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/dfg/ - Dwarf Fortress General
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lazy asshats edition
NOTE: The 42.xx update has finally been released after nearly a year. Be prepared for weird shit, broken things, bugs, and crashes galore. If you find a bug, don't bitch about it here, go to http://www.bay12games.com/dwarves/mantisbt and report it.

Previous thread >>124471390

>Download the basic game here. Current version is Dwarf Fortress 0.42.xx
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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Reminder
>>
I wish to enter this thread and reside permanently. My skills are watching mold turn into cheese.
>>
>>124604351
>>124604446

Are you fags too retarded to understand that shitty obtuse systems don't turn good from "getting used to it"?

For the record I've been playing DF for years but I'm not blinded fanboy who claims that anyone has a working brain to see complete lack of proper UI is just a newb.
>>
>make a thread
>when it dies someone pastes the pasta without adding the previous thread link/editing the edition
>go to bed
>in the morning /dfg/ is on page 10 with 777 posts and no new thread
I guess someone turned off the Threaddwarf skill for most of us.
>>
>>124605250
people have been bitching about the UI for years yet nobody so far has proposed a better one
>>
>>124605250
the other thread hasn't 404'd. there is no reason to bring your stupid argument across threads
>>
>>124605250
it really isn't that bad though
>>
>>124604351
>how would you make it better then? The current system works very well if you just memorize some keys

The _system_ works. It's fucking great even. It's implementation, however is not.
The worst general offenders:
-Some menus really need a reorganization.
-Information on a lot of screens is presented in a suboptimal, sometimes downright unusable way (liaison telling you what happened, personality and injuries screens, the minimap is virtually useless)
-Keyboard controls are horribly inconsistent
-related to menu reorganization: streamlining of some often used processes. Constructing large projects is a nightmare of usability, and often used actions in adventure mode (manual combat, looting corpses after butchering, conversations) are nerve-wreckingly cumbersome. There must be a way to improve those instances without simplyfing the gameplay mechanics (i.e. what you'd expect from someone throwing around the word "streamlining" when talking about video games)

I'd outright murder Toady if at some point he gets rid of keystroke-combination menu navigating. It's the most effective way to navigate menus and I hate that not more programs use it.
At least there are browsers and text editors that are optimized that way.

Also, just to clarify, I'm not whom you've been talking to, this is my first post in that conversation.
>>
>>124605136
But of course. We even have a special room with people of your skills!
Just go in there, dont forget to close the door behind you and if you get bored we finally installed a second lever you can pull yourself.
Have a good time!
>>
>>124605250
AND I WANT WICKED COOL AAA GRAPHIX

STOP WHAT YOU ARE DOING NOW TOADY, MAKE WICKED COOL ANIMATIONS AND INGAME TUTORIAL
>>
>>124605250
>For the record I've been playing DF for years
sure, but obviously used mods from day one and never even tried to get used to the UI.
>>
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I've got high hopes for this one.
>>
>artifact statue of the king
fuck. yes. if I put this above my entrance will all visitors and people going in/out be able or forced to admire it, or will one zlevel up make it inaccessible, even if they have unobstructed view of it?
>>
>first patch is out
>all major crashes appear resolved
>various bugs being hunted down
>new horse overlords
Why is my laptop still in the shop, Corpus Christi
>>
>>124605548
>>124605992
not him, but I've never used a tileset aside from occasionally getting a square ascii pack, and I'm too lazy for LNP so I just play the standard.

The UI is shit. I'm not proposing a better one, and I think half the fun is navigating and learning the confusing complexity of it. since it's so fucking unintuitive. you have to unlearn everything you know about menus and standard game controls to enjoy this game. and that's fine.
>>
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>>124606895
>too lazy for LNP
>>
>>124607072
Vanilla DF + dfhack is the way to go, one additional download and you're set.
>>
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>>124607179
>too lazy
>for the lazy newb pack
>>
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Help.
>>
>>124607229
>too lazy for it
>the lazy newb pack has the lazy word in it
>HOLY SHIT HAHAHA
>YOU GET IT?
>RIGT GUYYSS?
>HAHA GET IT??!!
>>
>>124607334
calm down nigger
>>
>>124606610

>future hitler
>doesn't value order, tradition, natural world values, hard work
>>
>>124607296
>child icon is brown
What sorcery is this?
Is it a shit-coated kid?
>>
>>124606895
>you have to unlearn everything you know about menus and standard game controls to enjoy this game

Fuck off with that bullshit statement and speak for yourself.
>>
>>124607296
Run, nigga.

