Something something serbedition
Previous thread: >>125456896
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[Links]
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[News]
Minecraft for Windows 10 beta released, coded in C++.
FyberOptic ported the modloader "Meddle" to 1.9 snapshots.
1.9 Snapshots! The End revamp, beets and other features. Check the wiki for more info.
Thaumcraft 5 Teasers http://imgur.com/gallery/huquR
BluSunrize admits being Jewish https://github.com/BluSunrize/TravellersGear/issues/39
Ftb infinity was released; includes enough grind to make even greg proud
BluSunrise released a new update to IE
An anon produced a diet Natura fork; another made chisel for tfc and one released a beta for their btw clone
Another asie con is slated for Jan-2-16, http://btm.asie.pl/16/
Witch sounds finally got added to 1.9.
1st for tranny penis
2nd for $78 dollars.
Third for tranny penis.
3rd
-Love Omar
5th for Aureylian, my goddess, my waifu.
6th for new Infinity
7th for remembering when this game was fun
>>125716505
8th for hello reddit
What's the best implemented spawning mechanism? I used to use MFR autospawner but I don't want to install that shit for one block
Finally the home is secure.
>>125717693
why is multimc download down?
>>125717785
Because it's FTB, not's MultiMC
>tfw looking for copper in Blightfall
It's like TFC all over again
Daily reminder to look up when mining
>>125714872
nth for tranny penis and page 10 bump
What are these comfy wood stuff?
So, I'm moving to a new placeafter scooping up everything important from my old world, marking it all down, then starting up a new world with better worldgen and spawning everything important inand I built this place out of spruce and stone bricks. Glowstone for lighting.
What do you guys think?
>>125722326
it's shit
>tfw you spawn next to a village with 3 diamonds in one of the chests
>>125722797
Aw man.
How would you fix it, using this same basic design? Because I like the main 'pillars' (the logs) with thinner slabs between them. Maybe making them out of marble or something, for a more greek-style building?
>>125722946
Look into using shit like Chisel, Carpenter's Blocks, and Ztones.
>>125719197
Also playing Blightfall, tin is suffering. I'm later game though, so I'm thinking of making that one blood magic ritual that pulls ores to the surface and putting that fucker on an airship and parking it over on ore cache.
>>125723007
I do already have carpenter's blocks, and I'll make a chisel to grab some alternate textures.Ztones totally sucks, though, and the only reason I'd ever use it is if I want the mini-chunks of coal or charcoal for some reason.
>>125722946
It just looks like a grey blob with some wooden posts. You need different materials and colors to have a contrast and somewhere to draw the eye.
>>125723171
I've found tin already, actually. But it's next to useless without Copper, and I especially need Copper to make a Metallurgy crusher.
>trying to build in survival
ree
>>125723317
The chisel temple blocks have a nice color, don't they? I think I'll just build everything out of that and grimstone.
>>125723437
spot the bird
>>125722326
needs more block variation. Switch up some of the stone brick with something else that is inorganic, like sommadat stained clay in the mountain back there.I'd put it between the log pillars to break up the monotony of brick.
unrelated, slab or stair? I'm leaning to slab, it gives the impression this was a very slapped-together structure.It would fit.stats file corrupted again. Is there a way to just disable it entirely? It just keeps fucking up its driving me fucking crazy. This is like when I had issues with Thaumcraft's aspects resetting all the goddamn time.
>>125723945
slab
>>125723638
resourcepack pls
>>125724059
Conquest, altho I have John Smiths modded texutre pack as well so it blends the mods into Conquest.
Basically, I made my own texture pack from other texure packs
>>125723321
I wish I'd known that was in there, my early ore doubling was a tiny smeltery with a single ore capacity.
>>125724059
You're gonna want a metacycler and a biomecycler. I hate bukkit, so I made my own to work with forge.
>>125723437
thats a pretty nice texture pack anon
>>125724247
>Basically, I made my own texture pack from other texure packs
needs it
>>125714872
Looks like that's pretty comfy. Too bad it's probably not a server. Though, if it *is* a serb, there's a shitton of bloat around the comfy.
>>125725228
check the fucking list, there's a pad
>>125725125
it's not hard, download conquest, download the modded john smith from github, deleted john smiths minecraft folder in its assets folder in the .rar so it doesn't conflict at all.
Delete/edit whatever else to your pleasure.
>>125724054
thought so.only 2 mods I've added are actually NEW to me, being Gendustry and Cooking for Blockheads. Gendustry is ancient, so its more likely to be stable.
The author of Cooking for Blockheads has a blogpost talking about their gender dysphoria so I'll just assume the mod is equally as stable the author and live without. If this shit keeps fucking happening though I don't know what else to do
>>125724247
Wait a second, John Smiths has mod support?
>>125725865
https://github.com/John-Smith-Modded/JSTR-1.7.x
gets updated (by community) every day or so. It's all very well done
>>125725865
Look up JohnSmith Technician's Remix.
>>125726023
>>125726036
Fucking awesome. Always been my biggest issue with textures packs, modded structures sticking out horribly.
>>125725314
I know there's a list.
There's nothing contextual given about this picture that would suggest that it's definitely connected with a specific server, however.that feel when my picture is just made funnier by the captcha system
>>125726228
now check the op - there's a spoiler that will show youthe truth
>>125726359
I'm terribly sorry, Comrade.
I was under the impression that the spoilered text was part of some meme I was not as of yet exposed to as I've been out of town for a while, and I know how much folks like forcing those sorts of things.
I'll do some investigation now.
>>125726036
>download and install it
>everything is looking great
>check my ars magica 2 obelisk
>still in the same damn ugly as shit vanilla texture
>check the am2 folder in the jar
>has a grand total of four textures
why
why is it always ars magica
>>125727781
cause its shit.
>>125727896
all i want is a texture for that damn obelisk anon
that all
>4 different serbs each with 2 players on them
JUST
can we please fucking have 1 server with 8 people on it?
>>125730201
Sure, just make a new serb.
Soon.
finished the audience
:3
>>125730201
People are too picky.
>Boat too small
>Infinity too grindy
>Magitech not enough tech
>Bloat hipster shit
>>125730678
Fuck yeah. Nefarious devices.
>>125730793
looking at myself from outside
>your little maid has died by infire
how.
>>125731823
You let her catch on fire and then stay in the fire. You're a monster.
>>125732942
that's the thing, there was no accessible fire around
how the fuck did she even catch on fire? there were no skeletons around too
>>125732942
>not sacrificing your women to the dark gods
Started up a new vanilla world just to do some wandering for nostalgia purposes, sort of "live off the land" and not mine out or anything, just explore and eat what I find
>A mere 12000 blocks from spawn, ran into a mushroom biome
>Now I have infinite mushroom stew from the joke cows
Classic
>>125735854
Congrats, you have infinite unstacking, middle-line foodit's shit
>>125736142
It's literally as good as
>Anything from farming
>Anything from fishing
With no effort, cooking, or crafting
>>125736272
>have to babysit cows or take up multiple slots
it's
SHIT
>>125736142
Wait, you can eat spider eyes?
>>125736532
Yes, but they poison you for a little while, and the damage/regen bits into some of the overall value of what it restores
>>125736532
it's poisonous so it's a net loss unless you drink milk right after
>>125733079
Spontaneous maid combustion.
>>125730678
>add redstone dust particles to the entity collision code
>>125743649
Haven't played the mod before, what's the interaction making the block bloody - would other blocks get bloody or specifically that type?
>>125743841
The saw just checks a block in front and up to two blocks below for the chopping block, and if it finds it unobstructed, it changes it to a bloodied chopping block. I've thought about making a "blood" aesthetic block with the lilypad renderer, but that just feels like a wasted block ID.
>>125743649
Can we......power our saw with blood?
>>125744205
The blood asthetic block would be fun if it made the undead come towards it or something.
You could do stuff like hang some meat from a hook, so that it consistently drips blood. Then lure all the zombies underneath it, and saw the zeds up.
>>125745558
IS THAT......finite? Do we have to keep killing things to keep it flowing?
>>125745690
Nah, it's TCon.
>Start up world
>spawn just aways away from here
I just found the perfect seed.
>>125745418
>luring zombies
don't villagers do literally that?
>>125745558
>>125745418
>Meat on hook
>rotational power
... Could we strap zombies into one of those horizontal wheel things (From overlord or whatever. The ones with four spokes) and have an undead-powered system?
>>125745905
Am I missing something?
>>125745558
Blood is in fact one of the best fluids to use for IE watermills due to its high viscosity.
>>125746264
massive cliff by an ocean, leads to relatively flat land above.
>tfw can watch tornados blow over from cliff top house
>>125746206
Just be careful to not let skeletons ride it.
It could spawn a new and terrible entity.Bonewheel SkeletonYou Died
page 10, just holding on
also no snapshots for christmas
>disable all other serbs
>make a mediocre Christmas serb
>everyone joins in
>after holidays kill the serb and reactivate the old serb
>>125750890
>things that already happened
you're too slow
>tfw cant find a server to call home
All I want is basically a 2b2t that doesnt run like shit and has active admins who care about cheating and nothing else.
>>125753492
Why would you let anyone know you're cheating?
The best part of cheating in this game is being stealthy making the other players wonder how you've became rich in such short time.
i suck dicks for fun
-Love Omar
>>125753492
join maidserb
>>125728062
There's a reason we call it arse magica
>>125756812
gibe links
>>125750152
>not giving up on Vanilla as of beta1.8
>>125759367
its in serb list fa.m
>>125759221
im still going to use it
i havent even really gotten into it yet
the spell system looks fun though
>>125714872
Hey, I was posting yesterday and someone asked me what I'm making to use the map.
Worldpainter, custom brushes from all over, and Conquest custom trees.
>>125763791
Terrain's like 90% done, put it some quick materials to see how it looks. Screen/render is from the river in the bottom right.
>>125727781
>install ars magica
>see the two meters it adds to the HUD
>uninstall ars magica
damned chickens and their damned useless eggs
>>125764768
Only useless without harvestcraft, sempai. You can have them boiled, fried, or scrambled!
>>125764935
>using Pam's Fatasscraft
nice meme, i love it
>have Pam's Harvestcraft, Hunger Overhaul, Spice of Life, Plant Mega Pack and Cooking for Blocks installed for maximum kitchen comfy
>Plant Mega Pack food is absolutely useless thanks to Hunger Overhaul, making everything restore no more than a single hunger shank
>can't use Plant Mega Pack crops for anything but the useless PMP food
>but can use the entire fucking plant to make Harvestcraft food
>a sandwich is made by taking a piece of bread, putting a slice of meat inside, proceeded by shoving an entire fucking tomato plant, stem, leaves, the whole fucking thing, into the sandwich's rear end and hoping you still have enough space for the following whole fucking lettuce plant
>"fully compatible"
Time to bring out Modtweaker to give this some real compatibility.
>>125768360
>making plant mega pack compatible with pamsfatfuckcraft
godspeed anon dont forget to share it when you are done
>Plant Mega Pack food is absolutely useless thanks to Hunger Overhaul, making everything restore no more than a single hunger shank
S:foodHungerToSaturationDivider=20.0
edit it in config and set it to something that is fair
>>125768360
>making a pack based on food
eat to live
don't live to eat
>>125768747
>dont forget to share it when you are done
sure
>>125769109
That's what Cooking for Blockheads is for.
Adding a few more mods to Magitech/Maidserb in a day. A few people suggested Trashslot, AE2, Garden Stuff and I've thrown in MFR and some shit to make recycling all the dosh you get from rougelike dungeons.
>>125771562How about arse magicka?
Now all I need is a ghast-proof mob grinder...
Any recommendation for a modpack with tons of tutorials? I'm on Sky Factory 2 right now, but it feels like it needs more tutorials. I'm constantly looknig things up on the web to understand what to do.
Any kind of modpack is fine, as long as it explains stuff in detail.
>>125772757
I'm not sure if it's going to explode over all the thaumcraft addons I have.
>>125730678
just saw and chopping blocks?
Finally automated MOX production and preferential loading of MOX fuel. The key component was a simple vanilla chest and comparator, disabling the plain fuel servo whenever MOX fuel is available.
speaking of resource packs, anyone got anything similar to pic related? I played with it for a few hours, it gave me a headache, but after some time, I would no more get headaches.
I just want a pack that makes it look alienish af.Aleph Setei - Alien world in case anyone wonders what's the pack name
Is it possible to "filter" items in Taam or go upwards on a hill with conveyors?
>>125724487
What do these words mean?
Love, Omar.
>>125746384
>no one has added a wheel skeleton mob to their mod yet
Though I guess the minotaurs in Twilight Forest are pretty similar in how they attack.
It'd pretty much be their charge attack except doing void damage so you can lose like a heart of damage every other tick.
>>125763791
Hey, I asked that, thanks for the info!
The Infinity commie is slowly coming back together again.
http://blog.meansoft.si/2015/12/13/open-source/
>>125779257
Time to fork this faggot out of my beautiful trains.
