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/cgg/ - Cuhrayzee Games General
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prev thread >>125062273

VST7 IS NOW. RULES AND INFO BELOW
https://www.youtube.com/watch?v=DqpMeaoxOmk [Embed]

>All the entries of VST7 will be streamed here on December 19th, 6 PM EST:
http://instasync.com/r/alps

CUHRAYZEE THREAD FAQ (please read this and CUHRAYZEE NEWS before asking questions):
http://pastebin.com/XFGyzhzB

CUHRAYZEE RECOMMENDED GAMES (INCLUDES INDIES):
http://i.imgur.com/lEnXRlO.jpg

CUHRAYZEE TIPS, TECHNIQUES, MODS, AND MISC:
http://pastebin.com/jy482VY1

STEAM GROUP: http://steamcommunity.com/groups/CUHRAYZEE
WIKI: http://cuhrayzee.wikia.com/wiki/CUHRAYZEE_GAMES_GENERAL_Wiki
FORUM: http://cuhrayzeegames.boards.net

>We Shall Wake
Indie Cuhrayzee game, dev posts here most of the time. Blog updates every Saturday mostly. Development is still ongoing. See their blog at
http://www.weshallwake.com/
Patreon ongoing. Support them if you'd like.
http://www.patreon.com/nokoriware

DMC, Bayonetta, We Shall Wake, Viewtiful Joe, God Hand, Ninja Gaiden, Wonderful 101, Vanquish, Sengoku Basara, Rising Revengeance, Fairy Bloom Freesia, Rainblood, Mitsurugi Kamui Hikae.
>>
>>125620876
>[Embed] [Embed]
you lazy fuck
>>
>>125620985
At least he didn't fuck up the link and then leave it as blank text for several OPs in a row.
>>
Hi :3
>>
>>125621123
Fuck right the fuck off, you fucking cunt.
>>
>>125621967
B-BUT I WUV WOO
>>
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>>125621967
no bully
>>
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>>125623603
>>
well, this is embarrassing
>>
So how are those games going?
>>
>>125626660
Dead!
Like this thread!
>>
>>125627913
DMC lives in my heart.
>>
>>125628636
cuhrayzee is in the heart
>>
>>125628636
>>125629512
your hearts are dead
>>
>>125628636
>>125629512
>>125631109
kh3 cuhrayzee confirmed!
>>
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>>125622729
>>125623603
FUCK YOU
>>
>>125615223
One handed Vanquish was pretty cool to watch
https://www.youtube.com/watch?v=ESnWQ69TYdM&t=13m

Not sure in terms of entertaining but either of Caleb Hart's AGDQ runs can be used as a guide of sorts. I did.

Also seeing Nelo Angelo made helpless like in this sequence:
https://www.youtube.com/watch?v=LHE-0-Kzano&t=1h02m43s

was very enjoyable to me after having spending WAY too much time trying to survive and S-rank his mission.
>>
>>125632047
* Caleb Hart's Ninja Gaiden Black runs
>>
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I dont like Bayonetta. I've tried to like it, I want to like it, but I just cant. It sort of drives me fucking crazy, because everyone else loves it so much and I just can't. I love DMC with a passion and I just dont get the same thrill from Bayo. Its not even that I think its objectively bad. I just personally can't like it. I've spent so much time thinking about why I don't like it and I could probably write a six page paper about why I personally don't like it.
There. I said it.
This shit is making me feel cuhrayze.
>>
>>125632687
share with us anon we want to help you through these tough times
>>
>>125632915
>share six pages worth of subjective dislike for Bayonetta
do you honestly want to read that
>>
>>125632915
Thanks. I just needed to drop a rant somewhere, and this seemed like the proper place. Honestly, I feel like I would need to play more to really get a more proper opinion, but Ill throw some thoughts out anyways. Feel free to tell me how I'm wrong and stupid. I did play through the first, though it was a bit ago and my play through was sorta awkwardly broken up.

To start, in the first Bayonetta I felt like the weapons all felt the same. Like, using the fists compared to the sword gave the same combos, just with a different look. And the claws had a couple new moves, but mostly added elements to those same combos. I couldn't really tell when a situation called for one over the other. They all felt interchangeable.
>>
>>125633580
still better than orderposting
>>
>>125632047
the DMC1 speedrun is very good, it has a lot of neat tricks that you can learn, it even has people asking stuff about certain parts of the game. Shame the background noise and the the game being displayed in that window for ants on the left instead of take the full thing.
>>
I want to make a Bayonetta fangame, but 3D combat is hard to animate and code and I'm alone on this boat. Should I make it a card game instead?
>>
>>125633627
yeah everything has a launch combo, a sweep combo and so on
command moves (especially charges) are all very different from weapon to weapon, and they all have a few unique combos
it also sounds like you're not done with the game since you only mentioned those weapons? things like the whip, rocket launchers and ice skates have much more pronounced differences
>>
>>125634469
1. go to /agdg/(amature game dev general)
2. card game, gtfo
3. card game is ok, as long it's full of lewds
>>
>>125632687
Don't worry about it, Anon. I love you just the way you are.

>>125633627
There's some overlap, but every weapon has different charge modifiers and properties, so there's enough difference for me. I could see how some people feel so but once you get into it, you might see how different weapons are different and have different effects on enemies. But a lot of these weapons do have some unique attacks anyway.

Also like >>125634693 said, command inputs can be pretty different, also there are multiple weapons that are pretty different from the others, like Shuraba, Lt. Col. Kilgore, Kulshedra, Odette, etc.
>>
>>125635041
>amature
fucking amateur
>>
>>125634693
I got the whip and rocket launcher, but not the skates. The whip was neat. The rocket launcher sorta felt like strongest slowest fists, with the shotguns being stronger slower fists. Bayonetta 2 did a better job of adding a variety of weapons from what I played. The upgrades in the shop looked all universal. Which of those would you recommend for fun comboing? Which should I pick up for utility?
>>
>>125635230
>fun comboing?
after burner kick, stiletto, maybe breakdance and witch twist?