Run fast, never look back.
>>
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>>124607567
>>
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>soon my entire tavern will be coated wall to wall in delicious cotton candy
They will sing stories about my tavern until Armok recreates the universe.
>>
>>124607975
Do the cups runneth over with sunshine?
Are the meals lavish enough to draw gods and titans to sup?
Do bards sung of in legend sing legends to your patrons?
>>
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>>124608363
Soon, my friend.
Soon.
>>
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Guys long time not playing, got into it again.
So I wanted to punch an aquifer. How the hell is this aquifer punch still up?
I thought it was the single slope, but when I mined above it, it's still up.

No there's no floor connected to the pillar. This is not the first time I'm punching an aquifer which is why I'm flabbergasted.
>>
>>124608739
When the tale is told,
and all glimmers with azure gold,
Return to us here,
and depict your tavern-sans-peer.
>>
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What do?
>>
>>124609138
Cut down the tree?
If its branches are tangled with another tree's, that might count as support.
>>
Do aquifers change anything regarding worldgen like civs etc?
>>
>>124609202
>she is lanky
>her hips are somewhat thin
Skinny bitches get out.
We don't want no skinny bitches.
>>
>>124609340

changes what materials those civs have access to
>>
>>124609202
>What do?

Stop posting these meaningless pictures.
>>
when's le rapist coming boys xD
>>
>>124610560
next month
>>
>>124610560
I love this new meme!
>>
I've never played or followed DF, but I remember the threads years ago. Is this game still worked on/updated frequently? Did a lot of stuff get added in, say, the last 2 years? Or did it "die"?
>>
>>124611507
[sensible chuckle]
>>
>>124606895
>>124605250
Name one better way it could be organized.

In a game with almost every key necessary, that's as effective as you can get.
>>
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oh god im dumb. didn't think that channelling through a roof might cause collapses

good luck with my novice diagnostician and with my non-existent surgeons buddy
>>
>>124611556
I'm just curious.
>>
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>>124611507
http://dwarffortresswiki.org/index.php/Quickstart_guide
>>
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Holy shit this new version is incredible

Travelers are visiting my fortress and stopping by for a few drink
Right now a troupe of goblin dancers is performing in my tavern
Mercenaries are actually talking with my people and telling them stories about their lives
Dwarves are praying in temples built to their gods, and their children are playing with lead toys. I don't even mind buying instruments, toys, mugs and crafts from the caravans now, knowing that they'll be put to good use

Hold me please
This is what I've always missed in DF
The world is so alive now
>>
>>124611507
While Toady still lives, Dwarf Fortress will continue to develop.
There is no truth but this, death, and taxes.

The last few years saw one of the most important updates to the game since the addition of the third dimension:
All of the calculations for the progress of history continue during active play. The world no longer enters stasis; it has been made alive.
>>
>>124611985
>playing with lead toys
Lead poisoning when, Toady?
>>
>>124611985
>97 residents
>an additional 23 visitors singing and dancing 24/7 in the tavern
They ruin my productivity with their endless revelry, but I can't help but love them.
>>
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>>124611985
Also why isn't anybody playing this 1500$ langgud? I built it in the tavern, complete with a silver stool, but I don't think anybody has played it yet. Perhaps they'd be more eager to play something more simple, like a drum?
>>
>>124611985
The mercenaries should requires their own rooms but other than that it's great.

It makes me really hopeful for the first parts of an economy update, like being able to have travelers make requests for specific goods in exchange for coins or other valuables.
>>
>>124612693
It's a bug. Another uploaded save won't hurt

http://www.bay12games.com/dwarves/mantisbt/view.php?id=9161
>>
>>124612693
>using hydraulics to pressurize a gas canister
>release the gas to play woodwind pipes
Neat.
I wonder how often you would need to reset the chamber, though. I'd suppose part of the art to playing it is keeping the pressure steady with a foot pump of some sort, while also working the keyboard, and songs would be made with certain capacity langguds in mind.
>>
>>124612972
>in DF, the dwarves learned how to make these instruments by observing the principle from pressurized magma cannons
TECHNOLOGY
>>
>>124612142
Alive, and with this last update... FUCKING BATSHIT INSANE!

Walk into a tavern, imagine "bard" and "poet" were "crips" and "bloods" and laugh at the gang warfare ensuing.

Stroll into a library, marvel at the books, and don't worry about the blood splatters or bodies over in the corner... it just kinda happens sometimes.

