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XCOM General - /xcg/
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Not enough Raven Edition.

Previous Campaign >>125782657

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Retaliation Trailer:
https://www.youtube.com/watch?v=ryOfZv0JjIg
Don't forget to check firaxisgames latest vod at Twitch.

Beagle's First Two Missions Gameplay:
https://www.youtube.com/watch?v=I9vG-N0ILB0
https://www.youtube.com/watch?v=JT_0gsOmsQE
https://www.youtube.com/watch?v=5X1Tfx_TM38

60 Minute Gameplay Video:
https://www.youtube.com/watch?v=PwHPhQXavPA
https://www.youtube.com/watch?v=vblW65PQ9vY
Misc Videos:
https://youtu.be/HVw-QOU06WU
https://www.youtube.com/watch?v=7-cSh3aPDPw
https://www.youtube.com/watch?v=3tqHWR_J7VU
Other Articles:
>https://xcom.com/news/en-the-aesthetic-of-domination-the-look-of-advent-and-the-archon-in-xcom-2
>http://www.pcgamesn.com/xcom-2/xcom-2-declassified-firaxis-on-the-risky-shot-theyre-taking-with-a-new-strategy-layer
>https://xcom.com/news/en-dont-get-in-the-andromedons-way-in-xcom-2
>https://xcom.com/news/en-the-environments-of-xcom-2-wilderness

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
fucking worst general on the board
>>
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Pistols are useful
>>
Remember to break LOS
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When?
>>
>>125946863
i hope that there's a less over the top pistol
i want my sniper to carry a compact .45 auto
>>
>>125947005
>Not wanting your sharpshooter to be Revolver Ocelot.
>>
>>125947057
i just want to avoid my squad being comic book heroes
i know that's the aesthetic and all but i like regular-ass dudes toppling the alien regime
>>
>>125946956

>reminder that humanity's future without snek waifus is no future at all
>>
>>125947230
You alright?
>>
>>125947402

I'm pretty convinced that the 'break LOS' meme is literally one person trying to make it stick.
>>
>>125947554
"Break LOS" isn't a meme, it's the only real way to play the game on any difficulty above Cinematic Easy. Sorry you're too much of a shitter blinded by RNG complaints to see that.
>>
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>>125947554
You weren't here for it, but its a thing that started about 2 months ago now I think.

If you see incorhent posts about xcom breaking in ridicilous manners, talking about breaking things in real life, calling every shitters or scrubs that play on easy despite contrary evidence, etc. etc. that's pretty much the same person.

Nothing to do but report and move on.
>>
>>125947005
>>125947151

Yeah, I can feel that. I highly doubt there is going to be anything like that in the base game. Looks like your going to have to wait for MODS
>>
>>125948132
BLBREAKLOS?
>>
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Tank assaults remind me of b14 goliaths
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>>125947678

Case in point.

Sorry, anon. We're not going to heed your wisdom just when you throw the most autistic temper tantrums ever because someone, somewhere isn't playing the game the way you think it should be played.
>>
Sup beagle.
>>
>>125948168
at least weapon model mods will be, like, the first thing to be made
then i'll just have to wait for someone to make a mod for playing EU in XCOM 2
and then a mod where, depending on how your even harder than impossible EU game goes, you get different tech and missions available in your XCOM 2 campaign
that shit would be gr8
>>
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Someone pointed this out to me, and it's a small thing, but apparently we can name saves in 2.

Knowing myself, they're all going to be either gibberish, or curse words in all caps.
>>
>>125946839
maybe you shoulda broken los
>>
>>125946839

Not while the FNAF general still exists.
>>
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>forgot to buy more ammo for my flamer

It's k, she's prepared for this situation.
>>
>>125948715
/utg/ will be the new /fnafg/ in time
give it like 6 months
there will always be a furry fandom game being complete trash
>>
>>125948794

Suicide bomber sounds good/funny in theory, but panic chains make it almost impossible to pull off in practice.

Why did they even keep panic in EU? It's like the one truly bad gameplay feature from the original they left in.
>>
What is the role of a sniper in EU? Since they have effectively global range but cannot move and attack at the same time, should I just leave it behind as the other soldiers go ahead?
>>
>>125949301

Squadsight snipers are without hyperbole the most powerful unit on the field. However, until they get that perk, they're useless.
>>
>>125949301
>What is the role of a sniper in EU?
TO BREAK LOS
>>
>>125949301
The role of snipers is to snipe. Later on they become one of your heavy damage dealers. In EU you can pretty much park a sniper in a nest miles from your squad and as long as he can get line of sight then he'll be able to use squadsight. In EW they added a new enemy type that is supposed to counter that somewhat.
>>
>>125949360
are you okay buddy?
>>
>>125949072
Well, she's not a suicide bomber. With that much strength, you can chuck those HEs a fair distance

As far as panic goes, it actually works really well in the originals, but it is poorly implemented in the new games.

