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/agdg/ Amateur game dev general, artists=gods


Thread replies: 826
Thread images: 121

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Edition: >Codemonkeys think themselves as human!

>>!!!AGDG WINTERJAM IS ON!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
LÖVE2D: https://love2d.org/wiki/Main_Page
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
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>>
>trigger a double jump on the exact frame of landing from a single jump
>gravity no longer affects the character
>fly infinitely upward
Don't forget to playtest your shit, gang.
>>
>>125776341
of course it's fucking related you retard

Phoenix wrights core gameplay mechanic is finding FLAWS in a defense
>>
Posting my question again because thread change:
>Stupid questions: are there, hm, "local" variables (not sure if that's the proper term) in Game Maker?
>Like, if I have a player and an enemy object, can both of those have a variable named "verticalSpeed"? Or will the game consider those variables to be the same, since they have the same name?
>>
>>125777519
there is no difference
its just preference
>>
>>125777634
This. Just some bullshit to make meme arguments over.

VS also does the
{
//blabla
}

by default so whatever. It's what I'm using now.
>>
How to troll someone
Wait until two anime are arguing something and reply to one of them you are a retard
You are welcome ;)
>>
>>125777736
only plebs do
{
Method();
}
>>
>>125777634
When I was a student I would use the second method but now I think the first improve readability.
>>
>>125777840
Anons
>>
>>125777847
Only nodevs and autistic people care about the position of a gullwing bracket.

>void Rekt()
>{print "xDDdd";}
>>
>>125777621
As long as you create the variables correctly both can have a unique veritcalSpeed variable. Game Maker has three types of variables.
Global Variables, accessible by every instance of every object, created with globalvar varName or global.varName=.
Instance Variables, unique to every instance, created with varName=.
Local Variables, variables kept for a single script, created with var varName.

Game Maker also has good documentation which you should read instead of asking here.
>>
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>>125777401
How do you guys prefer having levels arranged?

specifically for a puzzle game with 100s of levels.

>All in one list , arranged according to difficulty
>Different lists, each list a specific difficulty
>Different lists, each list beginning easy and ending hard

pic related, some levels
>>
>>125777519
Thanks. I'm used to the Top but every single Unity video uses the Bottom, so I thought I was doing it all wrong...
>>
Will you dev on Christmas anon? How strong is your commitment?
>>
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>>125778175
I wish I could, instead I will have to awkwardly field questions about my game from people who don't know about or have an interest in games

>been neet for a while now
>fucking 85 year old grandma asks me how much time off from work I get for Christmas
>>
>>125778175
I will most likely be using the time off to do something gamedev related.
>>
>>125778175
No, I got sucked into that normie life somehow.
>>
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My winter jam game is coming along pretty nicely. Just a few things i need to fix and then make it look like not a piece of shit
>>
>>125778741
>shazbot
>>
>>125777621
"Local variable" generally refers to a variable that only exists within a function. If a variable is part of a structure/class, it's called a "member variable," or "instance variable" if it's explicitly not a static variable.
>>
>>125778817
VGTG
>>
>>125778175
Of course I will, who do you think I am? A normie with friends going at parties or something?
>>
>>125777840
The purpose of agdg believe it or not isn't just to provide you another place to shitpost you worthless faggot. The complaints about the quality of agdg the past couple threads are not a coincidence. You and any other faggots like you need to leave. Again.
>>
>>125779103
>The purpose of
You're literally worse than the SJW in pushing labels onto things
>>
>>125779242
>here's my obligatory LITERALLY instant reply because i'm a worthless faggot who hovers over the keyboard salivating for attention
Worthless faggot.
>>
>nearly all of us doing the jam are making some sort of sled racing game
>>
>>125779242
Tell us more about the niggers and SJWs pls your posts are so awesome and interesting.
So glad you're back.
>>
>>125779408
3 minutes between posts
>LITERALLY instant
Way to literally abuse the original literal meaning of literally.
>>
>>125779494
it's because nearly all of us have objectively good taste
>>
>>125779530
>Look everyone I'm a faggot who analyzes post times because I'm super smart and shitposting is my life
Worthless faggot.
>>
>>125777840
>epic troll xD im so cool
There haven't even been any anime posters lately you bucktooth retard. Just admit you have no friends and no life and that's why you camp out in agdg posting garbage all day, no need to pretend you're trolling anime posters.
>>
>>125779494
You're kidding me.
>>
>>125779494
I'm not!
>>
>>125779693
>look everyone I'm so hardcore and 4chan, here's my childish repetition reply that tries to hide my impotent rage and frustration
>>
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>being nodev retards ITT
>>
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>this is literally the best he could do
>he thinks he has earned the right to shitpost
>>
>>125780368
its still more then you dannyo
>>
>>125780410
>danny posting
>"then"
Jesus Christ.
>>
>>125780495
you are a retard
>>
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>>125780426
>>
Guys, please, stop replying to obvious shitposting.

Don't give them your precious (You)'s
>>
>>125780642
>them
>>
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>day 8 of learning to make game
>still no playable game

Am I being too slow or is this normal
>>
>>125780887
What are you making?
>>
>>125780887
Depends, what are you using?
>>
>>125780887
keep at it anon
games is hard
>>
>>125780887
You're probably being too slow, but as an amateur it's you have the right to be too slow.
>>
Oh no, this cute pup is stuck on his back. The only way to save him is to post progress!
>>
>>125780887
>learning to make game
What tools and guides?

>In before c++
>>
>>125780368
Disgusting.
>>
any beginner dev want to make a game with me? I can make the music and art related things.
>>
>>125781103
yeah sure.
what kind of game

also post art
>>
how do you make your own RPG algorithms that?
>>
>>125781000
Nice trips, man
>>
>>125778151
>>Different lists, each list a specific difficulty

that one
>>
https://www.kickstarter.com/projects/noctet/slipstream


aaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>
>>125778151
The 3rd one if each list introduces a new mechanic/gimmick, if not then 2nd one if each list is thematically different or 1st one otherwise.
>>
>>125781449
Good luck Slipstreamdev.
>>
>>125781235
have you tried?
>>
>>125781449
at least he updated the 15$ tier
it was pretty stupid
>>
>>125781647
i want to have a point of reference
>>
>>125781449
As a fellow 3rd world country dev I understand him, even if I do not approve of it.

It's so nice to earn in dollars, you multiply that shit times a lot and you become rich in your country in no time.
>>
>>125781671
open matlab and run some simulations
>>
>>125781718
>3rd world dev
>charleston, SC
Am I missing something here
>>
>>125781718
Same. Having dollars means you are high class fucker
>>
>>125781449
>only asking for $6,000
That's a lot more reasonable than most indie games.
Good luck Slipstream, you can do it!
>>
>>125781848
>south carolina
>not third world shithole
>>
>>125781449

>1 backer
>$25.00 pledged of $6,000 goal

He never even had a chance
>>
>>125780963
A fantasy-themed co-op action platformer

>>125780990
Gamemaker

>>125780991
>>125780992
I've really spent most of this time working on making passable sprites. Not sure if that's what I should be doing with my dev time.
>>
>>125781848
Ansdor is a br.
>>
>>125781895
That's enough moneh to live for 3 years in my country
>>
>>125781949
If you're 1ma, sprites are part of it, but you don't have to worry about passable sprites while you're learning.
>>
>>125781848
>>125781898

I live in Brazil, my musicbro lives in SC
>>
>>125781848
I'm not from Charleston
>>
>>125782139
What do you do for a living?
>>
>>125781949
>A fantasy-themed co-op action platformer
Are you joking
>>
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>>125781449
>tfw not rich enough to back with 6k on the first day

I'm so sorry slipdev, I'm so sorry
>>
>>125782281

a-art I guess. I dropped out of college this year
>>
>>125781949
Castlevania but coop
>>
>>125781000
Is pupper kill?
>>
>>125782281
suck dick sell coke beg tourists you know the usual things us brs do
>>
>>125782373
Do you live with mamãe and papai?
>>
>>125782415
I have been to Brazil and you forgot breaking in to tourist places and stealing everything
>>
>>125782440

mamãe only lol hopefully I'll move out in 2016. If gamedev doesn't cut it I'm gonna try to get a normal programmer job
>>
>>125782532
dont go to eastern europe if things like that bother you
>>
>>125782654
>a normal programmer job
Have you ever worked one of those? Shit sucks.

Abraços e boa sorte.
>>
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>$30 of $6,000
>>
>>125781170
a radical 90's meme fps with mechanics stolen from CS 1.5

sorry I dont have any presentable art right now
>>
>>125782409
You have to post progress, anon, hurry!!
>>
>>125777847
There are coding patterns, you know
>>
>>125782941
>>125781449
when having a kickstarter it helps to already be known and pander a little
>>
>>125781938
>>125782941
I always look forward to agdg kickstarters for these laughs alone.
>>
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why does this little effect impress me so much.
>>
>>125782975
Why would I play it over CS 1.5?
>>
>>125781449
DO IT

JUST DOO OIIITITTTT

https://www.youtube.com/watch?v=tyqrmxIDNsw

NO, WHAT ARE YOU WAITING FOR

JUST DO ITTT
>>
>>125783194
are you implying king slippers isn't known?
>>
what am i even doing
>>
a game that allows private servers to force you to download mods and re-skins
>>
>>125783354
its okay slipstreamdev, this all end shortly
>>
>>125783354
touching yourself I assume
>>
>>125783354
Tfw haven't made any progress since sunday
>>
>>125783418
So any game made in source?
>>
Should I even post progress if I'm enginedeving on the fly with b&w placeholder lineart?
>>
>>125783561
Yes
>>
>>125783561
yeh people angry at engine devs are just trolling
>>
>>125783542
Download it on connection
>>
>>125783561

yes
>>
Anyone know a good tutorial on how to properly digitise hand drawings? Not gonna get a tablet and I don't want to do pixels. Inb4 use a scanner.
>>
>>125783495
Tfw reverting back to bad habits like staying up way too long and over eating
I really need to make some progress
>>
>>125783285
>fixing the flaws in the gameplay that the original game had
>matchmaking
>ranks
>memes
>better grafix (does not mean a cluttered mess)
>tournaments
>>
>>125783953
use italic lmao
>>
>>125783953
do it digitally
>>
>>125783953
It's called tracing, just download inscape and watch some shitty tutorial
>>
>>125783953
You still need a tablet to redraw your scans. There's no way to cleanup hand drawings properly.
>>
>>125781000
tfw i can't save the pup since
nobody will think i made any progress since i'm rewriting everything, but i'll be back where i was within a week
>>
>>125784083
No.
>>
>>125783542
>>125783882
Like there's a list of servers, you click one to connect, and download their mods
>>
>>125781000
List of priorities
Watch anime
Read book
Take a nap
Grab a snack
Go out for a coffee
Make progress
>>
>>125784083
So, CSGO?
>>
>>125784340
...Yes, like any source game.
>>
>>125783561
yes, should take criticism as early as possible so you don't waste your time
>>
>>125781000
Not really progress, but I don't really want the puppy back on his legs anyway.
Sorry for crappy quality
>>
>>125783953
>Not gonna get a tablet

Why? My tablet cost £10 it's designed for osu but works perfectly for drawing shit
>>
>>125784463
On the fly.
You can make it into any other game
>>
>>125784567
what's this? I love watching little AI wandering around. What are they doing?
>>
What are you guys listening to? nightmare before Christmas ost here
>>
>Slipstream
>>
>>125783318
he isn't, being recognized on agdg means shit, you need to have cringeworthy youtube neets making reviews of your game
>>
So memes aside, how do you make a kickstarter successful? I feel like I might resort to it after I hit the 50% mark for my game since work is literally killing me and I'd like to dev full time.
>>
>>125785093
I thought you meant be known and pander to US rather than everyone else.

It would help, but I think that his graphics are juicy enough to get attention on their own.

I just really want this to go well for him. I love the look of the game, and what I played of it back on it's 1st demo.
>>
>>125785206
1: Shill a fuckload.
2: Have connections and a decently large fanbase (usually attained by doing #1 for years beforehand)
>>
>>125784843
Future citizens of a small city builder. They don't do much now, just walking around and rest when they're tired, Also aging, but it can't be seen here.
>>
>>125785206
>how do you make a kickstarter successful?
You hit the 50% mark and then you take a month of preparation and a month of kickstarting.

Then you fail by 5% and have wasted two months during which you could've brought your game to 100% and greenlited it.

If you have a fanclub or are good at social media and exposure then go ahead with kickstarter, if not it's going to be a complete fucking hell.
>>
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>>125781000
Not so much progress as much as "I literally started learning to dev yesterday", but hey I'm happy with it. I'm even using delta time for framerate independence.

Also the webm is way too fast for some reason.
>>
>>125781396
>>125781617
Thanks,

Im still looking if im able to make enough different mechanics to make it worth while to split them.
>>
today we witness the death of a game known as slipstream even before it began, as behold only a yay meager sum of

T W E N T Y F I V E
W
E
T
Y
F
I
V
E dollars has left its mark on the kickstarter of yee who doth drive on a pseudo 3d plane, only now can god save sliverstream dev

RIp in peace slipstream we hardly knew u,
>>
I have seen slipstream posts in tumblr with 1000 notes, I'm sure he can pull it off. I mean, even Aerannis managed to do it.
>>
>>125784463
>>125784786
And the regular game itself is gud
And open source
>>
>>125785572
>non trans protagonist

r u shittin me m9
>>
>>125785625
I'm sure nostalgiafags have more money than trannies and SJWs.
>>
>>125785418
By the way, I forgot to ask: I wanna add a period of invicibility when the player gets hit, but I've heard that Game Maker alarms get really fucked up when you're using delta time. Is that true?

