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/agdg/ - awesome game dev general
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LUDUM DARE IS HABBENING in 1DAY:
http://ludumdare.com/compo/

>>!!!UPCOMING JAM!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
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second for game dev
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first for rate my star generator
>>
waifus
>>
Where the anime games at?
>>
>>124966675
Are they supposed to have a higher distribution near the center?
>>
>>124966675
10/10 I would travel to those stars.
>>
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rate me
>>
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What's the engine that CoC uses? Text based game with some room for combat stats and stuff I currently have planned. I want to make a game with dungeon crawling, base building, and some other memes.

I'd appreciate any help.
>>
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> tfw can do programming and art, but can't motivate myself to make a game
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>>124966789
I'd like to explore your cave, Derek ;)
>>
>>124966620
Who the fuck is this smug douchebag, where's my singletons?
>>
>>124966720
yes, trying to get some kind of globular cluster thing going
>>
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I guess I should add some kind of turn order bar next. Not knowing whos allowed to act after whom kind of sucks.

On an unrelated note, I never knew hamburgers counted as sandwiches. Thanks for teaching me new things captcha.
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>>124966832
Look for another hobby then.
If you don't enjoy making games then don't do it dude, what the fuck are you complaining about.
>>
>>124966832
Who fucking cares about motivation, just like do it.
>>
>>124966832
if you have the energy you have the energy to open your IDE
>>
>>124966789
>would spelunk all over you
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>>124967101
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>>124966620
>>
>>124967038
Seriously.
I never get people who bitch about their hobbies.
Its your fucking hobby. Its meant to be fun thing to do when you're not working.
>>
move that cube if you're so good
>>
>>124967015
You know, a dungeon crawler with black and white characters would actually be cool dude (if drawn less crudely at least)
>>
Just bought the domain for my game name
Now I realize I have no idea how to make a site.
I believe my options are Canvas or Wordpress, any suggestions?
>I kinda wanted to program it myself, but I think I'd have to pay for a server elsewhere and I shouldn't need to put a whole lot on the site so it'd be a waste to do so
>>
>>124967540
I'll do something better than that.
I'll move a capsule.
>>
>>124967693
Just make a tumblr, you use a custom domain on it.
>>
>>124967693
fuck web 3.0
go pure html
>>
>>124967693
Just use wordpress, there's little point in programming a site yourself. Don't do any fancy over the top bullshit, just present your information clean and concise.
>>
>>124967693
>Wordpress,
Enjoy your vulnerabilities
Just make a tumblr based site, that way you get an official domain name and an easy way for people to follow you.
>>
How important is a game design document?

Soondev here, are they at all necessary/useful for one-man operations? Are there any tutorials/explanations as to what should be in them?
>>
>>124967693
Make it look like a website straight out of the 90s
>>
>>124966620
This was cute before it became painfully obvious that you're just trying to start another meme. Were you dropped on your head as a baby?
>>
>>124967865
>How important is a game design document?
For your first attempts not at all because you'll be fumbling around so much.

For a later one it might be useful, maybe, but don't count on it.
>>
>>124967865
>Soondev
anon, go and make pong first
you don't need a doc
>>
>>124967865
Are you making a large game with a decent amount of team members? Make one to keep everyone on track

Are you by yourself? Don't make a GDD, you should make some sort of basic document to keep your ideas/goals in check though.
Don't overplan like an autist but don't underplan either.
>>
>>124967964
I could do that for the "coming soon" page which will hold over until I start posting progress there
>>
>mentally ill retard from /x/ wont stop sending you death threats

how to fix
>>
>>124967693
Use tumblr. Nobody is going to find your lonely website.
>>
>>124967865
They are useful but don't worry about them right away.
You wont be making your dream game first. You're going to be making small games with small scopes, so those games will be easy to just keep in your mind.