In the classic games it punishes you for losing multiple soldiers in a short time, but can be countered by having high bravery soldiers or a commanding officer.

The consequences of panic chains in the orginal are manageable because you have at least 14 soldiers (vs. 4-6) so you aren't crippled by losing men to running off to die or killing each other with blind fire.

In EU, panic triggers off of just getting hit, and you only have 4-6 soldier so the consequences are super exagerated. Plus, when they panic and shoot at something in the new games, they actually aim at soldiers and have a good chance to hit. In the classic games, they just could actually fire in a direction instead of at a target, so they could and often did fire in random directions hitting nothing. It only gets bad if you give a coward (10 bravery) a rocket launcher.

Long war does it much better by making them hunker, since having an entire soldier disable for one or more turns in punishment enough.
>>
>>125949595
Yeah, fortunately panic is not that common unless someone dies or mutons do their bullshit ability.
>>
>>125949595

I think it's actually worse in EU for the reasons you mentioned, and also because aliens can't truly panic like your guys can unless you have a psionic or a flamethrower.

It was catharsis in original when you busted into a battleship, slaughtered the entire crew without a hitch, and the sectoid commander just starts panicking one turn after another. Then you find find it huddled in the corner of one room and jam a stun baton up its nonexistent ass.
>>
>>125949425
Squadsight manages to be the objective best perk in the game, and yet, is still overrated and too unreliable to be good because of the dogshit level design and rampant LOS bugs. I can't count how many times I've been able to trace a line between an enemy and my sniper with a ruler on my monitor, and yet, the sniper has no shot.
>>
>>125949904
The LOS intdicator in XCOM 2 is one thing I'm really excited for. Hopefully even if bugs are still present that can alleviate a lot of frustration.
>>
>>125949842
>because aliens can't truly panic like your guys can
That's XCOM Baby! Deal with it or fuck off.
>>
>>125949768
It can happen just by getting hit or dying, so a rookie getting hit early game can spell instant disaster. Its actually more common than the originals in my experience, and punishes you for a common occurrence, versus sending your operatives into the meatgrinder.

>>125949842
Oh yeah, I definitely agree its worse in EU (I'm pretty sure my post says that).

The fact that aliens actually follows the same rules is even nicer and means you are actually rewarded when you smash half or more of the aliens in 1-3 turns.

Panic is practically useless in vanilla, Long War brings it back to relevance since aliens can actually panic for their entire turn plus more.
>>
>>125949904

The worst LOS bugs crop up around ramps. Like Loony-Toons-level glitchy. I've had soldiers standing at the top of one, not able to see a Sectopod that's standing at the bottom.
>>
>have a pair of thin mints flanked
>one of my guys crits for fucking 3
>suppress it with the party I used to activate them
>suppressing unit gets poisoned
well that's that, mission's a wash, that unit is guaranteed dead in a couple of turns from poison

gotta love 100% guaranteed damage from enemies, instant kill grenades weren't bad enough I guess
>>
>>125950131
>Long War brings it back to relevance since aliens can actually panic for their entire turn plus more.
It makes psi panic viable as well, since they don't get a bullshit free shot.
>>
>>125950165

also if you want shitty LOS, try xenonauts. That game cannot handle corners.
>>
>crit a thin mint
>it was only 3 damage
>despite having had a perfect 100% flanking shot on someone, the unit gets killed the next turn because LE THATS LE XCUM SHOULDA BROKE LE LOS INSTEAD OF ATTEMPTING TO COMPLETE ANY MISSION EVER :^)
>>
>>125950425
>>125950165
>>125949904
>Help! I'm gay and bad at video games and can't understand LOS!!
>>
>>125949595
>>125949842
Here's an idea: Don't get hit, and your guys won't panic. :)
>>
>with a force of 4 dudes, kill every alien active on the map except for one, which is brought down to like 1 HP
>it doesn't panic or even think to fall back
>my soldier takes 1 from poison at the start of a turn
>flips the fuck out, causing a panic chain and an entirely lost turn

This is actually kinda dumb and unfair, I think.
>>
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>>125950890
>lol imma lie even thought that's impossible with the weakest weapon in the game
>>
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Im gonna miss the Air game, they had an opportunity to make it a bit more engaging like Xenonauts did, letting you get around being a bit behind in tech with manual control and squad tactics.
>>
So new player here, just have a quick question I cant seem to find the answer for.

When a MEC stands behind heavy cover, is he out of the line of fire because he cant fire from cover like normal soldiers can?

Thanks.
>>
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>>125951478
>>
>>125951327

That's pretty much it. Panic works in the old huge squad sizes/meatgrinder of classic XCOM, but it just doesn't work with small squad sizes where two panicked soldiers can mean half your team loses their term.

