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Minecraft General - /mcg/ - Feed the Greed Edition
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Previous thread: >>125938658

We discuss mods, resource packs, projects, seeds, building ideas, autism...
Share server stories and keep the screenshots coming, we want to see more builds!
If you develop mods or anything Minecraft related, keep us updated so we can give feedback.
Don't spam your server here; use the list from the link below to advertise it.
Please do not reply to shitposts. Report them instead.

>==[Links]==<
OP text (use it to contribute news and info for the next thread!): http://piratepad.net/DWWLxyOdll
General FAQ and resources: http://pastebin.com/3h0T2ZK3
Modding FAQ: http://etherpad.mozilla.org/rj3xCSBmav
Server list and /mcg/'s launcher: http://docs.google.com/spreadsheet/ccc?key=0AiZ4nkhea5nXdERzVXFWVFp1SEN5SjM2WnNwVjZPUEE&usp=sheets_web#gid=0
Bob's server list, intended to replace the old list: www.mcgserbs.com
/mcg/ IRC circlejerk channel: #/mcg/ on Rizon

>==[News]==<
Minecraft for Windows 10 beta released, coded in C++.
FyberOptic ported the modloader "Meddle" to 1.9 snapshots.
1.9 Snapshots! The End revamp, beets, YMMV new combat, witch sounds and other features. Check the wiki for more info.
BluSunrize admits being Jewish https://github.com/BluSunrize/TravellersGear/issues/39
BluSunrise released a new update to IE
Another asie con is slated for Jan-2-16, http://btm.asie.pl/16/
The migration to 1.8(.8) finally started, spearheaded by Asie.
An anon released a "diet" Natura fork.
BetterWithMods 0.6.1 beta released: https://boards.fireden.net/vg/thread/125714872/#125846565
>>
first for reddit
>>
second for adfly shekels
>>
>>126186485
I don't understand this picture. What's wrong with FTB?
>>
Third for Aureylian, my godess, my waifu.
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>>126186794
5th for hello reddit!
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>>126186794
FTB doesn't care about mods or minecraft, they just download every famous mod they can find, meld them together in an unholy abomination, and don't give a shit about how the mods actually function or the rights of the people who made the mods.
>>
Bumping request from last thread. Anyone know a mod that will give a heavier impact on dying besides just losing my items? A long-term debuff on respawn, or (semi-)permanent HP loss if I die too often, would be great.

Actually, maybe I could just work in reverse and build myself HP as I progress, with the danger being losing that on death along with the rest of my items. I vaguely recall a mod like that, but can't recall the name. If anyone knows it, that'd be great, too.
>>
>>126187149
> I vaguely recall a mod like that
Maybe I wasn't specific enough. I vaguely recall a mod -that would allow you to change how much HP a new player in the world starts with,- and I think there might have been some in-mod way to increase your max health, too. I also have no clue whether it was for 1.6.4 or 1.7.10; I sorely hope it's been updated if the former is the case.
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>>126186859
I'm from a different board mate
>>126187041
I mean if that's how they want to play, what's wrong with that?
>>
>>126187149
>(semi-)permanent HP loss
Soft Hardcore did that, i think.
>>
>>126187425
>I mean if that's how they want to play, what's wrong with that?

The 'wrong' part is that if you don't want your mod or modpack badly represented, you're suddenly the WORST MOST EVIL bad guy because you don't want your mods in their horrid pile of shit. And they usually throw your mod in there eventually, anyway.
>>
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Hey guys, what are your favorite FuturisticHub videos?

I really love this one XD.

https://www.youtube.com/watch?v=Us5mPBWlkm8
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>>126187438
Oh wow, this looks perfect, exactly what I wante-
>Download latest: 1.3 [MC 1.6.2]
Kill me.
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>>126187624
hello autism
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>>126187149
A 'wellness' system would be cool. You start out at 10 hearts, but as you die or starve, your maximum hearts slowly lower to 5. And the longer you survive in relatively good health, your hearts can raise up to a maximum of 15.
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>>126187825
I think there was something like that on 1.7
It was in MadPack and BnB(maybe).
>>
>>126187997
I wonder if I could cobble this together. I have very little modding/programming experience, but I recall parts of similar features from other mods that are hopefully on github.
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>>126188412
The way I see it, whenever your health and hunger are both full, your 'wellness' should slowly increase. When it hits a certain threshold, you get an extra heart.
When you take damage due to starving, your wellness begins to decrease.
When you die, it takes a HUGE chunk out of your wellness- enough to lose a heart or two.

If you're below 'default' wellness, then it should increase faster. If you're above default, then it should decrease faster.
>>
post workshop building and factories i need quick inspiration
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>>126189212
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>>126189410
jew carbon makes perfect steel
and in 2015 the year of the lord there is still no mod to gas/melt the jew villagers for steel
>>
>>126189637
I like to use those healing torches from le balanced mod Dartcraft to heal villagers who have been funneled into a Tinker's Construct smeltery. They bleed liquid emerald, which can then be extracted and solidified into blocks.
>>
>>126189637
Doesn't T-con allow you to melt them into emeralds?
>>
>>126189858
it does
but emerald is no good i want every industrial machine i make made of jew steel
>>
hey loli FUCK YOU
>>
>>126190158
That seems like it'd be a fairly easy change to the code to make that happen. Follow your dreams anon
>>
I remember someone listing mods that make the game a little more challenging.

Right now, I've got
>HC darkness
>Hunger overhaul (with pam's fatfuckcraft* and growthcraft)

I know there's zombie awareness, and there was one on here that talked about "mob herding" or something like that.

I'm not looking to add any more mobs, just make the current ones harder.

Except skeletons. Fuck them and their spam arrows.