If so, what's a good way for me to implement a timer?
>>
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>>125785572
Notes are cheap

I haven't played his game and don't see the appeal, but I wish him luck
>>
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>>125785572
>selling a game in 2015 about cars with no cute girls
>selling any game in 2015 without cute girls
>>
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still need to add gameplay
>>
>>125785814
The ship blocks way too much
>>
>>125785379

This reminds me of my dream dev project.

I'd love a "game" where all you do is observe a randomly generated miniature world that is SUPER detailed so that I can zoom in as far as a house and out far enough to have the whole planet in view.

The point would just be to observe, and each person would be clickable and you'd see their name, family, school/job/hobbies and you could watch them run back and forth throughout a day. Maybe they'd have different patterns of when they go shopping or out with friends. They could even have a "diary" where you can view the key moments in their life.

This is why I got into gamedev, to make this a reality. One day I'll give it a shot, but that scope is stupidly large for me atm.

Blogging about game ideas because I'm not confident in finishing my winterjam in time. How smart of me.
>>
>>125785814
Before it launches, have the ship move backwards just a little bit. It makes the launch seem more dramatic.

Looks really good though.
>>
>>125785912
It doesn't sound very fun if all you can do is observe. Maybe let the player be able to change very little things, and then observe how huge the consequence of that little action was?
>>
>>125785814
>>125785945
>have the ship move backwards

No, change FOV when it launches for that eyeball compressing acceleration effect.
>>
>>125786000

If it's as detailed as it is in my head, then it's more "comfy" than "fun" I guess.

I just like the idea of being able to watch them live out their lives from birth to death, seeing all of their interactions and their journey through life, and then just being able to follow someone else and it's the same world but from a vastly different POV, like irl I guess.

I'm going too deep, I just really love this idea that I will "totally do one day"
>>
>>125786210
>I just like the idea of being able to watch them live out their lives from birth to death
Allow for spot interventions to save them from death.

Just like how it works in our current reality simulation.
>>
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it breathes
>>
>>125786793
is this just a tech test or do you plan to do more with that game?
>>
>>125785572
If you look at Aerannis comments on steam and everywhere like 90% of people backing it was just because it had a trans protag, not kidding.
>>
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>>125785893
>>125785945
>>125786115
How about now? Added some camera shake too
>>
>>125787157
You want to snap the FOV increase to coincide with the acceleration start. as if the extreme acceleration is flattening the pilot eyeballs.
>>
>>125786915
yea im gonna do more with it
>>
>>125787001
The only reason it did well was because some person on tumblr made a post that got over 11000 notes. It was about how gamergate was a bunch of dumb goys who were donating to a game about a trans character.

It pitted antigamergaters and gamergaters against each other in a donation race.
>>
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>>125785783
Cute enough?

>>125785912
>>125786210
As you describe it, I plan to do something pretty close, without the planet-size world.
>>
Trying to wrap my head around entity-component system.

So instead of defining a "Player fighter" class, I do this right?

world.CreateEntity()
.AddComponent<Direction>(0,0,0,0)
.AddComponent<Input>(Input::Console)
.AddComponent<Model>(Models::Fighter)
.AddComponent<Position>(0,0,0)
.AddComponent<Shader>(Shaders::Default)
.AddComponent<Velocity>(0,0,0)
.Tag("Player1");

world.CreateEntity()
.AddComponent<Direction>(0,0,0,0)
.AddComponent<Input>(Input::AI)
.AddComponent<Model>(Models::Fighter)
.AddComponent<Position>(100,0,0)
.AddComponent<Shader>(Shaders::Default)
.AddComponent<Velocity>(0,0,0);
>>
>>125787530
Conceptually. But I'd recommend against the "entity is a list of components" and go for the relational database approach.

http://www.gamedev.net/page/resources/_/technical/game-programming/understanding-component-entity-systems-r3013

Also, it would typically not be useful to have separate Model and Shader components. When will anything have one but not the other? Same as Position/Direction.
>>
>>125787423
Nice to see more people continuing their LD projects.

I might have something more soon too, depending on if I finish the wine bottle before the code.
>>
>>125787530
At this point, I would create factory functions for common entities

also this >>125787695
>>
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>left edge of model
>right side of UV map
>top edge of the model
>top edge of the uv map
how owuld one fix this given that you can't rotate a 2d object on the 3rd plane?
>>
>>125787695
Yeah, I was't sure wether to have separate Model/Shader
Can definately have position without direction. Point lights for example. Or conceptually things like cameras don't need an explicit direction (their direction is always toward their target).
>>
>>125781449
Why are you biting Drift Stage so hard. You even copied text and backer tiers from their kickstarter
>>
I love your games
>>
>>125787851
Ah, well that stuff generally shouldn't be part of the entity system, at least not the same one as game objects.
>>
>>125787481
>As you describe it, I plan to do something pretty close, without the planet-size world.

I'd pay you so fucking much. Do you have a tumblr or something where you post progress?
>>
>>125787959
My model/shader components are just enums that say "use model 4" or "use the particle shader". The actual "DirectX shader" or "OpenGL Buffer" are kept very separate from everything else
>>
>>125787820
click on UV island in UV editor, scale X -1
>>
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Taking a break from my current game and adding backgrounds to Clonepoint.

I really need an artist ;-;
>>
>>125781449
>Drift Stage got $57,720 for their kickstarter

I know it's not backed yet, but fuck it! Slipdev won! It's nearly impossible for him to fail from here. Well done Slipdev! All hail Slipdev!
>>
>>125781449
this bothers me, not because you didnt take my feedback into account last time, but because you decided to launch a kickstarter right on holidays. are you stupid? people are spending money on ANYTHING but some game they might get 2 years from now. holy shit the levels of stupidity that comes from people here sometimes amazes me. enjoy failing
>>
>>125788137
>walk around a city as a stick of celery

For what purpose?
>>
>>125788106
That's not what I'm worried about.

Think about it: how much logic will a light source (not like a lightbulb or a flashlight, the light in the rendering engine) ever share with any other element of the game?

Entity component systems are good for game objects because they get around the problems of inheritance and allow a high level of data-driven design and even runtime modification. You don't need any of that for render items.

I'd have a separate scene graph system of some kind (doesn't need to be hierarchical, of course) and then have a component that simply refers to a node in the graph, or multiple components that build up a node dynamically (like Position, Velocity, Model, etc.)
>>
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>>125788176
>just realised they are different games
Are they fun?

I don't really see what's good about them, guess I'll have to play one.
Is it a nostalgia thing?
>>
>>125788481
>Is it a nostalgia thing?

Duh.

I also just like the way they look (which may be nostalgia of young me seeing racing games in the arcades, but I'm not that old where crappy looking 3D racers weren't around so maybe not)

He posted a demo in one of the demo days, I assume it's been updates sincethen though because that was about a year ago now i think. I had fun with it back then.
>>
>>125788176
drift stage had more then one car
>>
>>125788410
I'd say a light source would be a component, not an entity.
A Lightbulb would be an Entity, which has a lightsource component (which would have color/intensity attributes). And which would have a direction in space I guess.

Maybe I need a 'Physics' component, which rolls up position/direction/velocity
>>
>>125788820
The lightbulb needs a direction so you can know how to render its model
>>
>>125788931
Yes, I just said that... A Lightbulb needs a direction, a Lightsource does not (because it's not an entity).
>>
>>125788820
The thing about having "light source" be a component in the game object system instead of something else entirely, like I said, is what do you do if you want to have more than one light source in an entity?

I don't see any benefit, only negatives, from having it be a component and not part of a separate system that the entity references.

>>125788931
>>125789007
What if you want a spotlight? You just said point lights should have position but not direction. What you are trying to do DOES NOT WORK.
>>
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rate my mc
>>
>>125789007
Yeah that's what I said
>>
>>125789074
But how would this "other system" know that this entity is a light or a camera or whatever?
>>
>>125789102
looks more like mcs mom
>>
>>125789174
It could be component based, but typically scene graphs don't have that kind of complexity, and are OOP-based.

Scene graphs are a perfect fit for describing models with light sources and particle/sound emitters and things like that. ECS are not, at all. Follow my advice >>125788410.
>>
>>125788137
>I really need an artist ;-;
You can find one easily with 700$ plus tips.
>>
>>125789349
So I just say .AddComponent<RenderData>(RenderData&) whether it's a drawable, a camera, a light source, etc. and be done with it?
>>
>>125789660
>only 700$
Errrmmmmmm no?
We won't work for burger flipping money got it codemonkey?
We -OWN- this shit
>>
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I didn't play that many turn-based RPG, and I want to make one. What can I do to make the bosses feel more epic and harder?

I mean, I don't just want to increase the damage to show it's difficult. Some fights MUST look impressive, because my game has a few big plot twists.
>>
>>125788176
Unless Drift Stage sues him for copyright infringement
>>
>>125789682
Do you even know what a scene graph is? You add a scene node. A scene node could be any one of those things and more, plus child/adjacent scene nodes that are often integrated with the animation/physics system.
>>
Daily Reminder that if you need an artist you're doing it all wrong.
>>
Best program to make sprites in? I thought I'd be able to bullshit through with MSPaint but the limitations are really bugging me
>>
>>125790084
Aseprite.
>>
>>125789853
One thing is get clever with status effects, so the same strategies the player used in prior fights don't work anymore.
>>
>>125789853
Through shitty gimmicks. Like them spawning stuff that as long as you dont kill it makes them straight up invincible (hi divinity os).

Make them cast some super area magic of death every X turn so the player also needs to up his units health before X.

In fact, just use whatever you would also use for non-turn based games except for reaction speed things.
>>
>>125789935
I guess I don't then.
Still seems dumb to have to orthogonal data structures describing the same scene...
>>
>>125787820
select island and move them around with grab(G)
>>
>>125789853
lightning? making the dungeon longer or just harder to get to the boss? different forms ( kinda like frieza or goku)? status effects dont work on bosses? extra animation? bosses getting two attacks in one turn? seeing your boss a while before you fight it? people talking about the boss in the local village or something? idk you could have like a trail of bones that leads you to the boss from the start of the dungeon. im just spit ballin
>>
>>125790229
The thing is, the logic you described for having light source being a component is flawed. So clearly there's more to it than you think.

And the data structures are not at all orthogonal. Just please learn what a scene graph is and you'll understand. Scene graphs are the meat and bones, the entity component system is the brains (or lack thereof), if you will.
>>
>>125789102
#pixels/10
>>
>>125790005
>he doesn't want his game to look pretty
>>
>>125790005
daily reminder no one in this thread is qualified to give advice on game development
>>
>>125790005
>le gamedev hermit meme
my favorite
>>
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would you have hire me to do pixel art?
>>
>>125790416
Games shouldn't be pretty, or be fun, or have stories. They should be valued only as feats of programming.
>>
>>125790494
I would hire you for a porn game
>>
>>125790494
Fuck no, Cristian. That looks like a vector character with the Flash rendering quality turned all the way down.
>>
>>125790494
>Broken leg
>Broken ankle
>Broken arms
>Man Jaw
>top acting super wierd below right boob (seriously, what are those lines for?)
No.
>>
>>125790201
Oh yeah, I said I'd get back to you guys on whether the github version you can compile yourself is the latest.

It isn't. It's 1.1.1. Shame.

>>125790494
what did you do to the right side of her face
>>
>>125790385
Basically, my game is set on one week that you start over and over. The " aim of the game " is try and have the best week possible, before you learn it's possible to stop this whole destruction from happening.

So you end up fighting your allies, who you were attached with, just so you learn more about a particular thing that could help you battle this destruction. These fights in particular have to feel epic and emotive, because they're the major originality I try to have in my game.

And you end up trying alone to stop the destruction, because the other ends aren't satisfying enough.
>>
>>125790638
What? The Github version is the latest though. The latest release is 1.1.1, and the Github was updated 22 hours ago.
>>
>>125790856
I thought so too, but when I compiled it it was 1.1.1. I may have done it wrong, it was my first time, give ti a go yourself if you want.
>>
>>125790494
sure
>>
>>125791129
I still don't understand the problem. 1.1.1 is the most current release. And I'm assuming the number isn't changed until the next release.
>>
>>125790494
depends on how much you charge
>>
>>125791279
>1.1.1 is the most current release.

Well fuck me, for some reason I thought it was version 2.0 since they started charging for it.

Nevermind then, it is the latest version. Now I need to redownload it, hooray...
>>
>>125791368
700$ Per sprite minimum, I won't work for burger flipping pay.
>>
>>125790682
maybe you should take inspiration from skyrim(paarthunax) and undertale (toriel), where paarthunax was helpful and toriel was the savior but you killed them both.. probably. youll probably think up ways of doing it more fitted to your plot though
>>
>>125781449
>https://www.kickstarter.com/projects/noctet/slipstream
>not using the win 1.0 logo
>>
>>125791796
>implying anyone would recognize it
>>
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Decided to borrow the blur code from my current game and apply it to the background when in crosslink mode.
>>
have you ever given money to an agdg kickstarter or patreon?
>>
>>125788130
cheers
>>
>>125792013
there are aggydggys using patreon?
>>
>>125791679
I know how I'm going to do it, I just need a way to make these bosses more epic somehow.
>>
the bindings for my Allegro 5 for my language of choice don't work on OS X. Should I switch to SDL2 or replace Macintosh with gentoo?
>>
I'm almost ready to start a Greenlight but I need music. I could do the sounds just fine but not actual music.