>>125779089
nobody cares about "grind for the sake of grind: the pack: the subreddit"
>>125764451
>>125761742
I wish ars magicka just threw out an extra bar just above the food bar. Same design as those.
Just rip the mana bar from terraria or something.
Red Power?
Man fuck my friend's serb. He removed nether and just has that shit spawn normally and now ive got ghasts blowing my castle. Fuck this.
wat
>>125730678
Hey what version of minecraft are you running
>>125782929
>memelight forest
Not even once.
>>125783448
its natura retard
Also, i bet he is using kitchensink pack
>>125784732
>implying anytime there's a biome ID conflict, it isn't memelight's faulteven if it isn't installed
>>125784901
That's not a biome ID conflict, it's one of BoP's nether biomes.
>>125782928
but why
>>125774302
And some material storage blocks. I only started working on the update on Monday so I could put something out there with some other bugfixes before next week when I wouldn't be able to do anything unless it's on the toastiest toaster that could run Minecraft at 5 FPS.
>>125783291
1.7.10
>>125784901
>implying that twilight forest has these problems regularly
well, maybe if you're using four other things that add biomes. maybe.
>>125786035
Same reason he has metors crashing into everything. Its masochist ass server and I dont have the good sense to quit
>>125782929
that's some spectacular rendering fail, anon.
post your sexiest build niggers
no maids
>>125782929
rip graphix card
someone host a serb for us europoors
>>125787638
How did you get BTW to work on 1.7.10?
>>125791849
its not btw, blind fuck
>>125791849
It's not Better Than Wolves.
>>125792040
>>125792261
wait what??
I thought Better than Wolves had all that windmill shit
Can you please enlighten me
>>125792319
It's a port of BTW to Forge.
>>125792319
Read the OP, man, it's a clone.
>>125792319
some autist stole btw code and called it his
then he ported it on 1.7
>>125792319
Are you trolling or just mcfbabby?
anyway webm says its better with mods.
>>125792497
>>125792432
>>125792421
>>125792374
Last time I played MC, BTW was still on the newest version of MC
Im just tryin to find a way to get it to work again so I can make huge windmills
>>125792421
rewrite not clone, dumbass.
>>125792432
Models not code.
And no sane person whould steal fc code.
>>125763930
gorgeous
>>125792605
Oh wow, you've been gone a long time. FlowerChild got into an argument with Dinnerbone over variable portal sizes and threw a shitfit, declaring that 1.5.2 would be the last version that BTW supports.
>>125792760
>no sane person whould steal fc code
>any sane person would steal fc models
>>125792829
What an asshat,
I absolutely loved that mod, the engineering shit always fascinated me
can anyone point me in the right direction to get it?
>>125792829
>variable portal sizes
Wow, of all the things to get autistic about.
>>125792829
>FlowerChild got into an argument with Dinnerbone over variable portal sizes
What? Why?
>>125792996
>>125793007
Shit you not, he claimed that letting Nether portals be any size would "limit build designs." You know, because that's what people want in a sandbox game, arbitrary limits on what to build.
>>125793128
>muh vusion
>>125793128
>making the parameters of this prebuilt object variable will limit the way people can build it
what
>>125793892
Yeah, that was pretty much the reaction of the entire thread when that shit went down.
how to progress in thaumcraft after you get a silverwood wand core
>>125789341
>>125794319
Install KAMI
>>125794319
Get warped. Very warped.
Make eldritch eyes, explore the eldritch dimension.
>>125794472
I've never gotten this far along in the TC tech tree since TC3 and honestly I'm afraid of the warp stuff. Doesn't being warped teh fuck out spawn those powerful knight things and give you random effects? Am I overthinking this?
>>125794362
>>125794472
I wanna do meme things, can I do meme things?
>>125760160
there's at least tweo serbs with maids in the list
>>125794701
Yeah, basically, but Azanor made the stupid-as-fuck decision to force you to get warped in order to progress.
I'd just change the configs so that you don't get warp effects.
>>125792974
can you at least give me a name?
>>125794362
The dragon ball z build?
>>125794918
Theres a mod that spawns that, its called Chocolate Quest.
>>125794865
Well... it kinda makes sense that you'd need to get warped to discover some of the shit in the tech tree.
Essentially the only way to discover the high tier shit is to have eldritch horrors whisper them to you.
>>125795607
>"You ever tried sticking your dick in the portable hole?..."
>"I head you like wands, faggot..."
>"C'mon bro, tentacles are cool..."
>"Dude, snort a line of Salis Mundus, trust me..."
You know how in Mario 64 there's a secret Wing Cap level you can get to by looking at the ceiling or whatever? I wonder if that's possible in Minecraft, modded or otherwise. You look at a certain block(s) in the ceiling and it activates a Redstone signal to drop you into a Mystcraft portal or just teleport you somewhere via command blocks or something.
>>125792829
Most people still don't know you can make nonstandard portal sizes
I cant find any info on this BTW port, can anyone help??
>>125796148
qCraft can do redstone and stuff based on observation.
>>125796435
An update's going to drop here today, just keep an eye out.
No matter how many times I try to keep my shit together, I can't help it. My bases always grow organically and outside.
>>125796148
There's a block inBotaniacalled theEnder Overseerthat emits redstone signal when a player is looking at it.
>>125797017
because you are a powergamer
you cant contain your autism inside a building
>bitching about warp
honestly the only bad one is sunscorned
>>125798150
I'm waiting until I have a shitload of wards and traps in place before I get too warped.
>>125795607
Yeah, but I wish there was a way to actually *use* warp instead of being permanently diseased forever. Warp Ward doesn't last forever- it doesn't even last a little while.
But in all the stories and games, there are those corrupted wizards and shit who end up outrageously powerful. THEY don't freak out and suddenly get attacked by a hundred mind spiders, instead they grow tentacles and attack people. They *adapt* to the corruption, they don't get injured by it.
>>125797454
fug, time to update my filters
>>125798290
One of the thaumcraft mods have a Warp Ward, which burns mortuus or perdito or something to seal away the warp inside of you, at the cost of tainting the area.
I used it with a skeleton spawner, grinder, and big furnace to burn away their bones and dissect their essentia.
The dark temple started corrupting the area because I forgot to seal it in with purity flowers, but that was fine, because the area was already fucked up due to perdito fire. Or ignis fire, or whatever it was.
>>125798704
Tainted magic has a wand that generates vis on it's own depending on how warped you are, that might be a start
>>125797017
Just build an ugly, industrial hangar over it. It's not pretty, but it does the job.
>>125799086
Get a load of this reckless thaumaturge.
Are there any good mods that turn Minecrafts pseudo fantasy world into more of a industrialized one?
>>125799439
Eh, I had a flying island at the time, so I could just fly above the corrupted land.
If the plebs below couldn't fly, it isn't exactly MY problem, is it?
>>125799086
>>125799586
And people say the industrialized folks are the savage ones.
>>125799586
WIZARDS
NO SENSE OF RIGHT OR WRONG
>>125794963
better with mods, just wait, beeto should relase new beta soon.
>>125799856
Summon Guns x5
Redlogic vs Project red. No, I don't care about the authors being jews or not jews. Which one is the better mod?
>>125802581
Redlogic, hands down.
I just found this mod and I'm surprised it's not more popular. Fits in well withmaids
>>125802581
Redlogic for being up to date and avoiding bloat
Redpower for the NEC PC-8001
>>125803943
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2488166-fairy-lights
is there a mod that transports you blocks away from where you are? I've been exploring and its been deserts and barren biomes for miles on end so if there was a mod that could teleport me far that'd be nice. I know Nether Portals do that kinda but I'd like a mod
>>125804158
Yeah it's calledcreative mode
>>125804158
Industrialcraft has teleporters you can rig up
>>125804281
that's for spics
>>125804303
thank
>>125804070
Oh man that's great for several reasons
Note to self to cannibalize that rendering code
>>125804390
https://www.youtube.com/watch?v=tbz9GStN-8I
For that one dude who was upset that he couldn't let the water cascade down the side of the water wheels.
>>125804070
Holy shit, you're right, why the hell isn't that more popular?
>>125804502
>beta 1.8.1
dear god
>>125804591
the experimental version works for 1.7.10
just note the teleporter needs a lot of power to operate
>>125804580
i remember long time ago, I tried to get windmills to work but they kept breaking in storms so I just built a shit load of underground water mills
Almost done making my mod pack. Just need some suggestions:
World gen? ATG, RWG, something else?
Food mod? Pam's, hunger overhaul, other?
>there are still people playing Resonant Rise-based packs
>>125805293
whats that exactly
>this has 9000 downloads
http://www.curse.com/mc-mods/minecraft/lemon-land
>>125806024
what the hell
>>125797017
>being an elf
>>125806024
>>125806279
I'll never understand this sort of thing
>>125807054
C'mon anon dont you WANT SOME MINECRAFT LEMONS
in all seriousness what the hell were they thinking
>>125807156
Probably some form of low-functioning autism going on there in all seriousness.
>this happens
>witch jumps me from the right
>maid tries to cqc with a bow
>kill maid
god damn it
>>125807251
Look at this smug little bitch, she knows she's a cold blooded killer, she sees you in the way of a monster? Perfect excuse to execute you. Never trust your maids with ranged weaponry.
>>125807518
the hell kind of mod is that
>>125807518
>that bacon in the background
>>125806279
did they steal the amt yuzu texture?
>>125808007
What do you mean.
>>125808049
Want the bacon skinpack?
>>125808216
Of course I want the bacon
>putting together a custom pack
>add mekanism, it adds fucking FMP
>it still has a mix of ugly-ass high-res and low-res textures
>it still doesn't add all the resources it needs to work alone
>add Flan's mod, hovering over its tab in NEI makes the screen go insane
Why do I fucking bother
>>125807518
literally hitler
>>125805263
pls respond
>>125808374
>calling your loli Dumbass
You deserve it desu
>>125808273
https://mega.nz/#!z9YRDL4R!GPG6hyirqmKZVh5y-9c_6cLGUvuLnte9WIY8mCAYAuk
You can either put this in your mods folder and overwrite the file thats there, or save it somewhere else and move stetwo_SR2 to the version your using.
>>125808554
>>125805263
RTG.
They're both shit. Get Growthcraft and AMT instead. Add Spice of Life if you really want to get fucked sideways by your food.
Is there a mod that will prerender some set amount of blocks so I don't have to generate terrain?
>>125809068
Yes.
>>125807518
>little maids
>with what I'm assuming are Flan's Mod weapons
>>125809543
Not flans, flans are shit, these are GVCGunsPlus.
Guys...
https://www.youtube.com/watch?v=GW_fdXHOWp4
What do you think?
>>125809715
I really liked it.
>>125771562
Have you looked into Steve's Workshop? That mod is great.
>>125809638
Goddamn it, I can't into moonrunes.
>>125809715
>an orange/green stickfuguire builds everything better than you
>>125810371
https://mega.nz/#!ehRG1JRb!st1FtI7dJo1y9c3K8q3BGM0Itzp7T47dCjHc9vCAEPM
Here ya go.
>>125809715
I posted that here a few days back, I liked it. The herobrine aspect is... eh. But aside from that, it's neat.
Feels more terraria than minecraft though since it's 2d and the building is so comparatively fluid in the video
>>125798704
Warp effects become less severe over time and eventually stop if you don't gain warp for a while. However, they come back full force if you get any more warp. It has been like this for quite a bit.
>tfw you find the perfect place in your test world and probably won't in your real world
>>125812191
its easy anon, make the world you have into your perfect world
>>125798704
Tainted magic has a wand that turns your warp into vis recharge rate. that might be the first step into using it.
The wand has a 250 vis storage cap, an the staff has 500.
I dont' know how fast it recharges sincei'm using thaumcraft minus thaumcraft and I think it effects warp shitbut the thaumonomicon says it's supposed to be really fast.
>>125812191
type /seed and use that when you make your world.
>TFC crashes with Railcraft
GOD
DAMMIT
>>125771562
>AE2
WHY
>>125813643
It's a useful lategame mod bro. Deal with it
>>125812968
http://pastebin.com/kwjEpBRv
pls help
>>125813789
AE is a mod for people too stupid to organize chests
>>125813643
>magitech
With AE2, thaumcraft centivis actually becomes usable.
>>125771562
At least use Automagy instead of AE.
>>125813893
WAIT SHIT I'M RETARDED.
Changing the loadorder of TFCTweaks so it loads first fixes the error, as it unifies TFC water, which is what was causing the conflict with Railcraft
>>125813893
>stop liking mods I don't like!
>>125809638
>atrocious barrel climb
>barrel climb doesn't return to normal after firing
>shitty bullet animations
>no animation/posing for holding/firing
>no customization or additional contentI will admit most of Flan's content packs are shit, but the official ones are at least OK
I'll stick with Flan's Mod, tankyouvellymuch. I might keep it if the maids aren't compatible with FM though.
