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/agdg/ - Progress Game Development General
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>>!!!UPCOMING JAM!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
You can do it!
>>
>>123877887
why do you lie, anon
>>
If you're not a member of the official /agdg/ Twitter list, you aren't a real dev
>>
>>123878013
Do I name my twitter after my game or me
>>
HEY AGGY I MADE YOU A REALLY SPOOKY SONG

http://www81.zippyshare.com/v/hREUIlSz/file.html
>>
>>123878061
just use your name+dev
steven = stevendev
simple
>>
>tfw not enough discipline
>tfw trying to ride on motivation all the time
I'm going to crash and burn, please teach me how to discipline.
>>
>>123878013
I'm glad I'm not on there. That's like a CCC- rating by Moodys. Just in video games terms.
>>
>>123878013
>>123878126
>that feeling when your twitter goes absolutely mental

>>123878178
stop being such a debby downer.
>>
You have to give me 1 valid reason why paying taxes is a good idea.
>>
>>123878282
the money theoretically goes to Nice Things like maintained roads and cheap schooling

america is a shithole tho and doesnt count, but taxes work in other countries
>>
>>123878282
If you don't pay now, you will either pay much more later on or you will go to jail. Probably both.
>>
>>123878345
I don't use roads.

I spend all my life inside my house.
>>
I'm seeing a lot of tax talk and no games that will cause you to have to pay taxes.

Post progress
>>
>>123878398
the people who built your house, deliver chinese food to it and provide you other services have to use roads
>>
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>>123878170
you can:
- use religion
- move into a van
- fall in love with a game girl you want to impress
- remove 4chan from your tabs and hit yourself with a fork everytime you want to procrastinate
- prostate simulation
>>
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Worked a little bit with this today.

Terrain just there so it can stand somewhere. Final will probably be up on a mountain or so.

First thing next week: Switch to Unreal Engine 4.
Really excited for that. Best of all is that I don't have to use Unity's terrain editor anymore. Not badmouthing that engine, but that editor really is a piece of trash and should've been redone with U5.
>>
>>123878170
'discipline' is a euphemism for "just fucking do it right now"
it's not some magic, intangible thing you acquire after a period of time

literally just start doing things. Put 4chan in another workspace, on the backburner
>>
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>>123877838
~~~* RECAP MONDAY *~~~

game:
dev:
tools:
website:
progress:
>>
>>123878617
What is the game going to be?
>>
>>123878667
only five games on this list are even actual games, the rest are just half-baked
>>
>>123878502
>prostate simulation

thanks for the game idea anon
>>
@123878768
ebin
>>
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>>123878671
Continuation of an old King's Field clone project.
>>
>>123878909
was for #123878767
>>
maybe there should be a rule like you can only post your game for recap if you've been working on it for at least a month. would cut out the unity cube games
>>
>>123879172
>>123878617
Nice but iirc that game has huge gameplay issues, I think the first person thing doesn't work outside of turn based games.
>>
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>>123857287
game: pending
dev: White
tools: Unity
website: whitepirateskull.tumblr.com
progress:
-replaced slash effects
>>
>>123879540
>>123878667
ah fuck, forgot to refresh the page
>>
>>123879519
Not him, but the only gameplay issue I personally have with KF is that the control scheme is horrid
>>
>check out the forums because I really liked C:BtW and they announced it as basically a C:BtW Remake
>they're full of manchildren that are assblasted their unrealistic expactions about it being a super realistic real-time grand strategy tactic game in which they can live out their fantasies of conquering the world as whatever little shithole they call home that nobody cares about and probably didn't even exist as an actual nation back then aren't fulfilled
>literally pages of people being mad that cannon crews aren't in the game and spouting shit like "consumers of 2015 will not stand for this" and acting all entitled to whatever super specific thing they have in mind for the game

this is your audience
>>
>>123879696
Yeah maybe it's the control scheme but it made the gameplay very unfun and clunky, especially against enemies with a lot of hp
>>
>>123879813
I think if it was sped up a bit to be more like Dark Messiah it would be vastly improved
>>
>>123879762
C is deprecated by C++.
>>
comfy devs check in?

>DEVAN
>LISTENAN
>EATAN
>DRINKAN
>>
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>>123879519
Well it did work for Dark Messiah of Might & Magic and Hexen.

Certainly not going for an absolute carbon copy of KF. Especially with the combat system.

I basically want it to be easy to control but have a bit of weight (i.e. not as floaty as any of the titels I named - but bascally going down a more FPS like road with the control scheme).
