isn't enough.

Fun requires a down payment of one soul. Better go find one.
>>
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>>126416931
>I WILL WORK HARD TO HAVE THE FUN
That's the spirit.

I've spent the last 3 hours building an impulse generated minecart track from the bottom of the Earth to my fortress so I can smelt ore. I've had to fight off a mayor and three forgotten beasts but I have not given up.
>>
Oh it's so obvious.

I can train my doctors by slamming minecarts into people.
>>
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>FBs made of snow

even worse it got STUCK entering the caverns somewhere stupid and it just wandered around unable to get to me until it tried to climb down and slipped and died.
>>
>>126418417
Can minecarts go up mine shafts?
>>
>>126419315
https://www.youtube.com/watch?v=bsHq82wWfZQ

they can indeed anon, they can indeed.
>>
>>126418568
Pretty dwarfy. Dwarfier to use catapults throwing raw adamantine boulders down your high traffic corridors. Comes with free siege operator training. You know, in case you can't think of anything better to do with your raw adamantine boulders and siege operators.
>>
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>>126418568
>>
>>126419278
Well, at least now you have a never-melting snow horn with which to decorate something cool.
>>
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rest in pieces 3 legendary miners and 1 legendary carpenter
and my webbing forgotten beast
>>
>>126419381
Shit breh I gotta do this
>>
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On one hand, great training for my doctors diagnostic skills.

On the other he's definitely going to die from something. Either his infection or my annoyance that my CMD is diagnosing him 4 times a day.
>>
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Ok something weird happened. After a titan attacked i noticed that for some reason there were a few visitors holed up underwater at the edge of the map. I just watched as a bard spawned onto the map underwater, then walked out of the river and into my fortress.

So how do i convince the remaining visitors to leave the river/how do i get my dwarves to safely pick up the equipment from the one who died? Its been a full season and they are still chilling there.
>>
>>126419970
Diagnosing repeat bug. I can't even count how many times Toady has "fixed" doctors/hospitals. Deconstruct the traction bench to break the cycle.
>>
>>126420143
I'll just let it go, how else are you going to train diagnosing man?

This is the first time its ever come up for me in years though
>>
>>126420114
Pumps. You need to reduce the water level where they're standing for long enough that they can find a safe path out. I would just forbid and forget the gear, you're more likely to get more people stuck or drowned than to actually recover any items.
>>
>>126420250
Fair enough. It looks like his injuries have been tended to anyway, and they're still cleaning the wounds, so the dwarf might be able to survive in the bench indefinitely if your beards still bring jt food and water. And you might be able to train up a whole stable of diagnosers while you're at it, if you're inclined to do so.
My tism can't stand to have ongoing bugginess if I can avoid it, so I always kick the malingerers out of bed when I catch it happening.
>>
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>>126418417

Even that shit sounds interesting. The furthest I've gotten has been to dig levels down, and try to get a farm going.

I've spent like 4 hours swipping and swapping out graphics packs, please fucking kill me I just need one that lets me grasp the information.

Spacefox looks okay, I'm just gonna try to get used to this one.

What is the first set of things I should be doing when I embark? My pattern for the last eight forts (kill me) has been :

>tunnel into side of a hill / mountain
>cut down trees and harvest plants around entrance
>create a big room for use as a to-be farm
>try to mitigate intense PTSD that 4 of my dwarves are idling on the surface and probably being eaten by werepigeons

How do you guys start?
>>
>>126420870
>3miners, 1 a mason
>woodcutter/carpenter
>Whatever I need on the embark
>>
>>126420326
damn. I was really looking forward to recovering the iron whip that one of them dropped. I guess that poor bard will have to learn marine life.
>>
>>126420870
1 mark trees within a 22x22 area for chopping. Fuck food I have plenty of food. Dig an entrance and stairs a few levels down. I'm going to assume at this point I'm not embarking on an aquifer - if I was my first year would be mostly above the surface and you don't care.

2 dig out a 11x11 room for farms, build a carpenters workshop and crank out 7 beds, 7 tables, and 7 chairs. Get a food stockpile and my cats inside the farm area. Add 6 2x5 farms. Tell em to do whatever is in season, mostly plump helmets.

3 dig out bedrooms in the rock so they can be smoothed and engraved later. Dig out a workshop area for my carpenter to move underground in and a mason shop can be built

4 crank out shit like no tomorrow, get a well up as fast as I can and a shitty, temporary wall. Get a mechanic shop up so I can raise those bridges. Don't forget to put a roof up.