>for utility?
air dodge, bat and crow within, umbran spear, tetsuzanko

there's a technique shopping lists on the wiki iirc
>>
>>125632687

That's alright, I wrote a seven page essay on why I don't like MGR
>>
>>125633627
you're right in noting that most weapons share a lot of moveset


figured, am I right in assuming umbran climax is crutch mode for shitters?

That's why when I posted list of "bread and butter" attack string I didn't had to describe if they are for B1 or B2 or any specific weapon.
>>125560141
because these canned attacks works for most of them across both games.

However, you're wrong to say that diminishes variety.

Main differences in weapons comes from charge effects, like holding punch button "feels" completely differently depending if you have gun or a sword and gives very different effects.

There are also differences in wicked weave output.

B2 actually has more weapon variety (both visual and in vast differences in wicked weave forms), you can argue how useful they are, but one can't deny that they're all very different.

It's a shame that gunchucks -- weapon with one of the most unique movesets is hidden away behind grind gate.

Also sword has two unique paused combos:
>>125588628
>>
>>125635734
could you share why you don't like it?
no need to mention Camera, QTE filled bossfights, unskippable Monsoon monologue, camera, no real time weapon switch etc.
>>
>>125635230
Just buy all of the upgrades eventually.

You're going to want After Burner Kick, Tetsuzanko, and Heel Stomp especially though.

Definitely buy Bat and Crow Within too.
>>
>>125635734
congratulations, you just spent more time on criticising the game that baboons who made it spent on designing combat and balancing it
>>
>>125635734
isn't it kinda self-evident?
>>
>>125636004

http://pastebin.com/hTDvbkpz

I don't think I outright hate the game, but I see almost zero replay value in it. For comparison, I bought NV Ultimate Edition at $20 on Steam and have 100+ on it and I still have tons of things to do on it.

I bought ninja gaiden 2 and DMC HD collection at around $50 for both and have 80 hours or so put in them.

MGR I bought at $40, and have less than 20 hours even when I have completed the game on all difficulties. It's just that dull to me
>>
>>125635620
>>125636006
Thanks for the recommendations. I've already gotten a few of those, but I honestly wasn't using some of em too much. Ill probably be looking at that wiki for a bit. Try and get an idea of what I could be doing differently, and go play through Bayo 1 or 2 for a bit.

>>125635790
I spent most of the game using the fists due to initially being put off by the shared combos. Probably my biggest mistake. Ill have to look more into those charge attacks. I used the guns for juggling, but not much of the others. Some of those BnBs I became familiar with on my play through. Thanks for your advice.
>>
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>>125636004
>unskippable monsoon dialogue
You mean the best part of the game? Do you not like cats?
>>
>>125634469
> animating 3d combat is hard
tedious, maybe. hard, no.

> 3D collisions
don't most game engines have this made easy for you?
>>
>>125634469
I had an idea for a 2d fan remake of DMC3, controlling like Dante does in UMVC3. If I ever learn to program and animate I could make it happen.
>>
>>125637243
It's hard to make it look good. You know, to add weight, proper reactions to every move, etc...
However, I may want to wait for the Wii U emulator to work better in order to rip animations, models and other stuff.
>>
>>125636743
>best part of the game
I don't want to experience the same story/cutscene again after multiple playthroughs. Imagine being FORCED to watch the cutscene before Vergil 3, Azel etc boss fight with no way to skip it. Pretty sure you will have less favorable view towards the boss fight.
Not saying Monsoon is as good as Vergil 3 or whatever
>>
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>>125637927
Yeah, but you can look to the right and watch the soldier play with the kitty.
>>
>>125632687
I used to think the same as you, especially because I also love DMC, but then I decided to really git gud at Bayo and I fell in love.

If you really want to like it, you could always look up more stuff to learn how to improve at the game and maybe learn how other people play.
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>>125637850
>needing wii u emu to look at the animations

or you could, i don't know, practice. if you want to copy platinum games, just use motionbuilder for everything.
>>
>>125638309
Which do you like more, mind me asking?
>>
>>125638589
I started to get good at them fairly recently.

So far I prefer 2, although I haven't given 1 a real chance because I want to keep practicing with Bayo 2.
>>
>>125639146
2 seems to have more variety in abilities n such. I'm debating if I should go replay 1 or just continue on 2 where I left off.
>>
>>125639365
In what part are you?
>>
>>125639552
Last I remember it was the big flying boss fight with the old guy. I lost a few times, put it down for a bit, and haven't really picked it up since. I would probably replay the level or so up to it as warm up.
>>
>>125639365
If you've finished Bayo 1 go play through Bayo 2. It's a lot more interesting on a first playthrough and it arguably teaches the core mechanics better. It also doesn't have insta-death QTE bullshit
Once you've invested some time in both you can decide which you like more.
>>
>>125632687
Hey it's fine man. We all have our preferences or things we don't enjoy.

I personally don't that bayo is so floaty and "free". I'd like games to feel more methodical.
I also don't think godhand is that complex creatively speaking.
I think MGR is a shallow piece of shit.

That said I love the designs and animations in all of these.
>>
>>125639815
>big flying boss fight
Welp... I can't remember right now, and fuck, I just played some Bayo a few hours ago.

But yeah, go finish Bayo 2.
>>
Reposting. someone help

So I was just practicing muh dmc4 and something happened that I don't know how it works. i tried converting a webm but it keeps going beyond 3mb

anyway, what I did was:
high time
a 3 hit aerial rave in the air
trickster, royal guard: guardfly
air trick
rainstorm

Now normally the rainstorm goes over the enemy in an arch like with most inertia rainstorms. But now there was a more forward and straight momentum and dante just flew over the enemy in a rainstorm in a more straight line. He also covered quite a lot more distance than usual. I'd say 2-3 times as much.

Any idea how this works? Is it just the combined inertia of a guardfly with a tightly following air trick and rainstorm, or is it positionally influenced?
>>
>>125640275
>inertia of a guardfly
i'm pretty sure i've seen people do what you're describing before and that's exactly why it happened
guardflying makes weird shit happen
>>
Okay, so I want to get the PC edition of DMC3:SE. I've heard a lot of negative things about the port though.