Stroll into a town keep and wait a minute or two... $50 says a vampire pops up out of nowhere, runs inside and goes "OH SHIT, WRONG DOOR, MY BAD" and hauls ass away, or a bunch of bards and poets run in and start punching/stabbing each other/everyone else.

Did you know you can fight while you're dancing?

You might ask why that matters... it will come up at some point, trust me.

Did you know you can dance while you're fighting? See above.
>>
Spawned in an underground fortress again, nice. But this time there's a flood and the exit is nowhere to be found.
>>
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>>124613292
Water or magma? I've seen both, but one is a more pressing issue than the other.
>>
>Human caravan rolls around
>Sell them some fine dwarven literature in the hopes of teaching them the values of hard work, bravery and racism
>They declare war on the elves the very same year

I like to think that wasn't a coincidence and my anti-elf propaganda genuinely helped. Also, it'd explain why the elves also got pissed at us and declared war on all dorfs. Which kind of sucks, because I was in the process of temporarily murdering my FPS to build an underground tree farm just so I can chop down enough for them to declare war on me. Now all my effort feels pointless.
>>
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Well, this is new.

Sounds kinda serious.
>>
>>124612972
>>124612693
The amount of research Toady did going into the Tavern arc is truly awe inspiring.

>>124613231
Now, if only they would play the damn things.
>>
>You can't travel until you've stopped the bleeding
How do I stopped the bleeding?
>>
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This small human child is apparently a more than equal match for this 1000 years old vampire. Surely animal people aren't meant to be this weak.
>>
>>124613430
Holy shit, there could be magma floods? Thankfully I don't invest much time into character creation, or I would be pissed.
I found the exit, though. Looks like sleeping/waiting makes the water go away for a short while, so that helped. I hope it works with magma like that too.
>>
>>124613610
Seen it a couple times in 40.24, you should go see if they respond better now.

When I went there and was like "Hey, THAT BITCH OVER THERE IS A VAMPIRE!" they were like "oh yeah, but it's cool cause she's in charge" and when I called her out she kept spitting at me.

Actually got her to spit on other people in the room by standing behind them (amusingly had this happen recently when I accidentally murdered someone and pissed off a town, random citizen spit at me while a soldier was walking past and she blocked it with her shield!) but nobody would do anything about her being an obvious vampire.

Even got her to attack me and nobody did anything.
>>
>>124613862
Lay down, cry, maybe nap some.
Hope the wound scabs over before you die of blood loss.

There's no way to perform or receive medical aid in AdvMode yet.
>>
>>124613862
apply a bandaid nigga
>>
>>124613610
It's just a vampire cult. I think those have been around as long as the vampires themselves.
That's always a cool line, though.
>>
>>124613871
did you ever get a description of the vampire? Maybe they lost the genetic lottery.
>>
>>124613871
Grappling doesn't actually do damage. It looks like the vampire is still beating the shit out of the child, just less fast than other ones would.
>>
>>124613890
Not intentional, but yeah, world-gen forts bug out and sometimes you get shit like the lower levels flooding with magma, random magma in the tunnels.

I've opened a couple of doors and got a magma bath. The best was just recently spawning on top of a fortress and it collapses in front of me because the central ramp shaft was right in the center of a volcano which was full up to like two levels below the trade depot.
>>
>>124614080
That kid still has some balls of steel.
>>
>>124613970
I miss how the cults worked in .34, to be honest. You know, where you'd climb to the top of a keep(when they still had different rooms and shit), accuse the main vampire, having all of the cultists jump at you with their daggers, and then fighting alongside the guards against both the cultists and the vamp.
>>
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>retire fort
>everybody becomes "outcast"
>reclaim fort
>everybody hostile
>random murdering starts happening
>>
>>124614221
It's close to that way again accidentally.
>>
>>124614221
A shame there's no line either to expose criminal organization bosses.
>>
DFHACK WHEN?
I dont need therapist, the DFHACK UI for job selection is so god dam conformtable to use.
>>
What version am I supposed to play if I want to have a useable military? I tried 42.02 and I couldn't get my military to equip any armor after a good hour of experimentation
>>
>>124615313
just use job nicknames senpai
>>
>>124615356
I just manually assigned armor to all of them. Worked well enough.
>>
>>124615362
Whats that?
>>
>>124615401

I definitely tried that and it didn't work. An odd guy here and there might equip some chain leggings or a breastplate but not one dwarf would equip more than one or two pieces of their manual assignments.
>>
>>124615415
v->over a dwarf->z->y->p
>>
>>124615490
Did you set to replace clothing?
>>
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>>124615490
Well, I didn't have any problems with it.
>>
>>124615603