>>125814683
AE is a stupid mod for stupid people, the only use it has is in a futuristic galacticraft setting.
>>125814683
It's not about liking or disliking, it's about being literally retarded
>>125814719
I cant make heads or tails of what the fuck you're going on about.
>>125813893
The biggest use isn't the storage retard, it's the crafting. You know as well as I do that microcrafting is bullshit and AE2 can get rid of that. It takes a ton of materials and power anyway so bugger off with >muh balance
>>125814904
>>125809638 here suggested I use GVCGunsPlus instead of Flan's Mod for guns. I downloaded GVCGunsPlus, gave it a whirl, and had >>125814719 problems with it. Ergo, I'm sticking with Flan's mod for my guns and gun accessories.
I will say that Flan's Mod does fuck game balance unless you have mob-toughening mods, so it's still not that great unless you're doing some sort of dedicated multiplayer server. But that's another issue.
>>125815168
Stop playing shitty mods with mircocrafting then.
>>125815206
Literally none of those things listed are in GVC, to use a gun, you can either fire like normal, or use sights to fire, are you retarded or something?
>>125814754
>the only use
>not letting you skip the 3 minutes spent looking at a crafting bench every time you want to make a solar panel
>he's never tried to craft a stack of dispensers
>>125815273
That's like asking people to play vanilla.
No large mod is without microcrafting.
>>125815393
>not using EasyCraftingTable and scrolling through a list of things to craft from raw materials and skilling microcrafting entirely.
>>125815334
What the fuck are you talking about? Do you know what barrel climb even is you blathering autist?
>>125815539
Wait, were you responding to him or me?
>>125814754
>not building a huge futuristic bunker that uses forcefields, laser turrets, and a grav shute for descending/ascending within the 3x3 shaft that descends through the whole base
It's perfectly fine for high tech mods.
I do want a low tech option for it instead.
>>125815539
No, because I don't use flans because its shit and I don't play with shitty mods.
>>125815491
>having redstone, glass, iron, wood, stone, gold, and 5 other random things in your inventory to craft one thing and then putting it all back
>>125815640
quality post bro
>early game, no food, make shitty fishing rod and hope for something to nibble on
>fish this up almost immediately
>>125815397
>not playing mods that ditch nearly all aspects of vanilla
you keep digging yourself into this greentextable grave, son
>>125815823
>ditching all aspects of vanilla
Why even play minecraft, then? It's like those retards arguing about Flan's mods, which tries to turn the game into an FPS. If you're going to mod a game, you might as well take a game that's the closest to what you want.
I want a server where looting is allowed, but there are a number of base defense mods with turrets, forcefields, secret doors and etc. And any OP bullshit like those invincible flying armors are disabled.
Would be pretty fuckin neato
>>125815967
But Terrafirmacraft is a thing, anon.
>>125815718
>not having four different crafting tables at all times to suit whatever need you have
Vanilla for singular items, Uncrafting to repurpose junk, Extended crafting for good looking bows, Easycrafting to bypass microcrafting
Putting all the raw materials you need to make something like an IE drill and pulling the finished drill out and letting the game instantly handle all the microcrafting is by far the best way to handle crafting needs, get on my level you piece of shit scrub fucker. Go back to crafting specific things that let you autocraft a single thing at a time, ill be sitting here waiting for you to finish your microcrafting to call you a slow loser autistic faggot fucker.
>>125815817
>Extra EXP from mob kills
You know what you must do
>>125816059
>Terrafirmacraft
>No microcrafting
Hah. Hah.
>>125816186
>Go back to crafting specific things that let you autocraft a single thing at a time, ill be sitting here waiting for you to finish your microcrafting to call you a slow loser autistic faggot fucker.
>>125816813
Where is the microcrafting in Terrafirmacraft?
>>125816929
>Use stones to make an axe head to make an axe to cut down a tree to get a log to run a fire
>>125817281
That's called crafting. Microcrafting is pouring an immense number of resources into tiny components to complete an arbitrary task, mostly for the sake of artificially lengthening the game.
>>125817435
>literally all of industrialcraft 2
>>125817435
Really? I thought microcrafting was when someone made this strict, rigid line of things You Must Do in order to get an item.
I assume microcrafting is more like, say, compressed cobblestone, except instead of just cobblestone it's a bunch of rubber and copper wires and shit.
>>125817515
Hence why IC2 is shit
>>125817560
Microcrafting is AE2. use base materials ot make this to make that to make four of these which are used ot make two of those to get this thing which is used to make this thing which is useless without these other 16 things, so you use these things to make those things which let you start working on getting those things over there to make this one thing which done nothing on its own BUT OH BOY DO YOU NEED IT!
>>laptop explodes
>>decide to use this as the catalyst to buy a new computer
>>will finally be able to play modded minecraft at more than 3 fps
Or should I not kid myself and assume I will be consigned to lag whatever happens?
>>125817560
Think of the name. Micro. Crafting.
>>125817435
It's not to lengthen the game, it's because some items are supposed to be more expensive than 9 items and you can't have a crafting recipe that uses stacking items.
>>125817924
Would you prefer everything cost 9 diamonds max? Because that's how it would have to be without microcrafting. I've never used AE but any and every mid-late game mod is going to have that shit because it has to.
>those people who make one mod and it requires a library jar which they also made just for that one mod
WHY
>>125818454
In case they make another mod and want to just keep things simple instead of copy pasting the code to each additional mod.
>>125818454
>>125818537
>betterrain-1.7.2-1.7.10_0.15.jar
>betterrain-1.7.2-1.7.10_0.15-core.jar
>>125792261
You can dupe using mechanical hopper and storage block with one slot
>>125818128
I'd prefer tiny components didn't require several diamonds, ingots upon ingots of COMPRESSED ingots, or whatever other methods of resource-gobbling a modder comes up with
>>125809715
It's actually really good. I'm genuinely surprised.
Can someone remind me of that mod that adds contextual sounds like wind and rustling?
Also, is this gonna lag my shit up?
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2158080-sound-filters-a-client-side-mod-adds-reverb-to
>>125819239
Matmos, but I don't know how ded that mod is.
>>125819027
As much as I love the end result, this is one thing which is a bit annoying about galacticraft. The processing is ridiculous, and you need a huge amount of ingots and time to process everything.
>>125818868
So if I put a JABBA barrel down, it won't dispense, but still register it with the barrel?
>>125819665
At the very least I'd prefer if the rocket was an actual-size rocket, that'd justify all the resources and would please muh realism
>>125804158
i have this idea for TC teleporters but as i can't code for shit i can only hope that someone will add it in his mod
anyway, let's go:
basically it's one of these big ritual things like infusions that require a special structure (in that case some kind of modified matrix on the floor) fuel (essentia, probably iter for basic teleportation and maybe more for more advanced stuff) and stability (for precision, and maybe some upgrades)
it's simple, put your jars in range, crouch on the rune to see the distant ones, select one with your wand, the rune absorbs the essentia needed (the quantity depends on the distance) and woosh! there you go.
but terrible ("fun") things can happen if you don't have enough essentia or stabilities issues, like you getting teleported at a shorter distance than planned, simply taking damage on arrival (like with ender pearls, but possibly more) or getting thrown in a random direction (from the arrival point)
for the upgrades the simplest would probably be big stabilization totems, some cross dimention stuff and one that uses the nether to reduce to 1/8 the distance costbut that also brings a possible fail of throwing you out in the nether
>>125819921
Yeah, I'm just going to file this under "cannot replicate."
>>125821836
>zombies rushing the stage
>>125817826
In the world of modded MC, there's so many ways to mitigate that
Make a machine that takes in the 200 enderpearls, 300 iron, 50 gold, 10 diamonds you need and just let it shit the thing out after some time.
Don't make someone craft 4 ender transponder resonaters to go into a quantum displacementalizer to go into a fixfluxed ultimatum tantric machinery composit box that acts as the core of a blastronic ultra engine which is just one of the two you will need for the jet propulsion unit of your flightshoes.
>>125822325
they got washed away
>>125821836
because they know quarry is shit
>>125822426
and just why the fuck not, that's my favorite part of the game!
>>125823012
this looks really complex
Is the end result worth it?
>>125822426
>ender transponder resonaters
>quantum displacementalizer
>fixfluxed ultimatum tantric machinery composit box
>blastronic ultra engine
How long did it take you to come up with those names? Those are kinda funny. I might even steal them for my Stars Without Number campaign.
>>125820541
>stability
>instable teleportation gives you effects like nausea and blindness upon landing
>the destination is also fuzzed the less stable it is so if you just plop two down without preparing a landing area you're likely to wind up suffocating in a wall
I love it.
>>125823286
Just came up with them as I was typing, feel free to use them
Should I get the Galacticraft or WarpDrive mod, /mcg/?
its almost as if Chisel knew I wanted to use this as a path block, so of course the CTM doesn't fucking align up.
>>125825183
Why the fuck would that texture render on the side?
Why not just have it render on every side?
>>125825329
there's another that has it on all sides.
I just wanted the transition from regular dirt to brick-dirt. Looks nice.
>>125825183
Why would you make that block render like a pillar?
>>125825183
I remember a bug with mekanism blocks fucking up the orientation of chisel textures in the same chunk. What else do you have nearby?
>>125804591
yeah, Industrial craft is a fucking ancient mod, that's IC2, if you notice, so IC1 came in far far before
I miss those days
>>125826002
looks better like this to have that smoother transition.
>>125826548
well you can see my workshop in the background, that's all mek machines for the moment. however it isn't in the same chunk.
>>125823192
Yes
>>125827213
>however it isn't in the same chunk.
Try turning on a chunk grid with journeymap/etc and see if there is anything weird in the same chunk.
>>125827213
In that case it should just behave like grass and render that always on the top. It's pretty unlikely someone will want to achieve that effect looking from above or below.
>>125806279
MY EYES
>>125816039
So, High Tech PvP server with defense as the core?
you kinda need armours like that to raid if you have all that defense, how else will you get near em without getting shot to fuck?
>>125817739
if you got a beastmode PC, you can play heavy mod MC without lag
It'll just cost a grand and a half or so to get a PC that strong
>>tfw I love exploring other dimensions but this mod looks to be the epitome of bloat
>>would probably require too much config editing to make it viable to use in my mod pack
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286381-aoa-21-new-dimensions-330-mobs-27-bosses-skills
>>125827804
I'd be happy with 30fps desu senpai
I remember playing the Technic pack back in the day when it first came out, and that ran fine on a mediocre spec. Now similarly-sized mod packs lag the game to hell.
>>125820182
That would be dank, just some massive multiblock rocket that you need a fuckton of fuel for, and once it's done, you can go just about anywhere
>>125827630
Targeted missiles at their power sources.
ICBM mod!
Or alternatively, see if you can get the pneumaticraft security station to work with the laser turrets.
>>125827630
That's the point, if you have excellent defenses you should be unraidable. The fun is in planning for all eventualities and making sure you're safe.
There could be all the usual mods as well, but just have defenses
>>125827874
it looks fun, but the "IN YOUR FACE IN FULL CAPS OVER 9000" presentation makes me doubt.
but still, as it's for 1.7 the only things you'll have to watch out for are biome, entity and maybe potion ID's
>>125820541
I actually really want this. A TC addon, that lets you build structures similar to blood magic rituals - like super stabilisation obelisks for infusion, or warp gates that combine the ideas of things like KAMI celestial gateway and the eIO teleport thingys that let you aim at nearby ones.
>>125827318
>>125827360
meh, this looks alright.
>>125827874
Is it just me or does loading the mcf website lag the every living shit out of your browser?
>>125831663
too many ads
>>125829149
Does that mean that newer versions have other stuff to watch out for?
I seem to recall that there was a mod that automatically resolved any conflicts between ID numbers. Is that still floating around?
Has anybody had the chance to try out the new 5x5 IC2 reactors?
Are they actually worth? It seems like so much more could go wrong
>>125831950
i would not be surprised at all
Recommended mods/texture packs for comfy building?
>>125831967
i was thinking about previous versions, before you had to take care of item/blocks id's
i remember some mod a long time ago that added some kind of cristal biome to the worldgen and i had trouble setting it up as i didn't know that blocks used in worldgen couldn't use that thing allowing blocks to have an ID above 255
>>125832018
I tried them out once. You have to get a whole bunch of coolant and pump it into the reactor, then use a heat exchanger to convert the hot coolant into cold coolant and HU. Then with the HU, you can either run a stirling generator to generate EU directly, or chain together a steam generator, kinetic steam generator, and kinetic generator to convert the HU -> Steam -> KU -> EU.
I tried the steam generator thing but I couldn't move the steam into the kinetic steam generator fast enough, even putting the blocks next to each other, so it kept giving off steam explosions which was very alarming.
With a steam generator you have to use a whole bunch of distilled water or else it calcifies the generator and it stops working. Ideally you can run the distilled water in a closed loop by removing condensation from the kinetic steam generator, but the steam explosions mean you are losing distilled water... so I scrapped that idea.
