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/tesg/ ~ The Elder Scrolls General
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You are currently reading a thread in /vg/ - Video Game Generals

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>Mods, modding guides, and FAQs
http://www.tesgeneral.com/
>Found a problem or have a suggestion? Use the "Contact Us" button at the bottom of the site!

>The Booru
http://vgtes.booru.org/
>The Lewd Booru (Use the filter if you find a picture objectionable)
http://booru.legacywaste.org/

>Lore and Lore Accessories
http://www.imperial-library.info/
http://www.uesp.net/wiki/Lore:Main_Page
http://www.uesp.net/wiki/Lore:Books

>Wanna talk about TES:O?
Best if you don't, but no one's stopping you.

>Thread was created with incorrect OP or a lot earlier than post and/or image limit?
Ignore and report; Wait for a correct thread to be made.

Elder Thread: >>125589732
>>
Okay, asking this again.
How do I copy face sliders of another character and then edit them via racemenu?
I know there's that mimic plugin but the face resets when I enter racemenu.
>>
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>>125693680
>lizards
>boobs
>>
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>>125694073
>not liking boobs
What are you, gay?
>>
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>>125694463
I'm gonna cry and pout all I fuckin want if it keeps your awful fucking waifu shittery away.
>>
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>>125694073
Boobs are always fine!
>>125694463
oh! oh!
>>
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>>125694019
It's all good man, I spent a good three hours figuring out the best way to make an existing z offset stick on a waifu because racemenu's high heel system kept resetting it.

Point being if it isn't one hassle wasting your time, it's another. Have fun.

>>125694001
If its an NPC its as simple as taking their facegeom and dropping it into racemenu's preset folder.

It'll be in meshes\actors\character\facegendata/facegeom\[name of .esp]

if you want to bring the tintmask too, that's in textures\actors\character\facegendata\facetint\[name of .esp]

racemenu's export directory is SKSE\Plugins\CharGen

>>125694331
I miss the gwangdoll days
>>
>>125694665
Cool, thanks!
>>
>>125694001
https://www.youtube.com/watch?v=MGpnugyCOyk
>>
>>125694559
Huehuehue
>>125694665
Who is Gwangdoll ?
>>
>>125695731
the author of the image here: >>125694331
>>
Which race is the most American? I need to know for RP reasons.
>>
>>125695960
Imperial
>>
>>125695960
Sload
>>
>>125695960
Redguard.
>>
I FUCKING DID IT

It took all fucking day but I finally did it

God damn my ass is sore

Now its time to play the waiting game

To buy a new computer
>>
>>125696318
What's the point of shitposting like this? really nigga?
>>
>>125696318
There is something hideously wrong with those proportions.
>>
>>125696318
>vanilla foot wraps
>>
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>>125696318
>vanilla feet
>>
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Thanks Obama
>>
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>>125696318
What did you accomplish?
>>
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>>125696659
Now that's what I call Hell's Kitchen.
>>
>>125696659
What mod adds those swords and shields for imps?
>>
>>125696837
Insanity Shields
>>
>>125696464
>>125696551
>>125696625
I-I'm still tinkering with it

Don't worry I'll mod it all

Eventually D;
>>
>>125696032
That's what I was thinking or maybe Bretons. They both have the whole "no culture" thing going on.

>>125696171
I thought Redguards were more "we wuz kings" arabs with a nigger paint job.
>>
>>125697065
>Bretons
>Imperials
>no culture
fucking idiot

leave
>>
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>>125697065
>or maybe Bretons. They both have the whole "no culture" thing going on.
>>
>>125697156
Imperials aren't even a real nation. They absorb lizard people and shit.

>>125697203
Again, Bretons aren't a real nation. Just elf/man mongrels.
>>
>>125693680
Big fat just sacks FTW
>>
>>125697065
Redguards are extremely OP when it comes to 'feats' when compared to other races. Being Transkalpic Atom Smashing Sea-faring Time-traveling Samurai Pirates. ther is also the 'Black Imperialism" angle they got going for them when they slaughtered all the races out of Hammerfell when coming from the destroyed land of Yokuda.

>That's what I was thinking or maybe Bretons. They both have the whole "no culture" thing going on.
Hue.

>>125697546
*Hist
>>
>>125696814
a bunch of stuff like like

A bunch of animal rape stuff
>>
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>Requiem, the "roleplaying mod"
>the difficulty is cranked so high that you are basically forced to powergame, cheese and savescum
Its a change of pace but these fucks have some weird concepts of what constitutes roleplaying
>>
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How the fuck do I build Ahri? I just keep getting destroyed by AD cancer. Also, should I take Thunderlords?

>inb4 git gud
>>
>>125698089
Wrong general, peep.
>>
>>125693825
what is it you have against Better Bodies, anyway? and have you tried Robert's?
>>
>>125698089
oops, wrong tab
sorry boys
>>
>>125698269
>what is it you have against Better Bodies, anyway?
He has extreme autism.
>>
What body texture mod actually looks good? Currently using CBBE and it seems like whenever I install a widely used texture like SG, trying to make a character that doesn't like a crack addict with dry lips seems impossible.
>>
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>>125697993
the difficulty isn't high in Requiem
they just made things that should scare you, be scary

it's supposed to motivate you to go do things other than raid dungeons when the game starts, like do odd jobs in cities, steal, hide, and gain a profession to pay for training

>>125698089
usually an early fap into playing a better game
>>
>>125698478
well yeah but most of us here do. i'm after specific reasons.
>>
>>125698490
Mature
>>
>>125698478
>they don't like the things i like
>autism
>>
>>125698580
>implying watercolorfag isn't the biggest autist here
>>
Act VI, Scene II, continued

Croon-Tail: My lady, I could never perform your request!

Ellya Erdain: Oh? Is it too fast for you?

Croon-Tail: I fear that it may damage my instrument.

Ellya Erdain: Ah, but you seam to handle your instrument so well, my darling.

Croon-Tail: You flatter me, my lady.

Ellya Erdain: Yes, well it is such a large and magnificent piece. May I hold it?

Croon-Tail: Goodness no! The innkeeper would never approve of such a public display.

Ellya Erdain: Then, may I suggest a private performance? Perhaps, away from the noise of the inn where we both may enjoy your tremendous talent.

Croon-Tail: Surely you don't mean for me to accompany you to your room?

Ellya Erdain: Indeed I do, my sweet. Indeed I do.

END OF ACT VI, SCENE II
>>
>>125698557
may I remind you that you're playing motherfucking SKYRIM?
>>
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>>125696814
post face
>>
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>>125698490
>CBBE
UNP is better, but thats besides the point.

I would say try something like Mature Skin or True Daughters of Skyrim. Maybe Real Girls.
>>
>>125698557
>>125697993

Note: You can tweak the damage dealt and received.
>>
If I change my monitor from 1600x900 to 1920x1080, will my Skyrim stop looking awful?
>>
>>125697065
>I thought Redguards were more "we wuz kings" arabs with a nigger paint job.
Other way around. Redguards are Africans wearing sandnigger clothes.