Yep, I must have toggled between that a dozen times and it never did anything. I even tried (d)umping the clothes off my dwarves but they wouldn't take anything off.
>>
>snosust båxbosa, goblin bard has been elected mayor
>>
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>>124611985
I found a human dancer who was glowing purple, so I decided to take a look at him. Turns out he used to be a woodcutter until one day he started dancing, and eventually he became a professional (and, I presume, legendary) dancer. Then he wrote a book about his career change!
He's also wearing jewellery made from elven bones

God damn it I'm loving this.
>>
>>124615618

Go inspect your guys. I got the green check marks too but they weren't actually wearing it.
>>
Where can i follow updates about DFhack?
>>
>>124615717
>elven bones
you better watch out with that. buddy a couple threads back had a troupe of naked dancers show up, all wearing jewelry made from sentient bones and nails, and nothing else. pretty sure they snapped and went on a warpath in his tavern. it was probably a pretty short path though, given they were all naked and unarmed.
>>
>>124615772
... Yeah, actually. Not like I would normally notice, they cave in goblin skulls without a single sweat.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=535 and related.
>>
I never had a bar fight, what am I doing wrong?
>>
>>124616417
Stop playing DF and go out more.

Seriously though. Start one, duh.
>>
I'm running 0.40.24 with Ironhand graphics and my game has been crashing recently between seasons. the only different things I could've noticed is either
a) my embark size (i think 5x5 or larger)
b) enabled autosave per season
c) disabled fps caps
d) all of the above together

with DF, I'm also using Dwarf Therapist, Soundsense, and have Workflow - production targets, other automation plugins, partial mouse control, pure bugfixes, and automatic job assignments enabled in DFHack
>>
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How much would you have to donate to Toady in order to force him to stop developing DF?
>>
How did the new update affect the FPS?
>>
>>124615717
>>124616118
Couldn't resist looking that guy up in legends. He killed seven elves, including an elven princess who was kind of a big deal in her community, as she bore 17 children, traveled around the wilderness taming giant ravens and giant hamsters, and even led some armies in battles. He killed her in a battle, after which the elves surrendered and accepted peace.
What a man
>>
>>124616909
do you have a question or you're just saying
if you want less crashes just drop all that shit and just play 42.02
>>
>>124616984
You would have to make him Emperor-Curator of all the Holy Land.
>>
>>124616984
They say have every man has his price, but Toady One is not every man.
>>
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>>124616909
>Dwarf Therapist
>>
can anyone help a retard out and link me to a good tileset for the new version?
>>
>>124616909
>5x5 embark

get this hothead out of here
>>
>>124617145
maybe not money, use a girl. Great people have fallen due to succubus
>>
>>124616984
This shit is more or less his lifes' work. His legacy. You may as well ask "How much money would it take to get someone to abandon their hopes and dreams."
>>
>>124617106
>>124616909

I meant to shove a question mark in there somewhere
>>
>>124617320
http://dwarffortresswiki.org/index.php/Tileset_repository
>>
>>124617413
this, plus he does not need money. he gets close to $5000 a month and all he does all day (supposedly) sit in his rocking chair coding DF in his small appartment with his cat.
I seriously doubt any amount of money would make him drop DF
>>
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>>124617974
>rocking
Never change, Toady.
>>
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>>124616909
I'm legit not sure whether you are trolling right now
>>
>>124618160
the guy onn the left looks like he's masturbating and has a huge dick
>>
Where do you change the civilization contact range? I want to be invaded by necromancers, but no matter how many map i generate, their towers are too far away to bother from cool biomes and regions i want to settle.
>>
>>124618160
I have to say, Toady really looks better with a beard.
>>
>>124618160
I don't understand this .gif...
>>
>>124618971
if you have ever seen an interview with toady, he always rocks back and forth while sitting. At this panel he tries to stop rocking for a sec
>>
>>124618971
What's there to understand?
>>
>>124615490
dont you have to set things in the correct order for example: chainmail then platemail rather than platemail then chainmail.
>>
>>124618971
Toady has a habit of rocking back and forth in his seat. It's from

https://www.youtube.com/watch?v=S9pc8li4fuQ

>Toady: We don't do balancing.
>>
>>124612972
>>124612693
Holy shit, this is a bit much even for Toady.

