[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/agdg/ - Amateur Game Development General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 156
File: 1356309040488.gif (663 KB, 600x337) Image search: [Google]
1356309040488.gif
663 KB, 600x337
>>!!!UPCOMING JAM!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
File: lastagdg.png (64 KB, 798x399) Image search: [Google]
lastagdg.png
64 KB, 798x399
Last time, on AGDG

https://www.youtube.com/watch?v=bmpLf3QPdB4
>>
just like make game
>>
>>124273702
How easy would it be to learn UE if I start off with Unity and decide I need that superior rendering? I assume it's as easy as switching programming languages but asking just in case.
>>
File: rip memory.jpg (16 KB, 259x449) Image search: [Google]
rip memory.jpg
16 KB, 259x449
>that feel when
>>
I have been trying to figure out how to get lighting to work in my 2D Unity game, but it seems it won't really work. I tried copying what dungeon of the endless was doing, but the colors were too far off and most things were not receiving enough light.

Should I just trash the idea of psuedo 2D with 3D lighting and just make my game legit 2D? I'm at a point where I need to make a decision on how I'm gonna build the environments in the game.

I thought lighting could be an easy way to spice up the environments, but it doesn't seem to be working out

If anyone has any tips on lighting, I've been trying to copy Dungeon of the Endless from their Unite presentation video. My issues so far have been that directional lights will light up the ground nicely, but the vertical meshes are pretty dark and act completely differently
>>
File: Capture.png (2 KB, 218x22) Image search: [Google]
Capture.png
2 KB, 218x22
>>124275667
third for visibility modifiers
>>
File: 1385281169511.gif (2 MB, 185x200) Image search: [Google]
1385281169511.gif
2 MB, 185x200
>>124275763
>>
>>124275746
Ask yourself if you really need the superior rendering and look up what unity can actually do. Tweaking settings you get some really nice looking lighting and shadows if you're not a retard. Sure it's not as good as UE4 but it still can look pretty damn good.
>>
>>124275667
>just make some good something yourself, using language ONE
>>
>>124275667
>just make some good yourself using language
aaaalrighty then
>>
>>124275767
It's been a while since I watched that but didn't they use like an ambient light to set the basic unlit color and brightness and then use point lights to do the rest? IIRC they didn't use directionals at all.
>>
>>124275767
you can use really low res light maps

if it fails just go with regular lightning
>>
I'm like completely fucking new to developping, trying to understand Game Maker, it's a bit weird.

I watched some basic platformer tutorial that explained a bit how to manage basic collision with walls & ground - using place_meeting() to determine whether objects are colliding or not - and now I'm trying to have several different objects cause collision without needing to add all of their names into the function (say, two walls with different sprites)

How the fuck does that even work? Is there a way to not have to tell the game "player stops moving if he encounters that object, that object, this object, this one..." for every single object that might cause collision?

I imagined that having invisible "collision" objects would be a good idea, but for some reason, changing my object's sprite to not sprite causes all the physics to vanish (which I imagine is due to the object not having a size anymore), and an invisible sprite just shows as the previous sprite used.
>>
File: m.png (7 KB, 280x177) Image search: [Google]
m.png
7 KB, 280x177
>>124275667
What is this, automatic meme generator?
>>
>>124275767
is this what you are looking for?

http://frankforce.com/?p=2614
>>
File: 1401416200886.webm (1 MB, 1280x720) Image search: [Google]
1401416200886.webm
1 MB, 1280x720
>>124276132
>>
>>124276132
fuxels

pixels you can fuck
>>
>>124276249
this is the game im making now
>>
>>124275763
is this /agdg/ attempting enginedev?
>>
>>124276062
You could use place_free instead.

Place_free checks if certain X/Y spot next to your object is "free" of any "solid" objects (as in, objects which have the "solid" checkbox ticked)
>>
>>124276593
>implying most of /agdg/ aren't engine devs
>>
>>124276593
I managed to leak a gigabyte a second in unity
>>
>>124276635
most of /agdg/ are unity / unrealdevs these days
next would be shitty enginedevs who never post
anyone who's actually good at engine dev is already in vegas snorting coke out of a stripper's anus at this point
>>
>>124276718
>>124276635
Good enginedevs don't actually make games but engines for actual gamedevs to make games with.
>>
>>124276840
no m8

good enginedevs make bank, is what they fucking make
>>
File: 2910649-5448793377-27562.gif (520 KB, 245x130) Image search: [Google]
2910649-5448793377-27562.gif
520 KB, 245x130
>tfw reinstalling windows brings back gamemaker code completion