>>
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>>123880159
/comfy/ checking in
>>
>>123877838
>http://itch.io/jam/agdg-winter-jam-2015
So wait, can we start coding now or do we start on December 14th?
I'm new to this jam thing.
>>
>>123880332
Normally you're supposed to start on the 14th, but the 'you can start early. I won't judge too much' seems to have been taken as everyone can start now.

Many people have started, I think one guy finished and started another one.
>>
>>123880332
You can start now. /agdg/ jams aren't strict. It's just for fun.
>>
>>123880321
>how_to_get_hemorrhoids.jpg
>>123880304
maybe referencing kf is a bad idea, its objectively a meh game
>>
>>123880486
>>123880448
alright. I think I'll start on the 14th just to see what I can cook up in just a week. It probably won't be much either way.
>>
>>123880528
>>how_to_get_hemorrhoids.jpg
?
>>
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>>123880676
https://blog.itriagehealth.com/pain-rear-avoiding-hemorrhoids-desk-job/

it's only a matter of time anonymous
>>
>try using intellect to solve problem
>doesn't work
>try stupid shit that shouldn't work
>works

Am I a bad programmer
>>
>>123880906
No, you just failed the intelligence check desu.
>>
>>123880906
If you get the job done you're doing pretty well.
>>
>>123880906
worked for billions of years of evolution
>>
Who else weekendev in here?

During the week I come here to shitpost.
>>
>>123880159

>DEVAN
How to dev.
>LISTENAN
Trance
>EATAN
Ramen.
>DRINKAN
Fanta Lemon.
>>
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Saw this gif in previous thread,
How can I make something similar from technical perspective?

In Unity it will be sprites + billboards?
>>
>>123881370
yes
you should just try making it yourself and see where that takes you
>>
is eating considered game dev?
>>
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>Looking for musicbros to hire
>Remember Blockhead had great music
>Try to find the people that made the songs
>mimiga is dead
>chirimoya is dead
>mush has been filling his soundcloud with what sounds like randomly generated bleep bloops for the last 6 months

why
>>
>>123882005
pour one out homie
>>
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is this good game deisgn?
>>
>>123882446
you know the answer to that
>>
>>123882446
what part of that video?
>>
>>123882446
If the challenge is easy but the controls make it hard, no.
>>
>>123880159
>DEVAN
writing a makefile generator
>LISTENAN
https://www.youtube.com/watch?v=knfrxj0T5NY
>EATAN
traditional romanian christmas salad
>DRINKAN
fresh apple juice
>>
>>123882446
I don't like waiting on cycles, let alone that many in a row.
>>
>>123882668
but it's just a constant move speed with a high velocity
it's not difficult to control but it's hard to master
does that count?
>>
>>123882705
>writing a makefile generator
Why?
>>
>>123882807
because i can't be assed CMake, my generator will receive a folder and lflags + cflags as input, and make the simplest possible makefile.
also because i want to learn bash scripting and it should be fun
>>
>>123882446
I think it's fine and that everybody else is being assholes.

>>123881440
Are you the same guy that keeps answering that to everyone that asks about that cooking game?
Unless you're the owner please stop being a douche, people aren't asking for the source code they just want a direction.

>>123881370
I don't think it's bilboard I think it's a 3d character with 3d animations.
>>
>>123883006
you're wasting your time
just make a fucking game
>>
>>123880304
like lichdom?
>>
>>123883367
Nah, fuck off, he justified himself
>because i want to learn bash scripting and it should be fun
>>
/v/ here

Post your game and I'll give you high quality feedback.
>>
>>123878767
Which ones would you consider actual games?
>>
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Hexagons or squares, AGDG?
>>
>>123883598
map like crusader kings 2
>>
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>this video is almost 4 years old
https://www.youtube.com/watch?v=ZWdDMhyY8IE
>>
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>>123857287
>>123878667


game: Divine Arms
dev: kRieg
tools: flash
website: blightspawn [blogspot,tumblr]
progress: +game test
+get upgrade to finally work for demo
+game test
+created new rooms
+promote game
+game test, seems ok. release demo.
-TUNNELING BUG! SHIT
-tired

Demo is out. play it on newgrounds. no bully pls.
http://www.newgrounds.com/portal/view/666646


>>123878768
Nope. No boner at all. have to get other people's opinion if you did well.