If they actually were Arabs with a nigger paintjob, they wouldn't have gotten anything done.

>you want arabs? look at the khajiit. ;)
>>
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>>125699039
No, depending on your texture resolution, it'll look worse
>>
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>>125698916
No.

>>125699039
No.
>>
>>125699173
>two nigger sandnigger races
Thanks Bethesda.
>>
>>125699457
>doesn't know the difference between africans and sandniggers

Don't worry. Maybe one day you'll read a book on world history.

Filthy sandniggers worked hard on destroying all evidence of African culture.

"We wuz doing what Muhammed told us, educatin' dem ancestor-worshipping savages!"
>>
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>>125698782
that's actually a valid response to both the things I said, which was it

>>125699173
>khajiit are arabs
khajiit are gypsies m8

shifty-eyed sneakthieves with a taste for drugs and casual sex
>>
>>125699674
>Filthy sandniggers worked hard on destroying all evidence of African culture.
Nothing of value lost
>>
Pls help me out tesg.

My lips look pixelated as fuck.
I have the SKSE ini with the 2048 line added, I've downloaded a different set of lips that's even supposed to go with my skin textures.
My warpaints show up fine in HD but the lips are even more pixelated than when I disable the SKSE line.
What do?
>>
>>125700003
http://www.nexusmods.com/skyrim/mods/31665/?

Did you install this?
>>
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>people who STILL act like Morrowind should be the TES standard
>STILL believing Morrowind isn't the outlier
>>
>>125700203
>http://www.nexusmods.com/skyrim/mods/31665/?
Exactly that one yes. The makeup (which is showing up high resolution) and even the seperate lip file for Mature skin. But it's just refusing to work.
>>
>>125697696
Thanks buddy
>>
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>>125700003
double check that the lip texture isn't getting overwritten by something

>>125700257
but Skyrim, Oblivion, and Morrowind are all good games
>>
>>125700257
^This

Morrowind was always "that one weird place" whereas everything else was pretty normal.
>>
>>125700632
>Skyrim
>good
>>
>tfw you get to 255 plugins and start wondering where it all went so right
>>
>>125700747
>Skyrim
>not good
Not him but, the civil war was incomplete shit, but the rest of it was miles better then Oblivion.
>>
>>125700257
that just means all the others are bad
>>
>>125700747
/v/ermin that couldn't figure out the modding process detected.
Shoo, go argue about undertale or censorship or whatever the latest topi is.
>>
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>>125700632
well, it's been four years as a single player game and it still has a general
>>
>>125700632

Made sure. Even reinstalled it and made sure I had everything overwritten to the lip mod.
The strangest part is still that the rest of the textures are working just fine, it's just the lips fucking up.
>>
>>125701078
>He thinks mods fix the inherent flaws of Skyrim
lmaoing at your life.
>>
>>125700632
I agree.

If we could have a TES game with the depth of Morrowind, the freedom of Oblivion, and the enjoyment of Skyrim, we'd be fucking set.

Morrowind is a deep but clunky experience.
Oblivion is a fun immersive open world experience that's riddled with immersion-breaking open world child-diseases ("Have you heard the news from Anvil?!" - "I saw a mudcrab the other day!").
Skyrim is a fun immersive open world experience that's riddled with casualization.

If Bethesda could fuse the three games... oh my dick.
>>
>>125700645
>where everything else was pretty normal
>Elsweyr has skooma snorting cats of various shapes and sizes
>Black Marsh has lizards controlled by ancient sentient trees from a past era
>Cyrodiil was suppose to have jungles
>Hammerfell had guys who was able to cause atomic explosions by cutting an atom with just a sword
Naw, thats just en excuse to leave out most of the interesting shit.
>>
>>125701801
>Hammerfell had guys who was able to cause atomic explosions by cutting an atom with just a sword
This was never canon, and even the story it comes form says its made up bullshit.
>>
>>125700950
lol
oblivion's writing and quests are better without a doubt
shivering isles alone is better than anything skyrim
>>
What mod do I need so that body mesh changes only affect me instead of every female? I built a new bodyslide preset and exported it but it changes the body for all women.
>>
>>125700950
Literally the only things Skyrim did better than Oblivion are setpieces and graphics you little shit
>>
>>125701928
>oblivion's writing and quests are better without a doubt
Maybe if you are 5 and somehow miss all the pants on head retarded shit about... well... everything in the game
>>
>>125701457
What are the inherent flaws of Skyrim?
>>
>>125702068
>SERIOUSLY
>HONEST TO G*D
>DEFENDING SKYRIM'S QUEST DESIGN
>UNIRONICALLY SAYING IT'S BETTER THAN OBLIVION'S
f*cking lmbo
>>
>>125701928
>shivering isles
was the only worthwhile thing in Oblivion. It's just a shame you had to play the rest of the game to get to it.
>>
>>125702068
Like what? Please do amuse me
>>
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>>125701265
you installing manually?

uh, are you using custom race mods or something like that?

>>125701778
I'd go with something that had the bizarre, alien world worth exploring, with the attitude of Oblivion's questing (errand-running is reinforced by intrigue, and makes bigger, more important quests stand out), and the design of Skyrim (beautiful, with the perspective of the player in mind), it would be the best game, I would die for that
>>
>>125702128
shit combat for everyone except maybe archery

too many draugr dungeons, especially in quest lines where they simply didn't fit (hello nocturnal daedric que i mean thieves guild quest)

rushed and incomplete story lines across the board, from the civil war being cut out almost entirely to becoming archmage in a week knowing a single apprentice level spell to then becoming harbinger the next week
>>
>>125702042
http://www.nexusmods.com/skyrim/mods/8720/?
>>
>>125702128
Bad quests, completely unmemorable aside from a small handful
Stripped out a bunch of features from previous games for no reason
Every single character is unlikable
Essential NPCs everywhere
>>
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I've said it before, I'll say it again: TES modding wouldn't be the same without ENB/shaders, and it's just my luck I can't run either with playable fps.
>>
>there are people in this thread that think Skyrim has better quests than native Oblivion
>>
>playing vanilla skyrim
>get a boner as my health lowers while fighting bandits
It's Pavlovian.
>>
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I need this armor. Help me find it /tesg/.
>>
>>125702208
It is, without a doubt. That doesn't mean its not shit, but its far better then Oblivion's nonsensical writing.

Oblivion
>thieves guild hides out in some guys backyard with torches were they can be easily seen by passing guards.
>they give to the poor despite being thieves
>Beggars somehow know everything despite not being able to get anywhere close to all the backroom deals and shit the nobles do.
>The best thief in the world, the grey fox, can't manage to steal a few objects to break the cure he has been plagued by for years, so he sends his less skilled subordinate to do it.
>Despite knowing the cowl is a cursed piece of shit, he still passes it on, with 90% of its curse intact, thus ultimately dooming his guild to the same problems it had before.