Do I try to contact music creators even if I can't afford it yet or do I settle for non copyright music? What do?
>>
>>125792224
If you're gonna use a crap OS, might as well use a non-proprietary crap OS
>>
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>>125790494
You need to pick the best Athena first.
>>
>>125791526
>tempted to hire for a fighting game
>see this

I almost trusted an artfag, boy that was a close one.
>>
>>125792504
It's a meme, you dip
>>
WOOO

WE ARE OFFICIALLY 1% OF THE WAY THRE

SLIPSTREAM IS ALIVE AND WELL

WE CAN DO THIS AGDG WE CAN DO TIHS
>>
>>125792504
An artfag is a kikespawn.
Trust not
>>
>>125792718
Are you purposefully trying to make people dislike him?
>>
>>125792765
We're doing it wowowooooOOOOOO

>We're really doing it woooo WOOOOOO
>>
>>125792378
what kind of music are you wanting? what kind of project?
>>
>>125792504
the 700 dollars per sprite is a meme anon

but still, never trust an artfag. If you have to work with one, get a contract in place. That way you are protected if the artfag flakes (and they almost always do) and in theory the artfag is guaranteed his pay if he delivers (he won't so it is a moot point)

>>125792424
I'm not likely to use actual gentoo. I tried arch and while it was nice having that much control it was too much work constantly having to fix things that were broken

I'd probably just use ubuntu
>>
>>125792718
>1% OF THE WAY
>29 days left

math please.
>>
>>125792919
PC game for steam. Level based, so I'd probably like a piece for each level (short levels mostly). Ambient/soundtrack music, something like the portal games.
>>
>>125792718
why did she/he leave the reward tiers like that?

15 bucks to be a beta tester? why would anyone pay for that? why is the soundtrack 25 dollars? that better be one sickass sound track...
>>
>>125792905
https://www.youtube.com/watch?v=7-jt5EYHZ5U
>>
>>125793235
pics?
>>
Feels good to work on my art
>>
>>125792209
You should try playing other short RPGs and see what they did right/wrong with bosses.
>>
>>125793283
What do you mean? People are suckers for "beta testing", so if it means they get to play it a bit earlier they will pay.

The soundtrack is not 25, it's 10 for soundtrack + 15 for the game and beta access. Although I agree that 10 is kinda high for the soundtrack.

And of course anyone could just pay $10 if they want.
>>
>>125792378
>contact music creators even if I can't afford it

If your demo/video looks good. Musicfags want to get their music out there, attached to something good. A simple "hey, I really love your stuff, I'd like to use your track _____ for this demo video. Could we work something out?" will probably get you pretty far.

If they're down, then start talking turkey about terms and potentially a complete soundtrack. That one, you'll have to pay for.
>>
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>>125787820
>>125788130
>>125790262
well shit....this is what happens when I export to engine
>>
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Does this look like a snake to you guys?
>>
>>125793994
ye
>>
>>125793442
Don't want to post the game yet.

>>125793830
Is it normal to have the game go to greenlight before music is in place?
>>
>>125793919
dont understand whats wrong, what are you mapping?
>>
>>125794108
>Don't want to post the game yet.
You want to show it to the public soon but not on a small community on an imageboard?
Doesn't seem too good, anon. Are you sure it's ready?
>>
Every dev related argument seems to resort into this.
https://www.youtube.com/watch?v=o4gHgViPgfc
>>
>>125794113
well in the image I posted earlier the section underneath the shelf is no longer visible from this side like it was earlier in the image I posted above.it's view-able from the other side (which I think is due to the scaling made in the suggestions)
>>
>>125794204
The reason is probably stupid but since it's not released yet a group of people might be able to take the concept and execute it faster or just generally copy stuff. Don't know, probably just being a bit paranoid but since this is a dev community it seems somewhat likely.
>>
>>125794530
This doesn't happen.
>>
>>125794434
*well compared to the image I posted earlier.....
my bad
>>
>>125792378
you know there are multiple people that post their music in these threads(some daily, some weekly)
why not just ask them?
>>
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reposting
>>
>>125794740
when you pick up cats it better go full long cat for extra memeability
>>
>>125794820
the bodies stretch so they're always touching the ground.
>>
>>125794667
Been dev'ing so I don't check the threads often since it usually just distracts me.

There used to be some links for the music ppl in the OP, right? Where did that go?
>>
Does your game have squishy boobs anon
>>
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adding some abilities, need to edit the mesh to fix unsightly clipping
>>
>>125794530
Baby's first game
>>
>>125794740
pewdiepies gonna love this
>>
>>125794945
Cute as fuck
>>
what if the day had an extra hour but only special teenagers could experience the hour because everyone else just slept through
>>
Guys, how do I make music?
I need to make music for my jam game and I've never made music before and I only have a few days left to learn.
>>
>>125791936
why are you cloning gunpoint
>>
>>125795208
bam, you're welcome
http://www.cavestory.org/pixels-works/org-maker.php
>>
>>125795208
There are hundreds of musicians working for free, you never need to learn to make music
>>
>>125795206
Put your trip back on so I can filter you
>>
>>125795224
I wanted to learn game programming, and Gunpoint was a sufficiently complex game to clone. Also, Gunpoint was not available on Linux at the time I started development, so that would have been a nice benefit.

My current game is not so much a blatant copy of another game, but I want to put a few more finishing touches to this.
>>
>>125790494
i have no money
>>
>>125794530
If you're thinking Greenlight is in the immediate future, it's unlikely anyone could complete it before you, even though that's monstrously unlikely.

>>125795208
LMMS

Or find some small-time musicfag who thinks having his music featured in a game jam demo would be the coolest shit.
>>
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>>125780887
>day 8
>bitching about not having a game
>>
>>125794945

are you the guy that said you liked the art style when i first made those cube monsters with the jaws? regardless i really like this
>>
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eeehhh

It's still a bit robotic and the timing's not quite right but I think this might have to do for now.

It's only really to test the enemy system anyway.
>>
Hey slipstream dev, so you mind a reblog from a porn blog?
I'd reblog you on my nsfw one but I have no followers there.
>>
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>>125790494
i would hire you to make traditional art once you learned how to do art, then make you go back to doing these sorts of proportions on purpose, ironically.
>>
googum giving people advice on art
>>
>>125796140
back legs arent reverse hinged mate.
>>
>>125796240
>googum finally acknoledge my presence
sasuga agdg
I'm so happy
*-*
>>
>>125795437
i am sorry i did not mean for my words to offend you. you probably thought i was suggesting you clone persona but that is not true. first of, where in persona, the extra hour is at midnight, in this game, it's at noon. secondly, the teenagers wouldn't scream PERSONA to summon some super beast, that's just stupid. in this game, they fist each other and and then ejaculate onto evil spirits to melt the spirits away. huge opportunity for distinctive gameplay because you can chose the hole for different effects if the npc is female. where males can only be fisted in the asshole, females can be fisted in the mouth, the pussy and the asshole. late other, instead of fisting, you can chose to actually use your penis.
>>
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>>125794434
You most likely need to flip the normal of that face.
Select the face and CTRL+F then flip normal.
Game engines only draw one side of a face for performance reasons, whilst modeling software usually keep them there for interfacing reasons. You can stop Blender from doing this by going to the properties panel and checking the Backface Culling option.

It is a good idea to enable this and examine every face of your that should be visible before exporting.
>>
>>125790494
Do you have any tips for someone who started this year?
>>
>>125794530

Look, this is like the fear of people who haven't created.

Once you create something, you'll learn something new-- that no one gives a fuck about concepts or ideas. Execution is almost everything in the creative field. The worst concepts can actually be executed incredibly well or poorly.

And everyone else is chasing after their own concepts. What matters is how far they run.

Think of it this way-- there are millions of images on DeviantArt / other places that say "Original Character DO NOT STEAL". These are people who imagine they have created something worth stealing. How tempted have you ever been to take one of their characters? Maybe less than 1 in 10,000,000 is something I'd actually want to take. And it wouldn't matter if I took it, because I likely can't even draw it (execute).
>>
>>125796797
just keep drawing until it looks no crap.
;)
>>
>>125796210
I mean on my sfw one*
>>
>>125794945
like this, what kinda game is it for?
btw im not sure but i think i can see the legs through the mouth on some frames.
>>
>>125796863
When regarding art your characters that you make and your drawings are worth shit. The only thing that's worth something is your skills. People who get hung up in an idea never get better
>>
>>125797004
Can you tell me how to draw tiny faces? I learned to draw big faces but when I'm drawing a person and I only have 1/8 of the space I can't manage to do shit
>>
>>125796863
>I likely can't even draw it

You can learn to draw quite rapidly if you can put in the time and proper research. You can seriously go from stick figures to quality game art in a single month but it's quite soul draining.


If you draw a few hours per day you'll improve rapidly, most people draw a few hours per week or less though.
>>
>>125796797
>asking cristian for tips to gitgud fast
hue.............he can probably only draw that one pose kinda good now because it's all he's ever drawn.

i would advise to start off creating very simple characters with simple base shapes so you can make them from various angles and understand how construction works before making more complex human like characters where the shapes arent so obvious.
>>
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fake progress
>>
I need a remote for my git repo but I am a cheapass and don't want to have to pay for a private repo. Is bitbucket the only decent service?
>>
>>125797547
>you can learn to draw in a single month
Please PLEASE show your art, I need to see it
>>
>>125796774
You were right, and thanks for the advice, I was wondering how to do that (not knowing what it was called made it that much more awkward lol)
>>
tfw artist #2 left right when i got the hang of how to work in a team.
fug i know how to get it done fast now too
>>
>>125797606
My professor says I'm not ready to deform just yet.
I started learning fruit, fruit for 3 months fuck yeah, also bottles and bases then I switched to heads for a couple months and now I have been doing bodys since October
Learning in a month my ass
>>
>>125797773
>but mom, why does jimmy get TWO artists?
>>
>>125796436
Why do you even post here?
>>
>>125798084
Hahaha, you posted that image and you're still wrong.
>>
>>125798084
Don't reply to g*g*m, he's just one of those memers that seek attention.
>>
>>125797704
>>
>>125787962
Not atm, but I'll probably post more here from time to time, if there's progress to post.
I seriously need to make a dev roadmap first.
>>
>>125797934
>professor of drawing
lol

>>125798084
yeah thats how they look if you want them reverse hinged, his character has normal legs for the back, they arent reverse hinged.
>>
>>125794945
It's a bit hard to tell in which direction he's running and if his head is turned, at times.
>>
>>125798214
No.

>>125798262
I know this but he still needs to be shamed along with the other shitposters who give shit advice.
>>
>>125798018
skill, and i'm an apex memer so they already knew about me.
>>
>>125798379
>yeah thats how they look if you want them reverse hinged, his character has normal legs for the back, they arent reverse hinged.

Did you even watch the goddamn webm or are you just being a typical salty salt about someone doing 3D work because you can't? Get out of my sight.
>>
>>125798379
I struggled an entire year trying to make it on my own and I made more progress in one month with him. Also it's really cheap
Have fun with a life of hindered skills tho
>>
Still waiting for the anime fighting girl spritesheet from 34 threads ago.
>>
https://www.youtube.com/watch?v=TIZIVaxGbxk

There's definitely something not quite right with his hind legs.
>>
I fucking hate coming up with names for characters and places
>>
>>125798725
Did you pay for it?
>>
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>>125759516
Is that one year at a couple hours a day or one year if doing it full-time? What kind of things should someone be able to do after one month in your opinion? I eventually want to get a job as some kind of entry-level dev. I'd love to be qualified for such a position in six months or less but I'm not sure that that's realistic.

this is my crowning achievement after two weeks of learning2code

;_;
>>
>>125798418
It's back legs don't have knees in your version, genius.
>>
>>125798623
you need to actually make different legs if you want them to move like that, they cant go straight down from the body like normal legs they just look broken if you do something that dumb.
>>
>>125798751
Yeah but it isn't the fact that they aren't reverse hinged.
>>
>>125795834
Thanks I'll try LMMS
Does anyone have that music guide infographic that I can just copy to get the basic song I want?
>>
>>125798786
Then let us, or:
http://www.behindthename.com/random/
>>
>>125798786
I have the perfect name for a tranny character for a no more heroes type game
I will never make it because I have no team tho
>>
>>125798883
I'm just proving a point here which is that you're a twat who gives 2/10 advice and has never done anything in 3D.

>>125798879
Shut your mouth nuthugger.
>>
>>125798645
have fun with your over complicating something which is actually really simple and never learning other skills you need.

>>125799052
sure i have. also whats that advice got to do with 3D? it's a really simple thing, you either need to have the back legs move like the front legs because thats the type of legs you have or you make new ones that are of the type you seem to want.
>>
>>125798820
Speaking for art this 3 hours a day meme needs to stop, you can't quantify progress. I have tryed the 3 hour a day and just working on weekends And once or twice a week and I got the same results. None of them made me learn faster. You can't force your brain to learn faster by binge drawing
>>
>>125798820
I have a friend who can't program for shit, he just knows how to identify a problem and search for it online, literally, that's his job. I don't even want to know what the source code of the shit he works on looks like after he's gone to work on it with shit from Rosetta code
>>
>>125799259
I'm learning 3d, in fact I have been learning 3d for longer, I am learning music and I even did a semester in animation this year
>>
>>125799259
I'm not that the creator of that model I'm just someone who knows how full of shit you are. Stop wearing a name you're not that important.
>>
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>>125798908
sure thing
>>
>>125799259
>sure i have.
If you've never posted progress on a 3D game here how can we be expected to take you seriously?
>also whats that advice got to do with 3D?
Everything?
>>
>>125790494
>Adventure Quest anime paperdolls, but worse
Resounding and resolute "No."
>>
>>125798805
Of course not. He asked for anime progress so he should be the one delivering the resources !
>>
>>125799265

Is that so? It seems like it's just a matter of hours in and hours out, mostly in terms of first-hand writing

>>125799286
but how'd he get the job?

