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/agdg/ Amateur game dev general, artists=gods
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Edition: >Codemonkeys think themselves as human!

>>!!!AGDG WINTERJAM IS ON!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
LÖVE2D: https://love2d.org/wiki/Main_Page
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
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>>
>trigger a double jump on the exact frame of landing from a single jump
>gravity no longer affects the character
>fly infinitely upward
Don't forget to playtest your shit, gang.
>>
>>125776341
of course it's fucking related you retard

Phoenix wrights core gameplay mechanic is finding FLAWS in a defense
>>
Posting my question again because thread change:
>Stupid questions: are there, hm, "local" variables (not sure if that's the proper term) in Game Maker?
>Like, if I have a player and an enemy object, can both of those have a variable named "verticalSpeed"? Or will the game consider those variables to be the same, since they have the same name?
>>
>>125777519
there is no difference
its just preference
>>
>>125777634
This. Just some bullshit to make meme arguments over.

VS also does the
{
//blabla
}

by default so whatever. It's what I'm using now.
>>
How to troll someone
Wait until two anime are arguing something and reply to one of them you are a retard
You are welcome ;)
>>
>>125777736
only plebs do
{
Method();
}
>>
>>125777634
When I was a student I would use the second method but now I think the first improve readability.
>>
>>125777840
Anons
>>
>>125777847
Only nodevs and autistic people care about the position of a gullwing bracket.

>void Rekt()
>{print "xDDdd";}
>>
>>125777621
As long as you create the variables correctly both can have a unique veritcalSpeed variable. Game Maker has three types of variables.
Global Variables, accessible by every instance of every object, created with globalvar varName or global.varName=.
Instance Variables, unique to every instance, created with varName=.
Local Variables, variables kept for a single script, created with var varName.

Game Maker also has good documentation which you should read instead of asking here.
>>
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>>125777401
How do you guys prefer having levels arranged?

specifically for a puzzle game with 100s of levels.

>All in one list , arranged according to difficulty
>Different lists, each list a specific difficulty
>Different lists, each list beginning easy and ending hard

pic related, some levels
>>
>>125777519
Thanks. I'm used to the Top but every single Unity video uses the Bottom, so I thought I was doing it all wrong...
>>
Will you dev on Christmas anon? How strong is your commitment?
>>
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>>125778175
I wish I could, instead I will have to awkwardly field questions about my game from people who don't know about or have an interest in games

>been neet for a while now
>fucking 85 year old grandma asks me how much time off from work I get for Christmas
>>
>>125778175
I will most likely be using the time off to do something gamedev related.
>>
>>125778175
No, I got sucked into that normie life somehow.
>>
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My winter jam game is coming along pretty nicely. Just a few things i need to fix and then make it look like not a piece of shit
>>
>>125778741
>shazbot
>>
>>125777621
"Local variable" generally refers to a variable that only exists within a function. If a variable is part of a structure/class, it's called a "member variable," or "instance variable" if it's explicitly not a static variable.
>>
>>125778817
VGTG
>>
>>125778175
Of course I will, who do you think I am? A normie with friends going at parties or something?
>>
>>125777840
The purpose of agdg believe it or not isn't just to provide you another place to shitpost you worthless faggot. The complaints about the quality of agdg the past couple threads are not a coincidence. You and any other faggots like you need to leave. Again.
>>
>>125779103
>The purpose of
You're literally worse than the SJW in pushing labels onto things
>>
>>125779242
>here's my obligatory LITERALLY instant reply because i'm a worthless faggot who hovers over the keyboard salivating for attention
Worthless faggot.
>>
>nearly all of us doing the jam are making some sort of sled racing game
>>
>>125779242
Tell us more about the niggers and SJWs pls your posts are so awesome and interesting.
So glad you're back.
>>
>>125779408
3 minutes between posts
>LITERALLY instant
Way to literally abuse the original literal meaning of literally.
>>
>>125779494
it's because nearly all of us have objectively good taste
>>
>>125779530
>Look everyone I'm a faggot who analyzes post times because I'm super smart and shitposting is my life
Worthless faggot.
>>
>>125777840
>epic troll xD im so cool
There haven't even been any anime posters lately you bucktooth retard. Just admit you have no friends and no life and that's why you camp out in agdg posting garbage all day, no need to pretend you're trolling anime posters.
>>
>>125779494
You're kidding me.
>>
>>125779494
I'm not!
>>
>>125779693
>look everyone I'm so hardcore and 4chan, here's my childish repetition reply that tries to hide my impotent rage and frustration
>>
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>being nodev retards ITT
>>
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>this is literally the best he could do
>he thinks he has earned the right to shitpost
>>
>>125780368
its still more then you dannyo
>>
>>125780410
>danny posting
>"then"
Jesus Christ.
>>
>>125780495
you are a retard
>>
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>>125780426
>>
Guys, please, stop replying to obvious shitposting.