*still in the process of configging away most of the bloat
>>
>>126190891
I'm working on a similar thing. Feel free to ask for details on an unfamiliar mod, I've done my research.
http://pastebin.com/sN11ba8D
Mods marked with "heavily configured" or the like will, as you may gather, require a lot of configuration to not be shit. But they can be good, if you bother. It sounds like you know that already.
>>
>>126189637
someone mod this
jew steel looks like normal steel but its more durable and it sometimes whisper "oy vey"
>>
>>126191267
You could retexture TiCon Pig Iron. It's made of iron, blood and emeralds. That sounds like Jew Steel to me.
>>
>>126191160
>Zelda Sword Skills

Assuming you don't want all the bloat, look up "Dynamic Sword Skills"

Contains only the skills from the mod.

And thanks for the list, mate. Herdcraft was what I was looking for!
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>>126191767
I'm kinda interested in what the mod has to offer. DSS doesn't work with TiCon swords, so I figured a bit more variety would be necessary.
>>
I'm modding again.

Trying to get a bunch of work done in the next week in time for Asie's Better-Than-Minecon thing. Unfortunately, it'll still be real unfinished.

What I have done:
* In-world finite gas blocks which are not tile-entities
* A dirt-fueled engine with the downside of producing a bunch of poisonous smog.
* A heat system and some basic blocks to test it (the system works - I just don't have any content that uses it yet).
* Acid blocks that will fucking kill you (with a terrible horribad texture)
* A fuckjillion lines of library code that allow me to more easily write new stuff, especially for GUIs, config options, and initializing blocks / items.

Now, the reason I'm posting here is, I have no idea what to prioritize for my next task. Here are the few things I want to get done:

* Burner blocks which heat blocks above them, and the ability for those burner blocks to turn water blocks to in-world steam (Since I have gas code and a bunch of GUI code the hardest part of this would actually be rendering and fueling logic for the burners)
* Better textures for acid + a chemical thrower item which can spit acid to rapidly mine away dirt, sand, gravel, and stone but not ores
* Sticky wall-climbing gloves, like those ones mDiyo briefly added to TCon and then removed
* An early-game alternative to the Reliquary Void Tear that I can't be bothered writing about right now.
* Atypical tree-harvesting system, which consists of railguns (or pressure guns) and buzzsaw blades - the guns can be set up (like dispensers) to fire the buzzsaw blades at trees. The sawblades would treecapitate whatever they hit.

What should I focus on so I can have the feature done by BTM16, hm? And what should I avoid working on for that reason?
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>>126192281
Emasher, is that you?
>>
>>126192562
No, I'm a much worse vaporware peddler.

no, not Beeto either
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So if you have this lighting bug all over your map does that mean the whole thing is fucked? Like from what I understand it is just rendered this way and even an update wont fix it.
>>
>>126192281
>What should I focus on
Steam, then wall gloves, then buzzsaws, imo.
>>
>>126192281
gib jew steel with functioning oy vey
>>
>>126192281
while we have a modder here:
how can i check what methods get called when i do sth (like breaking a block) in the minecraft code?
trying to figure out how to get metadata from a broken block but its always 0 (because i am doing sth wrong)
>>
>>126193028
>make 7 million bars of jew steel
>make a machine that drops them into fire one by one
>hear millions of "oy vey"s for years
>>
Anyone know why this is happening or how to fix it? I know that Repose and Farseek are causing the issue, as well as Random Things.


>4chan's spam detection

pls fix moot.

tinyurl:
/gvaukl5
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>>126192790
FUCK off Asie
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>>126194282
try pastie.org
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>>126194287
I don't even believe you actually think he's asie

he's the obsidian tools faggot working on a vaporware tech mod
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>>126194354
http://pastie.org/10647804

Thanks mate
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>>126194525
I know I recommended that site, but did it cut off at the bottom?

also if you're crashing we should probably take a look at the crash report, not just the client log
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>>126193009
Probably smart since I already have heat and gas systems.

>>126193294
Setup breakpoints on things that you *suspect* are getting called and then see which ones actually do.

>>126194287
I've done well protecting my anonymity I guess. I'm not asie. :^)

I'm actually a shitposter.
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>>126194784
No crash, it just ends there and nothing else.

I guess what I'm asking is, is this normal for it to stop there for a while?

>I don't mods often enough
>>
>>126195073
oh I get what you're saying

yeah sometimes modded mc takes forever to startup, maybe give it some time
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>>126194470
You're right. I just wanted to throw it out there.
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>>126192281
Fuck that, make a multiblock signs mod
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>>126195380
Aight, thanks mate.

Yeah, the first time I used fastcraft, that scared me too.
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>>126196243
Fuck you, billboards are the cancer killing the American skyline. It's like those assholes who build giant pixel art of Megaman and Mario and furry shit in Medieval RP Minecraft serbers, but IRL.
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>>126197520
Fuck you, I want to label shit with more than a 1x1 shit wood sign
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>>126196243
just use chisels and bits
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how do i improve the look?
it seems kinda bland to me
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>>126192943
What? No... just right click it with any item, or no item at all. Just right click.
Or place a block. Pick your poison.
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>>126198203
Yeah but I have to do that for each one and there are tons of them. Literally anything with an overhang is glitched to be black like this.
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>>126198789
Blame Mojang and move on, as usual.
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>>126197758
>1.8
FUCK
OFF
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>>126198192
the place where the iron plate ground meets the grass looks very awkward, and you terraformed a bit too much to the point of it looking unnaturally flat and barren nearby.

>try to blend stone or a path/driveway of some sort around the building
>make plant some trees/flowers/grass if there's any blank green space left afterward
>>
>>126199359
>he doesn't like 1.8.8
well I don't actually have a problem with pepe but maybe the meme that frogposters are retarded is indeed true
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>>126199526
>1.8
No thanks, I'll stay at 1.7.10 where things are actually good.
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>>126198192
Dude.... jesus

The block you're using as a trim is a metal grate. It's not a wall, it's something to walk on. The connected texture rivet wall can be a wall but it's so bland I don't know why it's your main material

Look up pictures of real factories, they are not metal they're mostly concrete. You have to add other shit in there, buildings aren't just made of metal, metal is just for structural support
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>>126199681
please don't spread misinformation, 1.8.8 is very good
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>>126199801
Please don't suck asie's cock, 1.8.8 is shit.
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>>126199990
Let me guess. You haven't even played it, right?