the progress is coming.
>>
>>124276062
I'm pretty sure GameMaker has a way to distinguish rigid objects, and would then prevent two rigid objects from intersecting.
>>
>>124277005
fuck off
>>
>>124275946
I thought that might have been the case
I think I might be able to get around it by using really bright normal maps
>>
>>124277093
pls tell me how to fix it I miss it way too much
>>
Making hipster low poly is stupidly easy... I feel dirty.
>>
File: fwefawefwfa.png (5 KB, 577x77) Image search: [Google]
fwefawefwfa.png
5 KB, 577x77
>>124277848
there's a button on the editor that you can try turning off and on again
>>
>>124277934
writing on a piece of paper is easy, making an epic novel is not.

stop jerking off about how easy low poly is for you and actually make a game, nobody gives a fuck.
>>
Man pixel art is so easy! making a game like cave story takes no effort at all, it's almost like cheating.
>>
did AAA devs came up with solutions for realistic vegetation without burning gpu's
>>
>>124278186
Thanks, it works now.
>>
>>124276669
Doesn't the mono gc take care of that for you? Do you know how/why it happened?
>>
File: 1434344640073.jpg (72 KB, 507x520) Image search: [Google]
1434344640073.jpg
72 KB, 507x520
>>124278473
>make pixel art with ease

heh, it's almost like I got an unfair advantage on you kucks. get ready for the next big indie game
>>
>>124277934
Post model
>>
>>124278680
garbage collection only happens to objects that are no longer used

it was a fuckup in a recursive algorithm
>>
What's a good place to study algorithms?
I need them to generate my world map.
>>
Hey guys, first time posting in one of these threads

I finally got off my butt and decided to try making something. I'm worried because I lack pretty much every skill used to make a game, but I figure I'm not going to get any of them sitting around so. But I do have some questions/would like some tips!

I have a concept for shmup that I'd like to make, but before I get into the nitty gritty I just want to make a simple prototype that nails the feeling of movement. I have very, -very- basic programming knowledge (statements, variables, simple loops), and past RPG Maker experience from years and years and years ago, so I thought I'd start with something super basic like GameMaker to get a feel for things

Anyway, some of my questions; How would I go about deciding a resolution for my game? And what's the thought process behind determining the sprite size of my player ship? I figure it would ideally be some ratio/fraction of the game's resolution as a whole, but I'm not sure how to go about it

Is there a preferred way I should go about setting up movement? There seems to be multiple ways to handle it in gamemaker, but I'm worried about running into weird collision bugs down the line

A bit far away, but how would I go about commissioning someone for sprite work? And any idea as to how much that might cost?

Thanks for any help! I'll definitely keep up with these threads and post progress. And I could go into detail about the overall concept of my game if anyone really cares
>>
>>124279116
your mind.
but really just work it out on paper or in your head.
>>
>>124279151
>how would I go about commissioning someone for sprite work? And any idea as to how much that might cost?
$700 plus tip
>>
>>124279029

Oh I see.
>>
>>124279217
How old is that joke at this point?
2½ years?
How is it still going?
>>
Is there like a place where people dump extracted game animations or something?

Animation's gotta be the hardest thing to improve simply because there's so little good stuff available on the internet for you to reverse-engineer, meanwhile there's free models everywhere for you to look at.
>>
>>124279358
This place is a meme graveyard
>>
>>124279116

Just google for terrain generation, you'll find loads of examples of common and easy to implement algorithms,
>>
>>124279151
for spritework, look to your local college art department. offer lunches and a Hamilton now and then. there are a shit ton of people looking for artists, myself included. but college students work cheap. the only downside is that since they are "artists in training" it on't be superb work.
>>
>>124277934
Props are really fucking easy with it. Try doing a character and make it look good. That's the hard part.
>>
>>124279163
Yeah but I'm kind of a beginner when it comes to coding.
I was wondering if there was somewhere where I could see how the code is structured to have an idea as to how to structure my own.