Am I gonna make it bros?
>>
>>125799740
>but how'd he get the job?
he was an apprentice there, fucking answering the phones and shit, and when his apprenticeship was up they gave him a job
>>
>>125799862

Are you in the US?
>>
>>125799939
no
>>
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>>
>>125799740
4 hours 3 times a week is enough, add an extra day if you want. Nothing beyond that is going to make you learn faster. Beware that actually achieving 4 continuous hours of non stop drawing is a feat on its own
>>
>>125800105

Are you saying this based on anything or is this just your personal experience? Also, I'm coding, not drawing
>>
>>125800006
>this image
Haven't seen this one yet.
This is why intellectual self masturbation before you're a success is dangerous. Especially when you do it in public.
I'd ask someone to post the youtube videos as well just as a cautionary example to any newbies who might take googs seriously but maybe that's overkill.
>>
>>125800006
are you writing a book about making shit games

what the hell
>>
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>>
>>125796140
>>125799052
To be fair, Gogem (I haven't been here for months, is that googum?) is right on this one; there are two joints in the leg, one that's analogous to a knee, and one that's analogous to an ankle joint. Most animals walk on what you would call the ball of your foot, and the 'ankle' is that reversed joint, usually much higher up on the leg. Humans and bears are some of the only exceptions, with feet starting at that joint.

What you're doing looks wrong because the motion is still driven by the knee, with the reversed joint used only to absorb shock and to 'push off' when stepping. Try walking on your toes for a few minutes, and pay attention to how you use your ankle while you do it. Or just look up videos of deer or giraffes or whatever walking.
>>
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>Need a base character model which I can change things on before I can work on any more game systems
>Can't model humans for shit and the only way I'll get something decent looking is playing around with a sculpt until it's right then retopo
>Learned to 3D model back in 3DS Max 6 and never learned to sculpt

Not looking forward to it, ZBrush looks to have an interface as bad as if not worse than Blender.
>>
>>125800396
>>125800408

That's not Googum, it's some youtube eceleb's book.
>>
>>125800606
Mixamo
>>
>>125800606
Just try to model your Konata you anime poster since you love her so much. Modeling something you like helps with motivation.

>>125800746
>Mixamo
Goodness no. No. NO. Just no.
>>
>>125800919
What's wrong with mixamo?
>>
>>125800193
It's personal experience plus what my professors taught me
You achieve more in 4 hours of continuous work than working an hour each day
>>
Where's your animepost, gamedev
>>
>>125801007

Yes but how does that preclude simply working eight hours a day every day or similar
Can you cite any sources that aren't BuzzFeed or ifuckinglovescience?
>>
drawabox dot com
>>
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>background of game will be entirly snow
>need to make that look better than just pure white

may googum have mercy on my soul
>>
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Reminds me of pic related
>>
>>125801880
fuck
>>125789102
>>
>>125802238
fuck you too, buddy
>>
>>125801601
Why should I read on an article what I already know by experience and was taught to me by professional s
>milenials
>>
>>125802421
Woah rude
we're all friend here
>>
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>>125802421
>>
>>125802731

>professors
>professionals
pick one

>alleged college student
>"w-why do I need to prove things"
lmao
>>
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>>125802731
>>125802878
>>125802731
>>125801007
>>125800105

Oh, I get it—you've been trying to bait for the last however many posts and it's just so retarded that I didn't even realize what it was.

Or maybe you're genuinely retarded—I don't know.

comment chain hidden lol
>>
>>125801753
use white and cyan
>>
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So… what jam comes after Winter Jam?
New Year's Jam?
>>
>>125802878
One worked on a cgi movie
One other two teach at college
>not professionals
Go watch a 3 minute video on YouTube that will teach you. Nuclear physics
>>
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Theoretically, about how much would it cost to hire a couple of codemokeys and an artist to make a game for me?
>>
>>125803236
about 3.3 million dollars
>>
>>125803029
One of those posts doesn't even belong to me, hide all my posts, don't even read this one I don't give a shit about yiu
>>
>>125800006
where do I acquire this book
>>
>>125801753
pure white because you're looking down at the ground?
shadows of objects and light shadows of it's own height to represent mounds in some places, character footprints all you really need, it will be beautiful
>>
what supported resolutions should I have for the game jam? Does the height need to be less than 1080p to fit on whoevers screen?
>>
>>125803236
What type of game? I people here say 700 for a pixel artist. I'm going to guess pixel art can be done in a month because 3d sure as hell cant
>>
>>125803236
Depends on how long & complex the game is to make, and how much time you give them.
>>
>>125803236
tell them all it's an "internship" and get them to work for free
>>
>>125803467
>pure white because you're looking down at the ground?

Yes. It's a tycoon style game and you start with a blank slate so while I can do shadows of buildings when they are placed, it's gonna look pretty shitty to start with.

I guess I'll just throw in some tiny mountains of snow a few times and hope it looks a little less shit than I imagine it will.
>>
>>125777634
When you declare a function it's implied that you are going to write the contents of the function after it is declared, so if you put it the line after the declaration you're just wasting space. For the same reason that makes sense, it also makes sense to put the closing brace on it's own line as it is basically the closing statement of the function.

It's preference until you're writing very long programs, but generally people who use a newline for an opening brace don't write very long programs, so it's makes sense for them to improve readibility over file length.
>>
>>125803642
Notch please go back to your candy tubes and depression
>>
>>125803787
snow is great as soon as you have characters to leave footprints and make the delicious crunch sound. if you're not gonna have that you could just change the setting.
>>
in addition to the winter game jam there is also the lisp game jam at the beginning of january

http://itch.io/jam/january-2016-lisp-game-jam
>>
>>125804093
No there isn't.
>>
>>125800615
Says a lot that its indistinguishable from googum prattle
>>
>>125802878
when I was a student there was an instructor who also worked at NASA.

he did not hold the title of professor though

actually most of the professors too were cool people and very passionate about learning
>>
>>125803236
More than you can pay, probably.
>>
>>125796210

ALL REBLOGS ARE WELCOME
>>
>>125794108
Hard to make music of any quality without any reference of what its for desu

You need to show yours for us to show ours, thats how trust and relationships work anon!

>>125794915
im not sure why specific people would be put in the op...
>>
>check out winter jam submissions
>Balls
>actually fun
>can't beat the fucking AI
>even once
FUCK
>>
>>125781449
>https://www.kickstarter.com/projects/noctet/slipstream
godpseed, anon
>>
>>125804848
my tumblr stream is now 100% agdg devs reblogging slipstream to other agdg devs
>>
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Hexagun update

>module transfer prototype early edition.

>Concept:
You can transfer modules to and from stations, the station core cannot be transfered and is invulnerable(and very heavy to make it hard to push around). Some stations will produce new modules if you provide them with resources manually or link them to a transport network.

Your goal will be to support stations with the needed modules for adequate functioning while keeping enough guns and modules on your ship to work properly. Stations cannot move so they're subject to long range siege which you have to break unless you have some heavy guns to defend the position, or assume they can tank it until the enemy gets bored and leave.

Station cores are invulnerable, so there's always a seed to rebuild a station from, that's how you'll expand also by finding isolated seed and donating modules to them.

You'll always be isolated and dependent on line of sight communication data. If a fleet blocks line of sight between two stations then you'll get signal loss on every cut-off station by the fleet(map is only updated at stations), unless a redundant link exists without a blocking fleet (through the Iserlorn corridor)
>>
I've been busy with normie shit whole day and didn't touch the code at all. Made some spritework is all. But I've been to the pool and seen Star Wars so it was a good day. Time to step up my game though, I have so much shit to work on for the jam I might not make it with everything.
>>
>>125805927
>realize modules are double stacked in same position.

Maybe I shouldn't code too much while drunk.

I'll fix this tomorrow or whatever.
>>
This guy comes out of a barn and slaps you waifus ass. What do you do?
>>
>>125805938
Nobody cares?
>>
>>125806295
What is your game doing slapping my waifu's ass?
>>
>>125781449
>https://www.kickstarter.com/projects/noctet/slipstream
this is cool, really digging the retro vibe
>>
If someone want to code a porn game and is not quitter try your luck with this guy. Guaranteed Patreon bucks.
http://hentaiwriter.tumblr.com/post/135463739069/need-programmers
>>
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>>125806295
4chin pls
>>
>>125781449

gave my huenigga a signal boost on dat twitter
>>
post bad art
points if it's your own
>>
how many dicks do i gotta suck to have a successful kickstarter?
>>
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>>125806421
B
T
F
O
>>
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>>125806421
>>
>>125806756
It's not about how many dicks you suck, it's how many dicks get sucked in your game.
>>
>tfw making a game for my niece
>gave her v.1 the last time I visited
>visited today, 30 hours playtime
Feels good, man
>>
>>125807416

d'aww
post screenshots/webums?
>>
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Remember to hustle agdg!
>>
a 9/11 game is free money
>>
>>125807596
Maybe if you make a non edgy none. Look at how Googum's mass shooting games ended.
>>
>>125798408
>>125794945

When the cube is opening it's mouth you can see some textures clipping through the yellow
>>
>>125798408
always a simple solution for such problems, add mullet
>>
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Super basic Java question guys: I need to make a 2-way dictionary, so you can put in either the word or its translation to receive the other. Is there a nice ready-made structure that does this? Atm I'm using two HashMaps and it feels clumsy.
>>
>>125806454
>needs c++ knowledge

hahaha fuck that noise, lua all the way babyyy
>>
Has anyone ever gone through the archive and extracted all the AGDG threads?
>>
>>125808339
what's clumsy about it?
>>
>>125808410
There is at least one psychopath who would do that if he could but he's not smart enough.
>>
I'm learning JavaScript and it's making me want to kill myself
>>
>>125806454
fuck off man id do that in a second but
>20 hours a week
I live with me mum to go to school and work part time to help her out but I don't think I could say to her
>Im quitting my cashier job
>ya im writing code for a porn game, 2k a month i hear
Fuck man I wanna do that
>>
>>125808339
you can just both direction in the same hashmap
>>
>>125806454
I'd apply but I only know SDL for making games.
>>
>>125808542

just give up and put on a dress and bitch on twitter about gender roles in programming like brianna Wu
>>
>>125808558

Can't you just say "a game"?
>>
>>125808671
Do you prototypal or classical inheritance?
>>
>>125808410
Why are you asking this question?
>>
>>125808410
I would try if someone could split up the /vg/ archive into 100-gig sections, 2.4T is a fucking lot
>>
Pandemic except you try to spread a meme instead of a virus.
>>
>>125808505
Say it's translating English to German, I'd have one map from the English words to the German words, and another map from the German words to the English ones. So every time I add an entry, I'm adding it twice, one to each map.

If there was some simple one-to-one correspondence kind of structure in Java, that would make me happy
>>
>>125798883

Please googs, it's stylized, not broken. I really might have to add an extra joint though, it does look a bit too odd from the side.

>>125800418

Yeah, I did looking at videos to help figure out the motion, in particular the phasing of the legs. I was hoping I could be able to pull off something simpler and have it look just a bit otherworldly but maybe it's too much. It's hard to tell after you've been looking at the same animation too long.
>>
>>125808689
Ya still an issue though, even mentioning quitting has her flip her shit usually (have complained about it cause busy at school or whatever, not really true just didn't want to work but either way)

I'm not that experienced in game dev anyway, I mean I think I could do it fairly easily but whatever, just sounds dreamy. Ill think about it for a day or so and if its gone by then its gone.
>>
Is there an option to copy and paste between aseprite windows without it being a bitch about the colour schemes?
>>
>>125808642
I can't find anything in Java that returns the corresponding key given the value - I'd have to loop through the whole key set to find which one corresponds to the given value. Seem's pretty one-way to me, unless I'm missing something
>>
>>125808805
add all the german words and all the english works into the same map

when the key is a german word, the value is the english word
when the key is an english word, the value is the german word

>Select all commercial trucks
>>
>>125809112
This is essentially the same as having two dictionaries though - I'm adding every pair twice and it seems wasteful. It works yeah, I'm just wondering if there's anything better suited
>>
>>125809316
What are the dataypes of the key and the value?
>>
>>125809316
the data structure itself doesn't take up that much space
I wouldn't worry about it - all solutions will be pretty equivalent in terms of efficiency and space requirements
>>
>>125809316
java is pass by reference for objects

if you use a profiler on the JVM you will find each german and english word is only in memory once, just with many references to them

unless you fucked up somewhere
>>
>>125809316
Dictionaries doesn't work for Mobile with Unity
>>
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Okay, I'm making an animal crossing game. I'm also stealing the artwork from animal crossing and that animal crossing dark souls vg competition.

My question is what is best for rigging in unity? I need to learn rigging and I want to in two weeks have a character that I can control in unity and move around. I am using modo.
>>
>>125808805
>>125809316
Well, one thing you should know is that there aren't two languages that have straight translations for every word - your system is basically worthless unless it allows several words to be given as a translation.
>>
I'm depressed
>>
>>125809614

Doesn't modo have animation tools in it?
>>
>>125809691

Have you considered not shitposting and getting back to work? You're the one who said you'd do it.
>>
I need to stop obsessing with perfect code, everyone is making things and I'm stuck in the same spot fixing shit that ultimately does not matter.
>>
>>125808894
>otherworldly
if you want otherworldly it would be better to do something completely unnatural like say double-hinging them.
>>
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anybody possibly interested in my text-based christmas game? I'd have visual things like an inventory and map but navigation through text
>>
>>125809396
String to String

>>125809430
>>125809496
I'm just surprised there's not a built-in structure for this, like a 'BijectiveMap' or something - seems like it would be a pretty common thing to want.

>>125809659
It's only an exercise, I can cope with it being worthless ;)
>>
>>125809942

That might be a bit too freaky. I was considering no hinges though, like ceasar's black forest deer.
>>
>>125809972
What language?
>>
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line of sight desu senpai
>>
>>125809972
nope
>>
>>125809691
tell me about it (really)

>>125809972
Don't worry about what people think, make it fun and people will play it, just like make game!