Did the fucker seriously just create an array of instruments detailed down to the exact functioning?
>>
>>124619059
The meaning of life, the universe, and everything?
>>
>>124605250
What do you want? Fancy buttons that make it 10 times slower to get anything done?
>>
>>124619230
Fuck no, what an absurd idea.

He created a generator that makes arrays of instruments and musical styles and poetic forms.
>>
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>>124619389
>>
>>124619389
But every one of them could work and that's still a shit ton of possible stuff.
>>
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Hey /df/ I finally started to learn how to play, but what should I do about my refuse stockpile all the way to the left here? Captnduck says I should make it accessible to the surface, but what if it's not under a natural slope? Surround the entrance with constructed walls and have a moat+bridge to keep enemies out?
>>
>>124619230
From looking over all the instruments I've seen so far, it looks like he made templates based on historical instruments (to wit: bagpipes, the hydraulis, simple percussion instruments [eg. drums], keyboards, wood/brass wind instruments, etc.), then wrote procedures to randomly vary these templates into derivative instruments, with random selection of materials for each component drawn from a fitting list.
>>
Is Toady actually autistic? Does he have friends?

I can't imagine anyone with the patience to do this also being capable of living a normal social life.
>>
>>124619147
rocking is a way autistic people cope
>>
>>124619621
>Is Toady actually autistic?
Almost undoubtedly.

>Does he have friends?
The only one I'm aware of him having is his brother.

>normal social life
You see, he codes and manages Dorf Fort. There is no life for him beyond this.
>>
>>124619621
We are his friends, us and his cat, and he is our sperglord.
>>
>>124619147
why the FUCK
is there a guy miming the fucking things he says
and a woman announcer with a grating voice

Couldn't watch that shit for more than a minute
>>
>>124619780
>>124619790
>gives up normality to make a free but incredibly good game
how can one man be so based
>>
>>124619780
>I can't imagine anyone with the patience to do this also being capable of living a normal social life.
It honestly, from what we've seen in interviews, seems to be how he prefers it. Hell, part of why he left his career in mathematics is because it was too social of a field for him, if I'm not mistaken.
>>
>>124619839
>why the FUCK is there a guy miming the fucking things he says

You see anon, there is people that suffer from deafness AND CAN'T LISTEN TO WHAT THE BITCH SAYS YOU RETARDED PIECE OF SHIT.
>>
>>124619873
>spends a year on poetry and dancing
>good game

Absolutely hilarious

>>124620049
How do blind people play roguelikes? Doesn't make any sense.
>>
>>124620103
>trying this hard
>>
>>124619587
The easiest way to handle refuse is to dump it into magma anon.
>>
>>124619147
>those cheers at 2:53
Toady looks nervous as fuk.
>>
WHY DOES IT KEEP CRASHING ON THE LAST STAGE OF ADVENTURER CREATION
>>
How the hell do even find a tavern in adventure mode?
>>
>>124619839
Guy just doesn't have a break man.
Must have stronk hands.
>>
>>124619886
You are not mistaken at all. He said he didn't want to deal with academia.
>>
>>124619621
>Is Toady actually autistic?
Autistic as in the defined neurodevelopmental disorder, or "autistic" as in the Internet-meaning of the word?

No, and Yes.
>>
>>124619479
To be fair, 'functioning' is a pretty low bar when it comes to instruments.
>>
>>124620280
just put a refuse pile in magma?
>>
>>124618160
My used to something sorta like that back when we were in high school, she'd sway from side to side when talking. She wasn't even spergy, she was a cheerleader. They probably both just had some kind of anxious energy or something. Not a doctor
>>
>>124620103
a screen reader tells them what's on the screen one row at a time until they remember the whole current view. Thank God for ascii.
>>
>>124621087
>They probably both just had some kind of anxious energy

What is anxious energy? Are you from /x/?
>>
>>124619147
>whiny voice at the first 5 seconds
not a chance pal
>>
>>124620103
Yes, the poetry and dancing contributed in hilarious ways.

Behind the scenes there is a whole new level of activity and richness going on in the worlds.

The little people running around now?

I feel bad killing them, they have little hopes and dreams and friends and do things and have their own shit going on.

Sure, they're retarded in many many many ways, but they feel much more like little people than the rather obvious stand-ins from the last version were.

When you talk to someone, you often have to follow them around because they go about their business on their own schedules.

No more buildings full of people standing around saying it was inevitable.

Now it's buildings with people coming and going and carrying shit around and talking about what they're doing and what they've done and asking how others feel and getting in fistfights and stabbing each other and coming to each others aid when a zombie yeti busts into the library.

