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AGDG - Amateur Game Development General
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You are currently reading a thread in /vg/ - Video Game Generals

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>!!!AGDG WINTERJAM IS ON!!!<<
>http://itch.io/jam/agdg-winter-jam-2015

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Demo Jams
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

>Jams
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

>Tutorials/guides

Engines
>Gamemaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
>Godot: https://github.com/okamstudio/godot/wiki
>Haxeflixel: http://haxeflixel.com/documentation/tutorials/
>UE4: https://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
>Unity: https://unity3d.com/learn/tutorials

Models/art/textures/sprites
>http://opengameart.org/
>http://www.blender-models.com/
>http://www.mayang.com/textures/

Free audio
>https://machinimasound.com/
>http://freesound.org/browse/
>http://incompetech.com/music/
>>
first for amerikka pls ban guns
>>
>>126203169
>>126203169
>>126203169
>>
>>126202549
Third for vines feet
>>
If it wasn't for goddamn art and music taking so long to make I would already have a game if programming was faster.
>>
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Fucking collision detection ARRRRRRRRRRRRRRGHHHHHHHHHH
i wanna kill myself. FUCK
>>
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game: cold war conflicts
dev: anon
tools: Notepad++, SDL2, C
progress: Today, the 2nd day of progress, I got slightly more time. I have added loading and drawing procedures for quotes and questions, and a mapping function to map IDs in levelData etc. to reach files without direct paths. I also discovered that Jansson is incredibly temperamental when it comes to things like carriage returns.
>>
>>126203385
The easier it is to get into, the less visibility you'll get.
>>
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This shit is awesome, yo.

http://basic-converter.org/plasma.bac.html
>>
>>126203385
>Steam is hard to get into
?
>>
>>126203493

if x intersects y then do z

how fucking dumb are you anon unless it's 3D, in which case I assume it's only slightly harder
>>
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>>126203493
>>
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Really, man? really? i mean come the fuck on

i felt so much disappointment today that i became that feel

After all this shit, work my ass off to make a really good and detailed landscape in C4D

and suddenly UE4 acts like a flaming faggot and freezes everytime i try to import it.

Just fuck me up famicon
>>
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>>126203557
you haven't answered yesterday
pls elaborate on what do you actually have in mind for the game
>>
>>126203776
>on videocassette
>coming soon on laserdisc

no wonder he's a fucking rapist
>>
>>126203493
Anon, don't. The bullet will go right through you.
>>
>>126203882
Are you using the most recent version?

There is a problem with fbx import I believe
>>
>>126203493

is it for a 2D sidescroller?

if yes, this is the best method:
http://www.wildbunny.co.uk/blog/2011/12/14/how-to-make-a-2d-platform-game-part-2-collision-detection/
>>
>>126203894
The game is designed to educate students about the wars from 1946-1991.I have two pieces I plan on adding:
- One is a turn-based strategy game with quotations from primary sources and books. This will be quite similar to the tabletop wargames they talk about on /tg/
-The other will be a quiz game to test the students on the content
>>
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>>126203912
>implying laserdisc isn't the most patrician form of video to ever walk the earth
>>
>>126204082
i exported in obj

Because FBX and smoothing groups aren't friends.
>>
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GIVE ME THREE GOOD REASONS
AS TO WHY

YOU AREN'T MAKING YOUR 2D GAME

IN GODOT
>>
>>126204203
meme engine
>>
>>126204203
>2D
>>
>>126204203
i sure do love engines with no documentation
i'd rather make my own than use godot desu

and unity works so why reinvent the wheel
>>
>>126203882
>>126204161
>exporting a heightmap terrain as geometry
>>
>>126204203
1) I'm not a retard
2) I want other people to understand my code
3) I want to publish on DOS and old Unix systems
>>
>>126204203
It's shit
At least Unity has support and people actually use it
>>
How can people write entire libraries without any documentation other than a "getting started" tutorial