Once you get better at gamedev and you can work on your big dream game then you can have a doc full of ideas and plot and whatever else.
>>
I'm on Win XP, will Game Maker run at unusable speeds on my computer? Will it be even remotely feasible for me to make a 2D platformer on Windows XP? It's not an option for me to get a new computer right now.
>>
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>>124968203
see
>>124966987
Have you ever heard the story "the boy who cried wolf" potato? You spend so much time on agdg shitposting and crying about things yet you never seem to back it up with anything.
>>
Anyone making a game with a good story?
>>
>>124968226
How are they going to find it on tumblr?
I can't really find any examples of tumblr sites that I'd really like mine to look like. They all seem kinda meh
>>
>>124968072
>i hate puppies
typical liberal
>>
Isn't it funny that he who shall not be named only ever starts posting after the "danny" poster?
>>
hit that report button friendos
>>
I keep trying to make a camera center on the player but it centers on their feet.

How can I fix this?
>>
>technology question

>>124967793
>Just
>>124967807
>Just
>>124967857
>Just

every time
>>
>>124968497
Nobody hates puppies it just gets old seeing you post the same half ass memes all the time. You realize for something to be a meme more than one person needs to be posting it on a regular basis right?
>mfw i actually have to explain to this sperg how memes work
>>
>>124968615
JUST
>>
>>124968440
on tumblr there seems to be people that actively search for things that they like
personally I don't get why
but basically if you tag your posts with relevant things like agdg or gamedev, people will find it
that's assuming your stuff is interesting or pretty though, if your game is shit nobody will care about it on tumblr or anywhere else

>>124968624
you're assuming I am even trying to make it a meme, I just think it's cute and inspirational suck my dick
>>
>>124968440
Nobody cares how it looks like. Just tag stuff properly and link it with your twitter shit. This isnt 2010 anymore.

Also if you want people to find your stuff make meme versions of your screenshots or make concept art screenshots and post them. They are guaranteed likes/followers.
>>
>>124968559
Rotatedev has had a very sore anus lately. He needs to find something else to do with himself besides post the same old things and keep attempting to make a comeback when everyone has already told him not to.
Having progress to post would be a start.
>>
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THE FUTURE OF GAMEDEV, FOLKS
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>>124968090
>>124968168
>>124968272
Thanks

>>124968110
I-I made Tetris. But I don't understand a lick of what I wrote.
>>
>>124968802
No, you're trying to meme. It's basically all you do besides let down your teammates and make zero progress.
>I just think it's cute and inspirational
That's because you're an autistic faggot. It has nothing to do with gamedev like the 99% of your posts.
>>
>>124968982
You copied a tutorial then.
Fuck off and don't come back until you've made pong yourself.
Then space invaders
>>
>>124968856
Is this a game or what
>>
Why is Blake so pathetic?
>>
>>124969008
>make zero progress
lel nigger I post progress frequently and help people who ask questions, not like you'd know on this anonymous website notorious for its love for puppies
>>
Anyone got an updated filter that gets rid of all the danny shitposts?
>>
>>124968856

what editor am i looking at

has atom gone too far???
>>
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>>124969184
It's the future of gamedev man.

>>124969465
It's something you actually have to pay for.
>>
>>124969184
>>124969465
its pico-8 lads
>>
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FUCK BLENDER
fuck the mirror midifier
had half the face done until i realized it fucked up
look at what it has done to me
how do i fix this shit
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>>124969606
you're no fun, anonymous
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>>124969185
Mixture of genuine autism and being spoiled rotten. Also he's an actual child, he has a lot of growing up to do.
Now that shitfam is finally out of the picture he's the last one of the "I'm obsessed with mothdan" crew that really needs to go.
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>make astar
>its awfully laggy at only 25~ squares of distance
i recorded the gif in only 10fps so its not so obvious, you have to pay attention
should I recheck the astar stuff or this is expected?
>>
>>124969697
Any particular reason you are using her as your model?
She kinda ugo.

Also, reposition in object mode and ctrl+a->location
>>
>>124966804
Honestly, just make your own engine. Text-only can't be that hard.
>>
>>124970087
You should absolutely recheck what you're doing
>>
>>124969878
>sourcefam and rotate both finally gone from agdg
That's the real golden age for agdg. We're so close.
>>
>>124969697
Tab to Object Mode.
Hit Alt+R.