Sometimes I wonder if XCOM just recruits from boot camp washouts. oh who am i kidding, that's exactly who they recruit from.
>>
>>125951485
does the Xeno airgame actually get fun? I don't have a clue how far I got as I've never beat it but it was always just spam missiles with my migs and win even against other crafts that can roll
>>
>>125951590
MECs cannot use cover and thus cannot peek corners.
>>
>>125951485
Yeah, I wish they could have improved, but I am glad to see they admitted the new airgame wasn't up to snuff. Bringing back the same airgame would be unacceptable.

>>125951590
He won't peak around the cover, so aliens would have to move around the cover to the see mec.
>>
>>125951625
I think I see the problem here. You didn't break LOS.

>>125951676
>>125951590
MECs in fact ARE cover and break LOS.
>>
>>125951485

The airgame was window dressing anyway, so I'm not sad to see it go. I assume all the former airforce pilots are probably filthy scum ADVENT UFO pilots now anyway.
>>
>>125951625
Maybe you shouldn't use the damage roulette option then. Because that's not possible without mods or second wave options.
>>
>>125951646
The Capital ships like Battleships and Assault Carriers require tactics to beat without relying on the auto resolve RNG.

Even 100% win autoresolves are a bad idea in the long run since the planes always end up using more ammo and fuel and take damage they would not have if you did it manually. (And you will late game when the Ayys start sending entire task forces at once.)
>>
>>125951643
>Sometimes I wonder if XCOM just recruits from boot camp washouts. oh who am i kidding, that's exactly who they recruit from.
nah I went to boot camp and the average recruit is a way better shot and handles pressure way better than an XCOM rookie

I'm fairly certain XCOM rookies are just brittle interns pulled from various UN offices around the world and handed guns

ffs in the DLC missions that's literally what happens, that annette chick has no military experience and she gets drafted, and they make Zhang a Heavy even though he's clearly not a big man who should be toting around big guns and literally any other class would be more appropriate to his "work experience"
>>
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>>125951625
I can use mods too
>>
>>125951826
Is boot camp a good simulation of a combat situation though, against Aliens who are on paper better than you in every way?

No boot camp experience compares to getting shot at.
>>
>>125951646

I wouldn't call it fun, just that it adds an extra layer that the original XCOM airgame didn't have. If it gets old, just use the autoresolve.

For what it's worth, the endgame aircraft wins 100% of autoresolves. In fact it fucks up the UFO so bad it doesn't even leave a crashsite.
>>
/xcg/, do Rookies have souls?
>>
>>125952096
Mine do, no soldier left behind.

I don't care what anyone else says.
>>
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>>125952239

I always leave behind one Distraction Rookie as Chrysalid bait on the Newfoundland mission.

Takes all kinds.
>>
>>125952359
I have never had to leave someone behind to complete that mission.
>>
has anyone managed to do the box strat with four in vanilla?
>>
>>125951898
XCOM rookies panic when they fucking get sick. I'm pretty sure I've seen my guys panic to mutons outside of their LOS range using Intimidate. they literally wet themselves just at the general presence of enemy units, they don't even have to fucking see them

>Aliens who are on paper better than you in every way?
actually only on Impossible are sectoids even close to on par with a rookie (same aim, same damage output, but worse armed in that they don't get grenades) and thin mints are basically laser-equipped squaddies on Classic (same damage output, 85 aim total, grenade-like attack)

the game just cheats in their favor a bunch and there's an obscene number of them to kill

>>125952096
probably not but I reload any time anyone so much as takes damage so
>>
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>>125952448
I've only left one trooper behind.
An officer on an evac mission got crit wounded right before the turn we were going to board the skyranger and I didn't have positions to fight back and get to him to stabilize and wipe the rest of the EXALTs.
It still haunts my dreams.
>>
>>125952556
On lower difficulties thin men actually do 2 less damage I think as well. Ironman Impossible is really the only way to play imo.
>>
>>125952556
Why do you reload when they take damage?
>>
>>125952720
they are always equipped with LPRs and LPRs never change. But hey, meme out more, it sure improves the health of the general and raises the level of discussion beyond spamming "break los" for page after page :^)
>>
>>125952834
>letting your soldiers take any damage at any time
are you a shitter and a scrub anon?
>>
>>125953006
No but I don't save scum like a chump. Enjoy your hollow victories you little bitch
>>
>>125952904
why are you such a dick? Because you're fucking wrong, they actually have their max damage capped off on normal and below
>>
>>125953006
>taking damage means you're bad
what does it mean when you take damage and reload to avoid said damage then?
>>
>>125953223
It means you're willing to at least try instead of QQing about RNG :^)
>>
>>125953567
>It means you're bad
Fixed that for you.
>>
>>125953208
>why are you such a dick?
why are you? when have you ever not been a dick
>>
>Assault gets poisoned