This is just like the anti 1.7.10 posts all over again. You fucking luddite faggots need to learn your lesson already.
>>
>>126200129
>anti 1.7.2 posts all over again
FTFY
1.8 will never stop being a broken mess.
Enjoy your reduced modpacks, faggot.
>>
>>126194282
I fixed the issue with Random Things.

FastLeafDecay was causing an issue since RT already has a built in faster leaf decay option, but I have no idea what's causing the issue with Farseek and Repose.

Any help would be appreciated.
>>
>>126200295
Alright, let's follow your logic for a moment then. 1.8 is the 1.7.2 and 1.8.8 is the 1.7.10. So what's the problem?

It's not a broken mess at all.
>reduced modpacks
Yeah, not everyone has ported yet due to guys like you shitting on 1.8.8.
>>
>>126198192
try replacing the foundation-like at the bottom with something rocky.

put in windows, border them with a different block.
make the floor a different block from the trim on the bottom--personally I use the black wireframe factory block for floors.

try out technical blocks too to break up factory blocks; like, make an air intake somewhere or something.
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>>126200604
assie, shut up already. we're not impressed by your falseflagging shit.
>>
>>126200295
Think f it like this: 1.8 is like 1.3 and 1.8.8 1.4.2.
>>
>>126200645
>windows
it looks like a compound to me, not sure he should use windows
>>
>>126200676
I'm not asie. I'm someone who supported 1.7.10 right away and is now supporting 1.8.8 right away.
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>>126200925
>Moving to 1.8.8 when 1.9 is going to be released SOONâ„¢

Why?

(I'm not the guy you're responding to, I'm actually curious as to why we should give a shit about 1.8 when 1.9 is coming out)
>>
>want to set up a serb
>no idea for a theme

just kill me now
>>
>>126200604
No, you're still getting it wrong. 1.8 is the 1.7.2 and 1.8.8 is STILL 1.7.2 (or 1.7.4, to be less harsh).
>>126200925
>I'm someone who supported 1.7.10 right away and is now supporting 1.8.8 right away.
So you're a faggot.
>>
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>>126199396
will do
>>126199725
well i was going for a steampunkish look since im mainly using IE in this world thats why i only used factory blocks for building it
>>126200645
>put in windows, border them with a different block.
its got 2 rows of empty space for wire and pipes thats why i didnt use windows
make the floor a different block from the trim on the bottom
i did that inside the compound
>try out technical blocks too to break up factory blocks; like, make an air intake somewhere or something.
will do
>>
>>126201579
You have IE and chisel, you have 20 different types of concrete and 4+ ways to make it. Put some concrete under that thing before it sinks into the swamp.
>>
Are the monster girl mod mobs tied to vanilla mob spawns? I turned off vanilla enemy spawns with Mob spawn controls and made sure all of the monster girl mod mobs were enabled but now nothing but ambient creatures [sheep/chicken/cow] are spawning. I tried using the Just another spawner mod but couldn't understand how it worked so I can't use that one.
>>
>>126201103
>>Moving to 1.8.8 when 1.9 is going to be released SOONâ„¢
>impying we'll see a stable version and forge release for 1.9 in 2016
>>
>tfw the one mod you want most is on a dead version of MC with no plans to be ported forward

>>126205000
Nice numbers
>>
>>126201103
mods are made when a version is almost done and stable
>>
>>126192281
>producing a bunch of poisonous fog

Here's the next task you should work on.

Smog biome. Slowly blackens the sky around where your engines run too much. Rain becomes acid rain. The biome grows the more smog you pump into the sky, and eventually condenses into a thicker, even worse biome, that constantly rains ash and that no light enters.
>>
>>126205295
what mod? lots of dead mods are being replaced and/or ported to 1.8.8 recently
>>
>>126205519
Soft Hardcore, mentioned earlier in the thread. It sounds absolutely perfect for the pack I'm working on, but I'll never use it.

I wonder if maybe using 5 hearts of Natural Absorption plus UHC mode for regular health might be decent, but that's a bit different from what I really want.
>>
>>126205808
Look up the Sync mod.

It's based off of Corridor Digital's Sync video.

IIRC, it's compatable with HC mode.

Basically, what it does, is it allows you to make clones of yourself. You can use them sort of like waypoints (In that you can switch bodies at will, even between dimensions) and on death, you will be placed into the clone that's nearest you. It doesn't transfer your inventory, though.
>>
>>126206434
Does it make a lot of lag?

Can... can I make rows upon rows of clones?
>>
>>126206750
Haven't used it (Kind of don't need it since I don't play on HC, and I use journey map's teleportation because I'm a bitch)

It is compatible with gravestones, if you're curious.

Yeah, it uses pigs and other mods on treadmills for power (might be able to use villagers, I don't know)

>all this info comes from a spotlight I saw once
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>>126206935
>powered by pigs
Eh, not really serious enough for what I have planned.
>>
>>126207926
You can use normal power sources, too. Source: Sync was in Crash Landing.
>>
>While having a tea break at work make plans for how i should design my base in minecraft
>come home
>start downloading mods for fallout 4
>after everything finishes play jagged alliance instead

my gaming life is a wild ride
>>
>>126208324
nice blog, where can i subscribe
>>
>>126208406
www.fuckyou.cunt
>>
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>>126208518
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>>126201165
Voltz so we can nuke each other back into the stone age and have fun doing it
>>
>Getting an urge to make a boatania addon mod
Somebody stop me

Or throw ideas at me if you dare
Vaporware ideas include lots of worldgen, possible dungeons, aggressive and passive mobs and of course more flowers.
>>
>>126205519
>porting a dead mod to a version that doesn't even know it's already dead
man, curse has really done a number on the modding scene's already low IQ.
>>
>>126205808
Okay, I think I finally have a plan.