Basically it's very very fiddly and you might as well build a second regular reactor. (Or a 37th...)
>>125832812
Oh, I almost forgot. The kinetic steam generator eats up steel rotor blades, and if you run out of those the reactor overheats and explodes. So yeah, lots of things that go wrong if you don't take the easy way out and use stirling generators.
>>125832525
Fuck off """comfy"""" faggot.
>>125833339
calm your impotent autism friend
>>125833485
>>125833725
Fuck off samefag im not wrong about comfyfags being shitters.
Playing blightfall, I got a saguaro fruit from the seeds thing at the start, but I can't plant it on hoed land. How do I convert it to seeds? There's no recipes, or uses or anything.
>>125834550
It's a cactus. Did you try planting it on sand?
>>125834635
Ohh, no I didn't. I think I started on gamma, there's no sand around iirc.
>>125819239
reverb can potentionally murder client tick time.
either turn it down to ~256 or better yet, turn it off completely
I can start a server up fine, but for some reason my friend cant join
Portforwarded 25665 to my computer's IP (192...)
portchecker tool says it works, so thats fine.
have a modded server running, me and my friend have the exact same mods, running on the same version 1.7.10
I start the server jar, everything looks fine in there, I can join it just fine.
I give him my public IP, but he fails to connect.
What could I be overlooking here?
>>125835826
>Portforwarded 25665 to my computer's IP
25565*
typo'd
I have 25565 forwarded properly
>>125835826
>Portforwarded 25665 to my computer's IP (192...)
>I give him my public IP, but he fails to connect.
Pretty sure unless you're both on the same local network, that isn't going to work, and you'll need to setup a VPN.
>>125836205
So I can't just run a server on my computer and have people join it over the internet?
I didn't know the server jar was for Lan only...
>>125835826
192.168.1.1 is not your IP you retard, that's your default gateway
please take a CS class
>>125835826
>>125835946
what's the reason given by your friend's client when he fails to join?
did you open port 25565 in your firewall?
>>125836205
It will work. That's how Trainserb is set up.
When you set up port forwarding, you tell your router 'send incoming data going to this port to this specific address on the network'. When someone tries to join, lets say 10.10.10.101:25565, and the router that is in charge of that network has a port forward rule for port 25565 to192.168.1.8 you can join because the router simply sends the traffic to that machine.
>>125836729
>192.168.1.1 is not your IP you retard, that's your default gateway
I never said that was my IP address. I know what my local IP is, I used the value in the IPv4 field of ipconfig
I went to my router's setup, portforwarded 25565 to that IP and portchecker says it's working.
Trying to figure out what I could have overlooked for my friend not to be able to connect
>>125836804
>did you open port 25565 in your firewall?
>what's the reason given by your friend's client when he fails to join?
Timed out, I believe. I told him to add the server to the list to see what it says but it says failed to connect there too.
I set up port forwarding via my router's setup page. I need to also do this in Window's Firewall too then?
I will try this now
Is the Wii U version any good? My purchase hinges on their application of gamepad features to make the experience less clunky on a console.
whoa okay sorry to fuckin interrupt goddamn
>>125837662
they didn't think to use the gamepad
also the worlds are the size of a stage 2 map, aka fucking tiny.
0/10 blunder of the century porting, it's basically a 360 port of the game
>>125840009
Nasty. I'd buy it for a less clunky experience, but I guess I'm stuck with PS4. Which means I'll probably just never play because I can't go back from how easy it was on my PC.
>>125837045
IPCONFIG DOES NOT GIVE YOU YOUR IP ADDRESS
YOU
RETARD
FUCK
>>125835826
post your public IP i'll tell you if i can connect
>messing around with inventory tools dolly.
>figure out you can pick regular blocks with it
>click an exposed wire on a whim
>game crashes
I honestly don't know what I was expecting, I'm just glad it didn't fuck my save.
>>125840154
weell, yes it does. it gives your computer's IP address. it isn't the public address your router uses to communicate on the internet.
>>125837240
go check whatismyip.com and give that address to your friend see what happens.
completely unrelated. do you hear it?
can you hear theWHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRWHWIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRWHI WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
>traversing the ocean looking for stuff
>almost sail headfirst into a barely visible hungry node
wew lads
>>125822426
>fixfluxed ultimatum tantric machinery composit box
I giggled.
>>125842019
>hungry nodes don't have a water-vortex effect when over an x-size area of water
aw man.
>>125842019
You sure it isn't a thirsty node?
>>125843427
boooooo
>>125840450
file a bugreport
>>125827874
>shitvent of shitvension
>divinerpg
>good
>>125843427
https://www.youtube.com/watch?v=bcYppAs6ZdI
progress on cozy town doomed to a fate of uncontrolled industrialization.
>enjoy pam's harvestcraft as someone who eats all that shit IRL and enjoys exotic fruits a lot
>it's got some weird quirks but i never really question it
>look up some videos on it out of boredom
>mfw i find out it's made by a fat housewife that can barely code and uses painterly textures
>that's why i can't shift click apiaries
>that's why some of the textures look weird, she made those herself
>that's why there's stuff in there that doesn't actually work, isn't mentioned or is otherwise obscure
Makes me wonder how easy it'd be to just learn java myself and make a private fork.
It's a wonder it works as well as it does, i guess.
>>125845739
I'm so glad you're actually following though on the industrialization thing.
>>125845739
Where is the industry?
>tfw out of the hours and hours you've played you've made one barren building
>plus your shitty starter shack
Better With Mods 0.6(.1)
https://mega.nz/#!vB1ljZYK!7TfqP4ZXzRf-bJLOLhyKGzg5XvnGbckqRp8M0hA8XWM
-ADD: Saw - kill things and chop logscurrently vanilla/Natur(e)a only
-ADD: Chopping Block and aesthetic storage
-CHANGE: Water wheel can now be powered on its sides, and modded fluids now turn it the right way
-FIX: Turntable buttons now re-render properly when right clickedby kicking the block to an unused metadata value before getting immediately kicked back by the tile entity. A bit cheap and cheaty, but hey, whatever keeps me from using TESRs.
-FIX: sounds not playing in client-side code
-FIX: removed the shitty workaround for the mill/cauldron/crucible crash and fixed the ore dictionary lookup that was causing said crash
Since I'm not going to have a computer that's able to play Minecraft for the next three weeks, I'm going to try getting preliminary porting to 1.8.8 done.
Updated JohnSmith texture pack patch: https://mega.nz/#!LUciEK6b!Kt-gqFviqNfgWFdccdcZR1NanncMIcgEt5Z-U0LzLOA
And a Christmas gift: https://mega.nz/#!vJ1ChLya!cOAMGGZniYUR9JJRkdH9icBSIYvmjMjXiPcUgdNvP-M
>>125846415
>build a large base out of stone bricks with chisel
>try to make it look good
>it's shit
>not going to start over
I should probably stick to using wood, it always looks good.
Stone above ground is just shit.
At least it's already built so it'll be easy to equal trade the shit out of it.
>>125845842
>Makes me wonder how easy it'd be to just learn java myself and make a private fork.
Before doing BetterWithMods, BeetoGuy took a shot at forking Harvestcraft, and concluded that it can only be done as a rewrite from the ground up.
>>125846575
>Stone above ground is just shit.
Nah, get good faggot
...is what I was going to say and attach a counter picture, but I can't actually think of any stone builds above ground that were good
>>125846861
Well, surely it can't be that fucking complicated, if she did it: https://www.youtube.com/watch?v=Yv4qhpvlLso
>>125846565
>chop logs currently vanilla/Natur(e)a only
Wasn't the OreDictionary made for that purpose?
>>125847045
We're talking years of doing nothing but copy-pasting code from other sources here. That shit accumulates fast.
>>125846565
>dorfsci
>>125847139
I meant writing my own from scratch as my first dive into coding.
>>125846385
>those grates
WHAT MOD WHAT MOD WHAT MODpipes too for that matter, actually
>>125847117
Yeah, but the way I try to look up the corresponding planks doesn't quite work the way it's intended.
>>125847237
Oh, well, yeah, if you have the patience for it, it shouldn't be that difficult. The only real reason I'm not doing it myself is because I've got a lot of other projects already.
>>125847375
I'm a NEET with nothing better to do.
I've wanted to to it in the past but i don't know where to start or where i could find any sort of help.
>>125847180
This image confuses me
>>125847139
>>125847045
Yeah.
Also, one wouldn't want the end product to be a shitty, buggy Harvestcraft 2: Electric Boogaloo.
>>125847572
I have a hardon for food diversity, so i'd keep working on it until it was decent enough to use in my worlds.harvestcraft is missing too much food, it rustles my autism
>>125847283
my bet is that they're just the iron trapdoors of his texture pack, but something is off with the perspective
>>125847283
That pic isn't mine so I have no idea
so dumb question, got glass ceilings in the holes up top but that'll provide enough light for shit to grow right?
>>125847687
Guess i'll just start watching youtube videos until i think i have some semblance of an idea of what i'm doing, then start doing it to prove to myself how wrong i am and go from there.
>>125848571
yes but use arcane lamps for everything
>>125847840
They'd require a signal to be down though, yes? I don't see any way redstone could be connected to them.
>>125832812
you're right, not fucking worth it, spent the last 3 hours fiddling around with them in creative. It just opens up more variables that can go wrong/need replacing and it's a pile of different machines needed for every single reactor just to extract some more energy. I could see them maybe viable if it was just Minecraft+IC2 and uranium being rare and you really wanted to extract the most out of every ore. I'm better off sticking to compact MOX reactors.
>>125846385
on the way. remember I have to fight with the statistics corrupting itself every 6 hours of gameplay or so.
and it'll be really dirty industry.I'll make a clean build on the other side of the valley, I think. I like clean engineering with like a gritty underside in access ways, but I've never tried to go for full dirt.
>>125848921
no thaumcraft and not sure i want it, from what ive heard its grindy as fuck
>>125847283
the pipes are from mekanism
>>125849530
Just give yourself 9999 of each research aspect with commands, then it's easy peasy.
For research just get up to research mastery (early game) and pay attention to the aspects which compound aspects are made of.
So say the "motion" aspect is made of air + order, you'll be able to see that and immediately know that you can connect either air or order to it.
Do that again for the other aspect you want to connect, simple enough.
When you get them close enough, you want to bridge to two.
So say you want to bridge earth and order, just use an aspect that contains both earth and order, like crystal.
Same goes for compound aspects made of compound aspects like lust (hunger + flesh), it can connect to hunger or flesh.
And be careful about warp. If you stare into the abyss, it may well stare back.
It's simple once you do it a little.
>>125850191
or
>>125849530
Can just install thaumcraft minus thaumcraft, does all that for you, also tells you what aspects everything is, and I think it removes warp for some things?
Now, while this is the option I suggest, I still feel people should try though vanilla TC once, it's fun the first time, but every subsequent time, the research-gate to being able to progress feels shittier and shittier
>>125850381
I don't know what the fuck you just said, but there's a config option to disable warp and tain, and an ingame command and item either of which will unlock all recipies so you can just craft them.
>>125850465
there's a mod called "thaumcraft minus thaumcraft"
it does everything you've suggested, plus a little extra (with your method, you still have to scan things to know what aspects they are, for instance)
>>125846575
I always tend to like buildings that have cobblestone or wide-stone-brick for the bottom brick of the house's walls. Then something else up above.
>>125832812
>>125849261
I tried them out once.
Tried tying the steam into my Bigreactor turbine.
Did not work, would not recommend.
Just go with Bigreactors instead. Much less microcrafting.
>>125850709
>meanwhile in comfy land
>flesh golem niggers working the corn fields to produce ethanol
>archmage watches them work from the top of his tower with little maids at either side
>mfw
>>125851054
Don't forget the taint, slowly sprawling across the land around him, the taint oozing from the warp in the archmage's soul.
>>125851054
>comfy
>horrid, ghoulish abominations made of the flesh of the fallen tending your crops
>>125851138
>living in the overworld
You have to live in the twilight forest, keep your storage in the end and industrial production in the nether, of course.
>>125850653
i wont have to gen a new world after installing thaumcraft will i?
>>125851183
Anybody whose played minecraft enough to build in comfy land has probably had more experience with zombies than actual living people.
>>125851247
The best option is to live in a mystcraft world. Ideally, a void, with nothing but your palace of thaumaturgy within.
>>125851183
>the flesh of the fallen
It's not necromancy, it's recycling!
>>125851183
Solely corn fields for the purpose of fuel production, of course.
All the lovely edible crops are tended by the villages or cute little straw golems.
Plus it sends a good message to any cunts that might think to challenge the archmage and his meidos.
>>125851413
>meidos
Can you stick the meidos in a curative vat and give them all sorts of upgrades?
So has anyone played around with Pneumaticcraft since they did away with plastic seeds? What's the process like now?