>has literally not stopped panicking for five turns
>>
What if Thinmen are actually the fabled Men in Black? not the movie ones but the conspiracy ones
When the aliens were doing small time abductions or planetary recons for the Ethereals they would send Thinmen to cover it up and take care of witnesses.
Direct contact would maybe lead people to think they were aliens and scare them into believing if they talked they would be the next target for abduction and people watching in secrecy from afar would see someone that looks rather human so they would think its a government agent interviewing witnesses for details.
>>
>>125953985
>When the aliens were doing small time abductions or planetary recons for the Ethereals they would send Thinmen to cover it up and take care of witnesses.
This is literally the point of thin men. WTG you were literally too dumb to follow the plot of fucking XCOM, and too uncreative to come up with anything even remotely interesting or unique to fill it in.
>>
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I like how thin men don't need to use cover. at all. ever. they generate their own
>>
>>125954281
B R E A K
FUCKING
L O S
>>
>finish a mission
>skyranger cutscene bugs out and never ends

it appears I have made a grave tactical error and this was all my fault !!!!!!

>>125954616
yeah I guess that's why the skyranger never lands too
>>
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I made this. What do you guys think?
>>
>>125955801
there's a bunch of shit off center and you fucked up the globe
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>>125955869
Yeah, I'm not autisic enough to line it up perfectly. There's not a grid-system for alignment as far as I can tell.

The circles for the globe always come out fucking retarded as fuck. If there were more layers I could make them with the smaller lines.
>>
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Fully researched armors are so sexy. If 2 doesn't have sexy alien armor like that I'm pirating.
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>>125956150

i think a couple of these guys have tier 2 armour, probably with a whole different slew of customisations
>>
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>>125956765
the yellow and purple sets look a lot like power suits in Roughneck Chronicles
my body is so ready
>>
>>125956765
look like shit tbqh

it's like looking at bad kids' halloween costumes
>>
Holy fucking shit mimetic skin
first time using it on iron man normal and I still get anally raped trying to figure it out
for example, the sniper's low profile ability means he just randomly can and cannot be concealed

I've lost like 10 guys and it's just frustrating instead of dramatic or tragic which was really the kind of feel i'd been going for. I feel xcom is just a terribly outdated game especially in its UI and really i'm
>>
>>125957952
I still remember the first time I got skeleton suits and was like "why can't I jump around like thin mints can", and it took me like three missions to actually suss out how grappling works because half the time, it doesn't

XCOM is a bad game
>>
>>125956765
I have to wonder if there'll be more than 3 tech tiers this time around. Surely the ADVENT mag weapons will be available for use?
>>
>>125957952
>he just randomly can and cannot be concealed

are you sure you're using it correctly?
>>
>>125958252
I'm hoping you get modified versions of the ADVENT armor and weapons, because they look slick as fuck.
>>
>>125956765
Looks like utter shit desu.
>>
>>125957694
>tbqh
>>125958738
>desu.
It's funny how you think your opinions are worth anything.
>>
>>125958258
yeah, so the tooltip says something along the lines that you'll remain concealed if you move from high cover to high cover, but my sniper remains concealed like 50% of the time when operating out of half cover

then the other bit of the tooltip talks about how if the aliens see you initially then you can't operate concealed, which is fair. But I found that if the soldier was already concealed, and moved through or out of enemy LOS, then they would be revealed. I triggered like, four sectoid commanders, a sectopod and mechtoid and a handful of mutons as well because i thought that the concealment would work as long as I moved from high cover to cover,
>>
>>125958252
any information yet on psionic troopers?
>>
>>125958858

if the ayys have 'vision' on your concealed soldier (i.e. red heads in the bottom right-hand of the screen), you'll get revealed when moving from cover to cover
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>>125958912

None yet, other than sectoid-human hybrids.

Though we know 3 things:

1.XCOM has not yet been shown to have any psychic abilities as of yet

2. There is a 5th class (that isn't MECs) yet to be revealed

3. XCOM getting psy-abilities is a staple of the series
>>
https://www.youtube.com/watch?v=dJWQdqJ6XTo

>SHIV has panicked!
>>
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>>125959510

WHO COULD BE BEHIND THIS?

>lehappyjohnnylump.png
>>
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>>125959489
>1.XCOM has not yet been shown to have any psychic abilities as of yet

quickly just screencapped this from the pax prime footage, these seem like psi powers
>>
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>>125959489
>fifth class is traditional wizard who got abducted out of time and escaped the aliens
>>
>>125959397
i figured it was something like that. really ruins the appeal of the $150 and 50m upgrade. bioelectric is leagues more useful as well as cost effective to boot.
>>
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>>125959786

That there is a good find anon. Though it still doesn't rule out the meme theory that the fifth class is a 'dedicated psyker' so to speak.