Alternatively, go to Object Properties (the orange cube tab).
Set Rotation on all axes to 0.

If that doesn't fix it, you're fucked.
>>
>>124970169
Rotate still around.
I think mothdan left though, haven't seen his schizophrenic writing style lately.
>>
>>124970119
>just make your own engine
literally as bad as
>just use source
Kindly remove yourself.
>>
>>124970507
WHERE'S
H
E
R
E
S

YOUR
O
U
R

GAME
A
M
E
>>
>>124970380
>the conversation is completely over your head
Just shh.
>>
Where is your language?
>>
>>124968830
I'm gonna give tumblr a shot for the website. Should be redirected soon.

If it doesn't work out I'll change it later. Not a big deal since I won't be releasing anytime soon anyway
>>
>>124969697
>is horrible at using tools
>curses tools instead of blaming own incompetence
how about you go with 2d graphics instead
>>
>>124969008
>hating the cute puppy of progress
KILL YOURSELF
>>
>>124969321
Just caught up with the thread and you seem to be the only one shitposting about danny.
>going down the same path sourcefam went
Keep going please. We look forward to watching you disappear as well.
>>
>>124968420
Anyone...? :[
>>
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h-hey agdg, wanna test something before I relese it to the public?

http://ansdor.itch.io/slipstream-demo-3?secret=XVWnE3fWUQME8GxeuW3imomn8o
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>>124967865
Just write down everything that comes to your mind so you won't forget it later, and try to do it in categories. Docs are extremely useful to remind yourself of shit and keep track of your progress. Sounds like a pain in the ass first, but you will thank yourself later for it.
>>
>>124971515
I want to suck your dick.
Downloading it right now.
>>
>>124966832
discipline
>>
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>>124969697
>FUCK BLENDER
That's your own incompetence right here mate. Before you mirror shit, you should set the origin and rotation of objects to zero like >>124970190 said with ALT+R in object mode. Also go to fucking /3/ so that someone can whip you and give you some good information before you come back and create another nightmare inducing cripple.
>>
>>124971515
Are you just releasing a demo or the final version?
>>
>>124971515
>http://ansdor.itch.io/slipstream-demo-3?secret=XVWnE3fWUQME8GxeuW3imomn8o
I'm gonna test this.
btw, you going to MIND tomorrow?
>>
>>124967693
I'll make your site for you.
I charge $35 an hour.
>>
>>124972301
demo for kickstarter

>>124972304
sim
>>
>>124972347
I hope it takes you 15 minutes to make a website.
>>
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>>124967328
>>124966620
>>
>>124967328
wheres ue4
>>
>>124972518
Depends on what you want.
If it's interesting enough I might even try it for free.
>>
>>124971515
You're my waifu. One of the last Yesdevs
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>>124967692
desu I dont think I would like black and white designs even if I could do more than make meme scribbles

>>124967015
Also, after looking at the majority of my favorite dungeon crawlers I actually realize that none of them display turn order. Or at most turn order among the player characters.

Is it just that after killing so much shit you just auto-remember these things? Because somehow I never noticed this lack.
>>
>>124972691
Ue4 is for big boys.
>>
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>>124972525
there you go.
now it's 100% agdg related.
;)

>>124972691
name one ue4 finished game from agdg.
only GM and unity have finished games.
>>
So im about to get a Good Pc and take the jump form Unity to UE4. Ive been learning alot of C# stuff from unity tutorials but it still feels like im getting nothing done.

Is blueprints that good?
>>
>>124973150
They are very good.

Also people exaggerate how hard C++ is, especially if you're using UE4.
>>
Post you gamedev avatar
What image do you associate your handle with
>>
>>124971515
Ran into a bug. Not sure how I managed to do it. I was trying to drift but got kind of confused and was just kind of mashing X and C and arrow keys. And then my car kept turning right, even when I wasn't pressing either direction. And it seemed drifting was impossible after that happened.