Don't give them your precious (You)'s
>>
>>125780642
>them
>>
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>day 8 of learning to make game
>still no playable game

Am I being too slow or is this normal
>>
>>125780887
What are you making?
>>
>>125780887
Depends, what are you using?
>>
>>125780887
keep at it anon
games is hard
>>
>>125780887
You're probably being too slow, but as an amateur it's you have the right to be too slow.
>>
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Oh no, this cute pup is stuck on his back. The only way to save him is to post progress!
>>
>>125780887
>learning to make game
What tools and guides?

>In before c++
>>
>>125780368
Disgusting.
>>
any beginner dev want to make a game with me? I can make the music and art related things.
>>
>>125781103
yeah sure.
what kind of game

also post art
>>
how do you make your own RPG algorithms that?
>>
>>125781000
Nice trips, man
>>
>>125778151
>>Different lists, each list a specific difficulty

that one
>>
https://www.kickstarter.com/projects/noctet/slipstream


aaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>
>>125778151
The 3rd one if each list introduces a new mechanic/gimmick, if not then 2nd one if each list is thematically different or 1st one otherwise.
>>
>>125781449
Good luck Slipstreamdev.
>>
>>125781235
have you tried?
>>
>>125781449
at least he updated the 15$ tier
it was pretty stupid
>>
>>125781647
i want to have a point of reference
>>
>>125781449
As a fellow 3rd world country dev I understand him, even if I do not approve of it.

It's so nice to earn in dollars, you multiply that shit times a lot and you become rich in your country in no time.
>>
>>125781671
open matlab and run some simulations
>>
>>125781718
>3rd world dev
>charleston, SC
Am I missing something here
>>
>>125781718
Same. Having dollars means you are high class fucker
>>
>>125781449
>only asking for $6,000
That's a lot more reasonable than most indie games.
Good luck Slipstream, you can do it!
>>
>>125781848
>south carolina
>not third world shithole
>>
>>125781449

>1 backer
>$25.00 pledged of $6,000 goal

He never even had a chance
>>
>>125780963
A fantasy-themed co-op action platformer

>>125780990
Gamemaker

>>125780991
>>125780992
I've really spent most of this time working on making passable sprites. Not sure if that's what I should be doing with my dev time.
>>
>>125781848
Ansdor is a br.
>>
>>125781895
That's enough moneh to live for 3 years in my country
>>
>>125781949
If you're 1ma, sprites are part of it, but you don't have to worry about passable sprites while you're learning.
>>
>>125781848
>>125781898

I live in Brazil, my musicbro lives in SC
>>
>>125781848
I'm not from Charleston
>>
>>125782139
What do you do for a living?
>>
>>125781949
>A fantasy-themed co-op action platformer
Are you joking
>>
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>>125781449
>tfw not rich enough to back with 6k on the first day

I'm so sorry slipdev, I'm so sorry
>>
>>125782281

a-art I guess. I dropped out of college this year
>>
>>125781949
Castlevania but coop
>>
>>125781000
Is pupper kill?
>>
>>125782281
suck dick sell coke beg tourists you know the usual things us brs do
>>
>>125782373
Do you live with mamãe and papai?
>>
>>125782415
I have been to Brazil and you forgot breaking in to tourist places and stealing everything
>>
>>125782440

mamãe only lol hopefully I'll move out in 2016. If gamedev doesn't cut it I'm gonna try to get a normal programmer job
>>
>>125782532
dont go to eastern europe if things like that bother you
>>
>>125782654
>a normal programmer job
Have you ever worked one of those? Shit sucks.