>Hardcore world
>start with 5 hearts, up to a cap of 10 with EXP level (lose it all on death)
>custom Hardcore Question Mode setup
>gain a few one-time extra lives for turning in items representing progression (Nether, End, etc)
>ultimately, repeatable quest to turn in Nether stars for lives
>Witchery's Death Protection Poppets to prevent life loss in the first place to bide time in case I get my ass kicked between quests

r8
>>
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>>126209610
>>Hardcore Question Mode
you know what I meant
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>>126209528
Giant mushroom trees with corresponding and underground crops?
DF anyone?
>>
>>126209573
If you don't like 1.8, what on earth makes you think 1.9 will be decent? it's not like they're gonna remove anything 1.8 added

you sound just like the kids who think 7 is better than vista or 10 is better than 8
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>>126209528
Goats that feed on Memetania flowers.
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>>126209528
>supporting the shitania cancer
Fuck off and die.
>>
>>126212094
It would be in part to throw a wrench into it's latest muh-balance issues
>>
>>126199801
>modders rewrote mods to update to 1.8
>modders having to rewrite mods to update to 1.8.8
>modders will probably have to rewrite mods to update to 1.9

1.8 is such a waste of time
>>
>>126211017
>implying 10 isn't better than 8 and 7 isn't better than vista

Confirmed for never having used 8 or vista.

Also, XP is the superior OS. 7 comes close to emulating how stable it was.
>>
>>126212538
Is this a fucking joke? You know this is the case for literally every new minecraft version, right? Nothing is special about 1.7.10.
>>
>>126212643
>XP is the superior OS
>how stable it was
Confirmed to being kid who never tried XP before the second service pack.
>>
>>126212643
I just think the logic of "new thing with all things from the old bad thing is still good/better" is weird. I don't like Windows at all.
>>
>>126206750
Yes.

The way sync bodies work is this:

You have a Constructor (powered by either pigs on treadmills, or other power mods)
and a Container.

You create a clone in the constructor, and then anytime you enter a Container, you can possess any clone of you that's inside a constructor or container. So yeah, you could make bank after bank of clones. You only really need power for the cosntructor, while the containers just need a redstone pulse (DO NOT DESTROY THE REDSTONE PULSE WHILE THERE'S A CLONE IN THERE)
>>
>>126209610
It shouldn't be nether stars for lives. It should be a nether star and a witchery demon heart for lives.
>>
>>126186485
Since when was there a general for autism the game ?
>>
>>126214858
hownew.ru
>>
>>126214858
>there's a general for one of the most consistently popular games in history (seriously, like Tetris level shit)
Why are you surprised? Katawa Shojou is on its 2870th general and you chose /mcg/ to be surprised about?
>>
>>126216212
>Katawa Shojou is on its 2870th general

It's annoying when people come in here and shit on /mcg/, but someone mentioning how far Katawa Shoujo General is always makes it worth it.
>>
Guy who switched SD cards the other day here. Apparently FAT32 partitions just fuck their shit when being resized. So it was actually everything but the emunand getting fucked up, and the error was probably menuhax failing.

What I ended up doing after using dd to copy the 16GB SD to the 64GB SD was then to copy the actual files off of it (so everything but the emunand), expand the partition again, reformat it after that (all the while leaving the 1024MB of preceding space alone since it's emunand) and then copying the files back on to the NEW larger fat32 partition. Worked like a charm and now I've got room to install games again.
>>
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holy shit i love these goggles
>>
>>126217383
Huh. >IC2 aside, what mod adds those? Looks pretty neat.
>>
>>126217598
Logistics pipes does the crafting. I'm wearing the LP technician goggles to show the HUD overlays.
>>
Does IC2 Nuclear Control require IC2? Because for some reason I could not get past a crash without adding IC2 to my modslist. I thought Nuclear Control worked with other mods too, like Big Reactors?
>>
Dragon Dildo mods, not even once:
https://youtu.be/aJpljm-mziY?t=1236
>>
>>126209528
It's hard to conceive a botania addon since botania's a fractured feeling mod. I like it, but it's mostly just a bunch of utilities and small parts with a visual theme. Making an addon for it would be like making an extra utilities addon that uses mana instead of rf
>>
>>126217383

Is that the Infinity commie?
>>
This is taking a lot of lapis to make these bricks, so I'm not quite done with the trim. It's getting there, though!
>>
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Oh god, what is happening?
>>
>>126219369
You're playing an FTB pack.
>>
>>126219174
And of course, I forget the picture again. Goddamnit.
>>
>>126217907
it works with other mods, but it is an addon for IC2.
>>
>>126220126
Ah, so IC2 is a prerequisite, got it.
>>
>>126219428
looks fukken gr8 m80
>>
What would you say is a fair EMC for various blood magic slates? I was thinking 256 for the basic slate, and then double it for the next tier, and then double it again, etc, because it doesn't take any blood that way.
>>
>>126221595
>fair
>EMC
pick one
>>
>>126222236
Right, sorry, I'll reword my question.

What would you say is an EMC for the Blood Magic slates that's relatively equal with the effort required to make the slates normally?

Take Iron as an example. 256 EMC for one ingot.