5 get stills up, start putting up regular ass production stuff like crafts workshops, looms, leatherworkers, and so on up
>>
>>126420870
Depends on the embark. I usually bring enough food and booze that I don't have to worry about farming the first year. I set up a temporary "fort" on the surface with the bare minimums for a few industries if the embark allows, while digging/building my entry hall. Idle dwarves gather plants or build walls. Military up and running by the time the first migrants arrive.
If I'm in more hostile surroundings I'll get underground faster and focus on setting up defenses, but that usually leaves some dwarves idle, especially if there's an aquifer to get to the other side of.
>>
>>126421270
(if you're wondering why 22x22 and 11x11 as this anon suggested, shift+a direction jumps the cursor 11 tiles, so [d]esignating [d]igging from here to shift+down+right will give an 11x11 block dug out)
>>
>>126415681
>digging your fort in the dirt
Elves didn't make you a hobbit, anon.
>>
>>126420870

I start with 3 miners, a woodcutter/carpenter, a stonecrafter, a farmer/brewer, and a mason.

Miners mine out underground farmland and the farmer goes to work growing plump helmets and turning them into alcohol.

Then they mine out a small quarry with space for two workshops. Mason goes to work making furniture and the stonecrafter goes to work making pots for food storage. Meanwhile the carpenter cuts down trees and makes beds and other essential wooden stuff.

The miners then mine out the residential apartments and a basic tavern for constructed furniture to end up in. Once they have the basic rooms of the fortress mined out, they mine straight down to reach the caverns and get fungus. Then they wall up the entrance into the caverns for safety. Then we move animals to underground pastures.

After that if I don't have any migrants yet I take a few miners and the carpenter and start laying some basic defenses. Usually I have a small corridor leading into my fort that is blocked off with traps and a bridge. Now I'm experimenting with moats.

Then I mine out some ores and do what I can to get smelting and blacksmithing going so I can outfit a basic militia when the migrants arrive.
>>
>>126421959
Why are animals so important? I usually just butcher them right away.
>>
>>126422091
>embark has featherwood, whip vines, and sunberries
i feel like this one is going somewhere
>>
>>126422091
>>126422404
fuck didnt mean to quote my bad
>>
>>126422091

I've lost almost all interest in animals after my last game. They just don't breed and grow up fast enough. I'll stick with dogs and turkeys though. Dogs seem like they could be fun and turkeys actually lay a shitload of eggs and breed like crazy.

I don't think either of them actually need pasture but mining to the caverns is still useful for finding ores and knowing how deep I can go.
>>
>>126422091
This. one time I ran a massive, 3-level giraffe farm under the side of a hill, it was fun but I wouldn't do it again. food is so easy to come by through hunting/fishing/farming/trading
>>
>>126420326
God damn it. Now i have a human maceman chilling underwater. Is there anyway to drop a ladder down to the bugged out guests at the very least?
>>
Are large weapons like two handed swords, pikes, and great axes still bugged or can i finally use them?
>>
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>have 3 dwarves that were bit in a werebeast attack in quarantine here

>fucking
>this
>guy
>decides to fish in a well that is fed from an aquifer at this very moment.
>>
Nothing wrong with putting workshops right next to each other, right? Only a few squares in the 3x3 space are impassable.
>>
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This guy man

First he gets bit and shook around by a werebeast. Then he becomes a werebeast and his baroness bites his ass and shakes him around again before he gets mega cucked by the squad.
>>
>>126424236
just make sure they can still get in and out of the workshops. Ive lost a couple craftsdwarves and jewelers from putting their shops in recesses in the wall and they starved to death inside.
>>
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I don't know why but I picture this brief fight as being really badass
>>
>>126424236
should be fine, but yeah, keep an eye on which ones are impassable. bowyer's workshops and jeweler's workshops are bitches off the top of my head, smelters and furnaces are relatively cooperative
>>
>>126424560
>>126424608

Yeah I'll arrange them based on the impassable tiles, it's easy to tell which are impassable when constructing them.

Does having items stockpiled on the floor impact the movement of dwarves?
>>
>>126424604
That recruits the real deal
>>
>>126424717
no, not at all. it annoys me to watch dwarves walk over stuff so I always try to build paths around them, and I think others do the same, but mechanically there's no disadvantage that I know of
>>
Guys, I can't tell what graphics packs are actually updated for 42.03. Is there a list anywhere?
>>
Is it possible to make foreign weapons outside of a mood yet?

