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/scg/ Star Citizen General: 9 Hours Late Edition
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>FAQ
http://pastebin.com/fcf25Vi9

>Arena Commander
Overview: https://robertsspaceindustries.com/comm-link/transmission/14718-Star-Citizen-Alpha-113-Is-Live
Download: https://robertsspaceindustries.com/download
Manual: https://robertsspaceindustries.com/media/hwb5x45eghhelr/source/AC-Manual-1-1-V7.pdf
Tweaks & FAQ: http://pastebin.com/QRWNvEVD

>Weekly Update
https://robertsspaceindustries.com/comm-link/transmission/15099-Weekly-Development-Update
>Jump Point Current Issue
https://robertsspaceindustries.com/media/e3qapawod26kur/source/JumpPoint_03-11_Nov-15_Meeting-Places.pdf

>Jump Point Repository
http://pastebin.com/Cd9wQ9YB

>Latest Star Citizen Asset Leak
http://pastebin.com/aGpzF7wV

>New Stuff
https://robertsspaceindustries.com/comm-link/transmission/15098-Star-Citizen-Alpha-20-Trailer
https://robertsspaceindustries.com/comm-link/transmission/15096-Around-The-Verse

>want to fuck around with ships you don't own in 2.0? no PTU invite needed!
http://pastebin.com/Bxycdm2x
>>
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>>124795789

First for best ship
>>
>>124795931
>amd
>>
>>124796105

Can't wait to shill AMD all over the known galaxy.
>>
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Ultimate bounty hunter ship reportin in.
>>
>>124795931
Close.
>>
Enjoy your vaporware cvcks
>>
>>124798215

The Delta is cool, but it's overpriced for what it is. The Aurora LN is everything the Delta is, plus it holds cargo, can mount a heavier shield, and is $30 cheaper.
>>
>>124798434
But its RARE

Oh wait, thats bad
>>
>>124798215
I have that little bastard, but Im not sure that I feel muh rare ships, considering their insurance will take longer than standard issue ships, and Delta is going to be very prone to getting exploded.

On the bright side its a small ship, that might help with Insurance. Yeah, it would be nice to hear more information about game mechanics...
>>
>>124798434
LN isn't half as quick as the delta is. And it just BEGS to be missiled.
>>
>>124799005
It has a very comfy dual airlock tho, for gettin in and out easyly, and is gonna be cheap as fuck to insure.
>>
>>124798434
Why not have both?
>>
>>124799359
Because if you're spending that much money there are better ships
>>
>>124799860
I take ships that I like, not the best ones and right now I like the Delta and LN.

I don't get this whole minmaxing of ships, get the ships you like and keep them instead of picking it because X ships are with a billion size 10 gimbal mounts and 20 size 7 missile racks but fly like garbage and look like shit.
>>
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How is patch J? Can I play without crashing every 5 minutes?
>>
>>124800142
I agree, its just we dont know how long insurance times are going to be for in general.

It would be ugly to wait for a Delta replacement the same amount of time for lets say a Freelancer, just because its a limited ship.

CIG better dig into some mechanics already.
>>
>>124800267
2.0j is going to crash a lot, hoping the one after this will solve it.

fucking hope.
>>
>>124795789
wheres that pic from, the original KS?
>>
>>124800267
>>124800363
Did you use the user.cfg? Cause that helped a lot with stability on the first 2.0 for me. Here's what I used. https://forums.robertsspaceindustries.com/discussion/294428/verified-solution-fix-for-crashes-in-ac-v1-3-taming-ptu-2-0-crashes/p1
>>
>>124799049
That's not comfy, redundant is not comfy, too many doors and too big to be comfy.
>>
>>124800575
Yes.
>>
>>124801385
sure looks terrible
holy smokes
>>
>>124799359
You can't fly both at the same time nignog
>>
>>124801846
For something they made in 2012 with five people, it's OK.

Gotta remember that back then most PCs couldn't run something like that at high settings.
>>
>>124802416
Are you telling me that I will not be able to fly my twenty Javelin Destroyers simultaneously? I need to write a [concern] thread about it.
>>
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>>124802770
No, just buy more game packeges to crew your ships with NPC.
>>
Can anyone tell me why I havent been able to load a customized loadout into a spectrum match since 1.3 went live?
>>
>>124804835
Because Alpha
>>
>>124804835
>1.3

It's broke. Come back when 2.0 is in general release.
>>
>>124804835
>>124805172

If you want a customized loadout, make sure its all REC.