>>125809316
The extra space a dictionary takes is very small. It doesn't contain the objects it holds, only references to them. Even with 100 dictionaries referencing an object you will still only have that object stored 1 time.
Just use two dictionaries or hashmaps or whatever, its fine.
>>
>>125809659
>there aren't two languages that have straight translations for every word
What is Croatian × Serbian
>>
>>125810062
that there is java
>>
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>>125809691
Here, have a cute girl. I'd kiss you but I'm not a girl so I won't because it'd be gay.
>>
>>125810042

to elaborate

>There are also [animals] which are called elks. The shape of these, and the varied color of their skins, is much like roes, but in size they surpass them a little and are destitute of horns, and have legs without joints and ligatures; nor do they lie down for the purpose of rest, nor, if they have been thrown down by any accident, can they raise or lift themselves up. Trees serve as beds to them; they lean themselves against them, and thus reclining only slightly, they take their rest; when the huntsmen have discovered from the footsteps of these animals whither they are accustomed to betake themselves, they either undermine all the trees at the roots, or cut into them so far that the upper part of the trees may appear to be left standing. When they have leant upon them, according to their habit, they knock down by their weight the unsupported trees, and fall down themselves along with them.
>>
>>125810165
I can't make game no matter how I try, everyone makes it seem so easy but I get stuck on everything, I just spent my entire day trying to figure out how to get something working and I have failed.

I'm not good at anything else either, so I might just kill my pathetic ass off this world.
>>
>>125810125
This is how I feel trying to make music.
>>
>>125810216
cool
>>
>>125810354
Are you depressed or the text game guy? Im confused, if you are the text game guy you just said you were currently making a game
>>
I'm sorry Slipstream dev, I failed you.
My followers don't give a fuck about actual games.
>>
>>125810304
see:
>>125800416
>>
>>125803364

https://www.mediafire.com/?lsudbrjcsf6mmc8

here you go senpai
>>
>>125810554
not him but
what kind of followers do you have anyways
>>
>>125810532
This is me: https://www.youtube.com/watch?v=-X2atEH7nCg
>>
>>125810651
Tits lovers.
>>
>>125810354
DONT GIVE UP
YOU CAN DO IT
Or become an artist
>>
>>125807772
it's obviously not free money if you're a 16. it's free money if it's tasteful, clean and cohesive.
>>
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alright, progress report
got my reference textures together
now to model the individual little things...
on another note, what's the point in having a low-poly and a high poly? is it purely for graphics options in the menu to optimize different systems?
>>
>>125811521
High poly is to generate the normalmap for the low poly, unless you mean low poly as in meme poly, then I wouldn't use a normalmap
>>
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Making a preudo 3D game practically from scratch!

Can "play" it here:
http://eikamikiku.github.io/FYPR/
>>
>>125811612
how does one transplant normal maps? surely they'd have to bake the normals of the high poly to get them, then somehow also bake them onto the low poly?
is it something simple like just selecting them both in the editor?
>>
>>125810727
yes
>>
>>125811747
how
>>
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>his game doesn't have ghosts and floating snakes
>>
>>125811747
>he hasnt watched the minimap videos
>>
>>125811747
Time to work on something else I guess :' (
>>
>>125811747
very nice anon
>doesn't require flash
exceptional work my friend
>requires javascript
so close....
>>
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>>125811759
blender has baking options, or use xnormal. normals from the high poly are mapping onto a uv-unwrapped low-poly version using raycasts or something
>>
>>125812060
You're having fun making your game
>>
>>125811747
>>125812281
thought you were the same person lol
>>
>>125812660
Ya i wondered if people would haha, mines in c++ though and much worse

Oh well now i can focus on music and making a real game
>>
>>125809854
>I need to stop obsessing with perfect code
Yes that's a good realization to come to. I used to worry about my code being perfect but I suspected it really didn't matter unless I showed it to people. Then I started actually recording myself coding and even after showing that to people not a single person said anything about my spaghetti code. This leads you to the realization that only spergs care about another person's code and those spergs almost never actually make games or finish any projects.
>>
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This is about 5000 tris above warranting the whole shadeless low-poly style, but I really can't texture for shit. On the bright side, it makes it easier to churn out accessories that fit the style, and enviroment props.

Still dreading the animation, but at least now it is all ready to go.

Would you play a game that is basically just
Hitman, but with skeletons?
>>
>>125812764
just make kingsfield with less shit ui
problem solved
>>
>>125810671
You have more potential and talent than most of these faggots. You need to improve your selfesteem. But if you truly feel you can't make it in gamedev you could end up doing well enough just animating stuff like this.
>>
>>125812485
don't tell me what the fuck i feel you bitch
>>
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>>125812764
>now i can focus on [...] making a REAL game
lol, salty fox detected
https://en.wikipedia.org/wiki/The_Fox_and_the_Grapes
>>
>>125813189
>saying my own raycasted game with poor collision detection, no gameplay, no enemies, no interface, no objective, no mechanics, no ui, no menus, no graphics other than walls, no levels, no sounds, no music, no story isn't a real game and i could instead stop messing around just use an engine
>this makes me salty
ok
>>
>>125810671
>155k views
You need to create a brand for yourself.
>>
>>125812081
>minimap videos
what videos?
>>
>>125812883
Funny thing is I never cared about other's people code being bad or whatever, only mine.
>>
>>125813504
the game makers toolkit vid is what I think he's going on about, there is one where he spergs about maps and shit
https://www.youtube.com/watch?v=FzOCkXsyIqo
>>
>>125813145
>>125813352
I didn't create that, I was just making some implications
>>
>>125813607
I love these videos
>>
Why is C so good senpaitachi
>>
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>>125813815
Because C is the truth.
>>
>>125812884
Yeah, as long as it plays well.
>>
Away from the dev game for a while, what are some good places where I can log my game progress?
>>
>>125814361
tumblr, twitter, here
>>
>>125814361
you do that by saving
>>
>>125814361
tumbler
>>
>>125814361

There was a site where the aim was to post everyday and then it marks the date on the calander as green. If you fill the week/month/year then you feel good

I can't for the life of me remember what it is called though, hopefulyl someone knows the one I am talking about. There was an agdg group afaik
>>
>>125814138
Is this an album cover
>>
>>125814569
http://dontbreakthechain.com/
>>
>>125814603
thats C code anon artists, amirite?
>>
>>125814569
https://streak.club/
>>
>>125814732
Nah, it had groups that you posted the progress to for art/music/gamedev/fitness etc etc

It may have died which would be sad, it was pretty cool.
>>
>>125814782
It could be an album cover
>>
>>125815001
An all the normies would get a big kick out of it i bet
http://blog.aerojockey.com/post/iocccsim
>>
>>125813154
You are angry
>>
>googum telling cristian he can't into art
oh the irony.
lmao
>>
>>125814868
This was it. It's so dead now, there has only been one guy posting for the last 50+ days.

I guess tumblr will have to do...
>>
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>>125805927
This is super neat. Keep it up!
>>
>>125815159
I honestly don't understand why you would critique other people's work if you're a namedev. It's just arrogant as fuck.
>>
>>125805927
Hows the greenlight?
>>
>>125815102
That's pretty cool
>>
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>>125815346
That's right by golly! Leave the namefag feedbacking to me! You know my feedback is extra important because I'm not anonymous!
>>
>messy code but it works

Am I the cancer agdg?
>>
>>125816545
You'll get better with practice
>>
>>125816545
it will bite you in the ass later anyway
>>
>>125816545
clean code is a myth.
>>
>>125816904
This.
>>
>>125816904
this tbfqh
>>
>>125816904
you obviously have never heard of astyle
>>
>wanted more control
>feels like I'm making skullgirls tier hitboxes
>takes too much time
halp
>>
>>125817684
You don't need perfect hitboxes
Just make it fun and balance the moves
>>
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10,000 tris
>curvy green bit = 10 of them
>triangles = 12
welp
>>
>>125817937
But those damn girls with those long sexy legs make it harder to find good hitboxes.
Well at least they're flat so I guess I'm winning some there.
>>
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>trying to give myself a crash course in pixel art, coloring, lighting, and animation
>>
>>125818393
what? how is that 10k tris? that's way too much for that model.
>>
>>125815885
Felix made an effort towards presentation and actually played the games while providing feedback. I'm not sure why agdg gets so antsy about decent presentation. It's not about the feedback being important, whatever that's supposed to mean, it's just encouragement. Did they draw too much attention away from your unadorned anonymous posts? Is that why you dislike Felix?
>>
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>>125818762
I think blender is glitched
I just did the math by hand
keyboard + base = 10
keyboard keys = 10
Monitor visor = 10
Monitor + stand = 46
Mouse = 20
PC table = 10
vents = 12
>>
>>125819172
oh wait are you in edit mode? if you're in object mode it'll give you the tris for the entire scene, edit mode will give you the tris for just that object
>>
>>125818926
Felix was not an impartial presence he was just the same feedbackguy / wannabe gamedesigner who always posts here who wanted his feedback to be taken seriously like it was official or something. The same feedbackguy who explodes with rage when posting anonymously and devs dare to disagree with his feedback. He shit on Arikado's project which was hilarious considering it was the best demo on that demoday. Even more important he made typos that an intelligent person wouldn't make.
0/10 for shitposters thinking their feedback is worth something no matter how they dress it up.
>>
>>125819306
I used edcit mode to get the tris of the individual objects (keyboard, mouse etc) and use object mode to get the number 10,000+ for the model
>>
I made this level /agdg/, the parts I'm proud of are the separate simpler mesh to be used for collision under the bridge, and the water is transparent.

Something I'm not proud of is the feeling I'm supposed to be making each individual asset and exporting them as their own separate files from blender to unity, so that they show up as individual prefabs instead of all clumped into one. If I rip a piece out of a prefab, and Unity tells me it will break the prefab instance, what is it trying to warn me of?
>>
>>125813339
You do sound salty. Even though your argument makes sense and you shouldnt be.
>>
>>125818926
Feelix was a shitposter.
He gave some okay feedback and some useless but benign feedback to try and give superficial legitimacy to the shitposting he did.
>>
>>125818926
>actually played the games while providing feedback
That's only worth something if you record yourself playing the game to prove you're not a retard who can't play vidya which frankly a lot of people are.
>>
>>125819697
>Feelix was a shitposter.
This. He tipped us off one too many times as to who he really was.
>>
I want to find gamedev voice chat.
I try but I cant find :(
you know some gamedev voicechat?
>>
>>125820291
That sounds gay.
>>
>>125820291
Why would you want voicechat? voices always mess me up when I'm trying to program, I can't listen to music with lyrics while I program.

Although it's fine when doing art.
>>
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I started on my winterjam game.
>>
>>125820718
Is literally everyone making a luge winterjam game?
>>
>>125820834
No, This might be the smallest game i made so far.
>>
>>125820834
Depends.... what is your winterjam game, anon?
>>
old progress kinda, just balancing, changed the visuals up slightly
>>
>>125820834
I think just about everyone is including it in some form.
>>
>>125819528
Good job anon.

I know the feeling of having your proud progress ignored so I'm posting for you.
>>
I want to learn english and learn gamedev at voice chat :) and meet friends
>>
>>125819453
subdivide face count doesn't take account untill you're off edit mode
>>
What if I need my sprite to be 64x64, and then for a frame or two, be 128x64? Do I have to change the width with code every single time it changes, or is there a better way?
>>
it's all about the pvp
>>
>>125785274
waifus and references to things that are popular are a good way to start, worst come to worst, pander to furries
>>
>>125821364
well I don't know what to do here
I can't figure out what would be causing it, I imagine it'd be the visor but it's just a plane that's had it's corners bent in
>>
>>125820876
nice
>>
>>125822182
are they subdivided? if yes try to reduce the subdivision count or just disable them outright
>>
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What's everyone's favorite way of checking for collisions? What's the most efficient way?

I'm a beginner at everything game-related. The most rudimentary idea I have for collision-checking is add all possible objects that appear on the game on their own lists, and then verify if they're intersecting, one-by-one. Clearly it's not ideal because although the checks happen in polynomial time, which is okay for small things, it just not efficient if the amount of objects is far too big.
>>
>>125822471
Quadtrees.
They're easier than they sound.
>>
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Level editor progressing at a steady pace. Next thing I need to do is add waypoints. Should definitely have something ready for demo day.

>>125821082
Digging the laser
>>
Hello anons I'm just asking for a friend

If you have ever imagined BroQuest as an actual game, what games can you think of that would have a similar tone? Movies or books or other media can work as well.
>>
>>125822471
I would try what (>>125822528) said since it seems more efficient.
The way i do it is separate tiles by chunks and check collisions between tiles and entities only with the chunks near that entity.
>>
>>125822623
>BroQuest as an actual game
Yo man, tell your friend not to do that. Anyone who tries to take up that task is destined to promptly fall off the face of the earth.
>>
>>125821186

T-thanks! I added bushes in the memetime, I'll just make more progress and post again later.
>>
>Inkscape is great, mates, its cool!
>Can't merge layers
>Can't move modal windows into default place - forced to go into preference file.
>>
>>125819528
>Unity tells me it will break the prefab instance, what is it trying to warn me of?
it's just that if you have a prefab that you've got instances of all over the place, you can edit the single prefab in the file browser inspector and it'll change all of them. but if you break a piece off of a prefab's instance, that instance is no longer be the same as the prefab in the file browser, and the link will be "broken", so that instance won't be changed when you make changes to the original prefab thing.
>>
>>125823110
Too late

I found things made more sense if I fused it with TowerGirls
>>
>>125823085
How'd you go about doing that? I'd assume that if you check if an object is near another, you already have half of the work for collisions checking done.