However I restarted the game and was able to play it flawlessly, I like it, good work.
>>
i can't code, what should i use?
>>
>>124973150
>Is blueprints that good?
I like them a lot, they are very addictive to use. Trouble shooting turns into a little game where you can watch how the code talks between each other with a little flow graphic
>>
>>124973465
blueprints
>>
>>124973602
how is gamemaker blueprints, can i make a simple game with it?
>>
>>124973465
Gamemaker for 2d. Don't bother with 3d unless you are willing to learn code.

And please don't listen to >>124973602
>>
>>124973465
Game Maker/Construct for 2d, Unreal Engine 4 for 3d.
Either way, learn the "theory" of programming.
>>
>>124973150
i barely use them except for defining archetypes/instances but they're great. it compiles directly to C++ and its all calling C++ functions. also you can write code in C++ that interfaces with blueprints
>>
>>124973790
i used blender game before, i hope its enough
>>
Dumb question here.
If I want a bool style condition with three states, should I just use an int like, 0, 1, 2?
>>
>>124974084
use an enum
>>
>>124974084
using an 8 bit integer is the same as using a bool is the same as using an enum. take ur pick
>>
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>>124972347
>>124972518
>I charge $35 an hour
Don't listen to him, i was a webdev myself and these guys are completely overprizing shit, jewing money out of people who have no idea how easy it actually is.

You can learn html+css in like 2 hours on w3schools*com to make a really basic website, after that go on shit like bestwebgallery*com to copy some good design of websites, that's enough to simply make a website to present your game. And if you want some special shit like a blog, learn a bit php and sql over a week, and include some open source blog code to it.

There are some hosts online where you can host your own website like freehosting*com or x10hosting*com or the other countless webhosters and then grab a domain on dot*tk

Don't pay for a simple website man, seriously.
>>
>>124971515
It's crashing when opening on my os x

http://pastebin.com/QePXAZEz
crash log
>>
>>124974261
>html, css, and php makes a website

How long ago were you a webddev? 10 years ago?
>>
>>124974084
use a string
>if state == "player is dead" then
>if state == "player wants to get into a vehicle" then
>if state == "player has won, give him a prize please" then
>>
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>>124971515
A E S T H E T I C
>>
>>124974518

oohhh fugg

does the crash happen at startup? have you tried running it again?
>>
>>124974697
Do not listen to this retard. use an enum.
>>
>>124974579
As if you would need JSON or AJAX or some shit to make a basic website. He probably won't even need PHP.
>>
i learned webdev last year and i'm just gonna use squarespace when i need a website
>>
>>124974697
>not using an enum that is literally an integer with a string id
lol
>>
>>124974697
Delete this
>>
>>124974084

constant int values (YES = 0, NO = 1, MAYBE = 2, then "return YES" or "return NO" in the method), which is the same as using an enum if you're on C/C++
>>
>>124974861
fair enough. When I quoted a price I was thinking something along the lines of a more robust development site, complete with newsletter sign-ups, ecommerce for games sales, etc. All the bells and whistles.
>>
>>124974825
>>124974894
I've been devving for a few months now, and using a string has been perfectly fine for me. So maybe you guys need to learn a thing or two.
>>
>>124973272
>>124973558
>>124973791

Thank! This is going to be the best Christmas ever!
>>
>>124974261
>just put copy some code in and you will have a website

sure buddy, all i know is that webdevs are drowning in work compared to other freelancers, and your making it sound easy
>>
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>dialogue trees.

