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/xcg/ - XCOM General
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You are currently reading a thread in /vg/ - Video Game Generals

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ded general edition

previous campaign >>124248994

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

PAX Mega Panel:
https://www.youtube.com/watch?v=1ep2OEsN07w&feature=share [Embed]

Games-COM XCOM2 Gameplay:
https://www.youtube.com/watch?v=1ep2OEsN07w&feature=share [Embed]
https://www.youtube.com/watch?v=a7EnrZ_aHuU [Embed]

XCOM2 TRAILERS:
https://www.youtube.com/watch?v=2E_-2wIJIzQ5 [Embed]
https://www.youtube.com/watch?v=Cl2p6MEklAg [Embed]
XCOM 2 AT GAMESCON 2015 & Q&A:
https://www.youtube.com/watch?v=un9YdJl5-uk [Embed]
https://www.youtube.com/watch?v=GbvHmsZalfo [Embed]
Other Articles (¡¡Updated!!):
>https://xcom.com/news/en-the-aesthetic-of-domination-the-look-of-advent-and-the-archon-in-xcom-2
>http://www.pcgamesn.com/xcom-2/xcom-2-declassified-firaxis-on-the-risky-shot-theyre-taking-with-a-new-strategy-layer
>https://xcom.com/news/en-dont-get-in-the-andromedons-way-in-xcom-2
>https://xcom.com/news/en-the-environments-of-xcom-2-wilderness

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
1st for a ayy lmao
>>
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>>124302779

AYY the previous thread and the one before that (>>123667529 ) went down too fast.
>>
Bump(?)
>>
You're gonna make it! Hang in there!
>>
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DON'T YOU DIE ON ME
>>
>>124303254
/vg/ seems to be going really fast today. I am use to only getting down to page 10 every hour. It is like 20 minutes today.
>>
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>>124306532

Yeah.

You basically turn around for a second and the thread is already down to Page 09-10.
>>
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WE'VE BEEN HIT
>>
>>124306801
>15 minutes

what the hell is happening?
>>
This is probably the worst time to talk about this but I'm gauging feel for an /xcg/ tourney.
I running ideas through my head and have run into some things I feel the community playing would want a say in.

http://strawpoll.me/6165231

There is a straw poll for the match formats you would rather be using.
Best of 1 is faster but best of 3 is more fair.
It will be in a bracket format so the more people we get the better, doesn't matter if you're shit or not.
>>
>>124308062
>>what the hell is happening?

AYY is what's happening.
>>
>>124308569
doubt there will be many participants, bo1 would end whole thing too fast
>>
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>>124308852
fuck man, how are we suppose to keep this general alive at this rate.
>>
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>>124310202

It's really annoying indeed.
>>
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>>124310202
we become the ayy
>>
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>>124310348
>>
>>124310202
we go into hiding till the revolution begins
>>
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>>124310202
Where else am I supposed to shitpost my ayy lmaos?
>>
Just let this general hibernate until X2, for the love of Bradford.
>>
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>>124310202
We're not going to. We're going underground until it's time to strike back.
>>
page 10 again. rip in piss
>>
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>>124317165

Why is vg/ so fast these dayys?
>>
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>>124317165
it's time to step aside, commander
>>
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Here, have some caps from my rather nice alien base assault to help with the dedness a bit.

Turned out you need surprising amount of shit to throw at mutons to capture three of them safely.
>>
>>124319224
Fallout.
>>
ded forever
>>
>>124321673

Really?

That's weird.
>>
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>>124320054
So I finished the base assault and got 2 captured elites instead of 3.

Pure magnificence.
>>
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Too much AYY in this thread.
>>
>>124332704

remove ayy from premises
>>
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>>124333625

That's police brutality dude.
>>
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bumping w/ pics
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1/5
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>>124337470
2/5
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>>124337675
3/5
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>>124337857
4/5
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>>124338054
5/5
>>
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fucking dead general
>>
>>124339106

People are probably playing all those new and shiny games.
>>
Bumpitty
>>
so are the old ones worth playing? i never really like retro games
>>
>>124340841
>>i never really like retro games

Then you are not going to like Open X-COM and Co. They have their old design quirks so they will get in the way.
>>
>>124341746
gotcha, thats what i felt was going to happen if i played them anyway
>>
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>>
Jake seems pretty cool
>>
page 10
>>
Yep I think it's really dead this time. Page 10 again and again. See you in Februayyry boys.
>>
>>124350650

We're going to live on. We're going to survive.
>>
>>124308569
Actually, can I change my vote...

