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/hmg/ Hotline Miami General
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 117
Thread images: 30
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It's finally here. Now everything begins again. The enigmatic and handsome detective. The interdimensional chickenhead. The swancest. The YOU ARE MY ROSE YOU ARE MY ROSE. The level editor.

The horror..the horror...
>>
Hotline 2 was a terrible sequel.
>>
>>124911442
wew lads, how long has it been since the last thread
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>mfw the level editor was released
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>we won't be supporting custom music cause licensing issues

Do they really think people will play custom levels with stock music they already heard plenty of times? I don't get licensing issues either, there are shitload of mods for various games which add licensed music or models or whatever.
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>>124914036
I don't believe it was mentioned in the blog post, but are we allowed the tracks from both HM1 and HM2? If so, that would make it less unbearable.
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>>124914896
http://dennaton.blogspot.com/2015/12/beta-installation-and-beta-period.html
At limitations.

I just wish someone would at least feel at unease and point that thing out to them because they might not know how mods can be whatever the fuck they want to be, at worst case scenario they can get taken down.

And no, it's only HM2 tracks from what i've checked but i wasn't very thorough.
>>
alright /hmg/, let's make some quick and easy levels and then share 'em for a quick test drive.
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>>124912296
/hmg/ died in june
nearly 6 months
>>
>>124917232
Just have to wait for the game to finish reinstalling. it seems like the general is going to die again because everyone is too busy playing the level editor haha, right?

right?
>>
I believe that Detective Manny Pardo is the greatest Hotline Miami character of all time and if you disagree you are obviously a brainwashed Jacket Jackoff. Jacket isn't even that good of a killer, he has already been outdone by the mysterious and enigmatic shadow killer, The Miami Mutilator. Sound scary? Well, it's a good thing the master detective Manny Pardo is right on the case. However... this may be too much... even for a man like him.
>>
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>>124919225
>Hotline Miami 2
>having good characters
>>
>last post 10 minutes ago
i give the general until the end of the day before it croaks again.
>>
So what kind of levels can we expect /hmg/ to make?
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>>124921656
shipping and meme levels
>>
I'm getting an editor bug where the level is all shaky and it crashes after a minute or two. Anyone elss?
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>>124922692
I've crashed a few times as well. It's just really buggy.
>>
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>We didn't get the editor for 9 months and even then it's just a buggy beta

I'm so fed up with Dennaton Games. Hotline Miami 2 was delayed so many times because they were an inexperienced dev team that took on way more then they could handle.
>>
if anyone's gonna be the first to post their level on /hmg/ it's gonna be me.
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>>124925819
my school shooting level is going up way before your's, pal
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>>124925819
woops

https://www.dropbox.com/sh/ivr5ugm1eauj548/AAAbZiVH3hSBE0jako1BFNtMa?dl=0
>>
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>>124925903
see>>124925916
you just want your 15 minutes of fame.
>>
>People can edit your levels, change the author name and steal em for themselves.

Yeah I ain't uploading my shit

Nice try Denakeks.
>>
>Hotline Miami
>all about the player's connection to the game, using its difficult gameplay to make the player feel just as violently insane as the character they're playing as
>challenging but fair levels with very tight, thought-out design
>after Jacket's story ends, you feel dissatisfied with a lack of answers, so you play as a character who goes out looking for answers, only for those answers to ultimately be meaningless

>Hotline Miami 2
>play as a bunch of underdeveloped fucks that you're never given enough time with to care about
>even the most interesting characters like the Fans are neglected too much to live up to their potential
>story jumps all over the place, fucks with the ambiguity of some parts of the first game
>puts a huge focus on the geopolitical bullshit from the first game despite the fact that, in the first game, said geopolitical bullshit was intentionally left unsatisfying and pointless
>gameplay is unfair with open areas where enemies can see and kill you from offscreen
>what should be a poignant moment with the end where everyone gets nuked just feels like bullshit because it comes out of nowhere and you don't care about the characters
>>
Man, this fucking sucks. Why the hell did Dennaton release their editor months after the hype for it had died out? And it's buggy and unfinished. fuck.
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a lot of issues with this i'm hoping they're gonna fix
>characters are locked
>cant choose individual fans
>cant upload own music(i want to use music i wrote)
>shit weapon selection
>cant make static melee guys, or make them stay in a room
i love hlm2 but come on
working on a campaign, though
>>
>>124917373
and stayed that way
>>
>oh shit, the level editor is finally out?
>buggy as fuck
WHAT THE FUCK WERE THEY DOING WITH ALL THAT TIME?
>>
>>124928402
Welcome to the internet, enjoy your gtfo
>>
rip 4chan
>>
is there a cracked version?
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how do i move the screen around
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I like it.
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>>124941473
You don't.
If you need more screen then make more floors.

