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/dfg/ - Dwarf Fortress General
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NOTE: If you find a bug, don't bitch about it here, go to http://www.bay12games.com/dwarves/mantisbt and report it.

Previous thread: >>125292932

>Download the basic game here. Current version is Dwarf Fortress 0.42.xx
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40 (embed)

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn (embed)

Strike the earth!
>>
>>125415682
This thread needs more fishery workers, right?
>>
Magma crabs and other filth can't teleport into the magma room below the forges if there's no open path, right? A floodgate will keep them out?
>>
>no water anywhere in sight
>dire need of good metalworkers, soldiers, and scholars
I'd say at least 10, yes. Make sure they bring along some fish dissectors, too, just in case
>>
>>125415767
nah, it needs more gelders
>>
>>125415846
Use the impassable tile to block the access route?
>>
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>it's an obsidian layer
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>>125416070
>it's an igneous extrusive layer that isn't obsidian
>>
>>125416186
Don't you talk shit about basalt.
>>
>>125415858
>dire need of scholars
for what purpose
>>
>>125415858
>disable fish dissection
>enable metalworking

holy shit so hard
>>
>>125416268
Basalt is a fucking whore that breaks hearts with drained volcano tubes, it is a home wrecking hussy, and it needs to be ashamed of itself!
>>
I bought an instrument from the dwarven caravan. How do I get my dwarves to move it to the tavern? Do I have to assign a tavern keeper or a performer? There are two empty chests.
>>
>>125416836
oh wow anon I'd never thought of that, thanks
>>
>>125416836
>Enable metal working on unskilled plebs
Enjoy your shit quality goods, m8
I'll be enjoying my masterwork everything over here
>>
>>125417661
>2nd migrant wave
>competent blacksmith
>fey mood 10 seconds later
>artifact gold cage and a legendary blacksmith before 1st winter

It's a nice feeling.
>>
How great is the latest update? The one that added the libraries and taverns and what not?
>>
>>
>>125417112
Typical white boy, afraid of a big black rock.
>>
>>
>>125418276
distracted/10
>>
>>125418180
>get a roc visit before the first elf visit
>>
>>125418578
I wish. My dwarves have eaten so many fucking pecans...
>>
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>Get a petition right in the middle of something important
>Glance at it, say yes, a bard might be good
>It was a troupe
I've done a huge mistake.
>>
>>125419481
i left DF for months and now i come back to see THIS FUCKING HERESY
ELVEN POETS?
HUMAN BARDS?
PURGE THAT SHIT
>>
>>125419793
Wanna know the kicker? They're treated like nobles by the dwarves
>>
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>tfw a dwarf fist fights a troll to death solo

I think I'll be alright to leave it all night with these niggas on defense.

I will be alright, right?
>>
>>125419884
That got fixed
>>
tfw no 42.x cleanowned yet
>>
>>125418440
I love big thick veiny slabs of obsidian, but basalt tends to mean the magma is below that level, so seeing a prospect with basalt 114 to 269 is just a bummer.
>>
>>125420465
They're counted as nobles in the stat screen, and you can't assign them to anything. Only military immigrants can get assigned
>>
>>125421651
They can't make demands anymore tho
>>
>>125419481
kek my neck right to heck
>>
>hydra gets killed by a panda
what a shameful way to die
>>
>>125422141
Had a demon king with 400+ kills get killed by a panda in a .40.24 world. He also dreamed of falling in love.
>>
So guys, can anyone sum up whats changed with the latest patch?

I mean, surely its not just songs and dancing, right?
>>
>>125425036
Libraries, books, multi-material instruments/artifacts/books/item framework, reactions can preserve artifact status, adventure mode takes place in a world that is ALIVE, and crazy, and chaotic and fun. Needs have to be taken into account, religious, social, intellectual, breaks are replaced by need satisfying, parties are replaced by actual musical performances and storytelling, masters and apprentices spread knowledge, dropping necromancer books off at your fort means you can have a fort of necromancers, and lots more.
>>
can somebody post the link to the bay12 guy that made a random song with sinthetisers
>>
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>>125425453
http://www.bay12forums.com/smf/index.php?topic=154587.0
>>
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>>125425631
>The Birth of Control
>>
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How is everyone's current fort coming along?