How is anyone supposed to know what any of the mehtods do
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>>126203028
>Prove that mothdan makes games then.
This is the project in the current monday recap seen here
>>126165126
https://www.youtube.com/watch?v=jxJaVDMSg8s
This is a ludum dare entry that scored in the top 20% out of 2,700 entries
https://www.youtube.com/watch?v=lri-UcohUkY
Pic related is from most recent ludum dare project for which progress was posted in agdg.
>>
>>126204374
>1) I'm not a retard
yes you are see below

>2) I want other people to understand my code
extremely similar to python, one of the clearest programming languages to date
>3) I want to publish on DOS and old Unix systems
acceptable reason
>>126204337
godot has plenty of documentation
http://www.godotengine.org/projects/godot-engine/wiki/Documentation

>>126204286
>>126204324
>>126204393
make like a tree and fuck off
>>
>>126204203
Doesn't it have it's own scripting language? What a joke
>>
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i'm the guy making the text adventure that no one will play. i've devoted the last couple days to the presentation/feel/joos.

things that didn't work: text printing out at different speeds. it's always either too slow or too fast, not the crisp little type-type-type effect i'd been hoping for. so that's off the table for now.

things that do work: minimap with danger-in-adjacent-rooms indicator, important details in bold (now i just have to decide what constitutes important), and an ominous pause when you walk through a new door that's kind of meant to be like the spooky RE door loading screens.

things not yet implemented but which should work: dialogue in colored text, maybe different-colored dialogue for different characters.
>>
Anyone sell anything on the Unity Asset Store? Is it worth the hassle?
>>
>>126204676
>text adventure
>minimap

u wot
>>
>>126204841
just a little 3x3 grid showing exits in the current room and indicating if nearby rooms have bad guys in them.
>>
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what's easier to learnasyougo?

unity 2d or gamemaker 2d
>>
>>126204631
You are aware that people still don't know GODOT right? and that some programmers don't touch python?
>>
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Hey, I'm the maze guy from yesterday. How do you make the light not go through the walls?
>>
>>126205154
"People" don't know Unity. And some programmers don't touch C#.
>>
>>126205285
Yes, I'm one of them.
>>
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>>126204138
good luck anon
>>
>>126204676
add a soundtrack
>>
>>126205154
honestly as a programmer I can read basically any (imperative) with a trivial amount of effort, even if ive never seen it before (unless its a complete joke like whitespace or something).
>>
>>126205141
If you can get a good pirated version, game maker. But when it comes time to publish, you better cough up the dough for it do you don't get sued. Learn unity c# If you plan on going to 3d at some point though.
>>
>>126205369
Never mind, I mistook you for a typical Unity shill rather than an enginedev. Carry on.
>>
>>126204620
your spiders remind me of this old web 3d mmo where you went on dungeons killing spiders, it had controls similar to tes games
>>
>>126205441
>as a programmer
What about my webdev brother?
>>
>>126205559
>"his" spider
It's an asset. Like everything in his games.
>>
>>126205212
You need to make the walls move FASTER than the speed of light so that they intercept the light
>>
>>126205141
love2d
>>
>>126205564
>webdev
I'm sorry for you loss
>>
>>126205564
Webdevs perception of logic and structure is probably irreparably damage by the actual embarrassment known as JS
>>
>>126204203
I program 2D games to get my daily fix of algebraic data types. Godot is untyped (aka "dynamically typed").
>>
>>126205673
so its stolen? i should have guessed
>>
>>126205413
i've been composing one but haven't prioritized getting it into the game yet.
>>
>>126205381
Thanks
>>
>>126205674
Shitposting never stops
>>
>>126205771
Haskell?
>>
sorry guys, I won't be done in time for the jam. not even close.
here's my progress.
https://www.youtube.com/watch?v=nOxD3j-b97w&feature=youtu.be


>>126204676
I'm doing the same thing you are. Exactly the same thing, actually.
I will add a minimap, too.
I can help you whatever bugs if I know it.

