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/cbg/ - City Building General
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/cbg/ – City Building General

Previous thread: >>124642017

IRC: #SimCity on irc.rizon.net

--- News ---

--- Cities: Skylines ---
>Wiki:
http://www.skylineswiki.com/Cities:_Skylines_Wiki
>Modding guidelines:
http://www.skylineswiki.com/Modding
>Skyline's official site/Paradox (sign up for free Zen Garden and future free items!):
http://signup.citiesskylines.com/
>Heightmap generator
http://terrain.party/
>Custom building competition (Get your votes in now):
http://forum.paradoxplaza.com/forum/showthread.php?840333-Custom-Building-Competition&s=911beb05b91e9eaccfaac6c944ca44d8
>After Dark basic mods
http://pastebin.com/HEcKw21a

--- SimCity 4 ---
Contains everything you need for SC4 - getting started guide, modpacks, links to various SC4 communities (with more mods/guides):

http://pastebin.com/Fg9qNhcM

Remember to turn off U-Drive It icons and minimise the game UI when you take a screenshot.

--- Banished ---
>Modding:
http://banishedinfo.com/
>>
>wake up
>/cbg/ is dead
>/tg/ is dead
The horror. These two generals are the only reason I come to 4chan anymore.
>>
>>125229848
im here with u pal
>>
LIVE PLEASE
>>
>>125235324
Only if you post traffic.
>>
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>>125235398
can i post grid
>>
>>125236647
Do you have the satellite view?
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>>125237937
no it is not my creation
>>
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>>125235398
straight out of the oven for you pham
>>
>>125238153
Nice. The incoming traffic from the left is not so nice, though.
>>
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>a dead person is waiting for transport
>this building has been abandoned

Fuck this motherfucking game.
I give up.
My traffic is fine, cemeteries fucking everywhere.
This is a load of bullshit.
>>
>>125238346
Yeah it get extremely backed up cause of the AI's stupid decision to merge while they're in the intersection and block the rest of the traffic from going.
>>
>>125238873
Have you tried making a memeabout?
>>
>>125239158
Traffic coming from the right is coming from a roundabout, so I don't know if that would help or make it more cluttered
>>
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How do I make this airport better?
>>
>City population is ~1700
>There's more than double the city's population in a cramped ass dock
>They're all waiting for a horse carriage or tram to get them to the train station
>>
>want to make a rail-centric city from the get-go
>the maintenance cost of stations alone tanks the city budget

Come on CO, you're a bunch of yuros who push liberal policies elsewhere in the game, why can't you make it so I don't have to make my city dependent upon nothing but highway connections to start off with?
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>>125242897

Hate to do this but...

Game?
>>
>>125243727
Anno 1404
>>
>>125243892

Looks fantastic.
Haven't tried the anno series yet.
>>
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Why do elevated networks always make those shitty holes!? It triggers me.
Anyone else getting this as well?
>>
>>125246357
Yep. Deal with it. I think you can smooth the terrain around your road to make it disappear or something like that.
>>
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>>125228206
I'm flattered that my screenshot was saved and reused.
>>
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>>125238854
Hearses seem particularly inept at getting to houses with the warning icon. They seem to prioritise every other building except the ones flashing red.
>>
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I need some traffic advice. The interchange circled in red is backed up for miles, towards the left. The traffic trying to get into that neighborhood is stalled; leaving it works well.

Adding the exit labeled in blue helped a little, but not enough.

I then added the length of highway and exits labeled in green, but they didn't really help much. People take it to leave that neighborhood, but not to enter it. All incoming traffic still seems to prefer the red intersection for some reason.
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>>125256631
close-up on the problem intersection
>>
try to install the nam addon but can´t get it to work
install sc 4
install sc 4 rush hour
install the 5 patches
try NAM you must have rush hour or sc deluxe installed
fuck this shit
>>
>>125256631
>>125256898
They like it because it exits into a 6 lane road. Make another exit to the right of the intersection, just like you have done on the left side. Also, you might have a traffic jam because all the vehicles have to stop and wait for the traffic light to turn green. Try putting a roundabout there. Or maybe even disable the traffic lights and put a yield to the traffic coming to the 6 lane street.
>>
>>
>>125258785
Seasons WHEN? Have they said anything about the contents of the next DLC for Skylines?
>>
>>125257836
thanks bruv.
>>
>>125260303
Have you solved your traffic problem? If yes, how?
>>
>>125238854
yeah i have a 55k populated city and this shit always happens. how can i get rid of this shit ? except from uninstalling that addictive piece of shit
>>
>>125263290
>>125238854
Just get the autobulldoze mod.
>>
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thoughts about this mod ? could any anon posts a screenshot that evidence the true usefulness of network extension.
>>
>>125258785
>comfy af
>>
>>125263841
It is useful, but I dunno. The current roads work just fine. Sure, I wish we had a 4 lane, two way road with no separation in the middle, but eh, I can live with what we currently have.
>>
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wow so ded here
>>
>>125263045
yes. I did exactly as he said. Put another exit further to the right of the problem intersection.

I then had some problems with the T-intersection to the far left, but that was easy to fix by turning it into a roundabout interchange.
>>
>>125239673
Is it a plop?
I mean, how much liberty over it do you have?
>>
>>125263841
4-lane highway seems pretty useful. Would fix the BS where one lane ends up just used for exits, so you really only have a 2-lane highway.
>>
>>125259639
I'm using a texture replacement mod and some snowy trees.

Seasons would be nice. I'd like weather too.

>soft rain falls in sheets on the downtown at midnight
>the street lights and headlights reflected on the slick road surface
>thunder rumbles softly in the distance
>Cims hold umbrellas and move faster to get out of the rain

Maximum Compfy
>>
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>>125264707
Why don't you just get the mod? You've got nothing to lose
>>
>>125268162
Compatibility with traffic manager?
>>
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>>125268941
Ah yeah, don't know about that. I use Traffic++ and Improved Traffic AI. Sorry bud
>>
>>125268971
>all that shit in the lake
Why?
>>
>>125270671
anon hasn't signed cop21 convention.
>>
>>125271491
kek
>>
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I started playing Emperor: Rise Of The Middle Kingdom.

It's pretty hard, i'm having a lot of trouble during some of the missions
>>
>>125270671
not a lake, it's a slow moving river and the sewage does not touch the residential shoreline because that small river pushes it away
>>
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>>125276724
So smooth. Nice work anon.
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Post your cities
>>
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>>125267606
It's made up of a bunch of puzzle pieces, so I have a fair amount of liberty over it I guess.

>>125286545
ok
>>
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>>125286545
It was a dark night, the kind of night where the moonlight doesn't bother with us lowlifes. I was walking up Main when I heard the ringing. It was that long, slow toll that tells you that something's wrong.

I looked up. There wasn't a star in the sky, but up above Franklin's Mattress Assembly I saw it- the giant floating skull and crossbones above the rooftops, the grim reaper of our fair city announcing his presence. That grinning skull was bobbing up and down, a crimson square framing his low-resolution features.

Shit, I thought. Not only was there a murder to handle, but the cemetery was full.
>>
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>>125293737
10/10
>>
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Thread replies: 62
Thread images: 28

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