WEEEEEEEEE
Previous jej: >>123593182
The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.
WebM for retards:
>gitgud.io/nixx/WebMConverter.git
Garry's mod:
>garrysmod.com
Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe
StarMade:
>star-made.org
Robocraft:
>robocraftgame.com
From the Depths:
>fromthedepthsgame.com
Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q [Embed]
Besiege:
>store.steampowered.com/app/346010/
>Trailer: [YouTube] Besiege Alpha Trailer
StarMade Steam Trailer
>[YouTube] Official Starmade Trailer
Medieval Engineers:
>medievalengineers.com
Infinifactory:
>zachtronics.com/infinifactory
GearBlocks:
>http://www.moddb.com/games/gearblocks
Factorio:
>http://www.factorio.com/
Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5
KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>123780209
>total idiot noob starter pack
Those three vessels are all you need in such a starter pack.
Add a late-game vehicle or two, and the pack can carry any retard through the game.
>>123781267
>no point in keeping it just at 0 since the zone scales with how much you pull from it
Exactly how much do we know about the node mechanics?
Has it been confirmed that there is no limit to how many resources the node can generate?
>>123785456
Done.
>guy obsessed with Lua is still here
Did anybody do anything in particular? Place a certain block, weld, grind, etc?
>>123783941
Well yeah. It's just that it was parked in earth orbit and no tiny medbay. Found it thankfully.
Also goes fast enough on the server for it to randomly destroy it's own engines from time to time.
Also, KEEEN, CLAAAANG, et cetera
Who /HERETIC/ here
Reposting from other thread >>123787058
>>123787274
>he already found my surprise
>>123787361
What, the flat cargo containers?
>>123787435
The WIP thrusters.
>>123787078
I logged in and stopped my nub ship from drifting another 4km across spess
>>123787274
I think this setup is stable enough for multiplayer.
>>123747605
YOU PRETTYMARINE FUCKWIT, ARE YOU A VAGINA-FACED BLUEBERRY? NO? THEN GET THOSE DICK COMPENSATORS OFF THAT FUCKING SHIP YOU FURRY-TIER ASSTUMOR!
GUNS ARE FOR HERETICS AND FUCKERS WHO CAN'T PUNCH SHIT. AND THE FUCKERS WHO CAN'T PUNCH SHIT ARE HERETICS IN MY EYES! RAM THAT PILE OF PISS INTO A XENO SHIP, PULL THEIR INTESTINES OUT THROUGH THEIR YIFFHOLES, AND GET YOURSELF A REAL ASSMOVER!
>>123784975
>egg
>originally space voxel games
>slowly accepted robocuc cuz still some level of lego n the thread died
>accepted factorio cause there's some engineerin n logistics to be done and also incapable of maintaining own thread
>spessmen has it's own living thread
>post here because your server is ignored there
>but we have to deal with it because you say so meanwhile you can't post in >>123702216 because reasons
they have no choice in the matter as spessmen is the subject of the thread
egg is about games (preferably in space) that have lego/voxel aspects that are too dead to have their own thread
nigga you are offtopic as fuck. get out
>>123788850
>post here because your server is ignored there
At least get your facts straight you gigantic autist.
The server didn't exist a day ago. Before that, it was me hosting playtests for the map. I haven't even mentioned the server on /ss13g/ until today.
>>123788549
Clang is luring you in. Do not give into his ruses.
>>123789006
>haven't even mentioned it in the thread meant for it until today
>meanwhile been posting it offtopic in /egg/ for several days
Fuck off.
>>123789297
It's not off-topic, seeing as how it's an engineering game. Yes, a general exists but it's /vg/ discussion, it's not even a proper thread for the game itself.
Now calm down, you're embarassing yourself online.
>too slow for space
>can't actually stay in orbit because too heavy
>can't land
>can't take off
>>123784996
Current server status: Seems instable, but works. Our last machine died, we moved again. Hopefully premium serb this week.
To join us, follow these instructions:
First of all, you need to get into the access group. To do so, add/msg this guy:
> http://steamcommunity.com/id/ced23ric
To save some loadtime, preload our mods. Subscribe the to collection here:
> http://steamcommunity.com/sharedfiles/filedetails/?id=375603526
There is a preload world which is also part of the collection (offline, creative) which you should start once to prod all mods to download: > http://steamcommunity.com/sharedfiles/filedetails/?id=529237944
You can also use that for offline blueprinting and build it on the serbian later. I don't care if you want this server to be vanilla, it won't be. It's a shitload of mods, but they have been weighted and tested and they work. Half of them are tweaks and visual shit (no beacon glare, for example) anyway.
WARNING. 1.5GB OF DATA. COURIER PIDGEON INTERNET BEWARE.
You will be invited to a group called "Warbros Space Engineers". That group works as a whitelist. Only people in that group will be able to join the server. That is so I can control better who has access and we don't get unwashed pubbies.
Quick rule overview:
- Don't be a dick.
- Keep builds below 3000 blocks for main installations, ideally below 1000 for anything else.
- Stop grid spam. Every thing you build is a calculated physics object that eats performance.
- PvP is opt-in between two (or more) consenting parties. Period.
- Only one drill per player. Take the Large Ship Earthbreaker, it's a good drill. Why? Drilling kills the game for everyone. Simu speed drops like a mad cunt with too many drills.
- Keep Welders/Grinders to a minimum. Not talking about your average small welder with 8 Compacts, but avoid grind/weld platforms.
- Talk to me if you have issues. Don't just shitpost on /egg/, talk to me.
- Message me about people fucking with your shit.
1/3
>>123789873
Build a shuttle. Use that to go from ground to spess.
>>123789474
>embarrassing yourself online
>in an anonymous shitposting imageboard
baka senpai
>>123789908
Some general stuff:
READ THE FAQ (pic related) AND SAVE EVERYONE (AND ME, FUCK) SOME TIME.
- Server is running in Survival-10-8-8 game mode.
- You are encouraged to make your own faction. Buddy up with someone, make things happen.
- Warbros faction will not hold your hand. We'll help if you are conveniently close and can spare the time/resources, though.
- The server will have some QoL addons, such as the helmet mod. Read the description and understand it. Protip: Turn off the glass reflection, set the shadow scale so there is no shadow and deactivate delayed movement.
- Another is Chat History. Type /ch to see the last 50 messages typed in /global. Might help with catching up. Keen broke scrolling, though.
- Also, Build Info, which gives you information about blocks you're placing, such as airtightness. Turn it on/off with /buildinfo in /global chat.
- There's three respawn ships, the Sparkies. It has all you need to survive, some mats, beacon, solars, nuke reactor, refinery/assembler, air. Spawn in one of those and set out to meet the cold void. Keep in mind that Sparkies cannot land on planets because lol thrust. One of them can hover above the Moon and Europa, though.
- The server is set to autosave every 15 minutes. There are no manual saves. Expect crashes and reboots. Backups are made daily.
You might want to grab the Warbros UI, too. See through menus and generally improved visibility and an increased G Menu size.
http://steamcommunity.com/sharedfiles/filedetails/?id=375575227
I run it with the yellow font pack.
Offline raidfags, pls go. You are butts.
2/3
>>123789873
AN ENGINEERING MARVEL
>>123789873
Build a dozen more and use them as an area of denial system
Coming to your Siberian village, soon.
>>123790125
Pic related are the three Sparkies you can pick from. Combat has less production and materials, but more guns and armor, also afterburners, miner has less sustained power and materials but a drill and an oxygen generator, solar has the most parts and is the most sustainable of the three.
When the server crashes - as in, "host has left the game", and it wasn't an announced reboot, help out by giving me some sort of summary of what was going. If you were online, please describe in detail what you were doing as it happened.
e.g.:
>Started to grind a 1x5 ramp block
>Crashed my new fighter into my main cargo hold
>Fired 50 gravgun projectiles at Joe, fuck Joe, I am glad he's dead.
This might help finding the reasons for crashes and do something about it.
Also don't jump the ATeam bus. Any vehicle with wheels will crash the server on using jump drives.
And when you place shield upgrades (Flux Coil, Capacitor), place them on the generators. If you place them elsewhere, shit crashes.
See you in space.
Planned features:
- If the upcoming premium server runs a dozen people at 0.9 or better simuspeed, we might expand to 20 slots.
- As soon as Keen releases the modding API for planets, we will add "Arrakis", a desert planet. I have commissioned an autist to make that thing for us, and he's hype for it. It will be with full PvP inside it's grav well. Yes. No rules, all PvP allowed, no protection, no persecution, as long as it's inside the grav well.
- I am looking into getting an economy system up and running, which will trade in "Spice", which can only be mined at Arrakis and traded at a special trading station in orbit.
3/3
>>123789873
>>123787274
What on earth are those rings on either side?
Thrusters?
>>123790454
those are slave catching devices
>>123789873
It's a transport vessel, why would you want to go fast with it? Build a Cobra instead. Bonus points if you manage to build torpedo tubes that launch large blocks torpedoes.
>>123790376
Adding this for anyone who missed the post about the shields.
Also, coming soon: Tethered welding ships. You will soon be able to tether a weldship to a cargo supply which will remotely move components into the weldship, making it unnecessary to dock or stop working on your thing if you a) set it up right and b) are in range of the transmitter blocks. This will make weldships smaller, but also require more power.
>>123791039
>Tethered welding ships
Holy shit what
>>123791039
plz stop deleting my wheels
>>123790226
>You strap yourself into the passenger sest as the cosmonaut pilot starts the engines
>"You ready to see far side of galaxy, comrad?"
>Without waiting for a reply, the Russian puls an old stickshift into gear.
>The enture ship shakes as the most horrific grinding noise echoes around the cabin.
>"Is- is that supposed to happen?" You ask, gripping the armrests hard.
>"Nyet, not normally." He grins, shifting straight into fifth gear. "Glorious Clang smiles upon us." Another distinct sound of metal smashing jolts the ship forward.
>Despite everything, the craft is accelerating quickly.
>A sudden explotion rocks the ship and you watch through the window as bits of hull fly off.
>The cosmonaut goes to shift up and the lever snaps off.
>"Ha ha", he smiles widely. "Now we overdrive!"
>>123791137
In practice, you will need a cargo bin on the weldship and a parts container on the storage source, a transmitter block on the source and a tethering block on each. Then you activate the tethering system. If you are in range (between source and sink), you will now receive parts from the source, based on your settings, across the range of the tethering blocks transmission ranges.
>>123791420
HAHAHAHA, sob, ced, you absolute madmen! you finally got it to work!
I'm going to need more mats when I go to put this in.
>>123791420
>everything you just said
The only thing that could make me harder right now is if you told me welders could queue up component jobs from assemblers.
>huh I haven't played spengies in a long time
>and hey, it has planets now
>boot it up
>takes 5 minutes to start a world
>well I guess its okay since it needs to build it and everything
>game is done loading
>18 fps
>oh I guess my graphics are too high
>lower everything to minimum
>16fps
o-oh okay I didn't want to play anyways, that's cool
>design ships to be both nice looking and efficient
>every time they become dildos
>>123793340
>dildos
>nice looking
It's time to come out of the closet.
>>123792383
Consider the following.
>Automated Inventory Sorting mod has been updated 2 days ago and reportedly works.
>There are scripts that can trigger assemblers to build "up to" a certain amount.
>The tethering system would remove parts from a bin that can be checked by the sorter script.
>combine these parts in a meaningful way
>slowing down before hitting asteroid
>crash
Clang pls
I'm past annoyed, everytime it crashes now I giggle like a little faggot.
>>123783332
It's probably not an impossible task. Just one that has so far eluded the grasp of the SS13 playerbase.
There isn't enough overlap between the people who want it, and the people who could pull it off.
>>123793308
>18
try 10
>>123793308
disable flora and plants or whatever before you make a world in world options
>>123793340
Dildos are the canonical spaceship shape.
>>123792015
>More power than anyone will ever need in the history of the server
>>123794615
muh fast
muh jumps
muh industry
>>123790376
>put 8 gigagatlings on a rotor
>fire on
>rotor on
>all the dakka
>>123794880
>that sway
It's like a metaphor for my sides
>>123794880
blast it with piss
>>123794204
>>123794230
>>123794273
>>123794309
What happen. Why happen.
joe removed when
What is /egg/ listening to right now?
>>123796017
>men.webm
>>123796305
dire straits senpai
>>123794880
>hey check out how hard I can pee
>>123796305
https://www.youtube.com/watch?v=6up8mHhvgXU
Though my usual engineering music is actually audiobooks.
Or electro.
>>123796305https://www.youtube.com/watch?v=JYYw96MEn2cthats spooky
>>123796339
Well it's better what women do to mark things, rubbing their anal glands on everything.
And at least my piss smells like espresso half of the time.
>>123796831
Please be in London.
>>123797110
2qt
>>123797110
cute spes shup.
>>123796305
https://www.youtube.com/watch?v=rbTgw0A3TdA
>>123796305
https://www.youtube.com/watch?v=tu96-FGEVMc
>>123797474
Wow look at this faggot and hisexquisitetaste
>>123796305
https://www.youtube.com/watch?v=IPI3b9iPSN0
>>123796848
Im not sure anything you just said was correct, anon.
I'm sorry.
>>123797801
So what, you just don't piss on everything you own so nobody else takes it? Don't you know that's 9/10s of the law right there?
>>123796218
Only Keen can remove Joe.