Skyrim
>Thieves guild hides underground, away from most people.
>They steal things for themselves like actual thieves.
>they make deals with the most influential nobles in the land, which gives them massive political sway and knowledge of whats going on.
>Their guild leader is an expert thief who manages to steal from nocturnal herself.
>they stop with the whole "LE SECRET SOCIETY!" shit that got them into this trouble in the first place, actually learning from their mistakes and ensuring it wont happen again.


and that's just the thieves guild, Oblivion's mages guild and Dark Brotherhood are even WORSE.
>>
>>125702275
Gay nerd shit like going into paintings and dreams, some boring-ass Clue murder mystery, guild quests worse than Skyrim's, etc.
>>
Tesg, tell me. Are you a naughty naughty boy this year?
You better not be because, if so, you won't receive gift from Santa girl !
>>
>>125702571
oh thanks
>>
>>125702241
>thief's guild
>dark brotherhood mansion
>daedric quests
>knights of the nine
>the arena
yeah no
>>
>>125694073
>Beast people created by magical living trees to serve them
>said trees make them adapt to their environment
>implying breasts don't have uses
>>
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>>125702759
lmao
>>
>>125702790
Diana please stop breaking into my house
>>
>>125702487
>shit combat for everyone except maybe archery
fixed by ultimate combat and combat behaviour improved

>too many draugr dungeons
it's skyrim

>rushed and incomplete story lines across the board, from the civil war being cut out almost entirely to becoming archmage in a week knowing a single apprentice level spell to then becoming harbinger the next week
fixed by mods

>>125702657
>Bad quests, completely unmemorable aside from a small handful
'bad' quests isn't a valid criticism

>Stripped out a bunch of features from previous games for no reason
fixed by mods

>Every single character is unlikable
are you serious? characters don't have to be likable

>Essential NPCs everywhere
mods
>>
>>125702128

Non-radiant AI
Removal of Guilds and their requirements (Mages Guild, Fighters Guild? Lol whatever, we just accept ANYONE)
Lack of good voice acting (AH HARD DEY REFOMIN DA DOONGAHD)
All quests are the same (Kill this, fetch that)
Magic sucks (Literally weak as shit, the perks are useless)
Stealth is OP (Crouch, aim, fire, win)
Melee is mediocre (Slash, slash, block, repeat)
Not enough enemy variation (You don't like Draugur? Fuck you have some more Draugur.)
Repetitive dungeons (The same underground tunnels over and over)
Lackluster Quests
Shit End Game (Shout three times, then mash M1 to win)
>>
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>>125703185
You disgusting Skyrimbabby. You pig disgusting little casual Skyrimbabby poopboi. Get out of this thread. Leave IMMEDIATELY. Poopboi poopboi poopboi
>>
>>125702759
On the subject of the Dark Brotherhood

>DB recruits anyone who kills a civilian, even if it wasn't a willing murder.... no matter if they get caught or not because that's seemingly not important to begin an assassin.
>DB agent shows up in the person's house ,were the person has all the power, putting himself in a disadvantage no trained assassin would put themselves in
>Their test of loyalty is something they dont even bother watching.
>All of their quest's optional objectives are things that serve no purpose or could be done any number of other ways but the game doesn't allow you too because "MUH ARTIFICIAL DIFFICULTY!"
>the traitor turns out to be someone you never met before, thus ruining any surprise of them being the traitor.
>At the end of it all, even the Night Mother calls everyone idiots.

Skyrim
>Only recruit people who show the desire to murder.
>Astrid kidnaps you, and takes you to ap lace of her choosing, thus ensuring she has complete control over the situation like any good assassin.
>They actually watch your test of loyalty to confirm you did it.
>All of their optional objectives have well explained reasons for being, and can be done a number of ways.
>The traitor turns out to be someone you knew, thus making there be at least SOME impact in the reveal.
>Night Mother thinks everyone is pretty cool, even Astrid since she repents
>>
>>125703185

I like how you think mods fix everything in Skyrim when they actually don't.

A mod will never, ever, fix what could have been in the game in the first place. Mostly because mods then to introduce conflicts, moreover, you can't fix an entire questline with mods in a way it will be exactly the same (or better) than if it was designed correctly since the first place.

Then again, you are the kind of people Todd makes shitty games for, knowing you will be totally okay with them and thinking "I can fix it Todd!" as he laughs at you from afar.
>>
>>125702457

I am installing manually; the only 'race mod' I'm using is EEO. I've overwritten the texture maps and everything, made sure my load order is fine and everything but it just refuses to fucking work.
>>
Starting a new game. I need some help with mods.

Planning on going full Immersive, Roleplaying Hunter man. Saw a few mods which equip all of your favourited items onto your back or whatever at the same time. Figured that was pretty neat, but there is like 10 different mods which all do the same thing.

Which one is the best? (I tried the INI Edit, but it's kinda buggy. Mainly due to the fact that if you forget to unequip a weapon first, it'll stay in your hand with your other weapon equipped at the same time and look super weird. There is also the fact that if you transform into a Werewolf or Vampire Lord, your weapons are appear on the ground with that ini edit)
>>
>>125702790
This is why I installed all those LoversLab rape mods.

Diana-poster, you're gonna get NTR'ed.
>>
>>125703753
>A mod will never, ever, fix what could have been in the game in the first place.
b-but there are mods made by complete amateurs to add back those features they cut in the most hamfisted and unwieldy way possible!
>>
>>125703662
>thus ensuring she has complete control over the situation like any good assassin.
So much control I killed her before destroying the DB. Eh.
>>
>>125703753
What could it have been? What is this is 'correct 'design you like to talk about but can't explain what it is?
I like how you're the kind of people that thinks what they're talking about but literally don't. Go parrot your /v/-tier arguments elsewhere.
>>
>>125703753

Also, before I forget: some mods do fix things in the vanilla game. The unofficial patches, for once.

Then again, it's not the same to deal with unofficial patches than it is to deal with a game that was fixed since the beginning, because MOST mod authors don't give a shit about the unofficial patches, and tend to reintroduce the bugs.

Also:

"There is no survival needs in Skyrim".

>It's fixed by mods, anon!

"Yeah, but I need compatibility patches for my other mods"

>It-it it's fixed by m-mods...
>>
>>125702759
>Oblivion's mages guild

Nah son.

Oblivion:

Ask to join the guild, you need to receive recommendations from all the other Mage Guilds in the cites across Cyrodiil to gain access. Craft your own specialized staff. Fight off some necromancers and meet with a count. Explore an Ayelid ruin and obtain a priceless artifact. Discover the creation of black soul gems. Slowly work your way to becoming the Archmage as you uncover secrets of the arcane.