I only ask because I could have sworn I saw something saying you could in certain circumstances.
>>
>>126423198
No. You can try digging a staircase into the riverbank beside them, but if they aren't using the adjacent ramps they probably won't use the stairs either. It's a pathing bug caused by being in the water, related (or identical)to the one that causes fbs to stop moving in cavern lakes. They aren't even trying to path into your fort anymore. On the bright side, the fact that they haven't all drowned means that they're probably damn good swimmers by now.
>>
Does anybody have some good tales from the old Dwarven Economy days?
>>
>cyclops shows up
>smashes my legendary engraver in the head, exploding it into gore and instantly killing him
>worse, his dead body flies 10 tiles away and slams into the wall of the fortress he was running for
>my legendary speardwarf makes it just too late and battles the cyclops alone
>it rips his arm off
>he jams his spear in its skull
>retire him, no use having a one armed dwarf
>go eat some leftovers from dinner
>realize his whole life has been dedicated to training
>reinstate him immediately
>>
>>126428763

Only a scratch.
>>
man why are so many mittens being worn my forts in a desert
>>
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So far I have gotten:

A FB made of fire.
A FB made of snow.
A FB made of water.
>>
>>126428763
Stick him on training duty. He can be old and curmudgeonly in the barracks.
>>
>>126429753
It's better to wear out than rust out. If I form a second squad he'll be the leader.
>>
>>126429583
God bless the USA
>>
>fuck up and accidentally allow an open space for cavern beasts to fly in through
>giant bats and elk birds flood into my tavern during the big party
>sword and bow dwarfs are upstairs training and are slowed down by heavy armor
>tavern is so big that the monsters spread out and hang out in the corners while the party goes on
>I realize they're in the tavern and I send my army down
>big battle breaks out while the dwarfs drink and sing songs
>blood gets splattered all over the walls and stockpiles of food get covered in body parts
>dwarfs are traumatized by what they see
>tavern was next to the grand staircase so everybody cancels their job
>I keep fucking up and failing to find the entrance
>rinse and repeat
>worst tavern ever
>>
God damn it. I thought lakes that bordered the edge of a cavern and filled up on their own had flow and could work for water wheels.

This is very disappointing.
>>
>>126431471

Couldn't you open a channel that empties into a deeper cavern and create a water flow?
>>
>>126431471
Pump the water to make a water mill
>>
>>126431657
It's 2 levels above the magma sea, it was really convenient.

>>126431664
But I don't want laaaaaaaaaaaag
>>
>>126431719
Lag was fixed in recent update build the pumps and water
>>
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>Lutefisk was consumed waaaaay back on the 20th. I have only now regained the ability to speak. It was more like fish cartilage than fish jello this time. We all survived. As part of the holiday maelstrom, I found myself working on something I could do in fits and starts, rather than any concentrated period of time, so now we've got giant and person versions for most of the original animals. The newer animals from the sponsorship drive came with those forms, but we never did have giant elephants and various large bears and all the great cat people and so forth.

>I also fixed some of the problems with visitors vs. retired sites, and various minor typos and issues.
>>
I think I'm going to go for an uber-Christian fort design. Every level will be in the shape of a cross. Meeting area will have tables and chairs facing an altar and be stocked with nothing but wine and roasted flour. Each dwarf entering my fort must first be baptized in the fountain. Heretics will be tossed in the magma pit (shaped like a cross).
>>
>>126433110
But christian doctrine is against murder.
They should either be turned back or not allowed in certain areas of the fortress.
>>
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>>126433210
>But christian doctrine is against murder.
>>
>>126433470
I'm not talking about the Pope and his faggotry.
I'm talking about the New Testament.
Catholics are all cunts by the way.
>>
>>126433551
>fairytale believers
always kek and kek well
>>
>>126433625
>fairy tale believers
???
>>
>>126394769
>>126396634
>>126399950
Anyone?
>>
Ban incoming for posting interracial on /tv/

It's been nice.
>>
>>126421916
But it was just the entrance.
>>
>no humans in my world

What are the implications for gameplay?
>>
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>Werenigger pop in and try to oogabooga his way to my fair Dorf maiden
>Get mauled in seconds by two farmer who happened to have crossbows for reasons best known to themselves

Guess they're getting a promotion.
>>
>>126435030
no trading in summer, way more goblins
>>
>>126395224
top kek

>>126397174
He's fucking with you a bit.
He wrote gypsies, commies, bolsheviks and hungarians [historical hungarians from kingdom of hungary].
>>
>>126432951
>giant
>elephants
>elephant
>people
>>
>>126436458
Ale ojebal jsem ho jen tak trošku.
>>
So if I turn my great dining hall into a tavern, will it still function as a regular dining hall as well? Or will I need to create a new room for them to have their regular meals?
>>
>>126435308
SHALL NOT BE INFRINGED
>>
>get the whole fuckin 150z level shebang dug out, built, ready to go
>minecart moves through the magma too quickly and doesn't pick any up
>its 5am and I gotta get a few hours of sleep before the family and all that christmasy stuff

i just wanted it to work fuck you goblin santa
>>
>>126436619
Ja ti nic nevycitam, bolo to vkusne a vtipne.
>>
Can dwarves fish from a z-level above the water? I'd like my dwarves to fish out of my moat but I don't want the water tiles to be directly accessible.
>>
>>126438158
Ty mi do toho nic nemluv, drevokocůre.
>>
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>>126432951
>more furries
>>
>>126438890
Drz hubu pepiku, radsej ukaz fort.
>>126438219
They fish with hands, so not really.
>>
Are there any repercussions for allowing a caravan to be killed by monsters/besieging forces?
>>
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>>126436594
Like we didn't have enough megabeasts to bother us. Giant animal mounts when? Or is this already a thing?
>>
What is the stockpile type of books? Can't find them under category
>>
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>>126439769
>implying giant elephants are even semimegabeasts
>>
>>126439918
We can dance if we want to
We can leave your friends behind
'Cause your friends don't dance and if they don't dance
Well they're no friends of mine
>>
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>>126440396
Unless they're goblins, apparently.
>>
Dorfs flagelling elves with their beards fucking when?