>>123797717
I can't help but think of this erry time
https://www.youtube.com/watch?v=CDXNfe2W8c8
>>123797896But im a grill senpai
>>123796305
Mememusic as always
https://youtu.be/z5o90P6YfEg
>>123798534
Nothing wrong withgoodmememusic
>please select all limousines
>you seem to have mistyped the CAPTCHA
Fuck you, Google.
Taking a brief break from Egging, I decided to build a mech game but make it dynamically stable rather than animated.
webm of testing being whacked with balls.It took fucking forever to make the stabilisation equation work how I wanted it, but it needs the data in a different format to stop this bug
>>123799117
You forgot to turn off the cloaking device, anon.
>>123799236
>i want to take a break from egging
>so i made a game
Nigger you hwat
>>123799379
Nigger please, some people here think SS13 isn't egg.
point was that it's actually progress toward something.
>>123796305
https://www.youtube.com/watch?v=R7yfISlGLNU
i'm on a boat, motherfucker, don't you ever forget
So, finally came up with a new fighter I like for my lil fleet.
>>123799570
>wings in space
The three biggest issues with spengies is:
Lack of structured progression
The tedium required to do anything, I've yet to see anyone play on the default setting
Shitty Multiplayer.
>>123799680
>Lateral thrusters covered by armored cowls in space
Keep trying/10
>>123799680
>wings
>implying not thusters
Look before you leap, nigga
https://www.youtube.com/watch?v=Fs74Uh2emmg
>>123799570
>fighter
more like corvette
>>123799570
bretty gud, I'd call it a corvette though
>>123800082
>working SACLOS missile in spengees
I'm impressed
It even makes clang noises.
>>123800190
>>123800498
Not the same Anon, but Corvettes are the smallest class of proper warship.
No single pilot platform could be considered a Corvette, because a corvette is a warship, and a warship requires multiple crewmembers to operate.
https://en.wikipedia.org/wiki/Corvette
>>123800190
>>123800498
>corvette
>barely 20 blocks / 10m long
I dunno, it's not even 100k KG loaded, it's not all that terribly big, just very well armed and shielded.
>>123800997
a heavy fighter then?
>>123801532
Not even a heavy fighter, why are people obsessed with trying to classify this thing as huge?
>>123796305
https://www.youtube.com/watch?v=drCVjBs562E
>>123593182
Where do I get this UI?
please respond
Also I'm looking for more people to play small coop survival with.
>>123802213
It's a helmet mod on the workshop, it's pretty neat
>>123802284
can you link me?
>>123801989
I generally classify my fighters "heavy" not when they exceed a certain weight, but because they include certain components.
For example, pic related is not a heavy fighter because it isn't constructed of heavy armor, and uses only small shield generators, as well as lacking some form of explosive payload, while my "heavy" fighters are constructed on a heavy armor skeleton, with large shield generators, complete life support units, and carry one or more types of explosive payload.
>>123802349
http://steamcommunity.com/sharedfiles/filedetails/?id=428842256&searchtext=helmet
Spoonfeeding intensifies
You will need to muck about with it a little to make it perfect for your tastes, but it's great
>>123799457onna blackbird
>>123799451
first off you should be in agdg,
second, ss13 has it's own thread that's very much alivebut we all know you're a special snowflake, that barebone game won't impress anyone in agdg so you post it here, you also keep forcing ss13 on egg when it's clearly not dead enough to join necromancy general because you thought it'd be a good idea and everyone should align to your ideas
>>123796305
Plug Into the Order of the Groove (Knight Man vs. Plug Man) from The Grand Robot Master Remix Battle 2011
Sorry for the convoluted shit, I'm listening to rainwave's covers channel.
>>123803468
nice
>>123802695
wat about super heavy fighters
>>123805059
>super heavy
>>123804047
I'm not the SS13 guy though. There's more people than just one in /egg/.but everyone is bob here
>>123805671
also the very heavy fighters
>>123806395
Don't forget about the big-boned fighters
>>123805059
I've not really come up with a "superheavy" fighter because there isn't much more I can pack onto a fighter frame.
I guess the closest thing would be the gunship version of an earlier design.
8x23mm machineguns.
2x50mm cannons.
6x400mm rocket launchers.
4xSidewinder tracking missile launchers.
2x23mm turrets, mirrored top and bottom.
>>123799570
Want to do a combat test?
Your fighter vs my aerospace fighter.
Word of warning though, firing at speeds above 100m/s tends to cause self destruction on the serbian.
>>123806598
The most important part of a heavy fighter would be a weapon loadout that is mostly automated with a strong weapon for the pilot to operate. I am still looking for a suitable mod to rip and alter for that purpose.
I think I will also take apart the weapons mods we have on Warbros (all of them) and recompile them into two balanced packages, with one for cap ships and one for small ships.
I would suggest holding off on weapon loadout conecpting for now and expect the mods to be functional within the next ... mhmm. 12 hours.
If you have a weapon mod you know and like, please link it, and I will see if I can incorporate it. I will also attempt to sort and unify ammunition descriptions.
Towed your ship out of mars just4u
>>123807925
Eh, you can also just go with the EAT HOT LEAD option and just key all the cannonry to one button.
>>123807925
I'm not even sure if my ships in their current iterations will even function properly in Warbros. I'm not sure if anyone has tried to test my fighters there, although one anon encountered an issue where the game tried to replace a missing modded block with turrets, causing the entire fighter to CLANG itself to pieces.
Plus they're pretty block intensive for small fighters, the larger ones all clock in at 1500+ pieces and would probably cause a lot of lag, supposing of course that they don't simply explode because they're missing components.
>>123808446
Re: lag = shooting yourself
It's also speed. Most weapons are designed to be used at 100m/s. I can adjust this.
>>123805059
That's called a gunship
Hey factorio bros:
Anyone actually able to find an x64 version of 12.15? All I've been able to find 32 bit.
>>123809043
C'mon mate there's realfantasydivisions!
>>123809834
>very heavy fighter
What the fuck is up with windows shitting themselves when it comes to airtightness?
Can't you modmen bring back ladders on spengies?
If it were easy it would be like taking an old version and ripping off the code for the block. Must be more difficult than that since noone did it yet.
>>123809834
Man, those are some awful designs
>>123810025
I feel like it's actual nomenclature for space science things but can't remember for what specifically.
>>123810525
https://youtu.be/_HLR3xH28RM?t=88
they seemed more imposing in-game
comfy platform
How do i do this?
>>123811748
share more to me
>>123811748
you seem to be cloaking your ship fine
>>123789908
Is the server in europe or the US?
>>123812353
>ping mattering much in spengies
>>123812353
I have 190 ping so either Poland or Japan
>browse /egg/ for a while
>get inspired to build a spess ship
>spend an hour building a ship
>finally finish
>take a step back to admire my work
>it's an fuck ugly box with thrusters sticking out everywhere
>doesn't even take off
How do I git gud?
>>123812525
>guessing where a server is based purely on ping
>>123812640
190 is a very popular number in both Poland and Japan
>>123812640
100% guaranteed
>>123812525
I want to say either like Germany or Norway or something, I knew at one point. US and a 130 ping.
>>123812685
>source: my ass
>>123812756
The server is in Germany
>>123812756
We all know it's Germany, but I was offering alternatives for fun because it's actually true that 190 is a very popular number in non-German countries.
>>123812589
Develop autism.
>>123812920
>>123813004
I know Ced is Germany but I wasn't sure if hosting people were as well ¯\_(ツ)_/¯
>>123812685
>Poland
Don't be ridiculous, Poland will never have anything to do with space.
>>123813609
Bohemia and Poland have gone to war for lesser things anon
>sov hides some kind of cheeki breeki playing contraption on your ship
>>123812589
Have a look at other people's creations for ideas on improving aesthetics without compromising function.
Try coloring your blocks as well. Generally it boils down to a lot of iterations until you get it right. Designing something that both looks good and performs well can be daunting.
Don't go crazy with armour blocks they can add too much weight and your creation will likely look like a shoebox if you are obsessed with making a shell instead of a ship that serves its purpose.
Start with small ships, they are quicker and easier to build. You can iterate your designs a lot with less effort, that and they are easier to build in survival.
>>123811954
>Tfw police brutality
>>123812589
Why is Drew Scanlon attempting to blow his brains out.
The server is in Bavaria, Germany.
Also, for the upcoming weapons modifications, please throw in some ideas you have. Consider that we are going to go to Arrakissoonâ„¢, so we are looking at weaponry used inside a gravwell and on the surface.
I have a few ideas on my own, but I would like to hear your thoughts, too.
My laundry list:
- unify ammunition types
- streamline naming conventions
- set average engagement range to 1200m
- introduce special weapons with higher ranges/RoF/damage than average, but a substantial power drain
- increase all speeds to be compatible wth Warbros' speed settings
- balance weapons against one another
- introduce swarm missile launchers and "heavy rocket" launchers
- balance weapons against shields
- make sure all weapons can be properly loaded (small/large conveyors)
- adjust sounds in dire cases
- unify sounds across same calibre weapons
- disable/remove weapons from some mods that don't play nice or are otherwise incompatible
- 100% DX11 capable
>>123815529
Make it so that weapons don't cause your ship to explode when firing over certain speeds
>>123815529
Low damage, high accuracy lasers when
>>123816259
when you switch to FtD
Atmosparky had to undergo some slight field revisions
on the upside it lost some much unneeded weight
>>123816242
On the list. I can only adjust speeds, as I cannot break open and adjust the positions of the projectile spawn on most models, but I can adjust velocities, which I aim to do.
Kinda shite to fly with a 400m/s ship, and fire a 300m/s rocket, because lol, no relative speed but absolute speed. Kaboom.
>>123816259
Soon, fellow anon. The phaser pack will return here and be tailored for that - high RoF, low damage, high accuracy. Keep in mind that I will also attempt to rebalance the ammo costs and ammo sources, so a phaser at 1200m range will do a little less DPM than a projectile weapon with the same range, but be more precise. Say I take 1000 DPM as base value for 100% accuracy, then 1 degree of deviation will be 105% DPM, and 5 degrees will be 125% damage.
I intend to run this across all weapons. I will also aim to offer variant ammunitions where I can be bothered, with custom icons. And I think I will look into disabling assemblers making ammo, but introduce an ammossembler, that contains only ammo - but all ammo. That should help production and finding shit faster, too.
>>123816851
That'll have to do. My main issue was firing a gun and watching the blocks behind it all just EXPLODE.
>>123817957
You know this is going to be a huge assload of work, but I hope it will be worth it.
>>123818698
Is
Is that a triple gun turret?
My
Dick
>>123815529
>shortrange <100m high damage lasers to cut through ships
>EMP weapons to eat through shields
>target painters/beacons tocommand your orbital ion cannon to fireActually I would love to see C&C Renegade's ion cannon/nuclear strike beacons in any game ever
>>123819918
>toss one out the side of a light transport
>huge laser array drops a ton of energy on it
coo
>>123819918
>short range beam weapons
I can do that. How about I take the phasers and make them do just that. Otherwise, it would just be colour variants.
>EMP weapons vs. shields
Sorry. Shields have two settings, explosive and projectile, because SE knows no other. I do aim to introduce HV railguns, though. They will ruin shields as kinetic penetrators.
>target painter etc.
Maybe once guided missile guy has figured his shit out on DediServers.
Did you know the Mk1 Coilgun has a listed max range of 40km?
That's as many as four tens. and that's terrible.
Moonbase gets comfier with each passing day
>>123821389
Do you get stable performance there?
>>123821109
This will be adjusted, among other things.
>>123821568
>20/25 fps, not bad
>>123821389
>Want to mindlessly continue upgrading Moonbase
>come home to ded serb
This is suffering
>that ship docked at the end of that walkay
That is sex
>>123816648
>first unharmed planet landing
After landing I tipped it over and broke the other thruster, but it's okay now
>>123821732
>>come home to ded serb
If the server is dead, please message me on steam. I am currently balls deep in this modding shit. What's up?
>>123822381
It's not ded now
But I got home after you went to sleep last night and it was torture
>>123822485
I am sorry you had to suffer.
>>123821732
moonbase discotheque when?
>>123822561
It was terrible ced
and now all I want to do is hear your sweet voice but you're not online
Come stake your claim and gain your fame at Moon City!
>>123821109
Is this Space engineers?
I'd love to have something in orbit I can use to rain shit down
>>123823010
I would love to build there, but I fear it would only be a matter of time before I angrily renamed or destroyed each of the 50 million antennae and beacons.
Good luck Mario
>>123823010
>mfw the moon has disappeared for me
At that point, I decided to take a break.
How about pvp only against online players and announced in chat.
>I am going to blow you to shit Wayne
>he has warning to try and escape or fight back
The whole offline raiding argument doesn't make sense anyway. If I was wanting to raid a base right now I can. It would be against the rules either way.
holy fuck ced
>z25 welder has a built-in reticle for precise construction
>>123823617
WHAT I CANT HEAR YOU OVER THE SOUND OF MY UI
http://ship.shapewright.com/
RANDOM SPESS SHIP GENERATOR
INSPIRATION GALORE
>>123824050
>peaceloving faggot playing his simcity: spess
>announce your impending attack
>his tears fill the chat as everything he held dear is torn to shreds
>"lmao, i warned you. nothing personel, kid"
I don't understand you people who keep asking for PvP on warbros.
>>123824162
>>123824673
Of course it does.
>>123824050
>>he has warning to try and escape or fight back
Why? Why would he need to escape from where he might be comfy at or should he need to defend his base from anything other than NPCs and ayys? So some knob can drag his shit to this server?