Put whatever garbage meme cannons you want on your ship, DO NOT load ammo or missiles.

Load up a spectrum match, get into a lobby, select a ship other than the one you want, press okay. Now select the ship you do want, and press okay.

You will now load in to a spectru match with that loadout.

If you mount ammo, use guns from other ships that you own, or sneeze, you will load in with the default loadout.
>>
>>124805286
This works in 1.3?
>>
>>124805348
Yes
>>
>>124805375
Cool, thanks.
>>
>>124805286
wew
>>
Why do you hate piracy, anon? You're not a carebear, are you?
>>
>>124811506
Why do you think I hate it?
>>
>>124811506
I don't hate it. I myself plan to destroy other ships with friends just for fun, and do other things for money.

I hope the nullsec space in SC will have plenty of NPC orgs to mess around with. Being an arms dealing organization sounds cool as fuck.

>how you want your Idris loadout, senpai?
>>
What would CIG do if some people, like anon above, were dedicated to just destroying other ships, but only in nullsec areas?
>>
what's up with the banu merchantmen? it's relatively old, but the didn't even touched it.

I would like to see at least some more concept art.
>>
>>124813495
I wonder how much player driven economy/content will be in the game in the end. Like will you be able to have a station or something and sell your shit there? Would be really nice but I kinda doubt it.
>>
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Norris, did I ever tell you about your father? He was the greatest pilot in the United Empire of Earth. He rather enjoyed spinning. It was a good trick.
>>
>>124813828
yeah, 9 NPC's on 1 player // human encounters will be rather rare // this way the devs have lots of control over the PU and the economy in general // I think it was mentioned in 10 for the chairman once
>>
>>124814075
440 next
>>
>>124813749
set out bounty missions on the blackboard in proximity // watch the
>star citizen economy trailer
>>
>>124814092
Would be cool if players had more influence. I'm still kinda hyped for the game after playing 2.0 for a bit. There's not much in but at least it shows that it kinda works. Can't wait for custom loadouts and in-game shop for ships and parts.
>>
>>124797817
It's so beautiful, fucking hell.
Especially those engines
>>
>>124814330
So your bounty would rise higher and higher? Will they ever bend to careers and send some super NPC squad?
>>
>>124815267
Yeah
>>
Do you think taxi/personell-transport between players will be a thing in this game?

It seems like in most games this doesn't ever happen. Everyone always have a vehicle that can take them everywhere and being transported will almost always get you killed and costs more than it's worth.

The only game I can remember that ever had a working player "transport" system was Guild Wars 1 where people would guide others through areas for a fee, but this was usually just to skip grindy areas.
>>
>>124818038
Constellation Phoenix and Genesis Starliner are both a thing
>>
>>124797817
>>124814618
The best part? Its going to be modular to a some degree..You can change the dropship module, and take a prisoner module, or long range scanning etc..

Bounty hunting perfected. Cant fuckin wait.
>>
>>124818038
Depends on the mechanics.

Do you remember the days of shuttle waiting in SWG? It was 1 shuttle 5-7minutes I think.
>>
>>124818448
Yes, but will players take use of / offer these kind of services?

Will there be something that prevents or discourages a player from taking his own ship to the destination, and will the price on a transport service be low enough to allow passengers to pay without becoming broke and the pilot/crew to make a profit from the job?

This is all very much down the line, I get that.
>>
>>124819048
>>124818448
I can't wait for the first reports of players being robbed and spaced while hitchhiking.
>>
>>124818850
Perfect apart from everyone being able to outrun you
>>
What would you guys say is the best part of existing in this game?
>>
>>124819587
>agility

Why the fuck would you even need for speed on a redeemer?
>>
>>124819743
To catch people in the first place?

Ship ain't scary 2AU away
>>
>>124819843
What are you going to board that you can not catch?

Board / drop troops/harass like a fuck anything medium/large size.

You shouldnt need to "catch" or intercept with Redeemer..its a fuckton heavy but agile gunboat, no?

Also currently the speeds we know mostly consist of small size ships. You cant and shouldnt catch a small ship with a larger ship, unless its a specialized fuckery.
>>
>>124820139
see
>>124818850

>Bounty hunting

and no, it won't be agile.
>>
>Redeemer sees Freelancer.
>Freelancer shats itself.