... Or maybe I could just balance blood cost directly with EMC cost. Blank slate costs a thousand, Reinforced slate costs 3000 (2000 for the upgrade, 1000 for the base), while the imbued takes 8000.
>>
>>126222693
Well I don't use EE myself (was mostly just memeing in my previous post), but if you ask me given what I know of the mod the more expensive they are the better. So if I had to choose, I'd go with your second suggestion there. One slate is definitely a lot more effort than one iron ingot, so 256 even as a baseline in a multiplicative series seems really low.
>>
recommend me some mods pls. i've been playing ftb infinite for a while but it's a complete clusterfuck. i want a modpack where i actually have a reason to build giant bases and such, it's incredibly satisfying to turn peaceful villages into industrial landscapes so i want an industry/technology focused modpack where there's a lot of stuff to do.

magic is fine too.
>>
>Just realized the shield has an activation time

No wonder the hit detection has been so shitty

Who thought this was a good idea though?
>>
>>126224754
>spoonfeed me

no. go find some goddamn mods and make your own bloody pack.
>>
>>126211017
the post you're replying to didn't say anything about 1.9 being good. check your strawmanning priveledges.
>>
>>126224754
You played FTB, right? So you no doubt played a few different mods. Or a lot of different mods. Which of them did you like? Which of them did you like that fits your criteria?

Use that and make your own pack.
>>
>>126225442
Thanks 3-hour-late-man, I can always count on you to jump into a discussion that ended a long time ago

Where will you go next? To save some skeletons from the ashes of a burned down building?
>>
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>>126224754
* Buildcraft
* Railcraft
* Factorization
* Mariculture
* RotaryCraft
* Thaumcraft
** Thaumic Horizons and Automagy addons for Thaumcraft
* Immersive Engineering

If you want a reason to build giant bases, avoid Applied Energistics and anything that can teleport items (such as EnderStorage or the tesseracts in Thermal Expansion (which you can just disable, of course)).

please bear with me as I goatpost in the wrong thread, it is for the greater good
>>
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>custom modpack
>actually fell for the whole food mod wombo combo meme because of an anon showing off Cooking for Blockheads a couple of threads ago
>custom ore generation set to create uncommon large clusters instead of common small veins
>barely holding on as I eat literally anything I find on the ground to fend off starvation
>nothing to defend myself with but a trusty stone spear (that extra range comes in really handy) and a wooden shield
>5 real life hours (give or take) in and my house is still just a repurposed cave
>still haven't found iron, copper, or anything else
>still haven't even found fucking coal
>the only metal I've seen so far was on in a Crimson Cultist's sword
>just taking it very slow and hoarding wood to make charcoal with and build a real house with an actual farm as I keep foraging whatever I find
>it's like I'm really in the dark ages
>the thought of actually making a fishing pole and unironically fish has crossed my mind
>through some outlandish miracle, somehow I'm actually having fun
>not even worried about progressing, considering postponing going underground until I have a cozy little house with a self-sustaining farm, focusing on Growthcraft farming, beekeeping, dudealcohollmaoing and other "surface activities" instead, maybe get a few bronze to start up something not related to food for a change
>>
>>126224754
charset
chisels and bits
>>
page ten

post builds or something
>>
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>>126231803
>Finally got done messing with configs
>Load up world, start getting everything set

I forgot how easy it was to gather food early game.

Multi-story autism farm will happen sooner than I thought
>This won't be it
>>
>>126231803
Here's my build!

Well, it's more like a direct screenshot of me in my build as I clear things (monsters, actually) out to start laying down glowstone strips.

Then I begin farming!
>>
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>>126231803
>>126232918
... Goddamnit, I absolutely NEVER remember to attach the screenshot to it.
>>
A few things.

1. I want a resource pack that looks good with and without Shaders that is 64x64. It is subjective, but most of you have gud taste.
2. Small mods to go with Advent of Ascension.
>>
Should I use mystcraft in my tech pack for mining ages?
>>
Man, it's amazing how much modded mc has evolved, and maybe in not all the right ways.

I remember finding ic2's crafting of circuits and refined iron the peak of tedium.

Now i'm making magical reinforced stone and glass to fuse together into plates and splashing magical water on them to make a display withich altogether is just 1/9th of a recipe I need to make
>>
>>126233580
RFtools is probably better. Because it's *technological*.

Rename pages to 'dimlets' and it's basically the same, only you need to spend power to keep the universe existing.
>>
>>126233750
Isn't there some kind of Factorio-tier crafting? You just pick the end product and you automatically craft it over time?
>>
>>126235772
That would be applied energistics, or any mod that's added it's own version of it. I personally don't use it because I don't like all the shit AE asks you to do, and I generally don't play microcrafting-intensive mods (the example I listed there was something from essential craft 3, and it's my first time going through it, so I didn't know what to expect, but it has some nice gear)
>>
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My first world was a hellish lake of muoutite with globules of netherrack up above, constantly twilight, that simultaniously thunders, burns, and poisons everyone in it.

This one is much more pleasant- now I can finally start grabbing fantasy metals! Or having my slaves do it.
>>
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>>126238441
Jesus christ, that does not sound like a fun world to be in
>>
>>126238441
>>126238674
I remember getting trapped in an endless plain world with a few trees here and there that had sunscorched or whatever.
Whenever you ventured out into the sun, away from the shade, you would burst into flames.
>>
>>126238441
Make sure to grab a shitload of those blue crystals if you plan on building inter-dimension portals, or a portal nexus.
>>
>>126211017
>playing game of rock
>suddenly developer adds in paper
>it's shit now
>next update they add scissors, now it's ok again
>WHY WOULD THE NEXT ONE BE DECENT THEY'RE NOT REMOVING ANYTHING
>>
>>126227296
you wont get the true experience until you add zombie awareness and Tcon+iguana tweaks to your pack
hardcore survivalist packs are the best packs
>>
>The Camping Mod