>Chilling at Moon Base
>Another night spent just dicking around building platfoms
>Not worried about defense because >stilts
>"Hey im gonna launch these cargo missiles at your base from space lol 15mins k?"
>Good thing I can escape :^)
muh industrial transport
muh dakka soon
>>123827194
This is for Tumbles.
http://steamcommunity.com/sharedfiles/filedetails/?id=565575999
>>123827194
is this modded SE?
>>123827661
Yes, it's the Warbros server
>>123827661
Vanilla single player creative mode.
>>123827769
what are all the mods?
>>123828151
http://steamcommunity.com/sharedfiles/filedetails/?id=375603526
>>123828151
There's a preload pack on the workshop with a list.
>>123828151
See >>123789908 for all the information you might need. Welcome to /egg/.
>>123828151
Check the Warbros posts at the top. there's a post about mods and a mod preview world.
I can't list all 150+, but the one prominent in the wemb is this one, it changes the look of the vanilla spiders: http://steamcommunity.com/sharedfiles/filedetails/?id=562510036
>>123827660
Do projections lag the server at all? I feel like it might, due to keencode. There's a lot of visual stuff going on with them.
If they don't what do you think of this mod? Would be cool looking, and allow us to do things like make detailed reticles or design your own 3d hud, as well as make things like holographic displays and cool shit. http://steamcommunity.com/sharedfiles/filedetails/?id=517675282
>>123828573
I I remember someone saying that even if the projector is off, the game still registers a ship and all its blocks there, and the only way to make it not do that is to actually clear the blueprint.
>>123828573
Projectors are an issue when the thing being projected has a projector.
The old Z welders had a repair system which involved a projector which projected the ship over itself so it could be rebuilt and repaired easily.
Which meant that the projector was storing the ship. And the stored ship had a projector that was storing the ship. Which had a projector that was storing the ship which had a projector that was storing the ship which...
Does anyone else masturbate to the sound of Ayy Lmaos?
>>123828573
I was looking at it, and it's great fun. Sadly, since Keen does >>123828813, I am not going to encourage people making repeated copies of their ships for comfy reasons. Consider the world file doubling up on data for every ship that does that. (Or tripling. Or quintupling).
You can already use projectors to do something like >>123824162 / >>123824673. USe armor panels and cornerlights.
Can projectors hold more than three generations now?
>>123829935
I.. I don't understand what you are trying to convey.
>>123829736
Five. I manually set this to 1 when I pass over the game file.
>wait for game to load
>wait for map to download
>wait for server to connect
>wait for respawn screen to show up
>wait for respawn
>take a step forward
>game freezes
daily reminder
gas the marek
S E R B
I S
K I L L
GOD
DAMNIT
JOE
rip in piece
he was a good serb
I currently cannot connect to the server itself. Please stand-by.
>>123832773
My hatch has been battened down
Post old shit in the meantime
>>123832773
>tfw in the process of flying a currently 82million kg drill around in search of silicon
Oh dear god I hope my dampeners were on during the last save.
>>123833778
Rebooting now.
what even
The Desolver is now also available for small ships.
Additionally, the following mods have been brought to DX11 and will, sooner or later, appear on the server:
>Pipes & Wires
http://steamcommunity.com/sharedfiles/filedetails/?id=565560367
>Gravity Walk Panels
http://steamcommunity.com/sharedfiles/filedetails/?id=565601036
>Gravity Tubes
http://steamcommunity.com/sharedfiles/filedetails/?id=565600797
>Laser Bridge
http://steamcommunity.com/sharedfiles/filedetails/?id=565604137
>Mech & Tank Weapons
http://steamcommunity.com/sharedfiles/filedetails/?id=565575999
That's enough modding for tonight.
Feels fuckin' good man.
Aaaaand there's a router that's been ordered. UPS ground estimated delivery on Dec 8.
Now all I need to do is craft a hostbox out of spare computer parts... But that can come later.
>>123839416
Oh goodness me.
Now I'll HAVE to figure out a serverbox. Might not be soon, but it'll definitely happen.
>>123811967
I too discovered that room. Tutorial mode is dead until that block spacing is fixed.
https://www.dropbox.com/s/up0lgo40nenrk38/AGiftForTheFactorioBros.zip?dl=0
>>123842516
what is it?
>>12384274712.19
>>123839672
The bonus is that the server pauses when nobody is on so you can basically leave it it on forever without worrying about the ayys wrecking your shit
>>123843854
Nah, the ayys aren't what I worry about, friendo.
It's the pollution that draws them.
But that's why there's single player worlds, and I can watch y'all wreck a multiplayer over and over.
r8 no h8
>>123844027
>backed up conveyors
>pollution plume
>most definitely feeding the ayys with all that smog
Not too shabby. I'm saddened by y'all's (anyone I've seen play so far anyway) lack of proper use of smart inserters/chests on circuit system for supply/demand chains.
>>123835545
>Stargate Prometheus
nice
>>123844027
Also: >WebM for Retards
I wish I had known about this much, much sooner.
>>123844436
i clog belts on purpouse as a kind of simple buffer, i can also F things up if i need them
>>123844973
It took me a second to realize what you meant.
I don't like having pickup on F, I actually put it on Num5 so I can walk and grab easier.
power armor mk2 soon felow eggtorios
>tfw half my machines have efficiency modules mk2 and mk3 including the mining drills
>I don't like having pickup on F, I actually put it on Num5 so I can walk and grab easier.
Do you only have 1 finger or something?
>>123845785
For it to make sense for my hand to use F I'd need to thumb it.
Walking up/down with my ring finger is awkward as fuck.
>>123845952
What kind of retarded position do you have your hands in
>>123846185
ring on A, middle on WS and pointer on D
>>123846659
So you're just really shit at video games then?
>>123846772
>changing one key config for personal preference
>shit at video games
I'm sorry that my opinion bothers you that much.
>tfw portable lasers can fire while you are in the tonk
i'll have 8 portable lasers when i post this
>>123846901
>I'm so awful at video games I can't use my ring finger properly
3 fast inserters can barely keep it feed even with all the stack upgrades
>>123847254
Muh dick.
Can you make robutts fill it with plates?
>>123847204
nice 4tard no audio version
>>123847441
audio only works on /gif/ and /wsg/, pantyfucker
>>123846772
How do you use your fingers?
>>123847360
i can make them fill the chests, yes, in fact, they fill the chest with iron for the green circuits factory, which cosnumes cables faster than they are made
>>123847847
No, can you have them dump directly into the assembly machine?
>gettan comfy
>>123847907
nope only to some specif chest with special functions in the logistic system
>>123847606
>actually being this much of a moot&moot2 cocksucker
fucking hell, tonks cant survive shit against big spitters and big bitters, how am i gona get alien artifacts?
if only the power armor shield exteded to the tank
How it works irl:
>bright outside
>go into cave
>at first it's dark
>can'tseeshitcaptain.jpg
>eyes gradually adjust
>can see shapes, etc.
How it works in spengies:
>bright outside
>go into cave
>at first it's bright
>can see shapes, etc.
>eyes degrade
>can'tseeshitcaptain.jpg
????
keep batteries or 2 more lasers?
Taking the Serbian down for some maintenance.
>>123851176
you could slap on another power thing and replace everything else with shields and be a true spess mereen
From the Depths:
If I'm firing 4m shells, 0.5m diameter is it possible to get a fire rate under 26ish seconds? I was having a bad time of it. I have an evacuator on the barrel, as many gauge coolers that have an effect, and overclocked to max. My autoloader complexity is 1.4x which I guess is not so good. Also my ammo takes forever to fill into the clips, maybe I need more than 1 shell customizer. I have 4 autoloaders on each gun, each with 3 clips.
They make a pretty nice hole though so perhaps I just need more gunz?
>>123852007
See pick related for the currently 203 grids on the server, sorted by cube count. Please take note of all the grids I renamed because people enjoy flying Small Ship 2045 to Platform 1200 where they dock with Large Ship 9264.
reshade works again
>>123853186
There are two things that can potentially limit your firerate: cooldown and reload. Ideally you want those to be roughly the same, because otherwise you are wasting blocks and resources.
In your case, you are putting a lot of effort into reducing cooldown when it's probably reload rate that is limiting your rof. Reload time can be increased by adding more autoloaders, or by changing your cannon/shell design so that you can get 1m long shells for belt-fed autoloaders, which are much faster.
Remember to set a suitable rounds-per-minute on your cannon, otherwise you get burstfire as everything that's in the autoloaders gets fired in less than a second, then you have to wait as all the autoloaders reload at the same time. If you set a proper value for rpm, you get a nice continuous stream of lead.
>>123849707
>a game about factories
>a singular tank
>>123853754
pls gib instructions dick stuck in vacuum
>>123853776
Thank you! I will see how the changes work out, and how much damage a bunch of 1m shells can do.
>>123854046
We've found that .5m gauge shells that are just
>gunpowder
>HE warhead
are incredibly OP
>>123853383
Server is booting up again.
>>123853383
Sibelius here--Heathen I lives!I've slowly been chugging back in-between crashes over the past 3 days to Titan after clanging up with the medbay and cracking the, modified with all muh ores, Sparky into two from a tiny 0.5m drop, but ended up doing other vidya today.
>>123854407
Don't tell me that Sparky with dampeners off flying max speed into the distance with over a million kilometers beyond Klendathu was still in use.
>>123854527
>>123854407
In any case, if you're cleaning grids, might as well get rid of Heathen I too (not sure if there's any unconnected wreckage left near it that would consume space that might be worth checking out?). Will probably try again this week or when I wake up; maybe go somewhereeasierwithin 1,000km and less time-consuming to start off.
>>123849707
FALME THROWER
END GAME SOON
>>123853383
Sorry senpai I thought I'd named Hope and Dionysis properly. Apparently I am a fagent.
Also the other small ship of mine is the little drill ship I built to make asteroid base building a bit easier. It wont be around long.
>>123853754
I dont know what to tell you anon, but that ship is beautiful. That antenna/array/whateveritisuptop gives me wonderful feelings downstairs
>>123855094
That looks stellar, anon. How did you do dis?
>>123854527
Hey Ced, I had a rover sitting at my moon base, its beacon was named "Ice Rover" and I think I named the ship the same thing, not sure.
It ran out of power and disappeared, this happened prior to the cleanup you just did. If it has a name but is unpowered, is that grounds for deletion?
>>123855603
Unpowered is no grounds for deletion from my side. I don't even check for that. But if it drifted off or was considered trash, that might have been automatic - but shouldn't. Can you give me any other information?
>>123855682
Nevermind, it has reappeared somehow.
But it is partially underground and missing the wheels. I guess I'll make sure to leave it on a platform when I log off.
>>123855505
reshade
>>123857356
CHROMATIC ABERRATION
SO REAL
>want to make cool cars
>worried ced will take muh wheels
If I build blocks on the wheels to make them more than one block will they go undeleted?
What's the IP for /egg/station13?
>>123857868
byond://87.106.26.203:2244
Dead as fuck right now because no burgers though
>>123857953
Good, means I can get atmos sorted in peace.
>Moe starting shit at everyone while we're trying to build the singlo
>Suggesting ideas, but not actually building them
Worst engineer bartender
>>123857473
Anon what is that comm array looking thing made of because it makes me moist
>>123858186
unbuilt stuff, wheels for the 'dish' and pillars and those grill windows
>>123858624
Sooo, what is the performance hit?
>>123858624
Man it's fucking gorgeous.
>>123858689
depends how retarded you go with the effects, simpler shit like the lense flares and colouring etc is pretty negligible, but bigger things like debanding and tiltshift and AA are more demanding, can easily nuke your fps into low 20s
it just depends how crazy you go with it really
>>123858986
That's not too bad.
>>123858946
>Finally find lost rover
>repair a bunch of damage, be happy to have rover back
>suddenly clang, vehicle jumps into the air at very slow speed
>reactors tap another block very gently, destroyed instantly
>various other broken components
Now it's in slightly worse condition, still, that's what I get for trying to rover.
Also, my pc parts got delayed a week due to stock issues, so I'm still using my pos pc with 3fps.
>>123859280
Do you mind if I steal that, because holy shit it's glorious
>tfw powered up
>>123853383
>G1's shitbox sparky mk-II
rude
>tfw I just want a comfy spengies server to play on. Preferably with a teamspeak.
concrete mod in the server when ?
ok, im going to try to play warbros server, wat do?
is it fine to just join or do i have to join group or download modpack or something
>>123861147
Learn to read.
>>123861246
herp derp im a big fagot didnt know the instructions had been posted in this thread yet
>1.2gb of mods
seems excessive? not that i care about data caps or anything, just seems more than ever needed
>>123861375
It's down from 1.5
:^)
Make a base on earth.
>spent all money on Christmas shit
>not enough money for stoned engineers
Guess we will try drunk engineers tonight.
>>123858147
typical Moe
We really need some kind of playerbase on /egg/station though but I'm not sure if we want the /ss13g/ audience.
>>123864427
>space engineers drinking game
>take damage randomly - shot
>randomly die - 2x shot
>ship damaged - shot
>clang consumes over half of ship - down rest of drink
Inb4 game cult commits group suicide via alcohol poisoning
rate my oilism
>>123858147
Excuse me, I started the bar, expanded hydroponics a bit, tried to make an atmospherics cage but fucked up because AREAS, set up a disposal network directly into the singularity, made a shuttle-side cargo bay with a crate stacker thing, mined a bunch of shit with my ripley and made two burgers.