Abraços e boa sorte.
>>
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>$30 of $6,000
>>
>>125781170
a radical 90's meme fps with mechanics stolen from CS 1.5

sorry I dont have any presentable art right now
>>
>>125782409
You have to post progress, anon, hurry!!
>>
>>125777847
There are coding patterns, you know
>>
>>125782941
>>125781449
when having a kickstarter it helps to already be known and pander a little
>>
>>125781938
>>125782941
I always look forward to agdg kickstarters for these laughs alone.
>>
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why does this little effect impress me so much.
>>
>>125782975
Why would I play it over CS 1.5?
>>
>>125781449
DO IT

JUST DOO OIIITITTTT

https://www.youtube.com/watch?v=tyqrmxIDNsw

NO, WHAT ARE YOU WAITING FOR

JUST DO ITTT
>>
>>125783194
are you implying king slippers isn't known?
>>
what am i even doing
>>
a game that allows private servers to force you to download mods and re-skins
>>
>>125783354
its okay slipstreamdev, this all end shortly
>>
>>125783354
touching yourself I assume
>>
>>125783354
Tfw haven't made any progress since sunday
>>
>>125783418
So any game made in source?
>>
Should I even post progress if I'm enginedeving on the fly with b&w placeholder lineart?
>>
>>125783561
Yes
>>
>>125783561
yeh people angry at engine devs are just trolling
>>
>>125783542
Download it on connection
>>
>>125783561

yes
>>
Anyone know a good tutorial on how to properly digitise hand drawings? Not gonna get a tablet and I don't want to do pixels. Inb4 use a scanner.
>>
>>125783495
Tfw reverting back to bad habits like staying up way too long and over eating
I really need to make some progress
>>
>>125783285
>fixing the flaws in the gameplay that the original game had
>matchmaking
>ranks
>memes
>better grafix (does not mean a cluttered mess)
>tournaments
>>
>>125783953
use italic lmao
>>
>>125783953
do it digitally
>>
>>125783953
It's called tracing, just download inscape and watch some shitty tutorial
>>
>>125783953
You still need a tablet to redraw your scans. There's no way to cleanup hand drawings properly.
>>
>>125781000
tfw i can't save the pup since
nobody will think i made any progress since i'm rewriting everything, but i'll be back where i was within a week
>>
>>125784083
No.
>>
>>125783542
>>125783882
Like there's a list of servers, you click one to connect, and download their mods
>>
>>125781000
List of priorities
Watch anime
Read book
Take a nap
Grab a snack
Go out for a coffee
Make progress
>>
>>125784083
So, CSGO?
>>
>>125784340
...Yes, like any source game.
>>
>>125783561
yes, should take criticism as early as possible so you don't waste your time
>>
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>>125781000
Not really progress, but I don't really want the puppy back on his legs anyway.
Sorry for crappy quality
>>
>>125783953
>Not gonna get a tablet

Why? My tablet cost £10 it's designed for osu but works perfectly for drawing shit
>>
>>125784463
On the fly.
You can make it into any other game
>>
>>125784567
what's this? I love watching little AI wandering around. What are they doing?
>>
What are you guys listening to? nightmare before Christmas ost here
>>
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>Slipstream
>>
>>125783318
he isn't, being recognized on agdg means shit, you need to have cringeworthy youtube neets making reviews of your game
>>
So memes aside, how do you make a kickstarter successful? I feel like I might resort to it after I hit the 50% mark for my game since work is literally killing me and I'd like to dev full time.
>>
>>125785093
I thought you meant be known and pander to US rather than everyone else.

It would help, but I think that his graphics are juicy enough to get attention on their own.

I just really want this to go well for him. I love the look of the game, and what I played of it back on it's 1st demo.
>>
>>125785206
1: Shill a fuckload.
2: Have connections and a decently large fanbase (usually attained by doing #1 for years beforehand)
>>
>>125784843
Future citizens of a small city builder. They don't do much now, just walking around and rest when they're tired, Also aging, but it can't be seen here.
>>
>>125785206
>how do you make a kickstarter successful?
You hit the 50% mark and then you take a month of preparation and a month of kickstarting.

Then you fail by 5% and have wasted two months during which you could've brought your game to 100% and greenlited it.

If you have a fanclub or are good at social media and exposure then go ahead with kickstarter, if not it's going to be a complete fucking hell.
>>
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>>125781000
Not so much progress as much as "I literally started learning to dev yesterday", but hey I'm happy with it. I'm even using delta time for framerate independence.