>>124279437
Yeah, I'll give that a try.
>>
>>124279415
You're supposed to learn animation and apply the information to pixel art. It's not hard anon.
>>
>>124279545
But I'm making a 3D game.
>>
>>124279513
just think logically. write it out in word salad of what you want.

if you can't fathom how 1 + 1 = 2, then take some courses on youtube. there are some good Berkeley ones/
>>
>>124279609
world generation is a little more difficult than addition you know
>>
>>124279151
right here

http://wayofthepixel.net/index.php?board=8.0
>>
hahahahahahahahaha
>>
https://strawpoll.me/5945409
>>
File: vidyagayai.gif (1 MB, 453x453) Image search: [Google]
vidyagayai.gif
1 MB, 453x453
Fuck man I forgot how hard it is to make good and well optimist AI.
>>
File: 1445813537488.png (29 KB, 633x758) Image search: [Google]
1445813537488.png
29 KB, 633x758
>tile based game
>squares feel weird for diagonals, no matter what I do
>try hexagons
>feels much more natural, but now it's weird for interiors

baka desu senpai
>>
It sure is quiet this morning. What is everyone working on right now?
>>
>>124282253
strategy game?
>>
>>124282253
use hextiles outside and quads inside :)
>>
>>124282253
i actually agree with the other dude, switch it up. indoors is squares, outdoor hexagons. give your gameplay some kind of small duality like that
>>
>>124282678
heidi thank you, It's because of you I can make these hard decisions. You're a super star in the making and I can't wait to play your game.

Alright i'll do it, Indoor squares, out door hexes. No more divergences
>>
>>124282532
>>124282678
this is a terrible idea
>more work
>have to code and teach the player entirely different movement schemes and attack patterns
>strategies for moving on a hexagonal grid are completely different on a rectangular grid
it's an incredibly naive answer, "why not do both"
just stick to one
>>
>>124283047
Isnt it just normal movement

whats to learn?

why is that naive?
>>
>>124283047
>>124283103
>restricting movement to grid
dumb
>>
File: latest[1].jpg (32 KB, 370x278) Image search: [Google]
latest[1].jpg
32 KB, 370x278
>>124283492
angry dumb criminal scum

Is that Uriel Septim under there? You also read that in my voice
>>
What's a good unit of money that isn't just coins? jewels? fug
>>
File: Mega_Man_X4_24.png (44 KB, 320x240) Image search: [Google]
Mega_Man_X4_24.png
44 KB, 320x240
how did they make the art for the stages in megaman x4?
there's no way somebody drew that pixel by pixel
>>
>>124284775
CREDITS
>>
>>124284775
gold
>>
>>124284823
>>124284823
pixel by pixel
>>
>>124284846
>>124284869
should have been clearer, I meant like money that drops on the ground, something I can make a sprite from. gold/coins/jewels is all I can think of.
>>
>>124284775
cREDI8T CARDS
>>
>>124284823
Oil painting then downsizing via nearest neighbor

>>124284947
Paper money
>>
>>124284775
bitcoins
>>
File: 1448496780835.jpg (66 KB, 500x377) Image search: [Google]
1448496780835.jpg
66 KB, 500x377
>>124285102
>currency value fluctuates wildly throughout the game
>you can go from being rich to poor at a moment's notice
mite b cool
>>
>>124284823
a lot of it looks like 3d models. the forest background was probably just pixeled like normal.
>>
>>124284823
regular 2d art with collisions

pre-rendered sprites sometimes look cutout and have specular baked on them
>>
>>124284775
Just use a meme currency.

>upvotes
>shekels
>(You)s
>bitcoins
>food stamps
>>
>>124285558
trump dollars
>>
I want my game to span through time and several places, so I'm using credits.
>>
friendly reminder to add https://discord.gg/0g6DnnHCw7N2lwSn to the OP
>>
>>124284775

>not having a game based around a trade based economy and exchanging animal parts for various forms of currency

Never gonna make it.
>>
>>124285641
We want the
C R E D I T S
audience
>>
File: ex03[1].png (85 KB, 310x229) Image search: [Google]
ex03[1].png
85 KB, 310x229
>>124282253
the only answer is irregular tiles
>>
>>124285998