Vivat.
>>123863892
tell ced to accept my friend request and put me in the group first
>>123866442
this
>>123866250
If we're gonna start comparing what we've done then I made the kitchen, planned out and built the singularity area, threw runtime into the singularity, made the basics for the disposal network to go directly into the singularity, and am now working on an actual atmospherics area
Just be a little more chill, stop calling everyone completely retarded when one person doesn't follow your plan, and lead rather than oversee if you're gonna order people around.
>>123861375
You made this? I made this. Did you wreck more of the base yet? :^)
Serb down... i jumped a little ship right as it happened, can't be the issue right?
>>123867927
>GELLAR FIELD FAILURE
Warbros server back up it seems
>>123866442
He cant, he's asleep.
Add Denorra from the group, I should be able to add you i think and then you can get on the mod download.
The server preload thing should be linked up top though.
>>123867927
And I jumped a big ship just prior. It got the shakes, bad.
swear to christ these kinds of games showcase just how completely I half-ass everything in life
afterwards, I disgustedly wipe it and swear to do it right next time, only to wind up with something even worse
I wanted to know if there are any sources of documentation for the ingame scripting. Or any tutorials you would recommend.
https://cubrr.github.io/space-engineers-doc-collab/html/R_Project_SE_Ingame_API.htm
This is the souce I've seen before, but I cant seem to find any of the methods for printing to a screen or text panel.
I tried following a video tutorial but the code as written does not work. I cant get over even the basic step of finding a block and printing to screen and would like some help.
>>123868263
WHERE WE'RE GOING
WE DON'T NEED GEARS TO CLANK
>>123815529
pls http://steamcommunity.com/sharedfiles/filedetails/?id=543635673
http://steamcommunity.com/sharedfiles/filedetails/?id=449392448
>>123870076
>270mb for one gun mod
>>123870804
8mb Battle cannon mod looks good tho ced pls add
>>123869218
https://steamcommunity.com/sharedfiles/filedetails/?id=360966557
The only place I know of where you can get the interface names.
Also, IIRC the game considers LCD panels to be the same as text panels so you gotta use the text panel terminology for shit.
>>123861375
Give preset pls
>>123872345
puu.sh
/lEg3R/6b68e99680.zip
>>123839416
>>123839672
I'll definitely play with you Urist.Especially if you ever hopped on skype you fucking dwarf in absentee.
Trust me sir I'm from CLANG.
>>123869218
The documentation is kept up-to-date in your system folder.
Steam/SteamApps/common/SpaceEngineers/Tools/Documentation.chm
If you're familiar at all with coding, particularly anything C-based, it's easy enough just to grab someone else's script off the workshop and see what's going on, then hack it together from there.
>>123869218
>>123874056
Forgot to mention, only the stuff listed under the Sandbox.ModAPI (and sublevels thereof) are usable with the in-game programming.
37minute travel time
Okay who did what to crash it this time?
Serb down.....
Itll be back in a bit.
serb is kill
i was drifting
Server is back
>>123860663
https://www.youtube.com/watch?v=AZ4AEaPAnqE
>>123869218
Print to screen by twisting a rotor.
>>123850670
keen are not human
>>123869218
void Main(string argument)
{
List<IMyTerminalBlock> textPanels = new List<IMyTerminalBlock>();
GridTerminalSystem.GetBlocksOfType<IMyTextPanel>(textPanels, isEnabled); //not sure if this method still works
if(textPanels.Count == 0)
return;
string output = "Hello World";
//output = String.Format("Cargo capacity1:\n " + capacity.ToString("F2") + "%");
//output += String.Format("Ignots capacity:\n{0:F2}%", ignotCapacity);
for (int i=0; i < textPanels.Count; i++)
{
IMyTextPanel textPanel = textPanels[i] as IMyTextPanel;
textPanel.WritePublicText(output, false);
textPanel.ShowPublicTextOnScreen();
}
}
bool isEnabled(IMyTerminalBlock block)
{
return (block as IMyFunctionalBlock).Enabled;
}
bool isTextPanel(IMyTerminalBlock block)
{
return (block is IMyTextPanel) && isEnabled(block);
}
>>123877896
Same, but looking it up by name.
void Main(string argument)
{
const string PANEL_NAME = "[LCD CARGO]";
List<IMyTerminalBlock> textPanels = new List<IMyTerminalBlock>();
GridTerminalSystem.SearchBlocksOfName(PANEL_NAME, textPanels, isTextPanel);
so I'm finally home
visiting my aunt turned out to be a good idea
>>123854139
>bothering with gunpowder at all
Do you not want an infinitely high fire rate?
>>123878731
who are you
All resource settings to lowest
All alien settings to highest
Factorio.
Is this a good idea?
>>123878795
the guy from saturday
>>123878879
Do you like dying?
>>123878964
Losing is Fun.
But having to trek a mile to find resources sounds bad too.
How about normal settings except with maximum alien spam?
>It's still going
Dream Daemon is more reliable than I thought.
http://steamcommunity.com/sharedfiles/filedetails/?id=379969347&searchtext=projector
Could any # autists modify this to start production of parts when a blueprint is selected?
>weld a drill onto my starter craft.
>Find ore deposits
>Predrill the hole just to see how far down the metal is.
>"Eh, this should be fine."
>get in ship and start drilling down the guided hole.
>Not even submerged in the hole yet.
>Ship stops moving.
>Check my battery, thruster and gyro. All is good.
>Turn off thrusters to see if I drop.
>Nothing.
>Try to rotate.
>Nadda
>Get out and drill all the spaces around my ship.
>still stuck.
>At this point literally nothing is touching my shit.
>Get back in.
>All the sudden terrain starts moving on it's own.
>Ship turns into salad.
Fucking KEEEEEEEEEEEEEEEEN!!!!
Are there any modded weapons anyone would recommend?
Especially big ass long range artillery, preferably able to do low orbit to ground strikes but anything else that isn't star trek guff is welcome.
>>123879808
>drilling on a planet
>>123880085
What do you suggest then?
>>123880240
Asteroids.
Not only do they contain far more ore, there's no gravity to interfere with everything.
>gently tap some rocks while mining
>enter the bulk
>>123784996
>Corneroids
Every time I see that name I'm reminded of short-lived it was. The fights were almost as fun as moving entire asteroids when multiplayer worked.
>>123880713
That would be great and all...
If I didn't require resources to get off of the planet in the first place.
>>123881018
a beautiful bear you have sculpted anon
pls show more of your rock sculptures
>>123881931
Fuck I saw it too
URSUS DISCOVERED
GAME OVER
>>123882134
it forgot to take you tho
>>123882338
nah, its supposed to tell others that you are there and that they should come
Why did I think this would be a good idea
IT ALL MAKES SENSE NOW
>>123883205
>implying super pen wasn't worth the dosh
>>123883205
>implying graphite shards in space
>>123883205
This is a retarded old-ass meme, and you should be fucking ashamed of falling for it. Yes, soviets used pens initially, and graphite shards were a fucking pain. So they eventually developed a space pen of their own.
They used crayons too though, at early stages, and those worked just fucking fine.
>>123883521
Just one stepping stone in the world of glorious USSR progress, comrade!
>>123883613
>soviets used pens initially
pencils*
>>123883205
Now why couldn't they just use a mechanical pencil, thus removing the whole "graphite shards when sharpening" issue?
>>123883613
you some kinda of CAPPIE?
>>123883747
I don't recognise this meme.
>>123883734
Mechanical pencils were what merican astronauts used initally. But pencil lead breaks often, so the danger is still there.
What better in space when you reload pistols, clips or magazines?
IT KEEPS HAPPENING.
>>123883938
Neither, batteries.
SORRY MAREK JUST CALLED AND SAID NOBODY IS ALLOWED TO FAST
I have $25 to spend. What engineering games should I get from the steam sale?
>>123884394
B-but my xmass
>>123883205
>american engineering
>these pencils could work in a pinch, but the constant sharpening and debris looks like it might be a problem in the long run. I'll have a talk with R&D to see if they can come up with pens that work in zero-g, maybe we could build on the project later for a next generation ultra durable pen for a multitude of projects where graphene just isn't viable
>russian "engineering"
>IVAN, OF WHAT WITH DO WE WRITE OF USE IN THE SPACE? INK WANDS ARE OF NOT WORK!
>USE OF THIS PENCIL VLADIMIR
>BUT IVAN, WHAT OF SHARPENING AND PARTICLES?
>USE BROKEN VODKA BOTTLE AND HOLD BREATH COMRADE
>GENIUS IVAN!
>>123884797
That vehicle looks ok
Am i missing something?
>>123884397
from the depths is on sale until tomorrow
>>123885002
Do you know what happens when you throw a grenade inside one of those?
>not appeasing clang with monuments
>>123885196
Something that doesnt happen when you throw grenade in any other armored vehicle?
>>123883897
I very cleverly twisted commie around for capitalists. Everyone knows communism rules spacengies.
>>123885558
The top of the APC is open. What happens when a grenade is introduced in to this situation?
>>123885196
i think the idea behind open-topped APCs was that it was more important for the guys to be able to get out in a hurry than it was to protect them from grenades
i'm not sure when militaries changed their minds about this, but looking at the BTR-40 there, apparently it happened later than i thought
>>123885887
Id say....blastoff?Good point there
We have achieved synthesis.
>>123884797
>USE BROKEN VODKA BOTTLE AND HOLD BREATH COMRADE
is not how you proper komrade
https://www.youtube.com/watch?v=CXbtT3i7BBg
>>123883938
Well either way you need a magazine for your bullets and if you don't have a removable magazine for quick and easy reloading then you're a fucking moron or WW1 Europe.
Either way, what the fuck are you even trying to ask here?
>>123885887
That's the least of their worries, An m60 using 7.62mm M993 can penetrate the sides of a BTR-40 within 500m.
>>123885887
See
>>123885924
It's an odd thing because ballistics are a pain in the ass and protecting troop carriers really is the worst. Ever wondered why Russians sit on top of their APC's?
Afghanistan and Chechnya taught them that the safest place to be in an APC when it drives over a mine or IED is on top rather than inside.
Slav logic, it seems retarded but often it's just a horribly pragmatic people who seem to have no regard for the safety of others and marginal concern for their own.Which is why this thread embraces it wholeheartedly.
>>123882134
jesus christ that terrible quality
>>123889665
>slav logic
Stupidity is not something exclysive of russians
>>123882134
>https://en.wikipedia.org/wiki/Compression_artifact
>>123889526
yeah, this is why i think they went with open tops: they thought enemy armor would be a bigger threat than enemy infantry
if a tank has the number of the vehicle you're in, your only hope is to get the hell away from that vehicle
Morning.
>>123870076
On my list.
>>123890647
hey, what's that APC called? i thought it was the M-110 but google sez i'm wrong
in battlefield vietnam we all called it the ice cream truck
>>123891260
113
ced
https://www.youtube.com/watch?v=tHJbQ5NH2c4
apple market tune sound emitter pls
>>123891367
well i was close, i guess
thanks
>>123890647
>Stupidity
Actually it's a tactic that has proved to work and reduce casualties signifcantly. Of course you wouldn't roll into battle on top but when travelling in an APC where there's a chance of mines it's better to be thrown off the vehicle and let it take the blast than to get shredded by shrapnel from inside.
>>123891573
>Of course you wouldn't roll into battle on top
if steel panthers taught me anything, it's that you don't roll into battle in the APC at all; you dismount two turns before you think you need to
Gonna do a quick down/up in 5 minutes. To prepare for the upcoming weapons pack, I am going to remove a buttload of weapons. Don't be sad. They will be back.
>>123891868
also, combat mission has confirmed this
https://www.youtube.com/watch?v=lIEgg7d8ZsU
>Boot up Space Engineers
>Haven't played since scripts were introduced
Oh god I have no idea what I'm doing anymore.
Quick question though, are there caverns generated on planets? If I dig enough will I run into something "natural" or will I have to manually dig out a large space for a base?
>>123892785
>or will I have to manually dig out a large space for a base?
yes
Use warheads.
BOYZ
WE GONNA WAAAGH DEM HUMIES
SHOW ME YER SHIPS
DIS DA WURLDBREAKA
>>123893312
Are all those conveyor ports on the front pistons?
>diabolical
>>123893189
Welp.
It'll be worth it in the end, I suppose
>>123893405
>Are all those conveyor ports on the front pistons?
Aye
>DEM CLANGY BITZ
>>123893646
>muh dick
got any webumz boss?
>>123892242
Server is booting back up. Sorry for the inconvenience the loss of the weapons might cause in the short term.
Now to finish this weapons pack ...
>>123894653
Catapult weights/releases?
>>123872519
That´s ABAP.
You`re ABAP.
>>123893823
My framerate drops to 0,5 when I record, so no webms
But here's what happened
>went fast
>clanged hard
>>123879128
I'm amazed that a singulo has ran that long and not shit itself.
>>123895571
And it's still running, been up for what, 40 hours?
>>123890027
>>123890684
best i could do, the video is long, i tried everything
Space Engineers or Medieval Engineers if I have to pick one?
>>123896821
space
>>123896821
Spess
>>123896821
Spengies
Mengies went the wrong direction and didn't add a block or building function for a long time now
>>123896821
spengies
you can still mengineer if you want to
Webm for retards has stopped working
What do I doooooooo?
A nice person came and tidied up the arrivals on /egg/station. Need that womanly touch sometimes.
>>123883664
Oglaf used that joke.
Anyone else making propeller planes in readiness for localised resources?