We know it isn't MECs, since that class is coming in the Shenmeme DLC, and we know it isn't a Jihadpuppy (as Beagle is in fact Australian) so that narrows it down.
>>
>>125946863

Half cover is useful.
>>
>>125959947

even with that caveat mimetic skin is still one of the most overpowered and broken abilities in the entire game
>>
>>125959997
In Long War it is.
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>>125959940

>tradtional wizard

But anon, that spot is already taken by the Volunteer from EU/EW, who will be the final boss
>>
>>125960080
He can now summon demons and cast flames and ice
>>
>>125959996
I wonder what kind of MECs we'll get...
Since the EU/EW MECs took meld to produce which I'm sure they didn't get around to research, though that can't be confirmed.
I am led to think it'll be something like an exosuit.
Speaking of mechanical units do we know if SHIVs are in or not?
>>
can the Ayy lmao produce meld and elerium on earth yet?
>>
>removing training school removes your upgrades

epic
>>
>>125959940
>>125960160
I know you're joking, but I can't wait until we get the mods where aliens invade in different settings and time periods.
>Knights taking on a Berserkers with laser swords and wizards burning Chryssalids with fire lasers
>Play as Axis or Allies against Ayys, race to get the better technologies before the opposing human army and finish WW2.
>Affixing your bayonets to your plasma muskets and charging the group of Snakemen
>>
>>125960080
>by the numbers
Didn't he mean by the book?
>>
Equipment video out now!
>>
>>125961646

can't believe i actually checked

go fuck yourself
>>
>>125948715
or /kurwa/
>>
>>125959996
>they're reselling MECs as DLC when the game hasnt even come out yet
This is disgusting.
But I also can't imagine them doing it, because enemy MECs are in the base game.

>>125960381
If they have permanent large bases, then presumably yes.
Otherwise, it might be that Elerium is just a space product that you have to go looking for.
>>
>>125961646

He is really taking his time.
>>
You can export and import character pools, can't wait for the /xcg/ pool for those ayy lmao playthroughs
>>
>>125964573
it seems like the kind of thing that will work really well with the steam workshop
>>
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>tfw all your main chars die on iroman mode
>tfw lose all your motivation to win, countries leave left and right
>abandon campaign
>>
>>125965597
Now you get to enjoy the thrill of starting a fresh campaign!
>>
Just cant get past the first month on C/I EW without having to abort a mission. I don't mind losing all my shit but the first month needs to be perfect.
>>
how are you supposed to enable dev console if none of the mods that do it are compatible with long war?
>>
>>125966434

check the 'Optional Files' part of the LW page
>>
I just downloaded beta 15 after having played on a much older version for ages, did they remove suppression breaking enemy overwatch or is my game just bugged?
>>
>>125966434
>>125966595

damn i'm a fucking idiot

thank you anon
>>
>>125966701

yeah suppression should block an enemy's overwatch completely
>>
>>125966701
>did they remove suppression breaking enemy overwatch

nope. did you get overwatched by a suppressed unit, or can you just see the overwatch icon?
>>
>>125966795
Both, I figured the overwatch icon was just a graphical bug and then the floater shot my dude. Guess I'll download an older version of the mod.
>>
>>125966893

that's strange, it shouldn't be happening. Instead of downgrading you could just try reinstalling. Might be a bad install.

was your guy within four tiles of a floater leader?
>>
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>starting up xcom LW to show my friend something
>go through the usual texmod process manually as i always do
>'hey you know you can just automate texmod now'
>he shows me
>'yeah sure, i'll set it up later'

automated texmod? pshh fucking casuals
seems like gay shit to me
>>
>>125966968
Reinstall the mod or the whole game? And no, it wasn't a leader and I wasn't very close.
>>
>>125967046

just the mod. verify integrity of game cash/use the lw uninstaller, and then run the installer
>>
In which difficulty do you play? I played Impossible once and, well, it was impossibly non-fun to me.

Now I play Normal and it's ok.
>>
>>125956765
it triggers me how they arent all the same colour
>>
>>125967948
>Not painting each one of your soldies in the colors of their role. Black = Sniper, Red = Assaut, Green = Support...

>Not painting each one of your soldiers like on CS GO. Blue, Yellow, Orange, White and Green.
>>
Is it me or does this track seem to exclusively come on when you're getting your shit pushed in by ayys?
https://youtu.be/xySQzhgzr5M
>>
>>125968057
i do that sometimes but i fucking hate having the bright stand out colours on soldiers it looks retarded, especially when long war defaults all your newly upgraded soldiers to bright fucking purple or yellow, makes me want to puke.
>>
>differentiating classes by color
>not armor deco and helmet
f a g s
>>
>>125968204
>defaults all your newly upgraded soldiers to bright fucking purple or yellow

you can fix that super easily
>>
>>125968057
>Supports not white
>Heavies not green
anon pls
>>
>>125968434
>>125968204
>>125968057

>not having camomod

camomod makes most of the colours perfectly viable
>>
This >>125968540
Fucking kill yourself >>125968057
Red and yellow for assaults, shades of white for supports, greens for heavies and blacks for snipers.
Helmets on when invading ships and terror missions.
>>
>>125968710
>>125968606
>>125968540
>Not painting the leader of your squad as golden yellow.