for your textbox, what I did is had an array of strings. Every time something is passed in, it shifts each value + 1 and adds it in at the bottom. I also colored who is saying what.
that didn't have any problems, would suggest it
also I set these as functions, it helped with structuring
>>
>>126204203
I'm using libgdx because I love Java.
>>
>>126205559
I'm very much inspired by TES games that's why I placed readable books in my main project.
Here's the spider I use, it's free like all the assets I flip.
https://www.assetstore.unity3d.com/en/#!/content/26543
>>
>>126206146
As long as it's playable you can upload it to the jam
>>
>>126205212
Turn on cast shadows for the walls
>>
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Show me your vulkan face, aggydig
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>>126206298
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>>126206243
Forgot pic. My plan is to be the most prolific Unity Asset Store flipper there ever was, although my scarecrow, demons and hugags are all custom made I'll get there someday. Watch out Digital Homicide I'm coming for you.
>>
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>>126206298
>>
>>126204615
Libertarian logic: if you're provided the tools (in this case, the source code), that's enough.
Good logic for hobbysts and for learning, terrible if you want to be a mainstream alternative.
>>
>mouse refreshes at 1000hz
>can traverse an entire screen almost instantaneously
>physics engine only updates at 100hz

well fuck
>>
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>>126206257
it's not, unfortunately.
I haven't gotten my packaging together yet, there's a lot of debugging that needs to be done for the finished/compiled product.
maybe next year though...
>>
>>126206430
Is that Guts Man's fist?

>>126206479
That's a shame, anon, there's always Demo Day
>>
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Show me your progress
>>
>>126206438
Sometimes you arent given the source though, sometimes not even header files
This happens alot for web dev libraries, they just give you a minified (obfuscated/size reduced) JS file and like 1 example program
>>
>>126206562
>ugly dog
Maybe when you show me a cute animal
>>
>>126206591
>interpreted languages
>web devs
>>
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>>126206562
Here you go, pupper

>>126206653
All dogs are nice, anon
>>
>>126206668
Hey man i didnt say i was into any of that
>>
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>>126206653
I only have dogs
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>every time someone recommends some niche hipster engine
>>
>>126206792
your own engine is niche and hipster
>>
Does IRC stand for Insecure Retard Collaboration?
>>
>>126206028
I don't like the laziness. I prefer OCaml.
>>
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>>126206438
>>126204615
but every library has some sort of documentation. You just have to look.

even without a doc you can figure this shit out by examining the library
even don't need this menu, you can literally search the library's files for what they do
>>
>>126206938
only when it refers to your game
>>
>>126206941
What does OCaml have in the way of gamedev-related libraries?
>>
>>126207119
>this comeback
That was hard to watch.
>>
>>126206792
just use haxelflixel
>>
>>126205673
>It's an asset. Like everything in his games.
Where did pic related come from? Extra credit super cool dude points if you can come up with the answer.
>>
>>126207169
Pretty much nothing beyond the usual suspects of SDL and OpenGL. Libraries for OCaml are scarce in general. I wouldn't recommend it unless you are already an OCaml fan. Try F#/MonoGame or Scala/libgdx instead.
>>
>>126207515
Oh, I'm just wondering. I'm a Haskell guy myself but not for game dev, for language dev
>>
How would you go about generating a pathfinding grid from a map that isn't tile-based?
>>
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Bullying pixies edition.

>>126207169
Theres SDLCaml. OCaml has some very few but good libraries (batteries and so on). But theres sadly no real engine I know of, yet. Functional Programming is getting more and more popular and OCaml is actually being used in the industry (though not gamedev), so maybe something will open up in the future.
>>
>>126207721
>te-he
lol
Are you the only 3D enginedev here?
>>
Buy Game Maker:Studio on steam for ~£30, or wait for it to go on sale elsewhere?

I'd rather not have to access it through steam, log how many hours I use it, etc. But I'm impatient.