Skyrim:

Walk up to the College in full plate armor. Cast a shitty spell, automatically get enrolled. Explore a Draugur dungeon. Grab some books. Talk to an elf and a ball of light. Rush through a Dwemer ruin. Kill 10 wisps. Fight a generic Dragon Priest. Shit all over an easy to kill Thalmor with your sword. Yay you're now an Archmage despite having ZERO magical potential.
>>
>>125702759
The Robin Hood thing was corny as shit.
In Skyrim the Thieves Guild was was like like the mafia. I actually felt bad about having to steal from someone who had helped me before, but business is business.
>>
>>125704369
Stop crying. At least, it's free.
For the time being.
>>
>>125704369
>"Yeah, but I need compatibility patches for my other mods"
Literally what's wrong with compatibility patches? You do realize modders aren't a team working together, right? Are you retarded?
>>
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>>125701902
>Believing the in-game books
>Not believing in sword-singing
>Not believing Yokuda was destroyed by atom bombs
>>
>>125704343

>what is this correct design

Oh, I don't know anon...

>Actual requirements for entering a Guild
>Believable progression through the Guild: none of this "oh, the Archmage is killed, well it's up to you to lead us!"
>In addition to the above, believable progression of tasks: none of this "we'll go look at this ANCIENT NORDIC TOMB"
>Guilds that don't rely on cave exploration (only Dark Brotherhood was different)

Basically, everything Morrowind did right regarding Guilds, Skyrim did wrong. The best thing about Morrowind is that it doesn't treat is Guilds as storylines. Not even the Main Quest is treated like one.

>play Morrowind
>left on a town and can do whatever I want
>play Skyrim
>attacked by a Dragon before I can even control my character

Don't be a morron, dude.
>>
>>125704689

What's wrong is that you are suggesting it's exactly the same thing to ask for a complete game and to receive a half-assed game and mod it by myself and make compatibility patches by myself.
>>
>>125704535
Na son
>Walk to every guild in a province that, in lore, is supposed to be larger then the state of Texas, which makes no real sense for them to expect any sort of commoner, mage or not, to be able to do given how little money they have.
>Arch mage banned necromancy for no reason.
>Mannimarco is back for no reason.
>everyone that left the mages guild, necromancer or not, loses all their morals and joins Mannimarco and his army for no real reason.
>Several of the remaining top mages betray the arch mage for no explained reason
>the player defeats Mannimarco, which shouldn't be possible because mannimarco is a god.

the entire Oblivion mages guild is a questline that should have never happened and is full of unexplained and unexplainable actions and betrayals.

Skyrim on the other hand
-College is just a place mages go if they want resources to learn magic
>have to cast some magic to get in becuasem ages only
>no one expect you to, but you can, join classes if you want.
>Field trip to learn about ancient magic
>look for information on thing you found on field trip
>find out you need some magic staff to control the eye, go find out where the staff is located
>ohh shit Ancanno has gone crazy, try to stop him
>Well, we cant stop him, but you learned were dat STAFF is right? go find it so we can beat him
>get staff
>beat fag ass


Even Skyrim's college makes more sense.
>>
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>>125704689
>>125704894

Adding to this: compare Fallout 3 and Fallout: New Vegas. One lacks iron sights. In the other game, they are implemented by default.

Result? You don't need a shitload of compatibility patches and hope for modders to actually add iron sights in the second game BECAUSE THEY ARE THE FUCKING NORM.

Seriously, you've got to be retarded to make up excuses in order to defend Skyrim.
>>
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>>125705051

Fucking Skyrim babies.
>>
>>125704776
It's just a different design, it's not inherently worse.
Plus, most of that is changed with mods if you so desire.

>>125704894
Not really no. I'd rather Bethesda provide a solid canvas for modding and leave the rest to modders that aren't constrained by budget or time.

>>125705108
You're seriously exaggerating the compatibility patches necessary. If two mods don't alter the same thing chances are they won't need a compatibility patch.
>>
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>>125705051
>banned necromancy for no reason.

Maybe because it's a depraved act that violates the dead and the souls, and is a stepping stone into Daedric Worship?
>>
>>125702725
Whodunit was a masterpiece, man.
>>
>>125705539
Despite the fact its been legal in the mages guild for literally millennia and never such a thing happened until the arch mage banned all the necromancers for no reason and then mannimarco came back for no reason.

funny how none of it would have happened had he maintained the status quo which he had no reason to change and most of the mages disagreed with his actions.
>>
>>125705539
Wasn't necromancy legal before Oblivion though?
>>
>>125704776
Morrowind
>actual interplay between guilds
>can't become master of every guild like a munchkin faggot
Morrowind and Oblivion
>more than one fucking guild hall
>takes more than an hour to become king shit

Skyrim suffers from not limiting player options.
>>
>>125705539
That is magic itself, slapping morality just onto necromancy is hypocrisy.
>>
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>>125705539
>Maybe because it's a depraved act that violates the dead and the souls, and is a stepping stone into Daedric Worship?
From a certain perspective...

>>125705767
>Skyrim suffers from not limiting player options.
I'd say Skyrim's freedom is a double-edged sword, some people like being able to do everything and anything, some don't. Limiting would probably bring in more complaints.
>>
>>125705713
>Despite the fact its been legal in the mages guild for literally millennia and never such a thing happened until the arch mage banned all the necromancers for no reason and then mannimarco came back for no reason.

Well, you know, maybe they banned Necromancy after Mannimarco became A FUCKING DEMIGOD?

Also...
>he thinks mannimarco is mannimarco

You actually think the Mannimarco you kill in Oblivion is Mannimarco?

Do you even Dragonbreak, kid?
>>
>>125705539
>daedric worship
>bad
By Azura by Azura by Azura!
>>
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>>125705539
>violates the dead and the souls
Like enchanting.
>>
>>125705713
>for no reason
Yeah, because someone who recently comes into power would NEVER make a drastic change once they're in charge, right?

>>125705715
It's legal in Cyrodiil, the Mage's Guild just prohibits it.
>>
Well, it was going to do some more work on the enchantment transfer script, but now it fails to compile because it's getting errors when trying to open the PSC. I also can't open it from notepad. Error states that access is denied. No open file handles.

Fuck.
>>
What is the best mod for having all your items appear on your person at the same time?

i.e. equipping overhaul, geared up, armed to the teeth etc. etc.

Which one works the best?
>>
>>125706150
>>
>>125705985
Its funny because he wasn't archmage when mannimarco became a demigod, which was like a decade+ before Oblivion

>You actually think the Mannimarco you kill in Oblivion is Mannimarco?
>Do you even Dragonbreak, kid?
Bragonbreaks dont create multiples of the same person. Only one copy of a person exists after the timelines are fused back into one.

Stop with your headcanon bullshit
>>
>>125706071
dat 'fu tho
>>
>>125706236
I posted this in the last thread with pictures.

Dwemer device that takes enchantment on one piece of armor and applies it to another without burning up a soul stone or degrading the enchantment.

Cheaty as fuck, but I don't care.
>>
>>125705767
>can't become master of every guild like a munchkin faggot

you can too, it's just harder. unless you mean the Great Houses, i guess.
>>
>>125705713
>legal in the mages guild for literally millennia
Are you sure? Galerion was anti-necromancy himself, so the Mage guild was probably against this school of magic when he founded it. Maybe the rules were changed later, but when, and for how long, we don't know.
>>
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>>125706224
bdisablegearedup=0 in your skyrim.ini.
>>
>>125706592
Why do you keep recommending this? It's buggy as fuck.
>>
>>125706592
I tried that. It worked great, until I realized it bugged out visually when I went to equip one item to another. Forcing me to constantly unequip items first.