That's actually kind of hot.
>>
>>124282253
HEY
READ THIS
http://www.gamasutra.com/blogs/HermanTulleken/20140912/225495/20_Fun_Grid_Facts_Hex_Grids.php
>>
>>124284775
shiny gems that you can hoard that make ting ting noises
>>
>>124286309
additional hexagon content http://www.redblobgames.com/grids/hexagons
>>
File: ashton.jpg (157 KB, 1532x970) Image search: [Google]
ashton.jpg
157 KB, 1532x970
Sometimes the right path requires you to throw a lot of things out of the window.
>>
>>124286713
and sometimes backwards compatibility that goes back more than 6 months is important too you fuck
>>
File: maxresdefault[1].jpg (181 KB, 1920x1080) Image search: [Google]
maxresdefault[1].jpg
181 KB, 1920x1080
>>124286713
>>
>>124286513
good stuff, thanks anon
>>
>>124286713
Sometimes the right path is throwing yourself out the window.
With a noose around your neck.
>>
>>124284775
something that fits your game's world, for example if you are making an underwater game use sea shells for currency
>>
html5 engine with Skeletal animation support?
>>
>>124287705
that sounds cool, how much progress have you made on it?
>>
c++ engine with anime support?
>>
>>124284775
the more work you do, the higher your right. you can then get things if you have the right to own them but only in reasonable amounts. unless of course, you have the right to own excessive amounts of something.
>>
>>124286430
enjoy paying 5000 trillions in large precious gems to learn how to climb a ladder
>>
>>124287754
hey now climbing ladders gotta be pretty hard without hands
>>
why is Hotline Miami so god damn popular? It looks and plays like a mostly generic steam greenlight game

chaps my jimmies
>>
>>124287932
this is the power... of marketing
>>
>>124287932
incredible soundtrack
compelling plot
challenging and fun gameplay which isn't too complicated
>>
File: ss+(2015-12-04+at+11_49_53).png (9 KB, 805x505) Image search: [Google]
ss+(2015-12-04+at+11_49_53).png
9 KB, 805x505
>>124282324
adding hit-and-miss combat system in the vein of morrowind
might have overdone it
>>
>>124288203
Nice! Python is a fun language, I started learning with that tutorial too.
>>
>>124287730
No, anon, I am searching one. Want some advice, since I have really bad expierence in html5 frameworks in general.

I think I will stick with Pixi.
>>
>>124287932
amazing, i repeat.. amazing soundtrack
good stealth/detection system - its actually designed in a way to make your skills shine the more you play it and not just dumb go here=win stage
>>
>>124288424
it's a great tutorial, really makes it easy to add stuff as you go
>>
File: 1449061413321.png (18 KB, 323x439) Image search: [Google]
1449061413321.png
18 KB, 323x439
>>124276718
>shitty enginedevs who never post
Then how do we know these "enginedevs" are real and not just a figment of our imagination? What is reality anyway?


shitty eye here, what looks better blinn or blinng-phong?
http://strawpoll.me/6175542
>>
how do you come up with ideas for something with a set theme like the winterjam?
>>
>>124288607
blinn and blinn-phong is literally the same thing
>>
>>124282163
>44 underageB&
>>
File: terms.png (29 KB, 1144x594) Image search: [Google]
terms.png
29 KB, 1144x594
wew, nvidia
>>
>>124288679
do winter olympics
>>
>>124288679
Make Dark Souls.

It's working for me.
>>
>>124288607
>more votes for Blinn-Phong instead of Phong
Blinn-Phong is an approximation of Phong, it is objectively worse (less correct).

>>124288862
No, they're literally not.
>>
>>124290442
You're a terrible person.
>>
>>124288607
Fuck you. Use Cook-Torrence like a real nigga.
>>
>>124291702
pong is a shit game anyway
>>
File: fml.webm (3 MB, 779x556) Image search: [Google]
fml.webm
3 MB, 779x556
this is FINE
>>
>>124291795
>>124290442
wat
>>
>>124291702
blinn is short for blinn phong

blinn is more physically correct than phong (without the blinn part)

get educated scrub, I bet you couldn't even normalize a specular
>>
>>124292653
>goyworks

@124292785
Here's your pseudo-reply
>>
File: grabber_3.gif (4 MB, 582x284) Image search: [Google]
grabber_3.gif
4 MB, 582x284
>>
File: planets.webm (278 KB, 1086x842) Image search: [Google]
planets.webm
278 KB, 1086x842
minimal progress

pls no bully
>>
File: 1411552835129.jpg (231 KB, 678x1015) Image search: [Google]
1411552835129.jpg
231 KB, 678x1015
>>124275603
>all these devs fighting to fix bugs and glitches with their code
>no one making a game with intentional glitches as a feature

When are you fucks going to make a soccer game where the physics are intentionally crazy, and make a story around it. Not Goat Simulator bad, but soccer where the players date between games and fuck midfield while clothed, and if someone is macking on your date you kick their fucking heads off DBZ style and they transform into fucked-up mesh monsters and settle your grievances in simple isometric dungeons with your smartphones. Also kart racing and balloon stages.