Also the webm is way too fast for some reason.
>>
>>125781396
>>125781617
Thanks,

Im still looking if im able to make enough different mechanics to make it worth while to split them.
>>
today we witness the death of a game known as slipstream even before it began, as behold only a yay meager sum of

T W E N T Y F I V E
W
E
T
Y
F
I
V
E dollars has left its mark on the kickstarter of yee who doth drive on a pseudo 3d plane, only now can god save sliverstream dev

RIp in peace slipstream we hardly knew u,
>>
I have seen slipstream posts in tumblr with 1000 notes, I'm sure he can pull it off. I mean, even Aerannis managed to do it.
>>
>>125784463
>>125784786
And the regular game itself is gud
And open source
>>
>>125785572
>non trans protagonist

r u shittin me m9
>>
>>125785625
I'm sure nostalgiafags have more money than trannies and SJWs.
>>
>>125785418
By the way, I forgot to ask: I wanna add a period of invicibility when the player gets hit, but I've heard that Game Maker alarms get really fucked up when you're using delta time. Is that true?

If so, what's a good way for me to implement a timer?
>>
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>>125785572
Notes are cheap

I haven't played his game and don't see the appeal, but I wish him luck
>>
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>>125785572
>selling a game in 2015 about cars with no cute girls
>selling any game in 2015 without cute girls
>>
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still need to add gameplay
>>
>>125785814
The ship blocks way too much
>>
>>125785379

This reminds me of my dream dev project.

I'd love a "game" where all you do is observe a randomly generated miniature world that is SUPER detailed so that I can zoom in as far as a house and out far enough to have the whole planet in view.

The point would just be to observe, and each person would be clickable and you'd see their name, family, school/job/hobbies and you could watch them run back and forth throughout a day. Maybe they'd have different patterns of when they go shopping or out with friends. They could even have a "diary" where you can view the key moments in their life.

This is why I got into gamedev, to make this a reality. One day I'll give it a shot, but that scope is stupidly large for me atm.

Blogging about game ideas because I'm not confident in finishing my winterjam in time. How smart of me.
>>
>>125785814
Before it launches, have the ship move backwards just a little bit. It makes the launch seem more dramatic.

Looks really good though.
>>
>>125785912
It doesn't sound very fun if all you can do is observe. Maybe let the player be able to change very little things, and then observe how huge the consequence of that little action was?
>>
>>125785814
>>125785945
>have the ship move backwards

No, change FOV when it launches for that eyeball compressing acceleration effect.
>>
>>125786000

If it's as detailed as it is in my head, then it's more "comfy" than "fun" I guess.

I just like the idea of being able to watch them live out their lives from birth to death, seeing all of their interactions and their journey through life, and then just being able to follow someone else and it's the same world but from a vastly different POV, like irl I guess.

I'm going too deep, I just really love this idea that I will "totally do one day"
>>
>>125786210
>I just like the idea of being able to watch them live out their lives from birth to death
Allow for spot interventions to save them from death.

Just like how it works in our current reality simulation.
>>
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it breathes
>>
>>125786793
is this just a tech test or do you plan to do more with that game?
>>
>>125785572
If you look at Aerannis comments on steam and everywhere like 90% of people backing it was just because it had a trans protag, not kidding.
>>
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>>125785893
>>125785945
>>125786115
How about now? Added some camera shake too
>>
>>125787157
You want to snap the FOV increase to coincide with the acceleration start. as if the extreme acceleration is flattening the pilot eyeballs.
>>
>>125786915
yea im gonna do more with it
>>
>>125787001
The only reason it did well was because some person on tumblr made a post that got over 11000 notes. It was about how gamergate was a bunch of dumb goys who were donating to a game about a trans character.

It pitted antigamergaters and gamergaters against each other in a donation race.
>>
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>>125785783
Cute enough?

>>125785912
>>125786210
As you describe it, I plan to do something pretty close, without the planet-size world.
>>
Trying to wrap my head around entity-component system.

So instead of defining a "Player fighter" class, I do this right?

world.CreateEntity()
.AddComponent<Direction>(0,0,0,0)
.AddComponent<Input>(Input::Console)
.AddComponent<Model>(Models::Fighter)
.AddComponent<Position>(0,0,0)
.AddComponent<Shader>(Shaders::Default)
.AddComponent<Velocity>(0,0,0)
.Tag("Player1");

world.CreateEntity()
.AddComponent<Direction>(0,0,0,0)
.AddComponent<Input>(Input::AI)
.AddComponent<Model>(Models::Fighter)
.AddComponent<Position>(100,0,0)
.AddComponent<Shader>(Shaders::Default)
.AddComponent<Velocity>(0,0,0);
>>
>>125787530
Conceptually. But I'd recommend against the "entity is a list of components" and go for the relational database approach.

http://www.gamedev.net/page/resources/_/technical/game-programming/understanding-component-entity-systems-r3013

Also, it would typically not be useful to have separate Model and Shader components. When will anything have one but not the other? Same as Position/Direction.
>>
>>125787423
Nice to see more people continuing their LD projects.