At first I didn't mind, but then when I turned into a Werewolf, my favourited items were hovering underneath my werewolf, all glitched out.
>>
>>125705693
My belief is that Oblivion was story driven and Skyrim is gameplay driven. Oblivion has infinitely more interesting quests and such, but extremely poor combat.

I think Skyrim combat is okay, but then again I do play a conjuration/destro/alteration mage so I'm constantly switching through 10 spells. Obviously the melee combat is terrible, but I still think it's much better than oblivion.


Where's the mod that's basically Oblivion but with skyrim's gameplay and graphics
>>
>>125705532

A different design that is inherently unbelievable and ilogic.

I mean, if you want to make the guilds into a storyline, be my guest, but don't expect me to believe you go from a nobody to an Archmage in just a handful of quests. And no mod changes that. Making the user require some skills is one thing, but ultimately feels forced when you have to rely on doing the same "kill the X at X" or "retrieve the book at X".

Regarding the compatibility patches, I don't exaggerate. Look at the clusterfuck that is Fallout 3 modding with MMM, IronSights, FWE, WMK, and one or two mods I'm forgetting about.

It's objectively better to receive a polished, well thought-out product from Bethesda than to leave everything to the modders. It makes for a better experience and, ultimately, allows the modders to focus on other things than trying to fix what can't be fixed.

>>125705767

That, as well. There are like 4 Thieves Guild places in Morrowind, and I only got two of them done, and it was a far more satisfying thieving experience than "we nightingales now".
>>
What's the best Elder Scrolls game for playing lizardman?
>>
>>125705715

While necromancy has been practiced for ages, the Psijic order banned it by punishment of death due to it opening the doors to Oblivion, specifically the realm of Molag Bol. The Mage's Guild has it banned too, but some Archmage's were known to be very lax (aka corrupt) and some were rumoured to have been dark mages themselves.

>>125706071

The souls of animals are not the same as sentient beings. Animals don't go to an afterlife, their souls just dissipate into the air.

>>125705713

>mannimarco came back for no reason

I can call myself Hitler but that doesn't make me Adolf.
>>
>>125706224
Equipping overhaul. Just remember to disable the retarded butterfingers feature.
>>
>>125706775
>Its buggy as fuck
So are the other mods as they run into the exact same issue, and those introduce needless extra scripts to your save and is a waste of a slot.

>>125706790
>I tried that. It worked great, until I realized it bugged out visually when I went to equip one item to another.
Thats probably why it was disabled by default in-game. Blame Bethesda for not doing it correctly
>>
>>125706942
>I can call myself Hitler but that doesn't make me Adolf.
People need to stop making up these dumbass headcanon explanation to try to justify Bethesda's retcon.

Seriously, its pathetic how far people go to shill for them when they make dumb moves.
>>
>>125706897
>A different design that is inherently unbelievable and ilogic.
How so?
>And no mod changes that.
Wrong, there's actually mods that change who becomes Archmage.

I really like how everyone acts like Morrowind is the pinnacle of game design
>every npc is a walking library that spouts the same walls of text
>the game can be horribly broke in so many ways
>dungeons are repetitive as fuck
>combat is terrible
>you can also be guild master of every guild but it's more grindy so it's better
>cliffracers
>>
Can't wait to kill another one of Ulfric's boys.
>>
>>125707292
lolno. Equipping overhaul fucks up once in a blue moon. bdisablegearedup fucks up if you so much as sneeze on it.
>>
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>>125707438

You think its impossible for someone to take up an evil dude's name to strike fear?
>>
playin some morrowind. Know if 4 fps in aldruhn is normal?
>>
>>125706950
Butterfingers feature?

Also does it run into the same problems featured here;
>>125706790
>force you to unequip weapons before using another or visual bug
>force you unfavourite a weapon before shapeshifting or visual bug
>>
>>125707665
You drop your shit if you don't holster it before switching because realisms. There's a toggle in the MCM but it's on by default.
No you don't have to fuck with anything for the gearedup part to work.
>>
>>125707458
>you can also be guild master of every guild but it's more grindy so it's better
It's so "grindy" that I believe most would consider well outside of normal play. You're not supposed to do it.
>>
>>125707608
No, I'm saying that's a 100% bullshit fan theory with nothing supporting it.
>>
>>125707608
Is that sasuke folded a million times bakugan the hedgehog?
>>
>>125707773
Fantastic. Thanks a bunch, anon.
>>
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>>125708079

No, it's Kakashi's dead teammate who was never dead just adopted by an old man Madara Uchiha and given the power of Shadow the Hedgehog Edginess.
>>
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>>125706934
All of them. Bonus points to Morrowind if you play the main quest because an Argonian Nerevarine is tip top ironic wew
>>
https://www.youtube.com/watch?v=cKd597zUyjI

Strange...

there seems to be a lot of Redguards in this video, and the one guy that's singing is clearly a Thalmor. Could this be a covert Bethesda campaing? Are they hinting that the next game is gonna be set in Hammerfell? :O
>>
>>125707889
>it's not bad design, you're not supposed to do it!
Loving every laugh and goal post moving.
One could also argue you're not supposed to be guildmaster of everything in Skyrim as it comes to player choice.
>>
>>125707458

>How so?

For all the reasons I mentioned above. It's ilogical to expect a newbie to become master of a guild after a few quests. It's unbelievable to expect a newbie to become the master of every fucking guild. Not only are you the Dragonborn, you are also: Listener, Nightingale, Leader of the Companions, and Archmage.

Everything you do in Skyrim feels like the most fantastic story there is to tell, to the point the Main Quest pales in comparison to the rest of the game because it consists of "hurr my evil Dragon and legends".

Care to point out what mod changes who becomes Archmage, and how that mod actually works in the game?

Also, I like how you expect Morrowind to behave like a 2015 game (or 2011, for that matter), completely ignoring the fact it was released 9 years before Skyrim.

>every npc is a walking library that spouts the same walls of text

Mods can fix that and make it seamless. It just takes dedication and someone who knows to spellcheck.

>the game can be horribly broke in so many ways

Mods can fix that and make it seamless. People will just have to deal with how things have been nerfed.

>dungeons are repetitive as fuck

Nowhere near as repetitive as Skyrim's, and unlike those, Morrowind's are actually rewarding. Hello, magical ring of power 1 minute walk away from the starter town.

>combat is terrible

Debatable, but Morrowind's at least makes sense from an RPG perspective.

>you can also be guild master of every guild but it's more grindy so it's better

Simply not true. No need to grind unless you want to be one of those "I'm the leader of every guild!".

>cliffracers

Fixed by mods, though it has become a meme and I like it better unfixed.

See, the difference between both games is that Morrowind IS a solid canvas for people to mod in.