That shit is fantastic, but kind of a pain as a vampire, cause isolating someone without everyone else finding out about it isn't as simple as it used to be.
>>
>>124621297
>people who play adventure mode

I didn't know they existed
>>
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>>124621491
There's a few who only play legends mode.
>>
>>124621771
>son you playing them video games again
>damn it dad I told you it's not just a video game, it's the life's work of a retired math phd with unprecedented levels of detail and roleplay and immersion and storytelling
>stop and take a look
>you lick the weasel corpse
>>
>>124621238
She doesn't talk too much once they get into it, but is her voice really that annoying? I guess I'm just used to grating voices.
>>
>>124621238
>>124619839

The discussion is actually pretty intriguing and she barely talks once they get into it. You guys are jumping the gun.

>>124622020
I don't think it's that annoying honestly. People just like to bitch, I think.
>>
What do you guys think would be must-haves for a goblin fortress mod?

>inb4 NSFW stuff
>>
>>124622020
I think her voice is outside the range that audio mixers and hardware manufacturers anticipated. It clips when she goes high. It hurts.
>>
>>124622582

>big goblin titties
>big goblin asses
>crotchless panties
>nippleless bras
>orgy workshop
>beastiality workshop

am i doin it rite??
>>
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>>124622582
NSFW stuff
>>
>>124622582
Civ positions for army leaders so that you can assign a military.
A pass through their item lists, to cull the things they can't equip normally, and maybe a few additions if you feel like it.

Can't think of anything else they absolutely need. Goblins are pretty much ready to play. If you're fine with playing easy mode, that is.
>>
>>124622857
you forgot nipple and clitoral piercings xD
>>
>>124620859
No, you dump your refuse instead of stockpiling it and you put the dump zone right above a 1x1 hole that is above magma.
>>
>>124622929
>>124622857

When will this meme die?
>>
>>124622857
>>124622929
>>124622984
it was inevitable
>>
>>124622582
>>124622857
>>124622984
Samefagging is frowned upon in this thread.
>>
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>>124623085
>>
>>124621491
Fortress mode is just a place to get better gear and set up dynasties with retired adventurers.

>>124621969
>fuck... wrong button, no wait, it's not just like this, there's murder and kidnapping and demons and I should probably shut up now huh?
>>
>>124622582
Some way to actually compensate for, or prevent, goblin-on-goblin violence.
Shearing trolls for wool, and actually representing the troll/ogre populations in the fort.
Something to compensate for the lack of advanced metallurgy, without needing to rely on numbers because >FPS
>>
is therapist working for the new version? I refuse to play without at least a barebones functionality for therapist.
>>
>>124623857
FUCK
OFF
>>
>>124623857
Yep. They just updated it.
>>
>>124623857
Pretty sure it hasn't been updated
>>
Any way to see an ingame list of the parts an instrument requires and what they're made of?
>>
>>124624202

They're randomly generated I believe. Attempting to assemble an instrument will tell you which parts you need.
>>
>>124623917
Give it a rest.
>>
>>124624305
>tripfagging
>>>/out/
>>
>>124623917
What is your problem?
>>
>>124623857
>hide post
>>
>>124605250
I actually think dwarf fortresses UI is pretty good for how complicated the game is.
All it really needs is a search function for every possible action/shortcut/key.
>>
>>124624587
>>124624336

You faggot an your fucking crutches keep on fucking spamming the general with "WHEN IS MY CRUTCH READY? WHEN WILL MY CRUTCH UPDATE?" YOU ARE LITERALLY LIKE FUCKING KIDS SHOUTING "ARE WE THERE YET?" OVER AND OVER AND OVER AGAIN.

JUST

WAIT

YOU'LL KNOW WHEN IT'S OUT
>>
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>>124624771
but how can i be sure i'll know?
>>
>>124609626
No it doesn't. Civs have access to every material that their entity allows them to use at every site that they settle, and they don't consider aquifers when they settle locations.
>>
>>124624771
This was the first time I asked, relax.
>>
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>>124624771
While you're flying off the handle and letting everyone know exactly how to get you to start shitting up the general?

I know exactly what I'd rather have; quiet and restrained mockery of idiots and earnest and humerous assistance for newbies.

And you not making us look like a bunch of easily angered aspies.
>>
>>124607296
What tileset is that? Looks comfy as hell.
>>
>>124625045
Well bait'd.