I'm aware this is basic stuff. I'm just trying to wrap my head around this quickly, but it's not working very well.
>>
>>125823260
You can perform both of those actions and I don't think you deserve an opinion on anything if you cannot figure it out with common sense and google.
>>
>>125822341
are what divided?
it's a single plane, a single face, also for future reference, how would one alter sub-division count? is it some setting/slider or is it a case of selecting the divisions on the model and removing them by hand?
>>
>>125815690
28% to top 100 = 236 yes votes.

I'll try to push it more when I've got a post-LD update that resembles gameplay(in a week or so?), I don't think it's sensible to push too hard as long as it's just a jam build.

>>125815246
Thanks
>>
>>125823881
A quadtree takes the game world and splits it up into squares. You can split it up into as many or as few squares as you want. Once you make the squares, you only need to check for collision with all the objects in a given square, because they can't be colliding if they're not in the same square. This greatly reduces the amount of collision detection checks you have to make.
>>
>>125822824
I like how dawmino went from strict SFW to only to exclusively drawing retarded inflation shit.
>>
So does anyone here actually maintain a design doc?

It makes me feel like I'm just avoiding doing work, but I also feel like I am the type of person that has to have everything written down and organized before I can actually work on it
>>
>>125823260
What exactly do you want to do with Inkscape?
>>
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>>125777401
Does anybody have a game/demo/broken thing that could one day resemble a game that they need testing on, or a 2nd opinion? I just want to play some glitchy wip thing.

I will start by saying I won't be ripping your idea as I have no desire to try and make a game(nor do I have the talent)
>>
So I pirated this game called grim dawn because I am poor and I wanted to play a fun arpg and it seems most of the pirated builds of this game have a bug apparently implemented by the developers which doesn't let you progress in the main quest , I've never heard of this before why does nobody else do it?
>>
>>125824031
>You need a button? Go do it yourself.
Its almost 2016, mate.

There is a 3.8k open bugs in inkscape tracker, just FYI. Its obviosly don't deserve such good credits.
>>
>>125824684
Kind of.

Mostly I keep a to-do list, which outlines the next things I'm going to work on (does wonders for keeping disciplined).

Gamedev is so fluid and shit's always changing that dropping too much time on a design doc doesn't make sense. I just jot down the most interesting/important stuff and make sure they're more or less work together.
>>
>>125824158
>>125822341
>>125822182
>>125821364
>>125819453
>>125819306
>>125819172
>>125818762
>>125818393
right, I solved it, thanks for those who helped me
it was a modifier I had somehow skimmed over a whole bunch
>>
>>125824684
Unless you're a detail nazi your design doc will be trashed rather soon anyway because you figured it's broken, retarded and only covers a portion of yuor game.
>>
>>125824684
Sort of. I prefer to call it "game plan", though.
>>
>>125824868
There was a Batman game that had something like that, you couldn't deploy your glider at a certain point. And supposedly Operation Flashpoint degraded your aim on pirated versions
>>
>>125824868
Only insecure devs and indies do this shit.
>>
>>125824245
Oh, I more or less get it now.

So you don't check distances, you only check the square the object is in, and only test the collisions within the squares. That sounds good, but a problem comes to mind: What if an object occupies more space than a square can hold? Does it spill into other nodes?

I'm going to read more about that, but it already sounds very promising.
>>
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i-if I get 295/day, I'll make it

we're all gonna make it, right?

r-right?
>>
>>125825059
Don't forget serious sam that had an immortal murder scorpion chase your ass
>>
>>125825170
Kickstarters tend to slow down after a while.
>>
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>>125825170
>kickstarter
>>
>>125823568
Oh, neat! I thought it had to do with prefabs/instances costing less resources somewhere and that by breaking them I was demanding Unity and the end user to do more processing than an identical scene comprised of unbroken instances. Thank you!
>>
>>125824937
If you don't like it why don't you just switch to the alternative free, quality and open source vector graphics editor? The reason people like Inkscape is because there's literally nothing else, the only other software worth mentioning is the proprietary Adobe Illustrator.
So either do it yourself, deal with it or pirate illustrator and then fuck off.
>>
>>125824684
>It makes me feel like I'm just avoiding doing work

Designing your game is probably the most important part of the development process.
In fact you could release a game partially done and make it succeed (whatever your goal is) as long as you have a plan to move forward. Heck that's what most people do nowadays, whether you look at AA publishers or indie devs like the Yandere sim dude.

That's why I prefer a 100+ page design document instead of a halfassed indie game people won't play even if it's free.
>>
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There's something shit about my spider in b4 "everything", janky movement aside, any hot tips on how I might make it better (while sticking within the 16x16 dimensions of course)?
>>
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playing with lighting
>>
>>125825170
5 dollarydoos it is, brotha.
>>
>>125825770
body shape makes it look more like a tick than a spider
>>
>>125825902
Hmm. Indeed.
>>
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>>125819425
>>125818926
>>125819697
>>125819948
>>125819743
at first i just did it as a motivational booster in the threads. some games were getting no replies, as they always do, and I just wanted to give some people a little boost because i know how bleak and daunting developing games can be. Im not some official ass gamedev who knows his shit either, I haven't offically ever released anything, just some demos on agdg.

Im just a regular guy who tries his best to dev as well, and fails a lot too. I just wanted to give something that gave every dev some feedback about what your average, nonpartisan person might think/ have issues with; because I like this place. I browse every day and I probably wont stop for a long time. A couple of devs enjoyed my feedback and I'm glad, but a lot of people didn't like me avatarfagging, so i stopped and haven't posted since. the community has spoken and that's the end of it, simple as that.
>>
>>125823881
Say you have an array of tiles in your game's data. This array is 256x256 tiles big.

position (0, 0) in the array is the topmost left tile for example, position (255, 0) is the topmost right tile and so on.

I'll call the map's size "mapSize"
>mapSize = 256;

You determine the individual tile's size in units.
If one tile equals to 1 unit and there are 256 tiles, the whole map's size is 256 units big.
If one tile equals 2 units and there are 256 tiles, the whole map's size is 512 units big.

In this example, i'll use the tile size as 1.

>tileSize = 1;

You divide the map into "chunks", which are groups of tiles. I reccomend each chunk to be 16x16 tiles. The map which has size 256x256 will be then composed of 16x16 chunks of 16x16 tiles each.

>chunkSize = 16;
"chunkSize" is the amount of tiles per chunk, not the amount of chunks per map.

You now get the player's position (in units). Say he's at (128, 128). Aproximately in the center of the map, since each unit is the size of one tile and the map is 256x256.

>playerX = 128;
>playerY = 128;

The above is the player's position in Units. We need to find which tile the player is on right now.

we divide the player's position in units by the tile size to determine the player's position in tiles, or in other words, the tile he is on right now.

>playerXinTiles = playerX/tileSize;
>playerYinTiles = playerY/tileSize;

Because one one tile equals to one unit, the player's position in units will be the same as the player's position in tiles.

Now that we know what tile he is on, we need to know what "chunk" he is on.

>playerXChunk = playerXinTiles/chunkSize;
>playerYChunk = playerYinTiles/chunkSize;

You now know what chunk the player is in, and you check collision with this and neighboring chunks.

If "tileSize" is 2 for example, meaning each tile is 2 units big, the player that is at (128x128) in units is actually at tile (64x64), because each tile is 2 units big.
>>
>>125824868

Tons of games do this shit. Off the top of my head I remember Pokemon Black and White made it so that you never gain any EXP in battles, so you're stuck with a level 5 starter.

I like that they are creative with their shit though, it's pretty funny.

>>125825170
>we're all gonna make it, right?

No. But I hope you do <3
>>
>>125824868
In pirated versions of Serious Sam 3, the game spawns a giant pink scorpion that cannot be killed to attack the player.
>>
>>125825794
stanley parable/10
>>
>>125825132
Basically, yeah. If an object is on the line that separates two squares, you can split that up into more and more squares indefinitely, until the object is completely in a square.
>>
>>125826067
Don't worry, Felix. I always liked you
>>
>>125825170
if you're not famous don't count on getting your goal funded on the first day, you still have a month. try to advertise yourself a little
>>
>>125824868
You have to be super careful with it. Several game/application makers have really shot themselves in the foot because said mechanisms triggered for legit customers too.

Another thing to be wary of is that people who pirated the game will go around complaining about how buggy your game is / they are more unlikely to go and buy your game if they enjoy it (which a non-zero percent of people do... myself included)
>>
>>125826067
Whatever. You said certain things that were a clear indication that you're a resident shitposter so you can take your pity seeking half-apology and fuck off. Even now you're avatarfagging.
>>
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art direction question
does this monitor look more like CRT glass, or matte plastic?
>>
>>125826067
>geniunely nice people bullied out of agdg

Don't let them win! The non-shitposters like you Felix-sama
>>
>>125827014
Matte. Needs to be shinier.
>>
>>125827014
>does this monitor look more like CRT glass, or matte plastic?

It looks like delicious jelly to me
>>
>>125827014
Matte plastic.
>>
>>125827021
>genuinely nice
>used his avatafagging to fling shit at devs
Stop sucking cock. Or if you're going to do it somewhere else.
>>
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>He thinks he'll get famous while he's alive
http://www.slate.com/content/slate/blogs/the_vault/2015/12/14/edgar_allan_poe_s_textbook_on_seashells_was_his_only_bestseller.html
>>
I love your engine, Anonymous!
>>
>>125826067
>randomly capitalizing certain sentences
The least you could do is clean up your shitposting style when you post you doofus.
>>
>>125827156
Name one gamedev that got famous after death

Also stop using that fucking gif, it's disgusting
>>
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>>125827014
Use reference, anon.
>>
>>125827156
nah dude you got it wrong,
edgar allan poe wrote some timeless shit
no one here is doing that
there have been plenty of writers who were extremely well recieved in their time (before the financial incentive was there) however they wrote shit that wasn't timeless and so it was eventually forgotten.
if you're trying to make a timeless videogame....have fun cloning pepsiman
>>
>>125827426
Can I clone Risk or Rain?
>>
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I need someone to explain to me with surgical precision what is wrong with my shading and how to fix it.
>>
>>125827326
>>125827426
Sorry, you guys bring up good points.
>>
>>125827506
1) clone [famous game]
2) go down in history as making that epic game everyone loves, meanwhile [famous game] goes forgotten.
>>
>>125827541

It's fucking shit like

I don't see anything wrong myself, though I'm no artist. I do notice that the head's outline is a different colour to the outline of the body though. Makes the head look like it's just been stuck on top.
>>
>>125827790
But Hopoop is my nigga, I don't want his games to be forgotten!
>>
>>125827541
>what is wrong with my shading and how to fix it.
You don't use enough contrast
You're shading it very flat because you don't understand what the underlying 3D form should be
>>
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>friends I drink with say they wanna make a game
>know that anything I prototype will be Never Good Enough
>all their ideas are lame shit like "it's a zombie escape board game but you use your town as a map!"

jseus dick fuck video games

>>125827014
have you ever seen a crt in real life

be honest
>>
>>125827021
>>125826067
danny go + stay go.
>>
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>>125827790
>1) clone [famous game]
>2) go down in history as making that epic game everyone loves, meanwhile [famous game] goes forgotten.
>>
>>125827118
>>125827131
>>125827136
>>125827332
>>125827921
riiight, I don't think I need shinier, I think I need more reflective, or glossy in some aspect, give it a glass feel
what's weird is I'm using the same technique I did last time I created a glass material for an object but this time it hasn't come out quite right
>>
>>125827541
I can only help you so much as a hack but:

1 pixel details should generally be avoided (like the 1 light dots on his leg)

Such extreme hilights (again, the dots) make shit look shiny. I imagine he's not supposed to be wearing plastic pants.

Your linework is fucked. Try to keep it at 1 pixel width (sorry yes I know you just asked about shading)

Shading under his bag, to the right of the left-side hand looks good. Left-side armpit looks weird as hell though since it's going straight down and makes a kind of rectangle.

Light hilights on the shirt look good for the most part. Only the little bit near the left-side hand could use a bit of work.

Depending on which kind of style you're going for, you have to pay attention to nosiness/detail levels/whatever. His scarf has too much compact detail compared to other things.

Sorry for being useless?
>>
jesus christ the sprites i animated are horrible

now im too embarassed to submit my game to the jam.
>>
>>125828310
It's a jam. It's fine.

You should only be embarrassed if your gameplay is shit.
>>
>>125827790
How can a game be famous AND forgotten? Other than being famously forgotten I mean.
>>
>>125828310
I'll be very lucky if I manage to get any animation into my winterjam game at all, and if I do it will be fucking awful.

Let's be honest, the majority of the jam games arn't going to be super great, which is fine because it's agdg not pro-gdg.

Personally I just like participating (be that playing or deving and playing) so just submit it you fucking wuss. <3
>>
>>125828667
Flavor of the months/years are famous for a time. And then they are often forgotten.

I didn't know how to structure my post in a timely manner that would convey such a thing, so I just hit submit!
>>
>>125828667
It can be famous for one generation, but completely unknown to the generations that follow
>>
>>125826067
>I like this place
>I browse every day
I don't doubt you, but you made a test post to see if you could link to the previous thread and didn't know who mothdan was (>>121921665). I assumed you were new. Also, the community doesn't "speak". It's just the few vocal people with excessive free time trying to ruin the threads for some reason. If you want to help the devs and they respond positively, you should ignore the haters and do your reviews. I understand if you want to end it.