What're the odds on it seeing similar price reductions again soon?
>>
>>126205673
I thought Mothdan didn't make games????
>>
>>126207873
Use godot instead.
>>
>>126206298
why don't you make your own graphics API?
>>
>>126207640
Don't generate grids, generate irregular networks.
Look into navigation meshes, but in any case you're gonna have a bad time unless you use a middleware or simplify your approach.
>>
>>126208245
>why don't you convince half a dozen hardware vendors to invest in writing drivers for you
>>
Anyone sell anything on the Unity Asset Store? Worth it?
>>
>>126208245
And run the risk of actually having to make a game?
>>
>>126208349
in the UE4 asset store if you can get approved submissions you can make a shitton of money, looks like
>>
>>126208363
>le vulkan is le way for le nodev to procrastinate xD
>this guy again
>>
>>126208343
but if you write something better than vulkan maybe gpu vendors will consider investing you
>>
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>>126204754
>>126208349
Haven't done it yet but there are a few systems I wouldn't mind packaging and seeing how they take including scripts that allow you to enter and exit vehicles in first person and readable books.
>>
>>126206762
God damn those are some nice sprites compared to mine
>>
>>126208713
Vulkan is a myth
>>
>>126208713
I honestly don't think you can, not with the current state of hardware.
>>
love2d 0.10 was released btw guys https://love2d.org/wiki/0.10.0
>>
>>126208806
Thanks, anon!
>>
Reposting progress
>>
>>126209217
Looking slick.
>>
>tfw every day you nodev makes it harder to show your face here again
>tfw your game becomes worse every day it isn't released because of better games constantly coming out
>>
>>126206146
looks pretty cool! are you going to let the player change text colors?
>>
>>126209217
neato
>>
>>126209504
nice game
>>
>>126209504
>>126160324
>>
Start a blog or tumblr.
Post your updates in it. When doing so, you might be inspired or find errors with what you've done.
Make sure to post at least once a week. If you don't have any progress, get some progress and then post it. No one wants to hear an indiedev complaining about their lack of progress.
>>
>>126206146
slick
like a cunny
>>
>>126209663

That is a load of shit. Game development is the easiest form of art in the world, that's why the market is so saturated. All other artists need to be really good at something, while a game dev just needs to be mediocre at many things.
>>
>>126209916
>Game development is the easiest form of art in the world
You expect to be taken seriously spewing hyperbole like that? It's safe to assume anyone who lacks pride in what they do will cast their insecurity on others, but if you want to be taken seriously you have to restrain yourself from making gross exaggerations like that.
>>
>>126209858
>tfw bunch of spanish people look at my blog
>>
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>>126209916
Most people aren't able to themselves how to do anything on a computer let alone make a game. Even a bad one.
>All other artists need to be really good at something
See pic.
>>
>>126210230
>tfw popular with Scandanavians
How to tell when your game is actually good
>>
>>126207053
Or you can use a not shitty well supported library that won't make you waste your time deciphering docs.
>>
>>126210398
You just cannot comprehend art you peon.
>>
>>126210684
>mostly Americans
At least someone is going to clap for the game on release.
>>
>>126209546
>>126209546
that'd be easy enough to implement
what I do is write to an XML file whatever custom variables I want to store

so it'd be String emainMenuColor = Color.white and then during initialization each class just reads its line in the XML file for the variables it needs

that's how I do the text centering too, because it's basically free variable transfers without any hassle
>>
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feels like agdg
>>
>>126209916
>All other artists need to be really good at something

Countless musicians are complete shite. Countless artists are held up high among their arty farty people when the reality is they smear period blood on a page and call it "Feminists Fight" or some shit.

Even if you believe it isn't the hardest, saying it's the easiest form of art in the world is the most retarded thing I have read all day.
>>
>>126210684
>tfw 1/4 of the sales of your music comes from black metal fans in scandinavia and norway and it's not even black metal
>>
>>126211129
>girl
>suffering to create something

unless thats meant to be a pink haired tranny, who knows anymore
>>
>>126211190
>game development?
>haha pls that's some pleb shit i could make a game with my eyes closed
>excuse me i have some artwork to finish
>pfflllbbtbtlpthhh bah bah
>>
>>126211190
making a prototype of a ball flying around is exactly that
>>
>>126211483
>dragging feminism/odd sex type drama in

just fuck offf
>>
>>126211483
emiru is mai waifu
>>
>>126211190
isn't agdg the same thing? i could make a guy running around and get 6 replies for that.
and people will praise me because i made progress, if that's isn't pampering i don't know what is
>>
>>126211527
Only 1 out of 100 people have the determination to even get that far. If you can't grasp how rare it is to be a game developer then you probably have low self esteem or you're just near sighted about it. Lighten up you negative nancies.
>>
>>126211190