>>124820327
How do you know its speed and agility? It has been stated shittons of time that it is going to be an agile gunship. Are you a wizard?
>>
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>Redeemer

Reminds me gunnery version of pic related heh.
>>
>inb4 memes
>>
>>124820876
pepe
>>
>>124820512
>It has been stated shittons of time that it is going to be an agile gunship. Are you a wizard?

And the Cutlass was super manouverable.

Nobody in their right mind is going to make a ship covered in massive amounts of guns be agile.

Tanky, sure. But not agile.
>>
>>124820512
>Freelancer pilot with half a brain and a schedule to keep just flies away
>Redeemer cries about merchant ships that won't stop and fight their memeship.

I don't get why people try to compare a civilian long hauler with a military dropship. Is it because CIG had to pull the S4s off the Freelancer and slap them onto the Redeemer because owners cried about muh gunship?
>>
I hope Star Citizen will have an as comfy ship as the Normandy SR2 from ME2.
>>
i dont like kong
>>
>>124827853
why is that?
>>
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>>124827790
but it does, anon
>>
>>124828491
Pff carrack is such a nice ship. It will be hangar ready in 3 years i guess
>>
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>>124828701
My wait is almost halfway complete.
>>
I like the Endeavor
>>
>>124829228
You can use that ringular module for endeavor, and modify gear.

>openin a space shop for overclocking/modifiyin
>>
>>124829523
There's the Crucible as well
>>
>>124820686
Is that the child of a Reaver and a Mosquite from Planetside 2?
>>
>>124830501
Need to be 18 to post on this board
>>
What use are "Explorer" ships going to have in Star Citizen?

With the limited number of systems planned, it seems like there will be little "unknowns" to explore.
>>
2.0 is actually fun and playable until I disconnect every time after a few minutes

also I love how easy quantum travel is compared to the bullshit in ED. It makes sense for in-system travel to be easy mode and inter-system travel to be more difficult unlike ED where it's ass backwards.

I hope you still have to pilot the worm tunnels even if they've been discovered before. Maybe less difficult if you have data.
>>
>>124829523
>>124829990
>Endeavor with hangar + overclocking module
>Crucible for repairing hull beyond 100%
>Hull to carry parts around
Tuning convoy confirmed
>>
>>124830829
jump points are the main thing. Also rich asteroids and stuff probably. Derelicts. Salvage. Ayy lmaos
>>
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https://youtu.be/knUe01yjlpk?t=124
>dat Carrack tho
>>
>>124831160
I honestly don't know. The whole "discovering a jump point" thing sounds pretty shallow unless they implement a system like EVE's wormholes where entrances/exits are constantly propagating and decaying.
>>
>>124832818
they already said that. Some will be more stable than others.

'Discovering' stars and planets sounds pretty dumb anyway imo
>>
https://forums.robertsspaceindustries.com/discussion/302630/2-0-0-ptu-update-dec-9-2015

"Most obvious to all have been the persistent crash/CTD issues that prevent a lengthy playsession, but we’ve got good news: Chris Roberts and Sean Tracy discovered a major bug – it’s true, they’re Bugsmashers, too! – that’s a source of many of the problems. We’re testing a much more stable build right now, which will be a candidate for another PTU push today."

Our lord and saviour, Christ Roberto VIIX
>>
>>124834532
>VIIX
>le american education face
>>
>>124834532
>which will be a candidate for another PTU push today.
Wait, didn't "J" launch today? Does this mean "K" will also launch today with the miracle bug fix?
>>
>>124834840
>thats the joke
>>
>>124798414

Abandonware, friend.

We've transcended vaporware.
>>
>>124811506
Not piracy, but I do hate "we're not ruining the game, just their game" goons.
>>
>>124830501
jesus, 4chan juvenile detection system failed again.
>>
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>>124797817
Its the one my the next Great Star Ship.
I love how it looks when it fly.

I forgot the name of the Ship

Are there are any plans on more shows like the next great Star Ship ?

Maybe the next Great Space Station/Planet System.
>>
>>124834532
Nice
>>
>>124836290
People are motivated by rewards. If there's no reward for randomly killing people other than "the lulz" at the cost of your time and spacebux, the amount of actual griefing isn't going to be a problem.