Casuals everywhere.
>>
>Having your autism color-coded into your squad
>>
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>>125968710

>not open-faced helmets on everything except titan and above
>snipers/scouts get headset and beanie/baseball cap
>assaults and infantry get kevlar helmet or beret
>gunners, rocketeers and medics get kevlar helmet
>officers get the beret or higher up they get the open faced visor helmet

>everyone except medic gets 3, medic gets the whitest armor available

>covert ops everyone gets headsets and black armor
>>
>>125959996
>psyker
I wonder how the class is going to operate. What sets it apart from the other psi soldiers.

I'm also curious about how effective an entire team of stealth rangers would be for pickup missions. Assuming everyone has the "don't get revealed when someone else does" perk. You could theoretically have a whole team sneak around and one guy just draw fire off.
>>
>>125970087
Lol i'd like to try this out
>>
>>125969620
now you are my nigga, though i will admit since i played EU a lot the closed bicycle helmet often ends up being my rookie material
>>
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How deeply are xenos embedded into human society by XCOM 2?

Are the aliens making animayy as a new and clever way of systematically genociding the human race, with harem protagonists being surrounded by cute anime alien girls?
>>
>>125959786
>clearly psi
>still has only 4 will
But why?

>>125959996
>meme theory
Having a dedicated psi-class AND psi being available to everyone seems like an overkill to me.
>>
>>125970642
>But why?

early screenshot, you can see in the most recent gameplay videos that soldiers have much higher will
>>
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>>125965597
>tfw all the chars with the good names get picked off
>tfw you reminisce about the days of "Big-Dick Butterscotch" and "Chief Crug-Lugg" storming cemeteries and blasting aliens
>tfw you're stuck with nothing but "Rick Boyd" and "Samantha O'Malley"
>>
xcom 2 soundtrack when, shit's glorious
>>
>>125970642
He has 4 will because it's Jake Soloman.
>>
>>125970642
he could be a psi-abomination or some shit

like opening portals to the void tier levels of cosmic horror
>>
>XCOM2 campaign map
>Have to choose between rescuing your twin brother or your mom
>>
>>125970642
The fifth class is probably a hybrid like in Apoc. It's a special psy class because it's has non-human abilities.
>>
>>125971740
I hope fifth class is something simpler than that.
>>
>>125971563
t. jake
>>
5th class is a shiv

CONFIRMED
CONFIRMED
CONFIRMED
>>
>>125971740
>hybrid
Oh fug
Guys
What if
It's like
Hold up
What if it's
A psi-dog?
>>
>>125948715
Or /ksg/...
>>
So the 5th class is going to be super overpowered isn't it? Why else would they keep a secret and why it presumably doesn't get unlocked until later in the game.
>>
>>125972948
Probably. We'll see. Either that or it actually is alien companions and they're salty that we got it instantly.
>>
Haven't played LW in awhile. Do I still need to use the mintfree patch for the Newfoundland mission or did they take out the thin mint pods?
>>
>>125974124
Are you seriously that afraid of a couple of mints and floaters?
>>
>>125974215
I hate that fucking mission already and I'd rather just bullrush through it.
>>
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I always take 2 SHIVs on missions and use them as basically very deadly scouts. Is this a good idea?
>>
>>125959997
that it. your life ends here
>>
>second month of long dong
>alien scout ship
>it gets blown up
>3 days later alien medium ship scanner
>take it down
>not even a week later another fucking medium alien assault ship?
>only had one ship left with stingrays that i could send against it
>hit it once but lose my ship in the process

fucking aliens leave the freest country on earth alone
>>
This shitposting is truly pathetic, the game isn't bad because you play outraged and buggy versions.
>>
>>125976102
Outdated*
>>
>>125976102
What shitposting?
>>
>>125976061
Don't engage the big ships, it's not possible to shoot them down until the late game. Focus on shooting down small and medium ufos and protecting your sats. Panic can spike hard if aliens complete their missions.
>>
>>125950890
Bullshit like this
>>125976331
>>
>>125974337

I use them as mobile cover for my own troops in tough situations and to soften up the enemy to feed kills to 2 recruits/low skill troops I take along while I bring some heavier units for fire support
>>
>>125976442

None of those ships were large, it was a scout (Dont know anything else about it), a scanning medium ship (light show around it and the guy said it was scanning), and then a raider, with another one actually coming right after. My interceptors are still down for the rest of the month. I need some bigger weapons on these interceptors.
>>
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>>125976102

it's just scubs who can't handle the fact that xcom can be kind of unfair sometimes
>>
>>125976653
Maybe it was a destroyer then, they can get really dangerous weapons that can one shot a raven without upgrades.
>>
>>125977010
In my long dong I've only lost one person outside of the first few months. Several crit wounds though.
>>
>>125977487

Perhaps so, I might have been stupid to try and take it down. I think I am going to restart this game. Im seeing that perhaps rushing for alien captures is not the best idea? It's quite the heavy investment since it needs a fission plant, 200+20 alloys for the building, and then 100$ for the arc thrower?
>>
>>125977778