What is so bad about it? Is there any mod out there that can fix its problems?
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So I was checking the Bayo pastebin and I noticed that it hasn't been updated since 2013. What do you think if I add this video?
https://www.youtube.com/watch?v=KXl6XSEnLPY
>>
>>125641190
port is fucking garbage. Nuff said.
get styleswitcher. check the OP in the mods section
>>
>>125641190
Here is a small guide that the general made
http://pastebin.com/TiyXQjR5

I cannot testify for it, but considering that many DMC players use PC, I think it's good enough.
>>
>>125641352
>port is fucking garbage
Can you explain how? I'd like it know.

Like, does the framerate run at 30 fps or something? What makes it garbage?
>>
>>125641276
that video is less than perfect but it might be the best resource we have on the topic
maybe we should write our own guide

time: don't fuck around too much
damage: don't get hit
combo: dodge offset
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Thanks for all the advice on Bayonetta guys. Im gonna go to bed and give the series another shot starting tomorrow. If I ever need more advice, I know where to come. You all have been awfully friendly. Thank you!
>>
>>125641654
>I'd like it know
and I want to know why you have these retarded questions since that knowledge is useless.

framerate is inconsistent. Sound engine is so fucked that Background music will fuck up the framerate. Game will fail to properly recognize your gamepad in most cases. Graphics are ass with weird lighting fuckups if I recall correctly.
>>
>>125641731
Yeah, I consider that it is kind of redundant, but if you are just getting into the series it can be helpful, because knowing that much is better than knowing nothing.
>>
>>125642185
It's not useless senpai.

Knowledge is power, and if those issues demotivate him enough, he could choose to get a console version instead.
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anything interesting on the trish/lady/vergil radar pop up recently? i've been out of the loop in terms of combo vid stuff for a month or two
>>
>>125644662
Absolutely nothing new. Dude with the mechanics site started compiling the Lady/Trish info we listed. Other than that, naught.
>>
ARE YOU GUYS READY
>>
>>125651362
For what, death?
>>
>>125651658
VST7
>>
>>125651658

Yes

>>125651695

Hell no
>>
>>125651980
>>125651658
VIT MOTEGATED
>>
>>125652709
no, fuck off
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>>125645565
aw, that's a shame.
ah well, hopefully vst turns up something, haha.
here's hoping there's some cool trish stuff in there that's new!
>>
CAN'T WAKE UP
>>
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>>125640275
You sure you rainstormed after Air trick?
Because Air Trick doesn't conserve inertia from previous moves at all. You'll kinda stay in place.

Compared to doing it right after skystar, full house, or guard flying, doing a rainstorm after air trick pretty much slows you down.
>>
WAKE UP
>>
>>125662136
edge?
>>
>>125659338
>>125660129

over and over and over and over and over and over again. How the hell do you not get tired of doing this shit over and over and over and over?
>>
>>125664456
i started with 4SE so just goofin' around with that kinda stuff pretty fun still, haha.
how come you didn't quote the m12 one? i figured that one would be more stale for folks.
>>
>>125664456
where do you think we are.jpg
>>
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Thoughts on Bayonetta on Smash?
>>
>>125666880
to quote Kamiya, NOTHING
>>
>>125666880
my new main, just that.
>>
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Whatcha playan' /cgg/?
>>
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>>125666880
>>
>>125667215
Guilty Gear
>>
>>125667215
Bayonetta.

Star Wars Jedi Knight: Jedi Academy
>>
Ominous Tracks >>> Every other Ambient track >>>>>>>>>>>>> Everything else

https://youtu.be/WZ9HwcYbVI8
>>
>>125641352
>>125642185
If you're going to actually tell people about the DMC3SE PC port instead of just telling them to check the OP then you should be explicit in telling them that the style switcher mod fixes all the worst shit and nearly everything in general while simultaneously adding functionality that doesn't exist in any other version instead of just telling them stuff that's going to discourage them.

Although really you should just be telling them to check the OP instead of spoonfeeding them at all.
>>
>>125666880
it's all worth it for BayoxPit /ss/
>>
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>>125667308
Steam or console? Wanna fight? Let's see if you FG skills are as good as your CG skills.
>>
>>125667215
trying out a few action MMOs.
Blade and Soul: not liking it much so far. I don't think I understand the mechanics and cancels to enter P2P which is apparantly the true meat of the game. But game just doesn't feel fun for me.

Dungeon and Fighter: who the fuck added anime shit to this game. Glad to see the miss chance is still a thing, seriously why. Trying out discount Gunslinger

Vindictus: Seems relatively unchanged apart for a couple of new classes, combat is still crunchy as ever although the game lags a lot, currently playing as a guy who specializes in summon swords

Black Desert:really intrigues me from a pure role playing perspective, combat isn't that bad

Terra: playing as an Archer(bad choice I think) game doesn't leave much impact on me
>>
>>125669698
PC, but I'm shit at fighting games and I only bought it so me and my roomates can have something to play together. I literally get destroyed a good chunk of the time online
>>
>>125667215
Ghost in the Shell Online

It's call of duty with good ol' anime
>>
>>125671318
>Ghost in the Shell game
>online
>nexon
>cawadoody
WHY.jpg
>>
>>125660129
noob here
What the hell happens at 0:08?! He is with RG on, but move fast and then change to Gunsl and do a Rainstorm? How did he fly that way?
>>
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>>125671019
How can someone who plays japanese action games and supports a companies that literally started off making fighters/beat em ups for a living that are pretty much using the basics of a fighting game and beat em ups as their floor front be terrible at fighting games, and vise versa?

Beat Em Ups =/= 2D Fighting Games -> 2.5D Fighting Games -> 3D Fighting Games -> 3D Action Games

They all come from the same place.

>>125670451
>Dungeon and Fighter

Perfect example right here.
>>
>>125673559
Now, I never said that I was particulary good at /cgg/ games (I'm way better at them though). I never even had an interest in fighting games because I used a PC all of my life and in my godforsaken town we didn't have an arcade.
>>
>>125673884
>and in my godforsaken town we didn't have an arcade.

truly suffering.
>>
>>125673559
This is not necessarily true.