I want best out of three for that rock paper scissor dynamic/mindgames.
>>
>>124350650
We're going to live on with or without you. And the hypetrain is about to get into full swing here in a month or 2.
>>
>>
I can run XCOM:EW on high but can't afford a new PC for XCOM2, think it will still be playable?
>>
>>124355281
Most likely. That's just a guess, but I don't see them bumping it up that much. The new build should be way better optimized Hopefully, to tell the truth I really have no idea.
>>
>>124355281
>>124356591
Have they said if they're using Unreal 3 engine again?
>>
>>124356742
Yeah, but its like supposed to be unreal 3.5 or something.
>>
>>124357381

And something about it that it is so modified by now that it has become their own thing.
>>
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>>124355281

Yeah, it doesn't look different really.

Fraxis actually pretty good about optimization, something I learned to appreciate after playing the witcher 3
>>
I guess this is the place to ask. Does anyone have a link to the X-Com novel?
>>
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>>124365768

nope
>>
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>>124366184
>>
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>>124365860
I would love for an Xcom attack dog.

I would call him Diesel (Turbo) and remove ayy.
>>
DEAD
E
A
D
>>
LW Newfoundland always gets my heart racing and my dick rock hard.

I wish they'll expand on this one in xcom 2
>>
How many officers do you make? 3? 5?
>>
>>124373948
5
>>
>>124373437
With the new lids I think it was planned all along
>>
Anyone got a foolproof method of knowing if an intel scan will return results?
>>
>>124376289
scan like two weeks after the last exalt mission. There is a mod on nexus that will remind you to.
>>
Satellite nexi are so useless, I thought the notably higher per-satellite cost compared to uplinks is because they let you get more sats up with less engineers, but they actually require 20 per unit as opposed to 10.

I guess they save space if you want to run 9 labs..
>>
We need emergency evac
>>
Hey, post here! It's not fair if i have all the fun.
>>
>>124365860
>>124366928
I'll mod them into 2 if their modding tools aren't too retarded
>>
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And here I thought I was clever, rushing a base assault in july with only laser weapons and phalanx, by abusing squadsight plus concealment.

Suddenly I remember that one detail I always forget about base assault pod setup..
>>
>>124381612

I don't know what thread you're from, but I haven't seen posts like THAT before.
>>
what's the highest damage you've ever dealt in a single shot?

I once one-shot a mega Mechtoid with the Gauss Long Rifle with a mayhem+crit stacking build
>>
Anyone pre-ordered xcom 2? I hesitate, afraid that it will be dissapointing at launch and will be really good only after expansion with similar price rolls out year later. And few pre-order hats and facepaints doesn't really seem like a big deal.
Then again, xcom 2 is like 25 bucks here, so i probably will pre-order it closer to release anyway.
>>
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>>124388707
>preordering anything
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>>124393838
oops forgot my anime face
>>
>>124393838
I preorder the week of release so I can still get the free shit.
>>
BAGEL
>>
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>>124395768

WHERE
>>
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>>124409585
I'm sorry to say I have seen no bagels or evidence of them.
>>
>>124409789
>>
But, seriously, new LnI when?
>>
>>124412221
never tbqhwyf
>>
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So how is XCOM2 shaping up? Any news? Is it going to completely obsolete Long War?

Also when the fuck is OpenTFTD going to be done
>>
>>124415057
I thought opentftd was done...
>>
>>124308569
definitely interested, just don't know if i would be able to do it
>>
>>124362343
the general response i see is "no support firaxis and get the book yourself"
so
support firaxis and get the book yourself
>>
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guys i tried to complete long war without dynamic turned on but i couldnt make it passed the late game grind...im sorry. I did my best
>>
>>124415057
xcom2 is looking to be a definite solid sequel that expands upon the old game, not just 1 with new aliens and maps or whatever
opentftd is in like beta if i remember correctly, it's playable
>>
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>looking forward to xcom2
>realize how buggy its going to be at launch
>>
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>>124402757
>>
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>>124417375
Oh I'm sorry, here you go anon ;^)
>>
>semi-randomized research

ummm
is this steam vents all over again?
>>
>>124418995
It won't be steam vents, but as to whether it will work well or not, is pretty impossible to tell.