I'm not that anon, but I'm still hella tired of all the "x utility update when" posts. They are answered every fucking time, yet they keep coming, lowering the quality of the general. Just play the game and have fun, for God's sake. I guarantee that it's entirely playable, even without utilities.
>>
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>>124625101
Wanderlust. It's one of the better tilesets I've seen.

http://www.bay12forums.com/smf/index.php?topic=145362.0
>>
Am I the only one who uses the genitals from Genesis just for the hilarious injuries?

One of my dorves bit a goblin's dick off.
>>
>>124616909
Known bug. Disable save compression.
>>
Why the fuck is the game crashing every single time I try to make an adventurer on the screen with the needs and character?
>>
>>124626172
shit sounds corrupted
>>
>>124626227
how2fix?
>>
>>124618515
I'm not aware of a way to increase contact range. It's shorter for necromancers than civs anyway (10 tiles instead 30). What you should do is increase the number of civs.
Necromancers happen when a god of death grants a slab to a human or dwarf obsessed with his mortality. The more civs you have, the more chances for human or dwarf civs to gen with a god of death. More gods of death means more slabs passed out, which means more towers. You can increase the number of secrets as well, but that doesn't help unless you're already hitting the cap on secrets anyway, which is incredibly unlikely if you aren't already doing what I suggested above.
>>
Oh my.
>>
>>124626956
Vampire-based necropolis civilizations when
>>
>>124626319
>>124626172
jesus fuck am I really the only person this is happening to? I've reinstalled multiple times, made a fuckton of different worlds and adventurers and it's still the same shit every time.
>>
>>124625562
Thanks. Looks really great, I could stand looking at this for hours.
>>
>>124627398
delete system32
>>
>>124627398
Anything odd about your setup, have you tried redownloading the game?
>>
>>124627398

have you tried downloading the updated version
>>
>>124627726
>>124627676
downloaded multiple times, the musicless version too
>>
>>124627398
Does fortress mode work for you?
>>
>>124627902
Does Fort mode work?
>>
>>124628027
>>124628036
yes
>>
>>124626172
Adv mode seems endlessly buggy at the moment. using the map is a coinflip between crashing and hanging
>>
So I've got this outsider human adventurer with pretty great skill in both dancing and singing and poetry. I'm assuming he can't learn any of the song forms until he actually witnesses one, since he knows nothing about the different cultures in the world.

I guess what I want to know is, do I have any method of triggering NPCs to perform music/poetry/dance, or do I just have to get lucky and hope I learn something as I watch it happen?
>>
Alright, I have a zoned library with paper and everything. How do I get these bastards to write?
>>
>>124627398
You're not installing on top of old versions, you're extracting the download in a fresh folder, right?

Made sure the file is downloaded completely (checksum)?

Any specific adventure mode settings you do (always demigod, always dwarf, or something like that)?

Create a bug report.
>>
>>124629292

I don't believe there's any way to trigger it.
>>
>>124626506
Yeah, i've tried 120 civs, with 100+ secret
At best i've gotten a cluster of 4 towers on medium region despite dwarven and human settlements span the map after 120 years (game starts to go into a painful slog afterwards and crashes)

On large regions, i get 4-5 towers usually spread far away from each other, sometimes so far away there's no other civ in contact.
>>
>>124629669
Assign a few scholars and scribes, then wait and hope for the best.

Books are currently accummulating really slowly. Only expect to get around five original works in the first few years.
>>
>>124619147
I wonder how the deaf language interpret translaters all these concepts that probably don't exist litterally in sign language, like procedural generation, souls-type game, etc.
>>
If I retire a fort while an Undead Siege is going on (but the zombos can't reach my fort due to moat), will it survive? Does the game actually simulate what happens or does it just say fuck it?
>>
>>124632053

In my experience it won't end well for you, likely the undead will teleport into your fortress if you reclaim.
>>
>>124631939
I think sign language has a highly functioning morphology, allowing it to create those words opportunistically. I mean, all they need are words for "procedure" and "generation".
>>
>>124632189
I want to come in as my Adventurer in the same world who can easily wipe them out.
>>
>>124632189
Anon, why are you using a trip?
>>
>>124632053
While the game solves conflict I think it just calculates number of invaders and defenders, and their skills, their equipment, and it tries to determine who would end up winning. The configuration of your fort has no impact at all. At least, I'd be very surprised if it did.

In other words, your dwarves will fight them, even if they can't access them.
>>
>>124632189
>>124632273
>>124632446
Whoop. Never mind then.

Team of Legendary wrestlers versus a few dozen shamblers and 3 Necros, will my guys get fucked up if I send them out there?