Even inside fighting games, you'll have people that are superb at one fighter and not great in another. The same way you can see someone being really good in a cuhrayzee game and being bad in another. And in the same way, someone can be high level in fighting games and trashy at cuhrayzee, and vice versa.
>>
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>>125675172
What if I told you that I'm good at everything I touch, it's nothing more than a false ego, right? Sadly it's true. Whenever I play a game I seek to become the best. There isn't a single game I've dedicated time to that I didn't reach high level or PRO (Semi Pro) is what they call it.
>>
Daily reminder that judging Bayonetta and MGR on their combo depth makes you a retard.
>>
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>>125675941
Well, good for you.

Wanting to be good in every game is not a bad thing, but not everyone will do that.
>>
>>125676632
How about you post how you think they should be judged instead of opening with an inflammatory statement? Or is that too much to expect from you?
>>
>>125676739
It's not about being good at everything, it's about being good at whatever is my FOTM. Anything I've played in the past usually doesn't get a second chance, I've moved on. Sadly that is my definition of fun for video games. I wont play them unless I can achieve something of valve from them that doesn't mean just getting from start to finish. Usually this is link to having a competitive mindset even if the game is single palyer only.
>>
>>125669698
That's a trap?

Damn. Cosmetics really IS in the Dark Arts Category of Magic isn't it?
>>
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>>125677854
>That's a trap?
It's Maximum potential.
>>
>>125676869
Games should be judged primarily based on their goals.

Bayonetta(/2)'s goal was to create an action game based around deliberate dodging and strategic use of available pre-baked combos. The systems and AI are all focused around this, including the systems that prevent extended DMC-style comboing under most circumstances. The limit on dodging means you can't simply mash it out and the necessity of dodge offset means your attacks must be deliberate as well. The challenge is in keeping your cool and reacting appropriately

MGR is about speed and a reckless all-or-nothing approach to combat. While it shares Bayonetta's focus on reactions, the pace of MGR is much faster, and there is far less focus on being deliberate. Instead the idea is to attack attack attack, even attacking while defending. The player is rewarded for relentless pursuit and perfect timing with full health and meter, and at the same time is extremely vulnerable as damage values are remarkably high.

Judging these two games on their combo potential is missing the entire focus of these games.
>>
>>125678265
But you shouldn't exclude their combo potential too.

Not much on MGR, but, Bayonetta has a lot of different weapons and while they have mostly the same animations, the number of different moves and weapon properties, with the fact that you have stuff like panther and umbran spear offset, interaction with the enviroment in some aspects makes possible to various different players to show their creativity.
>>
>>125678265
> MGR is about speed
> speed
> action interrupted by QTE slow-mo slashing mini-game each time you want to "properly" finish an enemy
> speed
> vestigial "stealth" as a lip service to the license
> speed
>>
>>125679246
You're embarrassing yourself anon
>>
>>125678265
Except even if something achieves its goal (whether said goal is explicitly stated or is one person's perception of that goal) it's not as though the goal in itself should be immune to criticism, and without regard to what (you think) MGR was trying to achieve, or whether it achieved it, the end result was lacking in depth. Is that because it pursued the wrong goal or simply because it failed to achieve depth within the confines of what it pursued? The end result is the same.

>>125679309
Great counterargument.
>>
>>125620876
very bad doge. super uncute too.
>>
>>125679309
YOU are talking about what GOALS the game is trying to achieve

Zandatsu is literally a GOAL in the game that is reflected in rankings.

Saying that MGR is about speed is laughably contradictory when crucial part of THE GOAL is interrupting the action while you are watching cool and empowering animation of Raiden pulling spines for five inactive seconds.
>>
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>>125668968
I approve of the /ss/

However, I dont think it makes since. Bayonetta flirts with every enemy, what makes Pit special?
>>
>>125680149
makes since?
>>
>>125679648
Equivocation doesn't make you look smart, anon.

Neither does liberal use of caps.
>>
>>125679451
There is a difference between criticism and complaining.

Criticism is when you specify something wrong.

Complaining is when you specify something you personally dislike.

MGR and Bayo are not bad games because their goals do not coincide with your desires.
>>
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>>125679309
>>125680209
>>125680314
Okay dude.
>>
>>125680149
She's got a fever and the only cure is more dead angels
>>
>>125680752
>Fanfiction consists of all the different ways Bayonetta, tortures and kills Pit over and over again.
>>
>>125680209
You are talking about GOALS and pontificate that entire design document of MGR can be summarised with "speed" while conveniently forgetting that game itself is very much designed around Zandatsu which are always slow and always show you uncancellable animation constantly interrupting that supposedly fast action.

Your post is self-contradictory and your responses when others are denoting obvious flaws in logic are nothing but pointless conflict-mongering sneers lacking of any substance.
>>
>>125680149
perfect combination of being shota angel ripe for plucking
>>
>>125681257
Do you not understand what equivocation is? Do you need me to link you to a dictionary?

It's kinda cute that you think Zandatsu having an animation with a different camera angle somehow negates the way combat in MGR works. It's like babbys first debate.
>>
>>125669698
post your id
>>
>>125681472
> Zandatsu having an animation with a different camera angle
Not a single time I mentioned camera angle or anything.

Problem with Zandatsu are NOT camera angles.

What is the problems is?

I already told you: speed. Lack of it. ZANDATSUS SRE SLOW, I am saying for the fourth time.

But you continue to meander around that simplest contradiction.

And the point about GOALS was to close the any wiggling room for you to try to exclude Zandatsu as something not related to combat.

Z-s are very much integrated into the game through rankings with game mandating certain amount of them done to reach "perfect" play.

> debate
2+2=4 is not up for debate. Nobody is going to Oval office based on results of your pointless eloquence here.

Speed is like a pregnancy: girl is either pregnant or not.

You're claiming MGR is pure and fast while I point at zandatsu shaped eight month old hump on her belly.
>>
>>125683286
He hasn't put up an actual argument since his second post, dude. Just drop it.
>>
>>125683286
Ok, I see, you're still equivocating but it's not out of stupidity or spite, English isn't your first language.
>>
>>125683517
There's nothing to argue. I made a point and anon isn't refuting it, he's just repeating that "Zandatsus are slow" and making very poor equivocations with the terms "goal" and "speed."
>>
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>>125660129
Not 100% sure, but fairly sure yes.