That's not the audience of a video game. To make people give a fuck outside of an academic setting, you need to be technically competent. Low art is about technical competence.
>>
>>126211483
>everything I know about the world is based on memes from 4chan

epic, simply epic!!
>>
>>126211527
>game == prototype of a ball flying around

What the fuck are you talking about. It's easier to draw a shitty square than it is to make that ball fly around so already you're wrong.

>>126211753
If the art is good sure, otherwise you'll get sarcastic responces of "well done, you're better than X% of us"
>>
Alrighty then
I've got the level design down
I've got the menu system working perfectly
the controls are perfect
now all that's left is the actual fucking gameplay
>>
>>126211817

>game developers are rare
>the world is drowning in vidya to the point where most of us will never recoup our costs

Games are like electronica albums on Soundcloud.
>>
>>126211945
How the fuck do you design a level and perfect the controls without gameplay
>>
>>126211978
well by game-play I mean the mechanic that's gonna be done over and over,
which is completely modular from the design of the level
>>
>>126211817
>Only 1 out of 100 people have the determination to even get that far.
cs grads would like to have a word with you
>>
>>126211964
You're ignoring the point that only 1 out of 100 people are mentally strong enough to even sit down and embark on a project. Yet every young child in the world will have scribbled "art" on paper at some point in their life.
If you want to belittle yourself and what you do because you feel there are too many people doing it who aren't good enough at it that's your issue and it's the result of baggage that anons on 4chan aren't going to be able to help you with.
>>
I REALLY want/need 3D model with various clothing for my twitch channel, problem is, to get a good looking model, you gotta know wtf you're doing/have a LOT of experience, or pay someone to do it. How much money would that sort of thing cost. To get say, a MGSV level character model?
>>
>>126211848
it's scary how common that is, though.

i really think all the /b/tards who never grew out of the /b/tard mindset are going to grow up to be the obligatory racist conservative old people of the future. and they'll probably do more damage than the current ones have, because they won't have any basis/context for why they believe what they believe.

i mean, we've got people of voting age genuinely pledging to vote for trump because he's "anti-PC".
>>
>>126212210
Only 1 out of 100 people would even attempt to enter CS. Keep arguing.
>>
GM: Studio Professional for 50 bux.

If I'm already familiar with GM and would like to have some of the Professional features like bone animation, should I buy that shit?
>>
>>126212193
That's nonsense. How is the level not defined around the game's mechanic?
>>
>>126212257
hundreds to thousands of dollars

>>126212385
>x is harder than the begging of y
both are making shit tho, that's my point
starting a project takes no effort that's why so many do that compared to the ones that finish a project
>>
>>126212443
SFML is free, anon.
>>
>>126212512
if the game mechanic is simple enough then it could work, like opening a box doesn't require level design consideration, would be worried if anons work was about opening boxes though
>>
>>126212257
Far more than you'll ever be willing to pay.
>>
>>126212704

Thats what I figured

Aside from Makehuman are there any programs out there that make the process a bit easier if I want to learn?
>>
>>126212545
>starting a project takes no effort that's why so many do that compared to the ones that finish a project
Did you even read the post this argument revolves around?
>>126160324
>Not just creating a good game, not just being successful, creating a game period
Creating a game implies that you finished it. This argument
>>126211527
>making a prototype of a ball flying around
is conflating making a prototype of something with creating a game. Only 1 in 100 people are capable of starting a gamedev project and only 1 in 1000 people are capable of actually completing one.
Being a game developer or yesdev who has finished a game is rare. Keep arguing.
>>
>>126212257
>I REALLY want/need 3D model with various clothing for my twitch channel

what the fuck for??
>>
>>126211753
>i could make a guy running around and get 6 replies for that.
I got a girl idling, walking, running, attacking, air hoping, comboing, cancel comboing, kara-cancelling, parrying and specialing yet I never ever got a single reply so allow me to doubt so.
>>
>>126213135

basically just banners/overlays n shit
>>
Does anyone know any mythology with cute animals?