The "Griefer" boogeyman that the SC community has been collectively shitting themselves over for the last 3 years won't exist unless CR specifically incentivizes it.
>>
>>124836872
the fuck is happening in this thread
>>
>>124836872
>shadowrun waifu

noice
>>
I currently own a Freelancer MIS and Avenger Stalker, I'm curious to get other opinions what fighter I should get. I want something fast, maneuverable, fairly durable and that packs a decent punch. Durability and speed are most important to me though. Recommendations? I'd be willing to replace my avenger but I also have $50 just chilling in credit
>>
>>124837032
>>124837236
I just read my post again, my English is never the best but I should really get some sleep.
>>
>>124837580
>I want something fast, maneuverable, fairly durable and that packs a decent punch

hehe how much are you willing to pay?
>>
>>124837580

Super hornet for that dank FOTM action.

Look ultra 1337 blowing up pooruras
>>
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How much time Do I need o spend to make enough In game money to buy the Redeemer ?
>>
>>124837663
I hope we can share the metal contraptions and use the flight
>>
>>124837760

Like I said, I have 50 sitting in reserve and I can melt my avenger. I don't imagine myself spending much more than an addition 60 but would like to avoid it.
>>
>>124838591

The Gladius is extremely good right now and it will get better when Aegis missile racks are on the REC shop. It is a pure combat ship though.
>>
>>124838213
80hrs 3 years from now.
>>
>>124838931
Pure combat is what I'm looking for. Something for running escorts and gunning down scrubs
>>
>>124837025
Yes, but other people are motivated by making things unfun for others, and if you are a short sighted enough to think that those people aren't all over the place then, I have a space bridge to sell you.
>>
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>>124838962
Wait,,,,
I thought Squadron 42 come out next Year at Christmas 2016, And i remember I read somewhere that SC full game comes out mid 2017.
80 hours seems fine.
>>
>>124834532
>once chris is done with the scrubs coding and trying to let them find and fix bugs he actually sits down and starts mastercoding, fixing the game in a day, implementing all promised features in a week
>he was just looking for the next chosen one
>>
>>124839050

So your currently-flyable options are the Hornet and the Gladius, or you can wait for the Sabre.

The Gladius is good because if you have spare missile racks (from an Avenger or another Gladius) then you can have 8 S2 missiles. The guns are small but dealing mixed damage is nice. Just wish they would allow gimballed weapons to align with each other instead of using one crosshair or the other.

The Hornet is not as fast, but it's a bit tougher and if you like fixed guns then the S3 Gatling guns are pure bullshit. I don't know if they're still planning to give the Hornet 8 S2 missiles and gimballed S3 guns on the wings, but if they do then it is going to be fucking terrifying.
>>
>>124839101
I started playing EVE again four months ago pretty regularly and I've yet to be "griefed" in the game that carebears hold up as an example of why they need pvp sliders and private instances and hand-holding by CR himself.

The truth is there are going to be millions of unimportant idiots like yourself flying around with nothing valuable and hugging high-security space. Your chances of somebody randomly deciding that your hypothetical tears are worth his time and his ship are pretty small.
>>
Sabre looks sexy tho, very very sexy, but its not release yet.

Hornet or Gladius is the way to go for dogfighting, as of now.

>>124839913
Exactly this. If you ask for trouble you will find it in space. It is deffinately not gonna be like wild west everywhere.
>>
>>124839913
you underestimate the high value commodity that is tears
>>
>>124839704
I'm playing on a HOTAS primarily, I find it more fun though not as effective as point and click. That being said, fixed guns seem to work better, though hopefully I'm the future they'll have a track IR solution for gimbals. Hornet is sounding pretty good, I already miss my super hornet, guess I'll be waiting for the next sale. I'm hoping the Sabre is good but I'll wait to try it before investing in it. Lti means very little to me
>>
>>124840128
The ships will be valuable, more than a frig/destroyer in EvE, also dying consistently will include penalty to insurance..so no suicide gank spams.
>>
>>124839598
hes just talking shit
we dont know h ow grindy or not grindy the game will be, theres no way of earning legit "credits" right now
>>
>>124815267
>we already know everything about the game, obviously
>>
>>124840189
>though hopefully I'm the future they'll have a track IR solution for gimbals

TrackIR gimbals are shit
>>
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I'm kind of tired of my Constellation Andromeda.

It seems pretty weak and the interior layout is kind of lame.