>>125673538
When you do certain moves you gain something we call "inertia".
a ground move that does this is the backstep and punch move (done with R1+back+attack with gilgamesh).
When you charge it, by holding attack, you can cancel it if you press dash while still holding attack. If you stay on the ground while continously attacking you will not lose the "inertia".

Now if you go into devil trigger, and press forward+R1+ attack, you will do an auto kick combo that is longer than the non-devil trigger version. It ends you in the air. So if you hold royal guard during this kick combo, you will fly forward in this weird straight line.

tl;dr read it fag..........................
>>
>>125683962
>So if you hold royal guard during this kick combo

As simple as that?! Damn, i need to try this...
Also, this is the same concept of the "Royal Fly" or whatever it is called, where you use trickster, RG and jump in a fast and weird combo to change direction mid air?
>>
>>125683698
No matter how many languages I know (three), you're still wrong

If you wanted to put up some game as an epitome of exhilarating speed, there are much better examples even within limited /cgg/ approved list.

NGB for example is much faster than MGR could ever be, also it is quite simply much better designed, better balanced and more polished game.

You've presented it like MGR was designed to give exhilarating speed, but

-- it's obviously NOT fast with constant interruptions of cutting gimmick QTEs (not only Zandatsus but they are simply the most common types)

-- it's still not as fast as the game it's trying to mimick -- NG

Going by your definition -- MGR is a complete failure because it's not reaching THE GOAL you've made up in more ways than one.
>>
>>125684717
>No matter how many languages I know (three), you're still wrong
No I'm not, you're misinterpreting my words based on your limited understanding of English.

>If you wanted to put up some game as an epitome of exhilarating speed
I didn't and don't.

>You've presented it like MGR was designed to give exhilarating speed
No, I haven't. I'm talking about combat flow and player incentives, not the literal speed of the character and animations.

This could've all been avoided if you swallowed your pride and looked up the term equivocation the first time.
>>
>>125684717
Holy fuck dude shut up.
>>
>>125684917
>I'm talking about combat flow
Which are interrupted by Zandatsu QTEs

> player incentives
In-game rankings include Zandatsus as an integral part

> I'm talking about combat flow and player incentives
And I've shown Zandatsus stunt both of them.

Girl is still pregnant.
>>
>>125685330
>is outright told he's misinterpreting the basic premises of the conversation
>continues to do so
I was wrong, you're also stupid.
>>
I have heard that the PS3 version of Bayonetta has some lag and slowdown issues, is it still worth picking up? I don't own a Wii U so it's really my only way of playing the game at the moment and I'd really like to
>>
>>125684385
Well uh sort of. You have to do that charge punch before it I think. I forgot. Anyway check this page. It has everything about inertia, probably.
https://sites.google.com/site/darkwavestyle/games-research/devil-may-cry-4/dmc4---dante/inertia
>>
>>125685673
PS3 Bayo was ported by a third party and originally had horrible load times and framerate issues.

Platinum put out a patch that made things bearable, but the game still runs much better on 360 and Wii U than it does on PS3
>>
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Practice practice practice
if you're not practicing, go practice practice.

I hate practice.
>>
>>125685330
English is a nuanced language anon, you're being far too literal and focusing in on an incorrect interpretation of >>125678265.

Zandatsu's existence does not invalidate the idea that MGR is about speedy engagement and all-or-nothing scenarios. Zandatsu is a huge part of what makes that assessment true, as it is what makes reckless offensives viable in the first place. Without Zandatsu the player would need to be much more conscious of their health and positioning and the game would require a much more defensive approach.

You're confusing different connotations of "speed."
>>
>>125686090
I am not.

Speed has a very simple physical definition which one can very much measure.

It's very much tied to APM . Fast action game = high APM.

Seconds long animations of complete inaction after each zandatsu dump APM considerably.

Hence the game stops being fast.

>>125685441
I am only misinterpreting because I don't consider playing cutting mini-game and watching five second long cutscene to kill a single enemy as FAST.

You probably think it's completely alright and still fits into your elastic definition of FAST.
>>
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>>125686478
>I am not.
You are not what? I'm assuming your native language is from a high-context culture. You need to be specific in English.

>Speed has a very simple physical definition which one can very much measure.
Speed, like nearly every word, has multiple denotations and nearly limitless connotations.

>It's very much tied to APM . Fast action game = high APM.
No, you're misinterpreting things.

>I am only misinterpreting because I don't consider playing cutting mini-game and watching five second long cutscene to kill a single enemy as FAST.
Now it's almost as if you don't know what misinterpret means.
>>
>>125686090
okay, let's try it from another angle

If MGR is supposedly aims for fast action why is dodge move is so slow?

If MGR aims for exhilarating action why are parrying timings are quite literally seconds long before incoming attack hits?
>>
This argument is the equivalent of someone screaming at a large concrete wall with "learn2speak" written on it, for 2 hours.
>>
>>125688041
>let's try it from another angle
>exact same misunderstanding
>>
>>125688403
Not him, but, if he can't understand what you mean, why don't you explain what you mean?
>>
>>125688391
>>125688676
he is just trying to prove that black is white and hopes to "win" by attrition

I am actually playing MGR right now, and with each time I am grabbed by a tripod and get a stick waggling prompt or any other example of this game going out of it's way to stop me dead on tracks the notion that this is supposed to be "about speed" is getting even more ludicrous
>>
>>125688676
see
>>125686090
>>125678265

>>125689183
It's like I'm saying to you "this soup is rich" and your response is "No, it's cheap," and no matter how much I explain to you that I mean the thickness of the soup and not its price you keep coming back with "I only pay 5 dollaru you wrong it cheap"
>>
>>125689183
Well, the game can be fast, to be fair, more if the person is good with that whole blade mode cancelling thing.