Pro-tip - floor means "a different floorspace\map". It doesn't have to be a second floor, could be a different part of the building that loads.
>>
>>124941473
better yet, how do you zoom in? it's hard to place shit correctly when you're zoomed out 200%
>>
>>124941862
please tell me your making a level and not just a funny imagie.
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What are other people doing with their levels? I'm trying to make it full combo compatible and not go too crazy with giganigs and dogs.
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>>124945397
trying to make a tony fists of rage level. really wish i could set the level to be fans tony, but i have to settle for tony mask jacket
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>work on level for 20 minutes
>hotlinemiami.exe has stopped responding

glad to see the 8 months payed off
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post progress
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r8 my level
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>>124948247

>>124949268
it's detailed
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>>124911442

We're alive again, but for how long?
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>>124951994
don't worry, i can get the masses stirring
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>>124952789
what the hell is this lmao
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>>124955019
a masterpiece

also somebody give me a level idea
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>>124925916
I played it, it was pretty good. I liked the scenery in the level. I S ranked it the first time I played it somehow but every time after that I would do the same thing and my scores would vary from F to A+ so I think Dennaton fucked up the scoring. Also, the dude in the corner of the room on the left with the M4 seems to be stuck there, he doesn't move or shoot unless you stand on top of him for a little bit.
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>>124955425
Is it possible to make a clusterfuck of a level by adding a bunch of floors and doors and assigning said doors with a random floor? If so, try that.
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>>124957125
that'd be cool but no
>>
play my level ok

http://a.pomf.cat/tauycx.zip
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bumbp!
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The level editor is kind of wonky but I'm enjoying using it thus far. I hope the dream hasn't died.
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>>124959501
ok
>>
How do I make the good level?
>>
>>124959501
>>124961383
Just beat it. The level design looks really good, and there's a lot of detail. The difficulty is pretty much perfect, hard at first but when you get a good path going it gets easier, and then you can start trying to get faster and better combos. Solid 8/10 level.

Also, is the Hammer pretty much Jacket with the Richard mask? Is there nothing special about him? That's lame.
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>>124948247

Just been mucking around so far, might make this usable later.
>>
>>124963530
I think the point is that he has no backstory and you can place any enemy you want with him, so he's a blank slate.
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>>124965787
Ah, that's cool then. To be honest all of the characters should be able to fight any enemies, but it'd probably take a shit ton of sprite work.
>>
>>124965787
yup, it's confirmed on the blog
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>>124965787
I wonder why the sprite animation setup is so retarded. Maybe there's some technical reason for it, but it seems every other sprite game can handle it.
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home at last

finally
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>>124911442
I missed you, /hmg/.
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>>124970394
Me too.
>>
>>124965787

He's the hero HM deserves.
>>
>>124970912
So he's Detriot anon?
>>
i'm not creative enough to think of something good so what's a good idea for a level

give me something to work with, ill upload it when im done
>>
>>124959501

Where the fugg do I put those files?
>>
>>124971978
/Documents/My Games/HotlineMiami2/Levels/single

or

/Documents/My Games/HotlineMiami2/Levels/campaigns

Depending on whether it's a single level or a campaign.
>>
>>124971978
>>124972315
Also just drop the whole standoff folder in single, not the separate level files.
>>
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/hmg/ refugees rejoice
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Why the fuck can't The Hammer use the hammer.
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>>124974471

Probably because he's based off the writer, judging by his infinite bat headsmashing glitch mirroring the one Writer used to have on day one...
>>
So are the writefags gonna start writing porn again?
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>>124976103
The Hammer porn confirmed.
>>
>>124970556

Fuck, I made a level where Manny says the whole monologue but I can't figure out how to animate him killing Tony.
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>>124930539

Agreed and there's issues here that weren't in that leaked Alpha build. It's kinda funny.

Also some of Jacket's masks don't have effects, and you don't get the Playstation Exclusive Black/White filter here either. So it's like "what's the point of including those?"