Any suggestions for an alternative, now or future?
>>
>>124818038
>most games
>star citizen

It will probably be a thing, can't tell or guess how big, but it will.
For rollplay, for money, maybe even for clan diplomacy, who knows.
>>
>>124840982
Retaliator or Carrack.
>>
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>>124840982
>it seems pretty weak in the first iteration of it being flight ready where the devs saying it is very much underperforming, has shitty stock loadout and most of its weapons unusable most of the time
>>
>>124840189

>track IR solution for gimbals

I can only imagine that being a complete mess.

Solving the joystick gimbal problem is actually really simple. All they need to do is set gimbals to align their point of impact with that of the fixed weapons.

This change would improve the game for every single-seat fighter, for every controller. It has been suggested plenty of times and completely ignored.
>>
>>124841290
Weapon / Pip convergence wasn't ignored.

They outright said they're never doing it.
>>
>>124840982
nigga its a comfy ship designed to used by group of people

Get friends.
>>
>>124841431

Why the fuck not?

I love the vision behind this game and the flight mechanics are shaping up well, but holy shit the very basics of the combat system still need so much work.

POI alignment solves like 3 or 4 big problems with AC/PTU right now, why the fuck would they not do it?
>>
what patch we on the PTU? and what patch is the one Chris worked on?
>>
>>124841764
because CIG are incompetent.

This isn't anything new.
>>
>>124841830

PTU is 2.0.0J, I think the stability patch is K but can't confirm 100%.
>>
>>124841764
So there it some skill behind having to take down someone's shields with energy weapons, then having to shift your aim to hit them with ballistics to punch through armor.

apparently.

Rather than just lining up one and being able to switch quickly and easily between the two damage types.

Theres also the fact that it would allow IM mode to fire slow-projectile ballistic weapons with even more accuracy, which would be utter shit.
>>
>>124840816
I can see how that would be. Maybe eye tracking in later iterations of VR?
>>
>>124842775
Extremely unlikely to ever be implemented, and requires a large investement into hardware.

Gimbals will be balanced through other means for sure, that may make it superfluous.
>>
>>124841959

This design encourages monoboats and head-on charges, neither of which make for an interesting game.

The current system also means that gimballed weapons can only be used with a mouse. I use mouse myself but holy shit, how badly do you have to fuck up to have such a core part of the combat system be completely useless to all but one input device?

>Theres also the fact that it would allow IM mode to fire slow-projectile ballistic weapons with even more accuracy, which would be utter shit.

It would allow everyone to use more weapons at once. IM naturally gets more firing opportunities than RM, so I can see how this would help IM more, but that is going to be the case until they solve the whole IM vs RM problem with redesign instead of throwing minuscule nerfs at IM.
>>
>>124843108
>This design encourages monoboats and head-on charges, neither of which make for an interesting game.

Single/multiple pips has little if any affect on morons jousting
>>
>>124843504
Circle strafing
>>
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>>124843738
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>>124843738
>>
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>>124843689
How does it help that, either?

both are indicative of people who don't know how to fly well and are willing to roll the dice on who gets hit.

>>124843738
Here's to you, shitpile
>>
>>124843738
>lore
Stop anon, my sides.
>>
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>>124843738
>>
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>>124843738
>>
>>124844282
Let's see how long it takes
>>
>>124843738
retard
>>
bump from /edg/
>>
What's in your hangars, /scg/?

LTI Freelancer MIS
LTI Mustang Delta
LTI Avenger Titan
>>
>>124850270
LTI Aurora LN
>>
>>124850270
3 mo. Aurora mr
>>
>>124850270

LTI LX

3month M50
>>
>>124850270
>posting "LTI" when it's easy as fuck to get it on any ship regardless of when you pledged

Anyway:
Carrack
Sabre
>>
>>124850270

Avenger Stalker
Sabre

If they end up doing a Drake starter or the Buccaneer they've mentioned then I'd probably swap the Avenger for it.
>>
>>124795931
I think it's ugly. Fun to fly, but not that pretty.
>>
>>124850270
Cutlass Blue
>>
>>124850270
Constellation, Sabre, Xi'an Scout, Starfarer, Gladiator and a Gladiator->Harbinger upgrade.