>post 'em
>>
>>125427069
>tfw no fort to post
>still trying to get everything JUST RIGHT to play 34.11 on my new thinkpad on linux.
>>
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>>125427069

I'm new at this game.

I made my fort around a column of stairs. The top connects to the outside world with a 3-square wide hallway which will be wired with traps soon.

My first wave of migrants arrived so I'm going to put together a militia of crossbow dwarves and make a second fortified hallway connecting the bottom of my fort to a death shaft going down to goblin town.
>>
>>125427934
Pretty nice actually. Sometimes I think when you play this game to long you end up over designing things.
>>
>>125428817
>>125427934
Nice fort Anon. I'm new as well. (5> forts created) but I prefer using Tile sets

I'm trying more difficult embarks now though.
>>
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>Be designing new meeting zone over old one
>See this
>>
>>125429164
>I prefer using Tile sets
Of course, how else are you going to play? Code Page 437 is a tileset, too.
>>
>>125429735
your future mayor
>>
>>125429735
There's probably some new "feature" that makes kids rapidly learn social skills when playing with each other or something.
>>
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>>
Still trying to get two of my army to fucking train. those fuckers are stupid fat now because all they do is drink in the tavern. Ideas? Maybe i should strip them of their rank and make them into cannon fodder. The rest of my army are training, just not those two fuckers.
>>
>>125430651
Make a danger room
>>
>>125431072
No good, the don't leave the tavern at all unless i tell them to murder shit.
>>
Will dwarves go to their bedrooms to sleep even if the beds are outside their burrows?

Will they go to my badass tavern to party on their off-time even if its outside their burrow?
>>
Just had an old veteran go to the spot where his last battle was fought and enter a martial trance. He then spent the next minute or so milling about before returning to training. Is this intended? That's so fucking cool. Urist McPTSD
>>
How does one go about luring a visitor into a permanent residency?
>>
>>125432436

LOCK THE DOOR
>>
Do visitors go insane like merchants if they aren't allowed to leave the map?
>>
>>125432556
not sure but i can confirm that they do become ghosts if you don't memorialize them when they dodge badgers into drowny deaths
>>
>>125432239
Will my little newfag read he wiki even if I don't spoonfeed him?
>>
>>125432772

It says they can leave their burrows on the wiki but I'm wondering if they'll prefer to sleep on the floor and eat off the floor if it can be done within their burrows.

Don't be mean.
>>
Am I just getting the bug where shit dropped into an aquifer magically becomes more aquifer, or can you no longer just drop shit into the aquifer to punch through?
>>
>>125433051
As the wiki says they can't leave the burrow to do a 'job'. Eating and sleeping is also a 'job'. So they have to sleep and eat there.

As for taverns, that's anyone's guess. I wouldn't be surprised if Toady fucked up somewhere and it works differently from everything else.


>>125433150
I don't think that code has been touched. There should be no changes from previous versions.
>>
>>125433365

Alright, and judging from the wiki the burrow locations don't have to be linked for the dwarf to travel back and forth doing jobs.

So I'll assign each dwarf to his apartment, the tavern, and his workplace. A comfy totalitarian paradise.
>>
How many miners do you tend to have at any single time?
>>
>>125433656

Two is good for me but I'm not a pro.
>>
>>125433656
3 at start 5-6 later on
>>
>she was interested near a very fine trap
L-l-lewd
>>
>>125433150
works for a 1 level aquifer i just tried it. first time i do it this way, fun stuff. one of my dwarf decided that it was a good idea to channel into the aquifer layer from the level of the aquifer itself: he drowned.

also, cave-ins somehow do not destroy corpses, i did not know that.
>>
>>125433656

In .34 I would start with 6 miners/masons and 1 farmworker, now I start with 2 miners and generally keep it at 2 unless one immigrates.