IT'S NOT ROCKET SURGERY, GEEZ
https://youtu.be/dr6tWfBAurA
>>
>>124292838
I needed nsight for >>124292648
visual studio's thing works only with d3d surprisingly
>>
File: 1394726879275.png (541 KB, 752x720) Image search: [Google]
1394726879275.png
541 KB, 752x720
Great, now that we finally have a C++ modules implementation, I can finally start my game without having to recode it entirely down the line

Ah, but first I should make the first open source C++ engine that uses modules
See ya in 10 years, AGDG
>>
>>124290365
that's all the lewd shitposters
>>
>>124292930
brilliant
>>
>>124293072
godspeed, anon
>>
File: universesandbox.png (738 KB, 859x1043) Image search: [Google]
universesandbox.png
738 KB, 859x1043
>>124292936
great animation, you might have something by the time the sequel is released
>>
>>124292930
put them in the trash chief
>>
File: WHM Man.jpg (82 KB, 1138x675) Image search: [Google]
WHM Man.jpg
82 KB, 1138x675
Made progress on my character creation menu, its nearly done, but I just realized I need to add an option for male/female. I then need to make more stat sets for male/female and I should probably have separate fluff for male/female too.
>>
>>124288607
cook torrance all the way

it looks even better with a good diffuse model (like oren nayar or burley).
>>
>>124293418
You talkin' shit about my imouto m8?

I was imagining a Huniepop clone with a prize claw instead of match-3, but a "taking out the anime trash" game seems good too.
>>
File: xldsui_2015-12-04_10-21-12[1].webm (2 MB, 688x554) Image search: [Google]
xldsui_2015-12-04_10-21-12[1].webm
2 MB, 688x554
goofing around with AI, trying to do telegraphed attacks and combat vaguely like MH
>>
>>124294152
Taking out trash would be ironically more successful, enjoy your free youtube views my friend.
>>
>>124293923
>empire's
>army's
Is that a fictional universe grammar thing?

Other than that, nice lore man. Managed to read it to the end without getting bored
>>
>>124294381
that doesnt look like monster hunter at all
XDXDXDXD
>>
>>124294381
did you steal those effects from vine?
>>
>>124294473
Nah, its just a normal grammar error. I wrote it up mainly just to get an idea of what the races should be. This is a winter jam game and it actually won't be that "world lore" heavy, just an adventure on a mountain. Here's the pre-race lore if your interested though.

In the beginning the world was created by the gods. Rabagog ripped out his still beating heart which bled molten rock forming crusts, volcanos, hills, valleys, mountains. Ijaya took out her eye and crushed it, spilling the juices into the valleys and hills, and covering the world with seas and rain. Bao gave her breath to create the winds and seasons, the changing of time. Lou’Shun gave his life and immortality to create the sun which shown light and power upon the world.Gulo gave his mouth, intestines, and stomach to feast upon the other gods to create life and death.

Life began to spring forth from the combinations of the gods. Forests, plants, and beasts spread to every inch of the world joining its cycle but none of the gods were pleased. These things did not give themselves like to gods did to create something of their own, they simply became part of the world itself, the gods began to devise another plan. Together the gods joined to create the Demigods; children which took material form on the mortal plane. The Demigods were gifted with free will, immortality through reincarnation and long life, and the power to create.

continued->
>>
>>124294791
continued.

The Demigods took the form of greater beasts and beings of immense power in mortal form. They began to claim realms of their own and as they did they began to fight over their domains. This pleased the gods and they watched as the Demigods created more beings in their image to worship them and serve as servants. The Demigods began to plot with and against one another until finally Gabora, the child of Bao and Rabagog and the first Dragon, succeeded in doing the impossible by killing one of the other Demigods, his half sister Shaunta, daughter of Bao and Lou-Shun, the first of the Fae. The gods were furious and the precedent had been set that one day the game of Demigods could end. Demigods fell one after the other but at least many of the servants and children of the fallen Demigods remained. The gods devised a new plan that would change the face of the world forever.
>>
>>124294774
what kind of person would steal from themselves
>>
>>124293947
>>124292264
>>124291702
>>124288862
any recommendations for learning shading/shader programming?
>>
>>124275603
How do you copyright your game?
>>
>>124294934
Shader programming is just programming. The "novel" part is being able to translate formulas with integrals into code, and the optimization thereof.
>>
>>124295008
What happens if I dont?
>>
>>124294884
>>124294791
https://youtu.be/TbckMNgkicQ
>>
>>124295008

Here
http://lmgtfy.com/?q=how+to+copyright+a+game
>>
>>124293947
cook torrance does not replace diffuse lighting
>>
File: WHM Jial.jpg (86 KB, 1133x669) Image search: [Google]
WHM Jial.jpg
86 KB, 1133x669
>>124295197
rip.
>>
>>124295008
In civilized countries, everything you create is automatically copyrighted and you give permissions.