I might have something more soon too, depending on if I finish the wine bottle before the code.
>>
>>125787530
At this point, I would create factory functions for common entities

also this >>125787695
>>
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>left edge of model
>right side of UV map
>top edge of the model
>top edge of the uv map
how owuld one fix this given that you can't rotate a 2d object on the 3rd plane?
>>
>>125787695
Yeah, I was't sure wether to have separate Model/Shader
Can definately have position without direction. Point lights for example. Or conceptually things like cameras don't need an explicit direction (their direction is always toward their target).
>>
>>125781449
Why are you biting Drift Stage so hard. You even copied text and backer tiers from their kickstarter
>>
I love your games
>>
>>125787851
Ah, well that stuff generally shouldn't be part of the entity system, at least not the same one as game objects.
>>
>>125787481
>As you describe it, I plan to do something pretty close, without the planet-size world.

I'd pay you so fucking much. Do you have a tumblr or something where you post progress?
>>
>>125787959
My model/shader components are just enums that say "use model 4" or "use the particle shader". The actual "DirectX shader" or "OpenGL Buffer" are kept very separate from everything else
>>
>>125787820
click on UV island in UV editor, scale X -1
>>
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Taking a break from my current game and adding backgrounds to Clonepoint.

I really need an artist ;-;
>>
>>125781449
>Drift Stage got $57,720 for their kickstarter

I know it's not backed yet, but fuck it! Slipdev won! It's nearly impossible for him to fail from here. Well done Slipdev! All hail Slipdev!
>>
>>125781449
this bothers me, not because you didnt take my feedback into account last time, but because you decided to launch a kickstarter right on holidays. are you stupid? people are spending money on ANYTHING but some game they might get 2 years from now. holy shit the levels of stupidity that comes from people here sometimes amazes me. enjoy failing
>>
>>125788137
>walk around a city as a stick of celery

For what purpose?
>>
>>125788106
That's not what I'm worried about.

Think about it: how much logic will a light source (not like a lightbulb or a flashlight, the light in the rendering engine) ever share with any other element of the game?

Entity component systems are good for game objects because they get around the problems of inheritance and allow a high level of data-driven design and even runtime modification. You don't need any of that for render items.

I'd have a separate scene graph system of some kind (doesn't need to be hierarchical, of course) and then have a component that simply refers to a node in the graph, or multiple components that build up a node dynamically (like Position, Velocity, Model, etc.)
>>
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>>125788176
>just realised they are different games
Are they fun?

I don't really see what's good about them, guess I'll have to play one.
Is it a nostalgia thing?
>>
>>125788481
>Is it a nostalgia thing?

Duh.

I also just like the way they look (which may be nostalgia of young me seeing racing games in the arcades, but I'm not that old where crappy looking 3D racers weren't around so maybe not)

He posted a demo in one of the demo days, I assume it's been updates sincethen though because that was about a year ago now i think. I had fun with it back then.
>>
>>125788176
drift stage had more then one car
>>
>>125788410
I'd say a light source would be a component, not an entity.
A Lightbulb would be an Entity, which has a lightsource component (which would have color/intensity attributes). And which would have a direction in space I guess.

Maybe I need a 'Physics' component, which rolls up position/direction/velocity
>>
>>125788820
The lightbulb needs a direction so you can know how to render its model
>>
>>125788931
Yes, I just said that... A Lightbulb needs a direction, a Lightsource does not (because it's not an entity).
>>
>>125788820
The thing about having "light source" be a component in the game object system instead of something else entirely, like I said, is what do you do if you want to have more than one light source in an entity?

I don't see any benefit, only negatives, from having it be a component and not part of a separate system that the entity references.

>>125788931
>>125789007
What if you want a spotlight? You just said point lights should have position but not direction. What you are trying to do DOES NOT WORK.
>>
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rate my mc
>>
>>125789007
Yeah that's what I said
>>
>>125789074
But how would this "other system" know that this entity is a light or a camera or whatever?
>>
>>125789102
looks more like mcs mom
>>
>>125789174
It could be component based, but typically scene graphs don't have that kind of complexity, and are OOP-based.