But i wouldn't say that Metal Gear Rising is about this, is about cutting stuff, it is the gimmick of the game, it was always the gimmick. And i love that game, not enough to put time like i do with bayonetta, wonderful 101 or the devil may cry series, but more than i like bayo 2.
>>
>>125689183
Now you're missing the point in multiple way, this keeps getting better

Do you think DMC isn't about combos if you fuck up your inputs and can't JC?
>>
>>125689664
>But i wouldn't say that Metal Gear Rising is about this, is about cutting stuff, it is the gimmick of the game
Yes, exactly.

MGR is about cutting.

Hence blade mode with free blade rotation, hence rewarding the player for winning cutting mini-game inside blade mode, hence onion-like multiple levels of super armour on enemies so that they don't simply get sliced like butter under hot knife after simplest slash, hence each boss having each own type of blade mode mini-game, hence the game rankings including zandatsus to encourage player to get spines out of each enemy.

MGR is about slicing and dicing.

Most of it's design decisions and mistakes are revolved around Konami's requirement to make SOMETHING out of melon slicing prototype.
>>
>>125689553
Then stop being a cunt and change your vocabulary to fit your target audience. You're in cgg, not literature.
>>
>>125690509
Anon, the diction in his missive is far from magniloquent and sesquipedalian. Perhaps the transgression lies with the perception of the assemblage as opposed to in the phraseology itself.
>>
>>125691654
u w0t m8?

Of course it's about perception. But Isn't everything in life?
>>
What's the funniest cancel you've ever encountered?

Will post mine in a second with a webm.
>>
/cgg/ - Diction General
>>
Why don't more games have Turbo Mode?

I fucking love that shit so much. Can you imagine if some games out there had Turbo Mode? Like Bayonetta?

Or other non-cuhrayzee games like Dark Souls?
>>
>>125693703
To be fair, Devil May Cry is pretty slow without turbo mode. Bayonetta in theory doesn't need one.

BUT.

There is a glitch that happens sometimes in alfheims or in the angel slayer chapter, where all the slowdown(not only the frame drops, but like, the dodge slowdown, etc) of the game simply ceases to exist, the game gets considerably more faster, more fun, and less reactable.
>>
>>125693703
Mainly because having a turbo mode requires everything to be tied to a single unified timescale in such a way that turbo mode is possible without breaking anything.

Often the shortcuts taken in console games preclude such a capability.

For example, the unlocking of FPS in Dark Souls II introduced a bug where weapon durability was a fraction of what it should have been because it's calculated based on the number of frames the weapon is impacting a surface for.
>>
>>125693982
>the game gets considerably more faster, more fun, and less reactable.
Can't wait for PC emulators to get to the point where we can have this glitched out speed be the default speed for the entire game.
>Devil May Cry is pretty slow without turbo mode
It really is. I don't know why it took me so long to fucking press that Turbo Mode button on the options menu. I guess I never thought it had any meaningful effect on the game. Stupid me.
>>
Is there any sort of design document or analysis concerning the AI behavior of various character action games, but more specifically Bayonetta 1 and 2?
>>
>>125697390
I don't know if it's just me, but rather than each enemy acting on its own AI, I think each of the enemies are connected to some kind of mega AI for each stage/verse, kinda like an opponent in an RTS game that controls each of the enemies. But I'm not 100% sure about that.
>>
>>125693703
Imagine is NG2 had a turbo mode
>>
>>125692608
one hour has passed anon. C'mon.
>>
>>125693703
there is a dark souls turbo mode, its called bloodborne or dark souls 3
>>
Are enemy spawn positions in Bayonetta 1+2 based on your position or are they static? I'm having a hard time telling through these LP videos.
>>
>>125703705
Every enemy encounter in bayonetta 1 and 2 are determined.

But some enemies (i can only think now of grace and glory/gracious and glorious), will spawn in different points of the encounter, like, you'll see the light representing them, and the light will turn into the angel.

This is also the way of they positioning back in case you send them off the arena.
>>
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>>125664456
I don't just play BP though.
And can't the same be said for people that play their respective games? Not every single stage is fun to play for everyone.
>>
>>125704165
no I mean the individual enemies within the battles, not necessary where the battle starts and the door locks.

Unless that's what you meant.
>>
>>125667215
Dungeon Fighter Online.
I would replay Bayonetta, but this stupid MMO grabbed me by the balls with events.

>>125671318
Is it any good? I'm a GitS fanboy, so I'm hella curious about it.
>>
>>125709693
>nexon
gawrsh I dunno
>>
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>>125667215
Xenoblade Chronicles X and DMC4.
>>
>>125707901
Each enemy that will appear is also predetermined.
>>
>wake up
>sees massive fight bout MGR
keep it up
>>
>>125709998
no i mean where each enemy spawns, if it is dependent on player position within the arena or if it is predetermined like you said.
>>
>>125703705
>>125704165
>>125707901
>>125709998
>>125713098
Hoooooly shit the people in this general are fucking retarded.
>>
>>125714537
what else is new?
>>
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DEAD, WHY DID YOU KILL HER KOJIMA
>>
>>125718706
what the fuck is wrong with her boob
>>
VST7 PROMO WHERE

ONLY TWO DAYS REMAIN
>>
>>125719286
they are literally fake boobs, with nanomachines
>>
>>125720209
Actually, her boobs are still natural. This is canon info.
>>
>>125720209
They straight up tell you they're au naturel in game.
>>
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hump
I need to get more cuhrayzee soft-lewds
>>
>>125722520
why are you fags even posting this shit? why not post some gameplay at the very least.
>>
>>125723198
Because you're getting a whole lot of that in 2 days.
Besides I think people don't want to put up new shit as it will spoil their entries.
>>
>>125723198
If people only bumped with gameplay this thread would die all the time.
>>
>>125720575
>>125721039
>no smooth, cold, steel mounds to rub your johnson between.
You fucked up Kamiya.
>>
>>125723908
>Kamiya
>Associated with MGR
Wow son you better stop before you hurt yourself.
>>
>>125724041
I just assumed cus its made by Platinum. Plus it seemed like something Kamiya would do.
>>
>>125724134
> Kamiya
> wanting big boobs
>>
>>125679648

what if you like...didn't do zandatsus. I understand you're looking at this from the angle that you want to S-rank a stage, but at the same time, a computer telling you that you did a good job is a completely different metric from what you think a good job is.