And even if you can't get the talented people needed to mod it, you can at least grab those features and improve them, as opposed to what Skyrim did: throw them all through the window.
>>
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>>125706830
>Where's the mod that's basically Oblivion but with skyrim's gameplay and graphics
Skyblivion, but thats not coming out until 2035.

>>125707608
The Mannimarco you defeat in Oblivion was simply another version/copy-cat of him the true Mannimarco, the Necromancers Moon, pulled from a different timeline. There is more than one Mannimarco, or at least there was.

"There is Mannimarco the necromancer god and Mannimarco the mortal."

"Because all outcomes came true in the Warp in the West. The King of worms failed and succeeded at the same time."
>>
>>125708429

Except the game lacks content and it is so easy to become the leader of every guild you may just, you know, do it. As opposed to Morrowind.
>>
>>125706830
You disgust me for real. If you played modded Oblivion for any extended period of time you know that it's the most fun, challenging and rewarding TES game to actually play.

>Skyblivion
fuck off
>>
>>125708806
All this mannimarco shit is 100% non-canon and doesn't even make sense.

If all possibilities of Manimmarco came out of the warp, why didn't all possibility of the Underking?

The Underking dies in some endings but not others, yet the Underking is still JUST dead post Warp... because the warp doesn't create multiple copies of people when the timelines merge.
>>
>>125708645
>Care to point out what mod changes who becomes Archmage, and how that mod actually works in the game?
http://www.nexusmods.com/skyrim/mods/36849/?
You're arguing Skyrim mods don't fix bad design choices but you don't even know the extent of mods that exist, sweet.
>Skyrim has bad design and can't be fixed by mods!
>not really, here's why
>nuh uh because I say so
>Morrowind has bad design but it surely can be fixed by mods!
Are you shitting me right now?
Please stop posting.

>>125709061
You don't have to do anything you don't want.
>>
>>125708429
It's made exceptionally difficult and impossible in some cases to join every guild. You're fucking retarded if you think it's goal post moving to point that out. Having to make it possible for any character to become the leader of any guild makes that guild's quests suffer.
>>
>There are people in this thread -AT THIS VERY MOMENT- who UNIRONICALLY defend Skyrim and UNIRONICALLY think it's a good game
>>
>>125709385
Point is, it's possible if you want. Skyrim's system isn't even inherently bad, how is choice bad in a RPG?
>>
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Okay, DO NOT UPDATE WINDOWS 10.

After my PC restarted overnight while I was sleeping, Mod Organizer fails to hook into ANY process and throws errors in its console. Skyrim won't run, CK fails to compile any script, no matter where it's placed, and I'm effectively dead in the water.
>>
>>125709424
I don't defend Vanilla Skyrim or think it's good in any way.
But Mods do make it extremely enjoyable.

You can enjoy Morrowind and Oblivion just as much as Skyrim, anon. You don't have to be angry all the time.
>>
>>125710246
>he installed the botnet OS
epic
>>
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>>125710246
>He installed Windows 10
>>
>>125710378
Memes don't help me fix Skyrim, anon.
>>
>>125707652
no, that definitely isn't normal. what mods?
>>
>>125709335

>points mod that supposedly fixes the questline
>doesn't appear to fix shit

What does this mod do, again? It appears to simply overhaul how the College looks, not how the questline works.

>missing the point on how Morrowind can really be fixed with mods unlike Skyrim
>completely ignoring the fact that Skyrim tried a new, shit formula, instead of improving on Morrowind

Come on, dude. I showed you exactly:

- Why Morrowind was a better game for its time
- Why mods could actually fix what Morrowind got wrong, and make it all seamless
- Why Skyrim should have improved on Morrowind

And you do nothing but make a fool out of yourself.

Plus you are missing the point on how there's so little to do in Skyrim in the way of meaningful quests that you MUST do the questlines.
>>
>>125699254
>>125699368
So then why do my textures always look muddy even when they're 4k?
>>
So are the furry boogeymen the sole reason why you don't play as Khajiit/Argonians?
>>
>>125710784
Are you playing on max texture quality?
>>
>read c0da; get to the Tomorrowind section
>Everyone's a superhero in this reality for some reason
>Vivec idly mentions that Alandro should be careful photographing around Ur because he has the Sharmat inside him
>now I can't stop imagining Dagoth Ur as Ghost Rider, in a badass Bull Netch leather jacket riding a motorcycle version of Akulakhan

Why oh why can't I draw
>>
>>125706830
Skyrim had fucking terrible combat.
>>
>>125710961
Nah. 4chan taught me that furfags are evil so Nord master race is the only way to go.
>>
>>125710649
>What does this mod do, again? It appears to simply overhaul how the College looks, not how the questline works.
>You also now have the option of allowing Tolfdir to take on the role of Arch-Mage, if you feel undeserving of your position.
Read the actual description next time.

>Why Morrowind was a better game for its time
That's not what we were arguing. And a game shouldn't be judged on its own merits and not when it was made.

>- Why mods could actually fix what Morrowind got wrong, and make it all seamless
Yes, Morrowind is perfect with mods, nevermind the hypocrisy of your statements.

>- Why Skyrim should have improved on Morrowind
That's not what we were arguing.

But hey, nostalgia googles and goal post moving sure make amazing arguments.
>>
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>>125710961
Nope, they're just fags and Khajiit/Argonians are pretty boring and ugly. Khajiit moreso since lizards can at least look cool.

>>125711128
Read Kill Six Billion Demons, it has those and is partially inspired by Morrowind lore.
>>
Is there any bomber jacket mod for females ANYWHERE on the internet?

There's got to be some deep, underground, Korean website that has it. I mean, how the fuck are there no bomber jacket mods for any bethesda games? They're badass, but nonexistent.
>>
>>125711483
>shouldn't
should*
>>
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How the hell does lockpicking in oblivion work?
>>
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>>125711508
>Khajiit moreso since lizards can at least look cool.
Khajiit has more options to choose from though. While Argonians don't really have much to work with.
>>
>>125711508
>calling beastraces ugly when your husbando is literally the ugliest character this general has ever seen
wew
>>
>>125711002
Yes.
>>
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>>125711619
mouse over, push up, when it hits the top, hit the space bar/E whatever activation button you have

who E to jump/space to activate here
>>
>>125696318
WHAT ARE THOOOOOOOOOOSE
>>
>>125696318
How is this not deleted ?
>>
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how to fix this rain issue again?

or is there a way to disable rain altogether?
>>
>>125709773
It's possible, but it's disingenuous of you to compare that possibility with Skyrim. It wasn't designed to be done and in Skyrim it was. Choice is bad in an RPG when it comes at the cost of quality. Designing every quest to be doable by any type of character means the quest is not as challenging or interesting for people who are actually playing the type of character it was intended for. It makes shitty things like Brynjolf calling you a thief when you've never stolen a single septim happen. Why don't you try playing a freeform RP and tell me how great freedom of choice is in a game?
>>
>>125710961
What pisses me off is there are people who are adamant on playing their beast characters to be as close to animals than humans
>Khajiit with multiple tits
>Argonians without nipples
It's absolutely unimaginable
>>
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>>125711562
>Is there any bomber jacket mod for females ANYWHERE on the internet?

http://dragonporn.ldblog.jp/archives/5836413.html#more

>>125711641
>Khajiit has more options to choose from though. While Argonians don't really have much to work with.
Then why do they all look the same?