>>
>>123883478
>/v/
>high quality feedback
ayy
>>
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>>123883737
>porn
what a shame was looking forward honest gameplay for this game
>>
>>123883842
It took you until now to figure it out?
>>
>>123883704
depends what kind of game you're making
>>
>>123882446
Could do with some tiny ease in and out imo, but hard to tell without playing it.
>>
>>123883842
wheres your honest game
>>
>>123883842
>sexuality is bad

Spot the Amerikek.
>>
>>123883842
>clearly porn
>not honest
are u bait?
>>
>>123883704
>>123884014
Tile based turnbased strategy. Hexagons seem overall better, but interiors might be weird.
>>
>>123883737
>Nope. No boner at all

maybe your art is not very good senpai
>>
>>123883346
>Are you the same guy that keeps answering that to everyone that asks about that cooking game?
I don't really keep track of my shitposts, maybe.

Anybody who asks the same question multiple times (and if the exact same question is asked twice the same person is most likely asking it) is much better served by getting on with what they know rather than using /agdg/ to procrastinate
>>
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have you tried huffing paint or afghan teabags to up your creativity?
>>
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>>123884729
>afghan teabags
you mean qat?
>>
>>123883737
who taught you how to draw feet? there's supposed to be an arch here
>>
Good morning animeposter :)
>>
>>123885001
yes
>>
>>123883737
>flash
Anon, it's almost 2016, it's not 2007 anymore.
>>
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What are you working on, anon?
>>
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>>123885741
"porting" my renderer to opengl, refreshing the vulkan twitter page like a madman
>>
>>123885741
Still making Dark Souls.

I'm wondering what weapon to implement first.
>>
>>123883842
play it. don't be a pussy.
btw what anime? that seriously looks like me.

>>123884326
I'm fine that others think it is.
But yeah, no boner at all. You know the scene already. why should it still surprise or arouse you? that's like double masturbation already.

>>123885047
I just copied your mother's when she was giving me a footjob.

>>123885736
you got anything else that's good for animating 2D porn?
>>
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>>123878667
game: balls
dev: kish
tools: HTML5/Javascript
website: http://kish.itch.io/balls or 46.101.214.124:8080
progress: +new playfield design with svg graphics
+added an option for sound notifications when the match starts
+minor bug fixes
>>
>>123885861
Why would you expect today would be the day something happens ?
>>
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The best stick in the world won't help if the carrot sucks.
>>
>>123882005
>tfw made a song for blockhead ~2 years ago for level he never finished
>feel bad for putting it in another game even though it fit really well
>>
>>123886082
come on anon... it's nearly $(current_year) +1
>>
>>123886132
I don't
I just have issues
>>
>>123886160
who are you anon
vintage agdg represent
>>
>>123883737
>Western cartoon porn

*Vomit sound intensifies*
>>
>>123885614
first time i see someone on 4chan that knows about it, it's pretty good in combination with modafinil if you're a poet or artist in general but don't abuse it and for the love of Allah don't chew if you're not working on something
>>
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Post your setup
>>
>>123886082
>I just copied your mother's when she was giving me a footjob.
well you suck at art so i doubt anyone will ever give you a footjob
>>
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>tfw won't make it in time for gamejam
>>
>>123886639
You have almost a whole month to work on it though.
>>
>>123886272
i am this person https://soundcloud.com/effoharkay/go-home-blockhead/s-Db0Ja
>>
>>123886525
how do you linux guys even test your game? do you just have a fileserver with your windows machine next to the linux computer?
>>
>>123886803
nice track man
>>
>>123886821
What are you talking about? We use libraries that behave exactly the same on all platforms
>>
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>>123886821
>people actually think like this
>>
:/
>>
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>>123887048
>Swift
>>
What is the minimum fps for a game to seem perfectly smooth?
>>
>>123887265
24
>>
>>123887265
120
>>
>>123887265
1 / t_P where
t_P is the Planck interval
>>
>>123887265
60 for perfectly smooth

30 is your ABSOLUTE minimum and you'll still have people complaining
>>
>>123886779
not enough, I've just started

and my game isn't even winter themed it would be a disaster anon a disaster
>>
An engine that automatically adjusts sampling rates, texture quality and other visual elements based on your current framerate when?
>>
Cyber Monday you lil niqqa!!!!!!
>>
>>123887667
Because constantly loading and unloading all those assets will definitely improve framerate :^)
>>
>>123886979
correct me then
>>123886953
>implying things run exactly the same on windows as they do on osx and linux
>implying 95% of your target audience doesn't run windows
>>
>>123886821
i dont care about windows
it's not like I'm making a game for the soul porpoise of selling it
>>
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>>123887992
>porpoise
>>
>>123887786
You don't need to load/unload anything. Just change the sampler parameters and adjust some uniforms.