I am cautiously optimistic.
>>
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>>124335817
translate into amercian, pls. thanks.
>>
I can't play another hour of XCOM, i'm done and sick with it.

I need to fast-forward to february
>>
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>>124423278
>>
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>>124423278
>>
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You can't land me right in front of the fucking ramp of that fucking huge supply ship. I can't move a couple of tiles before activating every pod from here to Timbuktu.
THIS IS SUCH FUCKING BULLSHIT!

What the fuck is wrong with you LW developers? 6 (six) Outsiders? Outsider Captain? Berserker's with health bars bigger then themselves?
THIS IS SUCH FUCKING BULLSHIT!

I can't be on top of the stairs and not see a fucking Sectopod one tile below on the damn stairs! I can't somehow not see him while he's moving while a Sectoid moving in the same path triggers an overwatch! What the fuck is this?
THIS IS SUCH FUCKING BULLSHIT!

You can't have soldiers miss constantly with laser weaponry and aim bonuses out of the ass while equipping them with a pistol turns them killing machines. Catching something alive is hard as it is fuckers!
THIS IS SUCH FUCKING BULLSHIT!

I just had to get that off my chest. Thank you for reading my personal blog, pls like and subscribe.

Fucking LW and that RNG bullshit.
>>
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>>124412221
soon
>>
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>>124427853

AYY
>>
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>>124429385

Not falling for it this time dude.
>>
>>124429828
Beagle did report that he would be releasing more xcom impossible in that coming weeks last thursday night. Take that with a grain of salt of course, and he did not specify LnI
>>
Has there been any word on changes to the pod activation mechanic in XCOM2?

Would be nice to have something a little more organic and a lot less exploitable.
>>
>>124415057
XCOM 2 will make Long War look like a sideshow.
>>
>>124429601
Fuck those gray little shits! I should be able to come up to them and clobber them with the fucking arc thrower, a lot of good it does.
>>
>>124430242

There is also the fact that Beagle is playing Overwatch right now ñ.
>>
>>124431386
Aaand?
>>
>>124431386
Don't worry. Shit game's are going to die off soon enough.
Fucking blizzard. Muh assendant Kerrigan. Flaming angel. Bitch please.
>>
>>124430643
Pod mechanics work the same as far a we know. The only difference really is the conceal mechanic.

They did mention that there was a way to activate pods that would prevent them (potentially) from reaching cover, but I think that is also tied to the conceal mechanic.
>>
>>124432595
>the conceal mechanic

Which video goes over this?
>>
>>124431658

He was playing when that post (>>124429385 ) happened.

>>124432578

Only for a month or so.
>>
>>124433352
Alt+tab, brother.
>>
>>124432828
http://www.pcgamesn.com/xcom-2/how-concealment-works-in-xcom-2

An article
>>
Does Beagle have his own stream channel?
>>
>>124421126

Second this.
>>
>>124435351
Yes, but he doesn't use it, unlike his youtube channel.
>>
>>124436504

Or he is just hosting Jamball.
>>
>>124437456
No, he streams from miss_jamball 24/7.

Its a wonder he even does so well considering the marketing/branding nightmare that is.
>>
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>>124438198
Posting this every thread?
>>
>>124439186
I'm a one man bumping crew and I only have so much content.
>>
Peek-a-boo
>>
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>>124405035
>>124393070
ayy lmao
>>
>>124444373
>can build mecs
>low on meld
>can build gauss
>low on alloys/fagments
Fuck am I just supposed to just grind them out in missions at this point? I'm in August 1st year and feel like I fucked up.
>>
>>124421126
>>124436303
>>124335817
using my quebecois anglophone french:
>Tell us where your vessel is!
>Listen, I'm on your side... You'd do better to tell him.

>>124434964
>>124432828
>>124432595
sounds like you just start with a shitty version of current invisibility abilities/tech and you still tromp around the map with pods teleporting about and getting free moves when activated as usual

except you start with a one-use ghost armor instead of having to research it for a completely broken four uses per mission
>>
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>>124444373

Lot of AYY in this thread.
>>
the only good ayy is a dead ayy
>>
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2 more months until this thread will become alive again i guess
>>
>>124445280
At the start of most missions your squad is counted as in 'Concealment'. In this phase, your squad is detected at a much shorter range than normal - enemies will display a red 'detection' radius around themselves on the tile grid, and certain other terrain features will reveal you such as passing too close to security scanners, breaking through windows or smashing open doors (you can avoid the last one by opening them silently instead of moving through them while closed). If an enemy patrols into you while you're concealed and your soldier ends up in the red detection radius during their turn, any move that soldier makes will reveal him and 'Concealment' ends for the entire squad.