The amount of not progress I'm making right now is suffocating. COME SWEET DEATH.
>>
>>124975029
yeah, but I don't need to memorize the string if I use an enum.

also you can easily make a switch(enum) that looks better
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>>124974697
>>124975029
>>
>>124973975
you have google which is the best gift ever given to a gamedev
>>
>>124974084
>Using an int instead of a short or char
>>
>>124975029
i bet you compare for equality on floats too
>>
>>124974697
This is totally inefficient and unmanageable.
What you really do:
1. Create a server with a database
2. Connect to the database and request the 3 possible variable states
3. Check which value is appropriately
4. Set a state variable to 1,2,3 respectively
there
>>
>>124974774
damn, this guy is so hot
>>
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>>124975249
>>
What's a good music production program that's either free or easy to pirate?
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I have a few billion hours to kill while something work related renders.
I thought about streaming myself explaining the basics of some music software so that people can make something not horrible when ludum starts tomorrow.
Would anyone be interested?
>>
>>124975146
The only thing you really need to know when starting out is avoid putting anything in the "Every Tick" that you don't have to. Try to make most things happen on a trigger, for example when you press a button or hit an object
>>
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>>124975748
>>
>>124975840
FL studio is the unity of music production.
>>
>>124975632
>>124975639
i'm loling
>>
what happened to the game with the pigeons
>>
>>124975014
>newsletter sign-ups, ecommerce for games sales
We are here on agdg mate, i don't think people here need that yet.
Also, would be an acceptable price with that it it were something unique, but you know exactly webdevs have dozens of templates ready, just bolting every feature together they already did previously for another project in some hours, splat a design over it and then selling it for several thousand dollars while drinking cofee.

>>124975204
>drowning in work
They have a lot of costumers, only the beginning is semi-hard, once you have worked for a while it is extremely relaxed. Also, a lot of incompetent people work at webdev, those who would like to program software for real but are already at their limit with simple web scripting.

But having worked in that area, that's maybe just my own bias speaking here.
>>
>>124976128
Why do you come here to shill now that your game is almost ready for release?
You left because you didn't like us.
>>
>>124975632

>2015
>not comparing for equality on floats
>>
What's the easiest game to make?
>>
>>124975851
Make it available on youtube and more people will (including me, I have to go, otherwise I would have) watch it
>>
>>124976276
The one you're passionate about
>>
>>124971515
NIXCE
>>
>>124976245
so the guy left and now it's almost done?
>>
>>124976329
This. If you don't like your game, you'll just get bored and not want to dev.
>>
>>124976312
I'd rather have the live feedback so I know if people understand what I do or say.
I have to work and hit the gym tomorrow, so the other option would be a few hours before the theme announcement. Would that be better?
>>
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>>124975249
How do people manage their dialogue tress anyways. I hacked together some shitty XML based script stuff years ago which I still use.
>>
Mike Inel uploaded a character modelling speedrun video.
https://www.youtube.com/watch?v=QqXI4sc2BT8
>>
>>124976597
>XML
i know it's supposed to be super dumb, but I can't XML
don't know why
>>
whats the wage difference between people who make game engines and people who make websites
>>
>>124976608
yo, sweet
>>
>>124976329
I'm passionate about making a DF clone with extra complexity, but I still think pong would be easier.
>>
>>124976830
If you would do a different project because it's easier, you aren't truly passionate.
>>
>>124976830
>making pong easier than DF
you are right.
>>
>>124976570
It would be nice if we had something to link to newdevs about music is why I suggested youtube, but I meant as well as stream, then upload to youtube
>>
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>>124976597
I uhh... umm.. am doing horrible things. I'm literally just bouncing between methods in the game class ;^) because this is a comand console text based game FPS isn't a thing so I can just jump between "screens" via user input.I've been trying to think of a better way to store and access screens but I can't think of any I like.

I'M IN A RUSH TO GET THIS DONE FOR WINTER JAM OKAY.
>>
>>124976914
Not him but do understand that DF is a game years in the attempt to make, and the creator is a NEET retired math professor whose entire social life is his brother and cat.
>>
>>124974806
Ran it two times. Crashed both of them.
Ran it now and it played just fine.

This is really fun. Nice job.
>>
unity is a game engine...
>>
>>124977194
You need a finite state machine. You already categorically have one, but it will eventually cause a stack overflow, so you should do it in the "traditional way".