Not sure about that upgrade though. I like how the Gladiator flies in 1.3 (haven't tested it in 2.0 yet) and the Vanguard may end up looking like shit of they stay with that Retaliator kitbash design. Apart from that, it can't mount a fuckton of dumbfire pods or quad racks like the Gladiator is supposed to.
I may end up melting it for a Freelancer if the rework is somewhat decent.
>>
>>124851145
>on any ship regardless of when you pledged
>posts expensive ships you can CCU from any new concept ship they announce.
>>
Delta Herald 315P
>>
>>124850270
LTI Freelancer DUR
LTI Redeemer
LTI Mustang Delta
>>
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PTU patch 2.0.0k is now live.

https://ptu.cloudimperiumgames.com/comm-link//15054-Star-Citizen-Alpha-200k
>>
>>124852907
is this the patch chris worked on and fixed this MAJOR bug?

or will that be the next?
>>
>>124852907
did they fix the gimbals with joystick being fucked up? or do they do that on purpose for some dumb reason?
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>>124852907
>Fixed Refcount error
Good, that one was bad.
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>>124852721
Daring explorer package. I liked it.

Hacking deep space npc terminals maybe, steal overclocking schematics then sell them maybe..?

>Herald life comfy life.
>>
>>124850270

350r and Sabre I might upgrade one or the other to the Vanguard eventually. I'll make my decision on how well the 350r can smuggle contraband dragon dildos or how fun the Sabre is.
>>
apparently the K patch kills the fps again
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>>124855198

sad times
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>>124855198
But does it crash less?
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>>124857125
>>124855457
the other streamer had good fps yet again, weird its all over the place

seems stable yeah
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>>124857283
He's probably using the .cfg
>>
>have <100,000 citizen number
>can't find the motivation to play PTU
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>crash patch
>low fps patch
>crash patch
>low fps patch
>crash patch
>low fps patch
>crash patch
>low fps patch
>>
>>124858316
You know, maybe after enough tries we'll have a functioning game.
Until it goes live and is completely broken
>>
>>124858034
And here I am number #300,000 wanting to play.

I'd probably stop after 10 minutes anyways.
>>
>>124859060
I'm sure they'll evrntually make a patch thats stable but breaks some other critical thing and that's the patch theyll send to live
>>
Ugh. I'm getting 18 fps and I crashed a minute after taking off in my ship.

Guess I waiting for patch "H"
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>>124859324
At least this patch i didnt crash within 120 seconds. Small steps anon.
>>
K seems pretty stable, but fps are shit even with the cfg. Activated a couple of stations, do the idICC probe mission, refueled, killed myself to grab another ship, got killed by repair drones. Good times.
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>>124862143
>did the ICC probe mission
No idea what the fuck happened there
>>
I'm going to buy a stick.

Talk me out of it.
>>
>>124863725
a what?
>>
Carrack when?
>>
>>124863725

don't do it man, get someone else to buy it for the holidays
>>
>>124863725
Which one?
>>
>>124864109
Thrustmaster T-16000M
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>>124863725
Flightsticks will always be objectively inferior to the mouse.

There's no reason to waste several hundred dollars on something that can be outdone by a $2 device.
>>
>>124863940
never ever 2016
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I just blown up one dev's Tali with my shitty 315p, feels good man.
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>>124864253
>Thrustmaster
The only decent brand left. If your going to use it for other games then yes it would be a good stick. Don't get it just for Star Citizen.
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Are CIG still going ahead with this? How will they convince people to buy it if the mouse is so much better?

Also MadCatz I'm sure it will last at least a month.
>>
holy shit it's actually stable and fun. CR "the master of codes" does it again!

I finished a whole mission. Go to the ICC probe. There is a qt girl on the comms...The mission is really spooky.

now I just wished I had a multicrew ship. The retaliator looks awesome
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>>124864253
tfw tiny hands and can barely reach the side buttons on this giant dragon dildo
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>>124866639
An x52/pro is worth while at its price point but you have to just luck out and get a unit that madcatz has not dropped the ball.
>>
>>124866898

>how will they convince people throwing their money at them to throw their money at them

the thing is supposed to have a trackball on the stick for aiming gimbals like a mouse can, to answer you seriously
>>
>>124866898
Yes, but that is a mock up.

I have no idea how they'er going to sell it. They'll probably get at least a thousand sold to die hard fans but after that its probably going to become a collector item.