Pop cap is set to 50.
>>
>>125433656
I always start with just one, then whatever else I get from migrant waves.
>>
Why am I getting only 3 visitors at a time? Did I fuck up when choosing my embark spot or do I need more wealth to attract more visitors? My cap is way more than 3
>>
>>125436803
ur tavern a shit
>>
>>125431253
Natural selection will get 'em in the end

They'll regret all that plump helmet wine and cat tallow biscuits once you send them out to do actual war and they get their shit ripped apart while their comrades laugh their way through hordes of goblins

Alternatively try sticking them in their own little duo squad and setting the minimum dwarves training in their schedule to 2.
>>
>>125436925
I've got a tavern keeper, bard, tables and plenty of alcohol available but it's still only the first winter, will more come over time or something?
>>
>>125430651
Let them guard the burrows while do the grown ups do the fighting at the front.

If one of the goblins slip through your defenses, you'll be happy that there is someone taking care of shit back home.
>>
>>125437234
play on and see, i've had more problems with too many visitors than not enough
>>
So how do I go about keeping my tavern stocked? I make two small seperate stockpiles for food and booze, but my dwarves still prefer to just stuff it all in my big main food stockpile. Is there any way to prioritize filling one stockpile over another?
>>
>>125437234
>it's still only the first winter
Just give it time, mang.
>>
>>125437412
Look into stockpile linking.

Also, you're clearly not making enough food/booze. Make more.
>>
I cant assign caged goblins to pits anymore. I want to throw them from 10 stories up upon the golden statue of tge death god in my golden temple of the death god. I placed the cage near the pit but is wont let me assign him to the pit.
>>
Does Quickfort go out of date? I'm asking because it builds nothing like the file I input. It's all scattered and erratic
>>
does /dfg/ use discord?

https://discordapp.com/channels/126301325053919232
>>
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>I love a clever trap.
>You should keep your weird thoughts to yourself.
>>
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In the squad screen what does "Squad Eq" and "Individual Eq" mean?
>>
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>>125427069
Here you see my entrance, and here I'm channeling out the face of armok from inside the cliff so the dorfs don't get awful sludge on them, here we have the wagon entrance with cage traps because they aren't safe anymore, and here we have the rest of the nothing because I play fort mode to test out shit for dfhack to make sure it doesn't just work in adventure mode.

Get back to me when I can advfort stuff up and I'll let ya know how taverns interact and fort mode libraries/temples behave when you aren't in fort mode then.
>>
>>125440125
All I see is genitals.
>>
>>125440179
IIRC
Squad Equipment
Individual Equipment

i.e. dwarf uses equipment you (the player) assigned for the whole squad, or dwarf uses equipment you specifically set for that specific dwarf only.
In other words, a squad-level 'default'/'custom' setting.
Really, just check the military page, I'm not sure if that was it.
>>
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Any reason these scholars can't ponder and discuss? Thought this got fixed in 42.03
>>
>>125440738
Isn't that what she's doing? Pondering nothingness, as in the symbol for zero/negation? I see it in world-gen books a lot.
>>
>>125440985
When the job title is purple doesn't that mean the dorf can't do that activity?
>>
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1. Elvish taverns don't have any booze at all.
2. They said my fabulous, worldwide acclaimed dances are not gay enough.

REMOVE TREEHUGGERS
>>
>>125441151
Wasn't the job always colored according to the "group" it belongs to? I.e. fishing, fish dissecting, etc was always blue, farming brown, etc?
>>
>>125441310
Ah that's probably it then. Thanks
>>
>>125441310
>>125441151
i think toady said that the difference between purple vs. green "free time" activities is that the green ones can be canceled by jobs while the purple ones can't.

here it is
http://www.bay12forums.com/smf/index.php?topic=154206.45
>>
At war with and close to a gobbo civ, 500k value, 80 dorfs, and discovered caverns already and no siege still, is it normal?
>>
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>>125441218
>the Wheel of Merchants
>>
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>>125441218
Now that I think about it, they might not have the reactions for booze making or something, I was wondering why they had tavern keepers and lots of room for dancing but no booze.

Ah well, BURN IT ALL TO THE GROUND!
>>
>>125441647
it happens, they might be busy conquering other sites. in a fort i had 3 invasions in 2 years (1, 3 and then 50 gobbos with mounts and trolls) and then nothing for 3 years although i'd see from outpost liaison that they were still alive and doing well
>>
So toodles stoped bugfixing and is mastubating for 3 days straight?
>>
Can someone explain to me how the trade/import/export system works in this game?
>>
>>125441810
right on, thanks
>>
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>>125441940
>implying toady doesn't masturbate while coding

Ugh, I'd like that last image stricken from the record, and my mind.
>>
>>125442027
I'm not sure what information you're looking for.
Do you just want to know why merchants always leave your fort unhappy even though you gave them 1000 bucks profit for that 1 billion transaction?
Protip, they generally expect around 200% profit.
The quickstart guide explains it, and links to an in depth article IIRC.