>>
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>>123887992
>>
>>123887992
you don't care about people playing your game either huh
>>
>>123887667
The more adaptive, the more wasteful. It's not worth it if you can just provide a settings menu so that the user can pick their favourite costly effects. For example, I hate motion blur, so I can get an FPS increase and more pleasing visuals without sacrificing anything else.

>>123887786
Though not for this reason. You could keep everything in memory, but still, swapping textures in and out of samplers (on non-bindless hardware) is a significant cost.

>>123887807
They do, actually.
>>
>>123888223
Yes
>>
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I've gotten critique a little while ago that my designs were too bland.
Now a friend of mine has asked me to help me with art for his game, I said yes and now I don't have time for my own game, and I really want it to be good.
How does this look? What can I work on?
>>
>>123888072
Those parameters alone won't give you significant control over FPS. It's things like draw calls and fill rate that are the most important.
>>
>>123888295
what do you use then sir?
>>
>>123888371
Looks really bland
>>
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>>123882005
I'm not dead, anon. Just super busy with life. I still try to check /agdg/ everyday when possible.

>>123886803
we never got to share blood or girls :(
>>
>>123888371
Looks good, but remove the scarf
>>
i want to make a topdown fuck-em-up

how do i make it feel good?
>>
>>123888594
What do you mean?
I was agreeing with your statement that I don't care of people play my game
>>
>>123888371
on first glance the sword hilt and her legs might be too long
also what the hell is that front cape?
i get that its a scarf but its huge and she already has a short cloak
>>
>>123887471
You can do it, anon!
>>
>>123888737
that was someone else
>>
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>>123888371
Well it's hard to not be bland with "fake real" fantasy/medieval yurope, I'd say the issue here is that everything looks too "new" maybe add some details and less perfect outfits.

Good points:
- not failing for too generic tropes
- no retarded boobs armor
- face is not too impersonal while still qt
- colors are bretty good

Bad points:
- too clean
- the sword design is pretty boring, same for the pouch
- design is not very uniform (the scarf is a culprit here imo)
>>
>>123888727
https://www.youtube.com/watch?v=Fy0aCDmgnxg
https://www.youtube.com/watch?v=AJdEqssNZ-U
https://www.youtube.com/watch?v=216_5nu4aVQ
>>
>>123889078
Well you probably learn to read be I reply dumb nerdface
>>
>>123889198
thanks
>>
>>123889198
I wish this juice meme died.

It's literally encouraging shit mechanics for flashy lights so adhd children won't lose their focus.
>>
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>>123889140
>That shot
hnngh reminds me of this
dat breathing and close up of her chest
>>
>>123889321
youre a literal fucking meme
>>
>>123888627
Alright.

>>123888708
>>123888790
Aw shit. I really liked the scarf.
I'm scared she'd look too generic without it, but I'll see how it work.

>>123889140
Yeah. I'll see what I can do with the pouch, scarf and sword.
I can also see what you mean with too clean. I'm not used to drawing fantasy stuff.
>>
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>>
>>123889397
I think I've found a fetish I never knew I had before
>>
>>123889839
Me too. Funny how something that's not even sexual is so hot
>>
>>123889321
Juice improves every game, as long as it's not overdone.
>>
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>>123877838
why do you /agdg/ retards refuse to link a new thread in an old thread and link the old thread in the new OP
>>
>>123889397
I wonder how it feels to work as a loser who holds an umbrella all day over people who actually matter
>>
>>123889397
thanks doc
>>
Last night i had a dream that vulkan was out
Why couldn't it have been real
>>
>>123890168
Why don't you do it faggot?
>>
vulkan binaries are out
>>
>>123890536
I'm not the one making the OP
>>
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>>123880906
>tfw bad code because the good one doesn't work
>>
>>123890597
Why don't you make it faggot?
>>
>>123890213
I legitimately did not notice him until you said, I was too distracted.
>>
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>Interactive state machine
Man, what a mess. I'll need to make some custom editor for the shit, works perfectly though.

>>123883737
>"But I forbid you to lust over me !"
Ha! Typical slut talk. Good job.
>>
>>123882446
You're the creator of the game, you'll play your game more than anyone else to test it, if not even you can get past this shit how do you expect someone else to?