Maybe you juggled four mastiffs at once and then sliced them off limb from limb, I would consider that impressive, but that negates zandatsu which would lower your rank. But does your effort or previous ass whooping of the mastiffs go to waste because a letter on screen isn't an S?
>>
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>>125724759
>replying to an eight hour old post in a shitty argument
>>
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>>125724751
I feel like I should stop posting for a while. I clearly don't know what I'm talking about.
>>
>>125723583
>>125723659
that doesn't make it ok to spam "hump" with dumb screenshots from games we play.
>>
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>>125725367
pump
>>
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>>125725367
why would it not be ok
>>
>>125678237
HOW
>>
>>125725367
Do you not understand it son?
We use it to bump the thread.
Besides, there's a chance that the general will be alive after the stream.
Be it shitposting about certain entries, praising someone's work, people asking tips of games they found interesting from the stream or even newcomers who will stumble upon the stream.
>>
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bump
>>
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hump
>>
>>125732415
All right I was defending you earlier but I think bumping every twenty minutes is excessive.
>>
>>125732494
it was page 9
>>
>>125683962
apollo justice was a mistake
>>
>>125732721
The thread isn't in danger of dying for several minutes (like twenty at least) even after it hits page ten, you realize that yeah? New threads don't get made as often on /vg/.
>>
>>125732415
>tfw waiting for this to go on sale
>>
>>125732881
fuck you trucy best girl
>>
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boy it sucks when you do something cool by accident and then the enemy lives with a tiny bit of health left when you try to recover the combo
>>
>>125741134
Fuck off.
>>
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>>125741183
t-thanks anon
>>
>>125678265

v true, playing a bunch of transformers made me remember that not every game necessarily needs to be combo-centric to be good. like no i guess if you define 'cuhrahzee' as minute-long combos, bayo 2, mgr, and transformers aren't even close, but they're incredibly fun (and incredibly well-designed) for what they are.
>>
>>125684717
Dude in what universe is MGR trying to mimic NG... like... they have nothing in common.
>>
>>125698663
>>125692608
https://a.uguu.se/wusowy_Mostbullshitcancelever.webm

This shit right here. it's just a jump and pressing fwd+atk and then back+atk. then repeat
>>
>>125742637
+ MGR isn't a person so it can't try
>>
>>125724041
I hate how people insist that Kamiya totally worked on that game when he literally had nothing really to do with it aside from working at the same place that made it.
>>
>>125742637
speed and camera angle?
>>
>>125743952
The guy who made MGRR is called Takahisa Taura, right?

I looked at a press release for NieR: Automata and it has named Takahisa Taura from Platinum Games as the game's combat designer.

And the press release said that the man was the game designer for MGRR.
>>
>>125742637
Not him but I honestly feel like MGR is practically a better Ninja Gaiden 3 than Ninja Gaiden 3, Razor's Edge included.

I don't like how he compared it unfavorably to NG at all but they really do share some similarities in gameplay. MGR is like a more combo-oriented NG almost.
>>
>>125744395
I have no idea dude.

Wikipedia lists MGR's director as Kenji Saito, Nier Automata's director as Taro Yoko, and the combat designer as Taura Yakahisa.
>>
>>125744412

This is wrong in so many levels, the design philosophy is completely different
>>
>>125744747
It's not completely different though.

It's like Bayonetta mixed in with NG.

Combat is more about being efficient rather than stylish combos.
No real time weapon change.
Ranged subweapons that even work just like NG's.
Bosses being able to grab you not unlike NG

About the only thing is NG being more defensive-oriented, while MGR is almost purely offense, but then it's not like NG2 and onward hasn't made the game more offensive.
>>
>>125745154
>It's like Bayonetta mixed in with NG.
Somewhat redundant statement considering how much Bayo takes from NG.
>>
>>125745154

>Combat is more about being efficient rather than stylish combos.
We could argue that but alright
>No real time weapon change.
Wrong
>Ranged subweapons that even work just like NG's.
Wrong
>Bosses being able to grab you not unlike NG
The mechanics are completely different

>NG being more defensive-oriented
Again wrong

i'm not an expert on ininja gaiden but from what i've played I can tell you that you havve no idea what you're talking about. someone who actually knows the games can easily prove how wrong you are
>>
>>125745479
>>125745353
>>125745154
>>125744747
you're all retarded
>>
>>125745353
Bayo takes a bit from NG, as well as DMC and even GoW, but manages to its own thing, even feeling quite different from DMC.

Not so say that MGR doesn't do the same.

>>125745479
>Wrong
I guess since you're always defaulted to using the high-frequency blade as your main weapon (a design flaw imo), you can technically 'switch' weapons if you have a subweapon equipped.

Even still, you have to go to a menu to switch weapons.

>>Ranged subweapons that even work just like NG's.
>Wrong
How the fuck is that wrong? They work almost the same, aside from NG2 and NG3:RE letting you charge your bow. And that's what I'm referring to, b/c I know MGR doesn't have anything like the basic shuriken like in NG.

>>Bosses being able to grab you not unlike NG
>The mechanics are completely different
Not really. Bosses in MGR have grabs that you cannot escape from, much like NG.

>>NG being more defensive-oriented
>Again wrong
So I'm literally arguing with a retard then?
>>
>check this place after a few monts.

>dumb arguments
>shitposting
>Bayo2 apologists still defending a game nobody cares about
>No gameplay

And now I remember why players that are actually good barely bother coming here.
>>
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Alright I've put up the NG2 guide in a proper paste now. If anyone would be so kind as to include this link in the new section of the NG paste so that it's always the most up to date version of the guide

http://pastebin.com/jVC6cZs8

>>125745154

>NG being more defensive-oriented

But it's really not. At first glance it can appear to be like that but it's a common misconception that arises from the difficulty of the series. Besides it's highly contradictory with the idea that the games are about "efficiency"
>>
>>125697390
you figure you their AI after minutes of individual practicing with them

For lower tier angels you don't even need it to research their AI because how easy it is to simply overpower them.