Also, undead don't have TRAPAVOID tags do they?
>>
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>>124632517
>shamblers
You'll be fine, Anon.
>>
>>124632517

they do not, however they can be highly skilled at deflecting weapon traps
>>
>>124632729
>>124632660
Well the necros fucked off so I guess they'll stay down.
>>
>they take the time to crowd together on the drawbridge
>>
Well the Wrestlers didn't do shit.

Lesson learned, Cage Traps are the best weapon against anything that couldn't already destroy your entire fortress solo.
>>
why the fuck did my mayor just mandate I make 50 warhammers and then mandate that I'm not allowed to export said warhammers

what the fuck am I supposed to do with all these warhammers, I already have my army geared up
>>
>>124631939
Not to be pedantic but it's called American Sign Language, just so you know. As for your question, I'd imagine what anon said here

>>124632216
is true. Also, they probably have signs for souls, type, and game, so he'd probably just string those signs together. I love seeing him stop for long stretches when Toady starts to stumble over his words or ramble and trail off.
>>
Is Toady ever going to address the issue of fixing the horrible "drop and pick up weapons to switch between them" issue? It's quite ridiculous not to have this functionality after all these years.
>>
>>124634223
5 weapon traps
>>
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>>124634223
Beat all of the people who trade away warhammers or fail to produce more warhammers.
>>
Can anyone confirm that building a construction over a tree is indeed fixed in 42.02?
>>
>>124634223
>I already have my army geared up
Well clearly it's time to renew their equipment.
Don't question Great Leader, he knows what's best for you.
>>
>>124634528
Are you stupid, Anon? You just have to either put one weapon into your backpack or strap it on your back, and then take the other weapon out. Nothing weird about that.
>>
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>>124635106
Yes, we believe in you Anon, make us proud.
>>
>>124635106
What was the issue before?
>>
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this guy simply doesn't give a fuck
>>
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>>124632808
I just got a Necromancer invasion aswell. I don't ever remember the numbers of invaders being this high, although I haven't played in like a year.
>>
>>124627398
I just gave up and started playing fort mode instead.
Give it a month or two. Toady One will fix it.
>>
>>124635783
DF would crash if a construction touched a tree.
>>
>>124634528
Press p to put a weapon in your backpack and r to take it back out. Or press q to magnetically attach it to your upper body.
>>
>going through my ruined fort as adventurer
>no undead to be found
>there's a fucking survivor
>>
>>124636227
I felt so bad for anyone with that bug. I never experienced it.
>>
>>124636259
Take him with you, take him to get his redemption.
>>
>>124632808
Necromancers hide, anon. They might still be around.
>>
>>124636374
Ooh, that's a good idea. I caught some footsteps too, might even be more.

>>124636392
Doesn't matter anyway.
>>
>>124636315
>I never experienced it.
Well if you know about it, avoiding it is trivial obviously.
>>
>>124631553
How long are you letting your worlds run? With that configuration I can hit the default cap for a small world (22 towers) in around 200 years. Consistently. Or, at least I could in .40.24. We did some pretty exhaustive testing on this subject here in /dfg/ a couple of months ago and found that a world's capacity to create towers increases almost-linearly with the number of civs.
>>
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Start dancing and this goblin criminal from the dungeons down under the keep comes upstairs and starts getting bitchy.

Dude spits at me... aight then, don't like dancers huh, that's cool.

>grab at his crossbow
>he jumps away and comes back to attack me
>walk off and leave him at the mercy of the guards
>more criminals come upstairs and get killed
>stand there and tell a story about how I got him killed
>didn't do anything past brawling, everyone is on my side

Heh heh heh.

>>124636229
Note that anon here LITERALLY means magnetically.

>be totally nude
>weapon in each hand
>let go of them
>shloop
>they're stuck to you somehow
>pick up every weapon in sight and repeat this
>walk around with half a ton of weapons and nothing else on
>nobody says a word
>>
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how do you move up and down in this menu
when i press up and down keys it moves the kross not the list
>>
>>124637180
+ and -
>>
>>124637180
>>124637230
and (in others menus that use + -) you can jump pages with / and *
>>
>>124637180
press tab please
>>
>>124637230
thanks
>>
>workshop menus no longer remember the last option chosen
>have to scroll down every time
>>
>>124637180
+ and -

I'd recommend rebinding it to something like alt + up and alt + down. It's just so much easier. Also take the other anons advice in pressing tab as it closes the really intrusive and useless map on the right hand side.
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