I was looking at yokai but most of them are disgusting.

I've nearly figured out how they do the art style in animal crossing jut have to replicate three or four of their animals and then I can go on creating my own.
>>
>>126212962
just get poser/marvelous designer and do it yourself

paying for those 2 programs will surely cost less than mgsV quality level model
>>
>>126213138
You're not supposed to reply with logic you're supposed to offer an equally hyperbolic shitpost in return.
>>
>>126213138
That's because you're Cristian :^)
>>
>>126213224

It really needs to be 3D to the level of MGS? Have fun.
>>
>find consistent bug in game
>put breakpoint in the relevant line of code
>can't reproduce bug in debug mode
what the fuck
>>
>>126213268

I'll check Poser out again. Any specific tutorial series you can recommend for someone completely new?
>>
>>126213264
Kitsune
>>
>>126213349

Well maybe not THAT good. lol
>>
>>126213113
>making games is hard
rocket science is hard too so whats ur point
im saying anyone can start anything but its hard to finish something

>>126213438
just buy one at turbosquid, if you really don't know anything about 3D don't get into the technicalities,just use SFM
>>
>>126213437
what is the bug?

>>126213568
>lol

piss off
>>
>>126213616
>im saying anyone can start anything but its hard to finish something
And I just explained how that was the point all along. You should stop posting now.
>>
>>126213616
>just buy one
There we go again. Typical artist.
>>
>>126213264
For the most part mythical creatures are always gross or evil in some way. You could always take those beasts and make them into cute designs though.
>>
>>126213739
no you said starting a project is hard while i gave an explanation on why its not
>>
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Snowball picking up and throwing has been implemented, basically.
>>
>>126213936

that's comfy
>>
>>126213936
>starts and looks great
>expect a detailed "pick up, pack ball, throw ball" animation
>got that instead

That's a damn smooth snowball though
>>
>>126213840
This is your post.
>>126211527
You were the first to bring up prototypes or unfinished projects. Stop posting.
>>
>>126214139
>Only 1 out of 100 people have the determination to even get that far.
Not him but fuck off. He did bring up the prototype part but then the other guy (you?) decided to go along with it.
>>
>>126214262
Bitch, please.
>>
sit the fuck down
>>
>>126214379
>get told
>"no u"
Fuck off Dan.
>>
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Before I upgrade, has anyone here had any issues with love 0.10?
>>
>>126214262
>Only 1 out of 100 people have the determination to even get that far.

That's true though, what are you even argueing about?
>>
>>126214472
>upgrading your dev tools mid production
oh, honey...
>>
>>126214262
>>126214458
"Fuck off" is not an argument. I'm Cristian btw :^)
>>
>>126214472
yeah

it uses lua
>>
>>126214030
Thanks.

>>126214083
Yeah, sorry to disappoint. But hey, the camera moves down a little bit, it's almost like you're really crouching down to grab the snow
>>
>>126214539
See
>>126214458
They've been reduced to their basic instinct of shitposting because they think everyone is Mothdan. It was never about being right or wrong.
>>
>>126214539
You said.
>Only 1 out of 100 people have the determination to even get that far.
He said.
>anyone can start anything
And then you said.
>And I just explained how that was the point all along

>>126214582
>>126214712
You're not attacking my points so I guess I'm right?
>>
>>126214472
Nope, just upgraded and it works fine. You'll just have to change a bunch of stuff
>>
>>126213616
>ur
>>
>>126214847
Do you have something to say?
>>
>>126214926
do NOT speak on my behalf
>>
>>126213936
>head doesn't fall off
wasted potential right here
>>
my game is literally rocket science
>>
>>126214813
Bro that's not him you're arguing with. Are you okay?
>>
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tfw hungry
tfw no money
>tfw you decided to become an artist
>>
>>126215405
Whether he's actually Dan or not isn't the issue here. The point is that no goalposts were moved and there is no reason to bring out the classic passive-aggressive "stop posting".
>>
Friendly reminder that there has been a 2000% increase in the number of games on Steam since 2012.