>>124295328
Isn't that what he said?
>>
>>124295267
well aren't you a little smartass?
>>
File: orennayar.jpg (20 KB, 821x710) Image search: [Google]
orennayar.jpg
20 KB, 821x710
>>124295389
sorry I misread "with" as "than"
>>
>>124295328
yes that's why i recommended some diffuse model that look better than phong (even if oren nayar might be too expensive to use even nowadays)
>>
>>124295613
Are you the anon who wrote these posts? Thanks btw
>>
>>124294884
>>124294791
Quickly lost interest there. I'm a pretty simple minded person, so if you care about writing for simple people like me you should keep the number of unknown elements to a minimum (no more than 3 usually).

Basically, when explaining a new fictional element, try to explain it only with elements that the reader should already know about (can be in real life terms, common fantasy trope terms, or elements that were already explained previously).

The human description was fine, because it only mentioned one unknown name.

I know you probably only posted this as an example, so it's not really representative of your game, but that's something you should pay attention to anyway
>>
Can you take your light faggotry to /g/ where it belongs, please. Some of us are trying to make games here.
>>
File: waxy.jpg (72 KB, 617x838) Image search: [Google]
waxy.jpg
72 KB, 617x838
>>124295665
yes, sorry for being so useless I didn't accomplish much in the meantime ;_;
>>
sub surface scattering
>>
I want to get started, with little knowledge of programming, how long will it take for me to create a game engine?
>>
>>124295943
Go ask /g/.
>>
>>124295943
If you don't know anything about programming then you should start with Game Maker or Unity or something like that. Making your own engine is a waste of time if you don't already have a very good idea of what you're doing.
>>
>>124295943
30 minutes to an hour maybe.
>>
>try to download UE4 installer
>0.1 out of 27,9 mb
>1 hour remaining
Are you fucking serious? Are their servers fucked right now? I usually get 2 mb/sec which is not much but still much better than this bullshit.
>>
File: CharacterSelection.gif (77 KB, 960x744) Image search: [Google]
CharacterSelection.gif
77 KB, 960x744
Added some texture to the floor like previously advised, how is it now ?
>>
>>124294791
>>124294884
really cant say i give a shit about any of these words
>>
>>124296238
bit too prominent, draws attention away from the characters
>>
>>124296238
too much going on on the floor t b h
>>
>>124296238
game looks like it'll never come out
>>
>>124296282
Maybe darkening it a bit would fix that ?
>>
>>124296238
Fade the floor highlights a bit and it should be okay.
>>
>>124296404
just lower the contrast and have less boards sticking out
>>
File: Sword.png (1 KB, 200x100) Image search: [Google]
Sword.png
1 KB, 200x100
My Dark Souls game continues.

Not sure how he should hold the sword.
>>
>>124279415
>>124279415
>Is there like a place where people dump extracted game animations or something?

http://www.spriters-resource.com/
>>
File: images.duckduckgo.com.jpg (111 KB, 800x649) Image search: [Google]
images.duckduckgo.com.jpg
111 KB, 800x649
>>124296534
B
>>
File: WarfleetShieldCropped.webm (824 KB, 1076x530) Image search: [Google]
WarfleetShieldCropped.webm
824 KB, 1076x530
made a simple shield effect, finally
>>
>>124295717
I wouldn't worry about that for the winter jam game. This is the guiding premise I'm using to stay in scope.

White Howl Mountain is a text based role playing game where you create a character and try to find and stop the source of the terrifying howls that plague the residents on the base of White Howl Mountain. Be careful adventurer as the source of the howls are not your only enemy. Be wary of wolves and bears that stalk the night and the savage frost that creeps upon your bones. The nights get colder, darker and longer each day, and you fear that failing to stop the howls now may mean no more attempts for at least another season. So listen well adventurer, try and pick out the howl in the wind, follow it to the source and stop the chilling curse that lays upon the pointed peaks of White Howl Mountain.

I want to make text feedback in the game about you interacting with the world not the world telling you a story. I'll only find out if I'm successful when the game is finished and being played though.