Concealment speeds up the early part of missions considerably by allowing you to dash forward and move swiftly without fear of getting yourself annihilated by a two or three pod activation - or even just a one pod activation that leaves you in bad cover or flanked from an unexpected direction. It also allows you to set up good ambushes and opening moves on enemies you've discovered. In some cases it may allow you to entirely bypass enemies if your objective doesn't involve wiping the map.

In Concealment, I'm also fairly sure your Overwatch shots have greater +hit/+crit but I could be wrong.
>>
>>124450498

Be careful with what you wish for.

Less you wake up and you suddenly realize you are a snekk poster.
>>
Considering how slow this general is right now, let's have an XCOM 2 lite Q&A.

I've read and watched everything released about it and a few things that haven't been, so if you have a question you're too lazy to look up yourself or couldn't find and I have the answer I'll be happy to reply.
>>
Why is the thread so dead?
>>
>>124451768
When are they going to tell us about the last class? It has been months since they teased us about it.
Are Advent troopers the sectoids of this game?
What are the contamination zones mentioned in the book?
Is there anything in place to help us not get screwed by RNG from the forge/proving ground?
>>
>>124451768

does bradford ever get his sweater back?
>>
>>124451768
Did firaxis ever replied to people who wanted old voice actor for Bradford?
Still no news about 5th class?
Is book any good? Was it pirated already?
Did they ever confirmed that "war survivor" from pre-order bonus pack is van doorn?
>>
>>124451229
How'd you know that was my wish?
>>
>>124451213
>Concealment speeds up the early part of missions considerably by allowing you to dash forward and move swiftly without fear of getting yourself annihilated by a two or three pod activation
what's stopping you from just passing through an enemy's Totally-Not-CCS circle

I don't have a lot of optimism for this concealment system even approaching being fun or useful, much like flanking is currently (a neat thing in concept, but taking advantage of it is usually pointless since it just leads to more activations or is faster and easier to just use grenades/rockets)
>>
>>124452564
>When are they going to tell us about the last class?

Nothing's been said about it since first announcement. Expect it to be a tight-lipped secret up till very close to launch.

>Are Advent troopers the sectoids of this game?
Yes, ADVENT are the rank and file mooks of XCOM 2. Sectoids for example are much tougher and more dangerous now with powers like Mind Control, and they show up more rarely.

>What are the contamination zones mentioned in the book?
Not sure, haven't read the book :o

>Is there anything in place to help us not get screwed by RNG from the forge/proving ground?
Hasn't been discussed so far more than them saying that everything's useful so you're never going to be fucked over so much as you'll use the items you get in a different way. For example it's the difference between randomly getting a rocket launcher to start or a flamethrower instead. Then later you can do more research to get the other choice you didn't get first.

>does bradford ever get his sweater back?
You better believe it.

>Did firaxis ever replied to people who wanted old voice actor for Bradford?
New VO is final VO. New Senior Officer Dadford VO has grown on me, personally.

>Did they ever confirmed that "war survivor" from pre-order bonus pack is van doorn?
They haven't said much about that but I think it's just an EU-themed soldier.

>>124453827
>what's stopping you from just passing through an enemy's Totally-Not-CCS circle
Not sure what you mean. There's pathfinding in place to avoid shit like accidentally walking into detection range if you don't need to, and if you want to you can force it with the waypoint system which allows you to state exactly where your troop will move during their action instead of letting the game handle pathfinding. The Concealment system is a very strong improvement - faster and more fun approaches to missions without getting fucked over by early bullshit activations you couldn't see coming. It lets you start the mission on your terms.
>>
>>124454334
Are you the same guy who said we are getting big news in like a week or two?
>>
>>124454524
This general will come off life support for a while next week.
>>
>>124454759
early or late next week? How much longer do I need to help keep this place alive?
>>
>>124445280
>>Bad cop - Good cop.