You missed the boat.
>>
>>126215497
>Whether he's actually Dan or not isn't the issue here.
Who said anything about Mothdan? Why is it always about Mothdan with you faggots? Get a life.
>>
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>>126202549
holy fuck this thread blew up fast
>>
>>126215590
that means more demand for artists and musicians tho, sorry coderbros
>>
>>126215590
didn't miss the boat, just have to play by the rules now
>>
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Progress for today: Started prototyping UI for my tactical spess game.
>>
>>126215590
>i give up
>i quit
I can't decide which one you want to hear help me out
>>
>>126215590
friendly reminder that there's been a 50000% increase in the numbers of books in the world since 1500.

you missed the boat
>>
So lots of games have diagonal movement faster than horizontal or vertical movement due to shitty coding, but am I alone in thinking that proper diagonal movement feels really shitty and slow? Should I keep diagonal movement super fast or am I crazy?
>>
>>126216169
No, fix it.
>>
>>126216169
you're crazy but the speedrunners will love you for it
>>
>>126203882
your 3D model is ridiculously big and complex
>>
>>126216169
Fix
>>
>>126216106

That's probably just as true. If you published a book 100 years ago you had much higher chance of being noticed today when literally anyone can publish a book and there are millions and millions of books nobody is reading flooding the market.

Games are going down the same path as literature, photography, paintings, music, etc. where the barrier of entry is nonexistent, so the market gets oversaturated. Digital goods exist in a market completely different from physical goods in that they only need to be created once and can be on "store shelves" for the rest of time. It will only get worse as time goes on since more and more games will continue to be added, but the demand for those games isn't changing. Success will be more dependent on quality marketing, whereas back in 2012 simply getting your game on Steam was guaranteed success. Now being on Steam means absolutely nothing, so you need to put a lot of leg work in with marketing.
>>
>>126209217
The AI is too good, make it be dumb on random chance sometimes
>>
>>126213936
Yellow snow eew
>>
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>>126216604
>random chance
>>
>>126216490
i had the idea when i first came to agdg to crteate a studio that anyone can hire to ghost make your game.
Just think about it, there are tons of rich assholes making the shittyest games, they got tons of connections but no game to sell
>>
>>126216745
Don't worry anon, true randomness is impossible, in the end everything can be calculated and predicted, you just need to git gud.
>>
Whats a good, non-repetitive song structure for a looping track?
>>
>>126216902
ntz ntz k ntz ntz k ntz ntz do ntz k do ntz k k ntz do
>>
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>tfw too lazy learn how to do art so everything is squares
>>
>>126216902
what's wrong with verse-chorus-verse-bridge/breakdown-chorus?
>>
>>126209916
>Game development is the easiest form of art in the world
Fiction is easier. There is way more crappy fanfiction and genre fiction out there than vidya. (Which is why it is even harder to sell.)
>>
>>126216863
>there are tons of rich assholes making the shittyest games, they got tons of connections but no game to sell
How do they have no game to sell if they're making games? Your post is AIDS by the way. Top to bottom AIDS.
>>
>>126216863
> crteate a studio that anyone can hire to ghost make your game

That's pretty much how the entire Japanese gamedev industry operates. There are thousands of subcontracting studios who are hired to work on games, but are never listed in the credits or publicly disclose that they worked on it. They're "ghost studios".
>>
>>126217097
ok
>>
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>>126216902
Just make the squares different colors and arrange them like pic related.
>>
>>126212334
>we've got people of voting age genuinely pledging to vote for trump because he's "anti-PC".
Shifting the Overton window is a good goal for the right. See: http://www.nationalreview.com/article/428200/donald-trump-resetting-boundaries-american-political-debate-david-french
>>
>>126217151
so its a good idea right?
i would still like my logo in the game tho, at least just as consultors or something
>>
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Any musicbros wanna make some main menu music for demo day? Looking for something simple that has a synth/electronic and atmospheric feel.
>>
>>126217271
meant for >>126217029
>>
>>126209916
yeah man gamedev is easier than taking up a pen and writing words lol xD
>>
>>126217018
??