Why have I not heard of this before?
>>
Now while I have my slaves laboring in another dimension, I decided to finish my castle. The Inevitable Disaster is done! Except for the towers, but they each need to be done on a case-by-case basis where I build them up. The left rearmost tower is already the smeltry, and the rightmost might become my mystcraft tower/library. Then one more to put my airship, and the last one for whatever the hell I feel like.
>>
>>126242114
I don't like the thirty extra inventory pages it adds. Is there some way to disable them, or maybe Traveller's Gear compatibility?
>>
How many mods is too many?
>>
>>126245480
>too many
No such thing. Most modpacks I make have around 80-110 mods, but less picky people can easily approach 200 or higher.
>>
>>126245650
Shit man, I thought I had a lot at 46. Doesn't shit get unstable with that many?
>>
>>126245753
Nah, not really. I mean, depends what mods you use, but for the most part you can slap shit in and get it working nice just by configuring everything properly.
>>
>>126245753
>>126245480
My pack has 71, I could probably go up to 80. If you have like 100+ mods you're just a kitchen sink shitter
>>
>tfw hesitant to start a new world because every now and then you come across another mod to add
>>
>camping mod
>can't spear fish as they jump out of a flowing river and roast it on a spit over an open flame
What's the fucking point
>>
>>126245480
>>126245753
the number of mods doesn't mean anything

certain mods may cause crashes or lag regardless of total count

however if you have "too many mods" your pack will probably turn into a kitchen sink, so avoid that if you want a good pck
>>
>>126248210
There is a mod that adds fish entitites to minecraft that swim in water, you could add the camping mod and balkons/tinkers and spear fish.
>>
>>126248112
if it doesn't affect worldgen it doesn't matter
>>
>>126248640
project zulu has a few
>>
>>126219097
A plan would be to fill the gaps and holes in it's environment and give it a world feeling similar to what thaumcraft achieves.
>>
>>126186485
>>126187567
>muh rights
>>
>>126250497
Here's an idea-

Cut out the flowers.

Instead of generating mana via flowers, make a botania addon that's all about ley lines, sapping power from either the lines themselves or a nexus. Instead of working like nodes, where it's a block you tap for vis or whatever, ley lines are kind of like a chunk-wide modifier. You find a ley line with some kind of locator compass, and it'll glow when you're in a ley line chunk. From there, you can plonk down a crystal (made with a diamond and a few petals or something) that taps the ley line for mana.

Each ley line has a different Y-coordinate that acts as a 'sweet spot' where you gain more mana.

Or, alternatively, you can make a higher tier detector- this one made with runes. The higher tier detector doesn't point you toward the ley lines- instead it points you toward a Nexus. Nexuses are extremely rare, places where two or more ley lines all point the same way, and they give a much larger amount of mana- possibly enough to power an elven portal.

Hell, you could also throw in Standing Stones, which are obelisks that, when hit by mana, gives some kind of global effect. Like a supercharged beacon, when active. So if you're lucky, you find a Standing Stone and a Ley Line in the same location, so you can just use the Line to power the stone immediately. You can't move the Stone, at least not without end-tier gear, and you can't choose what bonus it gives you, but it might be pretty useful if you end up with a stone that, say, gives you constant Saturation. Or gives you constant Flight. Or opens a True portal from the elven world, causing enemy pixies, monsters, and random elven items to spontaniously spawn all throughout the area in an uncontrolled fashion whilst open.
Then again, I'm one of those useless 'idea guys' whose never made a minecraft mod, so I have no clue how feasible any of this is. Probably not very.
>>
>>126251504
The fact of the matter is that ftb has huge sway over the community. If you mod is in an ftb pack and for some reason comes off as a piece of shit, good fucking luck.

It's like if the BBB gave your company a review but first it came into HQ and fucked up all the filing cabinets and records. Then asked to audit them.
>>
>>126251858
>Standing stone that, when charged with a titanic amount of mana, becomes a semi-permenant huge Livingstone Golem that shoots lasers from its eyes and obeys your commands.

I want this.
>>
>>126209528
>>126250497
If there's one thing I'd want from a Botania addon it's a proper Alfheim dimension. No more tossing shit through a portal, get your ass into elfland with its magic blue/cyan grass and trees, a whole new set of mobs to discover, and elven villagers who replace the current input/output system. I don't care how much handwavy backstory you put into it, building a huge portal like that just to toss items into is fucking stupid and it's easily my least favorite feature of Botania. Even worse than the memes.
>>
The only thing that annoys me about >muh permissions is when there's a mod with a clear flaw but good in other ways. Then the modder explicitly declines to fix the flaw.

It's like, if you're not going to do it at least let someone else do it jesus christ. Fucking fairy lights
>>
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>>126197437
>early game
>went out to collect crops and saplings
>full inv, don't even have a pick on me
>wandering through a magical forest a few kilometers from home
>suddenly my movement becomes odd
>feels like my controls are reversed
>get dragged to a spot and can't move
>"What the fuck am i lagg-"
>suddenly the realization hits me
>it's a hungry node
>"oh fu-"
>never been launched by a hungry node before
>suddenly i'm sky fucking high
>mfw i realize there's a redwood tree right next to me
>it's still relatively far below, but i might make it with a couple hearts
>mfw i stick the landing with one heart remaining

Holy shit hungry nodes
>>
>>126252607
>making survival modpack
>trying not to go very far in either tech/magic direction
>really want Thaumcraft just for the extra biomes
What do
>>
>>126253009
don't go very far in the tech or magic direction.
>>
>>126253072
but the DANGER, anon
the EXCITEMENT
generating a bunch of tainted lands, but stopping spread, so they're just another (highly dangerous) biome
digging out a cave when suddenly i slip and get pulled into a hungry node
pissing off the crimson cult and hightailing it to not be roasted by magic

just imagine the trials and tribulations
>>
>>126253251
The tc stuff is generally such a localized aspect of a world though. I feel like to acheive what you've said, you'd REALLY have to jack up the spawn rates of the biomes/altars/hungry nodes
>>
>>126252607
I've yet to see a hungry node on the surface of my current world. I need one to feed and energise for power.
So I'm going to create one instead.