>>125846565
>by kicking the block to an unused metadata value before getting immediately kicked back by the tile entity. A bit cheap and cheaty, but hey, whatever keeps me from using TESRs.
markBlockRangeForRenderUpdate is a no?
>>125851570
It is
AMAZING. I LOVE IT.
Basically, the rest of pneumaticraft is the same, except all of the early plastic-required stuff doesn't need plastic anymore.
Instead, you need to refine oil. You basically get four different liquids from oil- kerosine, diesel, gasoline, and LPG. Then you refine these. One gas refines into the other, ending up to LPG, and then LPG is refined to liquid plastic.
Liquid plastic you throw into the PLASTIC MIXER. This mixer takes green, blue, and red dye. With this dye, and liquid plastic, you can make sheets of whatever color plastic you want, at the cost of a fraction of the dye.
You can also remelt the plastic back into liquid plastic, but you don't get the dye back.
There's also a heat system in pneumaticraft now. Several machines require heat, several machines naturally heat up and lose efficiency the hotter they get, etc.
Fire can heat things. Lava can heat things. But at the same time fire and lava heats something, the machine it's heating *cools the lava*, turning it into obsidian. There's also a 'vacuum tube' that takes pressure, and then in exchange, heats up one side and heavily cools down the other.
>>125851910
That actually seems really awesome. Plastic sounds like a pain in the ass but if it was moved to later-game shit I'm fine with it. Thanks for the good news, anon.
My favorite is that Pressure Chamber Interfaces are just a hopper now. Beats having to BUST THE FUCKING THING OPEN ALL THE GODDAMN TIME EARLY ON WHAT WERE THEY THINKIIING.
>>125851248
since it mostly just does command stuff and reveals things to you, I doubt it
>>125851413
>>125851514
Forget the maids, can you stick an iron golem in a vat and upgrade it?
>>125846565
Minecraftforum post commence in...?
>>125852086
awesome, really getting sick of installing mods and having to make new worlds so the ores and shit'll show up
>>125852013
It is pretty awesome.
Oil refinery refines 10 oil into something different depending on how many refineries you have stacked. So I had siphoned off the LPG, and I'm feeding the rest into liquid compressor furnaces, to charge up a large 5x5 chamber. Then I had a bunch of valves, set by putting multiblock 'covers' on them and then levers on that, so that I can choose where the pressure goes.
Then the LPG gets fracked into plastic, plastic made into sheets, etc.
It's pretty cool.Then I got myself trapped out of a certain part of my own airspace, because a flying sentry turret base didn't have a properly configured security station.
>>125852086
>>125852735
You might. Thaumcraft has those elemental shards, remember?
>>125852735
Oh, I misread your question
thaumcraft has it's own ores, yes, I think it has retrogen though. you can also venture out into new chunks for new ores
the thaumcraft-minus-thaumcraft mod I was talking about in specific doesn't add anything to the world, so if you had thaumcraft installe, then added TmT, you wouldn't have to make a new world or generate new chunks
>>125852992
thank god
really just want the growth lamps for the ore farm
cheats has to be on though doesnt it?
bunch of bums
not even going through the research
>>125853502
I did the research once for thaumcraft 3, and at least three times for 4.
I'm not doing it again. For 5, I might, but probably won't if it's too similar to 4.
It's just boring.
>>125853409
Do also keep in mind you need thaumcraft the mod installed for TmT to work, TmT is just a 4 kb 'fuck the grind" thing
with tmt installed, nah, you'd need cheats for what the other anon was suggesting with giving yourself research points and shit
>>125850381
Like I said in this post, one should do the research their first go, see what TC's all about, it's fun the first time, but many of us here have played tc in various iterations and don't see the point in redoing the content gate research over for AGAIN.
>>125853621
as someone who hasnt done any major grind mods (have buildcraft and thermal expansion but havent actually used them yet) how bad is thaumcraft? if its not too bad i'll just say fuck it and make a new world and try it out
>>125853856
Thaumcraft is reaaaaally grindy.
You need to make a wand to make a thaumonomicon to make a crucible to make anything, to make an infusion altar
and then throw in a bunch of new researches and stupid-ass puzzles to unlock everything as you go.
>>125853856
The actual "these are the items you need and setup you need to make things?"
It's not that bad. You will need a good source of various "these items mean nothing to me so I can turn them into magic juice" for the 30 or something various forms of magical goop. The items you actually use to make things often aren't too expensive (they can be depending on how deep ingame you are, or addons)
The research is basically a forced tutorial for every item using a system that doesn't follow minecraft at all. some little "connect point a to point b via aspect tile flipping" Imagine playing an fps, but before getting to even aquire a gun ingame, you have to play a game of frogger first. It's novel at first, but eventually it's just "why is this mechanic here?" Of course, there's ways to mitigate it, or turn it off, but that can be even more grindy since research points now become the bottleneck.
>>125854337
>Imagine playing an fps, but before getting to even aquire a gun ingame, you have to play a game of frogger first.
It's like the hacking minigames in BioShock 1.
>tfw diesel generators are nerfed
IE's Crusher can't get backed up, can it? Like say I funnel -all- my ores into it, what happens?
>>125854898
Just checked the source. Looks like it has infinite storage capacity.
>>125854980
Heck yeah.
>>125854898
If your output container gets backed up, it just starts dropping items into the world like it does without a container.
>>125855048
Is immersive engineering actually good? It looks like any generic industrial mod except all the blocks are now multiblocks. What am I missing here
>>125854980
>>125855054
Oh, and one last question. What about passive power consumption? Is this thing eating power even while it's not crushing anything or what?
>>125855125
It's the aesthetics, mostly. There's some cool toys like a modular drill and revolver that I haven't gotten around to making yet, but really it just does what every tech mod does and makes it look a lot nicer. It also has a lot of very easy, very powerful passive power generation options.
>>125855125
>It looks like any generic industrial mod except all the blocks are now multiblocks
That's exactly what is. As consequence, everything is much more expensive than what you'd get if you used EnderIO for example.
But who cares, it looks good and that's all that matters.
>>125853941
>make wand
Iron nuggets + stick, no effort
>make crucible
click on a cauldron with any wand, instantaneous
>make thaumonomicon
click on a bookshelf with a wand, assuming you didn't find one in a chest first.
All of this takes five minutes, quit being such a lazy little cocksucker, or at least don't bitch about it if you aren't.
Also, research is easy as fuck and infusion is actually pretty cool. https://www.youtube.com/watch?v=A4ycaVzypwk
>>125855263
Infusion is fine until you start working in multiples of 32 essentia, in harder types to get, or shit like runic shielding infusion.
I have a question...
Does gvcgunsplus have a morita?
>flans mod doesn't have one so i tried to make my own. It didn't work
>>125855206
>Is this thing eating power even while it's not crushing anything or what?
Negative.
You can put a switch on the red dot to turn it off, but it only helps if the thing is already full of rocks and you need the power elsewhere.
There's no way to make it go faster or make it take more power (except for a config option). If you want more crushing, you have to build more of them, and IIRC it takes a stack or two of steel and iron to build.
>>125855805
I've got a steady source of lucrum from golden swords and gold from golden nuggets from pigmen.
Helps a shit ton.
>>125855908
The main issue I have with it is speed, and how fucking long it takes when you're working with 200+ essentia.
Let's not even start on the exponential cost of runic shielding, and how long that starts to take past +6, plus material cost.
>>125856245
So you're bitching because at some point you're dumping so much shit into one extremely powerful item that it takes forever to infuse.
You know, i've never been such an autist that i couldn't sit still for five minutes, so i haven't tried it personally, but i'm guessing you could use golems or pipes to automate the item placement and just come back to start off the infusion again when it's done.
>>125856581
Eh, I think at the point where you need a dozen jars of essentia for an infusion, you should be way past even using jars. The advanced alchemy furnace melts shit instantly, output it into a bunch of reservoirs, then mirror it all to the infusion altar. If you run low on something mid infusion just chuck a bunch of items into the furnace.
>>125855908
>what is transparency
>>125858838
>implying i made it
fix't though because i'm not a lazy faggot
>>125855908
>>125858946
>these colors
I bet it was jpg-to-png-to-jpg-to-png
>>125859934
Probably, but who knows.
I'm not even sure how long ago or from where i saved it, but it's definitely seen some shit before it got to me.
>>125859934
And I fucked up
>>125855983
you want to know a good exploit for Lucrum?turn gold nuggets into gold coins using some ore dictionarry tool like MFR's unifier
>>125851248
i'm probably late to the party, but in theory no (especially if you have BoP)
thaumcraft has a retrogen aviable for its ores, and those little jews that spawn in magic biomes (some BoP biomes are considered magic) will give you plenty of sapplings (and other stuff)
hint: they LOVE shiny things
>>125846565
hey man, thank you
>>125861198
>using exploits
literally mawpc
>>125861664
it's not as if you couldn't just get a lamp of growth and breed lucrum mana beans
>>125851054
>flesh golems
Is this just fancy terms for slaves
>>125861736
you could also just type in /gamemode 1 and give yourself several stacks of gold blocks.
>>125861820
i literally called them niggers
Why is the roofed forest such a wonder biome?
>that dark wood that chisels into varnished wood oh so well
>that deep, calm green
>the occasional huge mushroom, not enough to make the biome seem LOOK AT ME I'M SPECIAL, but just enough to make it feel magical
>>125863261
Plenty of wood for earlygame too, roofed forest next to plains is one of my favorite base locations.
>>125863439
There's an interesting spot near where I'm bunked up.
I'm mostly impressed by the huge mountain rising out of the ocean like it is in the background, it's very imposing and volcano-like for vanilla generation.
>>125722946
Don't listen to those guys, if you like it, it's cool.
What options are there for automated tree farms? Off the top of my head there's
>forestry multi farm
>mfr planter+harvester
>ender io farming station
>buildcraft robots
>thaumcraft golems
>botania if you're a masochist
Did I miss any? I'm deciding on which one to add, but the ones listed either don't fit the theme or I just don't feel like messing with them at the moment.
>>125863705
>2 days ago
>>125864287
Steves carts woodcutter
Progressive automation
Opencomputers robots
Computercraft turtles
>>125864287
Thaumcraft golems are the most fun.
>>125864287
Steve's carts? Never used it myself, but seen tree farms done with it.
>>125864589
What do I need all of that lumber for? I'm glad you asked!
>>125864696
let me guess, hungry node feeding?
>>125864696
what's dropping the crafting tables for the hungry node?
>>125864589
Never actually used the lumber golems before, thought it would be slower for some reason.
>>125864878
Individually, Thaumium golems chop about twice as fast as you do with the right upgrades. They scale really well because they will help each other out on the same tree, and the best part is there is no upkeep cost like RF or fertilizer - they just keep going and going.
I think that setup had 12 Chop golems and one Use golem to replant the trees.
>>125864778
A magic mirror. On the other end of the mirror is a sweatshop full of golem crafting tables and Use golems. It even had an alchemy furnace with its own golem to keep the Fabrico flowing.
>>125846565
>TileEntityTurntable
>TileEntitySaw
Really? Pretty sure the original didn't need that. Aren't you meant to have a million of them for automation?
>>125865176
Nice setup.
Also
>magic mirror
At first glance, the mirror--seen from the side--looked like some industrial output port of some kind; a pipe or some sort.
Made me imagine a huge metal pipe spewing out crafting tables as if they were oil.
>>125864287
>mfr
old, tired and boring
>forestry multi farm
>ender io farming station
>buildcraft robots
>thaumcraft golems
>Opencomputers robots
>Pneumaticraft drones
I would try once of these (I haven't used the EIO or the forestry one)
>>125865829
I think I'm going to go with thaumcraft. the ender io one uses power even when not in use, forestry is too fiddly for my taste, my last pack was regrowth so I have buildcraft fatigue, and can't code well enough to use computers.
>>125866098
>the ender io one uses power even when not in use
Does it provide a auto-bonemeal or turning off with redstone ability?
Pneumaticraft drones are very easy to "program", you just move boxes around
>>125866213
I've been meaning to check out pneumaticcraft, what sort of cool stuff can you do with it?
>>125866098
no bonemeal, but you can turn it off with redstone. I checked the wiki and it only use 40 to 90 rf per tick so the power usage isn't such a big deal.
>>125866349
Grow Creeper Plants.
>>125866349
you can make a garden of plants that look like a mentally challenged 4 year old trying to draw circles in MSPaint, with variations made using the fill bucket and the pre-set colors
you can also slow your server down to a crawl because of endermen spamming ender seeds all over the end when they teleportit's shit
>>125866349
Grow creeper planks
>>125866569
meant to reply to >>125866213
>>125866676
Seeds have been disabled by default. They have been replaced by oil.
I knew all those reactors would be good for something besides making plutonium!
>>125868485
what reactors?
>>125868669
Just a bunch of IC2 reactors.
...producing 24k RF/t. Who needs BR?
>tfw magitech is kill
>>125869109
This is so comfy.