Or do you want an overview of the system?

You sell created goods and raw material to the caravan, and receive other goods and raw material for it. No money involved, really.
You can request stuff, which they might bring (or bring more of), for an increased price.
They can request stuff, which you can or can not produce. They'll pay more for it.

There is no global or even fortress-wide economy (yet). Money exists technically, but isn't really used.

Caravan goods get generated from nothing (although I think it does consider what the respective civ could theoretically create and what it couldn't).

As always, use the wiki extensively.
>>
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>iliterate dwarfs reading a book
>>
DOES /DFG/ USE DISCORD?

https://discord.gg/0hjucoLzXgIqwOe5
>>
>>125442448
Maybe post it a third time, I'm sure we'll start using it by then.
>>
>>125442497

https://discord.gg/0hjucoLzXgIqwOe5
>>
>>125442448
*fiddles with his spectacles*
That one-a them there skypes the kids call each other faggotnigger on these days?

Got no use for that, kiddo.
>>
>>125442430
Ohhhh so when the liason comes you aren't setting up an actual import deal, you're just saying that you would prefer more of certain items. That makes sense.

Honestly though I just don't understand the trading process. Like the caravan gets there and then you go through those utterly confusing screens and then you have to remember all the shit that you wanted to trade to move it to the depot

Idk man
>>
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More like "The Way Without The Elf".
>>
>>125442675
Wait, did you kill them with their own book or did someone ELSE kill them with their own book?

Either way I love the shit out of it.

Later I'm gonna see if my bone book binding hackreaction worked and bash shit to death with a dragonbone book.
>>
>>125442652
>and then you go through those utterly confusing screens and then you have to remember all the shit that you wanted to trade to move it to the depot
Just search the wiki. There's a step-by-step guide through the whole thing.

Consider this:
There are two separate things going on; the trading and the diplomacy. Depending on when the diplomat meets your mayor and when your broker starts trading, these might come earlier or sooner.

Trading:
you bring stuff to the depot ([q]uery it), tell your broker to go there, and when your broker and stuff is at the depot, you begin trading ([q]uery it again, then press [t]). You can trade as often as you want.

Diplomacy:
Your mayor meets with the liaison, they tell you what they want NEXT YEAR, you tell them what you want NEXT YEAR. They also tell you what else happened in the world.
>>
>>125442652
>confusing uis
>dwarf fortress
such is life friend
>>
>>125442675
sterling silver uses the density value of regular silver. a silver bound book of the same size should have the same weight.
>>
so I smush up plants into mush, turn that mush into paper, then paper into quires to be written on, the turn quires into books?

Also how to make scholar go and ponder shit, he's just sitting in the tavern
>>
>>125442946
do you have a library set up?
>>
>>125443040

Yes and I have tried assigning it to the group with a table and a meeting area
>>
>>125443078
then just wait it out, they're fickle people
>>
>>125442792
I wrestled it away and crushed all her limbs with it before bashing her head in.

>>125442883
Still, having your 13 page amauterish essay bound with silver and hauling it around is quite self-indulgent and somewhat showy.
>>
Why my Scholars do'nt write shit? They just ponder. Yes they have material
>>
>>125443567

Scribes write shit, not scholars.
>>
>>125443673
Scribes write copies, scholars write originals.

>>125443567
They're just slow as shit about it.
>>
>he was uneasy pondering reproductive behavior
Poor dorfy
>>
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>>125415682
>that ss13 image
post the unedited one.
>>
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>>125427069
My last fort was BTFO by werebeast migrant scum. All I've done here is plan out the new fort

>I will never build that tavern under the mountain

hold me
>>
>>125433051
>>125433365
Actually, dorfs CAN leave their burrows to do something like drink water.