>>126217041
usually songs have intro and outro, and sometimes have climax/drop parts.
In a looping song ideally there would be no climax/drop, but then it becomes too repetitive.

I'm not good with music. I might have to listen to other game music.
>>
>>126217407
Of course, how did I not see it before.
>>
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>>126217489
Here's a pic from an earlier thread.
>>
>want to make fake bootup sequence
>hey itd be cool if each line paused a bit during printing to simulate workload
>how to structure delays into the text output?
>really i should just simulate the workload on the cpu
overscoping in action
>>
>>126215590
No one here makes game for a living or even to make any money.
People here are all game enthusiasts and all their games will be released for free.
>>
>>126217737
>delayed text output
>simulate workload on CPU
how did you even get there
>>
>>126217489
>In a looping song ideally there would be no climax/drop

a climax and a drop are two pretty different things. a climax is toward the end of a song of any (pop-oriented) genre and is, usually, the final chorus. the drop is the part early on in a brostep or IDM song that comes in after 16 bars of intro, where the drums drop out for a second before coming in with all the wubbly skrillexy shit.

basically, when it comes to music there's no rules, in the sense that you don't have a boss to tell you what you're allowed/not allowed to do. if it sucks, you should be able to figure out that it sucks. if it's repetitive, mix it up. drop instruments in and out and have them change at moments that sound good. it's all feeling, it's not like drawing a mountain or a tree where there's a way to do it objectively wrong.

>>126217721
that's good to post but not super relevent to what he's asking.
>>
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>>126217029
same
>>
you can find an artist anywhere who will work for you if you are a programmer. you are a literal programming god-wizard to them. just do it
>>
>>126218436
I love the "programmer = manager, artists and musicians = burgerflippers" meme since it's so contrary to real life and yet so many of you mouthbreathers believe it.
>>
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>tfw your game will never be this deep

https://www.youtube.com/watch?v=JuuzmOXL1bc
>>
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progress
>>
>>126218593
>cushy cliquey indie game development
>"real life"
>>
>>126218608
The addon came out 1 week ago. No way in hell they figured it out on their own. One of the devs told them about it. Really great easteregg. Well hidden haha!
>>
if I'm talking to a hot girl that I want to pick up whats the best way to slip that I'm an indie game developer into the conversation?
>>
>>126218608
>new Battlefield 4 Map Dragon Valley
Closed the tab there
>>
>>126217721
>>126217969
Thanks.
>>
>>126217895
To simulate a lag in output as if the cpu was busy processing something, I thought about overriding my print function with a float of how many seconds to delay by. Then I wondered how to calculate how long the delay should be, so now its an abstract "workload amount" instead of float seconds. But a workload amount depends on how fast your CPU is, so now its more of an abstracted workload divided by available computing resources, which is good because that can be a base for similar things like downloading over a network or reading from disk. So you can upgrade your simulated hardware and actually experience improved speeds, rather than just seeing numbers go up.

Sorry, its all simulated hardware, its a hacking game. Not actually running dummy processes on your actual CPU if thats how it sounded.
>>
>>126218608

The easteregg itself is neat, in that it was designed so that you had to actually follow the steps to get the reward, but the puzzles weren't particularly deep or challenging. Lights Out logic puzzle into morse code into letter-number substitution. The biggest challenge comes from how tedious it is, like the Lights Out puzzle being randomized each play or having to join a ranked game and stand in a specific spot for 2 minutes.
>>
>>126216902
Form itself kind of implies repetition
If the parts dont relate to eachother at all its no longer really formal (other than key relationships).
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