Actually, using functions in that way is not theoretically bad. It's just not good to do it that way in most languages because you will eventually blow the stack. Languages with tail call optimization don't have this problem, but C# is not one of them.
>>
>>124975959
Don't anon. Don't just hardcode your story text in the code. Have external files.
>>
>>124976830
>DF clone
>with extra complexity
Give up on that
>>
>>124977127
Oh, I see.
I plan to write a good series of tutorials at some point in the future. I just want to do this because I remember some great games from previous ludum dares that had horrible cacophonies as soundtracks, and I want people (at least fellow aggy people) to have something "passable" as music so people will not hate their games.


>>124971515
Hey BRo. I don't think I'm the target audience for this game, or that I understand who the target audience is, but everything is super polished and I had fun before I got tired of it.
>>
>>124971515
feedback time
* Drifting is basically a two-button combo, c -> x+arrow, but you only get feedback from the game at the end of the combo once you start turning more that you'd normally be able to. This makes it hard to know if you're on the right track when you're learning it, and hard to know if you've fucked up until well after the fact. The game would feel much better if there were some instant visual cue that you got parts A/B of the combo right as soon as you got them right. A good example IMO, if stylized, is mario kart. When you perform part A, the handbrake part, you will always hop a little in the air, and as soon as you've turned enough for the game to register the drift you hear a sparking noise. Maybe something a little more subtle, like a puff of exhaust smoke, would work.
* The fact that your turn radius is hard limited makes it hard to get back on track if you fell off. Making it so you can turn harder at lower speeds would make getting back on track less tedious without fucking with the core gameplay
>>
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> go to RPGMaker general to see what their memes are and all the similarities between us
> no kiddies starting out
> no stock graphics
> no shitposting
> everyone is motivated and don't need to beg for motivation

They are L I T E R A L L Y making more progress than us using a meme engine.
>>
>>124971515
I get MASSIVE slowdowns when switching theme/stage
>>
>>124977868
> no stock graphics
What does this even mean?
>>
>>124977868
>no kiddies starting out
So they're a dying general
>>
>>124977868
>us
talk for yourself
>>
>>124972280
But I'm afraid of /3, also I'm trying real hard, next one is going g to be the charm
>>
>>124971515
Dude that's super cool!

One thing though, I feel like the drifting mechanic is kind of weird, not the mechanic itself but the 'stop accelerating then tap break then accelerate again and turn' thing.
Wouldn't something involving holding down or up work better?
>>
>>124978096
This one's pretty clear mate, you're the one who should be understanding.

Anyhow he means like purchased assets / assets that come with RPGMaker.
>>
>>124977563
I'm just. I need to start smaller and smarter.

I need to finish for winter jam. I need to.
>>
>>124978642
I'm fairly sure these >>124795749 are stock graphics then.
>>
>>124978945
Sure has that feeling. You're probably right.

I've known a couple of people though (both from AGDG and there) who made their own assets and ended up with a strong RPGMaker vibe to them. Must be fun getting "nice canned assets fag" from everyone after all that effort.
>>
>>124978070
OS and computer specs please

>>124978553
that's kind subjective... I think you get used to it after a while, OutRun 2006 uses the same command.

>>124977818
a) alright, noted.
b) The PlayerCar class is the oldest part of the code in that demo. It's a mess of spaghetti, temporary solutions to permanent problems and doesn't make much physical sense at all. It's the #1 on my to-fix list. You can actually turn harder if you release the accelerator, but I'll make it more obvious in the future.
>>
tfw making simple word games is boring as fuck and i just want to just like make rpg
>>
>>124971515
if you don't make it none of us are gonna make it
slipstream is goat
>>
>>124979872
Why are you so mean?
>>
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Never posted here before; I am going to take a "ANSI C" and a "Intro to Java" class at a community college to fulfill some CS credits for another degree that I can get with my main degree.

I used to make stuff as a kid in game maker and flash but I'd always stop working on them when they became too "duct-taped". I didn't like waiting then and I don't like waiting now lol.