Thanks.
>>
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>>124455523
>deleted
>>
>>124456385
>>124454334
By the way, was there any new info on faceless or andromedos or mecs?
Also, no new info or hints about that medbay section? I remember in base introduction video Bradford mentioned something about being able to do extensive modifications for soldier. My first thought was that it will be toned-down variant of genmods and mecs, like ability to give mechanical legs or arm or maybe an eye for soldier, but not full-on MEC trooper conversion. And andromedos gave me hope for a power armor that will essentially be xcom 2 MEC's.
>>
>>124456947
"Personal Combat Sims" seem to be a new category on all observed trooper screenshots that are a way to give troops extra abilities/stats/perks/something.

>andromedos gave me hope for a power armor that will essentially be xcom 2 MEC's.
Advanced armor that gives normal troops MEC powers? That's an interesting idea.
>>
>>124451768

Where's the Air Game?
>>
>>124457906
Back in EU.
>>
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>>124458016

What does that even mean?
>>
>>124458684
The ayys have already won the air game.
>>
>>124457906
>>124458684
Air game is completely mia. Either means there is none or they are really *really keeping it under wraps.

With it not being mentioned at all in the strategic layer, I personally lean towards there not being an air game at all.
>>
post yfw the unrevealed fifth class is interceptor pilot
>>
>>124460285
>not Big Sky
>>
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>>124460285

YES
>>
>>124460285
>no interceptors in sight
>have to pilot andromedon armor, mount sneks and chryssalids, ride berserkers in the battle while swinging makeshift banner made of torn xcom sweater
>>
>>124461243

Sometimes you just have to make do.
>>
Why do Muton Berserkers not trigger CCS when they move

Why do Muton Berserkers make my game drop to <1 fps

I hate setting up all these elaborate plays where I could kill like fifteen ayys on one turn and then they fall to pieces because of stupid bugs

>>124463236
>make do.
this is why we can't have peace in the middle east
>>
If you're happy and you know it, kill some ayys
>>
>>124465023
I would have, but CCS isn't triggering and all these mutons standing around outside of cover aren't counting as exposed for ITZ
>>
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>>124459967

I really hope that's not the case.

>>124454334

Are we getting advanced melee weapons?
>>
>chrissie pod activates
>runs right up to my assaults
>both have CCS
>it doesn't trigger for either of them

what
the
fuck

>>124465438
>Are we getting advanced melee weapons?
no
>>
>>124465438
>I really hope that's not the case.
Why? The air game in EU/EW is complete garbage. It's literally not even a game, there's no player input into it other than starting the interception sequence.
>>
>>124465565

are your guys out of ammo? are the chryssalids at a different elevation?
>>
>>124465565
>CCS problems
Stop leaving your assaults on different elevations. And break line of sight!
>>
>>124465765
>>124465884
>answering with shitty memes
thats it. no more excuses, jake. i'm coming for you
>>
>>124465438
I mean, I guess they could just call it at the plain ol' machette, but I really don't see why they would.

But regardless, advanced melee weapons are neither confirmed nor denied.
>>
>expecting XCOM 2 to look anything like promotional materials

It took them how long to make EU even playable?
>>
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Zhang was based from this guy? color me surprised
>>
>>124466294
I think that we can expect some minor upgrades for more damage or something. Like, serrated blade that you can produce after studying cryssalids corpses. Maybe customization to make machete look a bit different for each soldier.
But i seriously doubt they actually gonna add some kind of laser swords and vibroblades.
>>
Why is the character and art design such shit in xcom 2?
>>
>>124466612
Yeah, why should we have things that were available in 1994

I mean, multiple tiers of melee weapon? fuck that shit. that's too advanced for video games today. it's not doable.

>>124467324
name literally one thing wrong
>>
>>124467518

edgy alien designs
shen's hipster daughter
head scientist is named after meme scientists
>>
>>124467518

an ayy lmao that looks exactly like a cobra
>>
>>124467518
It's just looks like that melee doesn't have a lot of variety in the game, just one run-and-slash skill of ranger with various flavors like move after slash. Multiple tiers is not something unrealistic, especially since it looks like machete is weapon just like grenade launcher of grenadier.
My doubts concern mainly over-the-top weapons that been posted here on various occasions, like warhammer-esque chainswords, sw-esque laser weapons and such. I don't think we gonna go very far from simple blades, since the whole point is xcom being short on resources.
>>
>>124467972
>hipster
>edgy

I mean, I could ask you how the alien designs were edgy, but I'm nearly 100% certain there is no way I would get a satisfactory answer.