During the first month I put my recruits on carabines, tac vest, armor and then either a smoke if they're slow or a flash bang if they have high movement. Works pretty good, smoke the anvil while the hammer swings around and flashbangs and breechs a flank, with the flashbang keeping the aliens from fleeing or landing a good shot.
>>
Release candidate is out.
http://www.nexusmods.com/xcom/download/1000004729

Or scroll down a bit here http://www.nexusmods.com/xcom/mods/88/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&pUp=1
>>
>>125977895
Captures are important, but getting laser cannons and more planes is more important. If you don't interdict alien operations you can't strain their supply lines.
>>
>>125978087
>>125977778

for whatever reason i've not gotten a single critwound this entire campaign

a lot of guys getting shot through flashbangs and shit like that, admittedly many of those deaths were 100% me being reckless and playing aggressively whilst forgetting i just don't have the power that you can bring to bear in latergame
>>
>>125978428
>just installed 15f3 a couple days ago
>no change log
fuck this shit. not installing.
>>
So, I did some experimenting, and long war is what's dicking my game. Completely uninstalled XCOM and redownloaded and EW worked fine. Installed just LW, no mods, game freezes at "Loading User Settings" every time.
>>
>>125978453

but how important are we talking? Like a straight rush, or should I dip into alien materials to tech up a phoenix cannon on 2 ships to rip scouts and raiders while the other 4 have stingrays before bringing it back to the arc thrower?
>>
Going to start LW for the first time on normal and keeping it close to vanilla difficulty with Miracle Hands and Dynamic War and Friendly Skies

What country should I pick first?

Haven't touched XCOM in 2 years.
>>
I haven't seen anyone else mention it so I may be alone in thinking this, but Dr. Tygan has some truly horrible voice acting. I am going to absolutely dread every moment that he is speaking in XCOM 2.
>>
>>125979386
Don't forget the no repair option
>>
>>125980174
But we barely heard anything from him, anon.
>>
>>125946718
One more OP including xcom's airgame instead of some xcom2 screenshots and I'm done with this thread.
>>
>>125980332
We've heard at least a handful of lines from him, scattered throughout all the XCOM 2 videos released so far, and they're all terrible.
>>
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So, I've started another LW attempt on b15f3 and now I'm about 3 months in.

I've delayed the xenobiology research for a bit, to get beams and other stuff. Now I need 20 sectoid corpses and they don't appear anymore in the missions.

Will I get them again at some point, or am I screwed and should restart the entire campaign?
>>
>>125980954
Sectoids will keep popping up all the way through the campaign. Xenobiology is really one of those things that should be done fairly early though.
>>
So how is the new xcom compared to the old one? Idk if i should get into the new one..
>>
>>125950425
It barely handles elevation and multiple levels. Old X-Com had issues with aliens and units seeing into the corners of houses and UFOs, but Xenonauts ups the ante with getting shot through ceilings. Also, even with the Community Mod the game has problems deciding if a unit can lean and give him the correct aim penalty.
>>
>>125980205
Yeah that's Miracle Hands I believe

>>125979386
What's a good bonus for a beginner? Will? Aim?
>>
>>125981518
Oh, I don't know, it's like three years since it came out and it was already seen and discussed to oblivion. Who knows, it might even be a turn based game, but who am I to tell.
>>
>>125982873
What if anon means XCOM 2?
>>
>>125983006
Why would he since it is still two months away?
>>
>>125951826
Triad actually do recruit from ex-military pal, its possible he actually has experience with heavy weapons.
>>
>>125982873
>>125983006
>>125983071
sorry by old xcom i meant UFO: ENEMY UNKNOWN
>>
>flying units

fucking why
>>
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>long war
>2017
>not playing with liberator

C A S U A L S
A
S
U
A
L
S
>>
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>blow up thin dick's cover
>NOPE ITS STILL THERE FUCK YOU

Great game. What a great fucking game.
>>
>>125951826

>nah I went to boot camp and the average recruit is a way better shot and handles pressure way better than an XCOM rookie

Sorry, didn't realise that the average rifleman was capable of hitting a small drone that's dodging and weaving through the air as it's flying around man.

XCOM is abstracted massively, or it makes zero sense. Each turn the aliens don't just sit around waiting to get shot, each turn represents an amount of time.
>>
>>125985619

why waste time with a retarded grind?
>>
>>125986664
Yeah, XCOM should just give you a squad of Colonels and set you on the Temple Ship.
>>
>>125955801
This looks pretty cool, I'd use it if I played.
>>
>>125985619
i would but long schlong isn't for me
>>
>>125989672