It seems you can actually get a fairly respectable speed with a can full of helicopter blades.
>looking at Warbros mods
>Large to Small grid block
>"It's essentially a forcefully-stabilized rotor with a smallship head, pretty stable for movement but pretty unstable for collisions."
>small blocks on large grid
>works in the same way as a rotor/piston
>>123905380
It works well for stations.
it hardly works
>>123906280
post butt
>>123906280
>Swede conglomerate scum
At least you're not Vanu.
>>123906569
You have plenty of room for more thrust
>>123906663
its just so ugggly
>>123899027
ffmpeg
-i vidya.flv -an -threads 8 -qmax 25 output.webm
What should I build on the platform?
>>123908371
A dong.
Reporting from the weapons front.
Currently planned projectiles (1200mm range):
7.62mm - ammunition for Assault Rifles, Interior Turrets (large grid), Sentry Turrets (small grid).
20mm - ammo for gatlings (large & small grids)
23mm - ammo for autocannons (large and small grids)
50mm - cannon ammo (small/large)
120mm - will come in AP and HE, small/large
152mm - will come in AP/HE, small large
230mm - large only
400mm - large only
Special "projectiles":
100m range energy pack - short range beam weapon (red/orange)
1200m range energy pack - long range beam weapon (blue/green)
tungsten rod - rail gun ammunition, 1500m range
Missiles:
75mm swarmer
200mm dumbfire
300mm heavy rocket
These will all have unified damage, range, speed, tracers, recoil and can be loaded in various weapon platforms. The weapon determines reload time, rate of fire, accuracy, sound.
/discuss
>>123910653
>no pewpew lasers
>>123910653
WAAAAAAGH WHEN
>>123910816
>beam weapons literally mentioned right there
>>123889057
Or you're using a revolver, retard.
>>123908371
more tghrustersgdg
>>123911939
>not knowing those are clips
>>123912196
Of course they're clips, are you illiterate?
>>123912312
No just retarded
>>123911939
Question
How do the pictured clips work? Are they flexible or something, because I can't see how you'd oh wait do you just not take the shells off at all?
>>123912470
those are mags dog
>>123912557
>mags
They're pamphlets you nidhogg.
Alright you physics loving bastards, I want harsh criticism on this boat. I know it's going to need done up with localized resources, but I'm pretty much clueless how to build something that's cost effective and cool.
Let me know if this shit works well and what can be done up better.
http://steamcommunity.com/sharedfiles/filedetails/?id=566129189
>>123908371
a railing
>>123800741
and it fucking spoofs autoturrets with the classic spinning move
>launch space engineers
>create new game in survival
>mine stuff and start building, stop for a moment and then close the game
>start game up again on creative, start on planet
>start making large ship
>place a layer of light armor and then close the game
God damnit I loved playing this game months ago. Now I can't seem to enjoy engineering or strategy games anymore. How do I get all that fun back?
>>123913603
shitty bow design means it cannot aim at targets ahead, could ride an xbox huge up to it or a sea-skimming missile
My airplane sin FTD keep ramming the water during the attack runs even if they fly normal before that. How do I fix it?
>>123913603
for fuck's sake open up the field of fire on those side cannons
>>123878790
Ha, no. I'm the other anon who was working on that idea. I got a script working for anything that's level when firing, but as it turns out getting weapons to aim perpendicular to the vehicle is a fucking bitch (read: no dive bombers). I might end up giving up on that, adding target prediction to the script and calling it good, because aiming is actually a terrible nightmare.
>>123915183
Are they making turns when they hit the water? Try adjusting the bank angle (3rd option in aerial AI iirc) to a lower value
BUMP
>tfw mars is ripped up from all my experiments
>>123919252
[Muffled engineering noises in the background]
>holy shit
>>123919837
I´m looking forward to the day where they either open up UI to modding or revamp the UI themselves.
>>123825719
Thanks for reminding me i still need to finish making the "Boner Patrol" in SE
MEANWHILE AT MOONBASE
>>123921516
>trip in space suit and die
>proceed to trip over your corpse and die again
>>123921516
>Rounds: 0
>>123882134
https://www.youtube.com/watch?v=QEzhxP-pdos
>>123893312
>>123893646
>Mah Ork boy
WEBM PLZZ
>>123872519
So, I got Reshade and it is hooked to the game.
How do I load that preset.
How do I do anything.
Help.
>>123922912
and now i feel (more) retarded
>>123895248
was the next post
>>123905291
how do you get the AI to control it properly?
I had to use ACBs to get mine to go
.>>123906569
L..Lewd.
>>123922835
i already explained, thats the best webm for retards can do with the length of the video
>>123923286
I know, I know. Could have split the vid up or something... I just saw the chance to link the vid.
>>123923286
Actually it's not, you could've cropped and/or scaled it down a bit. Sped it up, reduced framerate etc.
:^)
>>123919707
>tfw no dust storms or weather physics to piece it back together
I've been disappointed in the quality of games that have come out recently. Can someone sell me on what From the Depths is like so that I can potentially sink a lot of time into it?
>>123924682
i looked for an option for framerate but didnt find any, and the speedup only came to me after i posted it, weird thing is, i reduced it down to 800*600 but it looked 100% the same, so i gave up
>>123923119
ok so
>mediator
>setup tab
>put game.exe in left box (assume you have since it hooked)
>if you put the 'space engineersL' folder in your reshade's ReShade\PersonalFiles\Presets you should be able to select it in the dropdown on the right and hit update
then go to pipeline tab and tick which effects you do and dont want
clicking the tickbox enables/disables, clicking the effect name takes you to that effects configuration
then just hit apply up top and it should update the game
Buildan destroyer. Weapons (listed bow to stern) gonna be:
>8 7-block torpedoes in the bow
>-30m/s speed, range ≈2km
>laser AA (might make this fixed rather than turreted)
>2 .25m shieldbuster cannons (inertial fuze+frag warhead)
>2 .5m HE cannons
>.125 supercavitating HE antisub cannon (also inertially fuzed)
Thoughts? Suggestions? pls no bully
>>123928183
FtD is an excellent game. I'll give the bad bits first:
>UI isn't that great
>Campaign is too easy once you git gud (although you can modify what ships the enemies have, even give them your own designs so you have to fight against better stuff)
>AI-controlled ships are sometimes retarded
>Poor documentation and tutorials, come here if you have questions. I'm putting together a beginner's guide, bit by bit
Good parts:
>Great building scheme. Keyboard building makes all other kinds of vehicle design feel like crap
>Great dev. Delivers on his promises, fixes most bugs within a day or so, basically the AntiKeen which has been prophesied
>Combat is fun
>Big ships look beautiful. Smaller stuff can look like crap, but big bewts can be A E S T H E T I C
>>123928183
The main attraction to FtD is the campaign, which plays out like your typical 4X RTS.
Explore your surroundings, exploit the resources, expand your territory and ultimately exterminate every opposing faction.
What FtD does differently is that it allows you to design each and every one of your units from ground up - think Earth 2160 with a fuckton more detail.
For a ship, you'll design the hull, managing buoyancy and center of mass, you'll design the power plant and propulsion (both of which are about to see an overhaul), various defense systems and the means of which death is delivered.
The new cannons will allow you to even design the shells, choosing the proportion of which is gunpowder, what kind of fuse and warhead is to be used and so on - the cannon itself requires management of ammo loading, recoil and barrel heat.
The main pitfall in FtD is the UI, something that just about everyone has complained about.
There's a fair learning curve, most of which is simply figuring out what the fuck those buttons do, and how to get your units to follow move orders.
Once you're past the early confusion, you'll quickly master the game and find it disappointingly easy.
Hopefully this upcoming resource overhaul will bump up the campaign difficulty.
>>123929414
>>123929720
Thanks. I feel like in a lot of these sorts of games you can build stuff but not have anything to do with them, this seems a bit different.
Hey Warbros, do you guys have any advice on server hosting with planets? My buddy and I are wanting to play around with the new planets in multiplayer (just the two of us, maybe a third from time to time) and the game just crashes after a little bit every time. We were able to play just fine with a group of 5 before blaneds, but obviously it's an entirely new level of technical requirement. Is there anything to be done on the host-side to make it a little more stable?
I'm hosting on an i7 4550k/GTX 980 4GB VRAM/32GB RAM(kek) machine with a decent connection. I've spent nearly 50 hours in game since planets came out designing vehicles of all sorts and haven't gotten a chance to use any of them yet.
>>123915202
>>123915019
Well, based on feedback I made some major alterations, as well as replacing the underwhelming missile batteries (that I so beloved for their working hatches) with lots of dakka.
Kludged together a fixed bow and wider firing arcs for the new cannon batteries, which only sometimes dink the sides (will probably fix it by playing with the failsafes.
All and all, improved mostly.
>>123929924
That's one of the things I really like about FtD. SE, for example, has almost nothing to do. With the introduction of ayys you have stuff to kill, but besides building comf bases, pvp and CLANG, there's not a whole to to do. FtD has tons of stuff to build, kill, capture, whatever.
>>123930460
Much better. Also looks orders of magnitude better than what I usually build. I guess over the next couple weeks I'll start focusing on getting stuff to not look like absolute dogshit.
>>123925615
I've never seen a bigger cry for attention. Are you okay?
CED PLS
How many laser optics before they do nothing? I know that more than 6 steering optics are a waste, is there anything similar for the regular laser optics?
the server rebooted for a few minutes then crashed again. My glorious white structure didn't show up
>tfw hours of work probably got deleted
>>123930370
First of all, hosting locally is different from a dedicated server. If you host locally, your rig needs to a) hold the server and assets b) hold all physics calculation across all distance and c) deliver all data to all clients connected. On top of that, you are also running the client, which essentially doubles the load. Spengies runs relatively instable these days, so any slight hiccup of your client will kill your server, and vice versa. Our server runs so-and-so, really. It does go down. But if a client dies, which happens more often than I'd like, it does not tear down the server.
>>123931296
Rebootan.
>>123933518
Last save was 30 minutes ago. Or, 1 minute before it crashed.
>>123931945
Built an arbitrarily large number of them and see if adding more increases its stats.
>>123872619
Goddamn I wish I could get the timing right to actually be on when you are...
>>123929067
Which settings do you use/find advisable?
>>123934292
its completely up to preference desu
lots of the fancy graphics actually reduce visibilty in some ways (pitch black shadows with HDR and lense flares making stuff hard to see etc)
basically fiddle with the colours as you see fit with vibrance and curves and levels and tonemaps
lense flares as much or as little as you like etc
i personally like having deband - customfx on quite strong, it makes things look a bit smoother and you dont get as much colour strips on things and you get a bonus faint film grain if you turn it up enough
also lumasharpen and SMAA and FXAA if you like, dont go too crazy with the sharpening though otherwise stuff gets like outlined and it looks weird
also i tweak my gaussian anamflare to have a slight violet/purple colour to it
ambient light, screendirt and bloom play fairly nicely together too, a bit like the tonemapping built into the game but more luma based than chroma
>>123934749
>tfw no 4k IPS to witness all the contrast in its glorious blackness
>>123933707
You can't directly view the stats of a laser besides range, AP and damage. I was just hoping that someone had done some testing and happened to know the number
>>123930370
I hosted for whatever thread /egg/ was for a short time, i7-3770, GTX 670, 16GB RAM, but this was well before planets. If I remember correctly it was up/download speeds that choked everything up, and I would have to reboot the server occasionally because memory leaks.
>>123933669
From what I recall, the client and the hosting software were completely separate, my clientand usually everyone else'swould CtD while playing but the server would stay running.
New ship.
R8 this shit /egg/.
>>123937043
not bad, could use some more greebles on the flat surfaces for the 2nd read
>>123937135
T-thanks!
>>123937206
Which surfaces, you mean the wings?
I suppose I could, although that would break up the shape of them a bit. Oh well, I'll give it a shot and see how it looks.
Here's a clearer view of the cockpit, foreward fixed armament of 4x23mm machineguns, and 2x128mm cannons.
>>123937135
>>123937206
And thelewd rear.
>>123937658
>>123937878
actually its not as bad as i thought, i didnt realise it was as tall as it is
kinda reminds me opf something from infinty battlescape
>>123937658
where are thewheels
>>123788549
Wait is that space engineers? I don't remember the game looking anything like that..
>>123938252CLANG
>>123938252
No wheels to speak of, I make my ships with enough thrusters to at least hover above the ground so I don't have to preform skid landings.
There's a bit of CLANG when landing on open ground sometimes though, I'm looking into how to fix it.
1 Iron plate! Ah ah ah!
2 Iron plates! Ah ah ah!
ALL THE IRON PLATES! AH AH AH!
>>123938692
>Delay between the arm reaching the belt and having an empty spot to drop it
>Being this unoptimized
Disgusting
>>123938961
If you could educate me on how to autism properly, I'd enjoy it a fair bit
Efficiency is my fetish
>>123938446
blaneds
>>123938446
Blanits, as if the game wasn't CLANG enough already.
>>123938961
>I have no clue what I'm talking about, I'm a faggot, please rape my face
>>123938961
>>123939297
>all dem copper plates backed up on the right
Why does everyone use the belts as buffers? Good god.
Also: regarding the proper autism, I'm working on it.
>>123940381
Also: updating to being a Transport Belt Repair Man... I didn't back up my saves from 12.15...
So I don't have the glorious autism I was building with Muchi and the gang, so I have to start from scratch.
>>123940381
>Why does everyone use the belts as buffers?