>>124468298
I mean, if you don't like snakes (or snakemen, or snakewomen) I guess that's an issue...

>>124468402
I'm expecting it to still be sword, but I'd be pretty surprised if it wasn't upgraded to a pseudo energy sword (laser or plasma) at some point. Just seems natural.
>>
>>124468536

Their solution to making the aliens menacing was to make them big and spikey.

As for the snakewomen, they don't look alien. They're just an enlarged earth creature with arms. Thin men were an improvement on the snakemen that fit well into the reptilian niche. They could have even used thin men for the civilian impersonation mechanic instead of big mclargehuge, but that would have been subtle.
>>
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>>124465728

It has been there from the beginning and it's part of the whole package. Just because EU/EW didn't implement it that well is no reason to discard it.
>>
>>124465728

In long war it matters because you will lose satellites and countries to panic unless you make the strategic decision to invest in the air. Consider it a part of the strategic game and the mechanic works just fine.

In EU/EW vanilla it was just pointless to focus on winning the air because the other strategies were too dominant. They should take notes from long war imo.
>>
>>124469091
I can sorta see the big part, but literally the only spikey one is the new lids (which look they have crab or lobster legs now.)

I dunno, x2 aliens look pretty business as usual to me. The only exception would be the archons which they definitely designed to stand out.

I do like the concept of thinmen more, but they aren't gone from the game, so I still wonder if we won't see them at all in combat with their new very "human" appearances.

>>124469440
>notes from long war on the airgame.
It better be a small list
>>
>>124469091
>Their solution to making the aliens menacing was to make them big and spikey
I might have missed something, what aliens are like that? Bigger, sure, the Mutons and Berserkers might have gotten a LITTLE bigger, but what got spikier?
>>
>>124468402
>it's boring and bad because it's not a cuhrayzee slash-em-up!
Maybe tactical games aren't for you :)
>>
>>124469127
The thing about oldcom's air game is that it had some form of player input and was, therefore, a game

the air game in EU/EW is a game in name only; there's no meaningful player input.

>>124469440
>LW air game
>good
it's just the base air game except with critical hits
it's just more RNG
>>
>>124469823
X-com hack and slash sounds interesting
>>
>>124467972
The only aliens I would call edgy are lids and the faceless. The faceless is a homage to the thing, so it gets a pass.
>>
>>124469759
>what aliens are like that?
>>
>>124365860
>>124366928

Maybe it would use an entangle attack like the stealth squids.

Still, I think someone would object.
>>
>>124469948

There are two parts of xcom, long term strategy and and short term tactics. The air game, at least in long war, involves few tactics (other than use of consumables), but is an essential part of strategy if you don't want to fight from behind for the duration of your campaign. You are forced to forgo other purchases to invest in fighters and defend your air space and slow the enemy tech. You have to choose when to use you fighters because UFOs are more common and more deadly, and downtime on your fighters is significant. There's a lot of thought and planning that goes into the air game even if the engagements consist of clicking the mouse button a few times.

>>124469759

Lids got spikier.
Mutons got less round and more muscular.
Sectoids have teeth.
>>
>>124470613
there is literally no part of the air game that is its own thing in the same way oldcom had an actual minigame for its interceptions, and the RNG-dependent nature of interception sequences basically means that there is no meaningful input into the air game. you could have a basic interceptor take down a battleship with a phoenix cannon if you've got a horseshoe up your ass, and if you're having a bad day, a firestorm with a fusion lance will get taken out by a small scout. the air game in new xcom is completely devoid of any meaningful interaction with or input from the player.
>>
>>124469823
Nice strawman.
>>
>>124470760

Think of deploying an interceptor like firing a shot at an enemy in the ground game. Sometimes your sniper will miss that 90% shot. You're at the mercy of RNG there too. Tactically you should be prepared to adapt to the bad luck with your other troops. You need a backup plan, which means you need a multitude of expensive fighters or you need to pick your engagements.
>>
>>124470415

>pictured: alien half the size of a human with no actual spikes, just flames

It's angelic. That's the aesthetic it was shooting for. A supposed protector of humanity, in this case. How do you even miss that? What backwater are you from that you can't look at that and see that right away?