I want a good nuclear mod but I don't really want to install all of IC2, is there anything?
>>125869381
I'm updating it, should be good to in about 20 seconds. If you can't join, redownload pack.
>>125869587
Thanks bby
https://www.reddit.com/r/feedthebeast/comments/3vchf4/what_are_some_luxuries_that_we_have_now_that/cxmgv1z
>>125870584
>lebbit
it's happening!
>>125873909
>playing shitfinity exshit
>thermal dynamic pipes explodes when using it in Tcons smelter
man this is some new level of bullshit
so which pipe can actually handle the hot fluids?
>>125874916
>TiC
>even worse, TD
>>125874916
The invar one.
>>125875107
>stop liking stuff i dont like
>>125869109
Try joining the new Infinity serb and build your reactors on it.
>>125875414
but its shit desu senpai
>>125875523
which part is shitty exactly? cause compared to other tech mods thermal expansion is the middle ground
also TiC is shit i agree but the tool progress can be fun with iguanas tweaks
>>125869109
Where did you get the chainlink fence from?
>>125875785
I was talking about TD, not TE.
Shit community.
>>125869109
What the fuck are those cables?
I've seen them multiple times now, i can't figure out which mod they're from.
>>125878001
tinkers
>>125878001
immersive engineering
>>125878001
Immersive Engineering. Only worth it if you're into the whole "giant super-expensive multiblock structures" mods. The cables are pretty nice, but everything else is fucking ponderous.
>>125874916
you were using temperate fluiducts ya tard, it even says in the tool tip not to use them for hot stuff.
>>125861838
If you can use /gamemode, then you might as well use /give without having to change gamemodes.I know you are memeing.
Kill yourself.
>>125878326
conveyors are very nice too
>really excited to try out ae2 for the first time
>pc fails post when I power it up this morning
what a shitty time for the power supply to crap out.
IC2 or IC2 classic?
Do they both work with the last advanced machines, adv repulsion systems and nuclear control?
>>125878326
>Only worth it if you're into the whole "giant super-expensive multiblock structures" mods.
Seriously, why does everything cost so much fucking iron and steel?
>>125878559
All I'm saying is if you are going to cheat you might as well do it efficiently.
>>125878693
none of thembut if you have to go with regular IC2 cause last time i checked classic had some issues
>>125878719
/give might be slow the first time, but it can then be repeated easily and sanic fast, unlike picking gold blocks of the creative menu.
>>125878326
Oh shit,i actually had that for a while but dropped it because it looked rediculous for numerous reasons.
I guess i'll keep it if only for dem wires.
>>125878704
My guess is they didn't want to add too many new ores, so they instead decided to overuse the one structural metal the vanilla game has. You could probably build a minecart track to the moon with all the iron they make you use. Oh, and the bucket-wheel excavator is completely useless without doing a core sample to see if there are any mineral veins; at least the BC quarry/mining shit just digs up everything at makes you sort it out yourself.
Like I said, fucking ponderous. At least it looks nice. Pic is a shitty setup I made in creative to test it out.
>>125879207
>Oh, and the bucket-wheel excavator is completely useless without doing a core sample to see if there are any mineral veins;
When you do find a vein, it goes from "completely useless" to "miracle worker". I've got five excavators going, have depleted like eight veins so far. Of course the first vein you want to build on is an iron vein.
If you install Immersive Integration, you get these nifty redstone wires for remote controlling all kinds of things. Works well with the redstone circuit breaker too.
>>125879207
But it adds five types of ore. I think it has more to do with muh balance. Steel makes everything time gated, and the faster way of making it is, you guessed it, gated behind such an obscene amount of steel that by the time you can make it you have such a robust infrastructure that you don't even need it. not to mention it also requires a villager trade to run, so it's also rng gated. pandering to tryhards, plain and simple
>>125879207
>Oh, and the bucket-wheel excavator is completely useless without doing a core sample to see if there are any mineral veins
>2015
>not using ore flowers
>>125879961
>using magic mods
>with heavy engineering mods
Even I have standards.
>>125880113
>http://reasonable-realism.wikia.com/wiki/Prospecting
>magic mod
TAKE THAT INSULT BACK
im a fellow industrial Enthusiast too bruv and it comes in handy
>>125879961
the excavator doesn't check the ores in the ground, it just assigns random ores to random chunks and generates them similar to an mfr mining laser
>>125880113
It's not a magic mod, it's just flowers that grow near concentrations of ores
>>125880281
>Indicator plants
[citation needed]
But in all seriousness, that's fine; different strokes for different folks. I have pretty shit taste.For example, I'm the Flan's Mod guy from yesterday
>>125879961
>>125880281
>http://www.curse.com/mc-mods/minecraft/233472-ore-flowers
holy shit its true
this changes everything in my mining adventures
Oldfag who stopped playing around beta 1.8.
What's the go to texture pack now? I used Painterly in the past.
>>125880553
>not shoving your personal opinion down other peoples throat at every chance you get
>>125880765
sphax
>>125880916
I did yesterday. It went nowhere, so I decided "fuck it" and found more constructive things to do.
>>125880765
Unity
>>125880918
fuck off sfagx
>>125881437I was only pretending
Fisk, Mayn here
Can you somehow remove the Voltometer from my inventory in the serb?
It keeps crashing me whenever I join.
>just a beta
>We reached space
>We conquered player physics
>We built weird shit
>We built great shit
>We built functional shit
>Most people have stopped playing
>Haven't talked to admin in two months
>The serb is quiet
>Still, I am hauling.
>>125881191
>It went nowhere
i started using flans again because of your post anon
you made a difference yesterday even if it was small
>>125882036
thats 1.6.4 right?
>>125865653
Oh, the saw tile entity isn't used, it's just left over from when I was trying to get recipe lookups for logs-to-planks to work. The turntable is required, though.
>mfw realizing you can just place an arcane lamp on top of those Thaumcraft hobbit hole dungeons, leave, and then come back after all mobs have despawned
>>125881763
done
>>125846565
what is this and what does it add to the game?
I read about someone from either here or from /v/ working on a fallout mod once upon a time, maybe you guys rememeber anything about that?
>>125882504
Yup.
Most everyone has gone, but I still have things to do.
I must realize dreamchild autism project: a fully-functioning, fully-automated railroad-served brewery. My timber and oil are moving freely, so now I have all the time in the world to do that.
New to Minecraft in general, I know I'm late. What are some of the mods that you can't live without in terms of usefulness? After that, what is your favorite content expanding mod? I think I want to go full autism like some others, building production lines and such.
>>125882780
Hm, seems it wasn't it.
Not sure really what it may be http://pastebin.com/JAqGxuHY>inb4 you actually weren't Fisk
>>125882680
>being so shit at videogames you literally have to use cowardly tactics in a W+M1 game
>>125870584
>https://www.reddit.com/r/feedthebeast/comments/3vchf4/what_are_some_luxuries_that_we_have_now_that/cxmaqq2
>plebbitors are too retarded to change ids
>>125883031
im in a good mood so ill be your guide today
so we talking magic autism or industrial autism?
>>125883168
Either is fine, but I'd probably pick industrial first.
I have a shit laptop.
I never played minecraft with mods.
Where should I start ?
>>125883065
should b fixed this time
>open beta
>>125883378
It worked, thanks.
>>125883341
nei, waila, inventory tweaks, then just browse mods and pick out ones that look cool.
>>125883341
Are you saying you want to play minecraft with mods?
For custom modpacks MultiMC is recommended, it will install forge for you automagically and for the most part all you need to do is drag and drop mod .jars and you're ready to go.
Some of the best mods to start out with are Thaumcraft and Tinkers construct.
If you don't feel like building your modpack from scratch download another launcher like Technic, and play something lite like the tekkit modpack.
Any good mods with conveyor belts?
>>125883742
>>125883924
Thanks
>>125882791
It's the beta for a Forge-compatible port of Better Than Wolves.
>>125883948
mfr, extra utilities, and immersive engineering have them, although it's up to you to decide if they are good.
>>125884360
I don't care if they're good, I just need them to get that factory look. Pipes are mad gay for item transport.
>>125851791
I think I tried that, didn't work.
>>125852346
Not him, but that'll never happen, the mods there are permisshunfags, all it takes is a single rabid FlowerManChild to ruin the fun for everyone.
>>125883249
must have mods:
>chisel
>carpenter blocks
>redlogic
>NEI and WAILA
>any minimap mod
>BiblioCraft
>RTG and BoP (BoP is kinda optional)
>custom ore gen for the vein ore generation
>fastcraft
>InventoryTweaks
Industrial gameplay mods:
>thermal expansion with the extra addons (middle ground of tech mods)
>Industrial craft 2 (only if you like microcrafting and nuclear reactors)
>Minefactory Reloaded (automating everything)
>immersive engineering (multiblock industrial stuff with steampunk-ish theme)
>EnderIO (copmact building with ender magic)
>Forestry (farming related industrial stuff with bees and other shit)
>buildcraft (quarry and pipes with some other stuff)
>mekanism (its too unbalanced and we dont like it here but it got some decent stuff)
>AppliedEnergistics2 (futuristic compact storage that is filled with micro crafting)
Misc stuff:
>AOBD (its an addon just drop it in)
>galacticcraft (traviling to other planets and shit)
>big reactors (reactors for power but its like mekanism since too OP)
>open blocks/extra utilities/random things (literally random stuff shoved in a pack)
>pams harvest craft/spice of life/ hunger overhaul/cooking for block heads (makes hunger harder and interesting but some people dont like it because of microcrafting and the general bloat)
>railcraft (train related stuff)
>storage drawers/better storage/iron chest (fix the shitty chest of vanilla)
>tinkers construct (forge your own tools from different metals and alloys, people dont like this one too because the tools will get extremely strong and render all the tool stuff from other mods useless)
>StacksOnStacks (THE MUST HAVE IN EVERY MODPACK)
that should be enough for a mediocre industrial modpack
also you can usehttps://bot.notenoughmods.com/to find new mods to add to your pack
>>125884135
>that sand
>>125884416
ie is probably your best bet then
>>125884135
When will proper creative tabs be a thing?
rate my base
>not using custom ore gen configured to have huge veins of ore with scarce veins
>not using ore flowers to mark where these are forcing you to adventure across the land and set up mining outposts
>>125885679
toocrampedbutcomfy/10
>>125714872
Sorry friendos you need to be 18+ to post on this site ;^)
>>125870584
That first post... Anyone who claims SSP has ever been as responsive since the merge of SP and MP is delusional or has such low functioning brains they can't distinguish between 100-300ms.
Go install alpha 1.7 or whatever and attack a mob and tell me it feels the same as it does now.
>>125886151
>not doing this with RTG and hardcore darkness forcing you to either set up camp for the night or reset your spawn in the wilderness
>>125884674
>RTG and BoP (BoP is kinda optional)
Don't use the default RTG config to generate your survival world though. Turn the weighting for cold biomes WAY down.
>>125887295
so terrafirmacraft lite
>>125887295
>>125886151
>not doing this with zombie awareness so that any light source or sound draws a horde of zombies to rape your ass
>>125887450
Just the ore part. Ore qualities are bullshit grind
>>125887460
>not doing that and then also installing some harder mining mod to make mining the shit out dangerous with ceiling collapse or something
>>125886863
how new are you?because you should know everything is fine because we're all autistic here
>>125887756
>not doing that and then also installing some harder mining mod to make mining the shit out dangerous with ceiling collapse or something
Enviromine will do the trick
>>125869495
>pile of nuclear reactors in a box
>comfy
I don't look down on the concept of comfy in general, but that is about as fucking far away from comfy as one could get.
>>125888165
us industrialists find comfort in nuclear reactors that produce a lot of power without exploding
>not using
>RTG
>streams
>harder ores (big veins)
>hardcore darkness
>better rain
>sound filters
>walkable slopes
for maximum comfy
>>125863705
It's too late, I've already made changes. I spent way too much EMC getting the ender pearls for thisand I hate it.
>>125888435
>sound filthers
They don't fucking up your CPU in the nether anymore?
>>125888676
And I forgot the picture, even though it's ugly as fuck.
What's the name of that mod that made little puddles (actual puddles, not a whole block's worth of water) on the ground when it rained, that would vanish when it stopped raining?
>>125889050
Didn't the puddles sometimes fill up a block proper and then become a proper source block?
Because that would be cool with enviromine's 'finite water' system.
>>125888852
I don't get it
what are the pillars supporting?
What is the purple stuff? How does it fit into the architecture of the era you're emulating? Or how does it complement the visuals of the stone bricks / pillars?
basically, you done goofed
>>125889140
THEY SAID I NEEDED MORE COLOR
The purple stuff is *magic enderstone*
And the pillars are there to hold the walls up, except it doesn't work at all because the pillars should be below-ground if they actually wanted to support things.
Don't worry, I'm restarting the entire goddamn worldto get rid of thaumcraft because fuck that
>>125889129
Not as far as I remember, I think it was just an aesthetic mod.