I had my dwarves run out of booze and they rushed outside to drink from the river the moment I lowered the bridge and created a path
>>
>>125427069
Currently stockpiling gold, silver, copper, and human bards
strangely, at least two of the human bards who applied for residency are more than 70 years, so I have to wonder how long they'll actually be here
>>
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>>125445276
>migrant scum
>>
>>125415682
>Embark
>Planning fort
>Done, start mining
>"You have discovered an underground cavern!"
Well fuck, I guess I'll have to build by for differently
A year later...
>A FB shows up in the caverns
>Ignore it, thinking it can't reach my fort
>It actually can't
>But somehow my fucking dwarves end up down there to pick sweet pods like retards
No seriously, how the fuck did they get down there? The only entrance was an up/down stair case 2 floors up in the air
I ended up having to kill the FB, luckily it didn't even touch a single person other than the dumbass farmers who went down there and died to it immediately.
>>
>>125446973
Could they get back out? Probably a hole you missed.
>>
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>dig out initial meeting hall
>just enough silty loam to annoy me and I don't have the resources to spare paving over it yet
>>
>>125446973
Maybe they climbed down? I've had dorfs get stuck in stupid as places because of climbing.
>>
>>125447029
>>125447259
I have no idea, I ended up having to mine a way down there because when I ordered my militia to move down there they wouldn't go, so I'm guessing that there was no way to get down there via normal pathfinding. Except them fucking farmers. And my mayor too, who somehow got back up without getting killed by the FB. God damn I'm confused.
>>
>>125447324
>>125446973
err what's an FB?
>>
>>125447614
oh nevermind lol
>>
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What the fuck do I do about vultures guys.

Look what they did to this mother fucker.
>>
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>spend lot of time planning and designating
>game crashes
am I doing this meme righ guise?
>>
>>125448982
Praise the Vulture

Do you think I could I get a warebeast tie him to a mountain and let eagles and birds wound him only for him to heal it off. Like that guy from Greek mythology
>>
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>>125449332
I don't know, they don't seem to want the pile of corpses outside the place, they just keep fucking with the dwarves trying to grab shit from the depot.

I get the feeling they might be connected to all the vomit outside my fortress though. How do I get rid of them?
>>
>>125448982
>didn't pray for a long time
>euphoric
sadly, he wasn't euphoric about not praying
>>
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Maybe there's a causal relationship between me abusing spiked balls and goblins sending bigger invasion forces than my militia can handle.
>>
>>125449190
yes you are.
>>
>>125448982
there's no good answer, it's frustrating as fuck, and just about every biome has them or kea or buzzards
either live completely underground or have a marksdwarf squad training outside from day 1 (the latter will still result in a lot of vengeful thoughts from civilians, just not as many)
>>
>>125449726
Very casual. The spikes (like everything else in your fort) are worth dosh, and the more dosh the bigger the invasion.

So they represent a small factor in how large the invasions will be.
>>
>>125449332
Prometheus. Could you put him in a restraint, or would he have to be subject to JUSTICE for that?
>>
>>125448982
Make sure you have hatch covers/doors at entrances so they don't steal your shit, otherwise just live and let live or assign more hunters or have your militia hunt them down ruthlessly.

If you kill every last one before they leave the area then they will be totally dead. If you let one go it'll eventually breed back to its original numbers. If you continuously kill every single vulture/kea/whatever that enters your embark site then within a few years you will drive all of them in the surrounding area to extinction and never have to deal with them again.
>>
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>>125448982
accept the offering
>>
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Oh good. More fisherdwarves that are shit at fishing.
>>
>>125441218
>wheel of merchants
>insert joke about wheeling and dealing here
>>
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i saved your life how can you do this to me?
>>
>>125450897
When will people learn that there is nothing negative about being called a "killer" in DF?

It literally just means that you killed someone. If you had killed them unprovoked, they'd call you a "murderer".