Thaumic Bases has some wonderful things.
>>
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so is the concrete version better or i just wasted my time?
i hope concrete anon is satisfied
>>
>>126253665
You're physically causing me pain, bro.
>>
>>126253761
back to building factories underground then
>>
>>126198192
Mod?
>>
>>126253665
It's much better, I think.
>>
>>126253976
which part exactly?
the blocks are from chisel and the slopes from carpenter block
>>126253998
i still feel something is missing in that building
>>
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>friend makes magitech pack and hosts it for us to play
>i decide to go magical cause i wanted to try blood magic and fiddle with botania
>one of my friends decides to go full industrial and declares everything that magical heresy
>starts bombing the nodes and setting fire to silverwood trees and botania flowers
>burns and kills everything related to magic
>we get in a fight because he is stopping the magic progress
>the serb gets separated into two parts, the glorious wizards and industrial fags
>we are in a full scale war and so far they are fucking our resources up
how do i stop this madman and his follower? anyway to retaliate to industrial fags and damage their goods beside setting fire to oil pools?
>>
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>
>>
>>126254532
Mine all around their base. Destroy their machines. While you're out on a glorious adventure looking for new nodes to drain and dungeons to raid, they'll be stuck in front of a crafting table or in the mines making up for lost time. Who's the winner there, hm?
>>
>>126254532
Mine the shit out of their resources before them
blood magic has a ritual that pulls resources up without damaging the terrain, and thaumcraft has the tunnel bore, which does damage the terrain, but can be tilted in any of the 6 directions.

Burn oil, destroy rubber trees if any are included for your mods, if there's BEES, destroy the hives
>>
>>126254532

if witchery is installed, cast curse of misfortune on him

although to be very honest here, I wouldn't wish that on my worst enemy
>>
>>126254532
Witchery.

Sneak into his bedroom with an invis potion and as many taglocks as you can gather.
Mark him with ALL of them.

Then you can curse him, teleport him into a circle that you've previously erected a shield around (use a marking rune thingy to select where the shield goes, of course, so he can't just break the circle on the inside)

And then make him a deal. He stops waging his war, and you won't summon a demon in there with him.
>>
>>126254532
stop whining and join his glorious cause you faggot
>>126254775
>>126254809
>>126254847
>filthy voodoo witches shoving needles in their puppets to stop the industrialists
truly disgusting
>>
>>126255043
>summoning a demon

He can only die so much from that
hit him with a full on curse, the insanity one especially, make him scared of imaginary creepers blowing up his boxes

>>126255049
>being an industryfag
Enjoy your 10 flavors of interchangeable ore grindan, faggot

Tech mods don't even have consequences.
>>
>>126254775
>>126254809
well considering they are setting up a IE excavator i dont think mining their shit will stop them also there is always someone in their base with that fucking IE pistol and needle gun that is better than our crossbow in every way so thats a no for now
ill send someone to try again though maybe he will get lucky and break in
>>126254847
>>126255043
>witchery was the answer and i was messing around with blood magic
i feel stupid better get started before they burn the swamps
>>126255049
>give up
nah we will fight till the end
>>
>>126255402
>get to the end
>literally the end
>as the dragon dies, a new era of peace blooms as a new frontier for both tech and magic to take place becomes available
>>
>>126255241
>being flower sissy magic fag
enjoy running around picking flowers and shoving wooden dildos in nodes while we are exploring the moon
>Tech mods don't even have consequences
oi im laffin
>>
>>126255241
Yeah, but it's a lot more fun just to directly fuck with him.

Vampiric poppet so that any damage you take goes to him, teleporting him away whenever he's trying to do something.

Go into the spirit realm and place banshee effigies ALL THROUGHOUT THEIR BASE so they just hear constant screaming everywhere.

Become a vampire. Hunt them! (And make sure you have a huge store of ritual supplies to make it nighttime. Set it to become night via daylight sensor so it's constantly night)

Witchery is really good for PVP.
>>
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It's like you fags don't even WANT to be comfy
>>
>>126255637
Name me some consequences. I was hyperbolic in my post, but techmod consequences mostly boil down to "my quarry made the place ugly" or "I wired up something wrong so all my machines exploded"

I got some for magic
>accidentally creating uninhabitable biomes
>being warped to hell and back
>unleashing hard to kill creatures on the world (though anyone can do that with a wither)
>(blood magic) someone getting their hands on an lp consuming item basically puts your network at their mercy
>(witchery) get hunted down by witch hunters, engaging in witchery in general making you a target for other people doing witchery in a never ending loop of rusery
>(botania) vazkii's flowery feminine penis crashing into your base and stimulating your prostate against your will
>>
>>126255895
Alright anon, I'll bite. Hook me up with these stellar skyboxes you've got.
>>
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>>126256128
>botania
Here's a downside for you.
>>
>>126256128
There are a lot of annoying curses in witchery. Like I'm pretty sure you can cast indefinite AoE blindness over his base
>>
>>126256128
well its not as bad as magical stuff cause magic is based on the consequences but its not "no consequence" either
>nuclear reactors blowing half of your base
>getting stranded in another planet cause you ran out of fuel
>getting shredded into piece because of railing problems
>getting stuck in another dimlet age because of power problems
>engines heating and exploding
>wiring wrong shit and losing hard earned machines you built
>>
>>126256898
dont forget that if you use gregtech even rain can start fire that both makes the machines explode and burns your house or the woods if you are unlucky
>>
>>126256898
I still want that pollution mod to be made.
>>
>>126256367
is that a health globe from diablo
>>
why i cant install a flux capacitor on my shovel?
it worked on the my pickaxe
>>
>>126258594
Your shovel's durability matters too. I don't remember the exact rate, but you needed something like 1 durability per 100 max flux you want to put on the tool.
>>
>>126258720
yup that was the problem
switching to steel parts fixed it
>>
>>126258815
I don't actually know how to switch parts out, actually. I've never had a need to. I mean, blightfall had a tooltip that implied you could, but I never actually figured out how.
>>
>>126258876
repair the tool first then put the new part and the tool you want to change parts on a tool forge
>>
>>126258952
Does it overwrite the old part, or does the old part just kind of... get spit out?
>>
>>126259007
it overwrites the old part
>>
TiCon armor when?