>>124296258
That's definitely reasonable.
>>
>>124296686
nice man fucking love it keep up the good work you hot asshole i want to fuck your game in the ass thats how good it looks
>>
Why is Unity so based?
I feel sorry for those poor souls using UE4 or GM.
>>
>>124296686
>getting shot from offscreen
I don't like this
>>
File: pic[1].jpg (34 KB, 435x471) Image search: [Google]
pic[1].jpg
34 KB, 435x471
Here you go friend. Good luck on your game.
>>
>>124296686
that looks pretty awesome man.
>>
>>124296686
Those impact splashes are beautiful.
>>
>>124296840
What makes Unity better than UE4?
>>
>>124296686
>not transparent until it gets struck at which point it appears only in a 45-degree arc in the location in which it was struck
ya blew it

nice tho
>>
File: WarfleetDeffered.jpg (713 KB, 1613x907) Image search: [Google]
WarfleetDeffered.jpg
713 KB, 1613x907
deferred rendering and HDR was a good idea I think
>>
>>124296956
You can actually finish a game with it.
>>
>>124296686
>Shield bubble raidus is 4x larger than needed to cover the ship.
Is it supposed to shield ally ships too as a projector ship? If not then it makes no sense to have to so huge as it's essentially degraded from fire that wouldn't be a threat to the ship either way.
>>
>>124297097
Really? Show me that finished game of yours.
>>
Don't reply to shitposters please
>>
>>124297124
it means if you want you can still get real close and wreck their shit with close range cannons
>>
>>124297173
http://store.steampowered.com/app/248550/
>>
>>124297260
Does the shield not work against ships passing through it?
>>
>>124297173
http://www.newgrounds.com/portal/view/653691
>>
>>124297298
Now prove it. I highly doubt the devs of Megabyte Punch are shitposters.
>>
File: suisise.jpg (212 KB, 975x710) Image search: [Google]
suisise.jpg
212 KB, 975x710
>>124297056
THAT IS NOT HOW CREPUSCULAR RAYS WORK
>>
>>124294381
Looks juicy, what engine are you using?
>>
>>124297440
unity
>>
File: CharacterSelection2.gif (77 KB, 960x744) Image search: [Google]
CharacterSelection2.gif
77 KB, 960x744
>>124296380
Yeah we had a few hickups, catching back up now, hopefully will be done soon.
>>124296501
>>124296508
This better ?
>>
>>124297485
Nice, I liked the charged attack
>>
>>124297556
>This better ?
yes
>>
>>124297556
closer but the tips of the boards still look like they're being lit by a light that doesn't exist
>>
>>124297405
>calling an engine based is shitposting
>>
>>124297405
>I highly doubt the devs of Megabyte Punch are shitposters.

Pot calling kettle black :^)
>>
>>124297669
That was my mistake on the fact that the screen only goes dark like that when you are selecting the characters, to give focus on them, normally the room has regular lighting.
>>
File: WarfleetMenu.jpg (473 KB, 1617x900) Image search: [Google]
WarfleetMenu.jpg
473 KB, 1617x900
>>124297314
Shields only block projectiles

>>124297298
idk if I believe you but that game looks cool

>>124297423
>tfw only have Unity default postprocess assets
>>
>>124297696
AGDG's definition of shitposting is "any opinion I don't agree with" or "any discussion that I feel excluded from".
>>
>>124297405
You asked him to show you a finished Unity game, not anything else...
>>
>>124297556
10x better
also this: >>124297669
>>
>>124297696
That's neither shitposting nor what he did. It's fine if you call one engine based, but you shouldn't call others or those who use them shit.
>>124297886
>it's not a shitpost, it's just an opinion!
Totally agreed man, dunno why people criticise nazis. They're just people with an opinion. Love this liberal meme.
>>
>>124297298
Looks nice. Don't take this as an insult, but that trailer is why I'm not a big fan of "juice". All the screen shaking for every hit makes me feel nauseous after a while. I'm sure I'm in the minority on this, however.
>>
>>124297745
>trying to prove a point while using :^)
;-)
>>
File: bloomandblur.jpg (102 KB, 1280x800) Image search: [Google]
bloomandblur.jpg
102 KB, 1280x800
>>124297871
just turn them off then, every fucking game with this cheap ass pseudo-lens flare rays shit, it's like the bloom fad from early 2000's where every game had to have super shitty bloom for no reason
>>
>>124297871
>>tfw only have Unity default postprocess assets

https://github.com/robertcupisz/LightShafts

It only works with spotlights and directional though.
>>
File: temp.png (187 KB, 606x535) Image search: [Google]
temp.png
187 KB, 606x535
Anyone familiar with UE4 know why some of my objects, including the landscape, are partially unlit when they should be all dark? There's no emmisive on the materials (and it seems to be independent of materials anyway, the box on the left has the same material as the smaller ones)...