Scene graphs are a perfect fit for describing models with light sources and particle/sound emitters and things like that. ECS are not, at all. Follow my advice >>125788410.
>>
>>125788137
>I really need an artist ;-;
You can find one easily with 700$ plus tips.
>>
>>125789349
So I just say .AddComponent<RenderData>(RenderData&) whether it's a drawable, a camera, a light source, etc. and be done with it?
>>
>>125789660
>only 700$
Errrmmmmmm no?
We won't work for burger flipping money got it codemonkey?
We -OWN- this shit
>>
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I didn't play that many turn-based RPG, and I want to make one. What can I do to make the bosses feel more epic and harder?

I mean, I don't just want to increase the damage to show it's difficult. Some fights MUST look impressive, because my game has a few big plot twists.
>>
>>125788176
Unless Drift Stage sues him for copyright infringement
>>
>>125789682
Do you even know what a scene graph is? You add a scene node. A scene node could be any one of those things and more, plus child/adjacent scene nodes that are often integrated with the animation/physics system.
>>
Daily Reminder that if you need an artist you're doing it all wrong.
>>
Best program to make sprites in? I thought I'd be able to bullshit through with MSPaint but the limitations are really bugging me
>>
>>125790084
Aseprite.
>>
>>125789853
One thing is get clever with status effects, so the same strategies the player used in prior fights don't work anymore.
>>
>>125789853
Through shitty gimmicks. Like them spawning stuff that as long as you dont kill it makes them straight up invincible (hi divinity os).

Make them cast some super area magic of death every X turn so the player also needs to up his units health before X.

In fact, just use whatever you would also use for non-turn based games except for reaction speed things.
>>
>>125789935
I guess I don't then.
Still seems dumb to have to orthogonal data structures describing the same scene...
>>
>>125787820
select island and move them around with grab(G)
>>
>>125789853
lightning? making the dungeon longer or just harder to get to the boss? different forms ( kinda like frieza or goku)? status effects dont work on bosses? extra animation? bosses getting two attacks in one turn? seeing your boss a while before you fight it? people talking about the boss in the local village or something? idk you could have like a trail of bones that leads you to the boss from the start of the dungeon. im just spit ballin
>>
>>125790229
The thing is, the logic you described for having light source being a component is flawed. So clearly there's more to it than you think.

And the data structures are not at all orthogonal. Just please learn what a scene graph is and you'll understand. Scene graphs are the meat and bones, the entity component system is the brains (or lack thereof), if you will.
>>
>>125789102
#pixels/10
>>
>>125790005
>he doesn't want his game to look pretty
>>
>>125790005
daily reminder no one in this thread is qualified to give advice on game development
>>
>>125790005
>le gamedev hermit meme
my favorite
>>
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would you have hire me to do pixel art?
>>
>>125790416
Games shouldn't be pretty, or be fun, or have stories. They should be valued only as feats of programming.
>>
>>125790494
I would hire you for a porn game
>>
>>125790494
Fuck no, Cristian. That looks like a vector character with the Flash rendering quality turned all the way down.
>>
>>125790494
>Broken leg
>Broken ankle
>Broken arms
>Man Jaw
>top acting super wierd below right boob (seriously, what are those lines for?)
No.
>>
>>125790201
Oh yeah, I said I'd get back to you guys on whether the github version you can compile yourself is the latest.

It isn't. It's 1.1.1. Shame.

>>125790494
what did you do to the right side of her face
>>
>>125790385
Basically, my game is set on one week that you start over and over. The " aim of the game " is try and have the best week possible, before you learn it's possible to stop this whole destruction from happening.

So you end up fighting your allies, who you were attached with, just so you learn more about a particular thing that could help you battle this destruction. These fights in particular have to feel epic and emotive, because they're the major originality I try to have in my game.

And you end up trying alone to stop the destruction, because the other ends aren't satisfying enough.
>>
>>125790638
What? The Github version is the latest though. The latest release is 1.1.1, and the Github was updated 22 hours ago.
>>
>>125790856
I thought so too, but when I compiled it it was 1.1.1. I may have done it wrong, it was my first time, give ti a go yourself if you want.
>>
>>125790494
sure
>>
>>125791129
I still don't understand the problem. 1.1.1 is the most current release. And I'm assuming the number isn't changed until the next release.
>>
>>125790494
depends on how much you charge
>>
>>125791279
>1.1.1 is the most current release.