I want to ooo and aaa the professors with a simple game that can be slightly customize-able. I know how to use expat, does XML work as a scripting language for a game? That's what Kero Blaster seems to have for its scripting. I don't know Lua or JS at all, but on a scale of 1/10, how hard would it be to learn one of them and put it into both/either an ansi c/java application?
>>
>have luck stat in game
>it does nothing
what do you guys think?
>>
>>124971515
Neat as fuck menus, music... but well fuck everything I was going to say was already mentioned by other people.

It should be easier to get on-track without even drifting if you're already going slow...
>>
>>124980706
Working as intended
>>
>>124980706
People will think you're incompetent rather than it being intentional.
>>
>>124980510
XML is meh and Im saying it as somebody actually using it because hes too lazy to learn something real.

LUA is where stuff is at right now.
>>
>>124975840

ableton or fruity loops if your a weeb
>>
>>124979472
>OS and computer specs please
too lazy to get speccy
what's your tumblr, i'll message you there tomorrow

>>124980510
I don't know about kero blaster, but I doubt XML is used as a scripting language. All XML is good for is describing stuff, not making stuff work.

>I don't know Lua or JS at all, but on a scale of 1/10, how hard would it be to learn one of them and put it into both/either an ansi c/java application?
Lua is probably the easiest language to get into if you already know programming. Setting it up as a scripting language inside of java or C is probably going to be harder. Java might have some already made thingie, but for C you're on your own.

You might find better answers for these questions in /g/, as they aren't strictly game related.
>>
>>124980706
>have luck stat in game
>it does nothing

ur gay mayne
>>
>>124981052
ah the overconfidence of being completely untested
>>
>>124980706
>everything that references luck is actually referencing another stat
>game has just enough rng backed into everything that people believe it does something
>>
>>124981052
I'm some kind of a shitposting God.....
>>
>>124981052
Go write a song with 6.5 words per second about it
>>
>>124981001
http://www.ansdor.com

I'm asking because most of my work is done on a laptop with no dedicated GPU, and I get constant 60fps even with all the effects on.

It's either a case of your PC being really, really slow or some specific hardware quirk I am not aware of and cannot fix because it's related to openGL drivers.

are you using AMD hardware?
>>
>>124980510
> "Intro to X" class
> wanting to wow professors

You literally finish all assignments without compilation errors and you get a 100. The hardest thing you get to do is file I/O.
>>
Good work!!! Keep up the progress!!!!
>>
shut up
>>
>>124968072
Original pup poster here. I stopped doing it a while ago. I just wanted to post a cute picture to cheer AGDG up. If someone else is posting it then, I think it's already a meme at this point.
>>
>>124981634
This is how its supposed to be and if your doing something real like computer science this is true.

But from my experiences of doing coding in non computer science things like maths and physics these guys just go full bonkers.

Like I had to implement some simple algorithm. I did so and it was efficient enough to solve all example things in barely measureable time.

I still got a 2.3 mark because it wasnt super optimized and not suited for industry application. Also the professor only gave 1.0 to students who managed to give him a
>WOW thats a brilliant implementation of this I have never seen before
which is effectively nobody.
>>
>>124982098
Not him, but I've found posting visible progress is the only way to get human responses.
I used OBS and the 4chan webm converter to post small clips of what I'm doing whenever I can and it usually gets the mood a bit better.
Also depends on the time of day
>>
>>124982164
doing scripting bindings is a pretty rote task, not particularly impressive if that's what the standards are
more likely he was trying to teach linear programming or something and you completely missed it
>>
>>124982568
It was basically euler integration anon (Computational Physics course).

I also still dont see why I got deducted points for calling my loop variables i and j instead of i and ii which the professor preferred despite not defining such standards beforehand.
>>
>>124982970
That's asinine. i and j are completely standard. Who the fuck uses i and ii?
>>
>>124983309
He told me that its easy to confuse i and j but not i and ii.