While it is possible to mod in a race that condemns all killing(even in self defense), no vanilla race will consider killing bad, unless it was unprovoked. They just call you a killer because you obviously killed someone.
>>
>>125451458

When you murder someone they tend to call you a murderer then a killer then spit on you.
>>
>>125438306
>>125438306
someone help plz I need my gold spattered witch goblin blood
>>
>>125451527
>walk into human town
>apparently it had been taken over by goblins years ago
>head into market
>there's about two dozen goblins out peddling wares
>half of them start spitting at me as I walk past them to the keep
pricks
>>
>>125451645

Most of the time I dodge the spit, makes me shake my head that they're so inept they couldn't spit on someone 1 tile away.
>>
>>125450897
Killer means something totally different from murderer. Killer just means you have killed. Like you're impressive and dangerous. Not evil.
>>
>>125451645
Why the hell aren't you slaughtering them and starting the insurrection TODAY
>>
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Whats your highest value artifact /vg/?
>>
>first year trader only brings a single pick, no metal armor and a piss poor collection of weapons

shaking my head family
>>
>>125450897
How do you ask someone what they think of you?
>>
>>125452203
Show me its description, the fact it's a scepter and not out of a worthless material makes it 2x better than normal already.
>>
>>125452483
"This is an adamantine scepter all craftdwarfship is of the highest quality.This object menaces with spiked of adamantine
>>
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>>125452203
>Babies first adamantite scepter
Get on my level scrublord.

Wish my fucking king would walk around with this fucking thing, would be swag as fuck.
>>
Caged a troll.

What the fuck do I do with it? Can I tame it?
>>
>>125453156
>the artifact itself is an image on the artifact
I love this shit every time it happens.
>>
>>125453461
Put it chained in an arena, dump captive goblins in, have them be trolled to death.
>>
Has anyone tried what actually happens when a chained creature falls from a ledge? I've heard that they get strangled, but I haven't been able to confirm it.
>>
When visitors petition for civilianship for the purpose of 'soldiering', will they ever do anything but hang out in the tavern?
I already have one human mercenary that I accepted. This is also a human

Also, what are some things you'd like to see in DF with regards to the last update?
I'd love to be able to see the thoughts of petitioning visitors. It would be reasonable in the sense that they'd go to the mayor for an interview when they petition.
>>
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>>125452203
Ever?

Do planepacked ones count?
>>
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ere we go
>>
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Erm, so I brought a performance troupe in to see if the dragon lady would join in... and she remembered she's a dragon.

>>125455282
Huh, something weird with the raws there.
>>
>>125455282
oh nevermind it immediately left.

Well this is a good time to pack it in and bring all those things I've left outside into the fort.
>>
>>125453786
Okay, I tried it, and it turned out to be misunformation. All that happens is that they get loose from the chain and fall down.
>>
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>>125455423
I got a promotion, cool dragon scale clothing and a dragon skull helmet, some dragon bone book bindings... and I got to say I danced with a dragon.

All in all, I think things are looking up!
>>
>Digging digging
>Only gold as far as the eye can see, no way to make weapons
>Dig deeper
>Fucking nickel
God dammit
>>
silver warhammers or steel axes? My only dorf with millitary skills is an axeman.
>>
>>125453938
You can assign them to squads. Not as squad leaders, though.
>>
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Not a bad progress for just two winters. It's actually nice to not worry about giant assholes or undead fucking shit up which i usually play with.
>>
>>125457191
>Not as squad leaders, though.
Well that explains why I couldn't assign him to the squad, then. Must've selected squad leader by accident.
>>
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>>125457302
And the burial sewers that drains out into the caverns
>>
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>>125457470
>>125457302
That is fucking dope my friend.
>>
How do i kill cave ogres inside a cage
>>
>>125457863
you can't. it will never be ogre
>>
A human lord consort is petitioning to live in my fortress
Consorts are the husband/wife of a lord, right?
Does having them in my fortress affect anything?
>>
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Goblin library, only seen one fight so far.

>>125457169
Axes unless reanimating.
>>
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>can't appoint manager: requires premium version
>>
>>125453571

How to chain and move the troll?
>>
>>125449454
The vomit is from cave adaptation.
Remove [FLYING] from their raw entry. It will make them easier to deal with. If you do it while you have some present and airborne already, they'll probably explode on impact with the ground, which is pretty entertaining.
>>
>>125453156
>calls someone else a baby
>calls him a scrublord
>adamantite
The irony is delicious.
>>
>>125459801
Setup a cage trap (not animal trap) wait for troll to get into it. Then assign it a trainer (z-Animals) make sure you designate a zone for animal training. Once its trained, build a chain from furniture menu and assign the troll to it.
>>
>>125459801
Make a chain and put it in the middle of arena, assign troll to it.