The Temple Ship is fun exactly once, and then it's just a predictable slog.
>>
>>125993123
I like it long dong because I always lose 2-3 people to the Uber. The team I send are all of my favorite troopers, the ones I feel something personal for, so some of my most memorable moments come from those fights.
>>
Is there any normal way to switch your preorder to the deluxe edition or do you have to ask for a refund and then just buy the other?
>>
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>On a UFO landing mission in some grassy area with only tree trunks and rocks for cover
>Moving around, activate a pod of Thin Mints
>One gets overwatched and another shot while the last surviving one runs off, not a big deal
>Move up, activate a pod of Mutons and a Berserker, kill Berserker and seriously damage one of the Mutons, placement is getting awkward now
>Cyberdisk and Drones show up for some fun
>Kill Cyberdisk at the cost of putting heavy in a weird position but still covered, Assault close to full health Muton
>Other Heavy shoots a rocket at low health Muton and two Drones
>Misses
>Hits Assault (but not the Muton 5 feet away)
and blows away the other Heavy's cover
>Fuck it, if I move up the Assault just a little bit I can flank the Muton and be safe despite my low health
>Pod of Chryssalids right next to the Muton

Shame, she was a damn good soldier.
>>
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For my favorite /vg/ general, would have made a video of people singing it and footage from the game, but I am not that good with computer.

Happy Holidays.
>>
>>125995160
While festive, the font and background color choice burns the eyes.
>>
>>125995160
This is some amateur gay shit man, about time i got rid of you
>>
>>125993827

There is one map in particular in the forest where the cover is at weird fucking angles. If you want to approach the ship you have to leave massive flank open, with next to no cover perpendicular to the flank until you get to the ayylamo ships
>>
>>125995160
should get Anons from /xcg/ to record themselves singing and then put together a "/xcg/ sings.." video
>>
>>125995418
Just did it to be festive
>>125995426
Sorry, just other games have a 12 days of christmas thing and xcom doesn't.
>>125995826
I was thinking that, but as I said, I suck shit at that.
>>
>>125995160
>having 9 shivs repairing at the same time
>>
>>125995826
Well if we constructed better lyrics we could probably pull it off. It's just that it's pretty late right now.
>>
>>125995160
>12 people panicking
>this can only happen on the temple ship in long war
That must really suck, fitting that it's last though.
>>
>>125996440

When do people start using shivs? I am thinking of using them as fire support for suppression to debuff people, with two recruits/low level troops and 2 elites for the mission
>>
I lost USA in the middle of the month. Is the reason for this an infiltration mission, or is it possible to lose a high-panic country because it got bombed or some shit?

Just wondering if it cost the ayy an expensive infiltration or if they can take away highpanic stuff for cheaper.
>>
>>125997069
Did you lose a terror mission? If not, then it was a infiltration.
>>
>>125997069
infiltration mission. They will constantly do this throughout the whole game, sometimes twice a month. You need to rush alien operations so you can start pumping out skeleton keys.
>>
>>125995957
Ayy reds, which class do you prefer if you're forcibly enrolled for an I/I LW attempt?
>>
>>125997198
No, no mission, they just up and left, but they were my most panicked country.
>>
>>125996873
I usually build a few shivs as fast as possible since they can take a decent beating. Game mechanics make it so that aliens usually shoot their suppressor, which makes them great for captures.
>>
>>125997462
Sniper, as the name suggests.
>>
Anon, you've been enlisted to the XCOM project. What are your stats? No, you are not screened strictly.
>>
>>125997495

I tried to build two in my first month, but I realized I should probably wait on the tech. I was almost done with the second month before I had classes for all my soldiers
>>
>>125998234
65 aim -3 def 14 mob 4hp 21 will
>>
Anyone has the propaganda "computer games" pic?
>>
>>125998234
high aim and def, low mobilityfuck cardio amirite?, low will and low hp
>>
DSM best girl.
>>
>first eggsalt tampering
>almost finished Basic Body armor with less than a day
>delayed by 5 days
>Research has been restarted now at 10 days
Just fuck my senpai shit.
>>
>>125998234
66 aim 3hp 14 mobility 24 will +1defense
>>
>>125998234
60 aim -5 def 6 hp 30 will
>>
>>125998234
60 aim 5 def 4 hp 20 will 14 mobility
>>
Sorry for the dumb question, but is half cover really useless? I've started being braver about moving units to spaces without cover because it just speeds things up and it's not like I can be shot at if I haven't seen anything, but should I just stop caring at all about looking for half cover?
>>
>>126004747
Only in vanilla
>>
>>126004747
Half cover is considered useless in vanilla because it provides a measly 20 defense compared to full cover's 40.

In Long War the defense values are changed to 30 and 45 respectively, making half cover much more viable.
>>
>>126004747
half cover isn't useless per say, but if your using because you don't want your units to be hit, then your going to have a bad time.

It still reduces your chance to get critically hit by 50% and hunkering down in half cover if you can't get to full is a legitimate tactic.
>>
On the subject of cover, once I have archangel, is it better to have my units flying or in low cover?
>>
>>125947151
>i know that's the aesthetic and all but i like regular-ass dudes toppling the alien regime
This is why I only play long war for the early game.
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