>>125712286
Disable the rain in the ENB GUI, ir make more transparent. Or get less intense raindrop enb texture, like from NLA.

>>125712463
>It's absolutely unimaginable
http://i.imgur.com/tB4RBXv.jpg
>>
I miss the imps and goblins from Oblivion, they made good minions.

Skeletons and draugr are just boring.
>>
>>125712634

>dat mod


YOOOOOOOOOOOOOOOOOOO
>>
>>125712743
goblins were... alright

but how the fuck do you miss imps

walking into a cool looking dungeon to find out inside there are 24 of the exact same incredibly tanky shits who will spam easily dodged spells and do nothing else
>>
>>125712743
Then enslave the reiklings or get Immersive Creatures to add goblins into skyrim.
>>
>>125710246
That's what you get for using shitty mod organizers.
>>
>>125712634
Is there any possible way for beast races to wear protection?
Like with Khajiit its pretty obvious barbs might pierce through, but Argonians are bumpy (I think?)
The thought scares me.
>>
>>125712339
>It can be done without any modification
>It wasn't designed to be done
Hilarious.
Again, not limiting quests to a single type of character is is not inherently bad, it's just a different design choice. And are you going to act like Morrowind is even challenging at all? Why shouldn't you be allowed to be whatever you want to be in a single player RPG that was never meant to be challenging?
>>
>>125710246
Works on my machine, senpai.
>>
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>>125711508
>Khajiit are pretty boring and ugly
the fuck is this shit
why you gotta hate
>>
>>125712743
>Goblins and imps
Fucking hell man, I entirely forgot those things even existed. Why the fuck was Oblivion trying so hard to be Tolkienesque?
>>
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>>125712634
Probably because there's only one good face texture out there. I might have to try to make one later on.
>>
>>125713298
becuase they were trying to ride on the movie hype.

theres even concept art specifically saying "make it more like LOTR" in regards to shit like armors and weapons
>>
>>125713202
>protection
good joke, anon.

>>125713242
Because its the trooth.

>>125713298
They wanted the LotR audience, which is why they retconned Cyrodiil to be not jungle and used Talos CHIM'ing it away as an excuse.
>>
>>125712974
They made good summons/followers.

I hated fighting them.

>>125713041
Rieklings are okay, they could be a bit taller though.

>>125713298
They added a sense of fantasy to the series, Skyrim is too serious and depressing.
>>
What are some good collection quests?
Kind of like fetch quests but I get to keep the item at the end.
>>
Are xenos relationships allowed in TES lore?
>>
>>125713242
>>125711508
We always get the shit Khajiit breeds. Ohmes-raht was the only good breed we got (Ohmes is passable too, at least not shit). When the fuck are we getting the Senche, Pahmar, and Alfiq? At the very least as NPCs.
>>
>>125713753
sure, its not common, but not unheard of
>>
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>>125713202
with alteration, anything is possible

>>125713473
you're just being salty Khajiit da bess
>>
>>125713798
Bethesda would never ever put in that much effort.
>>
>>125713645
http://www.nexusmods.com/skyrim/mods/52248/?
The greatest of them all
>>
>>125713798
Never, because khajiit outside Elswyer represent such a small minority that its not cost efficient to make more then one of the breeds
>>
>>125713220
That's nice. All I'm getting are EPERM errors. I've scanned the disk, disabled anti-virus, everything's green, and it's still fucking broken.
>>
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>>125713753
>xeno relationships
that's heresy anon
>>
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>>125712463
>khajiit have two breasts
>man has two hands

Checkmate talos.
>>
>>125711483

Oh, I'm sorry anon. But if it was actually that important, IT WOULDN'T BE FUCKING HIDDEN IN THE DESCRIPTION.

Really, dude. The entire description is devoted to architectural changes.

Is that the "fix" you proposed to a blatantly shitty questline? "Oh Tolfdir, you can take my place man".

>Yes, Morrowind is perfect with mods, nevermind the hypocrisy of your statements.

No, Morrowind is not perfect with mods, neither is Skyrim. You missed my point completely: what you say mods can fix in Skyrim, they can't. What you said sucked about Morrowind, mods can fix it.

The difference is that we are talking about a 2002 game compared to a 2011 game that should learn from its mistakes and improve on them. And Skyrim did neither, and that's why it's shit.

>nostalgia googles

I played Skyrim before Morrowind, nigger.
>>
>>125713215
You can also shoot yourself in the head with a gun without modifying it, but that doesn't mean it was designed for that. You should try it.

>now I'll simply repeat myself without actually making a case for my argument, then I'll accuse you of saying something completely irrelevant
She showed me.
>>
>>125713753
I guess, but procreation is unknown at this point

>>125713798
Never. It would be a massive disappointment if they even tried, anyway.

>>125713871
>salty
Khajiit a shit, only good cats are Ronzo. and they aren't even lore-friendly.

#rekt
>>
>>125714028
>Implying our lord and savior Lorkhan doesn't approve of these chaotic relationships
>>
>>125714028
There's nothing heretical about true love.
>>
>>125713912
>The greatest of them all
See, that makes me think you're trolling me
Coupled with the green map marker, I'm not to sure
>>
>>125710516