I don't fucking understand
How else are you going to get something from A to B?
>>123941145
The belt is for transport, but there are ways to configure your output so that you're only pulling what you need, when you need it instead of the horrid pileups on the belts.
Ideally, your belts should be free and clear, no inserter should have to wait for a spot on the belt, and there should always be a cleanup section to keep excess off the belt.
Again, I'll get more in depth when I get to the point of having smart chests/inserters and cables.
>>123939926
>>123939975
Is playing on planets fun? I'm thinking about getting it but I'll probably only end up messing around with it all alone.
this sight will never get old
>>123941335
yes
>>123941442
>See that blanid?
>you cab fly to id
>>123941442
>yes
Thank you.
Also, you can leave the planets? Will structures you build in space orbit around them naturally?
>>123941625
you can leave them
orbits do not exist, because that would be too hard for keen
Mmmmmm....dakka.
>>123908371
a medieval village
>>123942297
WHERE DEM CLANGY BITZ?
>>123941315
buddy the waiting you're seeing is literally because the belt is nearly capped on the amount of resources it can transfer
I'm not sure how your autism shitfest wants to control production in some form to the current demand but it's probably A) not worth it and B) not even realistically feasable considering all the infrastructure I'm running.
Granted, the two last factories did eventually end up clogging, but that was more because of how splitters disfunction than anything.
In the end it's simple: I'm just producing more resources than I use right now,
>>123942694
Oh Armok...
Well, my suggestion would be something like this.
Using smart chests/inserters you can configure a circuit to, on demand, send resources where they need to go.
The resource producing end would need to be set up something like furnace>blue inserter filling a chest>smart inserter pulling from that chest with a belt directing the product to a smart chest that makes the supplying smart inserter stop sending product when it reaches a certain amount of product. You can change the amount of product as need arises, but I would start with the <1 setting to get things started and then go up from there when you need larger buffers.
As said, once I get to the point of electricity that's not going to draw ayys from across the map, I'll show y'all. /Might/ have to make a video and put it on youtube or something to explain.
>>123942694
And I should mention, I was like this at one time, and then I realized how bad the whole "produce as much as possible all the time" mentality is as it causes you to be over run with ayys VERY quickly.
Though my playstyle for RTS stuff is turtle and slowly build until I can overwhelm and take out my enemies in one fell swoop, so your mileage may vary. I'm just horrified by the full belts.
did /egg/station crash / hang?
Getting 0% CPU usage, can't check
>>123943340
>as it causes you to be over run with ayys VERY quickly.
Granted, my settings weren't max everything on ayy lmaos but they've send some huge waves in the past
I barely have lost a turret this game
>>123943340
>Though my playstyle for RTS stuff is turtle and slowly build until I can overwhelm and take out my enemies in one fell swoop
Stop playing against the easiest AI. For the vast majority of RTS games you'll have most success going by following doctrine
>constantly increase resource production of available territory
>spend gathered resources to acquire more territory
It usually ends when one side spirals out of control.
Rarely if ever does turtling work, because you're denying yourself the opportunity to gather resources.
>>123943835
I don't go for weapons production very quickly, that's probably a playstyle thing then.
At this point, I'm just trying to share knowledge that I believe to be helpful.
And holy shit, I'd love to see what the pollution levels are in your core chunks.
>>123944565
That's probably also my problem, I enjoyed playing against human opponent friends, so they'd usually forget about me, even though I was collecting resources but I wasn't attacking anyone until it was too late. I like making Magic decks the same way, I've come to realize.
>>123945728
been working on those efficiency modules
>>123946246
Oh wow. Only 6k in the cores. Not too shabby.
>>123946698
look man if ayys are lmaoing you, all you need is more laser
Update from the weapons front.
7.62x51mm
>Range: 950m
>Speed: 800m/s (50m/s variance)
>Damage: 15/15
20x102mm
>Range: 1200m
>Speed: 1050m/s (75m/s variance)
>Damage: 60/60
25x137mm
>Range: 1200m
>Speed: 1100m/s (100m/s variance)
>Damage: 75/75
50x198mm
>Range: 1200m
>Speed: 1300m/s (110m/s variance)
>Damage: 105/105
These will be used for chainguns, sentry guns, burst cannons and autocannons.
Hull and weapons done. Everything else still unfinished. Hopefully she'll ride a little lower once all that is finished.
>>123947220What game?
>>123946913
>>123946246
>>123943835
Okay then, I'm being paranoid about the attacks (which I know you need later on anyway for artifacts) but still... I'd like to show the wonder of clean belts. I'll get some pics eventually.
>>123937043
>>123937658
Doorstop/10
>>123947220
From the Depths.
Also, forgot to mention that I'll be adding flare interceptor missiles on top of the bridge.
>game has been out for 2 years
>only has 4 weapons
Keen you lazy cunts, get off your ass and add content that improves the base game
>>123947714
>planets
>not improving the base game
>>123948449
There's still nothing to do. Planets are just another place to do nothing.
>>123947189
>burstcannons
muh dick
>>123948648
what would more weapons add? they wouldnt add anything in means of an end game goal. a mostly pure sandbox game like this is bound to always lack an endgame goal
>>123949367
Combat beyond 800m?
>>123949463
>implying combat ever happens
>>123948449
>space engineers
>engineering
>in space
>planets having anything to do with the two above subjects
If planets were randomly generated in an infinite world maybe. At the moment they are novelties.
>>123949743
Because there are no usable weapons
>>123947714
>machine gun
>unguided missiles
More like 2
>>123949743
Combat doesn't happen because there is no support for it ingame, not the other way around.
>>123949827
How many times have you faced a would-be opponent, only for both of you to stand down becauseno weapons?
>>123947189
And here we go with the large calibres, which will actually behave a little bit different. Essentially, this will have both a visible projectile and work in either AP or HE mode, depending on what you load. You will get more range and speed out of AP, but HE offers area damage and increased damage, albeit at lower speeds and ranges.
120mm APFSDS
>Range: 1350m
>Speed: 1800m/s (100m/s variance)
>Damage: 250
120mm HE
>Range: 1200m
>Speed: 1300m/s (110m/s variance)
>Damage: 400 (4 blocks radius)
152mm APDS
>Range: 1350m
>Speed: 1700m/s (100m/s variance)
>Damage: 350
152mm HE
>Range: 1200m
>Speed: 1200m/s (110m/s variance)
>Damage: 500 (4 blocks radius)
230mm APDS
>Range: 1450m
>Speed: 1600m/s (100m/s variance)
>Damage: 500
230mm HE
>Range: 1200m
>Speed: 1100m/s (110m/s variance)
>Damage: 700 (5 blocks radius)
410mm APHEI
>Range: 1600m
>Speed: 1500m/s (100m/s variance)
>Damage: 650 (2 blocks radius)
410mm HE
>Range: 1200m
>Speed: 1000m/s (110m/s variance)
>Damage: 900 (6 blocks radius)
These will be loaded into single-shot fixed cannons, turrets, multi-barrel batteries, and capital ship main guns.
>>123950117
I don't look for opponents because there's no way to fight except at ridiculously short ranges
>>123949749
>buy kerbal space program
>hyped for space action
>it starts you a fucking planet
>uninstall and demand refund
I hope that other comment deleted. I give you my Planets Train Mk. 1
>>123949743
PvP barely happens because the mechanics for it aren't laid out properly and it's a huge risk for anyone involved, and most people are inexperienced to boot.
>>123950391
>I've never been in a fight
>that means the weapons are ineffective, and is the sole reason combat never occurs
Does the observation support the hypothesis?
>>123950902
I've been in fights on PVP servers, it mostly comes down to either ambushing someone with less turrets than you or running away from someone with more turrets than you
And if you have a better computer than the person in pursuit, you get away because of sim speed and speed limit mechanics, then eventually they get bored of chasing you.
>>123950902
Are you arguing that the weapons already in the game are satisfactory, or that the inadequacy of preexisting weapons is unrelated to the shittiness of pvp?
>>123951265
The latter. Shitty weapons are eclipsed by greater problems.
SE vanilla weapons are absolute dogshite, and completely unsuited for damaging (let alone destroying) a prepared opponent.
This owes mostly to the presence of gravity drives and low projectile velocity, as turrets can't reliably hit an accelerating target.
Should a random missile hit the target, the damage dealt will most often be underwhelming.
Even if given the incentive and weapons to perform PvP, the simple likelihood of randomly encountering anyone is too small.
Without a means of detecting players far beyond current vision range, it's simply too tedious to find anything to fire a gun at.
It's not just something that's needed for PvP, but for all multiplayer. Without it, MP is just you, your friends and those other people you'll never see in a hundred hours of playtime.
>>123950646
Is there a general serv for space engi's?
I don't want to have to play alone anymore.
>>123952130
Idk, I just play alone too or on KWS Knight Wolf Systems
>>123950334
Next up, rockets. Since there are no missiles in Spengies (all unguided), they'll be renamed appropriately. These move slower than the projectiles, but can be used with a lot less recoil and carry more damage. I will give small ships a special rocket, the swarmer type.
36mm swarmer rocket
>Range: 900m
>Speed: 1200m/s (150m/s variance)
>Damage: 100
This will be for small launchers. Think rocket pods. The rate of fire will be high, the "magazine" size around 20 before a reload. Small ships only, can be used to saturate a flight corridor.
200mm rocket
>Range: 1200m
>Speed: 1100m/s (100m/s variance)
>Damage: 300 (3 block radius)
These will be used for single to quad tube launchers on small ships and the main rocket for large ships.
400mm heavy rocket
>Range: 1600m
>Speed: 900m/s (50m/s variance)
>Damage: 800 (5 block radius)
These will have very slow reload times and single tube only on small ships, potentially dual or quad tubed on large ships.
Also, beam weapons. These will come be different based on the platform used, and come in two colours for each of the two variants: short range cutters and long range consistent damage.
Long Range Beam Red or Orange (small/large)
>Range: 1300m
>Speed: 2400m/s (0m/s variance)
>Damage: 45 / 150
Short Range Beam Blue or Green (small/large)
>Range: 150m
>Speed: 2400m/s (0m/s variance)
>Damage: 300 / 950
These weapons will have high RoF, so they will excell at keep the weapon on target. Also, with their high speed, they are extremely precise. Yet, even long range beams have limited range, so there will be weapons that surpass them at varied tasks. Beam weapons will also be very well suited to break shields.
>>123952130
>>123952262
See >>123789908
>>123952130
ctrl+f warbros
>>123937043
exposed thrusters/10, would not use in combat
>>123908371
fuckhueg catapult
or several fuckhueg catapults
with welder reloading
>>123912995
Your mother is a pamphlet you swine
C O Z Y
O
Z
Y
Does anyone know how to set the evolution factor back to 0 in Factorio?
I put this map on max ayys and I want a bit more time to prepare for the bigger bugs
>>123954118
Disregard, figured it out
finished muh cheap scout
Lunar tower across from the Filthy Hippie compound.
And the back side
How long would it take for someone to understand Sengies enough to play on the serb?
>>123956795
not that long, once you can play survival youll be fine really
>>123956795
If you are willing to listen and not fuck shit up because you're not asking, you can be taught the basics in a day.
>>123956903
>>123956941
Ah alright, thanks.
I think I'll just try learn as much as possible before jumping on the server because I'm too autistic to rely heavily on and communicate with another person.
>>123809834
https://www.youtube.com/watch?v=w45EXdJ7Tcw
based spacenazis
So my medbay is still there in my base, but my base is invisible and can't spawn there....
KKKEEEENNNNNN!!!!!
>>123941790
orbists exist you retards. you only need enough speed/low gravity/low orbit.
theres nothing to do to make orbits, if you have physics engine you have orbits
USS Whitehead:
>7 frag torpedoes, 6 run at 5m below surface, 1 neutral buoyancy to hunt subs
>1 fixed AA laser
>2 dual .25m antishield cannons
>2 .5m HE cannons
>1 .125m antisub cannon
>3 flare interceptor missiles
Standard speed 25m/s, flank speed 35-40m/s
Still have to make some adjustments to make it a little more maneuverable, and going to redo the bridge to make it a little higher and comfier (the beams of lead sticking up from the bridge are to make sure balance will be the same after those adjustments)
Does anyone have a roll pasta for planetary bases in Spengies? I'm stuck for ideas of what to /egg/.Pastebin it though I don't want to shit the thread up too hard.
>>123959391
Build a soviet-themed military resource outpost.
>>123959391
Watch the movie about "Camp Century".
I wonder, are modded cannon's projectiles affected by gravity in spengis? If so, could be fun to build pic related
>>123959531
I am to build resource outpost on Ice planet because Ice like Mother Russia, cold and harsh.
>>123959745
Will do comrade.
>>123952458
Next set.
Flaks are missile/fighter shields. They will have large explosion radius, comparatively short range, low damage but decent rates of fire. Think BSG. On small ships, you can head-on a fighter and fill the space between you and them with explosions, taking down rockets. On large ships, you will be abe to create shields of fire for the same purpose.
They'll engage targets at ~1km range, while having a shorter effective range, so they put up the missile shields before that target is in range. They will be able to hurt things that come to close, but other weapons are better for the actual fight.