>>124470002

And the lids aren't really that far from the concepts they drew up in EU, so it's really not that much different from what we had. It's actually just one alien.
>>
>>
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>>124474051
>>124474161
>no helmets
>different colors
TRASH/TRASH
You should be ashamed of your shit taste
>>
So what would a big announcement be for Xcom 2 right now?

>Demo?
>5th class?
>A lets play of the first hour?
>>
>>124476897
Demo would be great but probably isn't happening until January.

Lets Play probably in the same vein. Would be nice to see someone give it a go though.
>>
>>124478170
Well it was suppose to be out by now, but they had to push it back for some reason. Some say it was because they didn't want to compete with fo4, some think it is just for some more polish. I think a demo would be reasonable, but I doubt it since no one releases demos anymore.
>>
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Here we go again
>>
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Who's that ayylimon?
>>
>>124481989
berserker?
>>
>>124481989
It's Pikachu!
>>
>>124482303
>>124482967
I'm sorry anons, he's dead. Plasma filled remains will delivered to your pokeball, call 555-dedlmao

also, don't we all LOVE seekers
>>
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>>124483941
missed pic
>>
>>124452564
I like the research RNG, now not every playthrough will be the same shit Like sexcom ayynayymayy unknown
>>
>>124470415

That's the opposite of spikes. It's actually a reference to Chariot of the Gods.
>>
>>124470613
>UFOs have more hjp sometimes and do more damage.
>There is more fighter downtime.
>This is your new incentive to not shoot fighters down.

Isn't that called artificial difficulty?
>>
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>>124468402

You're kinda describing the new Valkyria Chronicles game.

But I imagine there will be new melee weapons. Certainly not Elerium Douches but certainly something. Xcom is all about advancement ad escalation so I would imagine a melee mechanic you get access to early improves.

Could you imagine rangers fighting mutons with machetes? That would be very wrong.
>>
>>124491464

It's not more difficult, it's just different. Low flying ships don't do much harm if you let them go, whereas high flying ships destroy your expensive satellites. Forcing you to choose when and how to apply force changes it for the better.
>>
>>124469948
Debatable. It was still a tech check, since unless you had the right crafts/weapons/numbers you couldn't intercept more powerful UFOs, let alone tackle them. What changed is that LW added a bit of scaling to the UFOs, together with mission frequence and typically that never bodes well.
>>
If I preorder the game from GMG, do I get the code now with the preorder bonuses?
>>
>>124476897

A fucking unscripted battle would be nice
>>
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>>124471070
>Think of deploying an interceptor like firing a shot at an enemy in the ground game. Sometimes your sniper will miss that 90% shot.
I have things like Holo-Targeting and Combat Drugs to use and scopes to deploy. The positioning of that sniper to get that 90% matters.

I'd say "you can't honestly believe that the air game has the same amount of depth as the tactical missions" but then again, this is 4chan and it's riddled with shitters and scrubs who only play games for LE FEELZ ;_;

>>124505376
>expecting an unscripted sequence out of ANY promotional material for ANY game
>>
>>124480408
worst mission in the game

takes way too fuckin' long and dick-all happens. and too many lines from shen and vahlen about every little thing oh my fucking god that's frustrating to get into a firefight and have to wait like ten minutes while exposition happens
>>
>>124510729
I can hope. Some games have had relatively free form demos. The ones I can think of right off the top of my hesd are far cry and laser sqaud nemesis.

But yeah, its far from guaranteed.
>>
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r8 squad
>>
>>124519412
I r8 shit/8.
Not enough SHIVs
>>
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>>124520585

Better?
>>
>>124520585
I built three more normal SHIVs after that mission. not alloy ones because they're not as cute
>>
>>124519412
>vanilla xcum
>>
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>activate Run & Gun
>it eats the Assault's last move of the turn and they can no longer run and/or gun
>>
someone post that picture of a guy missing with 99% chance to hit while the alien ayyyyyyys
>>
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>>124520928
>they cant Mind Control SHIVS
>I'm a genius!
>>
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>>124527680

I know right? It's awesome!
>>
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>>124529061
I wish we would have some kind of DOT source, like dousing the aea in napalm and wait patiently for the bug delicacy to be ready to serve
>>
>>124529570
It looks like burning is a status ailment according to a tweet from Solomon.
>>
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post high wills
>>
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>>124530462
cool, will there be a *getting punched in the fucking face* ailment too?
>>
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>>124529570

It looks like there were plans for it with that pyrokinetic power that never got implemented.
Thread replies: 255
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