A-Morrowind Graphics Overhaul - Install.mit
abotGuars.esp
abotWaterLife.esm
abotWhereAreAllBirdsGoing.esp
abotWindowsGlow.esp
almalexia armor.esp
Animated Morrowind.esp
Antares' Big Mod 5.9.esp
Area Effect Projectiles (PAR Edit).esp
AtmosphericSoundEffects-3.0-Tribunal.esp
B-Morrowind Graphics Overhaul - Uninstall.mit
Barabus' fireplaces 2.esp
Better Bodies.esp
Better Clothes Complete (BTB Edit).esp
Better Skulls.ESP
Better Weapons and Armors.esp
BetterClothesForTB.esp
Better_Sounds.esp
Bloated Caves.esp
Bloodmoon.bsa
Bloodmoon.esm
bones.esp
Book Jackets - Bloodmoon.esp
Book Jackets - Morrowind.esp
Book Jackets - Tribunal.esp
BookArt
BSAReg.exe
BTB - Alchemy.esp
BTB - Character.esp
BTB - Equipment.esp
BTB - Settings.esp
BTB - Spells.esp
Clean MCFC_1.0.esp
correctUV Ore Replacer 1.0.esp
DB_Attack_Mod3.esp
distantland
DN-GDRv1.esp
Docs
ExcellentMagicSounds.esp
Female Armor - Complete.esp
filenames.txt
Flora Glow.bsa
Fonts
GDR_MasterFile.esm
GH MC Patch.esp
Golden Gold.esp
Graphic Herbalism.esp
Grass
guarskin_drum_replacer.esp
Healers.esp
Hold it - NoM addon.ESP
Hold it - replacer.esp
Hold it - SF npc addon.esp
Icons
imperial chain fix.esp
JEB_muffin_fix.esp
Key Replacer Trib & BM.esp
LeftGloves_Addon_v2.esp
LGNPC_Aldruhn_v1_20.esp
LGNPC_Aldruhn_v1_22_suppl.esp
LGNPC_AldVelothi_v1_20.esp
LGNPC_GnaarMok_v1_20.esp
LGNPC_HlaOad_v1_32.esp
LGNPC_IndarysManor_v1_51.esp
LGNPC_Khuul_v2_21.esp
LGNPC_MaarGan_v1_20.esp
LGNPC_PaxRedoran_v1_20.esp
LGNPC_Pelagiad_v1_31.esp
LGNPC_SecretMasters_v1_30.esp
Lgnpc_SN.esp
LGNPC_SoulSicknessPatch_v1_00.esp
LGNPC_TelMora_v1_30.esp
LGNPC_TelUvirith_v1_20_UI.esp
LGNPC_VivecFQ_v2_20.esp
LGNPC_VivecRedoran_v1_61.esp
Mash
Mashed Lists.esp
MA_snowprincetomb_v3.esp
Meshes
>>
>>125713220
INFO (15:41:54.0484): resource list: aaa,aab,aac,aad,aae,aaf,aag,aah,aai,aaj,aak,aal,aam,aan,aao,aap,aaq,aar,aas,aat,aau,aav,aaw,aax,aay,aaz,aba,abb,abc,abd,abe,abf,abg,abh,abi,abj,abk,abl,abm,abn,abo,abp,abq,abr,abs,abt,abu,abv,abw,abx,aby,abz,aca,acb,acc,acd,ace,acf,acg
INFO (15:41:54.0484): working directory: F:\SteamLibrary\SteamApps\common\Skyrim
INFO (15:41:54.0485): injection done
INFO (15:42:00.0158): Windows Exception (c0000005). Origin: "unknown" (100c1607). Last hooked call: struct HINSTANCE__ *__stdcall LoadLibraryW_rep(const wchar_t *)
ERROR (15:44:06.0680): failed to inject into (null): failed to access thread context. Please note that Mod Organizer does not support 64bit binaries! (The parameter is incorrect. [87])
ERROR (15:44:06.0694): failed to inject into (null): failed to access thread context. Please note that Mod Organizer does not support 64bit binaries! (The parameter is incorrect. [87])
----------- LOG END -----------
>>
>>125713215

Not that anon, but if you expect Morrowind to act like Skyrim's casual "I want to be the leader of everything!" design, then no wonder you think mods can fix Skyrim...

Why fucking replay Morrowind if I can complete all of it, easily, in one go?

Key word being "easily", because even in the vanilla game is easy to become the best at every guild, as opposed to BTB's Game Improvements + Service Requirements (which I use) and no Misc Skill growth.
>>
>>125714380


MiNi.exe
mini.ini
Mits
Morrowind Crafting 2-1.esp
Morrowind Crafting Equipment.esp
Morrowind Patch 1.6.5 Beta (BTB Edit).esm
Morrowind.bsa
Morrowind.esm
Music
MW Containers Animated.esp
Neo's Unique Creatures.esp
New Bodies - Mature.esp
New Voices.esp
NewBlood_MwTbBm1.1.esp
NOM 3.0.esp
NoM_BF Compatibility Patch.esp
NoM_Creatures Loot Standard.esp
NoM_MC Compatibility Patch.esp
Nymeria's Faster Walk.esp
OTR_Coast_Variety.esp
Poorly Placed Object Fix 1.2.esm
PSsorticon.esp
Psy_UniqueDremora_T.esp
Psy_VGR_Armour.esp
Readme - PAR Edit.txt
Rise of House Telvanni.esm
RoHT NoM v3 Addon.esp
shaders
Shieldfx.esp
SirLuthor-Tools.esp
Sleepers, Awake!.esp
Sound
Splash
Starfires NPC Additions ver-1.11.esp
Statue Replacer - Normal.esp
STA_guides_replacer.esp
TelMagus-Grazelands.esp
TelMagus-Ingredients-TB-BM.esp
TelMagus.esp
Texture Fix - Bloodmoon 1.1.esm
Texture Fix 2.0.esm
Textures
Tribunal.bsa
Tribunal.esm
True_Lights_And_Darkness_1.0-NoDaylight.esp
TR_Data.bsa
TR_Data.esm
TR_Mainland.esm
UF_HortRobeF001.esp
UL v2.0 RoHT v1.52 Compatibility.esp
Unique Banners and Signs.esp
Unique Jewelry and Accessories.esp
UniqueFinery.esp
Uvirith's Legacy Book Jackets Add-on.esp
Uvirith's Legacy_Final_2.0.esp
Video
Vurt's BC Tree Replacer II.esp
Vurt's Grazelands Trees.esp
WA_Signy_Signposts(!).ESP
Windows Glow - Bloodmoon Eng.esp
Windows Glow - Raven Rock Eng.esp
Windows Glow - Tribunal Eng.esp
Windows Glow.esp
>>
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>>125714072
>tfw no super-soft cat tats to fondle
>>
>>125714380
>>125714525
Pastebin.
Fuck.
>>
>>125714380
>>125714381
>>125714525
jfc please use pastebins
>>
>>125714380
>>125714525
>>125714381
>>
>>125714380
>>125714525
Use a text file on pastebin or something, holy shit
>>
>>125714380

Main issues I see there is MGSO, which depending on if you adjusted the draw distance or not, can really cripple your system. Same if you are using all shaders at once, and if you have a "bad" computer. Moreover, SF really bogs down the system.
>>
why are we not collecting money and paying the people who make shit like this >>7842692 to make animations D:
>>
>>125714146
>You can also shoot yourself in the head with a gun without modifying it, but that doesn't mean it was designed for that. You should try it.
And the award to worst analogy on 4chan goes to you.

>now I'll simply repeat myself without actually making a case for my argument, then I'll accuse you of saying something completely irrelevant
I have to repeat myself because you obviously can't accept simple facts.

>>125714414
Not sure what you're trying to say here.
>>
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>>125711508
dont be rude
>>
>>125714685
I was linking webm SFM thread from /gif/
you prob know the stuff im talking about.
>>
>>125714685
Because the entitled shitters here chased away our only chance of getting quality paid mods.
>>
>>125714632
I (>>125714381) am not >>125714525 or >>125714380, and four fucking lines is not enough to justify a pastebin.
>>
>>125713202
The only right way to take a beast dick is raw, Anon.
>>
>>125713202
Barbs aren't THAT sharp anon.
>>
>>125714851
No, no we don't.
Learn to cross-board link.
>>
>>125714693

Morrowind was designed to only complete a few guilds at a time if playing correctly, that is, not powergaming. It's a design choice I agree with, because otherwise the game becomes boring. It adds to the believability: "you can't be an ally of everyone at the same time".
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