130mm Flak Cannon (fixed & small ship only)
>Range: 650m
>Speed: 900m/s (50m/s variance)
>Damage: 90 (4 blocks radius)
200mm Flak Cannon (turret & large ship only) - fighter screen
>Range: 700m
>Speed: 900m/s (50m/s variance)
>Damage: 200 (7 blocks radius)
300mm Flak Cannon (turret & large ship only) - cap ship screen
>Range: 800m
>Speed: 900m/s (50m/s variance)
>Damage: 300 (10 blocks radius)
And at last, railguns. These come in two variants - chemrails and magrails. The prior will fire faster, but deal less damage, the latter will hit harder, but fire slower. These will ultimately be your sniper weapons. Since they are kinetic penetrators, they are also well-suited to softening shields up. Nevertheless, since they fire slowly compared to other weapons, they will not be your best bet for all purposes.
40mm Chemrail Slug (fixed/turret & large ship only)
>Range: 1900m
>Speed: 2000m/s (200m/s variance)
>Damage: 125
80mm Chemrail Slug (fixed & large ship only)
>Range: 1900m
>Speed: 2000m/s (200m/s variance)
>Damage: 200
80mm Magrail Slug (fixed/turret & large ship only)
>Range: 2000m
>Speed: 2200m/s (150m/s variance)
>Damage: 250
Also, railguns have no recoil, but impart massive amounts of impulse onto a target. The ammunition will also require uranium - as an approach to cover "energy cost", which Spengies currently does not allow for weapons.
>>123960454
Time to make Galactica.
Enormous beam cannons when
https://youtu.be/7htzNn9BVf8?t=1m10s
>>123960454
OH GOD YES
>>123960892
Should I make the flaks have like 300m range, rather? For that real shield feel?
> Next ftd update (tomorrow) has piped exhausts and water cooling radiators
>also power can be traded between ships through electric engines
>>123960892
>ork's wet dream.gif
>>123960454
Ammunition assignment tables/weapon list:
____________________________
Legend:
>Size:
H = Handheld
S = Small Ship
L = Large Ship/Station
>Functions:
F = Fixed
G = Gimbal/Limited Traverse
T = Turret/Full Traverse
N = No Conveyor Port
____________________________
SMALL/MEDIUM CALIBRE
>7.62mm
- HN :^) Assault Rifle
- ST Sentry Turret
- LTN Sentry Turret
>20mm
- SF 6x barrel gatling (short version)
- SF 6x barrel gatling (long version)
- SG 3x barrel gatling
- ST 3x barrel (compact form factor)
- LT 3x barrel (compact form factor)
- LT 6x barrel
>25mm
- SF 6x barrel gatling
- SF autocannon (long)
- SF quad autocannons
- SG 3x barrel gatling
- SG 6x barrel chaingun mech arm
- ST 6x barrel chaingun tank turret
- ST double autocannon turret
- ST 3x barrel gatling
- LT quad autocannon mount
>50mm
- SF autoloader cannon
- SF 5-burst cannon
- SG 5-burst cannon mech arm
- ST autoloader/mag fed tank turret
- ST 5-burst cannon tank turret
- LT quad mount battery
______________
LARGE CALIBRE
>120mm AP/HE
- SF fixed gun
- SG cannon mech arm
- ST tank turret
- LG broadside mount
- LT deck gun
>152mm AP/HE
- LF 2-burst battery
- LF stackable 2-burst battery
- LT single barrel turret
>230mm AP/HE
- LF fixed cannon
- LG broadside mount
- LT single barrel turret
>410mm AP/HE
- LT single barrel deck gun
- LT triple mount deck battery
>>123963736
cont.
ROCKETS
>36mm rockets
- SF Pod
>200mm rockets
- SF pod
- SFN pod
- ST turret (compact formfactor)
- LF launchers
- LT 2 tube launcher (compact formfactor)
- LT 6 tube launcher (limited elevation)
>400mm rockets
- SF pod
- LT six tube launcher
______________
SPECIAL AMMUNITIONS
>Cutter Beam Red/Orange
- SF emitter
- LF emitter
>Lance Beam Blue/Green
- SF emitter
- LF emitter
>130mm Flak
- SF cannon
>200mm Flak
- LT single barrel battery
>300mm Flak
- LT double barrel battery
>40mm Chem Rail Slug
- LF short rapidfire gun
- LT turret
>80mm Chem Rail Slug
- LF spinal mount
>80mm Mag Rail Slug
- LF spinal mount
- LG pseudo-turreted gun
______________
So, yeah. That should leave us with a variety of weapons for various purposes with balanced behaviour across the board that doesn't blow up in our faces as we fire and everything has a niche. I'll have to toy with accuracy, RoF, reload times and when that's done, I'll talk about damage per minute. I'll have it so accurate guns fire slower, and high RoF results in more spread. Burst cannons will get a bit of an exemption for that.
>beam weapons
Muh dick
IT WORKS
WAAAGH
>>123964540
>not building a door on the front to board those ship too sturdy to cut in half
>not building overridden thrusters to cut through ships with heat and ram the one too sturdy to be melted
Is it possible to move an asteroid with thrusters? i want to build pick related
>>123964895
forgot to addand then crash it on a planit and use it as a fortress
>>123964691
>not building a door on the front to board those ship too sturdy to cut in half
But anon you use Boarding Crafts for that kind of stuff
>"The Ork Brute Ram Ship is a curious vessel and possibly the single most characteristically Orkish spacecraft in existence. It is fitted with engines and maneouvering thrusters that are far superior to the Orkish norm. But these engines are not intended to make the Brute better in a fight, but to allow it to line up a victim and then ram it. The Brute's armoured beak, festooned with rotary blades and drills, is a terrifying weapon when slammed into an enemy starship at maximum thrust, allowing this Escort-sized ship to badly damage even a much larger and more powerful capital ship. In combat, Brutes manoeuvre to try to reach a position where they can charge an enemy ship and burst it apart with a single impact."
>>123964895
Only with WAAAGH!-powered silly drive in Starmad.
>>123964895
It's not possible yet, but it would be freaking awesome
>>123965163
I remember being able to board stuff in bfg, i may have fucked up my old bfg memories
>>123965645
Would this help? Because I'd add it. Might even add rounded blocks, too.
http://steamcommunity.com/sharedfiles/filedetails/?id=313980184
>>123965725
i could make a baby rock with them but it wouldn't satisfy my orky side
Gonna go to sleep now, posting one last update.
Got started on redoing the bridge, tomorrow going to add some more shit to it to make more functional and better-looking. Rebalancing everything was a bitch, but now flank speed is up to a consistent 40m/s (standard speed is unchanged, still 25m/s). However, firing torpedoes at flank speed results in them being launched through the air rather than directly into the water, not very good if you're facing someone with LAMS. Firing weapons at flank speed is also a very bad idea.
Also lengthened the barrels of most weapons, just to avoid blowing parts of my ship up. AI failsafes can be consistently retarded in some situations.
After bridge overhaul is finished I might work on reducing recoil a tiny bit, then painting. Any suggestions on colors or patterns? I'm pretty shit at all that. I was thinking dazzle camo, but I'm not sure how well that would work with this.
>>123963827
Ced will you make the weapons pack available as a separate compilation? I like the sound of what you're doing, and would like to use it on the serb me and my buddies play on.
Update from the tethering system front. Currently working on three things:
>Welding/Grinding mode
A source which holds components can translocate these components to another grid's sink, if the two grids are connected via a special, range-limited tether uplink on each side. Thinking about 1km range - maybe 500, maybe 1500, needs testing. Should make welding drones and ships much more compact and introduce a mothership - support craft situation.
>Mining mode
Same deal, but limited to ore. Thinking about a maximum of 2km range. This will make very small mining ships/drones possible, that detach from a mothership, mine, and translocate the load directly to base without having to dock first. It will also enable prolonged mining, as you won't have to fly back to dump.
>Custom models
Based on vanilla laser antenna and vanilla cargo sorter OR medium (small grid) / small (large grid) cargo container. This will take a while, because I have so much shit on my plate.
>>123968004
Currently trying to chase down all the modders to get their permissions to use their assets. A few have already replied in the positive, others haven't even accepted the friends request.
But in the end, the mod(s) will be on the workshop, with full documentation and assets. One problem is, I will have to make two versions - one with, and one without disablers. I intend to disable many weapons, such as vanilla gatlings, SANCHI hoverbike mod weapons, several Azimuth guns, and so on - this will be somewhat specific and require proper load order.
But, once I am through with it all, yes, it will be available for public use.
>>123923286
>>123928494
Lower resolution
higher bitrate remember to enable 2 pass encoding
>>123968446
Okay, thank you.
Forgive me for being dense, but will I have to download the rest of the modpacks and then load your rebalance mod, or will it be one big mod with all the weapons rebalanced and included inside?
>>123968946
I'll make it work regardless of other mods, it will work standalone. I will also put an explanation in the description. It might cause some weird behaviour (such as some mod's guns/ammo and my adjusted guns/ammo coexisting, or two blocks with the same look but different names existing), but there is only so many things I can prepare for. I will, however, try to explain how you can use that pack without interference.
Ideally, this will alter or outright disable SANCHI weapons, several Azimuth weapons, several of Ravenbolt's compact weapons and so on (regardless of the mod's presence), so it should be irrelevant unless you add a weapon's mod I did not prepare for.
Also, you're not dense. This modding/stacking business can sometimes really go awry.
>>123969393
Ah neato, I don't currently have any mods with weapons in so that should be fine, but I like the idea of having a large variety of weapons which are balanced against each other.Thank you for your hard work Ced, no homo I swear
>>123968446
>disabling vanilla gatling turrets
Ced you are the hero we don't deserve
>>123969982
There will be equivalents, such as a 1x1x1 block 3 barrel 20mm gatling for large ships, and a 1x1x3 submergeable 20mm 6 barrel gatling turret, mind you. Just balanced to the rest. And fuck that 3x3x3 bullshit with turrets that cannot be integrated into hull designs.
>>123791137
>not welded tethering ships
>>123895571
It's still fucking running, holy shit.
>>123970347
>not shipping thethered welders
>>123970683
THE SINGULARITY ISFINE
>>123970683
Do you even know why a Singulo goes rogue?Because some fucking idiot touched it.
LEAVE IT ALONE.
>>123971362
You can always try and feed singulo some supermatter.
>>123971362
Basically this
Leave it at 1 and on
Shit should run INDEFINITELY
>>123971662
>leaving the PA over 0
hehhhehhe
>>123971813
Literally doesn't do anything, it'll stay either red or sometimes goes to purple but then goes right back down to red. Considering this shit has been running for multiple days.. yeah.
>>123971864
>Lying
You put it at 0
>>123960584Galatea ;_;
But yes, massive multiblock weapons of various types would be great.
On another note, anyone want to play Scorched Earth on the Moon? Basically build launch platforms for built projectiles at a suitable distance from each other and try to hit one another.
>>123968446
>and introduce a mothership - support craft situation.
Holy shit yes
..now I need to figure out how drones work
>>123971979
>>123971813
>>123971662
>>123971562
>>123971362
>>123970990
IT'S LOOSE CALL THE SHUTTLE!
Is there a way to control multiple drones at once? I want to have my fleets of small drones do suff as a fleet
>>123973257
There's an antenna WAN on the workshop. Use that to write your own drone firmware and communication protocol.
>>123973245
You technically could put some bags of holding around, surrounded by walls in case it gets >loose so that it drags the bag towards it and gets captured.
>>123968446
I feel like 2 kilometres range on the part teleport is a bit ridiculous.
Like, there's making things easier/more convenient and then there's making things trivial.
Half the fun of building things in Survival is working around issues like that - being able to resupply, etc. If you can resupply from two kilometres away from your mothership without even batting an eyelid, then you might as well just play creative imo.
I mean go with whatever, but I'll probably keep doing the old old-fashioned way.
>>123968446
>Thinking about 1km range - maybe 500, maybe 1500, needs testing. Should make welding drones and ships much more compact and introduce a mothership - support craft situation.
My Cylon fleet needs this
>>123973956
That said, if there was a way to give it a range of say 20 metres, I'd be all over that like you've no idea.
Being able to park a weldship on a little platform a-la Orcas in C&C, with no finicky physical connection requiring careful lineup and cautious parking, and fill it up would be great.
Like the equivalent of a charging plate vs a charging socket.
>>123968446
>all dis tethering
O-ONII CHAN, MY SHIPS ARE MOVING ON THEIR OWN
>>123968446
What surprises me most is the fact how open minded the modders seem to be for space engineers. Other mod-heavy games seem to have a lot of drama, bullshit and other faggotry surrounding modding while spess engineers seems to approach a more "advance for humanity" approach to development.
Maybe it's just the united hatred for keen's code that does all this?
>>123974702
>Maybe it's just the united hatred for keen's code that does all this?
Common enemy gives common purpose.
sup /egg/
can someone help me figure out how to hydrogen thrusters? I looked online and there aren't any guides and all the videos I find are just mindless dicking around with hardly any explanation. How do I set up a hydrogen-fueled engine system in SE? Right now I have a hydrogen fuel tank with conveyors connected to all the thrusters, and I've filled the tank with hydrogen fuel tank items. What am I doing wrong?
>>123975653
You need something to make the hydrogen.
Either:
Farm - goes on the outside of a ship or station, uses sunlight to harvest Oxygen and Hydrogen. Hook this up to generate it at a very low rate, use many to create decent amounts.
Generator - plug this into your conveyor system and fill it with ice to break that ice down into Oxygen and Hydrogen. This one works much better, but obviously requires input resources that arent infinite. You need fewer of these for decent output.
Also hydrogen thrusters burn fuel FAST. So prepare for that.
>>123975894
So in that case what's the point of the hydrogen tank?