Once it's chained I have no idea how to move it.
>>
>>125433656
10, doing all the strip mining ill ever need, then when they all get to legendary, i draft them into their own Pickaxe squad, and assign a fresh batch of 10.
Legendary +5 miners are scary as fuck in combat. They actually use their mining skill while fighting.
>>
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>>125458480
Uh, I got promoted to a general mid-fight-dance with the dragon lady, killed her, was still general, went to the library at the other dark fortress and started reading/chatting, at some point I became the master?
>>
>>125460332
Trolls aren't trainable.
>>
>>125457302
>>125457470
That huge of an embark.
Flowing water.
Draining flowing water into an open cavern.

Jezus man, what's the fps like?
>>
>>125460332
it doesn't have to be trained to hook it up to a chain.
>>
>>125460961
Middling around 70. 90 during calm times, 60 when the sewers were filling up. Got about just 40 inhabitants though
>>
>>125461208
Oh, and as an emergency solution if the fps starts to get heavy, i can just close the sewers and let the water drain out. The exit is on the edge of the map and i presume that once it's out of sight, it's out of mind.
>>
>half-ass a fortress
>dies immediately
>autism a fortress
>dies to FPS death rather than enemies
>>
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Is there any DF mod that adds ayyliens?
>>
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How is this for a first serious fortress? Any complaints/tips? Should I dig down for magma or use coal and wood to make steel gear?
>>
>>125462035
you should get nest boxes first.
>>
>>125462035
Everything is a square, maybe you want to vary that a little.
You don't need nearly as much stairs as that.

Start smoothing all those walls.

And make some blocks from all those stones laying around and construct some cool looking entrance.
>>
>>125462035
>Should I dig down for magma or use coal and wood to make steel gear?
Also, both of course.
>>
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I love how I can now play as the mighty Crablante.
>>
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>>125462035
Build a floor on the center square of the staircases and put a statue there or caged animals/prisoners, happy thoughts and the dorfs weren't using it anyways.

Setups like :

# X #
X # X
# X #

or

X # X
# X #
X # X

Are just as efficient dorfwise as the 3x3 but more interesting looking and you can play around with the layout more.

My last fetish was really tight rampspirals.

Z+0:
# ^ ^ #
v v # #
# # # #

Z-1:
# # # #
^ ^ # #
# v v #

Z-2:
# # # #
# # v v
# ^ ^ #

Z-3:
# v v #
# # ^ ^
# # # #

Repeat for Z-4, etc.

You can space them in the corners of a room, arrange them around a central staircase, etc, they're neat looking, dorfs trundle through them well, and they're a lot of fun as an adventurer.

You can even remove the side squares as long as you leave two next to the upramp.
>>
>>125457302
Damn that's a sweet ass embark.
>>
are any visualisers like armok vision working with the current version?
>>
Is there any difference between scrolls and quires?
>>
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STOP IT TROLL REEEEEEEEE
>>
>>125462035
Get rid of those stools in bedrooms and replace them with boxes/coffers.
>>
>>125463882
They all rely on DFhack, so no.

Isoworld (the default view, not the detailed DFhack view) isn't really a visualizer as it only uses exported map data, not "live images", but I figured I'd mention it.
>>
>The Naturalist Sirbek Whatshisname has discovered the reproductive behavior of creatures

Are you telling me it took this guy 4 whole years of intense research to figure out how fucking works? I know dwarves are denser than osmium, but come on.
>>
>>125463956
>press F to fuck my shit up
>>
just updated to 42.03 and adventure mode went from a shit-ton of fps to 4

is is a bug or do i need a better processor?
>>
>>125464075
It says reproductive behavior - that includes courtship, female estrus cycle, fertility, etc.