I hate elves.
>>
>Adventure mode castles have endless fighting and killing which usually ends up with rooms full of corpses
>Fortress mode non-military dwarfs rush to attack monsters and even forgotten beasts instead of running away
Has it always been like this?
>>
>>126440872
Booze is magical.
>>
Last present is wrapped and it is time for me to go to sleep. G'night and merry Christmas /dfg/.
>>
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Dedicated to all dwarfs who don't give a fuck about anything.
>>
>>126441279
Urist McStallman
>>
>>126441208
Drunks in hillocks don't kill each other though. Only mountain halls and fortresses lords that aren't necessarily drunk.

Something about dwarven trigger happiness and violence changed in this patch or the one before. I have never seen 10 mentally and physically weak dwarfs, who were terrified, rush and attack a beast while the military was getting ready at their quarters. They actually took the beast down without any major injuries the absolute mad men.
>>
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>>126395368
Yes but it's up to you to design/manage it and it will only be as good as your imagination or immersion allows.
>>
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Economic updates and sewers when? can't wait to weaponize filth and have slum lords.
>>
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>>126441397
Drinking mounds lack booze atm.

I can say with absolute confidence it is the booze, I was annoyed that the elf taverns in forest retreats spawned with room where barrels should be (and the mug/instrument coffers) plus a tavern keeper, but no booze.

After getting booze to show up finally I was hanging out in some to pick up dances/songs and people just start fights randomly, choke to death on their own vomit, and generally act like a bunch of raucous drunks.
>>
Is it worth building a room that you can shut entrances with vertical bars and flood it with water? It would be the only entrance to my fort and I would make floodgate sloped drainage ways as well. I'm still pretty new so I don't know if Goblins/Megabeasts will smash it and not drown at all? Or is a maze and arrowdorfs just superior?
>>
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>>126441884
Having to deal with sewage and waste would add a new challenge, as well as an important dimension to the game.

Failing to address this new challenge should turn your lovely fort into the shithole in the pic.

This is especially relevent now that the recent updates have been focused on enriching the lives of your citizens. They are no longer just regarded as mouths to feed and keep happy, but instead you want them to have as high a standard of living as possible. Keeping filth away from your nice, clean fort should be a part of this direction in development.

Also, it would be pretty cool to see forts experiencing big crises(overpowered sieges forcing you to close the drawbridge, OP FBs forcing your people to live in horror, lack of clean water, et cetera) get issues with sanitation. For example, refuse would pile up in the streets/corridors, sewers/toilets would flood, and diseases would spread among your dwarves.

Even if Toady decides to keep the NSFW stuff out, there's no way that he gets away from adding sewers.
>>
>>126443318
yeah, i completely agree. Would make the game harder and more realistic, wich is the ultimate goal of Toady anyways, plus, I always wanted the chance to make my prisions more intimidating, and allowing shit to be thrown inside and make the criminals get diseases and probably get mentally scarred from it (only the weakiest pussies) makes me really erect
>>
>>126433625
*tips Fedora *
>>
Slaves to Fur Affinity: God of Money Chapter 2: Catgirl Fortress
>>
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I just hope I made him autistic enough.
>>
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>>126444710
>not being a moth man to:
1. Have 6 fucking arms for all your shields
2. Fly
3. Be a fucking Marvel supervillain
>>
>>126444868
>help somebody
>intense need
>argue
>only slight need
>be with friends
>strong need
>autistic
Yeah no.
>>
>>126433551
>I'm not talking about the Pope and his faggotry.
>I'm talking about the New Testament.
>Catholics are all cunts by the way.
t. proddie
>>
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>>126443318
I just want to drop captive POWs into my sewage pit and further the class divide in my fort by giving the nobility gold-plated rooms while the working class live in filth and squalor.

Emergent epidemics and disease from uncleanliness is a wonderful idea.
>>
>>126443318
DESIGNATED

SHITTING

FORTS
>>
>>126446985
Has anybody suggested that to Toady? It sure its a good idea
>>
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>>126432951

>giant elephant
>>
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Drawfag wishing you all a Merry Christmas!
Enjoy a day of peace and rest! God be with you!
Thread replies: 255
Thread images: 165

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