Well fuck me, for some reason I thought it was version 2.0 since they started charging for it.

Nevermind then, it is the latest version. Now I need to redownload it, hooray...
>>
>>125791368
700$ Per sprite minimum, I won't work for burger flipping pay.
>>
>>125790682
maybe you should take inspiration from skyrim(paarthunax) and undertale (toriel), where paarthunax was helpful and toriel was the savior but you killed them both.. probably. youll probably think up ways of doing it more fitted to your plot though
>>
>>125781449
>https://www.kickstarter.com/projects/noctet/slipstream
>not using the win 1.0 logo
>>
>>125791796
>implying anyone would recognize it
>>
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Decided to borrow the blur code from my current game and apply it to the background when in crosslink mode.
>>
have you ever given money to an agdg kickstarter or patreon?
>>
>>125788130
cheers
>>
>>125792013
there are aggydggys using patreon?
>>
>>125791679
I know how I'm going to do it, I just need a way to make these bosses more epic somehow.
>>
the bindings for my Allegro 5 for my language of choice don't work on OS X. Should I switch to SDL2 or replace Macintosh with gentoo?
>>
I'm almost ready to start a Greenlight but I need music. I could do the sounds just fine but not actual music.

Do I try to contact music creators even if I can't afford it yet or do I settle for non copyright music? What do?
>>
>>125792224
If you're gonna use a crap OS, might as well use a non-proprietary crap OS
>>
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>>125790494
You need to pick the best Athena first.
>>
>>125791526
>tempted to hire for a fighting game
>see this

I almost trusted an artfag, boy that was a close one.
>>
>>125792504
It's a meme, you dip
>>
WOOO

WE ARE OFFICIALLY 1% OF THE WAY THRE

SLIPSTREAM IS ALIVE AND WELL

WE CAN DO THIS AGDG WE CAN DO TIHS
>>
>>125792504
An artfag is a kikespawn.
Trust not
>>
>>125792718
Are you purposefully trying to make people dislike him?
>>
>>125792765
We're doing it wowowooooOOOOOO

>We're really doing it woooo WOOOOOO
>>
>>125792378
what kind of music are you wanting? what kind of project?
>>
>>125792504
the 700 dollars per sprite is a meme anon

but still, never trust an artfag. If you have to work with one, get a contract in place. That way you are protected if the artfag flakes (and they almost always do) and in theory the artfag is guaranteed his pay if he delivers (he won't so it is a moot point)

>>125792424
I'm not likely to use actual gentoo. I tried arch and while it was nice having that much control it was too much work constantly having to fix things that were broken

I'd probably just use ubuntu
>>
>>125792718
>1% OF THE WAY
>29 days left

math please.
>>
>>125792919
PC game for steam. Level based, so I'd probably like a piece for each level (short levels mostly). Ambient/soundtrack music, something like the portal games.
>>
>>125792718
why did she/he leave the reward tiers like that?

15 bucks to be a beta tester? why would anyone pay for that? why is the soundtrack 25 dollars? that better be one sickass sound track...
>>
>>125792905
https://www.youtube.com/watch?v=7-jt5EYHZ5U
>>
>>125793235
pics?
>>
Feels good to work on my art
>>
>>125792209
You should try playing other short RPGs and see what they did right/wrong with bosses.
>>
>>125793283
What do you mean? People are suckers for "beta testing", so if it means they get to play it a bit earlier they will pay.

The soundtrack is not 25, it's 10 for soundtrack + 15 for the game and beta access. Although I agree that 10 is kinda high for the soundtrack.

And of course anyone could just pay $10 if they want.
>>
>>125792378
>contact music creators even if I can't afford it

If your demo/video looks good. Musicfags want to get their music out there, attached to something good. A simple "hey, I really love your stuff, I'd like to use your track _____ for this demo video. Could we work something out?" will probably get you pretty far.

If they're down, then start talking turkey about terms and potentially a complete soundtrack. That one, you'll have to pay for.
>>
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>>125787820
>>125788130
>>125790262
well shit....this is what happens when I export to engine
>>
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Does this look like a snake to you guys?
>>
>>125793994
ye
>>
>>125793442
Don't want to post the game yet.

>>125793830
Is it normal to have the game go to greenlight before music is in place?
Thread replies: 255
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