Observing partially contradicting behaviors in various species and formulating a book with general information in just 4 years seems pretty good.
>>
>>125464513
Many reasons. Excess horse population, random fighting in taverns, and probably your PC too.
>>
>>125464912
so basically dwarf fortress's requirements finally surpassed my specs
>>
>>125464513
Are you in a fortress? If it's like that all the time, that's definitely because of your processor. If it's just in highly populated areas, that's pretty normal.
>>
>>125462035
>farms too big
>so many quadrilaterals
>absurdly large catch-all stockpiles
>unmined coal in the walls
>big unused rooms
>3x3
Looks a lot like my first few forts. You're doing fine. It's not good though.
>>
>>125465116
You can fix the horse fps via modding them out, or maybe you can just remove the mount tag and that'll stop the overbreeding, but if a site just has a high population you will inevitably lag
>>
Woah, did toady fix the fort limit stuff? Both times i've increased my max pop, each wave hit precisely the number unlike before when they could easily go 20 over
>>
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Is there any way to force non-dwarf residents to unequip items?
>>
>>125465938
kill them
>>
>>125465938
What the fuck? You can't normally do even that? I thought all non-dwarf citizens were completely like real citizens, combined with ability to see their thoughts and order them to do all kinds of shit?
>>
WEREBEASTS ARE OP REEEEE
>>
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>you realize after pulling the lever that you never linked it to the bridge
>>
Is it normal for people who weren't hit a single time to feel dizzy and nauseous after killing a beast?

There was a dwarf corpse next to it too
>>
>>125467229
Oh nevermind, combat log updated and letting me know it was the sun
>>
>>125467229
maybe either a syndrome from the beast, or cave adaptation sickness?
>>
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>Elloz Onmonito, Human Bard vampire is visiting
Seems like humans aren't as good as hiding their identity as dwarves are!
I assume this cunt is going to be draining my lads as well.
Any tips on how to deal with it, beside killing?
The only thing I can come up with is hoping for a petition and then locking her up somewhere.

>>125467029
I know that feeling all too well
>>
>>125466837
Get bit, become one.
>>
>>125467554
Isn't the faggot gonna smash up the fort and kill everyone?
>>
Is there a mod to make elves tamable pets, and geldable?
>>
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Hmmm, so I thought I had a fairly ordinary seeming bug.

>wake a mummy
>save your game
>the mummy disappears when you reload
>sometimes you find miasma there

Except I think the time I found miasma something weird happened, because I bumped into them again later.
>>
>digging a channel
>forget water travels diagonally
>oh shit here we go
>crop field floods
>no dwarf around because they were afraid of a Kea or something
>I'm fucked
>winter has arrived
:^)
>>
Do cartilage and nails still not regrow?
>>
Is there a way to shut the dwarves up about not having seeds?
>>
>>125469341
Monitor the bug on the tracker if it's important to you.
>>
>>125469558
Thanks for the not-help.
>>
>Makes lots of wood/rock crafts
>All in barrels
>Elves show up

Halp. How do I tell what is wood and what is rock?
>>
>>125469553
You could give them seeds.

They already have seeds? Small stockpile near the fields with no containers allowed.
>>
>>125469690
>Barrels for crafts
>Not bins
>>
>>125470020

My bad. How to tell what is wood??
>>
Why won't my dwarves equip the iron gauntlets? They're also red in the spesific armor option despite just lying in the stockpile without any tags. They equip the helmets and chain mails
>>
>>125470498
Are they properly sized (not large/small/etc.)?
>>
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My first attempt to a semi-organized 1 layer fort.
The stairs bring to the farms on the top floor.
What do you think?
>>
>>125469690
Haul everything to depot
Mark all the non-wooden crafts one by one, by hand
Alternatively, quickly set up a drawbridge over cage traps and slaughter all the male traders, letting the female ones attempt to flee and get imprisoned.
>>
>>125470886
Yeah, they're made in the forge and have no additional tag in description (ie fit for an elf etc)
>>
>>125471018
>Mark all the non-wooden crafts one by one, by hand

How do I figure out what is wood and what isn't?
>>
>>125469628
You can mod it to heal if you really want it to.

If you're waiting for Toady to change it, you're best off following the other anon's advice.
>>
>>125471131
It's in the fucking item name. Have you never traded before?
>>
>>125471216
nigger I was just asking if cartilage and / or nails heal over time now. it took all of 2 minutes to open the raws and answer my own question.
>>
>>125471293
>Implying Im autistic enough to memorise every type of tree and rock
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