>>
>>123890213
I figured they'd be paid pretty good. Looked it up. Most of them either volunteer or get paid minimum wage.
Why would someone volunteer to hold umbrellas or be a ball boy.
>>
>>123890808
>You're the creator of the game
you know that's a commercial game, don't you
>>
>>123890918
Starstruck
>>
>>123890921
Not really, no. I don't actually play games, only make them.
>>
Remember that nodevs being able to play your game is their privilege, not their right. Don't take shit from nodevs. Ever.
>>
>>123890565
you're not being funny, cunt
>>
Nodevs are asleep post Dev music desu

https://www.youtube.com/watch?v=hELte7HgL2Y
>>
>>123890492
According to somebody on gamedev.net there's "movement" but any dates or information are under NDA

Fuck off Khronos, thought this shit was supposed to be open
>>
>>123891543
its all backroom deals with companies like nvidia
>>
>>123891324
it's noon tf do you mean asleep
>>
>>123891885
>Implying NEET nodevs pay any attention to what time of day it is
>>
>>123891670
Fuckers are probably lobbying to not have async compute as a core feature
>>
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>>123891971
>bullying mentally ill people
it's not them posting it's their mental illness
>>
>>123892137
>mug async compute
Never change, amdbabby
>>
>>123892256
>nah senpai, it's alright if I leave those ALUs with nothing to do while my ROPs are running at full blast
>>
>>123890918
female players are usually hot as fuck and as an umbrella loser you get to stand close enough to smell their sweat and all
>>
For all you guys getting discouraged with your gamedev, have you thought about giving your irl environment a little change? Maybe try listening to some empowering music or something besides just the same old stuff you normally listen to.

Personally, I find female-empowering music to be really helpful for staying motivated while I'm working on my game. You should give it a listen at least once. Maybe something like this?

https://www.youtube.com/watch?v=8o4Zj98FeX4
>>
How do I make an animation play once and then go back to the idle animation in Unity? I know it's basic as fuck but I can't figure it out.
>>
>>123892347
And it will still manage to be 20 fps behind the nvidia equivalent card
>>
>>123892517
>using a fucking std::map to convert between constants
>>
>>123892530
>Unitydevs

Literally watch the first tutorial on animation on Unity's website
>>
>>123892530
Transition back with exit time.
>>
>>123892605
oh
forget the post
>>
>>123892517
The fuck are you doing, kid
>>
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>see devs post huge progress every day
>all I manage to do is fix the smallest things while breaking some more
Fuck my life.
>>
>>123892717
FYI, just use a constexpr function

Functions are equivalent to mappings anyways
>>
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>99% of the time one of the super 1337 agdg coders post their code its doing something super fucking retarded
>>
>>123892605
what's wrong with that?
>>
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>>123892912
>>
>>123892898
Because people who know how to code get jobs and are too busy wageslaving to post here

Note that I didn't say that people who can't code don't get jobs
>>
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>>123892898
It's ok anon, we can't all write conditional free functions
>>
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> Adjusted selection controls
> Placeholder action buttons on the right
> Tooltips when hovering over action button
>>
>>123892912
senpai...

>>123892898
>>123892751
I deleted the post, it's my right for you to not look at it
t. jennifer lawrence
>>
>>123892580
Didn't realize "costs $200 more" was "equivalent"
>>
>working fulltime so too exhausted to make progress
>>
Is making games on Python good for beginners?
>>
>>123893385
sure
>>
>>123893385
Python is stupid for large programs
>>
>>123893385
I've used Python for simple games, don't use it for anything with large scope
>>
>>123889452
im not saying you have to remove it
just tone down the size
make it like an accent not a carpet she is wearing on her neck
>>
>>123893385
It is and it isn't.
You'll learn logic for low tier games and there are libraries for slightly bigger games such as pyGame
>>
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>>123881370
the characters are 3D models with skeletal animation, with very little width on the z axis so they look flat (scaled on the z axis in unity, wider gaps in the modeling software for easier editing)
the items are billboards/sprites (just a quad mesh with the UVs set to a small portion of a texture sheet)
>>
>>123893385
Sort of. Python is usually cited as a decent language to learn how to program (dynamically typed and imperative without being as poorly-designed as JS), but PyGame is incredibly out of date and the language is slow. So don't expect to be able to stick with it.
>>
>>123893739
>3D models
not that guy but why not just use 2d drawings?