That said, you weren't the one doing the twitch stream so I retract my support.
>>
>>125828810
But by saying "Clone famous game" you're implying the game is currently famous. Perhaps you should've added a "formerly" to your post.
>>
>>125828850
>the community doesn't "speak"
The rules do though and using an avatar is against them.
>>
>>125827921
Fuck off sourcefam ur drunk.
>>
>>125828945
It only becomes "formerly famous" after you clone it and become successful.
>>
>>125828110
see
>>125829000
You're far more likely to be felix than mothdan with your pitiful "i'm a game designer so ppl should listen to me" nonsense. You're a failure who couldn't even cobble together something not-laughable in Source which is literally babbies first lego piece game maker.
>>
tfw stuck watching over my sister, i only have shitty laptop so i cant use blender
>>
>>125829152
Cloning currently famous games has proven to be unfruitful, as exemplified by the myriad of unsuccessful Minecraft, FNAF and now Undertale clones.
>>
>>125828850
>didn't know who mothdan was
You serious? Felix is a shitposter who was making shitposts about mothdan just like shitfam does everyday allday. That among other things he did/said is why we call him a shitposter.
No more damage control only tears now.
>>
>>125829212
If it's anything like my Chinese comic strips then you're not going to get much deving done anyway.
>>
>>125777519
My work actually enforces the bottom one for clarity as well as single brackets for single statement if statements

It's actually a pretty good practice because if your shit starts looking stupid, then you're probably writing like shit and need to refactor things to make it simpler
>>
>>125829348
this is what people who never had a sibling belive
>>
>>125829241
I think it's a matter of making a -better- clone. But yeah, naturally you have to wait until it's not the flavor of the month anymore.
>>
Poor shitbreath just can't catch a break.
>>
>>125829486
>changing his shitposting up to avoid being filtered
>>
>>125829471
Well, Terraria did manage to be somewhat succesfull, so you're not entirely wrong either.

Regardless, people are too averse to change, even if the alternatives are better most of the time they prefer to stick with what they know.
>>
twitch/gavanw/v/30635439
>tfw you will never be this talented without years of dedication and probably depression
>>
>>125828850
Felix literally gave feedback replies to MothDan more than once. He's full of shit and was just shitposting because he thought his new persona was building him some kind of streetcred here.
>>125828993
This. No more
>felix dindu nuffin
we've had enough of that regarding shitposters.
>>
Whenever you mention his name, he appears. Just stop.
>>
>>125829620
>one dedicated moron
He says as he posts the same jpg for the 128th time.
>>
what kind of laptop should i buy to be able to use blender on the go? the cheaper the better
>>
>>125829620
Let me ask you something shitforbrains. Why would actual devs spend their time trying to be a critic or review games with an avatar? Real devs don't have the same pathetic need you do to be recognized for "game design" sensibilities because they're too busy actually designing and making games. Explain your logic. Or are you just drunk shitposting as usual? Pathetic stalker faggot nobody.
>>
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I made this picture ages ago and although the sprite isn't the best, it shows the quickest and easiest method I've used to make sprites.
Just make a flat tone character, don't worry about outlines and layer two shade layers on top for detail. Trying to fit detail onto a low res character is a nightmare if you try to fit outlines in.

>>125827541
1) You're too light on the shading and it looks like you're trying to preserve the original tone. Don't be afraid to shade in much larger areas like his chest which is facing downwards.
2) play with your contrast more. His blue shirt and shoes have plenty, his hair could use a little more and his skin and pants need much more. Zoom out and if the colours blend together, you need to up the contrast.
3) Too much shine. You're using shine in the same way across all your colours and it doesn't make sense. The shine on his face looks good because skin can shine like that but the shine on his pants is all wrong. The contrast is way too high and small spot shines should be reserved to shiney things like what you did with his shoes(assuming he's wearing old timey shoes that can be shined).
4) Hue hue hue. The colours aren't bad but if you'd like to make them more appealing, then consider shifting the hue and saturation for the lighter and darker tones. There are different ways to do this but if you want an easy one to use then try making the shades less saturated and of a cooler colour and the brighter tones of a more saturated and warmer colour.

Don't worry about what I said about outlines if you don't want to. Your sprite is more than large enough to fit in outlines and detail.
>>
>>125829620
>high_powered_files.png
Sourcefam pls go
We were having a nice winter without you
>>
>>125830142
replying to my own post so people will nottice it
>>
>>125828110
Did you finally post bail or did they just release you from the psych ward because they determined you aren't a real threat to anyone but general threads on 4chan? Tell us more about what a failure you are and how many times you've let down people who trusted you to make something half decent in source m8 we love hearing about your personal life and how sad you are
>>
>>125830142
anyone?
>>
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>tfw making lots of progress
>>
>>125829927
Who are you talking about? Googum? Rotate? Mothdan?. . . . Neetdev?
Besides Mothdan I love all of those guys.

>>125830687
No. Nobody :\
But really this probably isn't the best place to be asking that. You might want to find a good tech board for better advice.
>>
>>125828850
>literally posts a link to a felix post that is over a month old
What is this bullshit? lmao
>>
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>>125830794
>tfw feel like i am making lots of progress
>step back to look at the big picture
>nowhere near ready for winterjam

I'm cutting it so damn close. If only I could scope.
>>
>>125830949
>implying anyone would complain about Neetdev
>but yeah I sure hate that mothdan guy mirite everyone
Just stop m8 this is sad to watch
Nobody is as obsessed with mothdan as you are
If your life is this sad there's only one solution
Follow your own advice
>>
>>125830949
>Besides Mothdan I love all of those guys
>loves Goodumb
>loves Rotate

Absolutely disgusting.
Neetdev isn't even a memedev like the others you mentioned, so I don't know why you would think he'd be a part of it.
>>
>>125830142
>>125830949
Does anybody actually have a reall goddamn answer?
>>
>>125830142
that's not simple to answer, as I don't believe that blender has requirements listed for hardware
look for a refurbished thinkpad or something within your price range
>>
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Rate my water
>>
>>125831191
>I don't know why you would think he'd be a part of it.
Remember he's literally mentally ill. The most he can resort to is gradeschool playground argument tactics. He's probably burnt out a good portion of his brain.
>>
>>125831194
You've bumped a reply that is 15 minutes old 3 times now.
You don't need to fucking bump that fast, this is /agdg/ the threads don't move at lightning speed.
If no one has an answer then no one has an answer, I'm sorry, anon.
>>
>>125831117
>tfw gave up on winter jam to work on my main game
>progressing like a mad man
I rarely finish jams, but they make me work on my game more for some reason.
>>
>>125831191
>Neetdev isn't even a memedev
That cat game is nothing but pure meme. It's going to fuel the memeconomy for the next 6 months.
>>
I bet there are people lurking/posting here solely for the e-drama, nowadays.
>>
>>125831491
>rreee neetdev is just making a memegame
I fucking knew his newest project was going to trigger you I just knew it. Literally end yourself. You can't let anyone in agdg get anywhere without accusing them of making meme games or somehow offending your sacred game design laws that you learned by flunking out of game design school. Fuck outta here beeyitch Neetdev is 10x the gamedev you could ever hope to be and so are all those other devs whose name you're trying to drag through the mud.
>>
>>125830393
How long have you been doing pixel work? Got a tumblr or anything?
>>
>>125831345
>brown sea water
>even moved the browser to my calibrated monitor to make sure
Let me guess, you're an American from the desert states and you've never seen a sizable amount of water let alone a sea.

And no. Bad lighting is not an excuse. Pic related.
>>
>>125830393
blind leading the deaf right here
>>
>>125831019
Proof that he's felix? We already figured that out a long time ago though.
>>
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>>125827541
learn to fucking draw first

everything about what you're doing is bad, take a fucking year to or ten to learn how to draw THEN do pixel art o m fucking g
>>
>>125832025
>potato wedge shitposts a storm for months about mothdan wearing a tripcode
>comes back after committing treasonous crimes against agdg and tries wearing a tripcode
>sourcefam shitposts a storm for months about mothdan wearing a tripcode
>comes back and tries avatarfagging as felix
It's just too much stupid for one brain to process and yet it's real.
>>
>>125831186
>>125831191
With Neetdev I was just throwing names out there. I don't hate Mothdan, he's just a random name I remember.
I don't know where the obsession assumption came from. My life is sad because of money problems, not because of silly memes that I don't understand.
>>
Thank you mods. People don't say it enough, but you're the best.
>>
>>125832317
>i love rotate and googem
You've already said too much.
>>
>>125831345
show us in motion
>>
>>125832147
Oh look it's the Loomis troll again.
>>
>>125831752
I have a tumblr but not for sprite works. I haven't really been doing pixel art for a while since I started learning 3D because it fits my work style better.
I had been doing pixel art for quite a few years on and off.

>>125831956
Useless comment leading no one here.
>>
Anybody use the TIGForums? How are they?
>>
>>125833239
>being so emotional you didn't even catch the easy gimme
Pathetic.
>>
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>>125831934
I live on the beach, shallow water has a brown tint to it due to the sand underneath still being lit by the sunlight, as is the case here.
>>
>>125827541
One main problem is that the shadow is darker than the outline in some areas.
If you want to have an outline the outline near shaded areas should be darker, and the outline near lighter areas should be lighter. The shadows touching the outline should never be darker than the outline it's touching.

Also there's jaggies all over the sprite, look at his right shoulder (left side from our view). The outline should not be so solid and move jaggily up and right like that.

Also the color of the boots is nearly the same as the outline. They blend too much.
>>
>>125833386
I live on a beach too and no fucking water is that brown.
>>
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>>125783561
yes
>>
>>125833462
look buddy he's been doing pixel art for a few years he doesn't need your shit wear's your pixel art senpai do you even have any
>>
>>125833239
>i hope
>i wish
>i hope
>i wish there was an anonymous only board that i could control i would seriously make one and spam links to it and try to highjack the agdg community to it if enough people wanted it
>>
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>>125833492
I'll admit that my water might be too grey and clear, though sea water can come in various different shades, none of which exactly equal to the colour of my water.
>>
I've been writing everyone's advice in my game critique log, thanks for all the advice anons. Got a lot to learn

>>125833908
What? I've been doing pixel art for 3 days bruh
>>
>>125834237
He's just shitposting because he's garbage don't worry about it.
>>
>>125781449
>https://www.kickstarter.com/projects/noctet/slipstream

Imagine a game like this on the exterior but half way through playing it the player hits a little kid in the middle of the race track and has to spend the rest of the game in a complicated court battle where he'll either end up losing/killing himself or get off because of some weird affluenza defense.
>>
>>125834237
Don't worry about him, it's what happens when you don't listen to advice and just become a salty nodev
Never become him, you're following a good path
>>
>>125834237
>I have a tumblr but not for sprite works. I haven't really been doing pixel art for a while since I started learning 3D because it fits my work style better.
I had been doing pixel art for quite a few years on and off.
>I had been doing pixel art for quite a few years on and off.

????????????
>>
>>125834457
That was a completely different guy you retard, one who responded to him with advice actually
>>
>>125781449
On a side note, it was pretty dumb to start a kickstarter on holidays season when everyone is broke.
>>
>>125834436
>muh professional advice
>>
Guys my enemy A.I. pathfinding has become sentient and is trying to escape my game wat do?
>>
>>125834415
>affluenza defense
sounds more like the immune system than the court system.
>>
>>125834553
oh, my bad

still, best advice is loomis
>>
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>>125833492
Is this an improvement?
>>
>>125834696
It's better than the advice you give.
>>
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>>125834808
As a base color yeah.
But now it needs to reflect the sky.
>>
>>125834953
I don't give unwanted advice I find my self worth by making games not armchair quarterbacking.
>>
Is there a good program for writing down a script or brainstorming? A physical whiteboard does not have enough space

I don't write down anything precious on paper due to losing hours and hours of progress due to flooding
>>
>>125835096
>I need someone to explain to me with surgical precision what is wrong with my shading and how to fix it.
>unwanted advice
>>
>>125781449
>only 4 different kinds of cars
fucking kek
do they even come in multiple colours?
>>
>trying to download blender on my moms laptop
>windows instaler is broken
>look it up online, it says to delete and download again from official site
>official site says latest version is 4.5 for vista
>just fuck my shit up, i deleted it already
>>
>>125834714
Orbital Defensive Deep Strikes
>>
Dan Ashley.
>>
>>125835237
>>>only 4 different kinds of cars
I thought it was 1 car with 4 colors.
>>
>>125781449
>100$
>Help us design a character for a game
>For a racing game
>>
>>125835317
>sourcefams greatest mothdan stalker hits
Post some more 4 month old screencaps too bruh those are the best
You're worthless and mean nothing to the world
>>
>>125835136
Word and derivatives.
Notepad.
Epub editors like Sigil - epub is easily view-able on any device.
etc.
>>
>>125831019
https://github.com/ccd0/4chan-x

>>125832025
It was a link to the post I was referencing. Can you explain your proof of anonymous identity? Otherwise, I understand your paranoia but please stop trying to figure things out on your own. It's just you.
>>
>>125835432
EZ.
since you'll mainly see that back and this game is yet another 80s retrotrash just make a dude with a mullet.
>>
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>>125835461
>triggered
>>
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>>125830794
>tfw have a story map set out for what I need to make part of a working demo
>doesn't include most of what I need to actually get the demo playable
>way more stuff than I'd like needed if I don't wanna have to just go back and remake everything
The plus side is, once I get all the demo stuff done, I've basically gotten everything done and can just use the stuff to build the game's content. Though that's a bit of an exaggeration since there still needs to be a bunch of custom shit built out for things. Feels like I'm building an engine
>>
>>125835656
>posting something that was deleted just minutes ago
Keep going champ
I believe this is yours?
>>125780368
>>
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>>125835695
nice breakout clone
>>
>>125835695
>he fell for the c++ meme
download game maker and go forth and make game my nigga
>>
>>125835301
any help?
>>
>>125835792
Where's the pun
>>
>>125835627
Give it a rest m8 nobody is buying it
>>
>>125835835
more like where's the fun because its breakout and it isnt fun
;_;
>>
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Help me out /agdg/

I am working on a fun game and have a horror prototype on the back burner because it needs more work.