MadCatz made it an auto no sell for me.
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>>124867456
>trackball
dear god, kill us now
>>
>>124867554

i've been playing the legend of grimrock with the steam controller simulating a trackball on the right haptic for a mouse. if a real trackball is anything like this, it just might work.
>>
>>124867456
>trackball on the stick for aiming like a mouse
Yep, exactly like a mouse :^)
>>
>>124864253
Get two since they're ambidextrous
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>>124866898
That looks cool honestly.
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>>124863940
Mid next year. They've started modeling it.
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Watching the live stream. For those waiting on salvage info Randy just said they are working on the final design doc.

What he could share with us sounds promising. Ships won't be loot bags, components left will will depend on how bad you wreck the target in a fight. You will have the option of breaking down components or taking the components and fixing parts that aren't completely destroyed.

I can't wait to see how they handle randomly generated shipwrecks.
>>
>>124868816
It looks fine. I just wonder about the practicality of it.
>>
>>124867214
Maybe I just got lucky but I've had my x52 for a little over a year now and haven't had any issues, though I wish the base of it was heavier so it would slide on my desk as much.
>>
>>124869447
>Watching the live stream

What live stream?
>>
>>124869447
holy shit... you mean after more than a year we might see something new for the reclaimer? this is all I want for christmas.
>>
>>124870223
def just got lucky
shit fucking drivers, can't install them or they kill my windows on two out of three computers. one of those is ofc my main for SC
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>>124869447
Also the Reclaimer is currently the only ship that can break apart wrecks. Other ships can only do light salvage like remove components like guns, shields, avionics and cargo. Other smaller designated salvage ships are in the works.
>>
>>124871142
It was posted to youtube today. Start at 24:05

https://youtu.be/ZuykCdicMmI

They actually talk a lot about salvage. They mention Titan AE scene where the main character is cutting apart ships in EVA.
>>
>>124870223
>>124871807
My unit turned out fine but yeah the drivers are horrible I just had to put them on my new pc and I hated every second of it and I will probably have to install the stupid front end software to get the clutch trigger working correctly in SC.
>>
How do you quantum leap or whatever it is. I finally got off the station and got the map markers to worker but pressing b/middle mouse did nothing.
>>
>>124873725
>Press "B"
>Point at target
>Press middle mouse button
>>
>>124874012
This is literally what I did several times before it crashed. Maybe it bugged out I'll try again later.
>>
>>124866898
Literally worse than the X-55 in every way and the X-55 is a cheaply made POS
I've had to fix shitty solder jobs 3 times in the stick alone
Plus retards want a stupid oled screen instead of just having a dock for a tablet/smartphone.

Only redeeming quality is adding analog control for thrust to the throttle
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>>124874492
works fine for me maybe you have a razer mouse?
they all have issues with the middle click
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>>124874857
Neh Logitech. But it took me several tries doing the same thing just to get markers to display.
>>
>>124874963
Must be a game issue. Can you change the key binding?
>>
Welp, the 300 series is fucked in 2.0. You can't ever exit the seat, because once you do you're never getting back in. If you board it in space (whether you just press F or attempt to free fly inside), you'll get shot out the bottom every single time, so you'll never be able to get into your seat.
>>
>>124878919
The constellation was doing the same thing for me.
>>
https://www.youtube.com/watch?v=SmpFCIGjEGo

I would melt most of my ships for this.
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>>124879826
Too edgy for me, the Blade is the only vanduul ship I think I could actually stand to own. Though I'd paint it some bright color just to be on the safe side.
>>
>>124850270
Vanguard Sentinel
Mustangs Omega and Delta
5 P72s

Anyone else /sentinel/ here?
>>
>>124850270
Scythe, Merchantman, Khartu, M50, Freelancer MIS, all with LTI.
On one hand I regret not getting a Glaive, on the other I'm glad I didn't give the jews any more shekels.
>>
Based on how fast they're fixing bugs while introducing new ones it's going to be well into January before 2.0 goes public.
>>
>>124850270
Hornet Ghost
Constellation Andromeda
>>
>>124850270

Aurora MR game package (Because I was stupid and my first game package did not include 42)
Aurora LN LTI game package
Reliant LTI