>>123975653
>hydrogen fuel tank items
You mean bottles? Those aren't for ship thrusters, they're for refueling your jetpack.
Instead, connect up an oxygen generator, and fill it up with water ice.
>tethering means I can chop my big phallic roid penetrator down to 1/3 it's length
>my little worker bee utility ship in half
>redesign the aft of my mothership and get rid of a lot of useless mass
I'm getting a raging engineerection over this
>>123976165
It stores the hydrogen.
You dont pour your petrol directly into your car's engine, do you.
If you mean the little bottles, those are for taking fuel OUT of the tanks to put into your spacesuit for extended dicking about outside your ship.
>>123976416
>>123976335
>>123975894
Thanks guys! I've been trying to break orbit for two days now and this was the last thing getting in my way.
>>123976658
No problem anon, enjoy space.
Good idea is to have your hydrogen thrusters with a shut-off switch so you're not always burning hydrogen when you could be using ion thrust instead. Then when you need the boost, you can reactivate them and go fast.
>>123973956
>>123974314
Thanks for the feedback. I'll take that into account. We are still in the phase where Pacas works on the code and I am pondering the model side. A NFC-style thing would be cool, too, agreed.
We might end up with 500m range. Since it is tied to a standing laser connection anyway, a mining ship inside a roid would not be able to dump anyway. Also, it's a one way trip - no resupplying with either of the systems. It will only transport ore or components. No ingots, no power or ammunition.
>>123977179
So it's just EVE, that works
>mining ships are primarily carriers of 'cans', resource tanks with three attached mining drones
>the mothership simply collects the resources from the cans
>>123977179
The laser part makes it a bit more reasonable, but yeah, i think a 500 maximum is pretty fair.
I mean, that's still a HUGE range. I dont think I've ever taken the Z further than that from the Spire. Having it be two kilometres is just crazy talk.
And then if it's 500 metres, you have the new gameplay mechanic of building waystations to beam shit around.
So if you have two bases a couple dozen kilometres apart on a planet, you gotta build signal points to move them across.
Gondor calls for construction components, and Rohan will answer.
>>123976842
One last question: is it possible to manufacture the hydrogen in my base and just transfer it to my fuel tanks via connector? Or does it HAVE to be an onboard generator?
>>123977824
Yup should be able to just fine.
It's just always a good idea to have at least one generator aboard - if you're stuck in space and have no base around, it can be handy to chuck some ice in and you're good to go.
Redundancies!
>>123977781
I already liked the idea of doing so using a sort of 'carrier pidgeon message bus' flying drone system carrying data on LCDs to be read by the base station. But this is a lot easier and cheaper in resources.
>>123977964
That's why they pay me the big bucks cedduricukun.
Oh shit now I have an excuse for an ocean of comm dishes.
Your resident engine autist working on new engines.
This one will be scalable, so you can just copy-paste what's in there to how long you need the engine to be. That said, it looks like bigger is not necessarily better—different engine designs will actually work better for different applications. Going from low energy production to high energy production will make your engine heat up like you wouldn't believe, causing a major drop in total energy capacity.
Also, make sure to test your engines before putting them in your bewt by having some dumbass setup like I have here, or quadruple-layered shields, because total energy output drops when the engine heats up (in pic related, the engine has 1600 capacity when not in use)
What you really want to avoid is a sort of heat death spiral (I'm sure there's a band with that name, all cosmologists). Basically, the engine heats up based on the ratio of total potential energy output to current energy use. As the engine heats up, total potential energy output decreases but energy use remains the same. This makes the engine heat up even more, decreasing the total...... you get the picture.
What I'm imagining right now (and this might not be the case, still looking into electric power) is that most larger vehicles will need two engines. One is optimized for low-rpm, continuous demands—propulsion, shields, that sort of thing. The other engine is optimized for high rpm, dealing with short spikes in demand—lasers, maneuvering jets/propellers, maybe ammo processors. There's a good chance that this second role will be fulfilled by electric stuff, but I'm still checking that.
>>123982320
>that engine stuff
I've clearly not played FTD for too long.
Post your latestsurvivalfriendly ship
>>123982595
New engine stuff was released sometime last week and there was more stuff released just today.
>>123982320
>There's a good chance that this second role will be fulfilled by electric stuff
Not until the generators stop using electric engine's power output to charge the batteries for said engine. Shit's retarded.
>>123983335
That would appear to no longer be the case
Now that I have the game, planning to follow through on my threat of making a colossal walking mining rig, like the bastard child of the following videos. Wish me luck, /egg/. Will be posting results.
https://www.youtube.com/watch?v=7LWVw_dl_Oc
https://www.youtube.com/watch?v=dG5sNnnFhFg
>>123815529
>Recommend mods
I'm a devotee of the Gravel Resources Extractor:
http://steamcommunity.com/sharedfiles/filedetails/?id=457957428
And maybe the Heavy Landing Gear?
http://steamcommunity.com/sharedfiles/filedetails/?id=528645741
>>123941790
Though tbf, can you imagine the flight paths needed if everything in space was moving? Trying to calculate the speed and vectors would be fucking nightmarish with what tools we have right now.
>>123948648
What would you do to improve planets? My thought is;
>Add lava to planets, or something to restrict the depth you can drill. Cut rock generation below that depth to save on memory.
>Add Geothermal generators so people that dig deep are still rewarded
>Make planetary/moon ore veins fucking massive (km in radius), but of one or two varieties each.
>Intended to encourage permanent installations w/ landmarks like "Silicon Valley" or someshit
Would have to come with a lot of QoL improvements too, like rebalancing construction so you can make do and get offplanet, but all the fun toys come in after getting to mine asteroids. And giving wheels another pass so I'm not flipping my giant landcrawlers.
>>123959992
Really, really doubt it. Would be cool though. Thank Clang we don't have to deal with coriolis.
>>123965358
I can only assume that Rok only survived re-entry and didn't leave a crater because the Orks were itching for a proppa fight that badly.
fuckhueg artillery cannons when
>>123983962
Literally gravguns
>>123984480
>planets
>>123984709
>fighting in the dirt down on the plenit
>not using massive gravguns to bombard the planetfaggits from way beyond their reach
>>123983875
>linking to spets and his slow bots
>not tumbles and his speedy boots
:^(
>>123984930
but anon
I want to be comfy
and planets are comfy
>>123984982
Might as well drill yourself a hole and live in it. No need for artillery.
>>123984930
But the pvp is going to be on a designated world, so no orbital artillery sadly but you can do it from inside the atmosphere.
>>123983962
>massive artillery guns directly on a planets surface
>actual train-track sized artillery like WWII
>rolling around the planet on your oversized mobile cannon
>firing the cannon fucks with the planet's orbit because it's literally that big
>recoil dampeners get shredded every time you fire
>still able to hit enemy ships outside planet's orbit
Tell me how this isn't the best possible outcome.
>>123985070
>he doesn't like comfy
What mods do y'all recommend for besiege?
And where might I find them, since the steam workshop doesn't seem to be cooperating right nowspoonfeed plz
>>123984935
I haven't found Tumble's youtube channel yet :[ Planning on using pistons and a hexapod wave gait. Bot is QT though
>>123985754
https://www.youtube.com/channel/UClit216ImmtSHhX2BE2PF9A9001 hours in google
>>123985754
https://www.youtube.com/channel/UClit216ImmtSHhX2BE2PF9A
>>123986116
>>123985984
Thanks, would've put in effort but makin' soup
>>123985198
pls explain pic, i don't get it
>>123982320
you say the engines aren't more powerful when big, does engine power no longer scale exponentially with the size, or is it just a more convoluted oldengine?
>>123986583
looks like it's testing thruster damage for large ships.
>>123986669
No more exponential growth. I just checked, placing each 2-long section of one of my engine designs increased available power by 600. Engines now linear.
>>123986116
reminds me of pic related
>>123986669
He means you should build them specifically built (and TUNED) for a certain application. It's way more complicated now and you have to build them to BEHAVE a certain way, not just hit an output.
Just wait for direct driveshaft connections. Shit's gonna get NUTS.
>>123986820
oh it was that simple, i thought he was testing a thruster powered railgun
>>123985198
>no orbital artillery
Suborbital artillery.
>>123986583
It's the optimal arrangement for thrusters.
Got a large ship that has loads of room inside but handles like ass? Problem solved.
>>123987367
Cruise missiles.
>>123985437
https://www.youtube.com/watch?v=Onvcu15UyX0cyborgs, cultists and ayys aint got shit on this
>>123987367
They already invented it, anon
>>123987403
may as well just disable thruster damage and put all your maneuvering thrusters inside your art ship leaving only the forward thrusters on the outside
>>123987443
>nuclear cannon
muh nigga, that shit was a pain to build but once it was online you could wreck faces of everyone on the fucking map, i remember enjoying a lot sniping commanders with that
rip
How can I make a plane with a turning circle that isn't shit? What's the secret?
rip serb
THIS BODES WELL
>>123988141
It will revert to the last save, you better pray.
>>123988089
You know how you can use jets as thrusters? Put a jet either behind CoM facing up (remember to set to thruster reverse) or in front of it facing down. Also, you always need more tailplanes than you think. Always.
>>123987238
Is that even going to happen?
If yes ill probably just go electric.
So /egg/, what ship have YOU been meaning to recreate and haven't because you're a lazy fuck?Post em fagets.
>>123988850
not spess ships but i always wanted to replicate pretty much all of the designs of air/land/sea fleets of dystopian wars
>>123952548
I would use internal thrusters, but I've been steering towards trying to get my ships to work without those.
Plus it does have four large shield generators, so even its exposed parts should be able to handle punishment as long as it isn't prolonged, it isn't primarily a combat ship after all.
>>123988850
Torque is one hell of a thing
>>123988850
I've always wanted to make something like this
For the sake of the Warbros server, what is the least amount of thrusters/least resource intensive ship that can handle a Giant Drill?
I need something cheap but not likely to destroy server
>>123989594
>prometheus
>not daedalus
gtfo
>>123988850
>>123989159
>>123989347
>>123989459
>>123989594
DO IT.
>>123988850
either this or an Emperor class1:1 scale
>>123989790
Fuck off you double Goa'uld
>/egg/station still going strong
Holy shitSomebody release the singulo and post results
>>123988850
I don't wanna make a 1-to-1 replica, but I want a space RV.
>Capable of getting in and out if atmosphere
>Full living quarters for maximum cozy
>Life support
>Maybe a hyperdrive
The real challenge will be keeping everything as compact as possible. It needs to fit all the needed systems, but if it gets too big it will be too hard to get in and out of gravity wells and it will lose its cozy factor.
>>123988850
Finishing it right now
>tfw running 20km to base because no medrooms
>>123988850
I might try this.
Wont really work on blennads, but fuck it.
>>123986925
They better have decreased laser energy usage then
>>123988850
My autism could only be satisfied if I were to also do the interior and shit.
How hard is reshade it install because holy FUCK it makes the game look better than anything keen could ever manage
Anyone got a guide for circuits networks in factorio?
I set up this simple thing hoping it would dump only what the inserter needs but I just can't get it to work
>>123991070
Hnnnnnnnnnnngh
I love me some vertical ship designs
>>123991070
This looks possible.
Use the long ramp mod, tiered hydrogen thrusters and some modular thrusters, and you should be good to go.
>>123991819
Since it would be tough to land it on a blanad, perhaps I'll just make some large drones.
Last update from the weapon pack front: I managed to talk to about half of all modders involved, and so far, they have all given me their greenlight to use their content. There is a few left, and I'll stay on the ball.
And now, after 26h awake, I need to pass out.
>>123992329
night night cedwik
>>123992458
Good work dude
>>123988850
Orion Class Destroyer from Freespace
Though the Colossus also rates high on "I really want to make it" it rates even higher on "but I really don't want to make it"
https://www.youtube.com/watch?v=DX6bzq3M4M4
After all, I'd only be satisfied building these things to scale.
>buy FtD and have no idea what I'm doing
>mfw I find the qualification testing
Time to blatantly ste- I mean, take inspiration from these cool designs.
>>123993768
You could just load them into the game you knowthey are not very good
https://www.youtube.com/watch?v=fwaCVRmRMG8
>blanids finally arrived
>nobody has built vid related yet
what are you waiting, /egg/men ?
>>123994490
Because blocks get deleted or CLANG to death after a certain depth.
Thanks Keen :)
Can auto-pilots drive vehicles?
>>123994821
That's sad, although CLANG strikes a lot in the movie too.
>>123990704
You should be able to do it anon, small-ship comfy levels are off the charts
>>123995025
I don't know, autopiloted ships usually go derp when there's something in the way
>>123956528
it's beautiful man
>>123989159
That's prime FTD material damn.
>>123990704
How big are you thinking? If you nail down a specific size that's a good constraint to start building around. A modern Winnebago is about 30' long, or 9m in spengies terms. Miiight need a little more space than that.
>>123995025
The remote control AP, no. You might have a chance with some of the scripted versions though.
>>123991392
Nope. Although I will say that squeezing every possible bit of power out of your ship is more reasonable now. Before, with exponential growth, anything that wasn't your one or two big engines was worthless in comparison. Now you can slip an engine in wherever there's space and it's just as effective as your main engine.
>>123997197
Sure, but I just don't know how to get 25k to power my current boats
what?
new ded when?
>>123998406
>>123998406
>>123998406
new thread
>>123997370
Then perhaps you shouldn't be using 25k power. Don't have 3-deep shields over every square inch of your ship.