Angel dogs will always try to hit you with paws if you're standing by their side. Which is why it's a good idea to get up close and personal with blue angel dog (it's has more random attack that more passive yellow dog).

When starting verse with Jeanne or two Jeannes there is 50% chance of them trying to shoot with green lasers which you can parry for free magic. Generally, when wicked weave connects and they are thrown away, the moment when they land on a ground there is about 70% chance of Jeanne doing wicked weave right away.

Joys and Grace & Glory are very RNG. Joys moreso than GnGs.GnG actually do have some logic in their behavior, but with Joys just kill them asap and spare yourself a trouble

They also have predetermined canned punish responses to some attacks but thankfully not to the levels of robotic DMC4 Dante.
>>
>>125747568
>But it's really not. At first glance it can appear to be like that but it's a common misconception that arises from the difficulty of the series. Besides it's highly contradictory with the idea that the games are about "efficiency"
I don't think so, it's certainly more defense-oriented than DMC or Platinum's games.

Just b/c you still need to attack doesn't mean that defense doesn't matter. Even in NG2, you have to abuse i-frames like no tomorrow.
>>
>>125748714

I think you misunderstand

It's about as defense oriented as any action game is. You need to always be on the watch for any attacks, but that doesn't mean you actually ever have to play "defensively". By this I mean that you must always take an offensive approach because the sheer number of enemies and the complexity and speed of their AI is going to completely throw you off balance if you decide to just sit back and try to take a defensive approach. You must always be disrupting their attacks, always finding the fastest way to kill them because just crippling them doesn't do the job.

If you focus on avoiding damage you're going to get nowhere because the number of incoming attacks from enemies outnumbers the number of i-frames you can acquire and chain at any given moment. When you no-damage a fight it's mostly because you keep all enemies at bay through a very aggressive approach, not because you abuse i-frames a lot. While it is necessary to use i-frames, a lot of the time those i-frames come from offensive moves like counter-attacks, guillotine throw, izuna drop, ninpo, flying swallow etc. There's no purely defensive move in the game that gives i-frames
>>
>>125749397
NG is the only one that gives you a dedicated block.

I don't think I was trying to argue that it were literally purely defense, more that defense were more important than any other character action game, which it is.

Of course you're going to get offensive, of course there's an interplay between defense and offense, but enemies in NG are very aggressive and put up a good defense themselves, so it's all about waiting for the right opportunity to strike or opening them up for attack yourself.
>>
>>125750154

DMC has royal guard
V joe, godhand, and bayo has an entire subsystem revolving around dodging
Basara has a dedicated block and parry much like NG

not really sure what you're trying to say here
>>
>>125750154

I still don't see it though. Having a block button doesn't mean there's a bigger emphasis on defense. I could say that DMC has a larger emphasis on defense as well because it has Royal Guard, but that wouldn't make it any more true.

You can't wait for the right opportunity to strike because the enemies don't let you get it. The game actually punishes you for being defensive and waiting for an enemy to just finish their attack so that you can catch them coming off a combo. This is the reason why all enemies have grabs. If you sit and block and wait until an enemy is done attacking there's a very high chance of the enemy just using a grab that completely disregards your guard. Likewise, if you just run around waiting for an enemy to do something other than pursue you then you're not really going to ever do anything.

The games practically force you to take an aggressive approach. There's tons of grab and guard breaking/guard crushing moves designed to stop you from just "playing safely". There's no waiting for a window of opportunity, you have to make that window yourself

Now the actual difference between NG and other games is simply that enemies are smarter and they don't abide by any "fairness" rules. They won't stop attacking you just because you can't see them. If you are attacking an enemy, immediately another one will come in and strike you from behind. Enemies will always try to disrupt your attacks as much as you do it to them. That's the actual difference; you can't stay locked in combat with a single enemy for long because crowd control is key. You want to kill something as fast as you can, while keeping everyone else away or stunned so that they can't hit you. The more enemies you hit per action the better, because it means they're going to be unable to attack you
>>
>>125748714
>Even in NG2, you have to abuse i-frames like no tomorrow.
Spoken like a true individual who lacks skill

Sure, in MN you need some iframes here and there but, aside from a couple of situations, you don't really need to 'abuse it', let alone in Mentor or Warrior.
>>
Www.Vstcountdown.com
>>
Does anyone have any exact numbers for how much the health of enemies goes up when they go into Devil Trigger mode in DMC3?

It feels like their health goes up at least 10 times its regular health.
>>
>>125752097

what

Alps where's the pre VST hype video
>>
christ you frauds must I keep watch all night?
>>
so who wants to switch over to irc with me

1996 style fools
>>
>>125759514
>irc
>>
>>125757465
ask your mom
>>
>>125757465

I decided not to make one because Youtube doesn't show videos by subscription anymore. However people really seem to want me to do one so I guess I can make one quickly.

Around a whole day before the actual stream but whatever.
>>
>>125728318
>HOW
Implants, dick cut off, etc, etc, etc. I think being a small asian boy helps too.
>>
>>125709693
Yeah it's pretty fun.The voice acting and presentation is A+++ same actors too. The classes and character skills influence you to stick together with your team and play with a brain rather than just running and gunning like call of duty.

>Nexon
Just beware of these motherfuckers. Although they already said it would not be Pay to Play like everything else they release I wouldn't trust these fucks. HOWEVER there was another good deed completed by Nexon recently with there Maplestory game. Kudos? I guess. Maybe they are changing, but I would need to see more change before going all in. It might be because GiTS is a huge license, they can't shit on it like all the other games.
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>>125766782
>>
>>125766270
>>125757465
here ya go
https://youtube.com/watch?feature=youtu.be&v=mJvyMVQqEbU
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>>125769684
>0:51
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>>125632687

It's no problem anon, relax. Sometimes shit just doesn't click.
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>>125770293
this will continue to the grave.
>>
>>125678237
I thougt this was 3dcg when i first looked at it
>>
>>125771542
Your brain could tell how much of it was artificial, apparently.
Thread replies: 255
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