Speaking of this I am kinda not sure what to do with my ships. I don't want to have two aura sitting around but one of them is useless and my hanger is a mess. I am inserted in Mustang Beta, Gladius or Freelancer Dur but not really sure if I should even put anymore money in just pushing these ships around.
>>
>>124850270
Starfarer
Retaliator
Freelancer
Gladiator
Herald
Reliant
Mustang Delta
P-72
and an Avenger Titan.
>>
>>124841208
I'm glad to hear this, it was worrying me how just sneezing on it would fuck it up with sparks flying and bullshit.
>>
I feel like I shouldn't be dogfighting in a connie even without turret guys. Is there a way to lock on with and use missiles even if you cant see the enemy, like a lock on to closest target button?
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>>124837236
Glory is best waifu, Omae.
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played for a long time and had more fun than i should have, considering i was just walking around and watching player take off from the big bay windows and screwing around. here's some old screenshots of a powerplant melting down up close. caught a glitched pirate a few builds ago
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>>124887957
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>>124888097
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>>124888256

some black box mission from the ICC
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>>124888408

couldn't activate the black box and turn the signal off but the wreck was neat to EVA in
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>>124888572

some connie came back to the landing pad and i guess the game doesn't really know to not spawn ships on a pad that's been manually occupied

comfy to watch
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>>124888876
>all I want to do is sit inside big ships
>always just see one guy get in his big ship alone and fly off
I wish I had friends who spent too much on this game
>>
Yo think at some point in the near futuret you'll be able to get NPCS for your ships stations in the current PTU?
>>
>>124889314
>near future

Yes but not the in the near future.
>>
>>124889314
>star citizen content
Yes
>near future
No
>>
>>124889141

>forget to plug in my hotas before i booted the game
>open chat and ask if anyone would let me cruise around with them
>some guy tells me a landing pad
>he meets me and another player at his lift
>we salute for some reason and get stuck in a t-pose while going up the lift

my sides

>never seen a connie ingame, it's pretty big
>get in copilot seat and get familiar with it
>captain is bugging out, ship is shaking violently
>the other guy was checking out the cargo bay so he asks me to fly it
>captain falls out the ship somehow and it's left spiraling
>see the the station whizzing by getting closer and closer
>hop in the pilots seat and stabilize it, then land so he can get back in

sounds boring but i enjoyed every bit of it somehow
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When will we see another sale of the 890 Jump? It looks pwetty.
>>
>thread is shit like always
>nobody can even spell hangar or maneuverable correctly
I wonder if this is a coincidence
>>
>>124858034

Same, once they start to flesh it out with npcs, vendors, and missions, I'll play it more often.
>>
>>124892757
I'll second that. There's just too little to do right now. But as I said before, it shows promise. That they got something to show for the time and money they invested. And that they are probably able to deliver on a lot of things.
>>
So is there any form of a PU yet, or is this trainwreck gonna be stuck in AC forever?
>>
>>124884480
You can still get one: Get to wave 18 and earn your Aggressor badge. Once you have that send support a ticket and they'll let you have a token to buy it.

You don't have to use it and you can see the stock of Glaives available (1543 atm).
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>>124895031
How much are they each? $300?
>>
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>>124892179
Never.
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>>124895031
>Aggressor badge
Wait, you get a badge for beatin AC?

Where ddo I even check if I have that?
>>
>>124895682
$350

>>124897534
Yeah you do.
You can find it under My Account -> Profile -> Display Title. It'll be the last one on the bottom.
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>>124896815
FUCK YOU BEN, GIVE ME THE 890 JUMP YOU HAMPLANET FUCK I BET YOUR INTESTINES HAVE A LOCAL PHYSICS GRID YOU DUMB SHIT GODDAMMIT FUCK.

Please.
>>
>>124895031
How difficult is it to beat AC?
Is it possible with a stock 350r or a hornet trainer (if it is available) for someone of 'average' skill level?
Can it be done in co-op?
>>
>>124897841
>Yeah you do.
>You can find it under My Account -> Profile -> Display Title. It'll be the last one on the bottom.
No such title there.

Damn, I beat AC multiple times and got nothing.

But that was long ago when it was still new.
>>
>>124898290
Depends. I typically lost around wave 16 with a super hornet because I suck.

People did it while grouped so grab a bunch of friends. Not sure if they give you the badge while solo.
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>>124898351
It was introduced in Aug so you can give it a try while waiting for 2.0 to go live.
>>
after beating wave 18 you get a glaive OR you get a chance to buy one??
>>
>>124899273
There are two stocks of Glaives:

1) 1000 for the first people to beat wave 18 on VS. That stock is completely gone.

2) About 2000 or so are available to Gamescon people and Scythe owners. That stock is at 1500. So unless you attended Gamescon (They gave you a ticket or something) or if you own a Scythe you can't see this second stock even if you get the badge.
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