Specifically, one that you make different parts out of different materials for different benefits. Something like how Bindings control both the durability of the armor and also how much/little it slows you, how Plating controls how much damage it resists, and how Pauldrons control how many modules it has, or something.
>>
>>126256242
it's the same one everyone uses
>>
>>126258876
iguana tinker tweaks is needed for that stupid OP feature
>>
>>126222693
Sorry for >replying to old posts but
>Or maybe I could just balance blood cost directly with EMC cost. Blank slate costs a thousand, Reinforced slate costs 3000 (2000 for the upgrade, 1000 for the base), while the imbued takes 8000.
I'd say that's the best idea. Make up an EMC value for life essence and use that to calculate things you craft with it in the altar - something like that is what Thaumic Equivalence does, obviously using vis and essentia instead.
>>
>>126191267
>>126193028
>>126193316
>jew steel
14hr reply, but I figured out how you'd do it while in the showers.
Basically take the warp system from thaumcraft (as in literally just copy/paste), how you get whispers/etc every so often.
The more jew steel you craft, the more warp/holocaust points you accumulate, the more frequent/intense the messages become.
>>
/pol/ pls go and stay go. we have enough cancer without you.
>>
>>126262645
what?
>>
>>126262645
literally who?
>>
>>126251971
>Actually caring if your mod is popular.
>>
>essentialcraft wind tools

it's so good

1 tool that becomes other tools right when you need them
each form of it carries it's own enchants too
>>
>>126251971
That's bullshit. Botania's pack was shitty and half-assed and now it's probably one of the biggest mods out there, even though it's just a collection of stolen features injected with enough weeb, memes, and weeb memes to kill an adult elephant.
>>
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>>126264897
>stolen features
>>
>>126265369
Don't you have Vazkii's flowery dick to suck off? Fuck off back to /r/botania.
>>
>>126265782
I just get sick of your neckbeard's mongoloid logic. You hate vazkii and therefore everything that is related to him, which is fine. However, you feel the need to come with a more logical reason to dislike it and do mental gymnastics and come up with shit like "stolen features"
>>
>>126264897
>>126265369
>>126265782
>>126266234
>stolen features
>stolen
did other mods cease having them when the faggot added them to MEMES AND FLOWERS: THE MOD ?
if not, then "copied", "knocked off", or maybe "bootlegged" would probably be better terms.

duplication =! burglary
>>
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>>126266234
>>126266736
>features that were just blatantly copied without asking for authors permission to do so aren't stolen lol
now tell me what you think of digital piracy and I'll tell you how much of a shitter you are
>>
>>126264897
>>126265369
>>126265782
>>126266234
>>126266736

Friendly reminder that if a mod has wires, pipes, tanks, batteries, power, ore duplication, or ore dusted it's stealing from buildcraft/industrialcraft
>>
>>126266234
>durr let's pretend stuff like the boots of the traveler belt doesn't exist
Shut the fuck up you fucking hypocrite. Vazkii always, ALWAYS implements whichever is the feature of the month. Remember when RWTema made those Futurama-like transport pipes? Vazkii made a similar transportation method within the same fucking week and slapped on Botania. Of course you don't, you were too busy playing with flowers and probably white knighting and demanding people on reddit refer to him as a "she" to actually pay attention to the rest of the modding community.

>>126266736
Nice semantics, faggot.
>>
>>126266874
>without asking

citation needed
>>
>>126267161
yeah because lizbeth the botania guy is such a nice person he contacted every single modder that implemented a thing that caught his eye and asked him if it was okay to put thing in his snowflake mod
>>
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>>126266945
Friendly reminder that every single tech mod implements their own flavor of wires, pipes, tanks, batteries, power, electric furnace, ore duplication, ore dusting, etc.
Friendly reminder any difference between two tech mods is merely aesthetic.
>>
>>126266956
>Hypocrite
Do you know what that word means?

>pipes
>in botania

>all that ad hominem typical to antibotania fags
>>
>>126267247
So you're just talking out of your ass then, ok
>>
>>126264897
>stolen
MUH RIGHTS
>>
>>126267324
>Do you know what that word means?
You're calling people out for their "neckbeard's mongoloid logic" when you're the one mongoloiding his way inside Vazkii's flowery cock.
And you were so kind do to it yet again:

>>pipes
>>in botania
>HURR IF IT'S NOT EXACTLY THE SAME FEATURE, LETTER BY LETTER, PIXEL BY PIXEL, THEN IT'S NOT STEALING
Holy shit why don't you fucking kill yourself you waste of a life?
>>
>>126266874
>>126267161
>>126267247
>>126267513
>>126266956
>muh rights
really, hand yourself
>>
>>126267749
So rwtema is stealing from vanilla carts then?
>>
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>>126267612
>he thinks there's nothing wrong with modders copying other modders' features instead of coming up with original shit
Step back for a second and realize you are the reason the modding community is such a cesspit and a welcome environment for FTB to jew in with their half-assed content and kitchen sink packs.
>>
>>126266956
That's nothing in a programming point of view, unless there are hundreds of lines of code that's copy-pasted from one mod to another.
>>
>>126267889
Vanilla carts can't travel vertically, or over emptiness, and require an actual cart to travel in.

Next thing you know you're saying Forestry copied vanilla because it has trees.
>>
>>126267960
Who gives a shit about the programming? People should just stop praising Botania as the mod of the forever because its owner is not only working to be world's least likeable human being, but also doesn't have a shred of originality in that ill pseudo-tranny brain of his.
>>
>>126254532
plop down a ward grid and warded doors at random - deny him his own base.
use a primal wand focus and do fucking bombing runs on his base.
send an army of hostile thaumium golems to wreck his shit.
unleash elemental fire upon him if all else fails
>>
>>126268063

>>HURR IF IT'S NOT EXACTLY THE SAME FEATURE, LETTER BY LETTER, PIXEL BY PIXEL, THEN IT'S NOT STEALING

So he's copying railcraft then. Also luminizers came out 5 months ago, how's the transport ducts coming along?
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