>>125888435
>using betterrain
>Not weather2
You're shit.
>RTG
Let me know when they push an update that actually generates more than 4 biomes
>>125889324
Color is good but you can't just slap it in there ya know man? When building with stone or brick, the color needs to be subtle or else it makes the stone look out of place. Like if you're building with stone or grey bricks IRL, generally you don't have bright colors because the use of those materials denotes structural integrity, not aesthetics.
Basically, I don't know what to tell you other than git gud
>>125889915I mostly did it as a fuck you to all the people who said it was shit. Don't worry.
>>125889886
I don't like weather2 because the skies look shitty and I heard it lags
>>125808113
>COPYRIGHT
time to tell him he's gotta release source under MMPLv1 :%)
>>125889886
>Let me know when they push an update that actually generates more than 4 biomes
The trick is tocompletely disable generation of every taiga biome
>>125890643
Gonna need that seed, coordinates, and biome mods.For Research
>>125890643
>completely disable generation
>snow visible in bottom right
>>125889886
I just installed RTG with BoP and flew around a new world. I found mesa, dead swamp, plains, glacier, sacred springs, some kind of desert and a normal forest in like 10 minutes. Not sure what you're talking about mate
>>125890875
It's literally just RTG and BoP. As for the world's seed... it's lost forever, unfortunately, since I had to delete this world because iron ore wasn't generating at all.
>>125890925
>what are mountains
>implying taigas are the only cold biomes
>>125888435
>streams
Why would you want the shitty orthogonal streams provided by that when RTG has actual natural looking rivers?
>>125878326
how much IE and Gregtech go togheter? Good?
>>125891821
I was under the impression that streams doesn't add any generation, it just makes the river biome water have a current. Is this wrong?
>>125891991
Wouldn't know. I don't use Gregtech.
>>125892074
Yes, you are.
The mod will also crash your world indefinitely if you realize how shit it is and remove it.
>>125891991
They work pretty nicely together
IE cables can even transmit GT power
What's a good mod that adds new types of foods?
>>125892938
Can IE ore processing machines handle gregtech ores?
Why is there no skybox mod?
>>125893152
I believe it does most of them
I haven't used the ore processing a lot since GT's processing chains are a bit more involved than ore->dust
>>125883002
I hope you end up in autism heaven, you glorious nigger
I must admit I have a guilty pleasure in modded Minecraft. Time Torches or the pedestal from ProjectE with the time watch. It enables full-out runs with friends in huge modpacks to be completed in a shorter, more practical time.
I think I can finally... start playing the game
rate
>>125894096
Switch to the other fork of chisel and it's alright mate
After playing with magic mods for so long I'm starting to get a craving for tech mods.
>>125894909
Not him, but what's the difference between the two?
>>125893145
Apple & Milk & Tea 2, enjoy your comfy weeb mod. Avoid Pam's Fatfuckcraft at all costs.
what is the max amount of liquid metal that can fit inside a ceramic vessel?
LOL
>>125894909
Why?
>>125898403
1.9 better be able to solve world hunger if it wants me to move past 1.7.10.
Anybody remember 2b2t?
>>125897261
I ended up going with Growthcraft instead, because barrels of alcohol.
>>125899126
No, no one remembers it at all, youre the only person.
>>125899691
My nigga.
Can't pass up dat booze.
what am I doing wrong here? Every time I fire it it doesn't result in bismuth bronze or unknown metal, it only results in raw ore.
They are all 25 units and I'm using http://infinitepossibilitygames.com/TFCAlloyCalc/
>>125901487
Maybe because it was exactly 70% Copper 20% Zinc 10% Bismuth, should I try this ratio next (65% Copper 22.5% Zinc 12.5 Bismuth) to see if it works?
>>125902982
I believe you're trying to melt too much at a time
Try halving your numbers and see if it melts
>>125903575
Do you know what the max units allowed in a ceramic vessel is?
Then I'll try this, it'll only get me four ingots (two double ingots which I need to make a bronze anvil which requires 7)
>>125904372
I think it's about 3-5 ingots or something along those lines
>>125905506
It worked with less like you said
>working on some shit in my little starter cave
>leave door open
>this dirty hobo comes in asking for me for shekels
The nerve
>>125906987
What are those backpacks from? They look lovely.
>>125907128
Not that anon, but I believe they're from the Backpacks! mod.
I remember making a quantum backpack, so that all the quantum backpacks I had were all actually the same backpack, and then arming all of my Sync bodies with quantum backpacks.
It was kind of fun to set up, and then I never ever used them.
>>125907331
actually it's called backpacks by brad
We hit the motherlode boys
>>125907128
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291844-backpacks-by-brad16840
Here you go, they are top notch and very configurable
You know I'm a nigga who likes his crags
>>125907659
...brehs
>>125908765i think mesas look better with clay
>>125907659
>>125909362
Vein frequency is 0.2x, vein size is at 5x. Theoretically this shouldn't give me more materials, I just have to find them. Although this biome is weird and has stone all over the surface making it look______mawpc
>>125885679
Cramped as fuck/10
RAISE YO ROOF FAGGOT
What are the best weeb mods? I know about Maids, A&M&T and Bamboomod. Is there anything else I'm missing out on?
RWG for TFC when?
Anyone use Zelda Sword Skills? How is it? I was thinking about it but it seems like it might kinda take over your world if you're not careful.
tfw Magitek serb won't let me connect
what do?
>>125909919
delete uncrafting table mod from mods folder
>>125909919
wait a bit for the clusterfuck to stop crashing it
uncraftingtable uncrafted the stability
>>125909913
Dynamic Sword Skills is the skills only portion of the mod.
It's neat, but kind of a gimmick more than actual usefulness
>muh 14 buttons to do 1 attack
>>125878693
Classic you have to fight with to get to work, and NONE of the addons work. It's a real pain.
With experimental you can at least use addons for it and you know its being actively worked on.
In BWM, you can't cook flour into bread.
This is a sad thing.
>>125907659
I'm assuming this is Mystcraft because otherwise I'm going to need how you did that.
>>125911240
Nah it's CustomOreGen with these >>125909559
settings. There's a ton of customization options but I just used the defaults with changed frequency and size
>join boatserv
>want to see builds
>fags tell me to join some website or something to be in their club
>log off
when will we purge these shitters?
>>125912623
Post logs. I want to know who to bully for being a giant faggot and trying to recruit people in fucking minecraft
>>125912623
>he couldn't figure out the authentication plugin that spams his chatlog with what to do
What's a good nontech/lowtech base defense mod? I'm building a hardcore survival-oriented pack and I'd like something to keep my base safe.And no, I don't want something that will prevent spawns outright. Magnum torches are for cheaters and creative babies.
>>125913353
hungry nodes
>>125913282
No? I registered/logged in fine. There was literally some fag telling me "x members only" regarding seeing his town. Don't remember details because it was so retarded.
>>125913353
>base defense
>with vanilla spawn rates
Kek
>>125913483
>vanilla spawn rates
RandomThings for blood moons, Zombie Awareness, Herdcraft (maybe?), and Special Mobs on top of it all.
>>125913691
Oh, and Hardcore Darkness. Though, I don't know whether that actually affects mob spawns at all.
>>125913353
>>125913691
>base defense
>build a wall of dirt
>you're now invincible
>>125913884
I'm sure some mod lets mobs smash walls
>>125913353
Necromancy.
>>125913353
There's a mod made by fathertoast called utility creatures I think? Lets you make turrets, people sized golems, including one that you can equip with armor and a weapon, and fuckhuge Mongo golems. they are kinda nice, but in normal mc, completely unnessesary
>>125914637
Nice, seems like exactly what I'm looking for.I don't know how I missed it, it's on the same page as SpecialMobs...
>>125914706
I am surprised you missed it to
but now i'm having a fun idea
>combine headcrumbs configured with mcgfags, install utility mobs, give the highest teir person-mob mcg-fag heads and armor and have them patrol your base
I'mma put you fags to work
>>125915013
>just holds onto heads, won't put them on
There goes that fun idea. RIP.
>>125915013
>not just using CustomNPCs to do all that while also having them mindlessly spout memes just like the real deal
Does anyone know of any 1.7.10 mods that spawn massive cities
>have so many addons that fuck around with villages that Witchery simply refuses to spawn in the walls, leaving a technical block standing around in the middle of the village
well, fuck
>>125888752
this again..
the reverb eat your cycles in open spaces (overworld and nether)
tune down the range or turn it off completely and you won't have any problems
>>125891991
should be good. if you're using GT5 Unofficial then GT cables can even transmit IE power (RF).
>>125917025
What addons, I need some cool shit for the villages.
I've been gone for a while, has that better than wolves clone been released yet?
>>125913353
thaumcraft golems, punji sticks from tinkers construct, barricades(?) from witchery.
>>125909627
Better?
>>125917397
I see that he has, does anyone have a link to it?
>>125917342
not him, but off the top of my head forestry, thaumcraft, witchery, railcraft, amt, rf tools, growthcraft, and mfr add stuff to villages.
>>125917342
Uuh, let's see if I can remember everything...
Witchery adds an apothecary, a barracks and a watchtower, and is supposed to spawn walls as well.
Hunger Overhaul fucks around with the farms for more variation.
Thaumcraft adds a wizard tower.
Witching Gadgets adds some kind of photography shop(?).
Gravestone adds a graveyard.
Immersive Engineering adds an engineer's workshop.
Railcraft adds a train engineer house.
Forestry adds an apiarist's house.
TiCon adds a smeltery and an tool workshop/armory of some description.
>>125917582
Looks nice. You should try it with the cross beams as a different type of wood like spruce.
>>125918342
Not every Witchery village generates with a wall for some reason, I don't remember if you can force them to in the config though.
ay someone link me that diet natura fork
>>125918762
https://github.com/Rukachan/Nature/releases
>>125918862
nice, thanks
Who /grief/ here
>>125918552
I'm aware of that, but as I mentioned before, the technical block that's supposed to create the wall actually does spawn on those villages, except it just... stands there and doesn't do what it's supposed to do.
>>125918134
Found it in the thread (>>125846565)
was only wondering since I wanted to make it craftable in TFC using minetweaker
What mods that add hostile mobs are good?
>>125918429
Thanks, I might change the materials later on. It's pretty much a starter base so for now I'm just using what's handy.
>>125918342
The only one of those I haven't used in conjunction with Witchery yet has been Gravestone. Never had any problems with the others.
>>125918342
Here's a couple more mods adding village generation:
>Recurrent complex adds some mansions
>AMT has a tea house, plus storage shed
>Growthcraft has several buildings, one for each module (some are by default disabled though)
>Enchanting Plus 4 has a stone brick house
Mod that adds bovine bones to deserts when?
>>125909559
How did you manage to configure CoG? Whenever I set it to 0.25 ore freq and 5.00 ore amount with everything on the vanilla distribution shape setting, the world gen ignores CoG and gens a vanilla amount of ores. I want it to make very large but rare pockets of ore. The harder ores mod is kind of what I want, but without all the extra stuff that mod adds [sluices/pressurizer/etc]
So, let's say someone is working on a mod for minecraft, but something with a progression system, where you need to build X to move into 'X stage', and then you use the X stage to construct Y, to enter the Y stage, etc.
Would you prefer:
A) A special/new crafting table that has more than just a 3x3 square? Make it a multiblock, where you wrap parts around the central 'crafting workshop'. One part of the multiblock gives the workshop some storage space, another allows you to input new items, another allows you to export, and then finally, ya 'progression' block that gives you a larger crafting table.
B) In-world crafting for machines. Let's say you're making a computer- You set down a machine frame, then you right-click a circuit board, a power transceiver, a hard-drive, and then a machine hull to finish the construction. Teeeechnically microcrafting, because you need to build the hard-drive, transciever, board, etc before assembling it, but each different type of machine re-uses the same components, just in different amounts.
C) Progression is only done through materials. I.E, if you're in the steel age, then it means that you have to put steel in absolutely everything in that stage.
>>125921869
A combination of A&B would be cool
>>125921869
B is my favorite, I love in-world crafting.
I've never played thaumcraft before, and this is my first time playing blightfall. Is it okay to go in here? Does taint do anything to you?
It doesn't seem to hurt me when I step on it. Does it give me warp? Does it spawn really hard monsters? I don't get it.
>>125921358
I just go to create new world, and there's a button for ore generation with the options in there. I left all the shapes on their defaults (which weren't "vanilla") and just changed the top sliders and it worked for me.
Maybe you have something conflicting?
>>125923063
just go
>>125923226
That's not helpful. I wanted to know what it does to me, if anything.
I spawned in Gamma, there's no sand at all ever around my area, I can't get the glass back.
>>125923063
Taint tends to spawn monsters, and sometimes you get some taint goop on you. Sometimes you get stung.
It's generally not a good place to be.