Matlab people supposedly.
>>
>>124982970
now that's bullshit
what's there to optimize with euler integration tho
>>
>>124982970
mathematicians are horrendous programmers
>>
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Work in progress.
What do you guys think?
>>
>>124983736
see a psychiatrist
>>
>>124980510
>Intro to Java
Just do this
https://cs.anu.edu.au/courses/comp1110/schedule.html
>>
>>124984170
But mate it is a murder mystery.
How was it done?
>>
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>monster girl dev makes a cochroach waifu
my dick is confused tbqh family.
>>
>>124984527
Don't be mean to Turks
>>
>>124983559
I dont remember exactly but I think I computed some value twice.
>>
>>124984927
the plot thickens
>>
>>124984527
post link
>>
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+Got a snazzy HP/ST bar up and running
+Jazzed up the particles so they seem to be falling on the floor

Now on to graphics
>>
>>124985065
http://monstergirlisland.com/post/134550666778/roach-girl-for-patreons-november-rewards
>>
>>124985264
That's hot, but I expected a 3D model
I FUCKING HATE COCKROACHES JESUS CHRIST MY SKIN IS TINGLING
>>
>>124985264
>Monster girls that are just generic animu bimbos with something extra
gross, where's a meandraco or meanybeany game when you need it?
>>
>>124983507
i and j are not easy to confuse. even with a trash-tier font it should be easy to tell the difference.

you should be giving your counter variables memorable names ANYWAYS, no matter what your instructor says.
he's an idiot if he says otherwise.
>>
>>124985473
Oh wow Meandraco is actually working on a game, cool.
>>
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>tfw my porn tumblr has 8 followers
>tfw my dev tumblr has 2
>>
>>124986771
Post porn tumblr.
Don't care about the other one tho.
>>
>>124986771
That means your art isn't good. You can either work harder and improve or you can keep crying about it like a little bitch.
>>
>>124985140

some nice miminal juice
>>
Wait, has ludum dare started yet?

It's the 11th over here.
>>
>>124986771
porn tumblr has 20 followers dev tumblr has 600+
>>
>>124987041
21 hours
>>
Hey guys, super new dev here. I started this project a couple of days ago, and I'd like it to grow a lot. Here's what I have so far, and any suggestions on what to focus on?
>http://www.mediafire.com/download/hiaixn68pnsmezp/geimu
>>
>>124980706
That would be pretty funny actually. But do not ever tell anyone that is how it works. It must be kept a complete secret if you want it to actually be worth doing.
>>
>>124987059
how do I get followers?
>>
>>124987169
noone is going to touch that if you don't post screenshots or gifts or gameplay or anything
faggot
>>
>>124987169
Absolutely no sane person is going to download that.

Post screenshots for a while, and upload it to a site that checks for viruses.
>>
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>>124987482
>>124987521
Oh oops my bad. Do I just pick any site?
>>
>>124980895
Of course you wont tell people about it.
>>
>>124987169
focus on putting the download somewhere not-sketchy, and maybe post some screenshots, maybe a gif or two.


I'm considering becoming newdev but that depends on whether I figure out how to make a screen you can click in with C++
>>
>>124987716
immediately hidden and filtered, etc.
>>
>>124987406
cute or cool gifs of your game or characters from your game. make fanart for semi famous artists. They will reblog you if you notify them you made something, some times.
>>
>>124987716
I'm not going to play that. Sorry anon
>>
>>124987716
wow she's cute, I want a butt slav
>>
>>124987778
if(player_clicks_mouse)
{
if(cursor_y > topofbox && cursor_y < bottomofbox && cursor_x > leftsideofbox && cursro_x < rightsideofbox)
{
// do whatever senpai
}
}

I got no idea what libraries C++ use for vidyadev, but it's pretty much that
>>
>>124987312
My current plan is to have its description be something like "Increases the chance of positive things happening."
>>
>>124987778
https://drive.google.com/file/d/0B1dfWMu0WmKDc3JvdktjWWpmRms/view?usp=sharing
Does this work?
>>
Trying-to-be-new-dev here

I'm working with Game Maker atm, is there a way to export my files as anything more than an exe by itself? Like, can I export the game with all its files in separate folders, and the exe e.g. Risk of Rain?
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