>>
>>123893641
>>123893556
>>123893460
>large program
Well, I'm mostly thinking in some simple platform game. I just want to get a feeling for making games to see if I want this. I'm using Python for being easy and because it's still programming. I know I could use Gamemaker or something like that, but I want to try programming my own simple game. Better use a simple and easy language than something that I'd hate before even make my own game. Thanks.
>>
>>123892462
>dress like a whore
>shout
>be rude and aggressive

wow we progressed so much
>>
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>>123886821
> implying I even have Windows in the house

>>123887807
> implying 95% of your target audience doesn't run windows

It doesn't. 100% of my target audience runs GNU/Linux.
>>
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>>123894082
>dress like a whore
and this is a bad thing why?
>>
>ask some dev question
>0 reply
>post progress
>0 reply

>someone posts arts
>10 replies
>someone shitposts
>25 replies

See? This is why I'm angry at AGDG. pfff
>>
>>123894265
attracts too much male attention, not a bad thing in general but she attracts shit too
>>
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>>123894018
because skeletal animation on a 2D(ish) model is easy to do. As far as I know, you can't get smooth animations like this with just sprites unless you're using something like Spine, but that's not much different from what I'm doing
but they basically are just drawings/sprites, it's just a lot of them moving independently from one another
>>
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Training animation, C&C?
>>
>>123883737
tbhfam thats the dumbest sex secene ive seen in a while
you cant even jack off to it
>>
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>>123894112
>100% of my target audience runs GNU/Linux
So your target audience consists of 100 sweaty NEETs from /g/?
>>
>>123895128

No, it pretty much consists of me. I make games for myself, and if anyone else likes them, that's good for them.
>>
>>123894795
it's the same no matter where you go
>>
>>123894795
>>>/g/dpt
>>
>>123894795
If you can't help yourself answer questions you won't make it
>>
>>123882446
Man I hate games like this, And it's such a formula too. Just look at games like Super Meat Boy. Make the challenge easy to die on, but also easy to retry. Rinse and repeat. So many games do it.
>>
>>123894795
it's just at a bad time, anon. Yesterday the thread was full-on programming help mode.
>>
>>123895073
It looks like he's limping.
>>
>>123895346
>>123895562
He didn't even mention programming, though
>>
>>123895614
he complained about art. I just went to the direct opposite.
>>
>>123895419
but that's exactly what this is
you set your respawn point whenever you want
>>
>>123895861
>programming is the direct opposite of art
?
>>
>>123894795
I'm sorry your game is ugly as fuck senpai.
I just pass on those.
>>
>>123895614
>believing you can be a dev without programming
k
>>
>>123896113
You can ask a dev question that isn't about art or programming
>>
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>>123896027
LET ME TRY TO COVER UP MY TEMPORARY STUPIDITY, OK
>>
>>123895346
truly a magic place >>51613517
>>
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>>123896189
Such as?? ???
>>
>>123896514
Mechanics/level design
>>
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>>123896365

>>123896514
self-fellatio positions
cross dressing tips
>>
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I'm working with a 16 color palette and want to expand it to 24 colors. How do I pick appropriate colors?
>>
everything looks choppy as fuck in the editor but if i build&run it's perfectly smooth

is that normal or should i reinstall or something
>>
How about people post music
I prefer it over art, actually
>>
>>123893739
Do you have a set of eyes on both sides of the character? Otherwise they would disappear when you flip the character. Just wondering how you got around that issue.
>>
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Been working on making a level editor in Love2d. I'm still pretty inexperienced, so this is actually quite large scale for me.
>>
>>123896549
>Mechanics/level design
Idea Guy pls go
>>
>>123896797
nope, actually when they "flip" they aren't physically turning around, their x-scale is changing from 1 to -1
>>
>>123896654
https://clyp.it/awdnfuvc?token=fff2ef4e0e68053c58686bd8eeb8f3d5
>>
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>>123896862
Nice meme collection family
>>
>>123896654
https://clyp.it/0bfdvlml
>>
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>>123896113
It's 2015, visual scripting is a thing.
>>
>>123882446
I've played this game.

The controls suck and the design is sparse, to put it most directly. There's alot of noise with the walls drawn the way they are but the levels themselves are repeated hazards / mechanics ad nauseum. If you flood filled all collision areas you'd have the blandest, most generic platformer ever created.
>>
>>123897098
That's still programming
>>
>>123897109
Really? I really liked it. The atmosphere is good and it's nice and simple. If this had been around 30 years ago it would be lauded as a classic
>>
>>123897135
Scripting, programming and coding are different things I'm sorry to teach you that.
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