>>125923279
JUST FUCKING GO
>inb4 you catch a whim of flux aids and pussy out forever
GO AND STAY GObring food
>>125923459
>flux aids
Sounds great senpai, why wouldn't I want to go?
>bring foodI only have primitive bread and toast. Seeds man just gave me an apple sapling, but for some reason bone meal doesn't work on it.what do?
>>125923458
What happens when I get taint goop on me?
>>125921869
A and B
those would be fucking awesome
>>125923631
The taint goop decomposes and you get some flux aids.
Do Not Eat.
I repeat. Do Not Eat.
Oh yeah, and there are also taint spores. The spores are mostly-invisible clouds of taint bees, and they sting you a lot.
>>125923752
>taint bees
Are they underground? I just want to explore the cave.
I dug around the glass, and was met with a huge slime and immediately peaced out.
>>125923857
I don't know if there are bees underground, since I'm not really familiar with blightfall.
All I do know is that there are 'spore spawners', which are monsters that look like blocks. Then they spawn bees, which are monsters that you can't really see.
...
I might try Blightfall. It sounds fun.
>>125923857
You're going to need to go out into the world and explore despite the taint.
The slimes are not much different than vanilla slimes, it's mostly the animals, tentacles and swarms you need to watch out for. The only ones that will appear underground are the tentacles. Just keep your distance from them.
>>125921869
>C) Progression is only done through materials. I.E, if you're in the steel age, then it means that you have to put steel in absolutely everything in that stage.
As someone who has suffered with TrainCraft's shitty progression which is this style, I'll offer some input.
IF you decide route C, to base it on material, PLEASE GOD, test the shit out of it and get some player input.
TrainCraft's 'age' progression isn't inherently broken, but the way the tree is set up is very stupid and could be done much better.
>TFW I've posed suggestions to MrBrutal many times on Curse
>Nothing changed
>My frustration when
For example.. you can build the Lava Tank Car on Tier 1 'Iron Age' table, where early steam engines are made, but all the other general liquid tank cars are on the Tier 2 'Steel Age' table. There's also two diesel engines on the Tier 3 table that are the same power. One model is based on an engine developed in the 1960's/70's, while the other is a stronger, more fuel-efficient motherfucker from the 1990's. Yet they're both on the same table, with the same "minecraft horsepower" rating.
>>125924426
There's poison when you stand on taint. Screw that. I ain't going outside ever.
Tech mod noob here:
I'm trying to construct a tech mod with as little redundancy as possible. The center of my mod is Galacticraft and TCon, mostly because I'm curious as to what they do and I kind of want to set up extra-planetary bases endgame.
I've got Big Reactors and Thermal Expansion/Dynamics/Foundation as well as Metallurgy and the add ons that add compatability between them all. I'm probably going to drop BR because I don't think I have anything in my modpack that actually requires that much energy.
I'm just curious as to what exactly the thermal series does, nothing provides a straightforward answer.
>TL;DR
-What exactly is TE good for? Is it worth keeping?
-What changes do you recommend I make to this mod list?
Done with preliminary planning for my personal survival modpack. Tried to step away from the beaten path and use some mods I normally wouldn't. Anything cool I'm missing?
http://pastebin.com/DM0WsNat
>>125926228
>pics never post when asking a question that references them
>>125926242
Make sure you edit the configs for Repose, by default it makes dirt fall like sand and it makes all falling blocks pile up like in TFC. Really fuckin annoying if you don't want that.
Reliquary is pretty shit imo
Same with betterstorage
Smart moving is a gimmick
The rest I either haven't used or are good
>>125926228
thermal expansion has easy use machines, that aren't too overpowered. thermal dynamics is the star of the thermal suite with nice pipes, caches(think jabba barrels but better), fluid tanks, and backpacks. thermal foundation controls the ores. people here frown on big reactors as they generate obscene amounts of power using a relatively plentiful resource without much maintenance beyond the initial stage of building them. I recommend you try them both out and form your own opinion.
>>125926228
Most techmods seem somewhat directly redundant, a lot of them adding an RF powered furnace, an RF powered basic ore doubling machine, but from there, they go a little more unique.
TE is basically a few processing machines. Ores, wood, liquid, alloy smelting. Also has grades of tanks, portable storage, mass storage, and energy storage. Thermal dynamics is the piping system that goes with it, but is packaged seperately
You might see some immediate overlap with tcon and TE, especially if whatever other mod it is adds some of TE's alloying recipes to Tcon, but TE still has it's own other uses, but TE isn't much to build a base around, doesn't add aesthetics and none of the machines are particularly demanding of theme or space aside from "here's a block that does things"
>>125927581
Yeah, I don't see myself ever using RF to the point where BR becomes anything but redundant. Thanks for the reply!
>>125927676
Yeah, that's what I figured, with TE and TCon
I'm probably going to drop TE then. I can probably power everything off of BC and galacticraft's components then. I don't know enough about any of the mods to work on the grand scale that some of you all do.
Thanks for the information!
>>125927581
>caches
>better than jabba
In no way is this true at all
>>125928364
>holds more stuff
>looks better
>less micro crafting
>can pick it up with a wrench and doesn't slow you down
the only thing jabba does better is letting you right click to deposit all even if you have something in your hand.
Say I want to make a mod pack thats just full on base defense, where every night is a grueling battle to defend my home.
What kind of mods should I get?
>>125928859
>>125913884
>>125914394
>>125914637
>>125917581
and open modular turrets I guess, I just usetorchesmyself.
>>125928859
Hostile Mobs, Invasion, and Zombie Awareness are my personal favorites.
If there was a mod that added hostile villages/military bases with human(oid) enemies, I'd download it in a heartbeat. Towers and dimensions are neat in fantasy situations, but sometimes I need something more down-to-earth.
>>125928692
>doesn't show the number on the barrel in any meaningful way
>have to use a multimeter to see anything about the cache if you don't use waila, else you have to walk right up to it
>can't deposit all from inventory
>no void upgrade functionality
>no barrelspace upgrade functionality
>no redstone upgrade functionality
>no hopper upgrade functionality
LITERALLY the only advantage is that it holds more. Barrels are better in every way, for all purposes other than for the most bulky storage.
purple purple purple
>>125929814
AE2 a shit compared to the first iteration but it still looks so pretty.
Alright, I've been playing with nothing but magical themed mods for over a year now. What mods are a must for a tech pack?
>>125929597
>>doesn't show the number on the barrel in any meaningful way
>>have to use a multimeter to see anything about the cache if you don't use waila, else you have to walk right up to it
I don't see this as a con as waila is nearly as necessary to me as nei
>>can't deposit all from inventory
yes you can
>>no void upgrade functionality
I will concede to this, but its easy enough to have a nullifier further down the line to catch overflow
>>no barrelspace upgrade functionality
>>no redstone upgrade functionality
>>no hopper upgrade functionality
all of these are done better by other mods so there is no point in using them
>LITERALLY the only advantage is that it holds more. Barrels are better in every way, for all purposes other than for the most bulky storage
bulk storage is the main reason to use them though.
>>125930334
>waila is nearly as necessary to me as nei
Why's that?
>>125930334
>all of these are done better by other mods so there is no point in using them
What? The whole point is that they don't take an extra block. Yes you can stick a pneumatic servo on the side of it, OR you can just use a hopper facade. I don't even know what mod would easily replicate the bspace upgrade.
Unupgraded they hold 4096 and can be doubled; for working setups that's plenty.
Caches can't do pic related without double the space and a nullifier on the end.
>>125930659
Couple of different reasons. For one, I usually have several mods I've never used before so it's useful to see what mod an block is from, what it's harvestability level is, and what tool to use. Second, I like to know the specifics of things preferably without having to open a gui. I also consider most of the addons necessary too, like harvestability and stuff. It can be kind of intrusive, but I find if I crank the scale down to 70, set the alpha to 100 to make transparent and set harvestability to only display if you can't break the block it looks really nice.
1) should i host an mcg tfc server
2) what mods or addons would you like to see
>>125930989
>>125930334
>>125929597
>not having bspace linked barrels in your main base, linked to a deep storage facility in which resonant caches feed into the other side of the linked barrels
>not having the convenient upgrades of barrels backed with the storage of a cache behind the scenes
>>125931560
1) No
2) maids and gregtech
>>125931560
host ATlauncher's technodefirmacraft with Plant Mega Pack taken out
>>125930316
Applied Energistics, Bigreactors, Thermal Expansion, to say the least.
Lately I've been playing a lot with RFTools, Mekanism, and EnderIO. The thread itself is a big fan of Immersive Engineering lately, so feel free to select any or all of those.
>>125931652
Thank you for your feedback.
>>125931658
Haha, no.
>>125931981
>Haha, no.
Why the fuck not? TNFC is perfection.
>>125931796
Alright, thanks a bunch.
And that's AE or AE2?
>>125932059
Yeah, that's AE or AE2.
AE2 complicated the process significantly, but it isn't too bad. It just means that you need to think about your system more.
>>125930989
> I don't even know what mod would easily replicate the bspace upgrade.
ender storage
I guess if you're going for a compact build jabba would be superior. They both have they're uses.In fact I have jabba installed way more often than thermal and friends, I just feel the need to defend the parts of te that are actually good.
>>125931796
>this fucking list
>>125930316
literally every thread: THERE ARE NO MUST HAVE MODS
GO ONCURSE
CLICK "TECHNOLOGY"
SCROLL AND PICK WHATEVER THE FUCK YOU WANT
>>125931627
I think an ender storage chest/pouch would be superior to bspace as you wouldn't need to put in items one at a time.
>>125932374
Mate.... just no
>>125932336
>GO ON CURSE
>CLICK "TECHNOLOGY"
>SCROLL AND PICK WHATEVER THE FUCK YOU WANT
I didn't even realize you could do that.
>>125932040
I watched letsplay of it and thought it looked cool, 4 hours in and have yet to find anything to make bronze with.
>>125932598
That's not anything to do with the modpack, buddy. Get good with the Prospector's Pick or go home.
> have a pretty good place coming along in boatserb
> lose momentum because the few people playing on the server never talk and the server will probably die out
pls play boatserb with me
>>125932845
Pics?
>>125933158
Got a steel mill and am working on an ore processing facility right now. Also windmill
>>125932738
ores are limited to biomes, biomes are fuck huge
>oh you used up your pick without finding anything? better make the 15 minute trek home and make a new one.
>oh you used up all your copper on prospectors picks? well you better get back to wandering around randomly until you find enough to make a new one and pray you find copper with it.
>want to sleep through the night? got to wait till the iron age. oh and forget about doing anything productive while you wait till morning.
>hope you like reading wikis cuz that's how your going to spend most of your time playing.
>>125933296
Where's the aesthetics? Please don't tell me you are plopping your machines onto the dirt
>>125933413
No dirt. I build for function then aesthetics to follow. If i had people to build with I'd let them do the pretty stuff...
>>125933591
>I build for function then aesthetics to follow
nope, you are no friend of mine
I only build with aesthetic men, and as there are none here I only play single player.
If you don't have a beautiful housing at the very least thoroughly sketched in your mind for whatever you're making, and you make it anyway, then pls go.
>>125932040
adding tech mods defeats the purpose of tfc, it's basically just replacing vanilla mechanics with a shitload of grind
>>125932598
>>125933381
ore problems are alleviated in multiplayer since you have multiple people searching for metal and one vein can last a really long time
>>125933898
Lol I'm playing by myself and don't have infinite time/resources to build a pristine housing for everything or else I'd still be building a workshop with furnaces. Calm the autism pls
>>125934059
I built this before I even had a redstone furnace, nigger. You can do better, I know you can
>>125934315
I really like your jar setup, it's a shame that there's only really one or two configurations you can do with the infusion altar but that's certainly one of the most creative ones I've seen
>>125934059
Ignore him, your stuff looks fine. Hell, if you wanted to live in a dirt shitshack that's fine, too. No reason to play a singleplayer game a certain way just for the approval of anonymous strangers on the internet.
>>125934772
He's playing a multiplayer game actually
>>125934839
>>125934059
>I'm playing by myself
you need to work on your reading comprehension m8
>>125934315
Yes and how many hours did this take you? 10? I don't have that kind of time.
>>125935019
>>125932845
>pls play boatserb with me
Nah, you do
>>125935135
Currently: playing by myself
Want: people to play with
Jesus Christ man. I'm going back to /r6g/, you guys are fucking autismal.
yessssssss
Flood Lights is great.
>>125935242
I agree.
>>125935242
Careful mate. Too many factory blocks can be... undesirable
Somebody help me out real quick:
I've been trying to host a modded server for me and my friend to play, but everytime he tries to connect to my public IP it fails.
I've portforwarded 25565 to my Internal IP and portchecking tools confirm this. Great.
Me and said friend have the same version of MC with exactly the same mods installed.
I can run the MC Forge server jar file and the console sees no issues. I can connect to my own server fine, but he cannot.
What could I be overlooking here, because I have no idea what the problem is.