The horror game draws on works like The Road, A Boy and His Dog, and Roadside Picnic. It will be where you play as an old blind man in a survival setting, and you find a dog that acts as your guide.
The world is only rendered around the dog, who is a bright beacon of light in the dark world. Far away objects are not visible, except for living objects which have a faint glow and become more easily visible when they are closer (only clearly seen when super close).
You need to move following your companion (which can be issued commands to move to positions you look at, automatically avoids obstacles, stay, etc) to escape your derelict safehouse for a new location to keep you going this is where my game sucks, I don't have a definite goal.

You have a shotgun with one shot you never find more ammo and this is a red herring, there are intelligent monster hostiles that can kill you easily (they can pursue you via means of sight or smell).

You weave your way from hiding out inna woods through a small town and down a mountain side, hoping to reach the coast.

At some point you will lose the dog and have to either proceed without them, find them injured which may necessitate using your one shot to put them down, or help your now slow companion through to the end for best ending.. This would serve to create more tension for the player as they have become accustomed to how the game works.

Thoughts?
>>
tfw your gamedev senpai says you're smart and fun

also i've been rewriting muh game the last couple days and am pretty close to being where i was.

it's a lot more efficient now.
>>
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>>125836001
nice idea-guying
and whodev are youdev
>>
>>125835656
I think this post was intended for you. Are you time traveling or just spamming the same thing now? You gonna make it through this sourcefam?
>>125830397
>>
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>>125835821
I've done that for years, I'll post my archive in the next thread. there's stealth mechanics, ui systems, infinite scrollers, some art assets, random dungeon generation, and some GML tricks. C++ is more interesting for me now

>>125836001
the dog mechanic is decent, the shotgun mechanic is bad purely because once it's gone there's no way to build on it at all
>>
>>125836097
>rewriting muh game
Stop that.

Just like make game (which means finish it), not rewrite it or anything
>>
>>125781449
best racing game types I've seen is from 'porsche challenge' from the psx witht he randomly altering race tracks
>>
>>125836001
nice stolen asset
>>
>>125806454
>http://hentaiwriter.tumblr.com/post/135463739069/need-programmers

C++,

Wtf are you guys doing that needs C++.
>>
>>125836197
never said it was mine, its just a picture from pigart

>>125836181
i did say the shotgun is a red herring but i suppose if it doesnt contribute anything then it shouldn't be there in the first place.

any recommendations for goals other than 'survive' and 'reach the x' ?
>>
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I need a program that can do pic related in a timely manner, I need to start putting down my ideas because they're clogging my brain while I'm trying to code

I thought Adobe Story would have something like that but that doesn't seem to be the case
>>
>>125836215
UE4 probably
>>
>>125780368
>this is the work of sourcefam
Okay his psychosis and shitposting makes sense now. This is the work of a damaged mind and on top of that he was proud enough to screenshot it. That says a lot.
>1024x768
Does sourcefam literally "dev" on a potato? That also explains a lot.
>>
>>125836215
I just linked the offer I have nothing to do with it.
As far as I know they are using a custom engine for their porn Megaman because gamemaker was too "limited".

Not sure what they are gonna do now.
>>
>>125836327
>posts idea with art so people pay attention because they assumed it was your art
>i never said it was mine
>>
>>125836392
there isn't one
I just have an idea folder filled with idea1.txt, idea2.txt, idea2.5.txt etc etc
>>
>>125836327
Good gameplay is like good music. If you make simple elements (mechanics) that mesh well together and can be composed to form complex arrangements (muh vertical slice), then the gameplay will come good regardless of whatever arbitrary story-defined goals you lay out. This is partly why PCG has become so commonplace: it is a cost effective way of arranging simple mechanics into more complex and meaningful arrangements.
>>
>>125836423
Damn...so this is replying to yourself...
>>
>>125836183
well before what i had was a very over designed editor scripting system.

so since i'm not having any of that now it's just a really simple game, it isn't a lot of work to do this rewrite.
maybe another day or two max before i'm back where i was

it's so much more efficient now too, sooooo much more.
>>
>>125836001
how does a blind man hope to operate a firearm properly?
how does a blind man hope to last without his guide dog?
will the world be pitch black when the player loses it?
>>
>>125836795
>Idea guy replying to another idea guy
we are doomed
>>
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>>125780368
>source
>looks like hot garbage
>literally didn't even try with the texturing
>buildings don't even have windows
>dat fog
>1024x768
>>
In Unity, how would I make one end of an object follow the mouse, while leaving the other end pinned to a point?
>>
>>125836913
nigguh I dev
I just need to come up with a few more filler assets and finish up the one I'm on
then it's finishing up the enemy mesh/animations and I'm literally done
and instead of that, I intend to funpost here
>>
Daniel is back, time for the thread to shit itself until he gets himself banned again.
>>
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Progress friends
>>
Business idea: don't mention you-know-who in the new thread, and don't reply to him.
>>
>>125837017
I honestly couldn't make something that terrible if I tried. It must suck to be so awful at something that you spend all your time obsessing over someone who is better than you at it and are shamed just by being shown screenshots of your own work.
>>
>>125836632
Thanks, sounds like i need something to compliment the dog - blind man mechanic.

I'll look into games like ICO for inspiration, it will probably be glorified puzzle solving

>>125836795
he doesn't hope, hence the red herring and increasing the tension. visibility would be bare minimum / essentially pitch black with a few dull glows from hostiles and some visibility if the player is running into objects.
>>
>>125837171
Looks awesome :)
>>
>>125836423
>Does sourcefam literally "dev" on a potato
I wouldn't call that gamedev. He's never written a line of code in his life.
>>
>>125837171
I really like the animation.
It goes so smoothly it's almost like I'm seeing tiny 3D instead of pixel art.
>>
>>125837237
>implying there will be a new thread
>implying this isn't the last agdg thread ever made

Goodbye agdevs.
>>
>>125837601
>>125837601
>>125837601
>>
>he's babbling at everyone about "danny again"
>agdg is dead agdg is dead because i'm upset at being shamed about my own behavior and laughable work
Everytime. Here comes the strawpolls.
>>
>>125836001
>I am working on a fun game

>You have a shotgun with one shot you never find more ammo and this is a red herring
so suicide or dog kill is it?
>one shot to put down the dog
ok then but here's the thing, 99% of players will use the bullet as soon as they see the first monster if not as soon as they notice they have a gun, how's that supposed to work? also you said the blind man and the dog easily kill monsters..... how?
also.... and this is important.... what's the gameplay?
>>
>>125837416
That's because you are. That was a 3D model animated and rendered out to a 20x40 sprite.
>>
>>125837017
It's not polite to laugh at the mentally impaired. You should be proud of him for managing to create something that even remotely resembles... something... uhh... well at least the sky kind of looks like a sky.
>a 1024x768 sky
Okay nevermind it's awful. Sourcefam is literally awful at game design and level building and can't even start the basics of gamedev.
>>
>>125837668
>The first reply is shitfam shitting himself in fear and instructing everyone to share his psychosis
Back to the mental hospital when?
>>
>>125837889
I think 99% of players can be warned about that with constant reminders both in any loading screens and even when the player acquires it
"oh...it only has one shotgun shell, best be conservative with it then"
and I believe the gameplay comes from dodging enemies and navigating the dark to get to some locations, sounds meh to me but then again some people like vn's so who knows, it could have an audience
>>
>>125835929
I'd humor you but the jam ends in less than three days and your post is unhelpful. Feel free to make aimless comments, but I'd much prefer you working towards something productive.


>Give it a rest
I'll keep going. Attempting to help where I can is fun, thank you.


>nobody
It's just you desu.
>>
>>125837898
Well it looks really good, but if you're capable of 3D modelling and 3D animation, why are you settling for such a low resolution?
>>
>>125838135
You are correct. Players can figure it out, it gives them a false sense of confidence (for those that like to run and gun, this isn't a game for them anyway) where as people who like horror / survival games will be conservative. Something about 'you only have one' should be enough of a clue to not squander it.

the dog can't kill enemies, its all about evasion
>>
>>125838120
>do NOT respond
Sourcefam seems to be under the impression that he is welcome in agdg or belongs here in some capacity. Even more disturbing he thinks he has the right to make declarations and give orders to everyone when this
>>125780368
is the best he can do.
He's insane.
>>
>>125838316
Because it hides the imperfections of the 3D model and animation while at the same time giving me a ok sprite(that I could never do by hand).
>>
>>125838397
oh, nonono, you've grossly mis=stepped
whilst I agree that telling the players should be enough
NEVER assume that the people who defined "survival horror" as early resident evil and silent hill or alone in the dark are the people who define ir today
today people consider shit like fivenights and slender man as survival horror
you pretty much have to aproach this like your explaining the importance of everything that would be obvious to someone well versed in say, resi 2, as if they were children
>>
>>125838652
lmao he's having a psychotic breakdown and the thread hasn't even started yet.
>HE'S HERE EVERYONE HE'S HERE MAYDAY MAYDAY DO NOT RESPOND
>>
>>125838787
it doesn't look like good pixel art either though
>>
Daniel, please stay in this thread.
Thank you, this can be your dedicated insane asylum.
>>
>>125839096
>you're literally insane and everyone knows it
>danny danny stay here danny mental hospital insane asylum danny
It's so bizarre when you regurgitate the same phrases or words other people use when describing you. Like it demonstrates some kind of brain damage or... mental illness even. I wonder why that is?
Oh right, because you're literally a lunatic.
>>
>>125791526
Ill give you 20 bucks now and 30 after we launch
>>
>>125839096
>stay out of the next thread or else
Still trying to be an internet tough guy I see. How's that been working out for you?
Worthless faggot can't even manage being a goon properly. You're a failure.
>>
Thank you Daniel, keep replying to the same post.

Or... you can make progress and play nice in the new thread?
>>
>that's just sourcefam he's insane
lel
>>
>>125796240
>goocum complaining about other artist's proportions
This delusional fucking autist.
>>
Poor shitbreath. Not only is he a psychopath internet stalker he's just not very bright and doesn't know when to stop. It's like all he can do is be a raving lunatic failure but he can't even do it well because he's just not smart enough.
>>
>>125839012
Thanks for the correction
>>
>>125837969

It's time to grow up.
>>
>>125839962
Truly the mentally ill deserve the most pity when they are also of low intellect and he's always been that. We should pity him.
>>
Just 1 progress Danny boy.
You can even use the cat assets you bought!
Won't that be exciting?
>>
>>125839962
>>125840227
He has an actual case file. Not very surprising I know but yeah. He's literally insane.
>>
>>125840291
>he thinks everything from unity asset store costs money
>everyone is danny danny danny
All aboard the crazy train first stop the loony bin
>>
>>125840527
Alright Daniel, the assets you downloaded, but them together for progress.
>>
>>125839962
>he's just not smart enough.
He's smart enough to try and dig up people's facebook accounts but he isn't smart enough to do any real damage. I wonder how frustrated he is that he can't dox properly? I bet he slaps his own head and makes angry retard noises lmao
>>
The thread has been dead for a while danny, you're not impressing anyone by responding to yourself sarcastically.

It's kind of insane actually. Maybe calling the guy who used to make source images insane is you just lashing out?
>>
>>125840684
This is agdg not your private chatroom with mothdan you retarded faggot stop replying. Goddamn you'd think you would learn by now to stop playing into this reputation of yours as being a stalker of mothdan's but no.
>>
>>125840887
>you'd think you would learn by now
He has actual holes in his brain just like rotatedev cut him some slack. There's a reason they both play with fire without comprehending that it will burn them. Coincidentally they're both obsessed with mothdan.
>>
Again danny, it's just me, I'm trying to babysit you so you don't shit up the other thread. There's no need to respond to yourself.
>>
>>125840757
>>125840876
>these posts are exactly 2 mins 30 seconds apart
>>125840887
>>125841051
>these posts are exactly 2 minutes apart
OMG
>>
>>125841202
lmao shutup retard
>>
>>125840757
https://www.youtube.com/watch?v=mcSujceZDmg
He's making sounds like this laughing to himself.
>>
>>125840757
>I bet he slaps his own head and makes angry retard noises
I chuckled.
>REE DANNY I HATE CHEW WHY CANT I DOX YOU REEEEE DAN ASHLEY DANIEL DANNY REEEEE
>>
Okay danny, you don't need to dev. Just stay in this thread please, that's all I can ask you.
>>
>>125841479
>I know I'll just call every post Danny until I eventually actually reply to Mothdan
>I'm brilliant
>Huehuehueuyyeugghhhulll huehuehue
You're probably right and lol I haven't heard that clip since the /g/ days
>>
>>125841550
Stop talking, bitch we're having fun. Now you're just being annoying. We'll be in the new thread when we're good and ready.
So clingy I swear. You're just like your mother.
>>
>>125841787
>we
So we really are all danny?
Woah
>>
>>125836001
You could have the shotgun or whichever firearm you use be found prior to finding the single shell/round/cartridge/whatever in order to give time for the player to feel 'safer' even with an ammo-less weapon, and used to play without the added shooting mechanics, then build a better moment later on when the single piece of ammunition is found.

Just thinking out loud my friend
>>
>>125841787
I've been posting in there the whole time. Did I goof?
>>
We're taking bets on how long it will take him to call someone danny in the new thread. Then how long it will take him to break down and cry when calling people danny gets his ass chewed out by all of agdg again.
>>
>>125842403
He's too scared right now. Give it time. I already placed my bet.
>>125842139
We all goofed.
>>
>>125781768
how you do that
>>
File: 200481103-001.jpg (20KB, 127x170px) Image search: [Google] [Yandex] [Bing]
200481103-001.jpg
20KB, 127x170px
>this is him right now
And yet we all know he still isn't going to learn his lesson. He'll just get a big head and lip off again sooner or later just like he has his whole life. What a dumb fuck.
Thread replies: 826
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