Lighting has been rebuilt... Just not sure what's going down here.
>>
File: snowball.webm (3 MB, 826x494) Image search: [Google]
snowball.webm
3 MB, 826x494
Finally started my second WJam game.
Still no actual gameplay, but I have to model the skiers first.
>>
File: WarfleetMap3.jpg (713 KB, 1621x900) Image search: [Google]
WarfleetMap3.jpg
713 KB, 1621x900
>>124298354
dont worry m8 its in the options menu

>>124298485
Already tried those, the problem is the distance from the sun is dynamic and the light volume would not be constant. Makes it harder to work with.
>>
>>124298589
Are those cubes all the same mesh and set to static?

Do they have proper UVs and lightmap resolutions?
>>
>>124299025
The cubes are default UE4 shapes, same mesh.
But you might've solved my issue. The things that are darkening properly are all set to moveable... So it's probably baked lighting that I don't actually want at all.
>>
>>124297556
Lose the face if the character's head is going to be that small.
>>
>>124294381
> 2D gameplay
> 2D art
> CK has loads of rookie mistakes
you're really fucking up by moving to 3D imo. very few are ready for that
>>
>>124296686
fucking nice
>>
>>124301654
>3D boogeyman
Nah, it's not a fucking problem to do 3D in Unity. Everyone should start out making a 3D game so they're not such fucking pussies and limited to 2D.
>>
>>124301654
you say this like you're not just some random doofus with no game
>>
File: gun.jpg (112 KB, 1245x848) Image search: [Google]
gun.jpg
112 KB, 1245x848
is this silly or not? i kinda like it
>>
>>124302028
>is this silly
Yes.
Look up real examples, ammo feed guides don't need to look that ridiculous.
>>
>>124301654
she's a girl, not her fault
>>
>>124297556
two loose boards would be plenty away from the characters, in the foreground. The amount now is unrealistic and nonsensical in context with the other details, and steals focus from your characters still.
>>
>>124302240
misogny is NOT cool man
>>
>>124302028
Pretty retarded. Drum barrels are basically the same thing they just spiral in to save space.
>>
>>124297556
I like the face personally and I like the art reminds me of super time force but cuter, what is the gameplay?
>>
>>124302449
We're only doing promotional mockup screenshots right now, we'll start making gameplay after the kickstarter campaign.
>>
File: 0sH_Kbb230g.jpg (25 KB, 420x468) Image search: [Google]
0sH_Kbb230g.jpg
25 KB, 420x468
>>124302565
you can't be serious right now, what's the game genre?
>>
>>124302028
either make the magazine a drum magazine, or close the loop so it's much smaller
>>
>>124302378
Vines pretty alright, I don't remember her ever trying to whore the fact that she's a girl for attention, which is really all that matters.

The only time it ever seems to come up is when people bring it up.
>>
game idea

rock paper scissors without rocks
>>
>>124295943
fully featured? 10 years
maybe 5 if you dedicate 10 hours a day
>>
>>124302975
hes not even a girl
>>
nth for cumming inside vines girly boipussy because shes a girl
>>
>>124302028
It looks really cheesy, like something out of an anime.
>>
>>124302378
>misogny is NOT cool man
actually it IS cool. It has been for 60+ years in the west. Where have you been, polishing your armor in your whiteknight mangina dungeon?
>>
>>124302714
It's a isometric rpg-strategy-sandbox-roguelike, it's pretty much everything right now and we'll narrow down depending on how much money we get. If we fail with more than 20% we'll simply drop everything and create a new project, it's not worth trying to salvage something that doesn't get hype.
>>
>>124302565
Part of me feels shit like this should be illegal but I guess the entire point of kick starter is to shell out money for stuff that doesn't exist yet.
>>
>>124302975
Speaking of girldevs, do we even have successful ones on agdg?
Leto triggerquit, CubenMe is shit and I don't know what happened to Sugar.
>>
>>124298745
if you want to do light rays in space they should all be in the background desu, sunlight hitting interplanetary dust and gases
>>
>>124303249
>isometric rpg-strategy-sandbox-roguelike
jesus christ. Just what we need, another pixelart Buckley-tier Dungeons of Dredmor
>>
>>124303249
There is some roguelike/sandbox fatigue right now but good luck nonetheless brother.
>>
>>124303069
Maybe to you.
Thread replies: 255
Thread images: 156

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.