I also want to be able to have Jacket and Biker fight more than the Mafia. It's stupid they limit this stuff when they should allow you to go hog (hah) wild in the editor for your hearts content.
>>
Live
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>Save level
>Game takes a long ass time to finish saving
>Play level
>Game takes an even longer time to load it
>Crashes as soon as the level starts

You had nine months Dennaton.
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Could you please take back your Pardoposter? We don't want him anymore.

-/utg/
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>Lose all motivation to make levels due to massive amount of time it took to release the editor
>Editor finally comes out
>It's a buggy Beta
>Lose all hope yet again
>Make nothing but barren test maps for an entire day
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>>124986101
sucks to suck

https://www.dropbox.com/sh/8mpw9yvijw7l8qe/AACJ2oi5M1R2-U73YwVJQI1_a?dl=0
>>
>>124985448
Same exact thing just happened to me and I decided to use it as an opportunity to read the thread and saw this.
>>
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>>124985448
>things that didn't happen: the post
yeah, that shit doesn't happen at all, it's crashed only twice since this morning.
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>>124988828
I liked it. Could use some more detail though.
>>
>>124989676

Go to bed Dennaton, you're the reason the editor took so long in the first place.
>>
>>124911442
Does anyone have the banner of Richard standing waving his hand in front of a nuclear blast
>>
wait, there's no available download from steam. where can I get the editor
>>
>>124991124
google nigga.
http://dennaton.blogspot.com/
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>>124991286
thanks m8
>>
Send feature suggestions here:
https://steamcommunity.com/app/274170/discussions/1/492379439689272850/

Send bug reports here:
https://steamcommunity.com/app/274170/discussions/1/492379439689271858
>>
>>124993479
Send levels here:
>>124911442
>>
Shit I can't seem to delete cutscenes.
>>
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>/hmg/ comes back for the first time in months
>DOA

Please no
>>
>>125006380
Waited too long for too little.
>>
>>125006380
M-Maybe it'll come back to life during American daytime?
>>
Thread theme
https://www.youtube.com/watch?v=iJhl79mWGZc
>>
night bump
>>
>>125006585
That guy looks like the Hammer.
>>
>>125006993
He is the Hammer.

http://dennaton.blogspot.com/2015/12/the-hammer-is-yours.html
>>
>>125007026
I would use him but damn is that pomp too atmos breaking
>>
>>125006380
>/hmg/ comes back
>dennaton delays the final version of the editor
>our discussions consists mostly of "level editor when" like they did before
>the general dies again after a few months without level editor v1.0
>>
>>125007213
He needs the pomp to distract people from his teeth.
>>
Some issues I've come across so far
>enemy ammo count randomizing (i.e. 24 rounds in a double barrel and 1 in a silenced pistol)
>cutscene triggers can't be deleted and most cutscene sprites are missing
>dog hitboxes and their player detection is wonky most of the time
>spawn moving downward during playtesting
>LEVEL CLEAR appearing while the second floor still has enemies in playtesting
>not a bug but the lack of a zoom function is disappointing
>>
Is Dennation still just literally two guys because I dunno why else shit would take this long and still be buggy as hell, shouldn't they still have had enough money to hire some more devs or did they blow all their money on music?
>>
>>125009118
The level editor is made entirely in GameMaker by two self-employed emotional guys. Seriously.
>>
>>125009268
seriously its a wonder how they havent killed themselves yet
>>
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POST MUSIC YOU CREATED FOR THIS
YOU'LL NEVER USE THEM
SHARE THE PAIN
https://soundcloud.com/captain_arlock/hotline-vierzon-01
>>
>>124941453
>cracking DRM free games
>>
>>125011143
A bit too simple, slow, and bright
>>
>>125006380
https://drive.google.com/file/d/0B1_XhovQ-gVfbDN5V1VaYW16M28/view?usp=sharing

Still a bit buggy. Planning on adding a cutscene to the plant room, popping in more details, and changing all corpses into non-solids once I get cutscenes understood, but this is what I got for now.
>>
Workshop when?
>>
>>125015569
6 months )))))
>>
The editor being late and terrible is the perfect conclusion to a game that's entire story is built around the message, "if you liked the first game, fuck you :^)". This was all part of Dennatons plan to stick out a big middle finger to all of their fans.
>>
>>124921656
bad ones
>>
bumb
>>
how do i get level editor if i don't have steam?
Thread replies: 117
Thread images: 30

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